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Darkest Dungeon
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Is this game worth getting? I've heard some good things about it but I've also heard that the RNG can just completely fuck you no matter how good you are. I don't mind some RNG,but I don't want to lose a bunch of progress to something that I had no control over.
>>
It is really rewarding, but rng do fuck you up from time to time.
Still worth getting though.
>>
>>342538314
Tbh it's worth it for the narrator alone.
>>
Way too repetitive.
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>>342538314
It is fun and has some great presentation but like you already mentioned the rng can fuck you in the later game and then you just need to grind to get good characters again.
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>>342538314
The game is very well designed and I simply fell in love with the gothic/Lovecraftian atmosphere and art style of the game. While the game is very fun and fresh for Apprentice level dungeons, the game gets extremely grindy and just gets exponentially harder to the point where it isn't fun anymore. Don't get me wrong, I like a challenge, but the game takes it to a point where it's literally a chore to grind up heroes to participate in higher level dungeons that have exponentially decreasing chances for these heroes to survive.

Its a good time waster if you're into that, I guess
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>>342538314
RNG will fuck you sometimes but it's never a "restart the whole campaign" deal. Just makes you grind up a new hero a couple levels -- or be smart and have a large pool of similarly-leveled dudes to pull from.

RNG has fucked me hard many times, but I've always bounced back sooner than later.
>>
>>342538314
How could I put this on words...

Do you know when you go to a buffet, you eat a lot, enjoy yourself and then suffer a horrible diarrhea and you promise yourself not to do it again but you end up doing it again and again?

That's how I feel while playing this game.
>>
>>342538314
Nah the rng isn't really that bad as long as you're willing to cut your losses and don't push your luck.

Really good game, I highly recommend it.
>>
>>342538314
At 15 burgerbucks it's pretty good. The Eldritch theme and character investment + character loss gameplay complement each other nicely. You can lose SOME progress to RNG, but it's not like XCOM where a couple bad rolls can snowball into ruining your whole campaign until you play on NG+hardmode
>>
It's fun game and worth getting now while is is on sale.
>>
>>342538314
Yeah, RNG can fuck you hard. Enemy crits, enemy placement, surprised status, negative traits gained, lots of stuff.

It's not unplayably rough, but it's no walk in the park. Just prepare for the absolute worse scenario every time you do literally anything in the game, and I do mean anything, and you'll come out on top.

>>342538484
His voice is pure ecstasy.

Probably the best narrator I've heard in any game.
>>
>>342539191
>In time, you will know the tragic extent of my failings...
>>
Yea, as everyone said, the game looks great and plays beautifully but the RNG fucking sucks, so be prepared to grind a lot and loose all your grave robbers waifus
>>
not as RNG reliant as people make it out to be, but the grinding in it is pretty bad.
>>
It's a great game.

The only issue is the grind that can ensue.
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>*Madman Screaming at you*
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how quickly the tide turns
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>>342539447
come on. one bad roll from you and a good roll from the Monster can fuck up your entire team.
i once got all my team fucked in the ass in one turn
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>>342539348
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>>342539707
>Ocultist Heals for zero
>Still give bleed
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>>342539807
>>342539896
>"THE FORCE OF DEVILRY"
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So if there's grind, can you grind yourself out of the difficulty or are you doomed to get fucked by RNG no matter how gimped you make yourself?
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Mortality clarified in a single strike!
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>>342540061
The latter, but you can mitigate the RNG.
>>
DAZED
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>>342539946
>It's a "The Collector appears when your party is out of resources and in the edge of dying" episode
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>1-hp enemy
>crits my vestal to death door...
>"And now the true test... hold fast, or expire?"
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>>342540061
there is a lvl cap. and if you're guys get too many levels they refused to do newbie missions.
still is way more easy to grind when you already unlock all the skills, weapon levels and have some good trinkets to equip your team
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>>342540108
Damn. I like to get kicked in the nuts in vidya, but if the difficulty just comes to RNG then it's not difficulty at all, but just praying, isn't it?
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>>342540175
REELING
>>
>>342540175
REELING
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>>342540061
You're pretty much screwed, but precautions can be made.

You can always say "fuck it" and leave a mission if things get too hairy. Best to save your finest warrior at the brink of death / insanity than have him die to a maggot.
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Fun, RNG is annoying in endgame stage (to level of downloading mods to skip through this shit). Still, this is good and fun to play game. Hopefully they'll learn on their mistakes with any future games.
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>>342540257
DD doesn't kick you in the nuts, it rips them appart and makes you eat them.
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>>342540257
It's not at all down to RNG, but it's playing a part in it.
People are exaggerating.
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>"surprised"
>crit
>crit
>HOPELESS
>PASS
>DEATH'S DOOR
>DEATHBLOW
>Retreat
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So how was everyone's first time meeting the Collector?
>backtracking through dungeon, already completed my shit
>Collector appears
>"ok, cool a midboss, maybe penalty for backtracking?"
>summons 3 fuckers
>starts pushing my shit in
>MORTALITY CLARIFIED IN A SINGLE BLOW
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>>342540570
>retreat
coward.
i fucking finish a mission with one crusader. he was able to beat a battle room and a surprise attack.
he died in another mission of a heart attack i actually feel bad for him
>>
OP here,thanks for all the input,I'll most likely get the game here soon. Anybody got any tips they'd like to share?
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>It's "sending your only 4 level five characters on a hard mission and one of them dies and you retreat with lots of stress and have to grind another character to level 5" again.
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>>342541106
Over preparing is far less harmful than under preparing.

Bring 8 torches and 6-8 food on short missions, 12-16 torches and food on medium, can't say how much on long missions. You may need more food and torches as well with the higher difficulty missions too.

Also, a lot of the "curios" can be made safe to loot with the use of an item. Keys, holy water, anti-venom, bandages, etc. If you don't have any, best to leave them be and not risk losing health and sanity.
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>>342541056
>mfw exactly this happened
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>>342541106
get ready for your heroes to die. it's very common to loss one in hard missions.

also get some suicide squads, send them on hard missions and take some easy loot, at the cost of their lives

i made my endgame team based on this. sending lvl 1 rookies to impossible dungeons and the ones that survive were in.
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>Have to clear 100% rooms.
>last room behind a " Even the cold stone seems bent on preventing passage."
>no shovel.
>just fuck my shit up.
>>
It's a ridiculously bad game.

Character's are strongest at level 6 and it takes several hours to grind a character to that level. You have to periodically switch out characters so there is ALOT of grinding involved. There is permadeath so you are highly discouraged from taking risks because if you end up unlucky one of your characters will surely die and you will have to grind for hours to raise a new, identical character back up to their level. The cost of permadeath is huge in terms of time it takes you to just grind shit. There is no challenge posed by permadeath. You do not have to adapt to having lost a character. You just have to grind a new one.

Even playing cautiously as possible you will inevitably have great characters killed by the RNG and have to grind up new ones.

Nothing is done to alleviate the grind as you progress, infact, it get's worse. Your high level characters are specifically prohibited from bodygaurding low level characters and speeding up their leveling. There is no way to increase the speed of combat. There is a lot of downtime walking around dungeons that fork. You will have to run the same dungeons dozens of times. There is no variation in dungeon design and different dungeon objectives amount to the same things.

You eventually max out upgrades for your town and that's it. Nothing more to do with that mechanic.

The final dungeon has an absurd mechanic that basically kills your entire team automatically, requiring you to grind up at least four separate teams, each taking hours, to beat the game.

The game is grind, grind, grind. Literally exactly the same thing dozens and dozens of times, praying you don't get fucked by the rng.

The atmosphere is well-crafted.
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>>342541056
He popped up like 3 steps into like my 3rd mission, I stunlocked him and killed him a turn after he got his summons up, and i have yet to ever have trouble with a collecter
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"RNG fucks you up" in the sense that Darkest Dungeon is one of the few games that doesn't pull it's punches. Just like you can get run saving moments where crits pull your ass out of the fire, so too can enemy crits and important misses completely fuck you. I'm generally not one to rage at video games, but DD makes me bang my fists on the desk on rare occasions. Twice I've gotten so mad I had to step away from the game for a day or two.

I'm still only about halfway through a campaign , and just today I lost my only Level 6 hero and one Level 5 hero on a run because I got greedy, and had to retreat. I feel despondent enough not to touch it for the rest of today.


All that said, it's still a fan-fucking-tastic game. It scratched my itch for a turn-based RPG with depth so well that I can't help but be satisfied. Even if you get fucked on occasion, you just have to accept that it's part of the game design and to accept that you'll lose sometimes. It's even on the game's beginning splash screen they tell you this so you can kinda accept it. As low as the lows are, the highs are even better. Planning a perfect run through a dungeon and executing it to the letter gives you a feeling like no other.

I wholeheartedly give it a recommendation.

Above all else, remember this: Triumphant pride precipitates a dizzying fall
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>Mortality clarified in a single strike! Whad did he mean by this?
>>
RNG isn't why the game is bad
The fact that it feels like a mobile FTP game in terms of grinding is what makes it a bad game
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>>342541106
Jester, Plague Doctor, Graverobber and Antiquarian are money savers/machines in any medium/long mission.

Bring the following items to each zone:
-Ruins: Keys & Holy water for loot
-Weald: Every shovel due to high wall spawn rate & loot options, Bandages & Anti-toxin
-Cove: Shovels for treasure and clams, medical herbs for the coral so you can remove a bad trait for free
-Warrens: Bandages, can reduce food purchased initially cause Warrens fucking dumps food on you.

The game has a math to it. Understand how accuracy, speed and damage works in relation to skill level, weapons and armor and you can mitigate a good percent of the early-mid game bullshit and make a hefty income and level heroes quickly.

Take *any* vestals, occultists and arbalests you see. I keep two of each just to have one for my low-level teams.

Some units have great alternate roles. Point-blank Highwayman, 2nd-lane Occultist/Vestal, and buffing MoA are some of my favorites.

If you got the money, lock certain positive traits. Anything with +speed, status resistance or Fated are worth their weight in gold.
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>>342541603
>The final dungeon has an absurd mechanic that basically kills your entire team automatically, requiring you to grind up at least four separate teams, each taking hours, to beat the game.

This is the only complaint I agree with. The whole "This times too scared shitless to go back after what theyve seen" is just tedious, but I disagree with you on the amount of grind in total.
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>>342541603
>>342541814
These really
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>game is supposedly mature and super realistic
>no way of dealing with stress through sexual release
k
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>>342541603
>I didn't learn from my mistakes

the post
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>>342541934
>what is the brodel
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>MANY FALL IN THE FACE OF CHAOS, BUT NOT THIS ONE. NOT TODAY.
>>
>>342541934
There is brothel, but you have deviant tastes it seems.
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>>342541934
there is literally a brothel
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>>342541934
there's a brothel you fucking mong
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>>342541934
>>game is supposedly mature and super realistic
Are you literally retarded.
>>
>mfw 3 of my guys are stressed and near death.
> fighting 2 big spookies and a goblet spooky.
> crusader goes stalwart and crits the shit out of the big guys.
> goblet spookie miss
he manage to save his comrades and complete the mission he is my best character. a true fucking hero
>>
I mean it sounds nice but I don't wanna pay more than 5-7 bucks for a sidescrolling turn based RPG
I miss flash sales
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>>342539896
>>
>>342541106
>On boss runs, it isn't a bad idea to send out a squad of losers to just get to the boss and learn their attacks so you can prepare a real team.

>Don't expect to take one hero or class type on every single expedition, some are just weaker in certain zones

>Upgrade the stagecoach asap, increase your capacity and the amount of heroes it brings 2-3 times right away.

>Even if you get fucked, wind up with a bunch of insane guys, and no money; you can always just send out a full team with no items, and have them collect items until they start dying and abandon the mission. Collect the money and just dismiss heroes, no penalty to that when the game was released anyways
>>
Don't go in expecting an indepth tactical RPG with some roguelike elements like I was

The combat is fairly shallow once you learn how it works and the entire game basically comes down to an exercise in risk management while hoping the RNG doesn't fuck you up the ass

It's not terrible or bad but definitely not as good as I think it could have been
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>>342542060
>"A moment of valor shines brightest against a backdrop of despair."
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>>342540205
>you stun his slow ass right off the bat and kill him within 4 turns while he's perpetually stunlocked

How do people have trouble with this boss? You can beat him while asleep.
>>
>>342542036
>>342542063
>>342542078
>>342542087
>>342542106
lmao baited
Actually I didn't play the fucking game, just picked off bits about it here and there on /v/. I sincerely did not expect there to be such an option in the game and am genuinely surprised, as subliminal as it may be in the game still.
This bit of information may or may not have convinced me to actually buy the game.
>>
>>342540205
>It's a giant spams treebranch smack down episode
>>
>>342541603
>>342541814
I disagree. DD is a looooong game, but that doesn't make it a grind. People make a grind themselves when they rely on one or two high level teams to get through most of them game, get to the Darkest Dungeon and once they use up a team for one run (Heroes can only venture into the Darkest Dungeon once ever, and there are four expeditions) they go, "Ah fuck, now what?".

Even that said, there can be grind, but it's really not bad. More recent updates have even alleviated this complaint a lot; there are now town upgrades that let you recruit heroes all the way up to level 3 (level 0 being the previous only recruit level, and 6 being max level), and the new Town Events update introduced a lot of random chance events to occur, most of which are beneficial and many of which give free level upgrades to all heroes of a specific class if they don't go on that week's run (game runs in week cycles).

The complaint that high level characters are locked out from low-level dungeons isn't well founded, it would make the game wayyy too easy. The point is, however, that you can take low level characters into higher level dungeons with high level characters backing them (at your own peril of course), and get huge xp boons if you succeed.
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>>342542436
That webm got my anxiety levels way up. What a wild ride. And the dude just slowly grabs the wheel like its no big deal he just went through 3 fence posts and missed a telephone pole by 5 feet.
>>
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>"snort"
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>>342538314
Dont get too attached to your heroes
The whole game is about building up heroes, watching them die in terrible RNG/gimmick fights, and then spending many more hours building up new heroes.

Eventually you'll have enough materials and cash in your town to start kitting out your heroes, thats when you take your revenge.
>>
>>342540061
It takes an absurd amount of time to reach untouchable status, about 150 perfect weeks I'd say with lots of estate boosts. Since that's something you can't have in ng+ I'd say no, it's impossible to reach that level and will always be grinding your teeth against the grains of rng.
>>
>>342542565
I think grind is relative to each person.

Honestly, I don't see DD and Monster Hunter as being grindy games but most people on /v/ seem to feel so.
>>
Is there a save game mod or something? I don't want to this game to be a massive time sink. I enjoy the art style and everything of the game but I don't see myself playing it much in its current state.
>>
>>342542565
>take a lvl 4 to a lvl 5 dungeon
>die

wew high risk high reward
>>
>>342540097
kekd so hard motherfuckers tryin to find me
>>
>>342541106
Continuing from >>342541858

-Accessories *will* make or break a mission, especially with healers. Early game, focus on looking for Chirurgurons' Charm, Tome of Holy Healing/Medic's Greaves, and especially Junia's head. Get a pair of these on any healer and you're guaranteed easy-street healing.

-As for damage accessories, Dismas' Head and Warrior's bracelet are great because of the fact that they don't reduce speed. Legendary Bracer and Brawler's Gloves are great alternatives. For Leper's specifically, get a good +ACC buff and you'll never have to worry about them missing.

-In combat, Action Economy is key. If you can't kill them, remove them from being an active threat. Stun is great for this, and PD/Hound are great at removing enemies from fights if death is not an option. Move skills are a good alternative; while it's not totally reducing damage, pushing a bandit swordsman or skeleton knight to the back will do in a pinch. In terms of stun, you absolutely cannot stop a PD with Blasphemous Vial or a Hound with the Blackjack. They reach stupid levels of stun (175%+)

-Need money? Bring an Antiquarian. Even as a half-body, "Protect me!" is fucking insane by offering 25% prot at fucking skill-level 1. That and they increase money capacity, so you can carry more gold per capita along with their unique shit.

-Remember, triumphant pride precipitates a dizzying fall.

Lemme know if you want more. I have 200 hours in this bullshit.
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>Training my heroes in guilld and improving them in blacksmith.
>Overspend
>It's time to sell my trinkets again.
>>
>>342540279
ABOUT TO BREAK
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too bad /dadg/ had to immigrate into /lite/
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>>342540257
There are some teams that make rng practically a non issue.

For example, vestals with men at arms and protection+healing trinkets. No one can die unless you're literally retarded and let them.
>>
Narrator gave me shivers, good game give it a 8/10.
Many fall in the face of chaos...but not this one, not today.
>>
>>342543167
>Jump into fire
>Get burned

wew high risk high reward

They're called Champion Dungeons for a reason.
>>
>>342540257
No, you can mitigate RNG just about 97% of the time with good strategy and play. It's just that there is that 3% that DOES exist, and you WILL get kicked in the balls during that time. Doesn't matter how good you are, you'll get some testicular torsion.
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>>342543357
literally kek.
To bad /lite/ is just waifu posting and stupid shit.
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>>342543357
>Fig 1 and 6
holy shit dude
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>>342543804
>>342543357
newfag here, where /lite/ is?
>>
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It's fun up until the latter portions where fucking up means you now have hours of work to do to retrain people.

>Get to the second last dungeon area.
>Fucking exbox huge.
>Almost make it.
>Gradually shittier rolls.
>Finally wipe.
>Now have to retrain a new healer, crusader, etc.
>Wagon once again has a bunch of level 3 abominations.

Eventually it's just like what's the point? You may as well use a cheat engine and just blunt force through it. Though I'm not that desperate yet.
>>
>>342538314
Who is the best hero and why is is Leper
>Oh shit guys, looks like they have some heard hitters in the front line
>CRIT 46
You can't even fucking kill him because of his self heal, the only leper I had die this campaign was from poor stress management during that fucking hamlet assault.
>>
>>342540061
You can definitely mitigate the low level difficulty later in the game. At the start of the campaign you run level 0 dungeons with whatever 4 bumblefucks fall off the wagon that week and form a semi-cohesive team, hoping they don't get too fucked up to be worth investing time and gold into upgrading them. Later, with wagon/barracks upgrades, and a supply of gold, you can handpick better composition teams, give them higher tier trinkets, and keep their skills and armor upgraded to their level max, in order to get them to the level you need them at with much less hassle versus the harrowing challenge level 0 dungeons posed at the outset of the game.

I honestly don't know why people are so assmad about having to train low level squads late game. It's like going back to the low level area and smushing all the mobs that used to give you trouble. It's cathartic.
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>>342541603
Darkest Dungeon is piss easy no matter the RNG. It's possible to beat the entire game no problem without a single party member dying with minimal grind involved, doing missions above your level. Here's proof. Not my channel by the way, but the guy is fun. Or rather, his style of doing things appeals to me.

https://www.youtube.com/playlist?list=PL-ULAKQgsQXTp34O7Hh9ZoWCFEEyPJnRw
>>
>>342544304
/vg/ threads are faggotacious enough to have their own /__/. /lite/ is Rogue-lites general.
>>
>>342544304

click /vg/
click "catalog"
press ctrl+f
write /lite/
can't miss it.
>>
For those of you on the fence maybe you should watch this review.

https://www.youtube.com/watch?v=_Buwei6ZWqU
>>
>>342544331
When I played DD I liked to run either 4 Houndmaster or 3 Hound 1 Leper everywhere but ruins. Shit died fast.

HP Heal + Stress Heal + Single Target + Cleave, Leper is immortal.
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It's worth getting. Yes, it has RNG, but most of the time it can be mitigated with sound decision making and planning. You can also abandon doomed quests to reduce the damage done to your progress.
It is repetitive, but I enjoyed the core gameplay loop, so it didn't bother me in the slightest.
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How alike is it to.. Let's say etrian odyssey?
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>>342544331
>Best hero
>Leper

NOPE

>Great Tier
Hellion
Plague Doctor
Jester
Graverobber
Arbalest

>Alright tier
Houndmaster
Bounty Hunter
Abomination
Highwayman

>$$$ Tier
Antiquarian

>RNG Tier
Occultist

>Boring Tier
Crusader
Vestal
Man-at-Arms
Leper
>>
>>342544885
not at all
>go to dungeon
>you caught AIDS
that's what dankest dungeon is like
>>
>>342544947
Occultist is pretty much garbage. Crusader isn't much better.
Leper on the other hand is never boring, because he's made of damage and critical hits.

Hellion is genuinely overpowered, always has been.
>>
>>342545137
Despite DPS, Leper is literally boring. He's just "Do I want to Chop or Hew this turn?" the character. Heroes like Hellion at least have some interesting bleed options/iron swan etc.

I don't get the hate for Occultist, I greatly prefer him to Vestal. Sure, he can fuck you over but overall you can expect healing at least as good as the Vestal and overall better. Not only that but he brings good damage to the table, especially with Eldritch Killing Incense and Sacrificial Cauldron. I always take an Occultist with me into the Cove if I can, that sweet sweet extra damage to Eldritch is soo good.
>>
>>342544430
>Totally not me guys!

>Fucking meme smiley face thumbnails
>Banner is le top hat monocle tea sipping

Yeah, fuck outta here
>>
>>342545569
>he doesn't make use of the entire leper arsenal
>>
>>342545569
>He's just "Do I want to Chop or Hew this turn?" the character.
Nah, he is more interesting than that. I use self heal and stress heal quite often to reduce the strain on my supports, I found it to be quite beneficial.
>>
I wanna fuck that Hellion. So fucking based.
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>>342545137
>Oculist garbage.
Not using "weakening curse"
Not using "abysal artilery"
Not using "daemon's pull"
Not heaving his heal for random chance of giving yourself bleed.
Literal shit tier taste m8.
>>
>>342545569
>only chop and hew
If you're not making use of intimidation you're not using the leper right, that's one of the few debuffs that are actually worth a damn. Besides that I switch between the heals depending on the dungeon.
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>>342544517
>>342544539
thank you anons
>>
>>342541106
Don't read ANYTHING!
>>
>>342547179
this 100 times.
>>
>>342538742
That's something I hated about the progression in DD. It's easy to eclipse easy and medium dungeons and not be able to do the boss because your heroes have outleveled them, at least the ones that would've made a coherent team. I don't think the harder dungeons are exceedingly difficult (Outside of the actual Darkest Dungeon), I can usually complete even long quests without too much difficulty, but I think heroes basically wind up making the lower tier ones obsolete after a while, at which point you're grinding for the right gear to tackle the final dungeon.

It'd be nice if stagecoach upgrades unlocked higher level heroes, say like 2 and 4 resolve level, after completing all bosses in a difficulty level.
>>
>>342541552
survival of the fittest
that not really RP thought i prefer doing 3 rotating squads with different qualities and weaknesses
>>
>>342547393
That's literally a thing

Stagecoach upgrades to give you heroes up to resolve 3
>>
One thing to take note of is you CANNOT fail until you're playing NG+.
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>>342541106
Is this still accurate?
Spoiler: it's an infographic. Don't click on it if you didn't actually want the information.
>>
>>342546474
>weakening curse
Only good on shit like bosses
>abyssal artillery
Cove and only cove
>demon's pull
But I sure like having a unit to do the same thing my Bounty hunter can while also having to major utility.
I've very rarely had a unit die ever since my Vestal reached rank 6 with max gear and the Scroll+Tome of healing. Party wide heals for 7 damage and guaranteed 10+ single unit heals.
>>
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>>342548162
More possibly-inaccurate info
>>
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>>342548162
doesn't have anything on the new updates/classes but it works if you want something to start on
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>>342548162
Not anymore. Especially since most trinkets have been completely rebalanced. Crusader's one great utility is that he's basically impervious to death's door and stress damage, other than that he's just a worse leper against anything but spooky skeletons. Graverobber has become better utilized as a frontline with a high damage riposte, but his damage is too low for his ranged skills to really kick in. Plague doctor is basically the best backline damage and one of the most reliable stun and shuffle units in the game, as well as turning things like cove into a cakewalk. Jester is a third rank buffmonster with the best stress heal in the game. Vestal has completely eclipsed Occultist as a healer now with her trinkets allowing up to 150% heals, while the Occultist usually wastes any healing trinkets attached to him.
Leper is a god among men and with the right ancestral trinkets he's unkillable. My leper is my favorite unit.
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>>342545769
>getting this triggered by me providing proof and linking to someone competent at the game because he has a bunch of pictures you don't agree with on the channel

You don't need to try to fit in this hard you fucking tool.
>>
>>342549058
Best backline group damage*, Arbalest is the silly as shit "I'm going to murder anything I hit" damage dealer in backline.
>run a bounty hunter with an arbalest
>anything you mark is dead by next turn in most cases
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>>342543357
sometimes the people on /indie/ talk about the game but there are two namefags from tumblr and a faggot posting pictures of chara trying to kill the general with shitposting
i got into the game not so long ago but i am liking it
pic related is my fucking bro, nigga is based as fuck
>>
>>342549336
Try to take him until you can lock in some +melee damage, +crit and +health. Maybe one +acc. in substitution for +max health. Seriously a crit quirk leper can keep a team alive and unstressed by himself
>A SINGULAR STRIKE
>DECIMATED
>DESTROOOYED
>>
>>342549245
>Implying I give a fuck about you crying about how easy the game is
I never said shit about the possibility of flawlessing DD, I completely understand it to be possible.

That youtube channel is a pit of cancer though, completely.

>Reaction face thumbnails
>Impact font
>Facebook tier memes

Sorry you only get 50 views per video, but go shill somewhere else goyim.
>>
>>342549714
Not the guy you're crying at but uh... are you mentally handicapped in any way? Your reaction to a youtube channel is alarming.
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>>342546474
I had a pakistani master of the dark arts who got some Melee and Eldritch damage perks. Would regularly send him in on the front row to shiv shank abominations to death with his dagger from the great stars of beyond.

Never needed stress relief.

Mfw not sure what this quiet, eloquent, reserved, Indian did when not in dungeons.
>>
>>342549951
Sorry you'll never be the next Pewds, man. Brofist!
>>
Are bosses still level-gated?
As in, you can over-level quite easily and miss their early form or whatever?
>>
>>342549985
Same thing everyone else does
Spend all their free time in the brothel. For a hellish, disease ridden hamlet the whores are surprisingly disease free.
>>
>>342550147
Yeah, you're actually a retarded troll. Enjoy your summer here.
>>
>>342550183
Yes. But I didn't have any real trouble, just keep a team or two behind for boss murdering duty.
>>
>>342549985
Member of the royal family. Literally nothing to do, locked up with dozens of brothers & sisters, likely to be culled by whichever brother takes the throne.
>>
>>342550258
What an interesting, well thought out and articulated rebuttal. Truly you have beaten me with your wits.
>>
>>342550291
Explain?
I remember I lost interest when I learned grinding my main party was being punished.
>>
>>342550393
As long as you know it. Also nothing you've said has been any sort of well thought out or articulated. But I'm done replying to an obvious troll, peace.
>>
>>342550584
>explain
Have a few people that you gear up but don't use much, send them to rape the boss to death. One good team can last for 4 bosses before they rank up past their limit.
>>
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After the initial hurdle of learning the game it becomes super tedious.
When you know every skill, can see all the %'s, and have even a basic understanding of class synergy, the only thing left to do in the game is roll some dice and hope you don't get fucked. That way, you can roll more dice for trinkets that will let you get away with rolling more dice the next time you need to get more trinkets.
The decision making ends up going from "what move should I use and how should I build" to "can I afford to get raped this turn or not?"
>>
>>342550753
But doesn't each boss require a different strategy?
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>>342550870
A bunch of fuckos can kill any boss below champion level. It's when you hit champion that you NEED to tool your teams for each specific boss to have a chance. Below that all you really need is a bounty hunter, an arbalest, a healer and a Hellion or a Leper depending on where the boss is during the battle.
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Resolve Lv 5+ missions turn the game into an RNG horror show, just give everything 33% more health and damage, 10% more crit chance and 30+ dodge because fuck you. game is fun up to that point
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