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ITT: Games you will never play for whatever reason The time
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ITT: Games you will never play for whatever reason


The time management seems really tedious
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>>343156426
The time management fits the narrative and impetus that the world is going to be crushed in 3 days.

It's like ludo narrative dissonance but backwards, it works when you get to see the changes as the moon gets closer.
>>
always enjoyed the snes final fantasy
never had a ps1
I'm subscribed to TFS
so I'm watching their abridged version
having a laugh, not giving a fuck
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>>343156540
ludo narrative goodness?
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There is literally no time management in the game. You have a time limit. You have to beat the game in that time limit. If you can't do that, you can go back in time until you get good enough to complete that part you're stuck on. The world is divided into four parts. Let's say you use up one cycle for each one, if you're following the math here, that means you should use up four time-travels to beat the game.

WOW SUCH HARD, SO TEDIUM.

Why do non-MM fans always want their every reluctance to be pampered to? We get it, you missed out on the game of this century. You're not special.
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>>343156735
I also will never play FF7 cos the graphics look like shit (the gameplay is also bad but that didnt stop me playing FFX)
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>>343156741
Pretty much I guess. It's the mechanics fitting the story, especially as the OST gets more tense, characters start running away and losing their shit.

It also makes some things like finding all fairies in a dungeon a bit of a challenge to do before 3 days hits.

I think for those reasons it's one of my favourite Zelda games.

I option OP to play it.
>>
It's not really tedious so much as stressful

but that's the point.

>>343156915
It's litterally not even possible to beat the game in 1 cycle without speedrun hax bullshit, that's the point

You, as link, can't actually save everybody or save termina in one cycle. People are doomed to die over and over again.
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>>343156426
Honestly the save system really made me hate this game the first time through. You couldn't save your progress for the first hour or two of the game, and when you did save, it's only a temporary save, so if you're power went out for a second (which during hurricane season, it did alot) you lost all your progress.

But wait! You can save permenantly! You just have to reset whatever you were doing and start with zip if you wish to do so. So either way, you were fucked out of alot of progress being done. I'm just glad the 3ds version fixed this.
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>>343157042
You dont need to hax it to beat it in one cycle, but yes it is insanely unreasonable. (By beat it I mean kill all the bosses and then fight the final bosses)
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>>343157042
>Mfw every time I play MM, I ALWAYS have to do the Anju-Kafei questline before going to fight Majora or else I feed terrible
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>>343157042
>It's litterally not even possible to beat the game in 1 cycle without speedrun hax bullshit

???

Excuse me? I have personally done this, and with 10 hours to spare with Inverted Song of Time.
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>>343157272
It's not though. You're stuck as a Deku until the third day
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>>343157319
Intro cycle doesn't count and you already know this.
>>
>>343157468
Apparently I didn't. We're both wrong.
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>>343156735
>>343156919
So your reasons are just being underage cancer?
>>
>Start fresh game
>Nothing to do as Deku Link but save up rupees to do the minigames and unlock second wallet
>Just keep entering/exiting the southwest area because I know no better place
>Anju shows up
>Holy shit, I never saw this bit
>Conversation bums me the hell out
>Can't help but suspect this exists specifically for people replaying the game and doing exactly what I'm doing
>>
I never understood this argument.


Play the song of time backwards. It isn't hard.
>>
>>343156919
I sure do miss being underage.
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>>343156426
It's a bit daunting in the beginning of the game when you're Deku Link, but when you get the ocarina and you know how to use the time related songs, the time management is no big deal.
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>>343157924
Why though? I like being able to buy my own beer.
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>>343157272
>>343157195
I'm counting doing all the sidequests as beating the game.

Yes, I know that's technically not needed, but it's not much of a video game if you don't.
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>>343156426
>Undertale
I can't stand the sprites. (overworld, not in battle)
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>>343156919
How do you know the gameplay is bad if you've never played it? Do you think it plays exactly like FFX? Because it doesn't.
>>
>>343157843
nah m8 I do appreciate old games
but ff7 aged like milk
>>
>tedious
>stressful

There is NO "time limit"

There is merely a measurement of time which exists to have certain events occur at certain times. THATS IT. Its not a 'limit'. You wont actually run out of time unless you do so on purpose.

>but i run out of time on temples
They each have a song required to enter. 99% of people reset to the first day and stock up, slow the flow of time, THEN go. Playing the game will make this obvious unless you have actual brain damage.

The time mechanic allows the world to change in many ways and make deep sidequests and flesh out all the characters.

Dead Rising is the same, except it has more objectives for the main story going on WHICH IS ENTIRELY OPTIONAL. Dont want to be pressured into the story? Just let the mission fail and keep playing untll the time runs out, or more likely you reset due to the dynsmic environment that changes with time, keeping the areas fresh and interesting.


Both games gave unlimited time. You just have to spend 3 seconds resting time every 5 hours or so, or depending on what you are doing.


This concept is a great alternative to exist alongside, not replace, more linear/narrative driven games.

Reseting time is so incorporated into mm you pretty much had to reset time to have a good save. But retards and reviewers trying to rush through thecgame to get a review out on time realized its suppised to be explored and played for fun, not just a racetrack to the finish line, so its disliked by morons and they had to make a bunch of dumb gabdholding changes for the 3d remake.
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>>343158294
Only the field sprites, which are indeed fugly, but shouldn't be enough to ruin the game for you.
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>>343157860
I thought you were going to say something good like the eavesdropping on the second floor or the conversation she has with her grandma where her she almost catches wind of her feigned senility when she says "phew" about her cooking.


Why would you get my hopes up like that?
https://www.youtube.com/watch?v=m5RtlpXsl8k
>>
Go to area.
Follow the sequence of events that gives you the song that unlocks the dungeon.
Play song of time if you want a whole 3 days to explore it.
Beat dungeon.
Enjoy some of the stuff that can only be done after dungeon is completed (sadly, the mountain area BTFOs the other places in this category)
Play Song of Time again.
Go to next area.

How is this hard "time management" again?
>>
Undertale - I'm not a gay furry autist who plays amateur crap
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>>343158484
>Not an autist

Keep dreaming, anon.
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>>343158484
I bought this the other day and I really don't get it.
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>>343157120
>But wait! You can save permenantly! You just have to reset whatever you were doing and start with zip if you wish to do so.

What the fuck are you talking about? There's a goddamn bank for this exact reason you half a fag. But if you're talking about loosing bombs and arrows everytime you rewind back to the 1st day, yeah that kinda sucks but it's not that bad.
>>
>>343158627
Hipsters
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>>343156540
>The time management fits the narrative
You're right, the narrative is shit too.
>>
>>343157240
MFW When I tried to do every repeatable sidequest within the 3-day time limit excluding the skullta's house then go on to fight Majora.

I felt like I truly earned a happy ending by doing so.
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>>343158404
okay anon tell me, I'll give it a chance
is the steam version any better?
or should I emulate the raw ps1 iso
>>
Souls series

The universe, gameplay and execution look very nice but I prefer to have fun rather than dying and retrying over and over until I gitgud.
>>
Majora's Mask requires to have a brain to plan out time, events, deposit money, learn the areas and locale, etc


Thats too hard for most of your typical liberal arts faggots.
>>
>>343157042
wtf so you don't play one of the best single player games of all time because people die in it?

What kind of puritan are you?

Do you refuse to play super mario bros because mario is doomed to die over and over again until you get good?

Do you refuse to play FPS in which the opponents are humans?

If that's the case then I guess that's your choice, an odd one but fine, but if not I fail to understand your reasoning.
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>>343156426

You're missing out.

I get it though. I'm not a big fan of time restrictions either, and it did hamper the game.
I always found myself running out of time just as I was finding the last of the Lost Fairies.
Sometimes I had to make a choice of fighting the boss and resetting to find all of them again or vice versa.
But overall I don't regret it, it has a good story to tell, and some pretty nice dungeons.
>>
Do people really enjoy doing the side quests in MM? Or, hell, games in general?

I've never understood the appeal. It's always felt like busy work. I don't think I've ever played a game where the side quests were intriguing enough to voluntarily do

If I'm playing a Zelda, it's because I want to explore, find secrets, and solve puzzles in dungeons. Not to be given some arbitrary task by some nameless NPC that hardly involves any of the core mechanics the game is known for. (Though to be fair, MM has fairly fleshed out NPCs. Still don't care for the concept though)
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>>343158880
Is this porn?
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>>343156426
Same here OP. I'm a huge fan of Ocarina of Time, but the second a noticed the time limit on this game I instantly gave up. Everyone keeps making excuses about there being ways to go back in time but the mere thought of that kind of time management kills my boner. I play Nintendo games when I want a relaxing experience, that's all they were ever good for.
>>
Anything pre snes.

Besides a games pretty much nothing holds up. Theyre time has passed.
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>>343159015

Go play Ninja Gaiden

You'll be hard pressed to find modern platformers as fast paced, responsive, and addicting as Ninja Gaiden
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>>343158846
wow I'm actually amazed that you haven't played none of the games, considering you're posting on /v/, place where people talks about the game 24/7 for like 6 years

just try it nigga for me it was like getting slowly into cold water, you'll get addicted to the experience eventually
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>>343158846
It's not even about getting good. It's about letting the game beat you down until you know all it's tricks and it becomes like any other game.
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>>343159013

There's literally a mode that makes the time thing a non issue. Something that you'll never need to worry about at all

There's no reason not to at least try it
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>>343158954
I don't think that applies to MM. The sidequests on MM are actually fun little mini stories and they are about solving one particular characters problems that they find themself having during that 3 day cycle and then you get some cool item at the end of it.

If you're talking about repetitive fetch quests like the kind of shit you find in skyrim, I don't think anybody who isn't autistic enjoys that.

So, in MM yeah, I enjoy them because they are actually fun, but mostly no because they are just filler so they can claim x amount of hours of "content".
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>>343158954
>Do people really enjoy doing the side quests in MM? Or, hell, games in general?

The fuck? Do YOU enjoy games in general?
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>>343159005
it fucking better be
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>>343159005
>>343159304

It is.
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>>343159304
>>343158880
I just want a source or a name of the girl.
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>>343156426
Fucking thank you. I've tried 10 times to get into this fucking game and it's terrible. Fucking hipsters can defend it all they want but the game is, at it's core, awful. I don't care what kind of excuse as far as "story" they throw in there. It's a bad fucking game.
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>>343159272

Yes? But most of the games I play don't have side quests. I like platformers, shmups and arcade styled things. The occasional JRPG (Of which I usually just do the main story stuff)

I can't stand open world styled games or WRPGs largely -because- I get bogged down with a bunch of quests I don't want to do and get frustrated, especially when they make up the bulk of the game's content

MMO's are my figurative hell
>>
Is there any other games with time progression like this?

The only one I can think of is the first Dead Rising game.
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>>343159384

It's got some of the best crafted dungeons in the series, so it's worth playing for that alone if you're into Zelda games
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>>343159345
Sauce pls.
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>>343159467
Pikmin 1 was stressful for this
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>>343159384
For frame of reference can you tell us a good game?
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>>343159467
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>>343159095
it must have something to do with the animations. I can't stand megaman nes despite everyone saying the controls are responsive. they just don't feel that way though. whereas ninja gaiden does.
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>>343158954
Yes, very much so.

So what you just said is, whatever is necessary to complete the game is '5hecreal game, not arbitrary, and uses core mechanics' but other stuff isnt simply because of the label "side content". Did yoy only ever get the minimum amount of stars necessary to complete mario 64?

>dovyou guys really enjoy playing the game?
Yes. The real question here is do YOU enjoy games when all you want to do us rush to the end?

How are the side thing s not using core mwchanics? That doesbt make sense.

How is skipping as much content as possible considered "exploration" in your eyes? That doesnt make sense. Nothing you said makes any sense if you go back and read what you just write.

>enjoying a game is busy work
What

>i want dungeons
Fine. This has 4 and can be argued much of the game is dungein like in nature like skyward sword, collecting masks and such.
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>>343159502
http://xhamster.com/movies/3711550/elegant_tgirl_hd.html
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>>343159467
persona 3/4
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>>343159586
>tgirl

O-oh
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>>343159586
Oh she has a cock?
...I can still fap to this

That guy is gay as fuck though.
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>>343159569
r u drunk m8
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>>343158869
Top kek do you also think Fight Club is an intelligent movie?

All it requires to play MM is shit taste or masochism.
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>>343159384
>I don't like it so it's SHIT

OK buddy, thanks for the valuable input.
>>
>>343159586
>tgirl
this only makes it better
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>>343158954
You sound like an autistic speed runner.
>>
>>343159546
Ocarina is a great game by comparison. I know that it's such a horrible thing to say these days but it's infinitely better than MM for the reason that it let's you explore the world without a bullshit time system in place. It feels like an adventure, not a to-do list. I don't get why OoT gets shit on so much these days and is "overrated" yet a broken to-do list game gets praised as the best in the series cause it's "dark". Give me a fucking break.
>>
Anything in the MOBA genre, like DOTA 2, LoL, etc. I'm sure they're OK games, but the horror stories I've heard about the communities of these games put me off them.
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>>343159586
I pulled down my pants anon
I was ready

how come being a fag is now the norm /v/?
what happened?
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>>343156735
>I'm subscribed to TFS
>so I'm watching their abridged version
I love DBZA, but FF7A is just terrible. I don't think any single episode got more than a slight smirk out of me
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>>343158813
No they still look like shit but who cares? It's a good game if you enjoy final fantasies. Also, not the original guy who replied.
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>>343159776
then go play it if it's so great.
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fuck random encounters
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>>343156919

jfc.

the graphics is actually shit. of course compared to today's standards. but back in the day, those graphics were awesome. hell i remember poring over my egm magazine over and over again looking at the wire mesh designs of ff7 eagerly awaiting its release. it was great
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>>343159569

>Did yoy only ever get the minimum amount of stars necessary to complete mario 64?

The difference with getting stars in 3D mario games, and side quests in things like WRPGs is that getting the stars are like different levels. You don't have to visit every level, but they're all designed as individual challenegs. Where as side quests often involve talking to an NPC, running out and killing x amount of y, and then coming back. Over and over. Or some such variations

Again, MM is a bit better about this. There's a number of quests with some unique and fleshed out moments like the anju thing. But still, a lot of them are just "talk to this NPC, wait an hour, then talk to his NPC", and I find that stuff dull. I'd rather spend my time doing other things, like dungeons


>How is skipping as much content as possible considered "exploration" in your eyes?

In regards to Zelda, I consider exploration things like what you'd do in Zelda 1. Find secrets, shops, items, dungeons etc. Tons of exploration, no side quests.

I'm just saying that the way side quests are structured in most games I've personally played, they come across feeling tacked on and arbitrary when I'd rather just be getting to the meat of the game instead
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>>343159858
I've beaten it probably 20 times already so I'm good for now. Also thanks for the thoughtful response and defense of MM.
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>>343159724
I'm not saying its a smart game. I'm saying some people are just too stupid for time and inventory management.

For the record yes i am a masochist but that doesnt mean anything
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>>343156426

Time management is only really troubling for the Anju quest due to it having a lot of parts that happen at only specific times, it also encompasses all three day. Its still a fun quest, but the problem comes from the fact that you have to do it twice if you want to get everything and you can easily fail the quest during the final stages.
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>>343157042
>It's litterally not even possible to beat the game in 1 cycle without speedrun hax bullshit, that's the point
So? You make it sound like the time limit is a super imposing thing, when it's really not. Dungeons being cleared are hard checkpoints, and all the items you lose are just ammo that can be regained after two minutes in Termina field as a Goron, five as anything else. The only real downside is some lost progress to unfinished dungeons, and sidequests.
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>>343158813
Emulate. Steam version isn't so good
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>>343159776
>let's you explore the world without a bullshit time system in place
But that's what makes the exploration on MM better than OoT.
You might spend a whole cycle obtaining an item. That item unlocks a certain area. You enter that area on the 3rd day, you explore and talk to the people only to find that they have foregone some tragedy. Then you can rewind back to the first day, and go check out that area on day 1 when everything was fine, and you can stick around and prevent them undergoing the tragedy.
That's fucking brilliant. It isn't some "tedious chore". It's fucking awesome and what makes the game so great.

Some area might have some event that occurs only at one time or another so you aren't just exploring the map, you get to explore the differences in the map at certain times.

This gives the game more depth of exploration, not less. Let's say you visit area A on day three the first time after obtaining item X see there was a problem there. You then go back to area A on day one and solve the problem they had. Then you just run off because the "to do list" task is finished.. Well you are missing something. Because you never saw what happens in area A on day three if you solved the problem for them.

This give opportunity for more in depth exploration and character development.

I don't understand how you could label this as a "broken to-do list game".

In a way isn't every single player game a "to-do list"?

Also, you seem butthurt that someone has called OoT "overrated" at some point and seem to believe that means the consensus and everyone believes this so you had to chose one and only one to like. As if it's some competition and you can only enjoy one.
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>>343159979
>The difference with getting stars in 3D mario games, and side quests in things like WRPGs is that getting the stars are like different levels. You don't have to visit every level, but they're all designed as individual challenegs. Where as side quests often involve talking to an NPC, running out and killing x amount of y, and then coming back. Over and over. Or some such variations
First of all you are an idiot for calling Zelda an RPG.
Secondly, I can just as easily oversimplify/dumb down mario "challenges".
Thirdly, "are like different levels" except it uses the same exact concept as Majora's Mask by reusing the same level/area with different tasks to do in them.
4th, even if we were talking about a typical turn-based jrpg, "killing x enemy" can be a unique challenge in itself and besides thats an exaggeration of rpgs.
5th, MM's side content is full of challenges. Shooting gallery, honey and darling shop, treasure chest shop, deku flower mini game, goron race to upgrade sword, jump puzzle, deku butler race, beaver race, etc. Except unlike in Mario or other such games, these quests directly improve your character giving him more health, abilities, damage dealt, etc.

>talk to npc wait an hour, come back
Literally only the anju/kafei quest line will involve waiting and you only wait if you are too dumb or afraid to miss the time by doing other stuff. This is the time management thing I'm talking about. If you sat around waiting, you're doing it wrong.

>dungeons
I'd make the case that dungeons are quite dull. Kill enemies til barrier disappears, pick up same items thats in every game, shoot the frozen eye switch a fire arrow, etc. Zelda dungeons can be fun, but they are not like real puzzles that make you think 90% of the time.

>find secrets, shops, items, exploration
This is all in Majora's Mask which argubaly has the most things that would qualify as "secrets" and "items" in any Zelda game.
cont.
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>>343158846
Souls is kind of unique in that it requires you to get decent before you can progress. Most other games allow you to scrape by even with low skill by just turning down the difficulty, or they're just too easy to lose, but in Souls you have to figure shit out, and there's plenty of ways to do it, with almost every build being viable. Souls games aren't as frustrating as some people make them out to be, they're just a step above games like Uncharted and Tomb Raider where you're almost certain to never die.

>>343159147
>It's not even about getting good. It's about letting the game beat you down until you know all it's tricks and it becomes like any other game.
>It's not even about getting good, it's about learning how the game's mechanics work through trial and error until you're proficient enough to progress and succeed
What?
>>
SMT

Since I suck at managing multiple characters and I couldn't stand it if I had to change demons every two hours
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>>343160842
When playing souls you don't get better at playing the game you just learn where the traps are and how to avoid them. What's not to understand?
>>
>>343159979
>>343160825
>no side quests
The very nature of exploring beyond the main quest line and finding secrets is, uh well SIDEQUESTS

Just because there isn't the established quest or moniker "this is a sidequest" doesn't make things outside the main line any less "side content"

The fact that you are so wrapped up in such terminology and not what is actually physically there makes me question if you have some mental disability, 100% serious.

>they feel tacked on in most games
Conjecture. In Majora's Mask they are very deep and integrated part of the game. You have been saying as much as reason for disliking the structure of the game. Now to say you think they feel tacked on as an argument would be a contradiction.

>meat of the game
This side content IS the meat of the game.

Again I have to bring up your obsession with titles like "main quest" and "side quest". In the end its just a game. it's all content. The idea of "completing a game" is just a notion in our brains, its not a part of nature.

I guess you would look at any game without such a main story like minecraft or titanfall or FTL or what have you to be completely devoid of any content?

You are perhaps the dumbest person on all of /v/ and you would be first on the ballot to have someones right to opinion taken away for being so unintelligent
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>>343156426
That and any Zelda game for me. Different reason though. I'm not sure how to explain it, but you ever get that feeling where everyone universally loves something so much and talks about it all the time. Yet despite hearing all the praise and know a lot about the subject already that you have no real interest in experiencing it yourself even though you know you'd probably like it? Same with Evangelion with me, I just can't bring myself to care even though I'm sure something like Zelda is very good in actuality.
>>
>>343161121
>Learn when to dodge attacks
>Learn what enemies are weak to what types of damage
>Learn enemy placements and adjust to defeat them
>Learn good combinations of ring effects
These are things every person who plays a Souls game for more than five minutes will do. Nobody complains about traps and enemies, they complain about bosses and bosses are your major obstacles. You can just run through an entire area without attacking anything, but you can't run past the bosses, you have to learn how to fight them.
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>>343160748
Let's just get the last part out of the way. It's more of the fact that, especially these days, I see people shit on OoT for literally no other reason than "it's overrated" and see MM praised because "it's dark". It seems rather bullshit to me. Also while the idea of the cycle is cool and leads to some great puzzles, it doesn't translate to a fun gaming experience. I feel like I'm playing a game inside a clock and it feels limiting and tedious. When I play a game, I want to escape. When I'm feeling like I'm doing things in a time limit, that sense of adventure and fun is gone. I now feel like I'm doing things for the sake of the game itself and not my own entertainment. This concept would shine in film, not in games.
>>
Sports games. I mean the Madden, FIFA, and NBA that's supposed to be "real", not Mario Strikers or anything like that where it's all cartoony.
>>
Ind the end, the only reason I refuse to play MM is because nothing you do actually matters. Inevitably, no matter how attached you get to the characters in MM, no matter how much you strive to help them and give them a happy ending, all your effort will ultimately amount to nothing because you need to reset time.

To me, the feeling of all your hard work amounting to nothing and no sense of resolution is almost antithetical to what I want out of a video game. Some people like that because they enjoy a good tragedy, but it's not for me.
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>>343161598
Only if you want it to be that way. It's totally possible to defeat all the bosses, do the Anju/Kafei sidequest and whatever other little things you want done in one cycle and then challenge the final boss. I do that every time I play it.
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>>343161598
>Ind the end, the only reason I refuse to play MM is because nothing you do actually matters. Inevitably, no matter how attached you get to the characters in MM, no matter how much you strive to help them and give them a happy ending, all your effort will ultimately amount to nothing because you need to reset time

Except the final cycle in which you complete the game

It's fairly customary to go and complete as many side quests as you can before fighting the final boss. That way you leave everyone happy and contented
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>>343161290
Yeah and you learn bosses through trial and error. Why do you think that is inherently a bad thing. I'm not saying it is. I'm just saying it's a thing.
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>>343158684
>Majora's Mask narrative is shit
You may disagree with the message or morals (because quite frankly it is pretty nihilistic) but in execution it was god-tier.
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>>343161734
I said it was trial and error here >>343160842, I know that's what it is. You're saying that you don't actually improve at the game or get better as you play, which is retarded, you get better at anything you put any degree of time into.
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>>343156426
The abundance of spiders.
Fortunately the sequel fixes that issue.
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>>343161721
Nah, not really.

The scenes of the 4th day imply that all of Link's actions actually happened, even if the quests overlap in their schedules.
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>>343162073
We've been through this, credit sequences are non-canon.
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>>343162073
Honestly that sequence was probably my least favorite part of the game because while it was satisfying, it was inconsistent with the message.

It makes sense if you explain "It's multiple timelines" but the thing about Majora's Mask is that the time mechanic wasn't meant to be deep or anything like that it was just a method to drive the narrative forward.
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Wow.

Back when I was like 13 I met some guy on Diablo 2 who would refuse to play amazon because he couldn't stand buying arrows. If you haven't played that game, arrows were basically free.

You're the closest thing to that guy I've ever seen. What a shit reason to avoid the game, wow.
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>>343156426
>The time management seems really tedious
you cant save any time you want
if the console turns off without saving you lose all the progress from the last time you started the first day.
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>>343161354
>I see people shit on OoT for literally no other reason than "it's overrated" and see MM praised because "it's dark".
But nobody here did that. You are arguing against something that only you perceived because you are butthurt and carrying a chip on your shoulder about a discussion you had some other time.

>Also while the idea of the cycle is cool and leads to some great puzzles, it doesn't translate to a fun gaming experience.
I beg to differ it was one of the funnest gaming experience I've ever had.

But labeling something as fun or not fun is not an argument. It's just a subjective opinion.

>I feel like I'm playing a game inside a clock and it feels limiting and tedious.
Were you on LSD when you were playing this game?

>When I play a game, I want to escape. When I'm feeling like I'm doing things in a time limit, that sense of adventure and fun is gone.
So you say a time limit means you can't "escape"?
What about other limits. Don't you understand that sometimes you are escaping to a challenge? The thing that makes games good is the feeling of accomplishment at having completed them. You only get that feeling if there is a challeng through limitations. The limitations is what makes the game fun. If you can just take how ever long you want to walk in a straight line a short distance and get a gold star for it there is no challenge, no sense of accomplishment, no fun.

The fun is in the limitation and exploring how you can interact with it.

That's exactly why the game is good. You can't interact with a film at all. You just watch what is predetermined that's why you get no sense of accomplishment when you finish a movie. There's no real comparison here.
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>>343158770
this should had another ending.
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>>343161598
It's possible to go through and clear almost every side quest and still have time to battle majora in one cycle, provided that you know what you're doing, where you're going, and when you'll be there

Many people do this as a sort of "make everyone you possibly can happy" run, though the scene after the dawn of a new day implies that defeating majora somehow resolves the problems he and the skull kid caused

The only person who link couldn't help in MM is the Deku butler who had his son die, because he died outside of termina (I think, can't remember if you find him before or after the twisting hallway) and in a time before link could reset to
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>>343161598
>the only reason I refuse to play MM is because nothing you do actually matters
So you refuse to play games that remind you of your life?
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>>343162554
Pretty much. Vidya is a form of escapism, after all.
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From the outside, it just looks like the same few games have been remade, remastered, re-released, and ported to other consoles, over and over again, for the better part of the last two decades. That and the fans were pretty fucking obnoxious when I was growing up.
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>>343162704
So the problem isn't majora's mask at all. The problem is you have made playing videogames a full time job and now your life sucks as a result.

Maybe stop pretending playing videogames is a profession and do something to improve your life with the majority of your time and then you can come back to playing videogames in your spare time for fun.
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>>343162409
>But nobody here did that.

Nigga I'm not talking about this specific thread. I'm talking about the shit I see echoed online these days whether it be here, Youtube, personal friends, etc.

Look dude. I understand that you're super autistic to the point that you think being limited in games is fun, but you don't have to act like it's your God given mission to defend this game. If you find limitation fun, then I don't know what to say. Being grounded must've been your favorite thing as a kid.
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>>343163009
Nice argument.
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>>343163168
I've already made my argument as to why I can't stand this game. You've made yours as to why you like it. Doesn't mean I can't think your opinion is completely retarded.
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>>343162939
Assuming alot of things there, friendo. I ain't no NEET. I'm a full time student in a fucking great uni making straight A's. Life is just fine for me right now.

However, I don't play games to be reminded of the tedium or banality of real life. I don't want to play a game and ultimately have no sense of resolution, I want to feel like a hero helping people and not just a regular guy if I'm going to play a game like Zelda.
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>>343161598
But the whole point of the game is to beat all the dungeons and defeat Majora which finally pulls you out of the time loop and the dawn breaks on a happy ending. For Anju and Kafei, for the townspeople, for the Dekus/Gorons/Zoras, and even for the Skull Kid.

It's just melancholy because the Butler's Son, Darmani, and Mikau must remain dead for Link to truly save everyone.
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>>343163252
Not even my opinion but if you're playing a game to escape, Majoras Mask is not the game to do that with.
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>>343163338
Majora's Mask is literally all about helping people.
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>>343158105
You can't beat the game in a single cycle, as in the first one, but if you go back in time you can do every sidequest in one cycle before fighting majora (not counting contradictory quest lines of which I believe the only example is Anju/Kafei and the bomb shop).
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>>343163406
Definitely not. But a game that is part of a series based on escapist adventure SHOULD NOT be like that. Let alone be touted as the "best" game in that series.
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>>343163009
>Nigga I'm not talking about this specific thread. I'm talking about the shit I see echoed online these days whether it be here, Youtube, personal friends, etc.
Yeah so like I said you're butthurt.

>I understand that you're super autistic to the point that you think being limited in games is fun, but you don't have to act like it's your God given mission to defend this game.
Firstly, I'm not. I'm having a casual conversation on an image board, and it's kind of entertaining and enjoyable. Secondly, you're super autistic if you think earning gold stars without a challenge is what makes games good.

Like I said before, it's the challenge given to your through limitations which gives you the sense of accomplishment.

Let me give you an example:
When you play a level of super mario bros you feel the sense of achievement after completing the level because it was a challenge. Nobody gives a fuck about the points being rewarded up in the left corner because they are arbitrary and you get them constantly for fucking anything.

Imagine every level of mario bros had no time limit, no gaps, no platforms, no enemies it was just one straight line to the flag. But for getting to the flag you get A BILLION POINTS!

An autistic might feel they achieved more because they got more points in that game than in normal mario bros. But any normal human being would see that as boring and pointless. Remove the challenge and you remove the sense of achievement. If you believe otherwise than I'm sorry, but you are the autistic.
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>>343163431
Well, the way I figure, things will probably work out for Anju and Kafei one way or the other once you take down Majora. Once the curse is broken and he's back to being an adult, it's only a matter of time before he's found. Anju will probably forgive him for getting his mask stolen, and they'll just make a new set.

As for the bomb shop, well. It's unfortunate if they lose their shipment of bombs, but considering they're literally the only bomb shop in Termina, I think they'd manage either way.
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>>343163338
>MM is just like my normal life
So are you a pixie boy with a sword and a fairy going to pixie uni reliving the same 3 days over again and again to avoid the end of the world in your real life?

Do you think this makes you a regular guy?
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>>343159375
>girl
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>>343163683
I usually chose to go for the Anju/Kafei quest over the bomb shop one because it's just far more involved and there's a lot more on the line.
Hell, if you fuck up at the hideout Kafei has no way of escaping, he might just fucking die of thirst.
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>>343158261
I played it for about 30 minutes
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>>343163582
It does have a lot of the best parts of most Zelda games, but Breath Of The Wild seems to be your type of thing.
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>>343156426
I forced myself to do it on 3ds because it was free

Thank god I didn't pay money for that garbage.

First off, yes, the time mechanics suck. You can do a slow-time thing and a skip-to-x-time thing, but it still sucks because you can't go backwards or stop time.

And second, the game is not dark at all. Not in the slightest. If you read about the game beforehand like I did you'd expect some dark, creepy stuff to go down but nothing of the sort ever happens. Basically, Majora is a fag and you fight him and everyone goes home happily ever after.

Oh, and fuck water temples. Fuck them in the fucking ass.
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>>343163604
The difference is that SMB was ALWAYS like that. The time limit wasn't even a factor unless you were awful at the game. Zelda was always about adventure, items, upgrades, etc. There was never an overarching time limit that you had to adhere to. In fact, if that were the case from the beginning, it would be considered a shit game. I understand what you're saying by challenge. The problem is that the time system doesn't feel like a "challenge" in MM. It feels like a limiting stressful game mechanic that you wish would just go away. It adds nothing to the "challenge" itself.
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>>343157843
>>343157924

I'm 26, does that count as underaged?
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>>343163956
Breath of the Wild looks fantastic.
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>>343158880
There are 2 dudes in that webm. No more, no less
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>>343158846
I've played Dark Souls, but never actually finished it. The combat was absolute horse shit in my opinion and the frame rate was consistently sub 15. It wasn't even that hard, which is the main draw from what I understand.
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>>343164174
I agree, i can't wait.
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>>343164116
Why do autistic people get mad when something in a video game is a bit different to previous entries in that franchise and then become enraged about how terrible the game is?

You are like chrischan when he saw blue arms sonic. Sometimes things can be different. That doesn't make them automatically bad or stressful for people who don't share your autism.
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>>343159548
Thanks for saving me ten bucks by telling me that game has a mechanic I despise in video games.
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>>343158372
>but i run out of time on temples
They each have a song required to enter. 99% of people reset to the first day and stock up, slow the flow of time, THEN go.
I beat the game when I was 10 without guides and I never reset after getting the song of each section. I recall maybe having a bit of trouble with time management in Ikana Canyon. How can people be that bad at Zelda dungeons? They are almost always the quickest part
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>>343164348
This isn't some aesthetic change like arm color. This is a completely different direction in terms of the core gameplay and experience. If it felt like a natural fit in the series then it would've been fine, but it doesn't.
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>I will never play this because I think it feels like...
>it gives me the impression that...
>I read somewhere that...

Why is anyone taking these persons seriously to begin with?
All these niggers are people who refuse to play a game based on vague impressions and internet shitposts. This mentality is the equivalent of children who refuse to eat vegetables because they think that veggies look gross.
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>>343163338

If ur life is great why did you say straight A's and not straight sex for a week?
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>>343156426
>The time management seems really tedious
It's not. Once you learn how to slow it down it's barely a factor anymore.
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>>343159586

>that manly voice

didn't even question it
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>>343157042
???

>People are doomed to die over and over again.

Are you fucking kidding me?

You go back in time, people don't ever die in that scenario. They are doomed to die after the third day, but that never happens UNLESS you let the time run out

Also, with inverted song of time, you are not stressed at all, you are rather bored and often have to revert the flow of time back to normal, unless you want to wait half an hour real time before you can do a side quest
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>>343158462
its probably because you don't suffer from brain damage, that you can't see a problem here
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