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Any games that does this concept?
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Any games that does this concept?
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>>343131123
Sadly no, there's no game that lets you fuck a goat
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>>343131123
Here we go
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Eternal Darkness.
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>>343131256
https://www.youtube.com/watch?v=uGU73QhWyx4
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>>343131123
It's 50/50
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Virtues last reward does the Prisoner Dilemma. But I cant think of any game that does the 2 goat behind 3 door problem

>>343131884
What? Where? I cant remember a single place in the game where you are asked to open a door then revealed an another door and asked if you want to open an another instead or keep your door.
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>>343131986
This, stat nerds can go fuck themselves
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>>343131986
It's not, it's 67% if I remember.

>>343132065
>not knowing how math work
I bet you think that 0 is not even Even.
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You could seriously fuck with people with this. Set up a Monty Hall like scenario that takes bets, but just reveal the car and don't offer the option to switch most of the time when the player initially chooses the goat. That way, people who are familiar with it go in assuming that they 'should' switch will get BTFO of whatever they bet more often then not.
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>>343132036
It's very clearly in each prisoner's own best interest to confess. Either face 5 or no years in prison by confessing, or face 1 or fucking 20 years by remaining silent. I'd confess.
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>>343131123
If you don't open the door with a goat how can you be sure that the goat is still alive
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>>343132342
>Implying that humans think rationally.
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the monty hall problem is a very simple concept but it's presented in a way to meme you into thinking it's 50/50

The easiest way to realize how it's tricking you is by inflating the number of doors. If you pick one out of a million doors, and then the host proceeds to open 9999998 losing doors, and then asks you if you want to switch, the answer becomes a whole lot more obvious.

It's far more likely that you picked a wrong door initially, and the host emliminated nearly a million losers, than you picking the first 1 in a million guess.
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>>343133062
This

Basically, it "tests" the other 2 doors, one of them is eliminated, but since the other one passed the test, it's more likely to be the correct choice
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>>343132036
There's a section in Eternal Darkness where you have to find your way out of a tomb in the 16th century. The puzzle can run you in a maze over and over if you don't choose the right pathway.
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>>343132426
that's schrodinger's goat
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>>343131123
>>343131986
It depends on how you fucking word the problem.
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>>343134414
Unless you're including literally WRONG wordings of the problem, no it does not.
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>>343133062
I can guarantee that you don't understand it.
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>>343132342
yeah until they get a link on the outside to stab your shit in fucker
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>>343131123
>Any games that does this concept?
No, because it's a rather strange concept depending entirely on phrasing and ambiguity involved in statistically gathering, rather than some sort of grand thought experiment or moral concern. People will care about the Prisoner's Dilemma or the Trolley Problem because those can reveal priorities and raise questions about an individual and a set of values. Nobody cares about the Monty Hall Problem because the only thing it bring up involves raising questions about how statistics are gathered and presented - and you could do that a lot easier than a confusingly worked and sneakily presented scenario.
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>>343136765
>depending entirely on phrasing and ambiguity
No it doesn't? It's straightforward as fuck.
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