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So how do you guys feel about the Soul of Cinder boss fight all
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So how do you guys feel about the Soul of Cinder boss fight all in all? did you guys like the fight, mechanics, lore and did you feel it was worthy as the final boss of the Dark Souls trilogy?
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Tfw you get to the second stage of the fight and the ds1 piano comes in
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Who gives a fuck about lore? The fight kinda hard i guess
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DLC WHEN?
L
C

W
H
E
N
?
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>>342870882
Yeah it was cool as fuck

>>342871078
Some people do but the fight itself was a pain in my ass, especially in first stage when he goes into Sorcery.
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>>342870101
Breddy gud. I was bored as all fuck by that point in the game but a good final boss was a pleasant surprise.
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its a good fight
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>>342870101
Yes to everything.

Goddamn when the piano kicked in, that was cool as fuck.

>>342871207
The wait for the DLC is fucking long fuck.
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Pontiff is more annoying.

DUDE SLASH 5 times in a row LMAO
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>>342870882
I couldn't handle my feels. As soon as Gwyn's Theme started playing I knew that was going to be one of my favorite boss fights.
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Should've had nameless King as last boss tbqh senpai, fight with cinder was easy for me.
>>
It was cool

still don't understand the 3 firelinks though

don't fucking pretend like you understand what they mean you pretentious shitstain
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>>342870101
best final boss fight after Gehrman
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That one hit kill OTG combo

Fuck that
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>>342871546
I thought the dlc was coming this fall?
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>>342871751
untended graves is in the past

firelink shrine is the present
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He's probably the 3 best humanoid bossfight of the series after Nameless King and O&S.
>>342871662
Then people would complain that the super secret optional boss was too easy. And thematically Soul of Cinder is a really good coda for the whole series, combining various playstyles and ending with a suped up version of Gwyn.
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>>342871951
it does
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>>342871751
You're a retard if you don't get it.
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His armor is my favorite set
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>>342872104
dank
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II find it weird though that he's in all the promotional material and referred to as the "Red Knight".
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>le piano made me cry
soulfags are ridiculous
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>>342871984
but the skies in firelink don't change while the rest of lothric goes red

>time is convoluted
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The humanoid bosses have always been the best in my opinion especially the ones that look like Knights and shit


The Penetrator
Ornstein
Artorias

Are just a few to name.
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>>342872419
well they had to come up with SOMETHING besides "this is the final boss of the game, guys"
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>>342872548
Yeah dude fuck emotions
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>>342872558
sky doesn't change in Irithyll either, the darksign-sun is the same deal as how the Blood Moon only shows up over downtown Yharnam
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loved it

personally thought that the boss being all of the players who linked the fire was much more powerful than the 2nd phase being gwyn
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Fight was easy despite him having a lot of moves but it was neat to see and the music was great, Gywn is still the toughest if you don't parry.
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>>342872060
nameless king was really manageable for me even after /v/ and my one souls playing buddy hyped me up for it.

dark souls 3 was a good stopping point. nothing was really that tough after all this time. oh and why the fuck didn't the dungeon before the capital have a boss? they couldn't think of something? felt so awkward.

now i'm dragging my heels through bloodborne to get to the DLC. I'm in the yahar'ghul place or whatever, just trying to get through a few more levels so I can start the DLC. Then I dropped fucking 50k blood echoes. These games are losing their charm I swear to fucking christ

Also I fucking killed Iosefa too early to get the fucking umbilical cord? and I had to fight her fucking bullshit whipped cane tentacle porn variation and not get the damn cord? wrong game anyways, I dunno. I have souls fatigue and I don't know if i'll play the rest of DaS2's DLC. I'll probably do bloodborne's and DaS3's though
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>>342872810
Completely Agree, still a nice touch though.
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>>342872419
>Put final boss of the series on the game cover
>Nobody saw it coming

It was pretty clever.
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>>342870101
1st phase was great, though I'd have liked more variety. I don't know, give it some moves from all the weapons, but make it combo them together so the moveset isn't too cluttered.

2nd phase was nice until you realise it has one dangerous attack that literally can't hit you if you can read the very obvious tell. It could have been improved by being incorporated into the first stage, the callback was nice but it'd have done better being a little more subtle, rather than DUN DUN DUN IT'S GWYN REMEMBER THIS?
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>>342872762
irithyll is literally referred to as the sunless realm, so there's an actual explaination for that

now stop dodging the question and explain the 3 firelinks without using TIME IS CONVOLUTED as an excuse
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>>342870101
It was okay, like every boss in the game, R1 mash will make short work of him. And again just like everything else in Dark Souls 3, it ends up being a rehash of 1.
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>>342872590
They're the best because they don't rely on spectacle or gimmicks to be challenging or fun, just learning the moves and countering accordingly.
Though, DaS 2 and 3 definitely overuse them. 3 at least has second stage powerups to make them more interesting, but seriously they are like 75% of the boss roster.
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>>342872883
>oh and why the fuck didn't the dungeon before the capital have a boss? they couldn't think of something? felt so awkward.
Both Irithyll Dungeon and Profaned Capital were short as fuck, it wouldn't really make sense.
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>>342870101
The Chosen Undead was a nice send off as a final boss but the fight itself was pretty garbage

I almost which they gave him the ability to summon mock phantoms
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>>342872989
>irithyll is literally referred to as the sunless realm, so there's an actual explaination for that
it is literally not, try again

>time is convoluted
>excuse
it's canonically how the Souls universe functions you retard, Solaire and Saulden both state this explicitly, and Logan travels 100 years through time to meet you in Sen's Fortress
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>>342870882
tfw you accidentally skip the second stage of the fight and the piano doesn't kick in
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>>342872590
my nigger
I just think they went a bit overboard with it on DS2 and it ends up getting quite boring and samey
Lady Maria and Gherman are my personal favorites
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>>342873157
>but the fight itself was pretty garbage
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>>342872989
Dark firelink shrine is in the past
Hub firelink shrine is in the present, sky doesn't change because familiarity with the hub area / oversight
Destroyed firelink shrine is in the future
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>>342870101
Best final boss they made.

I did it at level 60 and he felt very hard. I imagine most complains about him are from those who are overleveled and are using great shields.
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>>342873274
Is it only in curved sword mode that he can parry you like that? I've only seen it once outside of this video.
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>>342873495
Yeah, he only does it in dex form
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>>342873495
You can parry the first longsword mode, and the gwyn mode I think.
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>>342873581
I don't think you can parry any phase, but my question was about the boss parrying YOU.
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>>342873581
You cannot parry the boss
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>>342873239
>Siris of the sunless realm is in the darkmoon coventant
>the darkmoon covenant is in irithyll
>irithyll is in the same place as anor londo
>it's always night in irithyll
>it's always night after gwynevere 'dies'
>LITERALLY a sunless realm

i'm done, get fucked shitter
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>>342873114
the dungeon was an awesome callback to Latria, might be my favorite zone. definitely the on that kicked my ass the most. plus the status effect that shrinks your fucking health bar? that was the single most stressful thing they managed in the whole game. that settles it for me now that I think about it, the dungeon is probably the best zone in the entirety of 3. but I probably only liked it because it was so much like Latria. sidenote: I played that shit when I was like 12 and I'm 18 now, fuck souls has been around for a while I thought it was just long enough, I think there's been shorter zones with bosses
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>>342873581
He means the boss parrying the player
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>>342873404
>I did it at level 60
literally how are people so god damned underleveled in this game? I was level 60 before I hit Lothric Castle, and I never even ground souls. If you just don't die and/or consistently retrieve your souls, the game hands fucktons of leveling material to you. what the fuck are people spending all of their cash on?
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>>342870101
Never cared about gwyn so the piano in the second phase did nothing for me. Fight felt really easy but that's probably because I farmed sunlight medals off of him. From a gameplay perspective, false king allant is my favorite, but as a whole, gherman is.
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>>342873353
so basically you're using the meme excuse as an answer
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why did the chose undead travel to the future in the end?
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>>342873686
>Sirris is from the Darkmoon Covenant, which means that she's FROM Irithyll
t. Vaati

just btw, Anor Londo is counted as a part of Irithyll by the game, it isn't it's own country. The Sunless Realms is a whole separate country off in the outside world somewhere.
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>>342873742
Some people only level up when they're struggling
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>>342873686
Problem is she's not super big like Dancer or the Irithyllians.
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>>342872883
I'd imagine the room with the 8 jailers be enough of a boss.

I like how not all areas had bosses or mandatory bosses, unlike Dark Souls 2 where every single small area had to have a boss.
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>>342873913
They got swoll because Sulyvahn gave them Bloodborne rings that deformed them and made the crazy.
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>>342873912
that's stupid.

if they had leveled up when they had the chance, they wouldn't be struggling in the first place. LE SO HARD meme must be true because people force it artificially on themselves by playing at the lowest level possible
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>>342873694
shit, so im not the only one who actually thinks that is the best area in DS3
leddit shitters all cry and say it's the worst area in the game
the jailers were kinda retarded, but the whole place just having a single bonfire is exactly what i love about those games
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>>342873157
I didn't get that reference myself.

The armour looked similar to EK set but seeing as it's in the game and there are so many slightly similar ones I didn't think it was intentional. Looking at the pictures now I see the resemblance. Cool idea.

As a boss, yeah it was pretty good. Not my favourite boss of the game, I think dragonslayer armour. dancer or the pontiff were most exhilarating.
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>>342873910
name one other place in the game where the sun literally never shines

>inb4 somewhere underground

>>342873913
kill yourself
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>>342874069
Damn son, you are stone-cold retarded
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>>342873742
I stopped leveling like 70 percent into the game. I did it mainly because I was chunking Oceiros effortlessly, i figured FROM fucked up with the tuning of these bosses.
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>>342873819
the Kiln wasn't around in the present, you had to wait for the transitory lands to carry the Kiln to you
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>>342870101
Second best souls final boss to be honest, Gehrman being the best, DaS 2 and DeS had shit final bosses, Gwyn was alright, but once you figure out how to parry him he becomes super easy.
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>yfw the giant dead tree growing around the kiln of the first flame is aldia
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>>342873803
It's not a mime excuse, it's not because "time is convoluted". Time travel is already a staple of Dark Souls. There was literal time travel in dark souls 1 with Manus and time travel in dark souls 2 with the memories, not much of a stretch to assume the crazy dragon sorcerer mancave would have a portal to the past and that the final ceremony would transport you to the brink of the flame fading, in the future.

Time being convoluted only really applied to NPCs in Dark Souls 1 anyway and used to explain summoning.
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It wasn't even the hardest or most interesting boss, kind of underwhelming, but it was okay, the Lore was nice.
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>>342873910
>>342873239

this man is pretending, for your own sanity do not feed
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>>342870101

It was shit. The armor fight was the best. That duplicating flying faggot P..sth. was the most gimmicky.
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>>342874065
>>342874174
I mean, the actual people in the city are taller and lankier than humans.
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SoC was a cool boss, but i couldnt help be underwhelmed after so many other generic humanoid/knight bosses with fire attacks
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>>342874009
I fell onto the giant the first time I went into that hallway and hit the shortcut before I ever went up that way. I came on them from behind and I thought that stuff was pretty easy. I dunno. I'm trying to think of a cool boss that could work there

>>342874102
Shit was really tough but I thought it was cool how they could knock you down and brand you ass like a fucking hopeless cattle.

the worst part was the rusecruise they played with the keys. must've been like 6 keys before you finally picked up the masterkey and could get in all the cells. I backtracked waayyyy too many times just to find the doors were still locked. miyazaki you bastard
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>>342874269

Don't lie anon. DS2 final boss(es) were great.
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Great final boss in a disappointing final entry.
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>>342874291
>please explain

Is is not the arch-tree for the Dark souls universe?
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>>342871751
Untended graves is in the past, champion gundyr gets beat by you and becomes ludex gundyr the judge who judges ashen ones.
The bell has not rang in the past so no undead have been awaken.
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>>342874542
You were disappointed? I thought it was excellent. Then again I'm one of the minority that thought DS2 was great.
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>>342874536
>Nashandra
>Good

I do agree that Sihn, Ivory King and Raime were good though. But the "coop" areas in each of the DLCs really soured the whole thing for me.
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>>342874536
Yeah, that Nashandra boss fight, oh, oh wait, what about Aldia?
Go fuck yourself, DLC's had good fights, like Fume Knight and the Ivory King, that while boss fight felt more like a battle, the boss itself wasn't that awesome but the setting and the battle together makes him great for me.
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>>342870101
Cool fight but another case of I wish I had a moveset as cool as that.
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>>342873803
>"I don't understand the thing"
>get the answer
>dismiss the answer as a meme
>WOW GUYS I DON'T UNDERSTAND THE THING, MIYAZAKI IS A HACK WOOOOOOOOOOOOOOOOOOOOOOOOW
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>>342873694
I don't know, Irithyll Dungeon + Profaned Capital is probably the worst zone in the entire game to me even though people might like it for the Latria part.

We know almost nothing about the lore of the area, the item descriptions only talk about the Profaned Flame and almost nothing else important, we know absolutely nothing about the gross hand monsters, the gross centipede monsters and the only thing we know about the Golum creatures is that they're "somehow" connected to dragons, the layout of the area makes little sense to me (a church-looking building related to oracles and... Logan? inside a small cave directly connected to a small prison built around a giant somehow directly connected to the exit of a sewer and both exits to the church lead to the same place, a bridge built right on top of another bridge even though the architecture of the bridge under suggests there wouldn't be enough space for the bridge ontop originally, etc.), each section is pretty damn short and like you said, the zones should have been bigger with a boss in the middle, and overall it feels pretty rushed and DLC bait. FFS there's even a completely empty room inside the church without anything even on NG+ and NG++. I feel like it could be the entrance of a DLC, but it speaks long about the area.

Oh, and Yhorm is disappointing as fuck too. The Abyss Watchers and the Lothric bros both had their entrance cutscenes and were proper fights. Aldrich was a proper fight too, but no cutscene, but it had buildup for the entire game. For Yhorm, you only get a cutscene if you complete a sidequest and it's not even a proper fight.
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>>342870101
Best moment of the game for me, I've always thought the coolest thing they could do with a sequel was to make the chosen undead from ds1 the final boss.
Plus the amount of stuff they put into that boss, changing to different weapons, using pyromancys, backflipping etc.
And then the second phase kicks in and the music changes, perfect.
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>>342874779
fighting ganksquad while in coop was fun though.
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>>342874174
the sun never turns dark in Archdragon Peak
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>>342874770
I still enjoyed the game but I just felt so underwhelmed by a lot of what it had to offer. Felt like it was literally just playing DaS again with a fresh coat of paint and some new lore thrown in. Also I think DaS2, while not being exceptional, is still a pretty good game.
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>>342872729
There is a difference between something being emotional and shedding tears over music. I could see if it was a song your dead loved one liked or something but come on, don't be a little bitch who cries at "sad" shit.
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>>342871590
But Dancer spin to wins seven times and i only managed to dodge all of them twice. Its a dash attack where you should run away from i guess
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>>342874102
I loved it because of the reasons most people hate it, the screaming corpses, the jailers, the babyfaces, that one fucking hollow that pushes you off of the edge at the very beginning (probably the highlight of the entire area, as soon as you see it's a fading soul you know you've fucked up).
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>>342870101
It was no surprise Dark Souls 3 was just pandering all around anyway so I don't give a fuck about the lore.

The fight was underwhelming and incredibly easy. Considering on my first blind playthrough my only death was to Nameless King due to 100-0 combos because I didn't think armor was actually useful in this game, I expected SOC to be Gwyn levels of aggression, but the fight was just too easy. He telegraphs for years outside of his curved sword moveset where he mostly just ninjaflips away so you can just keep your distance till he switches weapons.
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>>342871590
can't you parry him?
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>>342871846
I was pretty surprised when he busted out his dope ass Soul Calibur juggle combo.
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>>342875068
The area really wasn't, at least that one was short. Pony land or the corridor of fuck you can eat a dick.
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>>342872936
It's because all the previous games had the protag in the games main knight armour so we just assumed he was that.
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Why is archpeak dragon's sun not blocked?
>tfw it's because you're meditating
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>>342870101
10/10 final boss. Fighting the culmination of every undead who's linked the fire before you was awesome.
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>>342875429
who even knows, I feel like Archdragon Peak was thrown in at the literal last minute, and has 90% of it's content be cut

Calling it now, when the DLC patches start rolling in, they're going to add the black sun to places, like how they added the Blood Moon to the hunter's dream after you challenged the MP in the old hunters patch
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>>342874790

>what about Aldia
and the Thrones Watchers? Makes 4 bosses in total and a real challenge compared to all souls series what makes this bossfight good and somewhat fair, as you become really strong yourself.
Again gameplay >>>story and gameplaywise this bossfight was really good.
Furthermore fume knight was good, the dragon was shit and the king who summons, gimmicky. The dlc's are overhyped as are the bosses and enemies in them. YOU (you) can go fuck yourself with the spoonfed opinion of yours little fag.
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>>342875417
but anon, they also released a bunch of art with the MC in Knight Armor as well
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>>342875130
To be fair though. That sounds like a perfect dark souls game to me. Granted, it was underwhelming in terms of its freshness but that's gonna happen, you're hardly gonna top a game that completely changed the way that people look at lore, progression, multiplayer and difficulty.

I just wish I could play Bloodborne without buying a PS4. Really want to see how it plays - the setting change would be welcome too.
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If all 5 MC's were to have a fight to the death at their game's respective pvp meta ranges, which would win?
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>>342875010
To add to this, I feel like the devs tried to do something like Moria from LotR, but failed because the connections between the Capital and the Dungeon make the areas feel disjointed.
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>>342876163
Hunter most likely.
HE'S FAST
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>>342876163
DaS2 MC
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>>342876163
Hard to say. None of the MCs ever really fought creatures that were in their prime. It's hard to get a read on how powerful they were.
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>>342875626
>>342875429
It's more than likely it's a figment of your imagination/a vision. The other times you are transported somewhere you see how or by who (the demons to the undead settlement, the old hag to the dancer boss fight).

I think the blazing glorious sun also drives this home.
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>>342875494
Wait what? Why werent there any aldritch moves and yhorm moves? Havent they linked the fire too?
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>>342876373
Dunno about that one. The same sound plays when you enter Archdragon Peak, as when you get "summoned" after killing the Ancient Wyvern. I had always thought that you were just being teleported there by the snek priests, not that it was all in your head.
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>>342876163
Bloodborne's MC for sure.
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>>342876347
>None of the MCs ever really fought creatures that were in their prime
most of the bosses in BB are at their prime, and you could argue similarly for DaS3.
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>>342876163

Mechanics wise probably Demon's or BB would win.

Lore wise, it's all a cluster fuck anyway.
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>>342873049
Eh, I mean, other than Soul, Armor, Watchers, Pontiff, Gundyr and 2nd phase Nameless king, the rest were different enough to not technically be "humanoid bossfights"

Yhorm was gigantic, dancer was just... weird, twin princes were two cripples fighting together, and deacons were more of a mob boss which was kinda interesting.
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>>342876163
bloodbornes for quickstepping as he has far less recovery time and is quicker overall.
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>>342876801

Armor was a cool as fuck fight.

Just straight up brawl, no gimmick or bullshit that makes you unable to attack for long periods of time.
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>>342876163
DS2 MC after curing the curse.
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>>342870101
Cheap fanservice. Mechanically it's a very cool fight, but as a final boss it feels kind of boring. My eyes rolled when the gwyn theme kicked in.
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>>342876373
>all in your head
>receive tangible souls, weapons, armor, etc. and bring them back to the "real" world with you
hmm...

>inb4 das2 memories
das2 memories were actual time travel, not just viewing memories like magic VR
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>>342875202
>>342871590
The Dancer and Pontiff fights were my favorites in the game, but SoC was easily the best way to end the game.
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>>342877161

>My eyes rolled when the gwyn theme kicked in.

How boring and cynical do you have to be to do that? It was a thematically good end and also a good fight. What more do you want?
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>>342876347
Biggest accomplishment of their respective games :
CU : Killed gods that were severely weakened, kills the knights of Gwyn, killed a weakened ancient dragon

Bearer : Killed human kings that became very powerful, killed giants, killed a weakened ancient dragon

Ashen : Killed the manifestation of the CU, Killed a god at full strength and its steed, killed something that ate a weakened god

Hunter : Killed old ones, plenty of them, killed the first hunter, killed a newly born eldritch god

Toss up between Hunter and Ashen One really.
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>>342877094
that's not really that big of a power upgrade desu, it just stops you from losing health after you die
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>>342877381
I want an interesting, engaging character who I can feel something towards, like Allant or Gwyn. Not a thing that comes out of nowhere then pulls at your heart strings.
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>>342876163
It depends on when they fight. Endgame BB not when he became the moon presence, like after he beat Gehrman if I had to guess
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>>342877417

You say all that like god means the same thing across the games.

Hunter does have a gun though, so there's that.
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>>342875683
Nice bait
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>>342877417
>Killed a god at full strength and its steed
bruh the Nameless King is super old and busted by the time you meet him

see pic
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>>342877514

Not entirely clear how you can want a fight like Gwyn and complain about the Soul of Cinder in the same post but you do you.
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>>342877417
would you really say nameless is full strength? he looks kind of hollowed like Gwyn did.

also, bearer killed the Daughters of the abyss.
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>>342873404
>y-you're playing the game wrong!
Nah he was pretty easy
>>
>>342877417
now that you mention it, i really liked that DaS2 was all about kingdoms of man. that gave it a really nice oldschool feel. it reminded me more of KF honestly.

3 was a huge copout by going back to "lolgods"
>>
Good Hunter kills literal Space Gods
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>>342877729
I'm not talking mechanically. Mechanically Soul of Cinder is a great fight. But it lacked any build up whatsoever, unlike Gwyn or Allant, and neither of them had to resort to pulling in music from another game to try and make you feel something.
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>>342870101
it was an amazing boss fight but i dont like the design much, looks kinda generic
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>>342877417
the Gods of DaS1, even in their weakened state, would be stronger than anything in DaS3

entropy will not be denied, and linking the fire can't stop it's power from fading. observe how weak and piddly your linking is at the end of DaS3 -- the process is losing it's potency, and the flame is irreversibly losing power with each cycle
>>
>>342877930
DaS2 could have worked really well if it stuck to the kingdom of men thing a bit more. I wouldn't have actually minded too much if it was more toned down in it's fantasy elements when it comes to monsters and stuff.
>>
>>342877980

>But it lacked any build up whatsoever

It had the same build up Gwyn did. I can see complaining that they used the same set up, but it is still the same setup, plus the added knowledge of how many people have been needed to link the fire.
>>
>>342874779
I enjoyed Nashandra as chill sort of denouement. The story has climaxed and you get a nice slow paced fight to unwind.
>>
>>342877720
>>342877738
He certainly looks like he's gotten a beating, but there's no explicit mention that he's been weakened other than getting exiled. And he's clearly still sane, unlike many other creatures.
>>
>>342877964

Yeah but what the fuck does that mean?

Honestly I really hate how BB dealt with the great ones, once you make something killable you remove a lot of the horror and mystery from it.
>>
>>342878185
Soul of Cinder has zero buildup. Gwyn is alluded numerous times by NPCs, item descriptions and his influence on the entire world of lordran.
>>
>>342872968
>four completely different movesets in a single phase

How much more variety do you need?
>>
>>342873049

The difference between the >Armored dudes meme is that in 2 they all had similar move sets and movements and the secondary mechanics were all under developed.

>Sinner's room is supposed to be pitch black and feel like a chase more than a duel but the lighting downgrade ruined it
>Smelter's permanent fire aoe would have made the fight urgent if you hadn't had infinite healing with the lifestones
>Looking Glass summoning phantoms only works on NG+ which half the players don't bother with and is made awkward by soul memory

Contrasting that to DaS3 where all of the gimmicks work as intended and the bosses without gimmicks have a huge moveset variety and amazing designs.
>>
>>342877457
It is lore wise, because DS2 mc could fight forever while the others would eventually just go hollow, no idea about the hunter since i dont know much about BB.
>>
>>342878335
>NO EYES,TEETH OR NOSE
>DEFINITIVELY TURNED UNDEAD
>>he's clearly still sane
>>
>>342878402

And the people sacrificed to link it are alluded to numerous times throughout 3.

And by alluded to I mean the point of the game.
>>
>>342878335
>And he's clearly still sane, unlike many other creatures.
is he really? the notes around the bell that state things like DO NOT RING THIS BELL OR EVERYTHING GETS FUCKED and NO TRUE DRAGON WORSHIPER EVER RINGS THIS BELL seem to imply that he's an absolute madman that attacks everything in sight whenever he gets summoned by the bell
>>
>>342878578
I guess? But that's not a character. That's just a bunch of nobodies. Gwyn is a character with a lot of traits and a huge influence on the world. There's plenty you can take from Gwyn compared to a bunch of randoms who linked the fire.
>>
>>342878536

Hunter comes back forever too, but that's contingent on a Great One wanting him to, so who the fuck knows. Its a silly question.
>>
>>342878536
but it's just a fight to the death (singular), so that doesn't matter
>>
>>342870101
I just beat this for the first time. It took me 5 tries or so. I can see why some people were disappointed by it now, but I thought a fair boss that doesn't take an hour of dying and going back was appropriate, and frankly by this point in the game, as much as I loved it, I just wanted it to be over and I wanted to see the ending.
>>
>>342878402
Soul of Cinder actually had a build up It's Dark Souls 1
>>
>>342878335
what makes you think hes sane? theres nothing to suggest he isnt hollow. all because he rides a dragon and has some cool moves doesnt mean he isnt fucked
>>
>>342878760
nuh uh, when Hunters start loving the RIP AND TEAR of the Hunt too much, they go blood-drunk and are quarantined in the Hunter's Nightmare upon death
>>
>>342870101
First time with a souls game. Was neat but pretty underwhelming
>>
>>342878834
I would like the game to develop on dark souls I without having to just rely on it completely. This is a big problem with dark souls III I think, it's just dark souls I with some demon's souls elements tacked on. It's very 'safe'
>>
>>342878574
>>342878645
Still acts sane enough to ride his drake and acts sane enough to respect an old as fuck tradition in regards to his fallen comrade. He's no more insane than Ornstein in DaS1 if that's any indication.

Legitimately insane / hollow characters are obvious in their insanity. See Gwyn and Vendrick.
>>
>>342878536
>while the others would eventually just go hollow
would they/ the whole point is that they wont go hollow. the previous undead MC's never go hollow and have "unbreakable will" because the only way they really go hollow is if you ragequit and stop playing
>>
>>342878336
But they arent killable.

If you kill all mosters and gods, you are the only monster/god left, which the third ending hardly implies. I wish they would've done more with insight though. A great base idea but not easy to pull off.
>>
>>342878501
then why the hell do i feel like DaS3's bosses are almost more samey than 2's?
>>
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Anyone that thinks the final boss was good is some underage retard that writes Dark Souls fanfiction about their OC of the Donut Steel Valley.
>>
>>342878501
>Looking Glass summoning phantoms only works on NG+

But that's wrong.
>>
>>342879163
I'm 90% certain that a very large amount of Darksouls 3 enemies/bosses are just models and ideas that they decided not to use in Bloodborne
>>
>>342878758

You're acting like DS3 exists in isolation within the series though. The game itself is about what the necessity of linking the fire has done to the world, the buildup to the characters involved in the final boss were already established.
>>
>>342879027
when Solaire goes nuts in DaS1 he's still lucid enough to speak

Hodrick in DaS3 is super insane and holds conversations with you as well.

Gascoigne is blood-drunk to hell and back, and talks to you.

There is a clear precedence for madmen who are crazy/hollowed/etc., but not at the point of being RAARAGDGADGDARAGAGH
>>
>>342871590
Circle around him, for some reason when you do that he doesn't use his more aggressive attacks. He only does the two strike combo I think.
>>
>>342878574
The Londor Pilgrim Yoel and Yuria seemed pretty sane to me, what u cant say about the executionor friend of your husband/wife Anri.

Anri seemed pretty sane though
>>
>>342871590
I don't know how people have problem with Pontiff, I died 35 times to abyss watchers

Pontiff was easy, slower attacks, great paragraphs attack

when he summons his copy, the copy just repeats the attacks, so you just rollx2 to avoid it
>>
>>342879027
havel was hollow and he behaved like any other player type NPC, Velstadt was clearly corrupted by the dark and the only real indication of it was he used hexes instead of miracles, and bernike knights were all hollow but were still a force to be reckoned with, who chased you, blocked with their greatshield, attacked, etc. Hollow behavior is relative to how powerful they were while normal. when they go hollow/mad, their ingrained behaviors and shit still remain, which is why hollow soldiers still patrol the halls of forts and in 2, attack giant trees.
>>
>>342873353
nah there's actually 4 bells of awakening, er, i mean timelines.
dark is the past
hub is the present
lothric and where you play the game is in a litte bit future
destroyed is far future
>>
>>342879002
Only one boss is directly related to DaS1 (Aldritch), other two aren't as explicitly related but their connection can still be inferred (Nameless King, Soul of Cinder)

I wouldn't say that DaS3 relies completely on 1, but it's true it is 'safe', at least in comparison to DaS2
>>
>>342879002

Realistically DS2 was trying to be safe too, they just didn't have the time or budget.
>>
>>342879518
Wait, his copy just repeats what he did? That fight would have been easier if I knew that, I thought they coordinated different attacks together.
>>
>>342879317
Well personally I'm of the opinion the souls games shouldn't have retread linking the fire again. So perhaps that's why it seems uninspired.
>>342879657
I'd actually say Aldritch was done really well. He brought new things to the table and made you view the world of dark souls I differently.
>>
>>342879191
Well i just dont like the idea of rehashes, thats why i cant get the likes for him, but i wont bash people for liking reaccuring things, its DARK SOULS 3 after all, not an OC title. It cant be without winks here and there the whole time

BB did pretty well, taking the souls formula and apply it to this unique and fresh setting we havent seen often and this well designed in vidya in my pleb opinion.
>>
>>342879924

I liked the idea of cyclically linking the fire as it slowly loses its effect. It was well set up in Dark Souls and well realized in Dark Souls 3. But two is definitely enough.
>>
>>342879830
IIRC, DaS2 was supposed to be quite different from DaS, but namco stepped in mid development and forced them to rever their direction
>>
>>342880131
I just find linking the fire again kind of boring. It just makes me think why I'm not just replaying dark souls I. I really liked the whole religious elements of dark souls III, with the deep, the angels and all that, and I would have much preferred a story based around religion and what it means to be a god in this world.
>>
>>342880225

I don't really know, there's so many conflicting stories about DS2's development I don't know what to believe.
>>
>>342879924
they can retread the linking the fire thing, but at least do it differently/ 1 and 2 are vastly different despite both having the whole linking the fire business. but 3 just retreads on 1 while mixing in DeS and BB aspects
>>
>there are people ITT who didn't usurp the fire
explain yourselves
>>
>>342879082
And to continue this thought, finding all three umbilical cords and using them on your first playthrough should be next to impossible, so in one of the possible multiverses of bloodborne the flying spaghetti monster (Oeden) is still alive
>>
>>342880341

I don't know, I really liked the ending where you get that tiny little flame going and you can really feel that the world is slipping away. That and seeing all the people who had to link the flame made it feel like an elaboration of the consequences of DS1 more than a straight retread. Same end result, same mechanical process, different world.
>>
>>342880418
Search the DaS2 Design Works Interview translation

>>342880421
>they can retread the linking the fire thing, but at least do it differently
DaS3 actually DID something different, the usurpation of the fire
>>
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>>342878406
I NEED EVERY WEAPON MOVESET IN ONE CHARACTER. NO EXCEPTIONS.

In all seriousness, I'd have liked 1st phase to be as it is now, and 2nd phase he does a visual power up and starts comboing weapons into one another. But he would need 150-200% health so that you didn't kill him before he started properly swapping weapons.
>>
>>342880418
>conflicting stories

theres only the one, anon. Fromsoft wanted to make daS2 an open world game. the earliest promos support this idea. shots and art of vast swathes of land, that wasteland outside the iron king's domain, the emphasis on 'exploring' with a torch, etc.

bamco said no, make it more like DaS1. So they scrapped what they had and started over, while keeping the general concepts for areas. then they hit a snag when their "developed primarily for PC" ran into the problem if 'consoles" and the game was unplayable, and they had to waste half their development time on downgrading and shit.

its all a big mess basically because

1.bamco

and

2. Fromsoft have always been and always be, incompetent at PC.

the original director was obviously out of his league, which is why he was "soft-replaced" by Tanimura.

he never really went away, hes still credited, but once Tanimura showed up, you stopped hearing from him, and only saw tanimura. and its clear he took full control of the project and salvaged it.

the DLC is more evidence of this, since its leagues above the main game.
>>
>>342878336
>he ACTUALLY thinks that you legitimately kill Great Ones (ie end their existences) in BB
LMAO
>>
>>342880589
>there are people ITT who didn't play the game more than one time
>>
>>342880589
I'm a faggot (the supreme gentleman kind) that always Whiteknights his first playthroughs. For that Soul Lady (still didnt receive pussy while i bet Yuria showers you with Hollow Whores, excep Anri)
>>
>>342880649
>implying that you ever fight Oedon
>>
>>342880893
>But he would need 150-200% health so that you didn't kill him before he started properly swapping weapons.
DaS3 bosses really need a bigger health pool, or a refill at the second phase
>>
>>342880964

I don't think you end their existence, but even killing their physical manifestation cheapened them.
>>
>>342881060
Firekeeper is worst waifu in the game. Yuria is better.

Plus, Anri is kneeling before you, like the others, in the end cutscene
>>
>>342881180
Cthulu himself got btfo by a warship's prow, Great Old Ones aren't necessarily physically invincible, their incomprehensible nature keeps them safe, on account of driving any potential attackers insane
>>
>>342879836
yeah, he just repeats whatever move Pontiff does, so you just know what's coming

I think its one of the best balanced fight just for that
>>
>>342870101
Honestly I found him to be disappointingly easy.

>>342871207
Good question, I hope they include a DS2 esque arena system.
>>
>>342880952
>2. Fromsoft have always been and always be, incompetent at PC.
Eh, both DaS2 and 3 were fine on PC, much more stable than other AAA games (eg. Arkham Knight)
>>
>>342878934
Ohhhhhh

So whats Eileens Job, is she some kind of Headhunter for the Nightmare? There isnt any Hunter of Hunters hint in the DLC, is it?
>>
>>342881378

That was a lucky break, this was some fucker with a sword systematically out fighting them. They should be above that shit.
I think part of it is visually showing them at all kind of fucks the incomprehensible idea up. Writings a lot easier to keep vague.
>>
>>342881693
HoH are needed because other Hunters are especially dangerous prey, and require specialized tools and training to hunt.

Plus, someone who goes blood-drunk is at a much greater risk of falling to Beasthood at any given time, relative to your average citizen (going blood drunk stimulates and encourages your beastly instincts, which make you more likely to succumb to the scourge), and so putting down a blood drunk hunter is a vicious race against time before they turn into some hideous monster and BTFO the town.

Imagine the havoc that a high-level hunter could cause if they turned into something like Laurence, or Darkbeast Paarl, etc. Picture trying to fight that in Central Yharnam's narrow alleyways.
>>
>best boss
>best music
>best armor
>best gesture

Why are the Abyss Watchers so based?
>>
>>342881242
I still have to do the third playthrough. Im clearly burnt out on this series, but when the DLC comes i'll make sure to get that ending, too
>>
>>342870101
Really fun fight, farmed most of the sunbro medals you need at this fight.
>>
>>342882086
it's the setting. the setting is really, really important in preventing burnout, it keeps things interesting. Bloodborne "feels" better than DaS3 for this exact reason IMO, because it's still new.

Scifi souls when? I want to see how they can make guns and future weapons interesting, because if we get a scifi setting and everyone's running around with more fucking (laser) swords like in Dune, I'm going to be super bummed
>>
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>tfw no desire to replay the game since it's linear as fuck
>tfw all fast weapons basically play the same
>same goes for slow weapons
>tfw all enemies are pretty much the same shit, you stagger them until they get wrecked
>pvp is stale and full of parry fishers where you either chug and it lasts forever, or you literally oneshot hornet riposte niggers.

DLCs can't come soon enough.
>>
>>342882041
>Picture trying to fight that in Central Yharnam's narrow alleyways.
Pretty much the Cleric Beast
>>
>>342882041
Is that why Alfred kill himself (or got killed)?

>Cainhurst Crow transforming
Oh snap

And thanks for explaining anon, have a comfy evening
>>
>>342882429
yeah, but instead of Cleric Beast, it's Ludwig
>>
>>342882057
But the squat is best gesture.
>>
>>342882547
dunno why Alfred killed himself, probably muh honor because he had no purpose or some shit, honestly headcanon whatever you want because it's not explained at all
>>
>>342882057
>best music
*ahem*

https://www.youtube.com/watch?v=EwFA2VdCGcY
>>
Too much fanservice for me. The second phase having almost all identical moves to Gwyn is too much.
Compare to Aldrich who uses the bow in different ways then Gwyndolin did, as well as the identical attack, the spell beam, being fired freely and quickly.
I wish it had been more of a reimagination of Gwyn fight than too copypasted.

The first phase dex DaS1 PvP build still makes me lose it and laugh every time.
>>
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>>342870101
Cool fight, but felt it like they were trying hard to give him a moveset that referenced a bunch of stuff rather than one that would make him fun to fight against.
>>
>>342882260
>Scifi Souls
I've been reading that a lot on /v/ lately. That one artwork from a fan with the spiderlike robots got me really interested too.
>>
>>342882874
but anon, it's the Gwyn fight, as the Gwyn fight should have always been.

No parries, no DUDE LET'S NEVER STOP ATTACKING LMAO, he actually uses lightning magic, new combos like the juggle.

what more could you want?
>>
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>>342882057
Except that's wrong, you heretic
>>
>>342870101
better than nashy and aldia, that's all I can say really.
>>
>>342883160
parried
>>
>>342883168
hey, Aldia is a good fight
>>
>>342883268
You can parry and back stab the Abysswatchers, though you don't need to do that since the fight is easy enough anyway
>>
Wait is it iudex or Ludex?
>>
>>342882865
Whats this anon, i cant open it on my toaster, but if it isnt Oceiros or Gundyr i dont agree. Main Theme is acceptable too, plus betrayal of fire music.
>>
>>342883473
iudex
>>
>>342883481
In terms of music
Vordt > Gundyr
specially both's second phase
>>
>>342879441
You are wrong.
>>
>>342883481
>I can't open a youtube video

It's Sillyman, though
>>
It was a cool boss, if a bit easy for the final boss fight.

Forgotten King was more exhilarating.
>>
>>342883682
Vordt is breddy gud too, i agree. I have seen another anon posting that on all bosses he mutes the music but on Vordt GT he has to turn it back on.
>>
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Why is Anri so hollow?
>>
>>342884082
he's got 3 dark sigils
>>
>>342884059
Unnamed King, that is.
>>
>>342870101
>the final boss of the Dark Souls trilogy?

That's gonna be the final boss of the 2nd DLC actually... Not Cinder. In DS1 and BB they MUST be the final boss but in DS2 and DS3, the game doesn't end with them, only the main story does.
>>
>>342884069
It's a shame, Vordt has too little hp and that the second part kicks in too late
>>
>>342884243
then who would you say is the final boss of DaS2?
>>
>>342884174
>he
>>
>>342884312
The final boss of the last DLC... Ivory King. Pretty self explanatory.
>>
>>342884364
>not playing as a girl
>>
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the only thing i could think of is the berserk refrence in this fight
>>
Sully the Man is okay,

my pc got broken and i post on a device from pre 2010 and i cant click links and watch it directly, im a pleb, sorry for that. And quoting reply numbers doesnt work directly too, i have to memorize your post number or click it like 7 times to work via quick reply
>>
>>342884364
>he doesn't play as a qt girl
>>
>>342882057
https://youtu.be/UdMP8YmHG4s
I love the "wrong neighborhood" feeling when you first walk in. Cathedral was probably my favorite area, but the lack of nasty DEEP horrors bummed me out. I hope the DLC will let us delve into the Deep more.
>>
Which boss would you say has the most interesting lore?
>>
It's pretty bad, I couldn't relate to Soul of Cinder since my DS1 character wasn't like that.

It felt cheap how they assumed my character instead of doing something cool like scanning my DS1 file and doing something with my actual character.
>>
>>342884883
Either Lorian and Lothric, Abyss Watchers, or Aldritch (& pontiff by extension)
>>
>>342884525
But Aldia is the final boss. Bet you're one of those faggots who also say Fake Allant is the real final boss instead of real Allant.
>>
>>342884525
>not fighting Ivory King before Wonder Twins/Nashandra/Aldia
>>
>>342884924
>my DS1 character wasn't like that.
What did your DaS1 character do?
SoC pulls a gorillion moves, plus magic, miracles and pyromancies
>>
>>342884869
the horrors of the Deep are Abyss monsters.

Gnaw summons creatures from the Abyss
>>
>>342884883
Yhorm
>>
Yhorm was pretty based as well, too bad he's a gimmick boss.
>>
>>342884924
>his favorite build from DaS1 doesn't EXACTLY match the SoC
lol pleb
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