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Unreleased weapons in Bloodstained demo.
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Apparently there's a lot of extra stuff buried in the demo's files.

https://www.youtube.com/watch?v=-fh86TzZRhk
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>>342992984
That post process AA filter you're using is shite IGA, use proper FSAA please.
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It really is Castlevania. My dick could get harder only if it was full 2D with nice sprites.
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>>342992984
>Musket
Neat
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Looks like they've got all the weapon types from Soma's games, except a musket instead of a handgun.
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>>342992984
Nice variety of weapons.
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>>342993193
>Bloodstained with real FSAA


How did you get around the developer enforced AA in DirectX 10/11?
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>>342993193
How about you tell us how to turn off the shitty post process AA and turn on FSAA?
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>>342994183
He's probably using full screen supersampling, it's a driver level hack that ATI implemented to get around developer enforced FSAA methods. What it does is render the framebuffer twice as large and then scales it down. D3D never sees this happening so it doesn't count as "FSAA".

It's pretty retarded that you have to resort to shit like that to get improved FSAA in DirectX 10 and 11 idk what the fuck Microshit was smoking when they decided that would be a good idea. Because of this bullshit you're stuck with whatever FSAA methods the dev thought would be best and if faster hardware comes out that can handle better FSAA comes out you can't take advantage of it on older games. ATI's full screen supersampling trick was implemented to get around that and allow you to take advantage of newer hardware on older D3D10/11 games.
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>>342994889
>ATI's trick
You do realize that's just downsampling and Nvidia can do it as well right?
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>>342995042

I don't own an Nvida card so I'm not qualified to speak about what they do or don't have. It makes sense that they do and more power to them.
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Vepar's model sans tentacles (which are apparently a separate model)

Note that I didn't do this myself I found this online.
Thread replies: 12
Thread images: 5

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