Remember when "The screen" was indicative to how hard/awesome a boss was going to be?
"Dude, the last boss in Chrono Trigger is this huge monster thats even BIGGER THAN THE SCREEN!"
"Oh yea, well theres a boss in Metroid thats like 3 screens tall."
"The boss almost takes up the entire screen!"
>>342569787
No. I don't remember that.
>>342569882
Exactly. Thread
Akiman (main artist behind Capcom's 90s fighters) talked in a recent video about how in the old days big sprites were so impressive.
>>342569787
I do brotha... I remember that.
Remember as kids, describing whole movies and video game plots, scene for scene. And embellishing like hell.
As I kid you'd just listen to it. to be young and simple minded.
Pls fuck off to reddit where this shit belongs
>>342571856
the entire existence of the SNK company was based around sprite size dickwaving in the early-mid 90s
no matter what anyone says, it is my genuine belief that we are currently experiencing a golden age of video games
>>342573973
>no matter what anyone says, it is my genuine belief
hint: you don't need one part of this
>>342569787
post 2000 games still do this
shadow of the colossus, bayonnetta, monster hunter,wow cataclysm, god of war and a shitload of shmups
Tower Knight on Demon's Souls is the most recent example of big boss dine right. The satisfaction of beating that motherfucker. Chills.