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ITT: Things that trigger Bethesda developers. Mechanics they
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ITT: Things that trigger Bethesda developers. Mechanics they just can't figure out.
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>>343168217
Trains.
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>spears
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good AI
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>fun
>giving control to the player
>human beings with actual emotions
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>>343169175
more of this?
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>>343168217
tbf i cant think of a game where ladders aren't a huge pain in the ass to deal with
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>>343170460
Prince of Persia did them well. I've never seen an FP game where they weren't shit though
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>>343170460
Thief, you could move around to the other side of the ladder while you were on it. Goat
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>>343168217
the technology just isn't there yet
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What games have you helped develop OP?
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>>343170919
my fist in your ass simulator 2016. It runs flawlessly.
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i agree
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>>343170919
Fuck off, Todd.
I guess that if Harold Shipman gave your mommy a lethal dose of morphine and complained he could ask you: "Excuse me but, at which Medical School did you attend?"

>>343170998
This.
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ladders are actually a huge pain in the ass for every game developer
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>>343168217
>>343169175
>>343170998
DELETE THESE
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>>343170919
What guns have you put together Todd?
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>>343168217
>non-linear dungeons
>good quests
>good storyline
>actual dialogue
>lore
>big cities
>RPG mechanics
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>>343169175
This is actually clever for what it's used for.
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>>343171170
That's alright, though. You don't see the bottom without tcl. They have much bigger problems.
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>>343169175
Why this seems like a perfectly normal way to simulate train movement.
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>>343170919
>you have to be a chef de cuisine with 3 phd's in order not to eat shit

Get ass cancer and die.
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>>343171178
>Tfw you have this in your Screensaver folder.
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>>343171321
its vivec, and its not a capital
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>>343171865
Capital of Vvardenfel
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>>343171321
Oh yeah, Mournhold's the capital. Vivec is still bigger minus the dwarven city beneath.
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>>343171865
>>343172009
Numbers and size say enough. I didn't make the image, btw.

Here's some OC, though.
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>>343168217
Stepladders?
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>>343168217
a decent fucking engine
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>>343170998
new vegas was way better than 3
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a good fallout game
all bethesda ones have been shite excluding nv which was developed by obsidian
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>>343171170
Ok seriously? That's fuckin pathetic.
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>>343172195
I don't get why people want sprawling dungeons.
Linear is better because you just get lost otherwise and don't know what you have and haven't explored.
I don't want to waste a thousand hours just trying to navigate one dungeon.
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>>343172751
Come on anon, nobody will fall for this...
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>>343172698
What's pathetic about it?
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>>343169175
This isn't new to bethesda though. A lot of games do this. In WoW they use critters for it.

There is a term for this, but i can't remember the name
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spears
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>>343172751
>>343172821
That's the unironic opinion of many Skyrimfags. Many defend fast travel and quest markers, too.
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>>343168217
They're smart enough to know that kind of shit. They're just too lazy to stop playing Weekend at Bernie's with the gamebryo engine.
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>>343172751
It depends on the dungeon.

A mine should have split branches where they've been mining, whereas a cave wouldn't have a ton of offshoots. Underground Dwemer cities should have a lot of areas due it being a city. There was a dungeon in Skyrim called Labyrinthian, but it was not a labyrinth.
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>>343174459
Sorry m8 not everyone enjoys reading shitty fanfiction tier "fantasy" and wandering through the same bland environment for hours.
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>>343171226
most of those are subjective but
>lore

off yourself already
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>>343174830
This has to be bait..
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>>343174993
This has to be a morroshitter.
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Lever action rifles
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>>343174710

Labyrinthia had a labyrinth

In fact most dungeons in Skyrim were literal labyrinths

Protip mazes are not labyrinth and both dungeon designs suck ass.
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>>343171170
That's a pretty clever reuse of assets, though.
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>>343174929
>lmao let's put the Enclavem super mutants and the BoS in Washington because memes
>lmao let's turn Cyrodiil into a temperate forest funland because memes
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>>343172363
no shit sherlock
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>>343171170
What the fuck is going on here?
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>>343175529
Come on anon, you're quicker than this.
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>>343175303
See >>343172195 for a proper Labyrinthian.
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>>343175529
he's noclipping through the floor in the second pic
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>>343168217
"No"

unique lines of NPC dialogue
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>>343175584
tfc
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>>343175529
What appears to be a small shelf in the left image is actually, as seen in the right image, a fully sized shelf with half of it jammed through the floor to make it look shorter. Anon here is using it as an example of Bethesda being so lazy that they wouldn't even bother making any shelf models other than the tall one.
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>>343171321
To be fair, castles aren't supposed to be social hubs. They're places for nobles to hide out with their personal guards while all the peasant settlements outside get fucked.
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>>343174234
Lazy, anon, the word you were looking for is lazy.
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>>343169175
Theres literally nothing wrong with this and I shit on bethesda as much as anyone
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>>343175729
I'm not sure even laziness explains it. It seems to me that it would take less effort to just remove half of the shelf to make a smaller version instead of having to position the full shelf just right every time.
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>>343175993

id really like a lot of shitty peasant villages around castles in these games
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>>343175993
That's one building less, then. Doesn't look too good for Solitude.
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>>343176026
Lazy how? Do you work in video game animation yourself and know how it is done?
There are a lot of games that do this, as it is the simplest way of putting things into motion. Its actually very clever
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>>343170998
__________Jingel Hangel
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>>343174234
>critters
do you have any example?
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>>343175087
I am. I like reading quests and objectives instead of being a fag with an attention span of an ant.
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>>343176991
Trying to google some images i've seen, but googling "wow bunnies animation" yields everything besides what i need.

Here are a few results
wowhead.com/search?q=bunny
i.imgur.com/RAdEJDb.jpg
i.imgur.com/jAUzkcl.jpg
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>>343172363
>>343175450
He probably meant "better than Borderlands 3" i.e. Better than fo4.
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work smarter not harder
stupid idiots
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>>343176046
It's about memory constraints. Why have one tall shelf ans one short shelf when you can just have a tall one and save half the memory. Remember Skyrim was designed to work on consoles with 512MB memory.
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I wonder if they'll fuck up Skyrim's re-release somehow.
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>>343178717

It's kind of shameful, actually. The problem was solved in NV, but they ignored the fix completely.
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>>343168217
>playing system shock 1
>it has fucking ladders
NO EXCUSE
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Bethesda is an amazing company.
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>>343178717
Holy fuck, were they really this lazy? All they had to do was create one animation for one bullet and just repeat it for every bullet you have to reload. New Vegas did this shit.
>>
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>>343179046
What the fuck
>>
>>
Morphballing

I mean, they haven't done it but I bet they'd drop to the floor crying
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>>343179046

SO lazy
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>>343179281
So is "morphballing" some term I've never heard of before, or do you mean actual morphballing as in the powerup from the Metroid series?
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>>343169927
but anon, good ai makes a game hard to play
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>>343169175
Silly Trainhead, this isn't Silent Hill.
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>>343179402

yeah, it's just that it suddenly hit me that (for obvious reasons) i haven't seen something akin to it since prime
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>>343179046
They sure are
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>>343169175
Why do people bring this up all the time? Are people really this ignorant of game design, or programming in general? Why waste time on something that people only see once in the game when you can borrow the mechanics from something already programmed? Literally every game has "cheats" like this.
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>>343172265
Anon that's a fucking ladder. There's a difference, yknow.
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>>343179046
This reminds me, I was watching Matthewmatosis's playthrough of DMC, and one of the thing he notes is how whenever you fire one of your guns, a shell casing will be ejected and fall to the floor. The fact that a fucking PS2 game managed to do that and Bethesda with all their next-gen hardware and thousands of man hours didn't speaks volumes about the company. Like seriously how the fuck?
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>>343179570
but muh morrowind
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>>343179046
72%=/=100%
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>>343179735
Morrowind is a good game, but not because of the technical aspects or the minute-to-minute gameplay.
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>>343179709

A lot of ancient games have that. NV also has it. Casings and magazines tend to disappear almost instantly though.

Some games, like Max Payne 2, have them stay for a very long time, and they're so detailed in that game that you can use the scope on the sniper rifle and read all the serial numbers and shit on the back of the case.
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>>343174234
It's called theatrics.
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>>343179817
Read the filename, you dongus.
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>>343179860
Oblivion is better. Outside of the amazing game, nothing will ever, ever, ever top Shivering Isles.
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>>343174830
why do you play games then?
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>>343176991
Not him, but back in early WoW a boss had a directional attack that was a cone of fire going out from her. Her room (which was massive) was filled with invisible bunnies that she would target with it instead of players.

I don't know the full details, but look up Onyxia Bunnies.
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>>343179967
________________________________________________________________________________________________________________________________________

______________ no it isn't ___________________________________________________________________________________________________________________
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>>343174459
Any other RPGs that have a journal like Morrowind?
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This is the one image I have that I find triggers Bethesda fanboys the most.
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>>343180035
You can be assraped by Vivec and his goonie squad of asshole gods and in the end have nothing mean anything or be Sheogorath and thus be a god. It's an easy choice. Plus, Oblivion's sidequests are just GOTY material.
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>>343168217
Decent facial animations, or animations in general.
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>>343180098
Gothic 1 & 2
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>>343180002
I like to run towards quest markers, pick up quest markers, and use my sword to hit other quest markers.
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Elder Scrolls classes in Fallout 4
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>>343172751
>you just get lost
Good level design is complex but also easy to navigate. Doom 1 and 2 were great at this, as they used landmarks, varied textures, etc.
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>>343180256
k, you're just baiting. just wanted to check
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>>343179384
Animation is a pain in the ass.

I wonder if bethesda even uses motion capture for their games because if not then holy shit
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>>343180098
Divinity: OS.
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>>343180415
I'd be more surprised if they did. i mean look at those shit animations. they can't be mocapped
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>>343180279
Not surprising, they're still using the same engine as the one from Morrowind.
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>>343180279
why would this info be in the executable?
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>>343180415
>>343180473
>Bethesda's mocap actor
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>>343179709
I'm surprised that isn't standard either. It's a nice little detail.
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>>343179885
>>343179709
I loved the sound casings made on wooden floors in F.E.A.R.
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>>343180694

It was standard before the 360 and PSnogaem generation.
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>>343179614
Because trains are so simple to program that even my dead cat could do it
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>>343180753
Is this where Bethesda got the inspiration for left-handed guns?
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>>343180791
Why would you thought when there is no conceivable reason to do it?

>lets spend X hours making a train system we have no use for and will use once
Great Todd, I'll just tell the guy who was supposed to do all the ladders.
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>>343179709
Don't forget about mirrors. It was possible to do working mirrors in the PS2 era and even before then.
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>>343180791
why tough? besides modders, nobody's ever gonna see it. work smart, not hard
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>>343180879
>lets spend X hours making a train system we have no use for and will use once
>hours

It's literally "move X from A to B"
It doesn't even take an hour to code
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>>343180753
So what would be the major reason why such details would be overlooked other than just laziness?
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>>343180953
And even less to make a hat.
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>>343181061
It would've literally been more effective and less time-consuming to just assign an NPC tag to the train model and make it move instead of making it a fucking hat, if you're that fucking dumb and lazy
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I wish they'd stop reusing the zombie-Morrowind engine already. It was bad even then, and the constant recoding and reworking is just not helping that it's a bad engine. >>343169175 is because they use that shitty old engine, the glitch where you can see clearly underwater at certain points when you swim is been going on since Morrowind, too. This fucking engine is killing me, man.
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>>343176110
Try Ultima Ratio Regum.
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>>343181061
It'd probably take longer to make it in a way where you couldn't see the head of the person wearing the hat, it'd take much less effort to simply tell the object to go from point A to point B along a set path. But then again, Bethesda doesn't know how to make video games, so you can't make the assumption that they know what they're doing in any given situation.
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>>343180920
Mirrors are a tricky question, especially when you are working with a tight polygon budget because of how they're made.
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how the hell do you do that black bar thing fucking shit
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>>343180991

It's pure laziness. Something like mirrors takes actual technology to do, so that could potentially be excused. Casings and magazines are extremely simple to do, and even if they disappear in mere seconds, they still add a lot.
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>>343168217
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>>343181217
control+s
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>>343181143
>>343181191
I'm gonna trust the studio who's been developing for the engine for over 6 years rather than some random on 4chan that their way was more effective for their project.

Not saying they are competent or anything. But I'm willing to bet they did it for a reason and that reason was better than making a moving train object.
>>
niggers
>>
It's not okay if Bethesda does it
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>>343181412
>I'm gonna trust the studio who's been developing for the engine for over 6 years
>slapping higher resolution textures and models on an ancient engine is developing it
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>>343181294
Woah there, buddy. Those are just too hard for our ""experienced"" team of programmers to do with our engine.
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>>343181412

The reason is because their physics engine doesn't play nice with big moving objects. Rather than fix it, they worked around it for that one time they indulged in the feature.

But the problem is still there, and you can see it through fallout 4. Regardless of how long you put shit off, eventually you're gonna have to fix it.
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>>343180182
the dlc in oblivion was better, but the guild quests except the dark brotherhoods where sheit. and side quests are shit in oblivion. morrowind had beter shit
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>>343180791
Why does it even matter? It looks like a train, the player doesn't notice it in game, and the only way to tell is by looking in the actual game files. It serves the purpose even if it is a work around.
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>>343181607
Developing FOR the engine. At least read the post.
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>>343181784
Because it's Bethesda and everything they do is awful and must be questioned.
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>>343181645
what. thieves guild was great, mage guild was great. a certain quest in the fighter's guild was great, and i know people know what i'm thinking of. i can think of several great sidequests off the top of my head. the hircine one, where spirits have lease, all the daedric quests, the painting mystery, an unexpected voyage and so forth.

if anything, if ANYTHING, the main quest would be the thing you're criticizing, because it is definitely weak compared to the guilds and side quests. but dear lord, the side quests in oblivion are incredible.
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>>343179570
Nice fals flagging, I remember that thread. An anon made the math and figured out that you or the guy who made that shitty webm changed the NPC's stats
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>>343181959
morrowcuck detected
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>>343181784
Because "move X from A to B" is more effective than "assign X as equipment for Y, render X and Y, set speed of Y to Z, make Y move from A to B"
If you've ever complained about a game having terrible performance when it looks like shit, don't ask questions like "Why does it even matter?"
Because even if you can't see it, it affects many things.
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>>343179709
Fucking Unreal from 1998 had this
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>>343170919
The gaping vagina explorable cave game. It was a labor of love, but now I'm ready to release it to the public (for the standard $60).
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>>343181784

It matters because they could have more features in the game if they fixed their engine, but since they refuse to do it, things like trains and cars are impossible.

They don't even have ladders in their games. Now they're stepping dangerously close to brown and bloom shooter land, but their engine can't really do shooting that well, and it most certainly can't do vehicles, or even big creatures.

Why not fix it? That way, they'd be able to make better and bigger games. Everybody profits if they fix their shit.
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>>343181645
The quests in Oblivion was one of the few things the game did right though. They are the best in the series by far.
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>>343180098
Planescape Torment
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>>343168217
Delete your thread or we will sue you for all you're worth.

Todd Howard Director, Bethesda Game Studios
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>>343175350
>lmao let's nuke cyrodiil so we can make a shitty card game
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>>343174459
Have fun finding certain NPCs without questmarkers, when a lot of NPCs look pretty much identical in these games.
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>>343169175
DARKNESS
IMPRISONING ME
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>>343182110
Both F3, 4 and Skyrim have had big creatures and they worked fine. About as well as most other games of this type at least.
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>>343182353
Dragons did not work "fine" my familia
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>>343182281
>walking towards a quest-marker for every quest is fun
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>>343182281
>I'm a retarded kid with a short attention span who can't follow directions
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>>343182460
You only see the quest marker when you are near and it's in your field of view anyway. The really stupid think is the compass, not the quest markers.
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>>343182281
>""""""""finding"""""""" NPCs with quest markers that pinpoint their exact location
At least you actually had to find them before.
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>>343182013
I don't like the combat system either, but whatever buddy
Doing shit like that only proves most people who hate morrowind are just kids who grew up with Oblivion or even Skyrim and don't like it because it's old. Look at the shitton of graphic mods the webm has as proof
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>>343182456
But Giants, Mammoths and Behemoths did.
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>>343168217
>stealth
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>>343182652

Is that why there's years worth of hilarious youtube videos showing all of them completely raping gamebryo's physics?
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>>343182592
You literally see the quest marker from the other side of the country. There is something called DIRECTIONS, a mechanic that has the player using his brain cells for more than just looking where the arrow on his compass points.
and there would be nothing wrong with having a compass if it didn't show nearby locations so that casuals can find things instantly without having to actually look around.
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>>343180753
Wait? Did he just pull out a used clip?

The fuck?
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>>343182626
>>343182514
It's completely logical to have markers on your map which pin point locations. That's what quest givers would do. They would show you the city and building on the map you have to go to.

The problem with no quest markers is that you can't identify NPCs anymore, since they often look all exactly the same anyway. You'd have to run around and speak to every NPC in the near until you finally find who you are searching for.
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>>343172751
The example you're replying to is a linear dungeon that's literally called Labyrinthian. It's very ironic and at least in cases like these Bethesda should put in the work to make it sprawling and branching and even difficult to navigate/convoluted.
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>>343182652
>giants sending people to the moon
> mammoths randomly falling out of the sky
>just fine
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>>343182856
>You literally see the quest marker from the other side of the country.
Only if you use the compass. Questmarkers are fine and needed, the compass is retarded.
>>
>>343182756
>>343182978
That's mostly just the ragdoll physics though, which has noting to do with the big creatures and their functionality.

Even games like Dragon's Dogma where big monsters were the BIG gimmick and they spend countless hours working on stuff was a bit iffy, that just comes with the territory and is for the most part unavoidable.
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>>343182978
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>>343180182
My main issue with the game was that the addition of voice acting killed any chance at immersion because the world is full of clones that repeat the same stilted dialogues infinitely every time you visit a place with people, that they went from an interesting and original setting to generic fantasy land, level scaling, that the story is by the numbers and utterly bland, the quest compass, and the general lack of worldbuilding.

It's better than Skyrim but you've gotta be wearing nostalgia goggles to say it's better than Morrowind.

t. guy who played morrowind after oblivion
>>
>>343182902
Map markers are okay but quest markers are a cancer. TES went to shit when directions were replaced with the markers.

>>343183025
>Questmarkers are fine and needed
They're not fine and wouldn't be needed if you got actual directions instead of the GPS tracking.
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>>343183098
t. Todd
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>>343183274
Seeing as you have nothing to say, you agree?
I hate Todd and Beth as much as the next guy but big monsters is clearly a thing that is already in the games that works fine.
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>>343182891

Of course. Don't you know anything about guns, anon? You gotta remove the old assault clip banana mag if you want to insert a new one.
>>
>>343174234
To make tumbleweed work for Gamebyro, Obisidian make them glorified npcs.
>>
>>343183234
>They're not fine and wouldn't be needed if you got actual directions instead of the GPS tracking.
Again, if you do not use the fucking compass, then you do not see the quest markers from far away. You only see them when you are really close to the destination. Which is a good thing, because otherwise you couldn't find NPCs anymore, since all look fucking the same.

Try learning to read before posting retarded bullshit.
>>
>>343180121
It's incredibly sad when quests in ESO have more choice than this. Pleasant surprise when I bought it, wasn't expecting it to be so fun. On the other hand fallout 4 I'm glad I didn't pay for.
>>
>>343183421
That was unused though. Probably made for the planned Radioactive Tumbleweeds.
>>
>>343178939
>>343179046
>>343180237
>>343183397

>People pay money for these games

rofl
>>
>>343182902
>They would show you the city and building on the map you have to go to.
Yes, but you would still need to explore the city to find where that building is, and where the NPC is within that building.
>The problem with no quest markers is that you can't identify NPCs anymore
Many quests would identify the NPC you were looking for by name, meaning you could just hover your cursor over everyone in the building and find them quickly.
>since they often look all exactly the same anyway
In games like the Elder Scrolls, where there are multiple, visually distinct races to choose from, there's usually not to many repeats of races of NPCs per building. The quest giver would only have to say 'find this orc' and you could easily pick them out from all of the NPCs in the building.
I distinctly remember a quest in Morrowind where I needed to go collect an item from an NPC. The quest giver told me only the building they were in and their name. From their name, I could easily tell that they were an orc, and from there I simply talked to the only orc in that entire building. The same thing was accomplished as with a quest marker, without outright showing me exactly who I was supposed to talk to.
>>
>>343183181
Morrowind's encyclopedic responses and copy pasted dialogue for anyone non essential (even more egregiously so than Oblivion or Skyrim) is just as annoying. Pick your poison.
>>
>>343179046
Pulp_fiction.webm
>>
>>343183618
>people pay money for a HL1 DM weapon mod
Yeah no.
>>
>>343183438
>Try learning to read before posting retarded bullshit.
Maybe you should follow your own advice if you are unable to read in-game instructions and have to rely on an arrow to tell you where to go. How the fuck are you supposed to play the game without a quest marker now that directions have been taken completely out? How is it an improvement to have an arrow - a fucking arrow - as the only way to know where to go when there used to be directions instead?

The very first quest in Morrowind, the one whose directions were shown in the pic above has you looking for a man in another town, with the quest giver telling you to go to the town and telling you to ask around to find exactly where the man in question lives. In Skyrim, NPCs tell you what to do without any directions; you simply get a fucking arrow pointing you exactly where to go.
>>
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>We will never get an Elder Scrolls game with Dark Messiah and Thief's gameplay.
>>
>>343183695
>you would still need to explore the city to find where that building is
If you have a map of the province, it's not unlogical that you also have a map of the cities.
>and where the NPC is within that building
I give you just an example, since you seem to be very slow-minded: A quest wants you to assassinate a guard in city XY. All guards wear the same fucking clothes and same fucking helmet, since they are guards. Now have fun finding the right guard in that city without a fucking questmarker! You'd have to basically run around the whole city and speal to every fucking guard, until you finallly find the right one, which is just fucking retarded.

Quest markers are fine, the compass with markers on it is retarded.
>>
Fallout 4 started from the project to remaster Skyrim.
>>
>>343184086
You're the last person to call others slowminded if you would be unable to play a game without an arrow pointing you in the right direction.
>>
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>>343179226
>>343179118
ya'll better delete this right now
fallout 4 is a new engine and a gudden at that

preorder skyrim remastered
>>
>>343168217
I'm creating another mod for Skyrim and at the moment and Creation Engine (or Gamebryo actually) is the worst piece of shit I've ever worked with. Source engine is a piece of cake compared to it (I hated the scripting part). Not to mention that the CK is probably the worst programm every created, it sometimes crashes from being idle too long.
Nif files are an abomination imo and why they havent switched to a new engine yet (apart from wanting to safe money) is beyond me. They probably do it just bcs of the modder
>>
>>343178939
Turn down that enb dof
>>
>>343184216
Again, I only use the markers for the NPCs. I do not use the compass.
You also could play it without markers, but then it would be retarded to find NPCs and you constantly would have to run around the whole city to find the right persons.
>>
>>343184086
>If you have a map of the province, it's not unlogical that you also have a map of the cities.
In Morrowind, your map doesn't show you where all of the cities are right off the bat, you need to actually go to the city to have it marked on your map. There are actual, paper maps in-game that give you a rough idea of the towns' locations and how the road system connects them, but it doesn't give you a good idea of what those towns will actually look like when you get there.
>Now have fun finding the right guard in that city without a fucking questmarker!
Nah, he'd probably be given a name, as he's important to a quest, therefore I'd hang out at the guard barracks until I eventually locate him, then I'd follow him around until he was out doing patrols in an obscure part of town, away from any people, and then I'd be able to assassinate him.
>since you seem to be very slow-minded
At least I can think hard enough to be able to find an NPC without being shown exactly where they're located
>>
>>343168217
making a good game
>>
>>343170986
it's cool you like fisting other men anon

HOWEVER...
>>
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>>343182281
>Have fun finding certain NPCs without questmarkers
the journal had hyperlinks and was created linear to your adventure like an actual journal.
so I f you didn't remember what you had done or who you had spoke to you flick back a few pages, click on the hyperlik and it gave you a description of the person and conversation.
GOAT quest system
>>
>>343174234
During wotlk some of this became visible, so at the argent tournament you would see some weird black and white colored beetles walking around near the tents. They couldn't be moused over, but the sense undead spell revealed them to be called [DNT] Innocuous Scarab.
>>
>>343184421
>you need to actually go to the city to have it marked on your map
That's pretty retarded. If you got a map of the land, you also should be able to have a map of the cities.
>he'd probably be given a name
Why should a guard even tell you his name? They are all just called "guard" for a reason. They do not have individual names in-game.
>>
>>343184402
>I only use the markers for the NPCs
How do you know where to go for quests, then?
>>
>>343182078
Is it filled with gravy?
>>
>>343184767
If he's supposed to be assassinated, he wouldn't just be some other guard, he would've had do to something important enough for someone to pay to have him killed, like disrupting some sort of crime circle and one of the guys caught wants payback. Either way, if he's important enough to be an assassination target, he's important enough to get a name.
>>
>>343184878
I look up the marker on the map, and then search my way to the destination.
>>
>>343181294
I never got this one. Just take a greatsword base and add different animations for holding it and attacking.
>>
>>343184767
Also
>If you got a map of the land, you also should be able to have a map of the cities.
Because it's all on one piece of paper which you're supposed to be able to hold in your hands. Fitting the detail of all the buildings into a map showing such a large area would require you to use a magnifying glass just to see what's going on in any of the towns.
>>
>>343184969
And to you, this is an improvement over NPCs telling you where to go?
>>
>>343184945
>he would've had do to something important enough for someone to pay to have him killed
How do you have any idea what the guard did? Just because he is just a random guard, doesn't mean he can't do something which upset people to order an assassination.
>>
>>343183438
>NPCs all look the same

They don't you're just a dumb cunt who differentiates them on wether they have a marker above their head or not
>>
>>343185015

>add different animations

This right here, is where your idea fails.
>>
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>>343170460
>source ladders
>>
>>343183397
I remember perfect dark
shoot one bullet
it reloads one
I was amazed as a kid
>>
>>343185149
Are you retarded or baiting?
>make quest to kill one specific guard
>let's not give any hints to identify him at all so you HAVE to use the quest marker
Why the fuck would you want to play such a game?
>>
>>343175321
Except it kills performance since it renders the lower part
>>
>>343185149
If he's an unnamed guard, how would the person trying to assassinate him even know what he did or who he was supposed to tell the assassin to kill? Even if all he knew was that he was 'the guard who did X' you could simply ask around for who that guard would be.
>>
>>343180753
farcry 2
GOAT will never be good again.
only downside of that game was insta respawn enemies
>>
>>343178872
>>343185436
Who is in the right here?
>>
>>343185436
Are you playing on a calculator or something?
>>
>>343171328
(((Jhon Smith)))
>>
>>343185107
Are you seriously complaining about carryweight in these games now? In Morrowind you can carry 500 fucking claymore swords with you and still run around like it's nothing. Shouldn't be a problem to carry a spread sheet with you too then.

>>343185119
The quests you get in Skyrim often couldn't work with NPCs just telling you where to go. Especially finding NPCs would be just retarded if people just told you where to find the person. In Skyrim NPCs actually walk around and don't just stay in one and the same fucking place the whole time, like in morrowind. That's why you can't just have other NPCs telling you where to find the person, because you'd have to copnstantly search through the whole city to find people.
>>
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>>343180386

>fallout 4 is a lot like Skyrim with guns

If only.
Unlike others I actually wish they kept more things from Skyrim. Like dual-wielding melee weapons.

Or even more kinds of melee weapons.
Swords, axes and maces would actually make sense in the world of Fallout 4.

Also Archery with the appropriate Skill/Perks. They have crossbows in the concept art

And shield, like pre-War riot shield or makeshift shields. And even a blocking Skill/Perk tree.

And even the skills themselves could have been like Skyrim, were practice increases the level of the skill. It would have made more sense than the leveled perks OR the system in NV which I think is stupid (kill enemies with shotgun, become better at speech).

But everybody would have hated these things
>>
>>343185597
You could have the questgiver telling you where the NPC in question lives and where you'd be likely to find him if he wasn't home. And really, Skyrim's "cities" aren't that big that you couldn't find an NPC.
>>
>>343185474
Skyrim is a game with radiant quests, that's why not every quest can be as detailed as a main quest. Especially for these radiant quests you need markers then.

Morrowind didn't have radiant quests, afaik, that's why they probably also didn't need questmarkers there.
>>
>>343185848
That's still not a good reason to throw out directions and introduce an arrow.
>>
>>343185848
If only Skyrim excluded essential quests from having markers, but they didn't. That throws your argument out the window.
>>
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>people unironically defend Skyrim's quests and even the quest markers
What happened lads?
>>
>>343185559

The guy saying it hurts performance, because it does.

Crysis 2 also had a really stupid thing. The ocean existed under the map. We don't know why they did this, but it was probably to cut some corners here and there.

End result was shitter performance for everybody, especially consoles.
>>
>>343181959
>morrowind defence force that desperate
>>
>>343180232
Ciri a cute
>>
>>343185597
>In Morrowind you can carry 500 fucking claymore swords with you and still run around like it's nothing. Shouldn't be a problem to carry a spread sheet with you too then.
Why would they give such a huge, detailed, and presumably expensive map to some random prisoner in the first place?
>>
>>343184068
Then we should make an Elder Scrolls game with the depth and complexity of Dark Messiah and Thief.
>>
>>343180279
wow. so. this. is the. power of Bethesda developers. wooooow
>>
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>>343180753

>Pulls out clip
>Puts in the entire stripper clip
>>
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>60+ gameplay mods later and Skyrim is now playable
>>
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>>343183775
>>
>>343185837
Many NPCs do not have places to live.

>>343185927
>>343185984
I don't want to constantly search through whole cities to find the location for a simple fucking quest. If you have fun doing this shit, then fine, but many others don't. It's just annoying, when you'd have to search the whole city, just to find that small hidden building and NPC somewhere. Even with diretions, destinations would be often too retarded to find.
>>
>>343179046
> NEVER TELL ME THE ODDS
>>
>>343186058
FO4 happened and the resulting horror made people turn back and look favorably even on fucking Skyrim.
>>
>>343186120
Why would they give you any map? It's a fucking video game ffs.
>>
>>343186309
non exist only fucking autists can play this shit nothing will fix this shit gameplay
t.over 100mods
>>
>>343186584
There are thousands of mods on nexus. You probably just installed shit mods.
>>
>>343186569
Doesn't mean it can just throw all logic out the window. Video games can make sense too, you know.
>>
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>>343186472
>whole cities
Oh shit, so much hassle, going around THOSE TEN FUCKING HOUSES WITH THE TWENTY NPCS WALKING AROUND
>>
>>343186696
TES games are actually pretty damn realistic for a video game though. It just doesn't always make sense.
>>
>>343186058
I think they have their place. Not every game has to be "hardcore".
>>
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