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Nioh thread
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https://m.youtube.com/?#/watch?v=-HHAmSRFbX4
Dual kat share same skill tree as regular kat
Also 24 weapon types confirmed
>>
Forgot
https://m.youtube.com/?#/watch?v=ogYbITcXQYk
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WHAT NOW YOU PIECE OF FILTH
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>>343040424
So are all the people who were whining about the changes made after the alpha test still bitching?
>>
>24 weapon types

He's bullshitting.
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Whoa, 24 kinds of weapons.

I wonder if they will bother to add straight swords
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>>343040424
>Also 24 weapon types confirmed
Excuse me while I cum
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You're fucking lying. What the fuck would they fill 24 weapon types with if they're even lumping dual wield katanas with regular katanas
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>>343040424

Wait, what? There's a second demo for this nigga out now?

Someone confirm, pls. This is important.
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>>343040424
This interview is pure autism.
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>>343044523
Watch the video. He buys the iai skill and the dual kat gained it also
>>
>Oni script dropped.
>Breathing mechanic dropped
>No punishment for being bad at resource management
>Durabillity removed, encouraging weapon "maining" rather than using everything and anything
>Ki Pulse removed
>Stamina consumption overall reduced
>Mobs deal less damage
>Mobs have less health
>August beta will allow players to have a second chance at getting Mark of the Conqueror

I'm not even going to bother
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>>343045298
All of those are not true except for the script and durability. which was shit to begin with
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>>343044639

Nope. There's no new demo. Just checked the PSN and the old Alpha doesn't work, and there's nothing new for Nioh in the store.

Those dates you see at the end are the old alpha dates. There -is- a new beta coming out though, apparently. Not sure when.
>>
>>343045460
You can get the Mark on the new demo though.
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>>343045595
Nice
>>
>>343045547
In august if I remember right. It had it at the end of the E3 trailer
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>>343045595
Cool
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>>343045298
>all the shit ideas and bad mechanics dropped
>it's terrible

oh go fuck yourself.
>>
>>343046062
>>343045898
Epic :)
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>>343040424
>Dual kat share same skill tree as regular kat
I sorta caught onto that early on but wasn't sure if they just hadn't added the page in yet. I kinda like it though, it will still have a different take on every shared skill due to having two katanas, and it might still get it's own unique ones in the tree anyway.
>24 weapon types
Whoa holy shit. I was expecting there to be a decent amount of weapons, but 24 is crazy. If we know there's gonna be at least maybe 5 or 6 different weapon types, that would mean 4 different ones for each which sounds awesome.
>>343045298
The Ki stagger is still in but was lessened a little, and Ki Pulse is still completely intact, don't know where you pulled that from. However I do want Durability back in the game and you forgot that they changed the lock on movement so you don't ever have to worry about back attacks when running. They will be having another survey with the beta though, so don't give up. Play that and then send in that you want those changes reverted.
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>>343045298
>Breathing mechanic dropped
>No punishment for being bad at resource management
>Ki Pulse removed
not true at all, you can see them in the new videos
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>>343046156
>>Breathing mechanic dropped
The effect was halved.
>>No punishment for being bad at resource management
Punishment was lessened
>>Ki Pulse removed
Doesn't reward you as much stamina as before due to overall stamina consumption change.

He's not 100% correct, but I can see where he's coming from
>>
>durability removed

this is a good thing though
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>>343046306
it promotes autistic weapon maining as opposed to being flexible and adaptable
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>>343046486
Weapon familiarity will promote autistic weapon maining instead though
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>>343046568
No shit.
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>>343046486
>this is a bad thing
No one cries when you can steamroll in DS with a zwei
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>>343046723
Zwei was great on trash mobs and shit on bosses
DaS isn't nioh.
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>>343046819
So how is it bad again?
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>>343046975
Why are you asking me
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>>343046306
No it's not. It means less incentive to change weapons which cheapens the loot system and forces stagnation. It also removes an aspect of depth that could have been used in combat, as well as the encouragement towards fighting more efficiently. Without it you can't have enemies that attack your weapons/armour or as much fighting with your weight in mind, instead you'll block and swing at anything even if you could have dodged instead. And all for what, taking a moment to refill an extra bar before fights? One that takes much longer to go down compared to the other two, when the items fill up each one at once too. That's the whole reason whetstones repaired both equipped weapons by the way, since you have to make the decision between swapping to your other one or repairing/carrying on. Now you don't even need to equip a second weapon. Also there was going to be a shop and blacksmith, so durability should have been harsher, with fully broken weapons needing to be taken to it for repair.
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>>343045298
what breathing mechanic?
>>
>>343047547
>all weapons should break after two swings

retard
>>
>>343047664
Except that didn't happen in the Alpha.
The only people that bitch about durability are the people who kept dying to Onryuki and bitched that dying caused weapon durability loss.
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>>343047615
you have to press X to breathe every 10 seconds
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>>343047717
Not him but it did in fucking bossfights.
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>>343047806
>Not him but it did in fucking bossfights.
Except it didn't.
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>>343047615
When you ran out of stamina, both William and human enemies would be stuck prone and would start panting for a couple of seconds ala Dragon's Dogma. Naturally in a game where enemies could chew you down in a few hits, it was vital that you never let your stamina drop to zero.

In the beta demo, both William and enemies' breathers have been shortened by half.
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>>343047847
>both William and enemies' breathers have been shortened by half.
2bh that just makes it harder
it was very easy not to run out of stamina, so enemies recovering faster makes it harder
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>>343048067
lol
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>>343048168
are you telling me you actually kept running out of stamina?
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Remember to give feedback when the second demo arrives. Don't let casuals butcher the game any further.
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>watch enraged enrique to see some more Nioh footage
>"where were you inspired from for the monster designs"
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>>343048203
your mental gymnastics amuse me
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>>343048528
stay bad kid
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All enemy types

>Human Bandits
>Human Samurai
>Human Ninjas
>Skeleton Bandits
>Skeleton Samurai
>Ghouls (those zombie-like things which crawl on the ground and grab you)
>Oni (Traditional)
>Tongue Demon (eats your amrita and becomes a cyclopes oni)
>Cyclopes Oni
>Black Oni (large demon with long tongue)
>Kappa
>Wall Demons
>Floating Flaming Oni Head

All bosses

>Onryoki
>Nue
>Giant Bird / Snake Lady
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>>343048648
Really love the designs of kappa. Looks like they don't actually fight William and try to escape, but they seem to hold a lot of treasure on their back.
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>>343047664
>what I didn't say
>what didn't happen
You sure convinced me and everyone else about how much you know about the game.
>>343048067
Wouldn't the better course of action be just to change the enemies' stagger times only then? Of course this is just the beginning enemies we're talking about, who knows how it would have ended up later on.
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>>343048648
A few other bosses we've seen so far

>Gelatinous sea monster
>Skeleton centipede/snake thing
>Tachibana Muneshige

Also the creepy demon lady is a "Hinoenma".
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>>343048738
crystal lizards
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>>343048648
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>>343048648
Yo is that a fuckin nodachi or is the camera angle just toying with my heart?
Also you're kinda spoiling the enemies for people with these lists
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>>343048759
Oh neat, post the video they're from or screenshots if you got it.
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>>343048837
Oh fug
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>>343048837
So thats not a boss?
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>>343049001
I don't think so. Looks a little plain to me.

Also, something that Nioh fans may be interested in knowing. Areas on enemies that are glowing gold are weak points.

so >>343048837 's smotach and some parts on the arm joint and possibly this >>343048738 's shell are both weak points.
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>>343047806
It didn't unless you were constantly blocking and being hit things you shouldn't. And to be perfectly honest, so fucking what if it did? You have at least two weapons on hand and you only lose about a third of your damage when it's yellow. This isn't even taking into account all the other ways you can attack (ninjutsu, magic, items, bows, Living Weapons) and how the boss arenas always had 1 whetstone and 1 glue.
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I don't care how much it steals ideas from a lot of games, some of which are by koei tecmo to begin with, but this game really interests me

I cannot wait for the second demo
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Who /mark of the conqueror/ here

Anyone else livid that beta is offering the same reward as the alpha? It's an easier version and they're still getting the same mark, how is that fucking fair
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>>343049382
>IT'S NOT FAIR REEEEEEE
i agree
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>>343049382

Agreed but then I hate all pre-order bonuses that people months after still get despite supporting devs to a lesser extent.
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>>343049382
>>343049494
>>343049520
Grow up
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>>343049382
Right here. Straight up Shogun status with the amount of time I put into the beta. I don't particularly like that they're giving the same mark since it cheapens the reward a little bit, but it's nice at least for the people that were unable to play the game at all.

It probably would have been better to offer a Mark of the Challenger or something instead that would have a lesser reward, and maybe even have something different for people who managed to get both, but that might be asking for too much.
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>>343049574

Clever. Tell me then why it is called a pre order "bonus" if it is available to anyone.
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>>343049382
I don't really give a shit. Only "mark of the conqueror" worth caring about is the platinum trophy.
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>>343044704
the hell is that bitch on the left sitting on?
Is she a witch?
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>>343049743
Platinum just shows how autistic you are to grind things rather than being good at a game.

Give me a SL1+No Death Trophy instead.
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>>343049641
Because you get it for preordering the game where everyone gets it much later while having to pay for it
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>>343040424
In case anyone's wondering (or looking for more fuel to add to the fire), from what I can see from his equipment's stats while the armour might be a decent bit stronger; I forget the general numbers for headgear but I might have had 30ish at the end of the Alpha with an insanely strong light headpiece while he has 51 on a medium helmet, the weapons seem much weaker stats-wise, with his 260 attack no status effects katana paling in comparison to based Raikiri's over 400. I'm only a few minutes in so I don't know if we get a better look at the equipment but take from this what you will.
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>>343048906
The original TGS trailer last year when the game was rerevealed had quick montage with a few of the bosses, so the sea monster, the nurikabe (Who owes more than a little to Blockhead from Okami), the skeletal centipede/snake thing and the hinoenma were shown.

https://www.youtube.com/watch?v=VMXncaX0q4w

Also the boss fight with the real-life samurai Tachibana Muneshige (Who uses an expanded version of William's katana moveset) is shown from 11:13 onwards.
https://www.youtube.com/watch?v=g5-doNbrjY8

Bear in mind that the fight with him looks like it will have some kind of bearing on the story, since he and his real-life wife Tachibana Ginchiyo (Who are often paired together in Japanese fiction in a kind of starcrossed lovers way) were in the E3 trailer.
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>>343050383
We get learn tachibanas skills? Oh shit thats sick
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>>343040424
Also I find it funny that in these videos literally everyone plays in exactly the same way, using all the same things at the same moments against the same enemies.
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ITT: People legitimately upset that a game is made easier or players can get some rewards that the "ELITE" thought they could only get.

It's a fucking video game, fuck off with this shit.
Durabillity and breathing doesn't make the game good.
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>>343050669
All this footage that's been shown off is from sessions at E3 where they've been sat-in with by Team Ninja staff, so they've probably been instructed how to play it to a tee.
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>>343050669
I noticed that too. They shoot the same archer with the gun and use living weapon on the skull axe dude
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>>343050828
DSP cleared it with no major problems. He even killed boat boss his third try i think.

It already was pretty ez
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Who /wooden sword only run/ here?
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>>343051285
There is a Boken?
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>>343050828
Well yeah. It's a videogame that we liked and the things that we liked about it are being changed because of people that didn't like the game enough to play through it. How else are we supposed to react?
>Durabillity and breathing doesn't make the game good.
Yes it does. And it can make it better. Removing them doesn't give the game anything significant and takes away so much that they had to rework everything else to compensate.
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>>343051353
Yeah, it's used in the training dojo, with the clear reward being the ability to take it out into the main game.

https://www.youtube.com/watch?v=282cMo0Lk6A
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>No durability supposedly encourages sticking to one weapons class
Whenever my weapons broke I just used another similar one since they drop like candy so this just removed the busywork.
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>>343051490
This could actually be viable because of the familiarity system
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>>343051490
Nice, so i can actually try a Vagabond Musashi run.

In the Manga he used a wooden one most of the time and in the final Battle against Kojiro (as it probably will be)

Nice
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>>343051607
>familiarity system
whats that
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>>343051872
Basically, if you use a particular weapon more, it'll get slight stat bonuses progressively over time. Basically it's so you're not swapping your current set-up for marginally better equipment quite literally every five minutes.
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>>343051607
We still don't know how much of an effect Familiarity actually has on weapons but honestly if it's so grand that you can take a weapon from the start of the game and use it the whole way without upgrading it in any way at the blacksmith then that sounds really mindless to me. It's the kind of thing durability and the loot system was put in place to avoid, you should have to at least strengthen it by using other weapons or something.
>>343051872
In the demo, each weapon had a Familiarity stat that would increase as you used it (except it was turned off cause it wasn't ready) that would "increase the odds of releasing a spirit from the weapon upon disassembling at the blacksmith" or something like that. Apparently they've made it so that it gives the weapon an attack boost of some kind the higher it's Familiarity stat is, which will end up encouraging sticking only to one weapon for extended periods of time.
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>>343051872
The more you use a weapon the more stronger it gets. Also team ninja said theres a special ability for each weapon
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>>343051475
Making things unnecessary complex or tedious doesn't make a game good
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>>343051985
You didn't really have to swap that often though, especially later on in the demo. Besides, swapping equipment takes only a few seconds and it's fun if you really go into the stats and go for a setup you want in particular. Or if you don't care just sort for strongest damage (although you always do that anyway) and pick the two weapons at the top which will do you for a while.
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>>343052130
This is an Action RPG with a combat system that prides itself on tactics and depth, the more complexity in regards to equipment and enemy encounters the better. Actually changing or fixing weapons takes no time at all, even less so if you put the items on a shortcut, while getting the items to do so doesn't particularly take you out of your way, and the game was even going to have a shop and blacksmith anyway, so it's hardly tedious.
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>>343052130
Why not just include a win button, so if you press X you win every fight?

If you thought the Durability was anywhere near complex in the Alpha or unnecessary, you playd wrong. By hitting the boxes with your dash you could always think there is either a wethstone or glue in it.

I never broke Fashion, not even once.

In Dark Souls 3 for example, there is repair powder in it and a blacksmith to repair weapons, but you never need to use that ONCE in the entire playthrough, making me wonder why they kept Weapon Durability at all and didnt just shut it off like Poise, so babbys wouldn't need to whine how "complex" everything is.

You basically want it to be casualized.
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>>343052807
>>343052381
The developers removed it, so your arguments are moot.
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>>343052889
Stop using that word, he left us, don't remind me

of course they removed it, they want to appeal to a broader audience, you could see it in the question results and how japanese players thought the game was too hard, while it wasnt at all, but it'll hurt the gameplay. It still looks fun, though, i'll probably get it if they price it reasonably. 50 shekels, no more.
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>>343048806
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>>343052889
Do you know why they removed it? It's because you and a lot of people that thought like you, regardless of how much they played the demo or how far they got, asked them to repeatedly on the surveys, without playing more or considering all of the options or how it would affect the rest of the game.

The beta is coming, and another survey along with it. If enough of us ask for a return of durability or a return of the original lock on movement behavior, or anything else, they will take another look at it. This is also why it's still important to talk about this stuff now. They've shown how far they'll go in regard to appeasing "fan" feedback, soon we'll have a chance to take them further.
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>>343053332
would having an option to turn that shit off and on shut you fucking durabilityfags up? god I can see it already, future Ni-Oh threads being shit up by you people...
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>>343053632
What are you talking about? You just ad hominem and don't privode any counterargument to why durability is bad, just for you to have an excuse to be a lazy piece of shit and let the game play for you.

>an option to shut you up
why do you come to this place if you don't want to discuss? Leave now, then, serioiusly, not even that anon.
>>
I love the durability encourages weapon switching fallacy.

Ninja Gaiden had none of that and everyone used everything. Each weapon had it's pros and cons and all were viable.

Quit being babies that your stupid artificial difficulty garbage got removed. No one wanted it except try-hards.
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>>343054039
>everyone used everything
You watched everyone and theri mother play Ninja Gaiden? Wow anon, thats a great gift you have!

It's not artificial and it isn't difficult, anyone who whines it was difficult is lazy and a mouthbreathing hambeast. Your words don't make one bit of sense, buddy.
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>>343054289
>watched

fuck off soulsbabby, I've finished them all on Master Ninja and understand the usefulness and versatility of the arsenal and no gay ass durability meter was needed to get you to switch things up you shallow little try-hard.
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>>343054391
This isn't Ninja Gaiden, why compare it? This is supposed to be an Action RPG. Did you ever play Diabolo?
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>>343054605
Diablo didn't have weapons break from breathing on them either.
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>>343053632
Maybe, a selectable difficulty mode would potentially solve both issues, but that comes with it's own issues. For one, they would have to balance the game with both in mind, which takes away from development time spendable on other aspects and could end up harming both in the long run. Also there's the whole "not everyone has the same experience" thing that is why the Souls series always stuck with one difficulty level, along with how it would affect multiplayer.

>one of us promoting discussion on the game's mechanics while giving evidence, reasonable arguments and views on the systems in relation to each other
>the other trying to deflect discussion, offering no counterarguments and just complaining that such things might be discussed in the future
I wonder who is truly shitting up threads.
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>>343054720
>from breathing on them either
lol, what are you so salty about, seriously? Did you ever had a problem with your weapons in the Ni-Oh Alpha? There was whetstones and glue all over the place. Wear and Tear is a natural occurance in real life and could help the immersion with this game in my opinion.

I just don't get it why people would have a problem with it, you seem to be super mad about this little feature. And it got removed, anyway.
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>>343054741
You forgot
>/b/-tier reaction image
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>>343047547
t.autism.
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>>343044704
that random ass dude browsing 4chan
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>>343055270
>that photoshop
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>>343054039
Well for one thing, this isn't Ninja Gaiden, and it's weapon system works differently. Each weapon in that game had a different moveset, and you didn't find multiples that fought in the same way. In Nioh, you can have a favourite weapon type and still change weapon, for example you can equip two katanas and switch between them when one is eventually breaking. Saying it's a fallacy is all well and good but you're assuming people will always change weapons anyway, which can't have been the case if people are so against durability. They would have been just swapping out so much to the higher durability weapon classes anyway that it wouldn't have been as noticable. Also just as a side thing I've heard a lot of people use one weapon over others in Ninja Gaiden since it was vastly overpowered.

To add to that, this game is much more focused on the management side of things, since it's an Action RPG. You could still ignore that to a certain extent (which I think a lot of people against durability and loot don't really get), but ultimately the game is based around preparation and tactics, how you fight before the fight itself. It's why people got so buttflustered when caught outnumbered before they had learned how to deal with it in combat. Taking an aspect of that away removes that sense of satisfaction of knowing you're prepared for anything, as well as an RPG aspect that differentiates it from other games. It'd be nice having a durability system with teeth for once.
>artificial difficulty
>try-hards
wait dude are you being serious right now I dont wanna go through this if youre like that other guy man I sure hope you people never play dark cloud
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>>343054720
Neither did Nioh. If anything it needed to be harsher, have fully broken weapons require the blacksmith and have enemies do more weapon damage so you would require both in some lengthy fights.
>>
Loved the alpha, only problem was trying to deal with multiple enemies. But the second part was really hard.

I heard they dumbed down on the gameplay, so im not looking forward to it anymore.
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>>343055839
The changes were based on feedback from a survey they did, and they're doing another survey with the beta, so you should play it anyway and give feedback.

The combat system wasn't really dumbed down per se (except for durability's removal and more importantly the change to movement while locked on), they just made things slightly easier in places. Ki stagger is shorter, Ki costs might be lower, and enemies seem to die quicker. Gonna have to wait and see how much of it was just so journalists don't bitch and die at E3 and how much will stick.
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>>343056206
>The changes were based on feedback from a survey they did, and they're doing another survey with the beta, so you should play it anyway and give feedback.
Yeah, i know that, which is just asking to get the game nerfed by alot. Can you imagine they did that with souls games?

I loved the durability, because you get a shit ton of loot in this game, which i like, it pleases my autism. The fact that you get so much loot, and that you can just keep running to some enemy captain to pick up good loot is justifies this system, if you remove that, they should also go ahead and nerf the loot you get by ALOT. They wont tho, hell i see them increasing it, lol... And not to mention the tons of stones you get to repair your weapon. The fact alone that they remove durability worries me to no end.

Change to movement can be good, it was rather annoying at parts. I also rather had they just copied dark souls controls. It was a bit weird playing it at first. And enemies died very fast anyway, make them die faster? wtf

Also, 24 weapon types? Sounds like bullshit to me. Unless they are going to copy paste the majority of them.

So like i said, im just not looking forward to it anymore, ill probably just get it, but im not going to get hyped up. And if the beta is too easy, ill get it when it gets a price drop.
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>>343044000
He is counting duplicate shit like Hammer/Axe as different weapons,it could be accurate
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>>343056482
Actually the level of loot was another complaint a lot of people had and they reduced the amount, partly in response to the durability removal as well I think. Pretty sure people just didn't realise you could offer everything at once, or how it'd affect the bonus Amrita and items from offering giving you a fighting chance if you're having trouble at a certain part. Can't deny it felt satisfying killing a tougher enemy and watching him explode into goodies.

The lock on movement change basically makes it like Souls games, so that even when running, you will never turn your back on the enemy while locked on. Personally I don't like it, having to walk or block to keep your eyes on the enemy meant you had to take care even when moving position and added a very samurai-esque layer of consideration to combat. It took getting used to sure, especially going into it expecting something else, but every unique thing does. I feel like that's an even more worrying change since it actively goes against what they want, maybe even moreso than durability.

About 24 weapon types, hammer and axes are different types but they still fall under the Axe class in the skill tree, so a bunch will be like that. However, the dual katanas have a different moveset but still fall under the Katana class so it's safe to expect a lot of variety.
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>>343057249
>added a very samurai-esque layer of consideration to combat

Fighting multiple enemies felt like a samurai film. Run away, slash a dude and then run away again and repeat. Felt really cool actually.
>>
>>343049001
Yes, In super mario 64
>>
>>343057420
Yeah I totally got that feeling as well. Fighting like an oldschool samurai flick was not only cool as hell but also encouraged and the optimal way to fight. Stuff like that and how you could both end up exhausted panting for enough breath to make the next strike before the other guy could felt so damn awesome.
>>
I just noticed another thing from the videos, they've increased the max number of arrows you can carry between each type. I saw at least 20 on him at once.
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