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what are some good games for girls?
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what are some good games for girls?
>>
your feelings
>>
Cooking Mama
>>
>>342703947
talking about average girl?
Sims
whatever shitty mobile/facebook game
Nothing that requires hard thinking or fast reaction times
>>
Killing Floor 2
>>
Cucking
>>
This dick
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>>342703947
This!
*Unzips dick*
>>
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>>342703947
girls aren't some alien species that likes different games than everybody else.

if you're talking about casual games for casual girl gamers >>342704036
>>
GOne HOME.
>>
>>342703947

Yo, I wanna jizz on her.
>>
The same ones that are good for boys?

In all seriousness though, all the girls I've ever met who liked games liked some combination of mario party, the sims, Mario kart, animal crossing, Pokemon and Zelda.

So basically just Nintendo games and the Sims.
>>
Some girls like LoL
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>>342704236
I know exactly one girl who's hardcore into Souls games and arena shooters

And she's a lesbian
>>
twitch.tv
>>
>>342703947
Penetration roulette
>>
life is strange is like a dollar on steam
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My gf love dark souls
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>>342704269
>used to play league
>would occasionally meet a girl who played it
>"who do you play?"
>"Lux, Lulu, Annie, Sona"
>every
>fucking
>time

It made me so fucking mad
How can all whores be this basic
>>
>>342703947
Farming shit. Mobile games got thaat kitty farm thing that's trending.

Animal Crossing is good too. Maybe some puzzle games like professor layton.

I know LoL is popular for every normal person who can play with their fri3nds.
>>
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>>342704171
>girls aren't some alien species that likes different games than everybody else.

except you know, they are. Tip your fedora somewhere else
>>
>people replying seriously to a girlgames thread
reddit>>>
>>
>>342704338

sounds like a real gamer
>>
>>342704432
*tips memedora*
>>
>>342703978
Underrated first post
>>
>>342703983
>>342704126
>>342704140
>>342704161
>>342704214
>>342704286
Sometimes i wonder if some of you are actually 18+
>>
None. Videogames are gay.
>>
overwatch
look how many twitch streamers are female and playing that shit
>>
>>342704514
You will wonder the same once you leave high school/join college/find a job.
>>
The Atelier Series is apparently mega popular among women in Japan. Unless, she's anti-weeb or something, you can't go wrong with a light-hearted crafting game with cute girls and boys.
>>
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>>342704514
>>
>>342704514
XD ikr, like, get some class guys! hello!
>>
>>342703947
World of Warcraft

you can post more of her now
>>
deez nuts
>>
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>>342703947
this >>342704284
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>>342704514
Relax babe, I can be mature. Check it. Wanna go on down to the local digit club and check each others digits? Come on mama check this 7.
>>
My girlfriend didn't really play games when we met but I got her into Stardew Valley, Civ V, puzzle games, and whatever local co op stuff we can play together.
>>
kind of related, but what would be non-violent single player games that focus on NPC cooperation?
>>
>>342704514
how new are you
>>
>>342704596
>summer meme
my favorite. only reddit thinks summer is real.
>>
>>342704585
Looks pretty cool and light-hearted. I like what I see of it
>>
>>342703947
The Style Savvy games for the 3DS are legit great games and girls love them.
>>
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>>342703947
GO HOME, GAMER GIRL
>>
>>342704741
>the summer that doesn't think they're summer is already here
>>
>>342703947
Serious answer.

Latest Call of Duty
Overwatch
League of Legends
Dota 2
Left 4 Dead 2
Bloodborne
>>
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>>342704339
>play smite with friend
>he has this girl he plays with
>i join to do 3v3 mode with them
>she always picks female characters like bellona, aphrodite, neith, bastet
>i pick mage while she's bellona (a tanky warrior character who can scare people off)
>she never plays aggressive and ignores people who run past her to kill me
>i get blamed by friend for feeding
>every time she picks an ADC she can't aim for shit, stands still like a retard and feeds
>friend says nothing
>>
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>>342703978
>>
>>342704847
Your 'friend' is a pos
>>
>>342704840
Forgot CS:GO
>>
>>342704741
>>342704905
>reddit meme
my favourite. only newfags think reddit is real.
>>
>>342704171
They actually kind of are, and this is coming from one of the most "normie" people on this website who actually dates girls IRL and everything.

The curve for intelligence in men is inverse to the curve for intelligence in women. Female intelligence scores fall on a normal distribution with the majority of women falling within 1 standard deviation of the average intelligence score. Men, on the other hand are more prone to fall on the high and low end of the scale. This means that there are more genius level men than women but also more retard level men than women. If a woman is smart, she typically succeeds in several areas (I.e. Maths and humanities), whereas a man will typically succeed in 1 area but not the other. However, because the man does not excell in multiple areas, they put all their time into developing that one skill. As such, men are always found at the highest skill level for a given activity, whereas women tend to go for the "all rounder" approach. Women have also typically scored higher on tests of "social and emotional intelligence" than men, which basically means they're better at interacting with other people.

Sorry for the lengthy, someone bloated post but all this is kind of relevant. See, the point is that Men are more likely to get "hardcore" into hobbies, because they have a tendency to obsess about a single thing, whereas women prefer to spread their interests and engage in more social activities (on average). As such, in pretty much any hobby bar a select few, the most hardcore enthusiasts (the people who waste the most time on said hobby) will be men. That doesn't mean that there aren't women who could be hardcore into video games or film or novels or whatever, just that's it's less likely than a man being into those things.
>>
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>>342704905
>/v/ gets worse during the summer
my favorite meme
>>
Bloodborne
>>
>>342704847
Of the limited amount of time I've played of Smite I have no idea how someone can pick Bellona and not go balls to the wall.

I fucking loved Bellona man, the only reason I played that game was to play Bellona and Ares in arena.
>>
>>342704985
not like a rotting pile of shit could get any worse, right?
>>
>>342704985
you seriously haven't noticed the increase in underage posts and hugboxing lately?
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>>342704983
i would say that a lot of that is to do with societal norms and the expectations people have for women and men rather than men being single minded and women preferring to be well rounded.
>>
Mass Effect, Dragon Age, Journey, Transistor, Never Alone, Ori and the Blind Forest, Legend of Zelda, Assassin's Creed, Dishonored, Osu, Skyrim, Witcher 3

source: I know few gamer girls
>>
>>342703947
My life is strange, tetris, nintendo, uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuh
>>
>>342705186
Where do the societal norms come from?
>>
>>342705320
so you're saying girls eager to play video games will resort to the dreck men subject them to, for lack of alternative? Who knew?! Now list some good games for girls
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>>342705186
There's a lot of debate in academia about the extent to which gender differences in intelligence and personality result from societal roles or biological differences, and basically there isn't a consensus. I don't remember the entire gist of the biological differences argument, but basically men and women's brains are biologically different (men's are bigger and can form more connections, but women's are smaller and process faster or something). One of the genders has more "grey matter" or something. I can't really remember and I've never taken biology but it seems pretty interesting.
>>
moar of the semen demon
>>
>>342705525
How do those not make sense?
>>
>Lia will never react to your dick
>>
Don't know, the whole
>lol im such a nerd xD
fad doesn't exist here in Spain, it's mostly dudebros who only play FIFA and Call of Duty.

At most they play smartphone FOTM games.
>>
>>342704962
how can reddit be real if our internets aren't real
>>
>>342703947
My gf likes those RPG maker type games like Mad Father and The Crooked Man. So I guess if they're into creepy shit they'd like those.
>>
>>342705803
how can you're mom's pussy be real if my penis isn't real
>>
>>342705525
yeah, fuck me for providing the only actual answer in this troll thread
wonder why mods haven't deleted it already
>>
>>342705928
>legitimate discussion
We don't welcome people like you.
>>
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Anything with cute things, ranging from Pokemon to Etrian Odyssey.
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>>342706040
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>>342704514
Gee, do you now?

There are only three kinds of people on /v/:

1. Too young to be here
2. Too dumb to be here
3. Too old to be here
>>
>>342705625
nobody's asking for sense

>>342705928
so you're saying "none, they're forced to play the crap aimed at guys". At least it's an answer, I suppose
>>
>>342707159
>crap aimed at guys
1/10 made me reply
>>
>>342703947
Diablo, my Mom plays it all the time.
>>
Monster Hunter does pretty well with girls once they find out there are fluffy costumes.
>>
>>342707365
got any single player rpgs or action games, or genres close to that, that are actively non-violent, have a cooperative and constructive goal and are not grimdark in their presentation?
>>
the same ones boys play
>>
>>342703978
FIRST POST BEST POST.
>>
>>342703947
evry tiem i see bitch wearing flowers on her head got to double take to check if hoe be using real flowers or snapchat filter
>>
>>342707592
>girls aren't allowed to like anything violent or dark
>>
Go play an rts or two, just to fuck with rts community. It'd be interesting to have a female presence in a majority male genre.
Probably gonna get flack for this.
>>
>>342707858
it's guys that aren't allowed to play the cute shit, and since the market's clearly aiming at guys, none of the cute shit gets made. So girls have to like the violent and dark shit, as there's nothing else available

you failed to mention even a single game fitting the criteria
>>
>>342703947
>Nintendo (either Mario Kart, Zelda, noncompetitive Smash, or whatever their brother grew up with)
>The Sims
>Final Fantasy (Yaoi bait)
>Minecraft
>Farmville
>Words with Friends
>Cooking Mama
>Depression Quest
>DDR
>Just Dance
>Singstar
>Guitar Hero
>Yaoi Visual Novels

In real life most normie girls only play games socially, like splitscreen Mario Kart in a college dorm with guys. They spend the unstructured time guys spend on games texting or grooming.
>>
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>>342707592
>Girls can't possibly enjoy violence, guys! They are pure, pacifist beings that could never harm anyone or anything!
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>>342708093
>>342708012
you greentexters are such simple minded memeshitters, always takes me a minute or two to get down on your level
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>>342708012
>What is the Atelier series?
Hell, most "weeb" games are pretty cute or at least include some cute girls. Recettear is undeniably cute, too, and I'm sure you have noticed /v/'s general consensus on it.

Similarly, SoL anime is aimed specifically at adult males, and their plot is literally cute girls doing cute things.
>>
>>342703947
>posting this old hag
>>
>>342708048
The girls who play more core games fall into one of two categories:

1.) Camwhores looking for Twitch jewgolds

2.) The rarer female autist. Tumblr girls with the female fedoras - horn rimmed glasses, facial piercings, tattoos, rainbow hair. Typically lesbians, but not always.
>>
>>342708387
>What is the Atelier series?
involving a lot of hitting and punching, last I checked. Though maybe my impression is wrong

>Recettear is undeniably cute
and involves large amounts of violent conflict resolution

>SoL anime is aimed specifically at adult males
it happens to not be games
>>
>>342704339
>what heroes do you main in overwatch?
>"I'm stuck playing mercy but my real main is pharah / Mei / dva"
>some other guy casually talking about pharah / Mei / DVa strats and counters
>"excuse me do you even play that char? Because Its my main and it doesn't work that way"
>check girls master overwatch stats
>1.15 k:d with her "real main"
>every guy in our group has a better pocket hero than her "real main"
>realize she probably isn't good at mercy either but it's hard to Guage healer skill
>compare them to other healers in pubs and they're still worse

I'm convinced most women just don't have the competitive drive to get good, and only play video games as a social outlet and to be the only girl in a sea of men that otherwise wouldn't look their direction irl
>>
>>342708387
anime doesn't operate on human rules
>>
>>342703947
ride the dick
>>
>>342703947
Also there's a surprising gender balance in Second Life. Let's face it though, people that play Second Life for anything other than griefing usually have something wrong with them. Lots of legbeards, catladies,
furfags and Gorean roleplay faggots outcast from society for good reason.
>>
>>342708554
Here's a followup story

>play competitive on ptr
>do well and talk about how fun it is
>get skill ranked high 50s
>girl wants to try too to see her competitive rating
>loses first 8 placement games
>"ahh damn that sucks, we'll I guess it's hard to make a difference with mercy if your team sucks."
>probably got ranked really low and is too embarrassed so will pretend like she never finished her 10 games and will never know her skill rating
>>
>>342703947

fucking any game ever. gender has 0 impact on games aside from someone's likelyhood to play games based on their gender.
>>
>>342708548
You are asking for RPGs and FUCKING ACTION games with no violence. That's pretty restrictive.

Undertale is an RPG in which you don't have to attack anything. You'll get hit unless you're good at the game, but it's something.
Farming games such as Harvest Moon or Rune Factory can somewhat qualify as RPGs. There is some combat, but it's far from being the focus.
Grasping at straws, you can try being a full-blown diplomancer in CRPGs like Planescape: Torment and Vampire: The Masquerade, but I doubt you can avoid absolutely all combat.
Yume Nikki is an RPG Maker game, but it's pretty much its own genre.

If you really want non-violent games from genres traditionally focused on combat, you can try learning to make some fucking games. Then you'll discover whether there's an audience for them or not.

The part about anime was in response to guys not being allowed to like cute things. There is cute material intended to pander to a male audience, so that's obviously wrong. The previous games I mentioned are focused on aspects other than the combat, by the way.
>>
>>342709203
>aside from someone's likelyhood to play games based on their gender
now take current games sort them according to that likelyhood, and see what happens
>>
>>342709203
Name one (1) competitive game that women compete in and place proportionally to their presence in any game in general
>>
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>>342703947
>>Perfect games for girls
Make me a fucking sammich simulator
>>
>>342709263
>You are asking for RPGs and FUCKING ACTION games with no violence. That's pretty restrictive.
No idea what else you'd call games where you're in control of a single character doing shit. Feel free to broaden it to that.

>You'll get hit
violent conflict resolution, and it's out

>There is some combat
and out

>I doubt you can avoid absolutely all combat
yeah, out

>If you really want non-violent games from genres traditionally focused on combat
yeah, I apologize for my bad wording there. I just needed a shorthand for games where you control a single character. So no puzzle games, no racing games, no abstract games, etc.

>The previous games I mentioned are focused on aspects other than the combat
but they include combat, violent conflict resolution, and as far as I know, it's part of the game
>>
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>>342704081
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>>342709348
Isn't it their own fault as individuals if they aren't good at the game? Or are you implying women are biologically incapable of playing League, CS or whatever other shitty "e-sport" at the same level as guys?
>>
>>342709451
Animal Crossing, a lot of romance-focused visual novels and investigation games.
>>
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>>342703947
I got ya famalam
>>
>>342709515
What are you trying to say here? That women don't and can't play video games at the same level as guys? Because yeah, bravo for pointing out that blatant, empirically evident fact.
>>
>>342709672
keep going. I'm actually picking up some of the recommendations. I'm not shitposting/trolling. I'm just really tired of so many games having violent interaction, and actively seek the ones that don't. Though I also got to admit, quite a few of the recommendations are, well, already known, pretty much. The requirements I gave are (or were supposed to) not very strict, yet it instantly boils down the pool of games to barely more than a handful, and it kind of saddens me. Is beating the crap out of each other or computer characters the best we can do in terms of character interaction?
>>
>>342709897
tell me anon, why don't you like games that are far more mechanically demanding compared to something like Animal Crossing and Sims ?

Most "non-violent" games are really fucking dull.
>>
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>>342703978
>implying i have feelings

WAKE ME UP INSIDE!
>>
>>342710034
>Most "non-violent" games are really fucking dull.
because game mechanics that don't involve violence are practically in their infancy, and developers are avoiding the subject, because it's hard
>>
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>>342709157
Anon.. Why are you making fun of me?
>>
>>342709679
Came here to post this, surprised this wasn't first reply
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>>342709897
Violence is exciting, and either causes or comes about as a result of problems. Problems are necessary to give you something interesting to do, otherwise your "game" is about going to the grocery store and picking out the ripest tomato or some other utterly pedestrian boring shit. If you want something exciting without violence try an h-game
>>
>>342709515
They can be good at the highest level of competitive gaming, but it's extremely rare. Rank 1 Zarya in the world is a South Korean """girl""". Most girls are incapable of developing skill in video games to a certain degree but I'm not sure if that's biological limitations or by lack of interest or both
>>
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>>342709897
>character interaction
Yeah, that is visual novel territory. Just choose the ones that seem more interesting to you and have fun. If you are also against sex, a good number of eroge have an all-ages version without those scenes.

Also, walking simulators tend to not have any form of combat either, even in the horror category (as in Amnesia and Soma).
>>
>>342710228
>piv sex isn't violence

Found the shitlord.
>>
>>342710109
I don't know if you are being sarcastic with the
>because it's hard
but if you are serious, please tell me how you would make a non-voilent/action game without sacrificing the interactivity part that makes this medium stand out from the other mediums.

>>342710236
>all those weeb games
weow lad
>>
>>342709897
Papers please, portal?, catherine?.Are you OP?
>>
>>342710228
>Problems are necessary to give you something interesting to do
why do problems have to be resolved violently? I tend to solve a lot of problems all day long, and so far kept the blood baths under control. If RL is not good enough, point&click adventures tend to favor non-violent conflict resolution, unless you're controlling Max

>>342710236
>Yeah, that is visual novel territory
putting a sharp object inside another character is character interaction
picking dialog options is one of the most simplistic character interactions imaginable (which is why VNs and many RPGs and telltales use it)

>walking simulators tend to not have any form of combat either
they tend to have very little to no character interaction either
>>
>>342708201
but anon kun there was no green text in >>342708012 desu
>>
>>342710405
Not the person you've been replying to, but would mirrors edge, and jet set radio count?
>>
>>342710548
Oh, well, sorry for thinking "character interaction" meant dialogue and shit. What kind of non-violent, non-spoken interaction between characters are we looking for here? A hugs and kisses simulator? VR will have your back in a couple of years at most I guess.
>>
>>342710405
>tell me how you would make a non-voilent/action game without sacrificing the interactivity part that makes this medium stand out from the other mediums.
If I knew how to do it, I'd be rich as fuck by now. That said, just go through a mental list of how you normally interact with people. In particular, interactions that are not combat and not talking. That's what you want to model in a game. In an RPG setting I can imagine things like gestures (non-verbal communication), including gestures that require two (handshakes, for example), hostile but non-violent interaction (pick pocketing, for example), interactions that may limit another character's actions (grappling them, without it being a combat situation), and much more. Problem is, we lack actual mechanics for all these things. It's button presses and a progress bar at best. Contrast with combat, where you got a shitload of visible or invisible numbers, action chaining, prerequisites, status changes, and so on. I'd wish for devs to figure out that kind of complexity for non-violent interactions.
>>
>>342709897
Video games are GAMES which means they usually have some kind of win state and some kind of fail state. Basically, in a single player game you're competing against the computer. Now, short of racing and sports, that means there needs to be some kind of conflict. Games like mario and donkey kong country are "violent" by your definition, but only in the same way in which looney tunes is violent.

In the end, how many books or films can you think of without some form of "violent" conflict? They'd all fall into the comedy, romance, or drama genres, right? Those genres are difficult in games because it's hard to make a game out of social interaction that isn't just a glorified choose your own adventure novel. I mean, dating sims, VNs and Leisure Suit Larey exist, but that's about all. In order to make a game in that kind of genre without any kind of combat system, games NEED to use puzzles. You say you don't want any puzzle games, but that's literally the only genre outside of simulations and visual novels that is combat-free. There are plenty of puzzle games where you play as a single character for most of the game too. Series like Layton, Ace Attorney, zero escape, the rhythm thief, ghost trick, Catherine, the witness etc all use puzzles as the main focus of gameplay although several of those series include some kind of "violence" in their plot.

The only other thing I can think of to recommend you is games like trauma centre and cooking mama, which are really just puzzle games with their own rule sets masquerading as sim games.

Unless, of course, you're a retard like Jim Sterling and when you say you want more "non-violent" games you mean you want more games like platoon where the blood is replaced with paint or something.
>>
>>342710508
I'm not OP, but your suggestions are appreciated, thanks
>>
>>342710405
>wants to play a game with no violence
>here's a bunch of games with no violence
>Ewww NO! Those are Japanese!
You're a retard.
>>
>>342710793
>What kind of non-violent, non-spoken interaction between characters are we looking for here?
all of them. It's why I mentioned RPGs. They're traditionally combat simulators by design, but their name suggests you're supposed to be able to play a role. I'd expect that to go beyond combat, and indeed, in tabletops it does. Some video game RPGs do include non-combat aspects, but they are very rare, and usually limited
>>
>>342710825
Most stealth games include the possibility of a no-kill run, with tranquilizers and grappling instead of shooting. Is that what you're looking for? Metal Gear Solid?
>>
>>342711015
Just go play Recatear or something. It has optional combat but you can probably get away without it.
>>
>>342703978

Beta cuckboy detected.
>>
>>342710825
How many interactions do you have with people that don't involve talking? Personally, I only talk to people, but things from people, watch movies with people, play video games with people, play sport with people and fuck people. There are video games in which you can do all of those things. What else do you want?
>>
>>342710548
>why do problems have to be resolved violently?
Note that I said something INTERESTING to do, of course you could make up a bunch of inane shit to do, but none of it is going to be as interesting or engaging as fighting. And like the other guy said, once you remove physical conflict from the equation you're just left with puzzles.
>>
>>342711015
I haven't played it, but Age of Decadence has a fuckton of different approaches to every situation. I don't know for sure if you can do a true pacifist run, but it is your best bet for diplomancing your way to victory.

Crusader Kings II focuses on countries instead of characters, but I'm pretty sure you could try and play without getting into any wars, just marrying and chilling and shit.
>>
>>342710867
>Video games are GAMES which means they usually have some kind of win state and some kind of fail state. Basically, in a single player game you're competing against the computer. Now, short of racing and sports, that means there needs to be some kind of conflict
How so? I can give you a timed task, and you'd have a very clear fail state (task not complete at all, task not complete in time). No conflict involved. Regardless, I'd question the requirement for a win and lose state. Otherwise Animal Crossing is not a game any longer. You may say it isn't, and it would be consistent with your position, but it's not a common position.

>Games like mario and donkey kong country are "violent" by your definition
indeed

>In the end, how many books or films can you think of without some form of "violent" conflict?
books are quite a different medium. Things that work in games, can not work in books. For example in games it's exciting as fuck to co-op building something under specific conditions. It would not work in a book at all, because there's no tension in it. The author already specified if they'll make it or not. Not so in a game.

>In order to make a game in that kind of genre without any kind of combat system, games NEED to use puzzles
Yeah, the puzzle density in competitive economy sims like Industry Giant is extreme. Err, wait, it does not have puzzles at all. Before you say that's a sim, you can do the exact same subject on a local level. Someone mentioned Recettear earlier, and I was actually interested. Managing the shop and cultural environment around it sounds exciting. Then I heard it also involves going out and hitting mobs as usual, I lost my interest. Why they attached that to an otherwise promising game, I don't know.
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>>342711150
evasion is a nice option next to violent conflict resolution, but no, not really what I'm looking for, at least not primarily
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>>342711413
>Note that I said something INTERESTING to do
if you don't solve interesting problems, that's entirely your choice.

>make up a bunch of inane shit to do, but none of it is going to be as interesting or engaging as fighting
That's because you're contrasting inane shit with fighting. Nobody likes to do inane shit. It wouldn't be called inane shit otherwise. So, false dichotomy, I guess?

>once you remove physical conflict from the equation you're just left with puzzles
psychological conflict and management are puzzles?
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>>342709837
>Don't
Oh absolutely. Girls don't get into games the same way we do.
>Can't
We can't know that when the above is true. How do you measure high level skill in a group when that group never practices?
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>>342710983
Just found it really funny that every single one of them are from japan, but at the end of the day all of those games lacks mechanical depth like every visual novel.

>>342710635
both yes and no I guess. Violence still exists and failure also usually implies something bad happens to the character. From my understanding this anon wants to play a social game, like Second life or something ??

I honestly don't know what kind of game this anon wants, when games are often built around a win state and fail state.

>>342711727
don't know what kind of game you are looking for desu. It feels like this medium isn't for you if you are looking for these games that are just talking. You probably like too much drama in movies.

And there is kind of a fail state in animal crossing. If I am not wrong, the people living in the town can leave and that could be considered a fail state. So you are kinda wrong.

PS I HAVEN'T PLAYED THE GAME SO I MIGHT BE WRONG
>>
>>342710867
You don't seem to be talking about any specific genre so, why are you ignoring things like minecraft(has combat in it, but it doesn't really need it), sims, tony hawk, jet set radio?People say the best thing about spiderman 2 is the web swinging, and that the combat in it is shit.The entire reason people remember spiderman 2 is the web swinging through new york, and maybe the characters.None of those are puzzle games, or racing.
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>>342711803
What about Tokimeki Memorial? Unlike modern VNs, gameplay isn't purely choice-based. It is more of a management game where you have to plan and date all the girls carefully.
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>>342711727
>Why they attached that to an otherwise promising game, I don't know.
To add depth and options to the game? They weren't going out of their way to make some kind of pacifist game, they were just trying to make the most fun game possible. In the end, Recettear would be a chore if it was ALL shop stuff.

Sure, you're looking for games that have non-violent interactions in them, but why do games that ALSO have violent interactions offend you? Wouldn't you still want to try the game out to see what new gameplay is offered by the store aspect?

You say that you could give me a timed task, but I can't think of too many times tasks that you could give me in a video game that aren't just collecting something, racing to a given destination or completing a puzzle.
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>>342711957
You haven't actually provided any examples of fixes for your perceived problem with the video game industry. Go ahead and pitch is some games that are:
1. Non violent
2. Contains new concepts not covered in games like animal crossing
3. Not inane
4. Not a puzzle game
>>
>>342712524
>To add depth and options to the game?
how is violence depth ffs?

>In the end, Recettear would be a chore if it was ALL shop stuff.
To you. Also, how is socializing shop stuff?

>why do games that ALSO have violent interactions offend you?
They don't offend me, but inclusion if that aspect is a good way to drop my interest, as usually it means the rest of the game is shallow and the dev not convinced it can carry its own weight. So they resort to a standard violent mechanics.

>Wouldn't you still want to try the game out to see what new gameplay is offered by the store aspect?
at the moment, no. I had interest in the game, hence why I read up on it, but that aspect was offputting.

>I can't think of too many times tasks that you could give me in a video game that aren't just collecting something, racing to a given destination or completing a puzzle.
See now what I mean with these mechanics being in their infancy? You can not think of them devs can't be bothered to think of them, although it's kind of their job. That whole aspect of RPGaming is severely stunted. For the record, I'm thinking of stuff like a timed coordination effort (getting several NPCs to combine their abilities, managing their availability and strength. That can be stupid boring stuff like repairing and decorating the town's market place in time for the harvest festival, after the whirlwind caused a mess. You may say it's a hamfisted example, and I'd agree with you. That's because I gave it half a second of thought, to come up with something. There are so many things people do together, where people help each other, support each other. In RPGs at best you get dumb NPCs standing around waiting for you to do something for them. Where are the RPGs where the NPCs occasionally help you? Where you work with them together? (can't lift this rock on my own, but a dozen people might, so get them together, synchronize their actions, to move that rock). That stuff is so severely under-developed.
>>
I know a girl who plays ARMA and STALKER.
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>>342703947
the best zarya plAyer in the world is a 17 year old koran girl, and i think the nr.1 Dk during cata was also a girl, and thatt chick who does these autism solo clears of the last raid tier.
There are definetly girls that like all kinds of games, I just think that hardcore gaming, or taking games serious is culturally more accepted for men. I could definetly believe that women on average get less fun from getting gud.
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>>342713039
It's frustrating to talk to you because the games you want to play already exist, but you refuse to play/enjot them for 1 of two reasons.
1. They have a combat element.
2. They lack depth.

Most developers are going to continue to include combat in their games because a whole game about repairing shit that got blown over would be incredibly difficult to make fun. Instead, devs make games where you can repair things AND fight things.

Anyway some games that you might want to look into include:
Football Manager
Kabu Trader Shun (a Japan only DS semi-VN about stock trading from the Ace Attorney team)
Harvest Moon
Infinifactory (essentially a puzzle game, but you might be interested)
Cim city
Minecraft on the mode with the enemies turned off
Board-game simulations like chess and go
Old Ps2 gimmick games like eyetoy and singstar
Tony hawk/skate
Rhythm games
Papers Please
Lost in blue (i think this involved a hunting element if you count that)
Nintendogs
Katamari
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Minecraft
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>>342713775
>Most developers are going to continue to include combat in their games
And that's highly frustrating. It elevates combat to a "necessity" although it isn't

>a whole game about repairing shit that got blown over would be incredibly difficult to make fun
that phrasing is dishonest and you know it. That said, I did not say these games are easy to make. In fact, I did say they're hard, because we completely lack the tools for them. It's terra incognita in terms of gaming.

>Board-game simulations like chess and go
chess is violent conflict resolution. Go does interest me though

>Anyway some games that you might want to look into include:
notice the distinct lack of RPG-like games? Oh well, maybe in a couple decades
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>>342713964
If you consider "chess" to be violent conflict resolution then I think the problem is that you care too much about the aesthetics of a game. In the end, you could replace the shapes of all the chess pieces with any number of things (people have) and it would still be the same game. You could play chess with a bunch of different coloured candy bars and suddenly it would be "non-violent" by your definition.

What you want isn't games with new forms of gameplay, it's games with a non-violent aesthetic like the splatoon example provided earlier. Your game about repairing things and commanding npcs to do things would be mechanically identical to any number of pre-existing RTS games, except instead of clicking on enemies to kill you'd be clicking on things to fix.

The reason developers use the war aesthetic instead of something else is because war is a more interesting setting to most people. There would have to be something narratively or mechanically interesting about a game where you fixed stuff by clicking on it rather than destroying it by clicking on it, because otherwise very few people would want to play it. Most people aren't interested in playing a non-violent game just for the novelty that it's non-violent. It needs some other draw.
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>>342714716
>You could play chess with a bunch of different coloured candy bars and suddenly it would be "non-violent" by your definition.
How would the visuals change that the only allowed conflict resolution is ending the opposing piece?

>What you want isn't games with new forms of gameplay, it's games with a non-violent aesthetic like the splatoon example provided earlier
I know what I want, and I said what I want. You are not my interpreter. Splatoon's a shooter, it's just visuals.

>commanding npcs
nicely misunderstood

>you'd be clicking on things to fix.
You don't understand any of this, do you? I know gamers are stuck in their thinking, because games were fairly one track in that regard, but didn't expect it to be that bad.

>war is a more interesting setting to most people
Is it? I'd dare say it's lack of choice at this point.

>fixed stuff by clicking on it rather than destroying it by clicking on it
Yeah, you're definitely not understanding this, because you still think non-violent interaction must be as simple as a click. You know the fuckton of combat mechanics out there, based on precision, speed, all kinds of things, yet here you got for "clicking on it". That's either dishonest, or seriously stuck thinking.

>Most people aren't interested in playing a non-violent game just for the novelty that it's non-violent
That would include me. I thought I made my motivation somewhat clear, but I suppose I didn't. Oh well
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>>342713964
We do have the tools though. But at the same time you talk about game like Animal crossing while I said before that >>342712104
that game does have failure state. You seem to be in this LIMBO where you don't actually know what you want and somewhat demand that the gameplay part of a game doesn't need to exist to have a challenging and meaningful depth in it.

I will say it again. Stop playing video games if you are tired of this medium or kill yourself because you and I will probably never see the day when games is all about talking and focusing on the social aspect and at the same time has depth in its way of doing those things.

You probably have a better experience to go out and just talk to people. Probably the closest you will get to this strange RPG dream you are talking about.
>>
>>342713964
By the way, I just thought of a game that might meet your criteria - Lemmings. I don't remember it having any combat but it's almost a decade since the last time I played it so I could be wrong.
>>
>>342715148
>We do have the tools though
the gameplay mechanics we have available for these subjects are crude, like a 1970s arcade game

>strange
You're a sad person, anon. I suppose it works for you though.
>>
>>342715132
The visuals of chess are largely irrelevant to how the game plays. You can just make it that whoever takes the red cube wins - nobody would cry over the loss of the "narrative" explaining why chess was occurring, the same way that Tetris doesn't need a plot. Go is played solely with black and white stones without the need for any narrative back ground to explain why surrounding a black stone with white stones removes it from the board. The game was probably originally conceived as representing some kind of battle field as well, but nothing about the game is inherently violent.

Another game to check out could be Nethack.
>>
>>342715454
>You can just make it that whoever takes the red cube wins
and it wouldn't change the fact that moving one piece into the location of another piece, removes it, the implications are clear and intentional.

>The game was probably originally conceived as representing some kind of battle field as well
likely, and it would make the removal of surrounded stones a rather violent thing. Doesn't change I'm interested in this game.

You may not believe it, but I have played, and will played, a violent game or two. There are plenty good ones out there. I'm just bothered by the bias and the strong attitude to just resort to violence in games instead of actually being creative.

>Nethack
It's a roguelike. By design that's 999% slicing and dicing
>>
>>342715654
>Nethack
Woops, sorry, me being a retard. i meant to say Uplink. Also, Dustforce. And the lemmings rec still stands.
>>
>>342715993
Uplink is awesome indeed, thanks for the reminder.

Played through Lemmings long ago. Good times. It's actually a great "multiplayer" game. One person at the mouse, and the rest sitting around, contributing to the solution.
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>>342715358
The fundamental problem with the way you write comes down to not exactly knowing what you are talking about at all and at the same time seems to have no understanding of "mechanics" and "gameplay" at all.

You never address anons question directly at all and jump around and scream about wanting this social game but at the same time not actually contributing to the discussion at all by giving any solid answer on what kind of game we are talking about.
You can insult all the anons in this thread until it is archived, but you are convincing nobody when you can't even give one exempel of a game that does it right in your own subjective view.
>>
>>342703947
Rapelay
>>
>>342703947
Overwatch and hearthstone.
>>
Sucking my cock and swallowing my jizz
>>
Why would a girl need to pursue escapist videogames?
>>
As a girl, here are some games I like:
-The Last of Us
-Life Is Strange
-Tomb Raider
-Skyrim
-Mirrors Edge
-SimCity
-GTA
-The Sims 3
-Red Dead Redemption
>>
>>342717227
this is just subtle enough to get some (you)s
>>
>>342717026
because they're too ugly to get a rich husband
>>
>>342716671
most of the questions are bait, so I don't respond to them. I tried to make it as clear as I can. An RPG/adventure without combat or violent conflict resolution. Problem is, it's pretty hard to find such a game, so many anons are offering something "similar", more or less

>you are convincing nobody when you can't even give one exempel of a game that does it right
So be it then. I am not aware of any such game, that's my problem. The closest games to the subject that I can think of are Ham Hams Unite on the GBC and Tinkerbell on the DS. First one's kind of a mix of action adventure and puzzler, so people will dismiss it. The latter is a collectathon, so people will laugh it out of the room. These are two of my all time favorite games, and I spent a lot of time on them, because I thoroughly enjoy helping NPCs in the game environment, and doing something "together". That's been dismissed as boring though. So what am I supposed to say? "No it's not"? The hell with that, shit's boring as fuck to people, I'm not the one to judge that. It's not boring to me though, and I honestly can not imagine I'm the only person thinking that way.

On top of that I do consider it a mechanical challenge, to actually turn these non-combat interactions into something that can survive in a game. I meant it when I said it's not easy. We have over 4 decades of intricate mechanics for combat resolution. HP, MP, and everything that comes with it, are established, and constantly tweaked. What state numbers do we have for non-combat interaction? None, at all. It's why these interactions are so simple, because they're very crudely modeled, just enough to claim "it's in the game", even though it's useless. That's why I said we don't have the tools, that stuff is in its infancy, etc.
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>>342717227
Shit taste delete yourself
>>
>>342716671
>You can insult all the anons in this thread
if anything I insult the ones that are either being completely obtuse, or the ones that try to be sarcastic clever. I suggest interactions, and anons immediately one-track to single-click interactions? No modern game has single click combat, so why would non-combat interactions be like that? That's not a basis to argue with, or respond to. These players are lost on the concept of these games. So why should I waste my time and bother them? I'm not here to win anything. I asked for recommendations, games that don't follow the beaten path of death. Yet I'm being jumped for it. So let them jump, let them have their "victory". It's a fight they're having. I just want interesting games.
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>>342717227
>simcity
I hope you mean the first one.
>>
>>342717313
No one is too ugly to find a middle aged beta.
>>
>>342703947
candy crush
>>
You could play ArcheAge and become a cheese farmer.
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MMO's, bitches love massive multiplayer online games. For maximum pussy play with her -even though all the MMOs suck cock so will she.
>>
>>342703947
Lesbian Simulator 2013
>>
>>342704985
Summer /v/ used to actually be a thing.

/v/ has been in an eternal summer for years already.
>>
>>342717586
Tep Kak
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>>342703978
>>
>>342703947
Something that is like co op. Castle crashers or portal or anything along those lines that is fun
>>
My sister's favorite games were always the games I was playing at the moment.

My mom's favorite games were tetris, dr. mario and video poker

The girls in my group of friends like mass effect & heartstone
>>
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>>342717764
>yfw winter is never coming...
>>
>>342703978

>letting women affect your emotions

/r9k/ pls
>>
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>>342717414
but anons gave suggestions of games. Maybe don't be so fucking autistic and a drama queen about it.

Very few responses in this thread are bait. Maybe if you see that anything that doesn't the touch your subjective opinion is bait then sure. But alot of anons are confused the way you guys are so fucking jumpy about answering a question. Ofc it's going to be passive aggressive snarks at the end when they don't get any answers.

>>342717345
there, see wasn't that hard ?
you are on a fucking Taiwanese tailoring shithole of a board. Why are you worried about others opinion on games your like?

Gonna play games now, I got my answer that I was waiting for.

Shit thread btw.
>>
>>342719085
>but anons gave suggestions of games
I read the suggestions. Didn't know I must reply to them.

>alot of anons are confused the way you guys are so fucking jumpy about answering a question
These "questions" are usually either loaded, or asked with the intention to provide material to rip apart on technicalities. That stuff's pretty boring

>Ofc it's going to be passive aggressive snarks at the end when they don't get any answers.
They sure won't get any that way.

>there, see wasn't that hard ?
Thread's dead, so I might as well. Had I mentioned these earlier, it would have derailed into even more useless directions

>Why are you worried about others opinion on games your like?
I'm not? Problem is only that these examples are used to dismiss the original question, so there's little value in providing them.

>I got my answer that I was waiting for
you were asking for examples? really? When I was asking for recommendations to begin with? Just how obtuse are you fuckers?

>Shit thread btw.
not mine
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