How's your fucking game going /v/
>tfw making a game for my wife's son
>show it to him
>he hates it, and tells me to kill myself
I'm still going to finish it.
Working on the prototype.
/v/ game dev discord. Come join fellow devshttps://discord.gg/EFpTZ
>>342671075
happened to kojima too
just make the next one for the psp
It's pretty horrible.
I spent two weeks doing tutorials and reading the manual for Unity. I was understanding everything and I was getting ready to start my project. But real life happened and I've been depressed every day. I come home with no energy and no will to do anything but browse and play games to make myself happy and pass time. Or I come home and take a nap. I am the person who I hate the most.
Pretty good. I've been busting my ass trying to get it finished, I like how it's coming along so far. I'm also getting some testers together, they seem to like the game thus far.
Redid the battle HUD about a million times now, but I think I'm finally satisfied with it. What do you guys think? Do you think the font fits?This comes out on Steam in two weeks ;_;
>>342671823
I like it but the ui could use some work
>>342672092
Gotcha. How so?
How do you do your backgrounds
asking for a friendIts me, I'm asking for me
basically megaman x + super metroid
this is the train level that leads to the city level. each weapon has ways to help you progress in the overworld
>>342672234
Line the Hp, SP, and TP up so that they're all aligned and the boxes should look more natural. Also you can try rounding the corners as an easy way to make them look softer but the boxes are fine
I can't stop myself from starting over and over, I don't know why I can't commit myself to a single project for an extended period of time. I'm considering taking adderall.
I've been programming for years and always wanted to start my own game, now that I have some spare time I don't even know where to start.
Almost done making poses so I can go back to world creation and engine work as opposed to days of photoshop. Here's the jump sprite
https://www.youtube.com/watch?v=TiX0wen0Lp0
Still working on the spells.
>>342672478
Awesome, thanks! I'll get right on that.
Been working on the same game for almost 10 years. Have completely rewritten it about four times already.
I should have started with something smaller.
Polishing my spritework skills
any advice?
>>342673891
The double outline makes it look pillow shaded. If you're gonna go with that get rid of the inner outline
>>342671823
>Redid the battle HUD about a million times now, but I think I'm finally satisfied with it
satisfied version is nothing lined up at all and spaced oddly?...
some people just don't get it :(
>>342672442
i love it
>>342674221
Yeah, I know, I'm gonna go back and line them up. I tried to go for something different but it didn't work out. Besides that I'm satisfied with it, though.
>>342674370
there's a saying: leave well enough alone
outthinking what worked for every other game for decades shows a bad approach/philosophy. spend effort on quality.
>>342674524
This
Don't be neo-Nintendo, be classic Nintendo. Focus on being innovative instead of just being different
>>342673891
Learn to draw first, definitely. Spend a decade doing that.
>>342674370
mayyyybee it would have been OK if you had an icon for each to fill up the empty space
>>342674027
Good advice, though I have to say it would be better to make a new sprite around doing that than modify an old one.
I think the double outline looks nice, but I can see how it could be problematic.
>>342674795
I try. I fucking try.
>>342670981
don't fucking rush me! ! !
electric and food with be in 'short supply' soon, so The Best Game Ever might be delayed... indefinitely
good night, sweet memes
Why do people hate the turbo tunnel? Is it because of Battletoads' meme game status, or is it something about shit flying at you at high speeds?
Are there any composers out there that can make chill music likes this for ana e s t h e t i cproject I'm working on?
https://www.youtube.com/watch?v=MFPMDN6IXNw