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>turn based strat >timer WHAT WERE THEY THINKING
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>turn based strat
>timer
WHAT WERE THEY THINKING
>>
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>>342729292
>being this casual
>>
>dude i can't overwatch turtle for 50 turns anymore lmao
git
gud
>>
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post qt snek
>>
>>342729292
Dude just use a mod that disables it sheeesh. Is this a board for complaints!?
>>
>Alright, we added this nifty stealth mechanic so that people could engage the aliens with an advantage and approach the mission in a different way
>Now let's make all of those missions done within a certain amount of turns in which each turn is done perfectly or else it fails. Better start running blindly into the objective without getting caught, soldier.
>>
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>PC gamers claim they're hardcore gamers
>Can't even handle a time limit
>>
>>342729560
>>342729490
the terms "casual" and "git gud" is toxic language that needs to be wiped clean from the gaming community
>>
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>>342729993
>consoles claim they are a hardcore system
>can't even handle stable 30fps
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>>342729560

it's not even that. the game feels too formulaic now, to the point where i can't even have fun with it. you gotta kill the pods on the same turn as the activation or you're dead. I put in over 300 hours into EU/EW/LW and loved the ups and downs of it, but I just can't get with this one. it more often feels like a chore than something fun
>>
>>342729857
Fuck you Jake!
>>
>xcom:eu
>get btfo'd on first alien in enemy turn
>have to watch the rest of aliens take turns raping me and then watch my soldiers panic before I can enter menu
Is this shit still in xcom 2?
>>
>>342729292
They should have just had the timer for specific bonus objectives. Complete X in this many turns to do this, instead of complete X in this many turns to not get blown to shit.
>>
>>342730231
its that times 2
>>
>>342730231
No. It's been a little bit since I've played, but I'm almost 100% sure you can pause it at any point in the gameplay.
>>
>>342730152
That is a true problem, timers have nothing to do with it though.

Concealment makes ambushing pods too easy so they gave you timers to force you to engage them kn your turn.

XCOM soldiers are wayyy overpowered so some of the ayys are given retard strong strikes. This results in a binary kill or be killed gameplay that makes it boring for good players and unfair for shitters
>>
>>342729292
I barely even notice the timer anymore. Unless you're literally only moving within your blue squares the entire first half of the mission you shouldn't have that much trouble.
>>
>>342729857
>wow why would you introduce a mechanic that makes me manage my turn economy when the stealth mechanic's only logical counter is how long it takes to scout enemy positions and place soldiers optimally
>>
the timer is the only thing that add's difficulty to the game

once you make it past the RNG bullshit that is the early game the game becomes way to fucking easy, and then even easier when you get Psi Soldiers
>>
>>342729292
The timer is the dumbest decision ever.
>>
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>>342729993
Maybe consoleshits can swallow bad game design, but I don't. The problem isn't the time limit, the problem is that the time limit starts when you begin the level, which makes the stealth mechanic completely pointless since you are forced to play normally.
>>
>>342729575
did somebody say snek?
>>
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>>342730152
WHAT THE FUCK STOPS YOU FROM USING THE MODS THAT DISABLE TURN LIMITS?

OR THE MODS THAT MORE TURNS?!

Fucking rookies.
>>
>in the wrong elevation selection
>right click behind a bench
>solider climbs up the roof and next to an alien instead

They really need to add a reverse or undo feature.
>>
>>342730754
t. shitter who doesn't have any understanding of the nuances of the gameplay

The non-timer missions like story missions and avatar sites are the easiest ones in the game, I wonder why. Could it be that giving players perfect knowledge of enemy positions and being able to position yourself in perfect spots before engaging makes the game dull as hell?

But you wouldn't understand that, would ya? You just looked at the timer and went WAHH I HAVE TO MOVE WAHH and dashed blindly without any strategy and got BTFO?

Timers are bad, but they're better than the alternative. If you remove tiners you have to rework the entire game while at it, like Guerilla War does.
>>
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>>342729292
the only time the timer is remotely stressful is during the VIP missions
>>
>>342730152
But EU/W wasn't about protracted battles either, it had the same alpha strike focus. It's just the way the Firaxis games are.
>>
>>342729490
>bringing up skill in a game this RNG heavy

It's just another hack game like Darkest Dungeon which puts unfavorable RNG that makes casuals feel like they're playing a hard game but it doesn't actually require skill so they can still beat it.
>>
>>342730971
>he doesn't play the superior TBS
lmao x-cucks never cease to amaze

http://store.steampowered.com/app/266130/
>>
>>342730160

Randy is that you?
>>
>>342731175
>turn based strategy isn't about tactics, thinking ahead and positioning yourself
neo-/v/ everyone
>>
>>342730809
You have become a nu-male
I hope you have fun with your memes and kooky friends you 20 white something
>>
>>342731257
I do Classic Ironman all the time and while I will lose men. I always end up wining in the end. Just get good my man. Impossible Ironman is another story however
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>>342731257
XCOM isn't about rng though. If you play correctly you can mitigate the rng to the point you wont ever fail. 100% shots from close range flanking with shotguns, holo-targeting, explosives, psionics, high ground, etc. The game gives you loads of ways to guarantee the enemy dies. If you just take potshots from cover to cover you can blame yourself
>>
>>342731556
xcom 2 is entirely about RNG
>>
>>342730809
They have mods for exactly what you ask
>>
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>>342731273
did you fuck up the link?
>>
X-Com 2 fell off the radar in less than a month, what were they doing?
>>
>>342731381
Having to move forward and engage pods while moving your troops is tactics. Having to take defensive positions against incoming enemies is tactics.

Taking cover on a roof so you have LoS on an enemy patrol route is just busywork that results in a free pod-kill where you aren't challenged in any way.

I enjoy being challenged in tactics games, how about you?
>>
>>342731257
>>342731613
If it was then how are there players that consistently preform well and can deal with any events that occur without making these complaints?
>>
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XCOM 2 is far easier than EW. /v/ is just shit.
>>
>>342729292
I dont mind the Timers but I would rather have a soft timer like Massive enemy reinforcements after an amount of time. It would help with utilizing the new extract anywhere mechanic
>>
>>342731613
Do you happen to have a single fact to back that up?
>>
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>>342730809
>Stealth mechanic completely pointless
>>
>>342731841
you know there's professional gamblers right?
>>
>>342731761
just look up breach and clear
>>
>>342730005
"Toxic" should be reserved for actual and not just slapped on things you dislike.
>>
>>342731948
I mistook it for door kickers. closer examination makes it look pretty damn neat
>>
>>342731273
That looks good. What are its pros and cons when compared to XCOM:EU / 2?
>>
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>>342731829
People say this about literally every fucking game that comes out.
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>>342731882
Guerilla War

It'll probably become "the overhaul mod" for the foreseeable future
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>>342731918
>Reading comprehension
>>
>>342732086
pros:
-no panicking
-no time limit
-no base management (could be a con to some)
-perma death is optional
-dont have to research weapons, you unlock them by completing missions in the fewest amount of turns
-sort of realistic

cons:
-shite dlc and standalone
-makes xcom eu/2 look bad
>>
>/v/ is shit at video games
What a surprise
>>
>>342730597
The joke is that stealth is already a shit mechanic even when going down the skill tree for it, because every other possible class choice is better suited in every possible way. The 8 turn limit to run through three patrols, grab the VIP, and then run up a third story building for evac makes it even less useful.
>>
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https://www.youtube.com/watch?v=z1vdgfaZ5-I
>>
>>342732291
No, you fag.
>The problem isn't the time limit, the problem is that the time limit starts when you begin the level, which makes the stealth mechanic completely pointless since you are forced to play normally.
You're still retarded.

Anri a qt though.
>>
>>342731921

Go watch some Beaglerush then get back to me.
>>
>>342732536

Go outside then get back to me
>>
>>342731273
I thought Breach and clear was some shitty android game
>>
>>342731921
So that proves the point. Right.
>>
>>342732372
>-no base management (could be a con to some)
>-perma death is optional
>-dont have to research weapons, you unlock them by completing missions in the fewest amount of turns

>-shite dlc and standalone
Dropped.
>>
>>342732470

But the stealth mechanics are really helpful. They allow to to initiate contact on your own terms, and you can usually take out your first pod turn 1, or at least avoid multiple reveals. Plus you have units who stay in stealth after your squad is caught.
>>
>muh erry choice is matress
>the choices are always which way would you like to be fucked?
>one base-one squad
>loadouts
>shit air combat (uhhh guys, these fucking "gaymeres" are mad about air combat, how do we fix it in the sequel? Just remove it, it's all gorilla warfare anyway)

If you like nucom - you are wrong. Everything X-COM had, firaxis took it and watered it down until it fits lowest common denominator. This is why game becomes "easy" at certain point. And mods do jack shit to make it better.
Fucking japs did a better job with VC than firaxis with all their civ and 2K money.
xcum2 comes to consoles? Good, it's supposed to be this way. It was designed to be played with controller and no brains.
>>
Did they fix the performance?
>>
>>342732372
>no time limit
>unlock by completing missions in the fewest amount of turns
lel
>>
>paid DLC
>introduce new enemy category which cheat2win
>no incentive or reward for actually putting up with bogus enemies that exist outside the rules

what were they thinking
>>
>>342729292
Battle Isle Androsia War
>turn based
>with REAL TIME TIMER
>>
>>342729292
I liked the timer the first time, but cmon let me turn it off on new games, I want to have fun killing everyting
>>
>>342732372
So it's casual shit?
>>
>>342729292
so you have to think FAST
>>
>>342733020
>so you have to think FAST
on the contrary

you have to think efficient which I, as a German, highly enjoy
>>
>>342730152
>you gotta kill the pods on the same turn as the activation or you're dead.

you mean just like in the original
>>
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>>342732953
>TB with Real time timer
this is my trigger
>>
>>342730534
cant someone just mod out concealment and timers?
>>
>>342730897
this is true hardcore gameplay
>>
>>342733173
Its more fun this way though. If I wanted to play Xcom EU again I would reinstall it
>>
>>342733171
It was annoying but Dual Strike is the most casual of whole series.
>>
>>342733016
>>342732918
>>342732698
helloooooooooooo reddit!
>>
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>>342733284
>not liking my casualized baby boy TBS with no permadeath or base management is reddit
>>
>>342731257
>It's just another tactical game like Darkest Dungeon which puts preparation and adaptation first that makes casuals cry for the RNG but it actually requires skill to beat it.

fixed your post
>>
>>342729292
Why is new XCOM so dumbed down? No snap or aimed shots, no AP or TU, no real control of your troops or the overall world map and you're funneled into scripted missions. Will any game ever top Jagged Alliance 2?
>>
>>342733274
>If I just wanted feature X, I would just play completely different game Y!
Choke on a chode, you cyst.
>>
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cucked
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>>342733485
except completely different game is in the same fucking series. I dont want stagnating sequels that never change
>>
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>>342733507
>mfw second wave of timer whining
>>
>>342733389
I cant get into classic Xcom because of the complexity of combat but JA2 is super simple for me. Am I just an idiot?
>>
>>342733507
>implying any consoles want this garbage
>>
>>342733787
>any change is good, no matter what it is
>it IS [CURRENT GAME] after all
>>
>>342733858
Nah JA2 just has a far more intuitive interface
>>
The timer was a great addition to be entirely honest with you.
>>
>>342729993
This is clearly someone who looked up a playthrough of the game after the console port was announced
>>
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>>342730125
>>
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>>342732372
>pros:
>-no panicking
>-no time limit
>-no base management (could be a con to some)
>-perma death is optional
>-dont have to research weapons
>>
Didn't mind the turn-based timer within missions, though as some have said it renders the concealed feature mostly useless for anyone but a Ghost.

My main gripe in the game is the billion and one things on the map, all with time limits.
It's like if EU/EW had abductions running over 10countries at any one time and you have Bradford screaming in your ear that every single one of them is priority one.

Also bit of a gripe storywise. You're constantly trying to beat the avatar project and you get the timer and warning from Bradford even before you hit the first blacksite. At this point you don't even know the things exists or what it does, let alone its progress
>>
>start completely concealed, enemy isn't even aware of your presence
>the timer for a lockout or what have you has already started anyways
how do the terminals know you're there, but the enemies don't?
>>
>>342732996
If you've beaten the game once, the timer shouldn't be a problem whatsoever

I don't think the timer ever caused problems for me after I lost my first soldier to it.
>>
>>342729292
>what is True Concealment mod?

Downvoted you OP.
>>
>>342734835
I think it's a timer for the skyranger to be detected and tracked rather than the troops themselves
>>
>>342729560
Well said, anon.

I love how this game flusters all the shitters who just cannot into risk-management strategies in their turn-based games.
>>
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http://www.phoenixpoint.info/

https://www.rockpapershotgun.com/2016/06/14/phoenix-point-new-xcom-julian-gollop/

Get hype
>>
>>342734972
thats actually not at all how its described in the game, at least not for the computer terminals Im thinking of. you sure that isn't just your head canon?
>>
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>>342734936
>saging the Xcom General
we Monster Hunters now
>>
>>342735065
Bradford's always talking about their window for extraction and shit, which makes it clear it's a problem with the skyranger rather than the troops
>>
>>342735063
http://www.xenonauts2.com/

more looking forward to this, as I already know they're capable of pulling off.

how many times in the last several years have we had an "original creator" come in to remake something only to have it be mediocre?
>>
>>342735201
Julian still makes turn based strategy games he hasn't been on some long hiatus.
>>
>>342735065
Thats what Brad says on VIP missions however stuff like the Bombs already being armed is never actually explained
>>
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>>342735201
>how many times in the last several years have we had an "original creator" come in to remake something only to have it be mediocre?
We've also have successes. I choose to believe in miracles.
>>
>>342735403
that was okay. although I feel like the problems were budget related, not talent related
>>
>>342729292
The timer was added because people could spam overwatch every move and win without any strategy. The timer they added has way more time than you actually need, if you're genuinely having problems with the time limit you should give up video games because you're absolute shit.
>>
>>342735328
I looked up what games he's made in the last decade and now I'm not sure why anyone should be excited for an other one
>>
>>342735403
I don't remember Divinity being an "original creator" kind of thing. Hell, it was a completely different genre to every Divinity game before it
>>
>>342733173
You can do that.

Step One:
Disable Timers Mod

Step Two:
All Pods Active Mod
They see you, every enemy goes into attack mode, essentially removing pods.
>>
>>342735364
Missions where you are extracting a prisoner/kidnapping a VIP in a city are due to the Skyranger being detected and time until intercepters reach it.

For other missions like bombs or terminals its stated in the mission briefing that the native rebels had set these up then got promptly routed or massacred by Advent just prior to you arriving
>>
>>342735840
>All Pods Active Mod
sounds like a good concept but its never been updated and people have posted all sorts of problems about it

in fact this is a problem with a lot of mods
>>
I don't mind the time limits as they do make the game more interesting as you can't just turtle as other people are saying. Though I like the idea someone else said better where instead of failing the mission you're just immediately discovered if the timer goes down.

Game itself was a disappointment though. I was hoping with the game being PC only (at least initially) they wouldn't mind going a bit further with the concept and getting closer to the originals but they didn't. They basically made the same game as the reboot with some minor changes and I at least didn't like the reboot either.

>>342735201
Not sure why you have more faith in the Xenonauts team than Gollop. Xenonauts was fine but they didn't really do anything interesting with it and just basically copied the original, which you might as well just play the original. I'm still looking forward to 2 though but I hope they don't just play it safe again. Also looking forward to Phoenix Point but that game actually seems to be doing interesting things.

Apocalypse is my favorite X-COM game though so that may be why I don't really care much for UFO Defense clones.
>>
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>>342732372
>perma death is optional
>is
>optional

>>342733369
you:
>"no perma death"

Holy fuck, do you even dress yourself or does your tard wrangler do it for you, you slobbering spergboy?
>>
>>342730231
Why does it need the menu?
>>
>>342736112
xenonauts was pretty good and all their posts on their developer forums suggest they'll be working on anything people didn't like in it (namely it'll still have UFO interceptions, but it won't be such a silly little minigame)

meanwhile this dude's current track record is a bunch of terrible RTS's for ubisoft. I mean if it turns out great, thats nice, but I'm not going to hold my breath
>>
>>342730005
Sounds like someone is butthurt and needs to git gud
>>
>>342736080
There are definitely problems with the mod, but it's more of a temporary move towards a better system.

Only way to try and emulate original x-com in the Nucom system
>>
Just play Long war doofus
>>
>>342736519
there's also an interesting mod that changes up the turn based system

https://www.youtube.com/watch?v=t9bbO1DmHGc

but again, little to no support and a lot of reported problems.
>>
>>342732372
>those pros
so it's casual as fuck
>>
>>342736813
just like nu-com
>>
OpenApoc when
>>
>>342736879
and yet even moreso, somehow
>>
>>342737001
have you played it?
>>
>>342732082
Door Kickers has actual depth and meaningful choices to it. B&C is literally a shitty mobile game.
>>
>>342731849

It seems like it's harder early but drops once you get ranked soldiers.

Although it is much easier to handle the doom counter than in EW.
>>
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>>342730809
>stealth mechanic completely pointless since you are forced to play normally.

Stealth is the only time you should move twice to get to the objective. If you don't then you are really going to be strapped for time.
>>
>>342732372
>perma death is optional

What?
>>
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>>342730005
Fuck off and git gud faggot
>>
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>>342735831
>I don't remember Divinity being an "original creator" kind of thing.
Original studio. Original vision: they always wanted a turn-based RPG but the publishers fucked them over with demands for Diablo-like and action-RPG.
>>
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>>342730891
you called?
>>
XCOM 2 was fun, but I liked EU more, only because I prefer its theme. The whole going into hiding and being rebels thing is not my cup of tea.

Both aren't as good as the original X-COM though, wish they would bring it up to a much more complex scale. Also,

>no fucking co-op

there are SO MANY games today that I wish had co-op. Why do so few devs want to implement it?
>>
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>just got XCOM 2 on sale
>Go to recreate some of my troops from the previous game
>Can't do that because the base game doesn't come with russian voices
Fuck you Firaxis for forcing me to use mods to bring back the Chekhovsky sisters
>>
>>342731613
Not if you donĀ“t play like an idiot who does not remember that high chance shots can and from time to time DO fail, and plans accordingly.
If you get screwed by the RNG, you plan wrong, 99% of the time.
>>
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>>342739048
>The whole going into hiding and being rebels thing is not my cup of tea.
They did it because they want the AMERICA FUCK YEAH audience.
>>
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RIP
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>>342739214
but you're more like some ISIS insurgents than anything america
>>
>>342731921
Yes, people who know how to account for RNG by factoring in statistical probabilities and maximisation of chances.
Obviously much, much smarter people than you.
>>
>>342734835
>fly giant and loud as fuck jet into a city
>hurp derp I am undetected
Concealment just means the patrols don't know your exact position but do know you are in the area.
>>
>>342739337
That's what the Founding Fathers were essentially.
>>
>>342739623
Not really, they were not taking back their land from some foreign occupation, they were entirely justified secessionists, and ISIS is something different as well.
>>
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>>342739790
>>
>>342739976
literally who?
>>
>>342732372
>sort of realistic
Not realistic at all, apart from "look, we're realistic, the weapons and the teams are called the same as their real life counterparts!".
>>
>>342739405
Then why are the patrols all relaxed if they know there's a band of murderous gorilla warfare experts around?
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