Is there a stigma around using a walkthrough if you get stuck in a game?
Are you the type of person to resort to a walkthrough quickly upon getting stuck, or do you have to go around not progressing for hours before you'll use one?
The only excuse for using a walkthrough is if you're playing a game with absolutely awful timing conditions/location specifications that can lock you out of multiple sidequests at once, like one of the Tales games.
>Old enough to remember the 900 numbers you could call for game "advice" back in the day
Wew
>>342653402
>game with absolutely no way to determine what the fuck is going on
>no stat indicators
>different langugae
>completely lost for hours
>tried everything
acceptable to look up how to get out of your current situation, though I would still try to fix it. Otherwise you may give up and not try again.
No. Who gives a fuck how you play a videogame.
>>342653649
>one of
yeah right, damn near all of them have tons of artes and costumes that are time-specific
Dragon Quest the only time I do, mainly for the hidden medals and shards for 7.
>>342653402
i was the one who read walkthroughs for fun
like those timesink games like Harvest Moon and even GTA were just a goldmine for me even when I got burnt out on the actual game itself
>>342653756
I remember my mother called one for something while we were playing DKC3. I almost forgot about them.
>>342653402
No, no stigma. We're way past walkthroughs with today's internet usage and a simple google search is enough to get you through whatever problem you have.
Depends on the game. If its a game where the only thing preventing me from progressing is busywork (eg I can't figure out the right answer in this visual novel so I'm going to brute force it) then I'll look it up to save time.
I think that search whenever you are lost ends up killing the amusment.
I only search up when I want to achieve a trophy.
I have even quit games for this, like Zelda Links awakening, and I was in the last temple
>>342653402
It's only really lame if you go straight to a walkthrough without even trying to play a game fresh
There's a lot of contributing factors but generally speaking, yes. If you're playing a point-and-click adventure and simply follow instructions from a guide, you're barely even playing the game. Or if you're playing a puzzle game and follow a guide for the solutions, etc. However, guides are useful for explaining game mechanics and it can be useful to check a guide once you're done your first playthrough to discover stuff you missed.
>>342655695
The question is whether it's a problem to use one if you get stuck and can't progress.
>>342656282
Oh, my mistake. If you're really stuck and can't figure it out, I'd say it's OK to look it up or ask for advice on /v/, but if you haven't really made an attempt then it's a problem. Though it actually isn't a "problem" either way, people are free to be as casual as they like as long as they don't post on /v/.