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Games you think are the worst out of a successful series
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Thread replies: 255
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Pic related. Haven't played it in years and started it up again. It's worse than I remember.
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TP is one of the best. The long ass tutorial is the only problem desu
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It's this or skyward shit
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>>343066837
>people ask for more ocarina of time
>nintendo delivers ocarina of time, but bigger, better
>people angry that it's just more ocarina of time

Twilight Princess is the best 3D Zelda, but the 2D games are better by a mile.
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>>343066837
>being a fucking faggot
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>>343067381
It's definitely got more problems than just the tutorial
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>>343066837

it's the opening. slow as fuck.

People were piping up Pokemon Super Mystery Dungeon and the first few hours are fucking terrible. Once you leave Serene Village it picks up at doesn't look back.
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>>343067467
I'd take Skyward Swood over Toilet Paper any day.
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Opening is long.

Twilight world is dumb and boring.

All the characters suck.
>>
>>
>>343066837
I would agree with you, but unfortunately this exists.
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Persona 4

Dark Souls 2

MGS4
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>>343067984
>MGS4 worse than V

Nice meme bro.
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>>343067967
Came here to post this

>>343067615
It was bigger, but not better.
>>
>picking console Zeldas

Yall niggas srs? There are at least a few handheld games that are easily worse than any of them.
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>>343066837
do you realy like Triforce Heroes over this faggot?
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>wolf sections
>crap story
>bland over world
>few side quests
>no magic meter

Yep, you are correct OP
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>>343067615

TP was way easier than OoT, had tons of time wasting "missions" in between interesting parts, an overworld even more boring and empty than OoT's, and underutilized items

Personally, I also just found it to be extremely forgettable. I look up footage of TPHD, and I don't remember anything I see other people doing. I get that's just a subjective thing though
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Twilight Princess is flawed but it's my favorite for the things it gets right. I'd probably say Four Swords Adventures or Spirit Tracks are the worst, and the latter only qualifies because its overworld is the most painful thing I've endured in a Zelda.
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>>343066837
You have shit taste. Name a better Zelda game and you can't say oot.
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>>343067381
I like the slow start it actually makes link a more relatable character than in previous titles because you see how close he is with people in the village.
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>>343069460
Majora's mask.
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>>343067597
Wrong
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>>343067962
Best post, it isn't even a proper Zelda game.
>>343067967

Also best post
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>>343069562
Not a true Zelda game. It is absolute trash.
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Playing TP right now on the new dolphin. Shits fun as fuck. The worst zelda games are the CDI games. they were good for nothing mroe than memes.
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>>343067967
So many issues with this game it makes TP look like a competent Zelda title.
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>>343069548
Ya, it's a good tutorial, I love it.
But it's a pain to sit through if you're already played it before.
or 5 times before
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>>343067381
>>343069548

>litteral attemp to copy pasta OOT and it's success
>long tutorial in both of those games and WW
>long ass bug collecting missions and forcing you to play as a wolf
TP is the worse in the series, and I have played them all
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>>343066837
you obviously havent played skyward sword lol
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>>343066837
I really want to agree with you but Skyward Sword is looking.
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>>343069823
pff no
try links awakening or skyward sword
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>>343069460
Wind Waker
It is a much better game than TP in all aspects
especially visual.

>>343069730
why say not a true zelda, it is an extension to OoT's story. it is in the timeline too.
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>>343069823
No. Skyward sword is the worst. Oot would be good if it looked as good as TP.
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>>343069958
they were fine for what they are.
thogh actually I didn't like SS either. It copied the overworld mechanic fro WW but in the sky, and I can't stand motion controls.
Looks like we will never get a Wii U remaster with optional controller support
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>>343066837
I really do enjoy TP but it's hard to deny that there are parts that do bring the game to an absolute hault. The wolf tear sections are a massive pain in the ass.

If anyone knows, does TP WiiU make any substantial changes to the weaker parts of the game?
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>>343070081
MM plays like a shitty character action game.

WW has triforce shards which ruins it.
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>>343070237
The number of tears to collect are decreased and waggle is gone. That is it.
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>>343070223
you know what, yeah. if it had controller support that would make it more bearable. except for the demise battles. those just blow.
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Well that's a no-brainer.
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>>343070237
>If anyone knows, does TP WiiU make any substantial changes to the weaker parts of the game?
I played it recently actually and they shortened the bug collection missions, but not by much, about 3 less bugs.
tbqh I cant even remember collecting them on the gamecube I just remember it being a pain in the ass and the game being mediocre.
and TPHD is just the same.

it is extremely easy, no dungeons are really challenging or any enemy, or boss.
it has shit loads of collectables, even more in the Wii U version. 5 peices per heart too.

mediocre game.

I still have to do the cave of shadows so I can get the wolf link in BoTW. I hate being the wolf
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>>343066837
>>343066837
Fallout 4
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WW is worse and you're most likely a blind nostalgiafag if you disagree.
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>>343070829
thank you anon
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>>343070526
At least FF13 function perfectly and wasn't a broken pile of shit like 2 and 8.
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I think the wii u zelda is looking even more boring than teepee, so no. Every new iteration of Zelda has been worse than its previous one since the 2000s. Such is a fate of a series that doesn't know what it wants to be.
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>>343070526
>le ffxiii was bad meme
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>>343071281
>my first FF was XIII stop hating it you guise
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>>343071110
Why is it people shit on 8 for being broken as fuck but give a free pass to 6?
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Every 3d zelda game is the worst zelda game
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>>343066837
>Giraffe blowjob
It is horrible
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>>343067962
This. MM is overrated.

Why is there so much hate for TP? It's the best in the series.
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>>343071596
yeah why is resident evil suddenly silent hills?
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>>343071679
It's a meager rehash of OOT with tedious as fuck wolf sections and an even less difficulty (and OOT was already easy as fuck). The only thing it has going for it is Midna.
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Twilight Princess is mediocre but it's not even close to being as bad as Phantom Hourglass was.
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I thought we all agreed this is the worst? Obviously excluding the meme-tier CDI abominations.
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>>343066837
>>343067962
>>343067967
>>343071570

>Any of these
>Worst Zelda
>They don't remember the CD-i Zelda games
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>>343069615
MGSV not having 10 hours of cutscenes makes it better by default.
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>>343070526
13 is amazing, fuck off.
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>>343072104
THANK YOU. THREAD OVER.
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>>343066837
Dunno why I always liked the cover art for this. In general art of TP Link makes him look way cooler and edgier than in-game.
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>>343072104
>>343072218
I would argue Blue Shift or Episode 1 are even worse.
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>>343072104
Isn't Blue shift worse?
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>>343072214
Oh look another tripfag with shit taste
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ruined a perfect game. it was all downhill from there.
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>>343072312
>>343072332
>blue shift
>bad
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>>343071907
Nah it's pretty good, just different.
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>>343071542
Because SNES nostalgiatards and hipsters in general. Same reason why FF4 is praised to the skies despite having arguably the dumbest writing in the entire series.
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>>343069615
>9gag collage
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>>343070304
>WW
>Gets nearly everything right
>People still bitching about Triforce hunt
Best 3D Zelda game. OoT is overrated.
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TPfags can never actually defend why it's a good game. They just say "it's OoT but better".

That's why they're clearly wrong.
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>>343066837
>>343067381
I love Midna, but Twilight Princess is a fucking mess. It has some of the worst towns/settlements of the entire franchise. The balance of content of the overworld is incredibly imbalanced. It's by no means as slow nor does it interrupt you as often as Skyward Sword, but it's still a really slow Zelda that still interrupts you far too often.
The dungeons are admittedly kind of neat but they're hardly spectacular.
The wolf sections are terrible and far too many, and the wolf form is disappointing at large.

The selection of items is also very underwhelming, especially when the most interesting items at first glance immediately turns out to be the least interesting like a slap on the face.
The game also has one of the biggest disappointments of the entire franchise. Which is the whole build of the Twilight Realm throughout the entire game, only to realize that the Twilight Realm is utterly devoid of content and one of the hands down absolute worst things about the entire game.

Twilight Princess is honestly the saddest Zelda game made. Not so much the game content itself, though that may actually also be true. But mostly just the fact that Twilight Princess tried to copy so many great things from previous great Zelda games, but failed so utterly at copying their strengths while succeeding far too much at still copying their flaws.
Skyward Sword may indeed have plenty of what is easily argued to be the most glaring flaws of the entire franchise, but Skyward Sword at the very least took plenty of steps forward with every step backwards. Twilight Princess in comparison feels more like it tried to take steps forward, while failing, only still take steps backwards. It's just tragic.
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>>343072595
>Gets nearly everything right

Except the part where it wasn't rushed and missing content.
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>>343070829
This is the truest post
At least these other games being mentioned have redeemable qualities
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>>343072383
uhh yeah
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>>343072383
>HL2
>bad
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>>343071931
The CDi games are pure kino

I love them just for the YTPs
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>>343072506
And best girl
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>>343071931
Yeah they're shit but at the same time they're quite impressive if you consider the difficulties the creators had to face.
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>>343072813
yup.
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>>343071689
you wish it was silent Hills.
Actually it's P.T.
and the final game will be amnesia with a gun.
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>>343073036
Get on my level, pleb.
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>>343073403
no
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>>343066837
>the first thing they do is force you to learn how to fish
>surely this must be an important gameplay mechanic
>you only have to fish literally one other time in the entire game

wew nintendo
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>>343072601
Art style, graphical style, mature story line, and Midnas sassy ass.
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>>343073397
hopefully there are guns. you know, like resident evil.
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>>343072692
Skyword Swords only steps forward was waggle. It had no overworld (the fucking skyloft doesn't count), and shit tier dungeons (that you have to revisit). The only cool thing about it was Demise.
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>>343073495
>art style, graphical style
The art style is okay, but the graphics let it down so much

>Mature storyline
Not at all. The game is mostly about trying to clear the world of "twilight" and help some girl get her memory back. Then Zant turns into an idiot and it's Ganon as usual.

>Midna
Eh okay
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>>343073609
pretty sure guns and zombies are confirmed from interviews.
considering there are aim/attack buttons and Aimm assist in the demo, it's a pretty safe bet.
i doubt we will be shooting fire grenade launchers tho. would be nice to finish the game with a rpg tho.
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>>343070081

> Wind Waker

Christ no. That's the worst 3D Zelda. Sailing and artstyle is all it's good at, it's flawed as fuck once you're on land or trying to progress through the story.
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>>343066837
If this is the worst, then the series must be amazing.
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>>343070223
But if we're lucky we'll get an NX remaster maybe 2018 to pad the library
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>>343067615 Twilight Princess is the most boring Zelda out of the entire series. It offered no innovation unless you're one of those morons who actually though motion controls added depth to the combat. Puzzles sucked too.
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>>343066837
Metroid Prime and I'm not kidding.

First person perspective made the gameplay more simplistic and shallow, almost completely ruined the platforming, even managed to fuck up shooting and tried to disguise lack of content by introducing fucking lore scans because the western devs have to spoonfeed the player every step of the way.

>Well howdy player, didya know that Space Pirate hide is actually a chitinous mass first found on Xerbes ZY5 in Starsector 8 on jan 7th 34382? Now keep scanning for more of these nuggets!

It also had some neat details like raindrops trickling down the visor but it was just another nail in the gameplay coffin. The whole game was an exercise in lack of mobility and in fact made what westerners think is the worst Metroid game (Other M because western mind has to follow the fucking plot and lore and "characterization" because it's not enough, like Ridley Scott having to actually explain what Space Jockey is to an audience that wouldn't go to a museum to see Giger but it would claim to enjoy movies using his art), and to continue, I think Prime fucked up many aspects of Other M because it needed to tread common ground between shitty first person perspective and some sort of third person where you actually could do some neat stuff.

Fuck Prime. When you get your nextroid game, enjoy more lore scanning and epik cinematic moments.
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>>343073852
TP is boring in comparison to WW. Everything after WW has been really mediocre honestly.

>>343073310
>It's overrated therefore it's a bad game.

Nah. It's still a solid shooter, just not the revolutionary fps that marketing tries to make it sound like.
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>>343074008

TP had something with the hidden skills but the execution was half-assed. Shame, as the game probably has the best combat mechanics in the series for it (either that or Zelda II) but they did so little with them.
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>>343073676
>Skyword Swords only steps forward was waggle.
Skyward Sword improved Link's movement. Just about any place that Link should sensibly be able to reach, Link can reach in Skyward Sword. His options in combat were also expanded, it's just a shame that most of the enemies of Skyward Sword are just about the worst of the entire franchise.
And Skyloft is by no means an overworld, but it's still basically the best city outside of Majora's Mask.
The upgradeable items are really nice even if it ultimately doesn't amount to too much.

As vastly different as the games may appear, they have cited that Skyward Sword has been a huge inspiration for Breath of the Wild. And it's honestly not that hard to imagine. If you cut off the bullshit of Skyward Sword you're left with lots of improvements.
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>>343074183
Meh whatever. I guess Prime is just a different genre than the 2D games. Those are just platformers with shitty combat. Prime is 70% FPS with a bit of platforming thrown in.
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>>343074183
>an audience that wouldn't go to a museum to see Giger but it would claim to enjoy movies using his art

There's nothing wrong with this, sorry.

>more lore scanning and epik cinematic moments

There's nothing cinematic about prime and you can ignore the lore for the most part. Unsure why you're so spastic about the Prime series.
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>>343074242

You mean Oracles. WW was the beginning of the decline. TP has its problems but WW is no better.
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>>343074183

Justify Prime being worse than Hunters' single player or Corruption's increased cinematic vibe FROM the first 2 Primes. I already think you're a bit crazy for defending a universally worse Fusion but whatever.
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>>343074850
i didn't play hunters much but it had an unique and fun control scheme.
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>>343067381
Tutorial is even worse in Skywars Sword.
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>>343067615
>but bigger, better
The world is bigger, sure. But it has less content and it's most certainly not better.
Both visually and thematically there is way less variation in Twilight Princess too, so there is far less contrasts to be found unlike in Ocarina of Time where they were very striking and plentiful.
You had the past and the future of the entire world, whereas the Twilight Realm doesn't really have anything. In fact, if you don't count the Twilight Realm, Ocarina of Time's world is probably larger than Twilight Princess's if you count both the past and the future.

Don't act like Twilight Princess improved on what Ocarina of Time was. Because it did the opposite, while still following the same chords.
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>>343074958

Its multiplayer is fine in concept but cheaters killed it. The single player is an affront to all things Metroid despite the hunter gimmick, and it makes Other M look like Super.
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>>343074537
WW items have multiple uses, many TP items are context sensitive. Granted it's been a long time since I've played through either game but TP felt like an okay game at best to me, WW actually felt fun and it was nice to aimlessly sail around and use the telescope to look for islands on the horizon. The little guys you'd sporadically see on islands using a telescope to spot shit in the distance was also a nice "subtle" way to encourage exploration of the sea.

>>343074850
Fusion catches too much hate, the game does open up eventually and it has some of the best bosses in the Metroid series. Plus the small deviations to the series standards are neat (like ice missles and enemies moving locations and changing into new enemies).
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>>343070223
>It copied the overworld mechanic fro WW but in the sky

I fucking wish it did. There was next to nothing to find in the sky, like some random sword swinging mini game and one cafe in the distance, everything else was a tiny rock that requires some item to get a chest full of rupees.

Shit's so empty and lifeless. I know WW's sea isn't all that great but I still had a lot of fun sailing around once I got the fast travel teleporting thing.
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I can't stand the way he runs in tp
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At least it wasn't worse than WW.

Literally the only defense I see for that game is "muh visuals" and "muh comfy"

No one defends the dungeons because they're shit and scarce
No one defends the triforce hunt quest because it's tedious, boring and drawn out
No one defends the overworld because it's an empty flat layer, tedious to navigate through, and has a bunch of copypasted islands all over the place
And certainly no one defends the QTE press A to win combat.

But since WW is now most of /v/'s first Zelda, they have to suck its dick.

And it's hilarious how people think TP was trying to be OoT when WW was LITERALLY the same fucking shit as OoT but in water. (collect the power, wisdom and courage gems to get the master sword, then awake the sages and go beat Ganondorf)
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>>343075323

>it was nice to aimlessly sail around

Therein lies WW's issue, that's about all that is fun about it. Discovering islands is oftentimes more rewarding than exploring them proper, the dungeons are generally unmemorable, the story pacing is pretty jank in spots, the difficulty is low even for a Zelda game, and the parry mechanic basically made combat "QTE to win". WW has good qualities but it's unbalanced as fuck. Same can be said for TP; jank pacing, low difficulty, underwhelming overworld exploration and sidequesting, but it has some memorable dungeon gimmicks and design and the combat, while not as fleshed out as it could've been, retooled WW's additions into something more substantial on paper and then expanded on it. Both games have some good and a fair bit of bad dragging them down.
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>>343074242
man, you are the only hl fan to admit that it's not what it sounds like, and i respect that shit
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>>343076132
WW's combat is better than TP's. WW wasn't trying to do anything fancy with the combat beyond making it feel good, TP tried to make some complex combat system that isn't particularly interesting or fun. The whole tap A to counter hit thing works fine in a Zelda game, it requires some timing and makes for an easy way to deal with some enemies. None of the optional moves in TP really felt needed or fun to execute.

Sailing really wasn't that bad once you got the teleporting song that let you kinda fast travel. I'm unsure how long people played before getting that but it's a huge time saver. There was still a handful of neat things you could just stumble upon in the sea, TP's Hyrule Field is literally nothing and the whole over world in TP is pretty much boring.
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>>343076917
>QTEs are good! who needs complex combat systems?

You are what's wrong with the zelda franchise
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>>343076132
>No one defends the dungeons because they're shit and scarce
The dungeons of Wind Waker are great, they're just few.
They make wonderful use of verticality and also make good use of items.
>No one defends the overworld because it's an empty flat layer, tedious to navigate through, and has a bunch of copypasted islands all over the place
The structure of the game world of Wind Waker is very well structured. The world is divided into squares, and each square holds an island, and each island a treasure serving as said island's "climax" of sorts. And when you complete a square it can be made note of on the map screen itself, and then you can move on to the next square while having it noted that you completed the previous one. Searching the islands for treasure not knowing what you'll find while doing steady progress that's marked on your map is fun. Especially with Tingle's Tingle Tuner.
>And certainly no one defends the QTE press A to win combat.
It's quite easy to make the argument that combat has never been particularly hard in Zelda, but I'd like to protest to the notion that Wind Waker is somehow easier than the rest. And the counters while very useful are hardly instant wins, they're legitimate moves that can actually miss or be interrupted.
>>
Skyward Sword was far worse, it didn't even have functioning controls. The worst thing about TP was the intro which is why I just have a save file a little before the Forest Temple.
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>>343077185
>The dungeons of Wind Waker are great, they're just few.

Oh yeah, pushing that giant mirror down a set trench was so fun and challenging. 10/10 design
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>>343076808
Fucking every Half Life fan admits that HL1 is an all around better game compared to 2. 1 has better levels, more interesting locations, better weapons and more diverse enemies. 2 is damn near a step back in all these regards and it has awkward story elements that badly break up gameplay and lengthy vehicle segments because the game's story has a focus on traveling I still really enjoyed the airboat segment, the car part is pretty boring though

Not that 2 is bad, but it's clearly marketing that's getting people to call it the best game made. same with Halo
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>>343076917

TP's overworld is a bit rudimentary but it is at least better than the N64 games. Aside from the Ball and Chain and Hawkeye, which find no more than MAYBE a couple uses in general, the items do have a handful of opportunities to shine, there's a handful of decent caves and grottos (would've loved to see more caves which needed the lantern though), and the world is large and detailed enough to at least successfully realize OoT's ambition of riding Epona through the countryside. It could've and should've been much more but it wasn't completely awful.
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>>343066837
TP is objectively the best while the worst are objectively Original, Majora and Skyward.
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>>343070526

from a non weeboo perspective, it was genuinely interesting. most jap games are obvious as hell but XIII was really complicated and interesting throughout the story.
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>>343077076
TP's combat system isn't complex. It's the same shit that's always been but you know you have a few additional tools. I atleast had fun with the countering system WW had, nothing about TPs combat really stands out as interesting.

I guess it's an attempt to do something with the 3D Zelda's combat but it just feels like a lame, half ass attempt. The fact that like most the items in TP had no combat use was silly.

>>343077325
SS controls fine, but I would have just preferred 100% pure wagglan combat.
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>>343076917
>>343077076
Twilight Princess's combat is anything but complex.
It introduced a whole bunch of special moves, that were clearly never considered when making the enemy designs. And are never needed.
In that respect Skyward Sword's combat is far more deep and complex as terribly flawed as most of the enemy designs were. Even if you ignore all the enemies who block from different directions all the time, you had plenty of enemies that were designed to be taken down through certain moves. Like the shield counter, or attacks or spins from certain directions. And you could make one move to open up for the others to succeed.

Now Skyward Sword's combat is still pretty damn terrible all things considered due to how frequent the oh so terrible enemies are. But at the very least there was some meaning to the combat and how it was executed.
There is close to no rhyme or reason behind Twilight Princess's combat at all. The combat was bare-bones and flat at the start of the game, and then the game expands your repertoire of moves in ways that the game never responds to. Twilight Princess's combat is the opposite of complex or deep. I'd actually be inclined to argue that it fails to compare even to combat of the simplest 3D Zelda like Ocarina of Time or Majora's Mask. At the very least those games places a bigger emphasis on timing than Twilight Princess does.
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>>343077954

The hidden skills were a sensible extension of Wind Waker's counters.
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>>343078019

>that were clearly never considered when making the enemy designs. And are never needed.
Darknut will rek you if you don't use the skills, but that's all.
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>>343077801

> objectively

I'm a TPfag but no. ALttP and OoT are the only real contenders as far as any sense of objectivity goes - both games pushed the series into new frontiers while being competently designed on all fronts. Later Zeldas make them look basic since the series has settled on using those games as a template while adding a gimmick or two for good measure but none of the games have struck that level of balanced design since. Maybe LA and the Oracles, but even that's a stretch.
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>>343078019

Some enemy designs like the frost giants or the armored Lizalfos did suggest hidden skill use, it just so happened that gitting halfway gud with the default combat mechanics got the job done as well.
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>>343077437
>Oh yeah, pushing that giant mirror down a set trench was so fun and challenging. 10/10 design
That dungeon was great and you know it. The puzzle with the huge mirrors may have been plain and simple, but the puzzles at large of reflecting light sources over so many reflective sources sources was great. Especially with the control of both Link and Medli interacting with each other and the environment at the same time.
And to top it off, the manipulation of the light sources also affected the enemies and the combat.

It's a far more interesting dungeon than the spirit temple of OoT and did its gimmick better while running with a gimmick of its own with two characters that was also great.
>>
>>343066837
Twilight Princess for 3D, original LoZ for 2D (or Phantom Hourglass if that counts)
Super Mario Galaxy
Mother (still great though)
Metroid Prime Hunters (we all know it's Other M but that's too easy)
Pokémon XY
Disgaea 2
Fire Emblem Fates: Revelation
Grand Theft Auto III
Skyrim
Fallout 4
Doom 3
Rune Factory: Tides of Destiny
Sticker Star
Dream Team
Animal Crossing City Folk

Just off the top of my head.
>>
>>343078610
>And to top it off, the manipulation of the light sources also affected the enemies and the combat.
woah just like in Stone Tower
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Why can't I get into Zelda games? Outside of OoT and MM they just descended into childish shit.

OoT and MM had some genuinely atmospheric moments with a solid plot whereas now it's just boring/simplistic trash clearly aimed towards kids.
>>
>>343078842

Play the stuff before OoT and MM. Maybe check out the Oracles as well.
>>
>>343078842
did you play TP?
>>
>>343078842
They're the only console Zelda games worth a shit. You can't enjoy the 2D ones?
Oracle of Ages and Seasons are god tier.
>>
>>343078697
>skyrim the worst out of the elder scrolls series
>not Arena
wew
>>
>>343078996

Completed it and it's dogshit. Tries to hard to be dark and edgy and it just fails.
>>
>>343078842
you seem like a guy who just wants dark souls. what your asking for is darks souls.
i pray each night hoping for a Zelda game with the combat and boss fights of dark souls. plz nintendo
>>
>>343077625
I ain't saying it was a bad game, just a step down from WW. OoT's overworld isn't good either, it's just the best they could do at the time, the fact that TP tried to emulate OoT's empty field felt really fucking stupid to me.

>the items do have a handful of opportunities to shine

The dominion rod can only be used on specific statues, and even then it's only to slightly move them around a small area. The spinner can only be used on the tracks and has 0 use off of them. The sling shot and the boomerang are made useless over time. I even liked the ball and chain but it has very little combat use.


The boomerang in WW can target multiple enemies and chain off of them, the rope can be used to pull loot items off of enemies, the leaf can be used to make flying enemies fall to the ground, the hammer can be used in place of the sword and can stun some enemies when you hit the ground. WW's combat still felt like it had more room for experimentation and fucking around.
>>
>>343079293
Just play Dark Souls then. Don't ruin Zelda like that.
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>>343079159
>tries to hard to be dark and edgy
>and fails
well i dont think it was trying to be dark and edgy hence why it would fail at that. but its atmospheric with a nice overworld similar to OoT and better combat and hands down the best dungeon designs in zelda (excluding sky temple, skytemple was a mistake)
>>
>>343079293

Nah, I love Dark Souls (Bloodborne is probably my favorite) but I don't want Zelda to be like Dark Souls.

I just want more atmospheric shit like Majoras Mask and Ocarina of Time. Wind Waker completely failed on that front and Twilight Princess just tried to hard.
>>
>>343079119
Not that guy but Arena really is better than Skyrim. It's just far more direct, simpler, and smaller.
Honestly while flaws of Arena those are all qualities Skyrim could probably do well with more of.

Skyrim sets itself up to be a grand RPG, and then it completely trips all over itself and even fails to be an RPG with its own RPG mechanics not amounting to anything whatsoever.
The RPG aspect of Skyrim is honestly so damn terrible that the game would honestly be improved a lot by instead going in the opposite direction and just be a plain action game where you choose your class at the start and then never bother any RPG aspects ever again.

Skyrim really failed at the most basic things, including very core principles of both its genre and its franchise.
Arena is no joke the better game. At the very least that game did a sort of a decent job at what it set itself out to do.
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Only casuals hate Twilight Princess.

What's wrong, are the controls too complex for you to figure out?

Seeing as you posted the inferior Wii version, it shouldn't surprise anyone that you're a casual.

Gamecube version has the best camera controls, horse-riding, and maneuverability between sword and avatar of any video game to date.

It's also the only video game where handedness really matters, as you learn if you had played the Hero Mode exclusive to the HD version.

The only people who hate Twilight Princess were either born or younger than 10 in 2006.
>>
>>343078019
> The combat was bare-bones and flat at the start of the game, and then the game expands your repertoire of moves in ways that the game never responds to.

The game was designed to work with you never getting them, in SS you get all of the combat stuff by default. By making combat moves unlocks they shoot themselves in the foot, they should have been standard moves you get at the start of the game.

They were probably afraid it would have been too much for the average Zelda fan to understand though.
>>
>>343070451
>demise battles
The battle against Demise was GOAT. Like, probably on the same level as Zanza. You're probably thinking of the Imprisoned battles, which I honestly don't find that bad. They're decently challenging: the only issue is their copypasta nature.
>>
>>343079521
>hands down the best dungeon designs in zelda
Visually?
>>
>>343079571
I've played the Wii and Wii U versions. I hated them both equally. How the fuck is the Gamecube version any different?
>>
>>343078996
The "mature" stuff in TP was poorly handled at best.

>>343079030
The 2D games offer the best gameplay and puzzles and generally have the best overworlds.

Pretty much the one thing Arin was right about and JonTron just kept going "muh atmosphere" whenever Arin made a point.
>>
>>343079383
i actually cant into dark souls. I like zeldas dungeons and item progression and story and characters more than dark souls. the combat and bosses alone in ds arent worth it for me to invest time playing it. and i think it goes with out saying taht a better combat system for 3d zeldas would be good. and a flaw in zelda boss designs are that the bosses themselves are puzzles, but once you solvedthe puzzle they are extremely easy to defeat. Shadow link OoT suffers the most from this. The first time you fight him its crazy trying to figure out how to beat him but once you know the tricks and that you can use magic on him. his obsolete and the fight isnt fun anymore.
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>>343079765
Post pics and time-stamp of completed file with HD version's box in hand.
>>
>>343079338

Dominion Rod gets its own sidequest and a couple minor puzzles to solve from it, Spinner mostly has that as its utility but there are like a half dozen tracks to find in the overworld (never gets used like a key like it does in Arbiter's Grounds or City In The Sky though), sling shot is retired once you get the bow, and I liked the Gale Boomerang for rounding up Keeses, especially in the Cave of Ordeals. Ball and Chain definitely got fucked but there is one cave in the overworld that uses it that leads to a short series of ice block puzzles.
>>
>>343080026
Why? What the fuck would that prove?
I already got rid of the piece of shit. I still feel ripped off buying it.
>>
>>343079571
>TP
>hard

wew lad. All the 3D Zeldas are super easy, Majora's is probably the hardest one out of all of them. Majora's also handled mature themes much better.

TP is an alright game and far from the best Zelda.
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>>343079681
right. they were very atmospheric i felt. Especially the water temple and the temple of time. the snowpeak ruins were also beautiful. I think they were the most well done dungeons in zelda.
>>
ocarina of time is great, it starts out, boom bam ten minutes you're in a dungeon doing the thing. OP game had three-four hours of fetch quests and shit in it that would make you embarrassed to play it in your living room before the ball actually got rolling.
>>
>>343080295

Agreed on your assessment of MM but I think TP has its strengths relative to it. I generally think TP has some of the best dungeon design in the series as well as the best combat mechanics but that's just me.
>>
>>343080413
The water temple was insanely drab, like 90% of it is just grey and dark blue.

The only temples I remember from TP are the volcano cave one and Snowpeak, beyond that it's pretty bleak.
>>
>>343080617

Arbiter's Grounds is generally considered to be one of the best 3D Zelda dungeons. City In The Sky is pretty well liked too.
>>
>>343080413
The snowpeak ruins is almost the only good dungeon of the game. The others really aren't that great either in terms of themes nor in terms of how they play out.
>>
>>343080617
Colour wise it my have been bland but it is water themed and it did (sort of) resemble a palace for the zora as opposed to most other water dungeons with no real purpose
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>>343080617
>key under the lift in the central tower
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>>343080780
I mean from a purely artistic standpoint, it's ugly and really drab.
>>
>new zelda game play is revelaled
>/v/ now hates TP when a few months they hailed it pretty good

zelda cycle in effect right now holy moly
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>>343080413
Sup broski. Is there any way you could take a pciture of the portraits in Snowpeak Mansion?

The only ones I have are this one, the little City in the Sky, and the one with a guy that looks like Benedict Arnold.
>>
>>343080976
Funny since I've always hated TP. Even when /v/ jerked off to it.
>>
>>343080780
>Arbiter's Grounds is generally considered to be one of the best 3D Zelda dungeons.
Why who? The spinner while incredibly cool in concept, was just annoying to use and offered close to no freedom. It's just a riding on rails the dungeon, and sadly even less interesting than the other ride on rails dungeons of Zelda because this time around you had even less control.

To this day I am still really sad at how the spinner turned out. Why wouldn't they let you charge around on the ground like a powerful beyblade? Why did they make it so that it was only ever useful on the rails of walls? It could have been so great but it was anything but.
>>
>>343080890

Ah. I like most TP dungeons aesthetically. The last 4 dungeons in general look massive and have a kind of peculiar architecture about them.
>>
I played Twilight Princess from beginning to end and can remember nothing about it except everything being covered in shit tonnes of bloom, a tutorial that went forever and I'm pretty sure you ride on a spinning top at one point but maybe I imagined that.

Also KOTOR1 is nowhere near as good as KOTOR2.
>>
>>343081256
the tutorial was really what ruined that game for me and i beat it twice

they could have taken all that bs with the kids out and just sent you on your way, it was so stupid
>>
>>343081097

The general puzzle design was both diverse and above average, the first half of the dungeons was a nice homage to Forest Temple, the back half made decent use of those Spinner tracks, and though all the bosses are pretty easy Stallord was one of the game's better bosses.
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>/v/ starting to hate TP
>I still fucking love it

Besides the tutorial, which I can forgive, I don't see what's so bad about TP.
>>
So I'm replaying all the main Zeldas (barring SS cause that game was awful), and I'm doing OoT now, and I gotta say. That game REALLY hasn't aged well.

Contextually I can KINDA see how it was great in its era, but even still, it's certainly a step back from LttP. It's a lot more linear, the puzzles during the first 3 dungeons are insultingly easy, and you literally go from one dungeon to the next with little to no in between. I'm in the Fire Temple now, and the difficulty has ramped up a bit, but the game is still a bit dull compared to other Zeldas.

I'm gonna do MM next, but I recently replayed that and loved it, so I'm sure I'll love it again during this run. OoT I hadn't played in like 10 years, and simply had the memory of it being good, but in all fairness, it kind of isn't... All the flawed design elements people criticize WW, TP and SS for are present in OoT as well.

I also get the feeling TP will be a lot more fun than OoT just remembering some of the highlights of that game when I played it back on launch. My biggest gripe with OoT was always the shitty motion controls, so I'm sure on the WiiU it'll be a lot more enjoyable, we'll see though, TP is very flawed as well.

But in truth, seeing how... meh OoT is in comparison to MM and LttP makes me all that more sad TP tried so hard to copy it. If TP had done its own thing, put more focus on the wolf, and made Zant the main villain and final boss, I'm sure TP would be among the best in the franchise.
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>>343081604

Well, TP has never been more than divisive here, no more so than this thread displays in any case. I don't recall TP having even been sincerely beloved on this board the same way MM or WW has been. That said, I'm with you on having loved TP all this time. I've beaten it 7 times now and am absolutely up for an 8th whenever I make time for it.
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>>343081683
oot isn't linear at all if you know what you're doing. you can go get the bomb bag, do jabujabu, then come back and finish dodongo's cavern. you can even get the hookshot, skip the forest temple, go do the fire temple, the shadow temple, then grass, water, spirit. everything can be done out of order if you just mess around.
>>
I liked it but replaying it makes me want to just speed run. Also I like Skyward Sword better but I'm about to replay that so we'll see.
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>>343081683
>OoT
>linear
Doing it wrong.jpg

Only the first three dungeons are linear. And even that's not completely true. You can leave and complete Jabu-Jabu after you get the Bomb Bag. But none of the dungeons after that have any semblance of forced order.

Did Sheik telling you to head to Kakariko Village NOT tip you off or what?

It's ok. I didn't realize this for a long time too. I fell for the "only Shadow/Spirit Temple are interchangeable!" myth too.
>>
>>343081928
You can sequence break, but that's not how the game is meant to be played.

LttP is a lot more open and free, and LoZ is defintelly open and free. OoT has you do Dodongo first and Jabu Jabu second. You waste more time trying to sequence break in that first instance because Dodongo is so easy, that you actually waste time backtracking and going to Jabu Jabu when you can take 5 more mins to finish Dodongo.

I did the first three dungeons in under an hour, and this was after 10 years of not playing it and pretty much forgetting all the puzzles and stuff.

The game is super easy in the first 3 dungeons.

After you get the master sword, the game OUTRIGHT TELLS you to go do forest first cause you gotta look for Saria, and the sequence of dungeons can be seen in the Sacred Realm when the Sage of light speaks to you. Sure, you can choose to do Fire Temple right after you get the hookshot, but that's really the only time when you have an option to do a dungeon out of order, but that's not fully intended as the whole time Navi is nagging you to do Forest and look for Saria, and the game instructed you to go look for the Sage of the Forest first.

It's linear dude, I literally just beat forest and fire today, don't try to make up excuses.
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>>343082509
>under two hours, sorry. Not one.
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>>343082509
>You can sequence break, but that's not how the game is meant to be played

Stopped reading there, son.
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>>343082509

Funny, last time I played OoT I went Forest - Water - Spirit - Fire - Shadow. Navi nags you but otherwise that sounds pretty non-linear in approach to me.
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>>343082753
Anon, don't be a fucking autist.

I JUST finished playing through the Fire Temple. I've been playing it for the past three days. The game is a LOT more linear than LttP and LoZ.

Even if you can sequence break here and there, you'd making up excuses cause the game is ALWAYS telling you where to go, rather than letting you figure shit out on your own and explore like the previous games.

I know OoT might be your favorite game, but I'm playing the 3DS version right now, and retelling my experience. The moment I got the hookshot I knew I could probably do fire first, but I decided I wanted to get the Bow first anyway, and the game literally instructed me to look for the sage of the forest, so I followed the game and did as it instructed me. The game literally tells you to go to the sacred meadow and look for Saria.

LttP and LoZ don't do this. This is why OoT is linear and those two are not. Because OoT is ALWAYS telling you where to go next.

Just admit it and quit getting so defensive.
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>>343083192

Or you can just tell Navi to fuck off. Problem solved. Quit being a bitchboi and explore the world the way you see fit.
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>>343083192
Telling you where to go and locking you into only one option isn't the same.

The fortune teller system that LttP is the best though, just have an NPC that can give you direction when you get lost. Literally perfect.
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>>343083036
But you're deliberately sequence breaking cause you know what to do. That's not how the game was designed. If you didn't know ahead of time that you needed the longshot to do spirit, which you find in the water, then you wouldn't do that. Plus, your initial instinct will be to do Forest - Fire - Water first cause that's what you see beneath your feet in the sacred realm, and that was the order of the first three dungeons.

If the game was truly non-linear, then the first playthrough of most players would vary at least a little bit, but that's never the case. The first playthrough of ALL players in OoT is ALWAYS Forest - Fire - Water - Shadow - Spirit.

Compare this to LttP and LoZ where the first playthrough can vary significantly and takes a lot of trial and error.

And look, this isn't even my main issue with my current playthrough of OoT, which is how easy the dungeons are, and how dull the game is with having little to do in between dungeons. You literally just travel from one dungeon to the next and are doing them one after another, except for iirc Shadow and Spirit having you do in between side quests.
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>>343083370
Quit getting so defensive anon. OoT is NOT that good. I'm not very satisfied with my current playthrough. It's rather average desu.

The first three dungeons are piss easy and dull as fuck, and only starts picking up once you get the master sword.
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>>343083747

>That's not how the game was designed.

Okay, and? Who cares about that? If you think about it a bit or explore in your own, you can break the sequence just fine. The game doesn't gate you into one path and that's the point.
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>>343083951

I'm not being defensive, I'm refuting your viewpoint. Speaking of which, your post has nothing to do with what I said there.
>>
>You can skip the 6th gym in pokemon emerald and go to the route after it
>this means the entire game isn't linear guize

Retardation.
>>
>>343083192
OoT is more than just the main dungeons. There's mini-dungeons and there's items outside in the world that affect the way you progress through the dungeons.

In fact this is introduced right from the get-go when you open the Happy Mask Shop before Dodongo's Cavern. If you trade that guy the mask, you'll get the Skull Mask, which protects you from Fire Keese so you can keep the Deku Shield.


But you're too dumb to play through the game without rushing through it I see, so I didn't read past your second sentence again.

Sorry, you're not worth the time.
>>
I'm like 26 hours in and just getting to the water temple?
I'm enjoying it but I'm kinda hoping its done soon
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>>343084925

For your sake I hope you aren't talking about TP. You aren't even a third of the way in if that's true. Hell, you can't even freely explore the overworld yet.
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>>343084856
OoT is proclaimed as hands down the best Zelda, or second best next to MM, but from my experience thus far OoT hasn't wowed me at all.

Nothing about the game has impressed me, and now, one might argue that this is because every game after OoT except for MM just tried to copy it, but OoT is just taking design elements from LttP, which IT did a lot better than OoT.

For the game that's broadly considered "the best" and one of the best games in gaming, I don't see it. I just think it's nostalgia from everyone's part. I never got a chance to play it as a kid when it came out, and by the time I first played it 10 years ago, I bought into its prestige cause "the internet" and my friends, and I was a dumb teenager who couldn't form his own opinions.

In contrast, MM, LttP and even TP have managed to wow me with their level design, attention to detail, and side quests. OoT on the other hand is very standard. Very very standard. It takes not brave leaps to reinvent what LttP had already established. In fact, in many ways it's a step backward from LttP I feel.

It's still a good game. It's... alright, but as I'm playing through all the Zeldas, I get the feeling that OoT will wind up being the least impressive out of all of them.
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>>343085247
For fucks sake

I figured all I need was the third shadow thing and I'd be done
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>>343085625
You have Desert, Time, Snow, Wind, and the twilight realm left still IIRC.

Have you never played a Zelda? The only one to have less than 7 dungeons is MM.
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>>343085625

Oh dear, no. You're still in the game's first arc. It does speed up considerably after the water temple, though. You're done with tear fetching if you're actually in the dungeon now.
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>>343085816

I could swear Wind Waker had fewer.
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>>343085816

And Hyrule Castle.
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>>343085930
It gets a LOT better after the water temple imo. That's when the game really starts to shine. All the dungeons after it are really really good. Some of the best in the franchise even.

The problem with TP is how long it takes to finally get to the good stuff, and how quickly it's over before you gotta do the piss easy Castle Hyrule, and take down the final boss.

That's the problem with TP, the good stuff lasts too little, and then the final dungeon and boss are disappointing.
>>
>>343086091

6. Minish Cap also has 4 or 5, I think.
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>>343085530
You are not alone. I fucking hated OOT, it's too handholding, it shows you shitty cutscenes about mundane things, it only allows you to explore certain parts of the world just because developers hate everything non-linear. And "puzzles" in the game are disgustingly shitty as well as the combat.
>>
>>343086091
Lets see...

Dragon Roost
Forest
Tower of the Gods
The Forsaken Fortress
Hyrule Castle
Wind
Earth

If you add the mini dungeons you gotta do to get to the final 2, you get 9. But also, you have the final dungeon as well. I recall it being moderately long.
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>>343086186

I actually like Hyrule Castle. It brings back almost all items in a minor capacity, has a completely skippable set of puzzles, and I generally like the final boss gauntlet. It's easy but so is every boss in the game.
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>>343086332
Minish Cap has 6. Funny, that game felt like it was a lot longer than that. Also, that game is horribly underrated. It's easily in my top 3. I've had a lot of fun playing MC time and again.
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>>343085816
This is my first Zelda. I always wanted to play TP when I was younger but once I finally got my Wii hacked I hated the waggle.

Now that I own it on Wii U I'm enjoying it, but fuck this game is long.
>>
>>343086717

My first playthrough of it at 100% completion clocked in at nearly 90 hours. Have fun, anon.
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>>343085530
Thats because youre mentally handicapped. OoT does storytelling the right way, proper lore development, everything good except hyrule firld but a 32mb cartridge isnt going to get you very far
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>>343066837
SS is far, FAR worse than TP
3D Zelda ranking follows the release order: OoT > MM > WW > TP >>> SS
>>
>>343086717
You've more or less reached the temporal midway point. In terms of hours you've pretty much gotten halfway. It get a LOT better from here on.

I liked TP. I feel it's a good Zelda to get into the series. After this I recommend Minish Cap and Windwaker. Then LttP.

You should hold off on playing OoT for a while due to how similar it is to TP.

Once you've got a good grasp on the franchise, give Majora's Mask a go. It's the best imo, but the worst to get into the series. It's always most appreciated when played last, since it's the must unorthodox Zelda, and thus a breath of fresh air due to how similar some of the game are.

But yeah, Minish Cap and WW are the games you'll enjoy the most after playing TP. LttP is a must play after those. But it's defintelly a lot more difficult than anything you'll have played till now. All the Post64 Zeldas baring MM have a major drop in difficulty from the NES/SNES days.
>>
>>343071931
That's like saying 60's Spider-Man is the worst Spider-Man cartoon while shit like Unlimited and Ultimate exist.
>>
>>343084613
No, but up until Norman you can completely ignore Brawly.
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>>343087272

I'd say Oracles are maybe harder than ALttP. It's possible to get fucked up in those games.
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Anybody else waiting for the HD project fan mod? They are supposedly going to improve the game. I skipped TP when I heard it didn't live up to its hype, but I might try this version when it's released.

What improvements would you like to see? If your opinions really are the authority on what needed to make the game great, you should give them constructive criticism. I don't want to be let down, so make sure they get it right.
>>
>>343087242
I disagree with that ranking.

For me it's

MM>TP=WW=OoT>>>>>>>>>>>SS

I'll sort out the middle three once I finish replaying them. I get the feeling I'll enjoy TP a lot more than OoT.

>>343087094
What?

Who said anything about story? Story is the LEAST important element in a Zelda game. And storywise, MM is A MILLION times better than OoT. OoT is just your typical hero's journey with 8 mcguffins to collect. And even then, OoT is very limited in scope and its characters to really make anything impacting.

>Oh, the 6 sages ALL happen to be characters you met as a kid barring Rauru, that's because we couldn't program in more characters models into the cartridge, so we just reused them.

Even SS had a better story, with that whole Zelda going on her own quest with Impa, and Groose being a character.

I much preferred the hero's journey in LttP to OoT as well.

But even then, Story is the LEAST important aspect of a Zelda game. I'm criticizing OoT from a gameplay standpoint, where in many ways it's a step back from LttP.
>>
>>343066837
Skyward sword
>>
>>343087497
Enemy AI needs to be more aggressive
There needs to be shit to do in hyrule field
All enemies should do at least half a heart in damage, no boss should do less than a heart

There are more problrms with TP not just gameplay wise.
>>
>>343071931
Nintendo don't even acknowledge their existence
>>
>>343087272
I really enjoyed the segment when you save that kid and battle the boss on the bridge. Shit was a really dank moment, made me feel like a Hero.

Also, I'm thinking about playing Zelda 1 or 2 next
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>>343087242

TP > OoT = MM > SS > WW

My reasons for preferring TP are as subjective as it gets, though. It excels in aread that appeal to me and shits the bed in areas I don't care nearly as much about.
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>>343086620
No one does talk about MC but I've seen it catch a lot of praise.

I'm working through oracle of ages but I'm losing interest, might push through it and start MC after.
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>>343087941

Hero Mode + Ganondorf amiibo on Hero Mode fixes that last one up but good. 4x damage with no heart drops makes TP feel way better in terms of balance.
>>
>>343088114
Zelda II is brutal as fuck. If you have no guide, you won't be able to beat it.

LoZ is also very hard, and also best played with a guide, but it's a lot more enjoyable than Zelda II, and easier too.

For Zelda II, I recommend you watch an LP and then give it a go. That's what I did. I watched this Canadian dude, brisulph I think was his name, play that game, and since he's very good at it, it motivated me to give it a go as well.

I still say give Minish Cap a go first if you want a solid 2D Zelda. The NES ones are brutal as fuck, and might put you off. Minsh Cap is a right balance in difficulty. Certainly more difficult than the 3D Zeldas, but still easier than LttP, which itself is easier than the NES ones.

Zelda II is hands down the most difficult int he franchise, but for all the wrong reasons. Most of it buggy programming and poor localization. It's the most deserving for a remake imo, since it's still a great game.
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>>343088532
Im gonna get shit for going beyond the scope of the argument, but 0 times any number is zero. The enemies arent aggressive enouhh to mKe 4x damage a threat. I literally only take damage from falling off cliffs in TP, thats how easy the gsme is.
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>>343088634

I think Zelda II's difficulty is fair, but the sense of progression is needlessly cryptic in spots. Gameplay-wise it's a damn fine 2D action RPG, especially considering its age.
>>
>>343088671

I actually found otherwise in practice. I died when I played that mode, sometimes in ludicrous ways. I got shot with a fire arrow while wearing the Zora Suit at a full 10 hearts and it was a one shot. Big green dude also does 12 hearts a swing so you CAN'T fuck up when fighting him unless you have fairies on hand.
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>>343071931
The YTPs and memes that came from this justify it

Literally nothing good came out of SS
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>>343067962
\thread
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>>343069881
Op has and knows it's better than toilet princess
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>>343090792

SS gave us Timeshift Stones, the Beetle, the Ghirahim boss fights, a more mobile Link with sprinting and light parkour movement, and baby steps towards upgradable items via loot drops. It made mistakes but it wasn't devoid of positive qualities. It requires a rather irrational hatred of SS to assert that it did nothing right.
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>>343075030
At least you could skip parts of ss's tutorial
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>>343077325
Fix your sensor bar, fag
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>>343091672

The broken gyroscope controls have nothing to do with the IR camera.
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>>343087497
I'm waiting for it, they actually seem like they're trying to improve the game.

>>343088532
There are AR codes already for TP that fixed the difficulty. 10 years ago people were using them you cuck.
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>>343091314
I'll be honest, I played 30 minutes of SS and when I got the waggling sword controls and I was like fuck this shit.

You can groose is loose all you want, Doesn't hide the fact of the gimmicky meme combat system tarnishes a series were great fluid combat is a staple.
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>>343087242
That list is wrong
SS>TP>OOT>WW>>>>>>>>CDI>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>MM
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>>343091995

I think the combat system is a regression as well but if you're gonna assert that a game did nothing right then at least play enough of it to know what you're talking about.
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>>343091995
>i only played 30 minutes
>waggle
Why do ss haters have the attention span of a flea?
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>>343092192
>SS combat regressed after TP
TP was a press X to win game, anything is better than it with combat
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Not counting minigames, Wind Waker had:

>Skull necklace collecting sidequest
>Gold Feather collecting sidequest
>Joy Pendant collecting sidequest
>Knight's Crest collecting sidequest
>Blue Chu Jelly collecting sidequest
>Deluxe Pictobox sidequest
>Pompie and Vera gossip sidequest
>Photo sidequests for Minenco, Kamo, and Linda
>Maggie's letter sidequest
>Thieving Mila sidequest
>Windmill repair sidequest
>Killer Bees sidequest
>Curing grandma sidequest
>Goron merchant trading sidequest
>Korok tree sidequest
>Nintendo Gallery sidequest
>Great Fairies
>Sea charts
>Fishman map charting
>Big Octo spots
>Hidden grottos (with puzzles and/or multiple rooms)
>Submarines
>Savage Labyrinth

In terms of general side content: Majora's Mask = Wind Waker > Skyward Sword > Twilight Princess > Ocarina of Time.
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>>343091876
Fix your sensor bar and grow up, fag
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>>343092078

It's funny to me that you think SS is the best and MM is the worst when sidequests in SS are literally MM but worse. SS does generally have better dungeons than MM, though.
>>
PIC related should be majoras mask or botw when it comes out
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>>343066837
The dungeons, and some of the exploring are great. Like the extra ice block challenge, or the hidden magma cave. The everything else though, the story is boring, and not really worth paying attention to more than once. And the extened bouts of faffing about between dungeons is down right boring. I'd say mash through all the dialog, skip all the cutscenes, and use a walkthrough guide to facilitate ignoring all the dialog. Just stop after the getting to the final boss, because the fight is long and unsatisfying. If the game was back to back dungeons It'd be great, but the who knows how many hours of running back and forth before getting to the next dungeon is awful. I realized this playing the HD version when It came out. I love the game when if came out, but the HD version almost made me hate it.
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>>343092478

Considering SS was basically glorified Simon Says 90% of the time, not really. At least the enemies in previous 3D Zeldas had proper battle stances.
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>>343092541
>this much irrelevant stuff and plot-based """"sidequests""""
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It's a great game, but I feel it's simply the weakest of the five Donkey Kong Country games. (The Land games and any spin-offs are being excluded here.)
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>>343092615
Dungeons>side quests
MM only had 2 good sidequests to SS's 1. Only good thing about MM is two sidequests, making it worse than CDI (at least we got ytp from that)
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>>343067984
>persona 4
Wot
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>>343092782
Oh, the little marble mini game at the fishing hut was great as well, but not really a game redeeming feature.
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>>343092803
>proper battle stances
Wow, i have to wait for a weakness in previous Zelda', i bet you think quick time events make for good combat

>simon says
lmao go back to watching game grumps faggot
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>>343092957

To each their own. I feel MM's bleaker tone and experimental mechanics count for something. That said, with experimentalism comes division more often than not so it's not like you hold an unfair viewpoint.
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>>343071793
I see a lot of hate for the DS games but I played PH and I liked it enough. Whats so bad about it?
>>
Majoras Mask
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>>343067381
TP is easily the worst Zelda game since Zelda 2. It had a weak plot, muddy graphics, annoying gimmicks, and a slew of new items you never got to use. The only thing it had going for it at all were some of the dungeons. I thought its water dungeon was the best one in the series, it was the least frustrating and actually kind of fun at points.
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I always turn it off when I have to go through another Wolf Link section, not even Skyward Sword made me just quit like that.
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>>343093379
TEMPLE OF THE OCEAN KING
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