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Is anyone else tired of graphics advancing? I haven't been
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Is anyone else tired of graphics advancing?

I haven't been impressed with any games visuals in 3 years. I feel like we've hit a wall where it's "good enough" and I'm tired of upgrading. I could play with an i7 for the rest of my life.
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>>343212960
>I haven't been impressed with any games visuals in 3 years.

It's sort of the opposite for me. I'm impressed with the visuals of nearly every game from the past decade. I seem to have lost the ability to assess graphical quality; everything looks amazing (except for games with a terrible art style like Battleborn.)

Maybe I've played too much Dwarf Fortress or something.
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>>343212960
nico nico nii!
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>>343212960
Yes, definitely. Modern "graphics" is all about getting as many stupid particle effects on screen as possible it seems.

I've been satisfied with game visuals since HL2 Episode 2 came out, I really don't care for anything more than that. From this point onward developers should be focusing more on visual style than technical fidelity, we literally have all the building blocks and processing power required to make anything look exactly what we want it to look like, but developers focus on more fancy, resource-intensive particle and lighting bullshit that doesn't matter instead it seems.

It's really annoying seeing my hardware continue to go out-of-date while seeing almost no improvement in game visuals at all. If my computer can run Battlefield 3 at max settings at 60fps then I really should not be struggling to run Far Cry 4 on medium.
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I'm not tired of graphical improvements since you need graphical improvements to develop new gameplay. For example, 2D games can still improve with smaller hit boxes, bigger resolutions and better framerates.

What I'm tired of is companies focusing on graphics as the selling point. Because gameplay doesn't matter. You can have a totally shit game that sells just on a few FMVs in a commercial.
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>>343212960
>I feel like we've hit a wall where it's "good enough" and I'm tired of upgrading.
That's because we've literally hit that wall.
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>>343214061

The next big thing they need to improve is character movement, not the look of the character. They can make something look pretty realistic. But when the character walks around with the same stiff animation of GTAIII, all immersion is lost.
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I haven't really been impressed with graphics since Crysis because no games have surpassed it.

Art styles are better but raw graphics no, not at all.
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Th "advancement" right now is just slapping heavier and heavier shaders on everything. In the end, you still get shit like pop-in or texture seams.
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>>343212960
I don't think graphics are going to be more than a shiny number to trick people in the near future. Right now you can do almost anything you want to so it's more a matter of simple effort in actually getting it done right or style choices. The only meaningful upgrade will be developing virtual reality further at this point.
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>>343214854
Mocap has solved that problem for most developers, besides completely incompetent shitters like Bethesda.

The final frontier is texture resolution, there is really nothing else left to improve upon that actually makes any noticeable difference, unless you want to consider physics "graphics".
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>>343215338
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>>343215331

Motion capture looks horrid though. The best movement I've seen in games comes from 2D sprites or cel shading. Motion capture has the same uncanney valley issue since you end up seeing the same 'realistic' movements repeated hundreds of times.
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>>343215338
You sure showed him, redditfriend.
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>>343212960
Die!
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I thing good art direction is more important than graphics nowadays. I'll take a game with good style but mediocre graphics over a game with good graphics and mediocre artstyle.
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>>343214061
>notthisshitagain.jpg

Ok so there is a finite amount of polygons needed to render a single object realistically. This is an idiotic simplification of what graphics are.

Games still need to fix:
Draw distance
Foliage
Real time global lighting
Light diffusion
Animations
Clipping
Cloth physics
Shadows

Games are a far cry from being completely photorealistic. 90% of tech in games is trickery overlayed with more trickery, which is fine in most cases, but fails when examined closely or viewed in an unexpected way.

The more advanced graphics get the more people notice bad graphics, remember how impressed you were with HL2 but playing it now you appreciate the artistry but notice the sickeningly low poly geometry and the almost hd textures.
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In terms of graphics, I only care about getting rid of pop in and low draw distance. I think world geometry is always improving (MGSV and DaSIII both have realistic environment geometry for the most part).

I do not really agree with the idea that some of these games are overly designed, as I love the amouny of detail packed into a small segment.

But games need to improve on animation and overall AI; too many games have similar AI, and that causes them to feel more alike than they need to.
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>>343215175
NicoMakifag

patrician taste
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>>343212960
>>343215175
>>343215480
We all knew this was going to happen soon or later.

Maki > Nico > Nozomi > Rin > Kotori > Umi > Hanayo > Honoka > Eli
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>>343215713
The thing is, only a handful of autists need photorealism in videogames. Graphics never made a great game anyway.
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>>343213765
Has it occurred to you that the particles you hate so much is exactly how the developer wants their game to look? I mean you said yourself that we can make games look exactly how we want to, so why would you assume developers are not making games that look the way they want?
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>>343212960
Nico Nico ___
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>>343216036
Lick Nontan
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>>343216032
I have no clue what weeaboo garbage this is from but short hair redheads are my actual fetish so middle right is best girl.
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>>343215701
You think Reddit doesn't like anime? Are you retarded?
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>>343216110
>so why would you assume developers are not making games that look the way they want?
Overusing particle effects is shit style, it just muddies everything up horribly and makes games that would run fine on typical hardware drop to like 20FPS.
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Current graphics still suck. I'm unimpressed that games are getting harder to run but don't actually look any better.
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>>343215248
>graphics just trick people
What the hell does this even mean? It gets posted in these threads all the time, but it seems like a meaningless statement. If something looks good but does it in a certain way, then that means it doesn't actually look good?
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>>343212960
>I haven't been impressed with any games visuals in 3 years.

Lucky you, I stopped being impressed in 2007

there is literally no point in moving graphics anymore, it will just inflate production costs and discourage game design diversity, who the fuck told developers to use more powerful hardware to improve image quality instead of working on superior features like more nemies on screen, actual functioning AI and proper phisics? I feel like the newest zelda game is the only true next gen title since half life 2...
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>>343212960
>its a someone recognized the anime girl in the OP so they must shitpost thread
honestly every game is able to wow me with its graphics. Deus Ex managed to get a smirk out of me with the reflections in UNATCO headquarters this year
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>>343216269
Kill yourself.
>>343216312
I never said that but the majority that come to a futaba clone and announce their hatred of anime are mostly underage kids from reddit,social media, etc.
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We need more games that go for stylized graphics rather than photorealism.
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>>343216036
I LOVE YOU NOZOMI!!
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>>343216386
Ok, it's a shit style in your opinion. But you not liking something doesn't mean the developer didn't want it to look that way. Also if your hardware can't run simple particle effects, it's time to upgrade.
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Nico a shit.
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>>343216073
>only a handful of autists

that handful is exactly the target audience of sony, microsoft and most developers anon, otherwise we wouldn't have neo and scorpio approaching
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>LLfags
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>>343216656
I'm a consumer, my opinion matters by default, if your game looks and plays like shit to me I'm less inclined to buy it.

I really don't give a single shit about the developer's vision, I care if the game is good.
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>>343212960
Graphics are stagnant and lighting is still based on old techniques because computers can't handle ray tracing. Apis are still resource heavy because they still require compiling into machine. Hopefully vulkin changes the market and have gpu do more work freeing up the cpu
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>>343216728
>im@ssfags
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you know there is something wrong with the industry when a remastered ps2 game looks better than most "next gen" titles
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>>343216506
people who come to the video game board to talk about anime rather than the anime board tend to have brain problems.
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>>343216728
>Azusa
>purple hair

?
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>>343213879
Graphics have nothing to do with hit boxes and computers aren't powerful enough for mesh detection
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>>343216728
>>343216923
Why can't we get along?
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>>343216715
https://youtu.be/GubJVThmZs4?t=1m57s
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I don't even remember the last time a games graphics amazed me. Assassin's Creed 2 maybe? Fucking Burnout 3 possible. Those cars looked damn near real. This is just going on pure photo realism. I still love Third Strike and it's sprites.
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>liking wake up girls.
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>>343217062
If you are going to post the idol tier, at least post the right one.
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>>343212960

I am fine with high PS2 graphics to be honest.

And Japan seems to agree since they refuse or incapable of making games look as good as western games.
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>>343217062
>>343217289
>Nico in great tier
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>>343216456
wut?

Have you seen Hitman Blood Money? Ass Creed Unity? Days Gone? L4D2? There are tons of games that are featuring more characters on screen than ever before.

Games three years ago had way less physics, almost all games these days have a bunch of cloth/gear physics.

I think you're biased. Making more graphically impressive technology makes it cheaper for everyone else. There are indie games made by 5 people that look amazing. I think the only thing that hasn't improved is AI and I think that is a deliberate thing. Plebs want predictable behaviour, easy kills etc.

Better graphics don't mean more realism, just look at the videos of the new Zelda. It's obvious the game could use more hardware power. It a shame seeing good games restricted by hardware. I felt sick when I saw GTAV first come out on the 8th gen consoles. It was so obvious that the developers made a million times more impressive looking game than the consoles could handle.
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>>343216506
This board is about video games, not anime.
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Low res textures, aliasing and no filtering bother me more than a game looking OK. These just make things looks straight up ugly.
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>>343217062
Takane & Nozomi > *
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>>343217450
Even some PS1 games still hold up.

It all comes down to design, it really has very little to do with hardware anymore, regardless of what AMD and NVIDIA try to tell you to buy their shit.
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These past two weeks I've been trying to get into idolshit, and my findings so far are:
LL:
>shit animation
>shit 3dcg dances
>musical scenes are sometimes non-diegetic
>not a fan of the art style, but the character designs are alright
>story is generic as can be

im@s:
>first episode has a pretty unique presentation
>animation and art style are way better
>dances are fucking incredible
>feels way more episodic
>can't get myself to give a shit about any of the characters

I wish the good points could somehow be combined. With LL it's easy to keep watching but afterwards I feel like I wasted my fucking time, and im@s feels more like I'm watching something that has soul poured in, but it's hard to keep watching because of how episodic it feels.
All in all, AKB0048 > all other idolshit
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>>343217954
Forgot to mention that I actually enjoy some of the character interactions in LL.
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>>343217954
>>shit 3dcg
It gets better as in less shit later, I swear.
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>>343217901
>posting Silent Hill
Xenogears holds up much better graphicly
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>>343217954
Did you watch S2 of LL? It destroys S1 in animation and writing. That's what made it beat im@s
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>>343217042

>Graphics have nothing to do with hit boxes
Advancements in resolution increase the number of pixels. Which increases the number of pixels a spite can be. A character on an NES game might have been 8x8 pixels. Limiting the hit box to something within that 8x8 area. While now you can have a character that looks the same size, but is made up of 128x128 pixels. This leads to more precise hit boxes. Or not even limiting it to a box at all.
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I've had a constant graphics boner for almost three years. Games look ridiculously good these days.

I get my mind blown when I think of the work that goes into a big game these days. Every single fucking object you see has to be concepted, designed, modeled, textured with multiple textures, multiple sounds, deformity/destruction model, physics, (usually) hand placed. Just so you can run'n'gun through a room in The Division without spending a minute there.
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>>343218126
Still going through both.
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As a graphics programmer these threads trigger me. We haven't hit a wall, we are nowhere close.

Also photorealism != graphics. Many expensive lighting, animation techniques can be used in non-realistic rendering. Same with simulations such as physics.
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>>343218209
Sounds like a lot of wasted effort for something that has almost no effect on gameplay to me.
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>>343218532
You have to admit we're getting to the point where diminishing returns is making it impractical to continue investing in graphical improvements that change very little about the general look of the game.
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>>343217901
Silent Hill isn't really a good example, but you are correct.

Now, I'm not saying SH doesn't hold up as an amazing game because it certainly does.
But with the clunky controls and the equally clunky graphics, it's hard for some normal people to get into it.
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>>343212960
I know right?
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>>343218805
You base that solely off your experience playing video games while knowing nothing about the technicality behind what you're viewing. Of course you'd think it's at a point of diminishing returns.
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>>343218850
I guess it is different for younger audiences, having grown up thinking games like Silent Hill were the pinnacle of graphical achievement during my teenage years probably skews my perspective.

A more modern example is probably Crysis, which still looks fantastic at max settings and is almost 10 years old now, and runs great on pretty low-end hardware by today's standards. It certainly looks better than Far Cry 4, and for whatever reason runs at about twice the FPS despite that fact.

Devs are just fucking lazy, that's all it really comes down to.
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>>343212960
im not tired by that, but I am tired that a lot of gamers focus on the graphics or details in the graphics instead of the actual game
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>>343219168
If it's not noticeable to the players then it's mostly diminishing returns fami, I think you are the one with the altered viewpoint considering you can spot subtle differences in visuals that the average person just doesn't notice. It's your job to make things look better, there's nothing wrong with that, but players are losing the ability to tell the difference.
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>>343219220
Not him but doesn't Cryengine struggle to remain at a consistent 60fps even on modern hardware?
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>>343217529
To be fair with people that work on AI programming, there is a huge gap between what is used today and what could be used, resulting mostly in no fun mechanics if you want to implement something more "realistic" over the standard techniques. Also people that take AI programming seriously don't work in the videogame industry, videogames AI are just too basic, you don't need a major on this shit to make something work if you are a decent developer.
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Time to go back to sprites.
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>>343219405
Crysis holds around 60FPS on my mid-range computer at max settings unless I were to do something ridiculous like set off 10 nukes at once in the editor.
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Now they just have to find a way to make more of the things that look good without sacrificing performancer.
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>>343219405
No? Who told you that?
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>>343219404
That's not me. It has been a slow progress so that's expected, the average dude will not notice what's so different between a game made in 2009 and another made 2 years later, but for some cases they can tell there is something that makes the newer one look much better, most of it comes down to lighting.


If anyone wants to check crazy stuff that may be implemented in future videogames just check SIGGRAPH papers on youtube (since people here wouldn't want to read the pdfs since they are technical). It's not just graphics. GDC has good shit too.
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>>343219712
>>343220026
Does it do 144fps well?
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>>343220817

>people who like video games can't like anime
>nearly all games in Japan and a decent amount of western games take direct inspiration from anime
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>>343217529

having a blob of stupid drones that run into a direction is not technology you fucking retard and asscreed unity made consoles implode without even being a realistic amount of people for crowds, don't make me laugh you faggot, bias to what? I don't have anything else to compare them to since they are all 2004 tier games with better polygons
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>>343212960
>People want 4k even though consoles can barely do 1080p.
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>>343217529

woooooow the cloth moves when you walk, amazing technology, so useful to actual gameplay and the apex of game design

we fucking made it bros
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>>343212960
Star Citizen is the graphics wall. We will not surpass it for at least 5 years.
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>>343217529

Are you legitmately stupid? I said SUPERIOR FEATURES, not mindless stupid shit.

Having cloth phisics in a game where clothing makes no difference is superfluos overdesign that inflates the work artists have to put into it, normalfags might go "woah" at it for the first 3 minutes and then forget it altogheter.

I want real worlds where every object is fully interactive, If i shoot a fucking rocket at a house I want it to crumble, not to make a retarded black spot, that's what I'm talking about.

If they used the ps4 hardware and maintained ps2 level graphics we could have ps2 looking games with much more interesting game mechanics, instead we have better looking ps2 games with the same fucking restrictions.

Look at dwarf fortress, it literally ditches graphics in favour of features and not even the most recent computer are able to handle the amount of stuff going on screen, even though that's partially Toady's fault for not implementing x64 library but still, that's the level of detail games should be striving for, not the amount of hair you can count on the face of a random NPC.
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>>343223441
I want to eat those slices of cucumber off her face.
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>>343212960
Yes, I'd rather have developers devote resources to more intricate gameplay, bigger worlds, more interesting physics etc - I feel like graphics have been more than satisfying since late ps2/ps3 era
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No one has time to develop anything anymore. It's just AAA graphics advancement with more linear gameplay. Halt graphics advancement for 4 years and we will get at least a handful of masterpieces out of it.
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Last game that impressed me was Guilty Gear Xrd and even the devs said that the whole technology behind it was available years ago, it's just that people were to lazy to do it.

Otherwise same old shit since 2007, with some nicer particles on consoles
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>>343216245
Did she just get shot by cum?
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>>343219560
But I can't make a sequel to Severance in 2D.
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>>343223886
But girls are cuter when their clothing and hair move, and when their thighs, asses, and tiddies jiggle. Isn't the main appeal of a videogame the cute girls?
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>>343212960
>mfw all my favourite anime games just get more and more fluid
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