[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
How's your game coming along, anon?
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 255
Thread images: 94
File: dev thread.png (43 KB, 442x756) Image search: [Google]
dev thread.png
43 KB, 442x756
How's your game coming along, anon?
>>
I was literally just thinking about starting a new project, but then i remembered my video card just fried.
>>
im working on characters, is so hard when you suck so much at drawing
>>
File: Mandelbulb_by_Theli_at.png (1 MB, 1024x640) Image search: [Google]
Mandelbulb_by_Theli_at.png
1 MB, 1024x640
Trying to figure out a way to calculate 3D fractals in real time so I can make a game that looks like this.

https://www.youtube.com/watch?v=E91yxk_pT_A

I don't think it's possible though.
>>
Any good software on Steam that'll help with animation?
>>
>>342527269
What kinda animation? and why only steam?
>>
>>342527162
>this poly count
>programatically
>in real time
My fucking SIDES
>>
>>342527162
Are you trying to burn some CPUs anon?
>>
File: LuYTe.jpg (189 KB, 821x1024) Image search: [Google]
LuYTe.jpg
189 KB, 821x1024
>>342526134
Hey it could be worse, you could be a Dreamworks artist.
>>
I just opened up GameMaker after not doing shit since March. Gonna try making a super simple shump for /agdg/'s Space Jam.
>>
>>342528574
3/7 animals aren't Dreamworks in that pic... oh bait...
>>
File: loadscreen.png (18 KB, 342x580) Image search: [Google]
loadscreen.png
18 KB, 342x580
Check out my loading screen I made for my mobile game.
>>
>>342525624
Okay what's the best and easiest engine to make a retro indie platformer?
>>
>>342529920
gammaker, you fucking faggot
>>
>>342529920
Defiantly gamemaker.
>>
>>342525624
My game already came along.
Made a 3d space shooter for a seminar at university, everyone was sucking my cock because of how awesome it was.
>>
>>342530456
really? post your game, faggot
>>
File: 1466616767849.gif (2 MB, 730x638) Image search: [Google]
1466616767849.gif
2 MB, 730x638
I don't know

I don't even know what it is yet

Or what its going to be
>>
File: godotengine1.png (298 KB, 802x629) Image search: [Google]
godotengine1.png
298 KB, 802x629
Is Godot any good?
>>
>>342532391
It's not the best at either 2D or 3D but it's
Better than nothing
>>
File: resOutbreak062316.webm (1 MB, 444x250) Image search: [Google]
resOutbreak062316.webm
1 MB, 444x250
fine
>>
Posting a tutorial maybe this will help others with sprite making.
>>
what's the best engine to make a platformer? talking about what engine is more easy to understand and code for that type of game?
>>
Any good tutorials on 2D drawing?
>>
No. Today the person who gives me programming lessons told me that I'm not able to extract and analyse things about programming.

I feel like shit actually and I'm pretty demotivated.
>>
>>342531195
it looks charming
>>
>>342527162
Good luck anon, you're gonna need to wait about 50 years for anybody to be able to run it though.
>>
>>342535201
I mean, he told me to forget about programming and find another thing to do.

Feels like shit.
>>
>>342535317
Don't learn with tutoring then, there are plenty of tutorials online
>>
>>342535201
fuck that nerd everyone starts somewhere
>>
>>342532941
>Despawning on camera when you punt it off the rooftop
Nigga really?
>>
>>342535317
dont listen to that cocksucker, you can do it anon, just, try harder
>>
File: 21967448.gif (2 KB, 100x100) Image search: [Google]
21967448.gif
2 KB, 100x100
>>342534440
If you're interested in making a 2D platformer I suggest you take a look at the Frogatto Engine. It's basically Mario Maker on steroids and is open source.

https://www.youtube.com/watch?v=5xvixSYTSC0
>>
>>342534508
drawabox
ctrlpaint

>>342535201
not to pat you on the back or hug you but everyone learns at their own pace. That guy might be right about you right now or he might be an asshole. Take what you've learned and keep going. I never had anyone tutor me, I've learned it mostly on my own from the internet.
>>
>>342535201
Then maybe he's not teaching you the way you need it to be tought. Try someone else that actually gives two shits about your learning style or try online tutorials
>>
File: MM Opening.webm (866 KB, 816x624) Image search: [Google]
MM Opening.webm
866 KB, 816x624
What kinda robots you wanna see in this?
>>
>>342529731
Aww that's cute, anon
>>
>>342536675
where are the multi-story mechs at my dude
>>
>>342536815
That's the dumbest fucking post I've ever seen on this board.
>>
File: 1463358756776.png (76 KB, 1107x599) Image search: [Google]
1463358756776.png
76 KB, 1107x599
>>342537751
They're coming
>>
>>342531195
I like it
>>
I made a dialog system with choices and stuff... and that's about it so far.

So I guess I could make a visual novel or something.
>>
>>342534224
I don't speak french
>>
File: 1465489435383.gif (182 KB, 226x224) Image search: [Google]
1465489435383.gif
182 KB, 226x224
If I make a really good game will you guys buy it?

I'm thinking about making a game with about 100 levels and I want to make it $1.

Maybe I'll charge more if it gets more popular.
>>
File: Bareed's Crib.jpg (111 KB, 1280x960) Image search: [Google]
Bareed's Crib.jpg
111 KB, 1280x960
just made this fat nigger jew right here.

https://www.youtube.com/watch?v=FNmbHkNFZ5Y
>>
File: 1464331001067.jpg (147 KB, 600x534) Image search: [Google]
1464331001067.jpg
147 KB, 600x534
>>342538521
>this guy
>>
>>342538521
depends on the type of game and quality
>>
File: image.jpg (65 KB, 1280x720) Image search: [Google]
image.jpg
65 KB, 1280x720
Not at all
I often have pretty damn good ideas for stories and concepts and I know basic coding , but I can't into art or actually making the game
>>
File: image.jpg (216 KB, 968x750) Image search: [Google]
image.jpg
216 KB, 968x750
Making a home alone multiplayer game in unity, just made these yesterday, initiating dump
>>
>>342537793
i'm curious, explain yourself. how could you possibly believe that bad documentation is not a huge issue?

post your game bro
>>
>>342538817

Pretty much this, but I know the basics of almost everything except coding. Just not enough to actually do anything with it.
>>
File: image.jpg (148 KB, 750x503) Image search: [Google]
image.jpg
148 KB, 750x503
>>
>>342538771
I think you all will enjoy it. I'm writing my master plan right now and don't want to reveal anything until its almost done.
>>
File: image.jpg (77 KB, 629x816) Image search: [Google]
image.jpg
77 KB, 629x816
>>
>>342538527

this looks pretty damn fun to be honest, just needs more consistent art style
>>
File: 8 Main menu.webm (3 MB, 1364x768) Image search: [Google]
8 Main menu.webm
3 MB, 1364x768
Made a main screen and some video options. Any common resolution I should add?
>>
File: image.jpg (84 KB, 641x857) Image search: [Google]
image.jpg
84 KB, 641x857
Last one

HARRY IVE REACHED THE TOP
>>
>>342539375
1600x900 here

what engine you making that in?
>>
>Want to kickstart game to fund cutscenes and voice acting
>Don't want to merchandise/whore out my creation
>Don't want to meet anyone for dinner
>Don't want people inserting their fucked up fantasies as donor rewards and ruining the consistency of the world
help
>>
>>342539525
I forgot about that one, I'll add it now. It's made in GMS
>>
File: lonely nomua has no friends.jpg (66 KB, 900x600) Image search: [Google]
lonely nomua has no friends.jpg
66 KB, 900x600
>>342538856
What's the point when the greatest Home Alone game already exists?

https://www.youtube.com/watch?v=7ad5B0PE_aU
>>
>>342539825
You make up your own kickstarter rules, just ask for money for the specified purpose and nothing else.
>>
Just creating a bunch of classes for state/animation/attack/frame data. A system where every state knows what states it can cancel into, under what conditions.

I just want to make a 2D Metroidvania with Devil May Cry / fightan game combat.

The gimmick is that you can set different weapons for your light, medium, and heavy attacks, and dashes/dodges. So you could use the light attacks from a low-damage fast weapon, and the heavy attacks from a beeg sward. And some weapons might have additional attacks instead of dashes, so you could give up your safety dodges for even more damaging combos.

I don't think any sort of PVP is a good idea to try.

Honestly, I just wish I was better at art.
>>
>>342531195
This looks cute as fuck
>>
>>342527162
Why would you want to, though? It gets boring after ten minutes.
>>
>>342535201
Very few people have the skills/temperament to become true programmers. Fortunately for you, you don't need to be anywhere close to that level to make most games, and pretty much all indie-level games.
>>
>>342540213
Isn't that just state machines?
>>
LIKE SHIT
>>
>>342538856
god dammit you nigger you better finish this
>>
>>342536675

Skeleton robots
>>
File: ShibeRunCycleTest01.gif (16 KB, 192x192) Image search: [Google]
ShibeRunCycleTest01.gif
16 KB, 192x192
Mighty No. 9 was so terrible that me and the programmer buddy are gonna try knock out a Megaman game.

Started on all the main character assets, programmer is altering the engine of our other game to support more Megaman sorta gameplay.
>>
>>342540935
>just state machines
Yes.

The interesting part is figuring out what data each state needs to define, and a somewhat efficient way of governing what states can change to other states and under what conditions.

Although they're both finite state machines, something like this and the state machine for an AI would contain very different sets of data.
>>
File: Gwynheim.jpg (84 KB, 809x617) Image search: [Google]
Gwynheim.jpg
84 KB, 809x617
I recently finished a shitty RPG Maker project with barely any original assets to share with friends for shits and giggles.

I know fuck all about coding, but making games seems really fun. Even trying to fix big problems was fun for me, and that's something that barely happens. If I had more free time I'd definitely give game making a real shot.

Good luck to those of you making really cool shit.
>>
File: 1466665858462.png (2 MB, 938x708) Image search: [Google]
1466665858462.png
2 MB, 938x708
Practicing parallax mapping in maker MV and map making in general
>>
File: BigJimWalkinOnAGreenMile.webm (3 MB, 720x480) Image search: [Google]
BigJimWalkinOnAGreenMile.webm
3 MB, 720x480
Pretty good! Workin on the boss fight again.

Close-range shot attack is more or less functional, though I want the "dropped" Grunt grenades to spawn touhou projectiles since it's unlikely they'll actually hit you.

Maybe I'll just drop touhou traps instead. IDK. Point is, the animation is there.

Also, Big Jim can now walk across the arena, and turn around at the other end. Which is nice, makes him feel more dynamic.

Still to come: a stomp attack I've animated for "medium range" melee, which spawns huge radial waves when Jim is in the center of the arena and the player is hiding at the edges.

I'd have stayed busier, but I'm just rewatching Nier Automata footage over and over again.

Also: Retuned movement mechanics to give the player some inertia (and a little slide-stop animation), also added Free Slay mode and started working on trainer mechanics.
>>
Im writing the Story and im taking more time than im expected
>>
>>342541628
I know that feel. I wish I could give it all of my time.

>tfw ok job that pays well, but you don't love
It's either that or starving or being homeless
>>
>>342536815
What the fuck was the point of posting all these god damn question marks? Jesus you 3rd world monkeys piss me off so much. Kill yourself.
>>
File: desert mappu.jpg (625 KB, 1280x960) Image search: [Google]
desert mappu.jpg
625 KB, 1280x960
>>342539357
My main focus is to fix the artstyle, unfortunately, that'll have to wait until I get some money.

But inconsistent? How so? It only uses zoomed out pixels and drawn sprites. Maybe it's the filtered backgrounds that break it? I though they would be a fine inbetween the other two styles.
>>
>>342541115
>Mighty No. 9 was so terrible

Mighty No. 9 isn't terrible. Far from it. It's just not really good.
>>
>>342542130
I would've enjoyed it more if it was so bad that it was possible to laugh at it. Instead it was just so terribly boring, basically having everything that made me stop playing MMX games but with incredibly banal level design on top of it all.
>>
File: shot1.png (48 KB, 627x467) Image search: [Google]
shot1.png
48 KB, 627x467
Mechanics all set and first two rooms more or less finished.
>>
>>342536229
the killbox was broken then. It was suppose to just ragdoll/kill them but for some reason it was outright erasing them when I did this. :c
>>
>>342535201
Maybe you aren't thinking critically about it.

I personally get a shitload of motivation to prove someone wrong,
>>
>>342535201
some people just aren't made for it

i figured that out after a decade of trying
>>
>>342538817
>>342539031
Share your ideas anons. I have a feeling it's something that would require a team of many like usual. I can into code and art, and would like a good designer/story guy to help me out.
>>
I'VE BEEN WORKING FOR 10 HOURS STRAIGHT.

THE PROGRAMMER FORGOT TO SAVE AND WE JUST LOST 3 HOURS OF CODE.

MY FEET HURT
I WANT TO GO HOME

CUT MY LIFE INTO PIECES
>>
>>342546024
Your programmer sucks, hire me instead.
>>
>>342546024
Now you have the opportunity to do those 3 hours of code better, and you made good progress otherwise. Don't be so sad.

suffocation
no breathing
>>
File: 1458612683205.jpg (97 KB, 1200x840) Image search: [Google]
1458612683205.jpg
97 KB, 1200x840
>>342527162
my computer is screaming just thinking about rendering that
>>
>>342535201
>>342535317
Anon, that's just more reason to double down and focus all your might into learning and perfecting it to show him how wrong he is.
>>
fucking steam giving it away 90% off without even my permission.
>>
Is $10 for a 15 story - 20 completion hour game good? How long should a game be for ten dollars?
>>
>>342548171
>length = price

Just base it off how much fun it is. 10 is probably fine unless your games presentation isnt very good.
>>
>>342541115
>thinks adding furries will make a game better.
>>
>Goes around town without wearing any armor or clothing.
>Villagers' attention is drawn towards the player character.
>The player character is embarrassed about the attention.
>Player character eventually gets used to it, and gains levels in exhibitionism.
>>
>>342547672
whats your game anon? i'll by 10 copies.
>>
>>342550412
I'm almost certain that is a thing in TiTS.
>>
>>342543743
Well, if you fix it, it's all good
>>
>>342532941
>Madness Combat game

I'd have loved it 15 years ago.
>>
>>342551264
It got fixed when it went to my coder's machine. I don't get full updates that often, I'm just the blender monkey using unity to assemble all the junk I put together
>>
File: 1333662610218.png (6 KB, 471x258) Image search: [Google]
1333662610218.png
6 KB, 471x258
>>342551345
>madness interactive was 13 years ago
>>
>>342531195
Best fetch quest simulator I've seen
>>
>>342547672
Didn't happen.
>>
>turning your hobbie into work

Don't do that, you will regret.
>>
File: horizontal_08.jpg (304 KB, 873x705) Image search: [Google]
horizontal_08.jpg
304 KB, 873x705
>>342549187
>thinks all walking animals are furries.
I'm a different anon but devs make animal characters all the time.
>>
>>342552313
Not all animal characters are furries but this one for certain is. Furfags gtfo
>>
>>342552506
please tell me the difference between the two. What makes certain characters furry?
>>
>>342552313
does the character in >>342541115 really not look like a furry to you? Amaterasu doesn't compare at all to that gif.
>>
>>342525624
Went from Gamemaker to Love2d and now am trying out Godot. Rather liking the node system but am still figuring shit out. Luckily I just want to make a game as an occasional hobby after work and am not in any hurry, but it does get annoying starting over as I hit limitations. Also I fucking hate trying to setup custom screen resolutions, seems like every time something goes haywire long after I think it's solid and I can move on.

Gamemaker is great for quick demos, but as your project gets bigger it gets fucking hard as hell to keep organized or remember where you had to put some bits of code. Also felt rather restricting since you have no direct control over overall code flow and have to deal with begin step, step, and end step instead of just making one a line higher.

Love2d is actually pretty good, just most of the libraries and examples are 3-4 years old and no longer work as is. And Lua is so flexible that I have a hard time reading some of the high level code that is just in a different format from what I have been learning. Also apparently making an exe and packaging a game is kind of a pain in the ass I hear.

My 2 cents for anyone looking into these I guess.
>>
>>342553119
what about Godot? Or have you not tried that enough yet?
>>
File: Shortend, Pixelated, and Meme'd.png (322 KB, 1280x840) Image search: [Google]
Shortend, Pixelated, and Meme'd.png
322 KB, 1280x840
>>342542027
The item pictures are too high-detailed, it's jarring. You have a pixel style for the characters going that seems slightly too tall for their width. My recommendation is to pixelate the pictures and change the resolution, like this.
t. Your Musician
>>
>>342531195
make it good, anon, it looks comfy
>>
>>342553107
Not really because most furries have out of place colours and usually wear clothes. That's just a bipedal normal coloured dog, yet Rare had constant animals that walk around.
>>
>>342539825
hey m8, what's yo address?
i'm coming over for dinner
>>
>>342553009
Not him but I think a big part of it is the style.

It's sort of hard to define but furries seem much more Japan/anime inspired while most non-furry characters seem more western/American cartoon inspired.
>>
>>342553245
Just done a tutorial video on how to make a breakout clone so far, waiting for this weekend to sink my teeth into it. Seems like it has potential, I really like the node idea and has very flexible file structuring.

Need to mess with it some more really since one thing he did in the 3rd video I can't figure out if it was just an example or if he had a specific reason for it (instancing the ball), but coding in it is a python offshoot and the code editor itself seems pretty good.
>>
Bad.

I have no idea on what to do. I recently started studying C++ but I just feel I am getting nowhere.

What method do you guys used (for those who self studied) to get the most out of your study time?
>>
>>342553119
>making an exe and packaging a game is kind of a pain in the ass I hear.
What? It's absolutely trivial. You just shove all the code and assets into a .zip file and attach it to the back of the Love executable like it says on the wiki.
>>
>>342553009
It looks like a fucking alien
>>
>>342553704
Do you realise that most of the furry fanbase is Western? Japanese style makes them less furry looking.
>>
>>342551595
I remember being genuinely amazed with that game when it came out, like I couldn't believe such a thing could be a flash game
>>
where's a good place to hire an artist?
>>
>>342553642
Rare's animals (really just Banjo, though he's the closest) look much less like furries than the gif. I'd say half of all furry stuff has out of place colors and clothes. The other half are normal colored, typically orange or grey foxes/wolves with large cartoon/anime eyes, and no clothes at all, being "nude" despite the fur which is what the gif looks like, despite apparently being a shiba.

I'll give the game the benefit of the doubt though, it looks like a furry to me, but that may not be what the developer intended. They were probably thinking more like a disney antho animal or something.
>>
>>342553815

I need HELP! guys

W-why ignore baka!
>>
>>342554432
dunno what kind of artist you're looking for, but Pixeljoint is a good place for pixel artists.
>>
>>342554635
so are you saying if the dog wears a pair of pants it would look less furry? The dev was probably intending to be like rare's animals.
>>
>>342553991
Actually, I take it back, they're more like Balto or Lion King inspired.
>>
>>342525624
Released version 1.1 of my shitty babby's first platformer recently. And made my first single penny off of it on GameJolt. I'm rich
>>
>>342552313
the guy who drew it is literally making a game about a shota anubis getting fucked
>>
>>342555318
post that shit, i'll give you 2 pennies
>>
File: serra is not pleased.png (88 KB, 640x480) Image search: [Google]
serra is not pleased.png
88 KB, 640x480
>>342555504
Oh I had no idea, he has nice sprite work but man using it the wrong way. shame.
>>
>>342553948
I just googled it and didn't look very hard since I'm nowhere near that stage. However doesn't everyone get full access to your code that way? That was the way I understood most of the methods I came across anyways.
>>
>>342555208
The dev is a known furry and has plagued /agdg/ for a long time.
>>
File: briefstest.gif (17 KB, 192x192) Image search: [Google]
briefstest.gif
17 KB, 192x192
>>342554635
I added underwear, I hope that helps you and your sensibilities.
Programmer and I were thinking that his underwear would change color / type depending on what subweapon you had equipped. Could be cute.
>>
File: 17.png (406 KB, 1600x800) Image search: [Google]
17.png
406 KB, 1600x800
I have no motivation to go on since I started UI
>>
>>342555208
But Rare's anthropomorphic animals do wear clothes.

It really is a stylistic thing though, it's not so much about whether the character wears clothes or not, it's just how it looks in general. It's kind of hard to explain specifically, but Banjo looks more like a "cartoonish bear" than it does a "humanized bear." The character in the gif literally looks like a person running in a furry suit, complete with typical large head and all. Banjo really isn't much different from that, but I think he has more exaggerated bear-like features that make him seem more animal-like.

I can almost imagine Banjo running on all fours, whereas I can't imagine that with the character in the gif.
>>
>>342555519
> not my 2 cents
>>
File: 1460739334814.jpg (68 KB, 694x801) Image search: [Google]
1460739334814.jpg
68 KB, 694x801
Any of you fags got more of these types of images?
>>
>>342556421
Why are there two Jesus
>>
File: progrum.png (55 KB, 571x553) Image search: [Google]
progrum.png
55 KB, 571x553
>>342556543
>>
>>342556472
damnit i fucked up
>>
>>342555852
>doesn't everyone get full access to your code that way?
It's Lua, of course they do. Though you can compile it to bytecode.
https://love2d.org/wiki/Source_Obfuscation
>>
>>342556297
Now this is not ok, I don't like it.

>>342556143
p terrible, people shouldn't force their furry things onto others. But I don't mind Animal Characters, I think it helps add gameplay.
>>
>>342556297
Even lewder
>>
>>342556635
Thanks, that was what I wanted actually. I'll bookmark it for whenever I head back to Love.
>>
File: 1466391986389.png (17 KB, 2414x648) Image search: [Google]
1466391986389.png
17 KB, 2414x648
>>342556543
My personal favorite.
>>
>>342556297
You just made it worse.
>>
File: 1464132893231.jpg (79 KB, 717x960) Image search: [Google]
1464132893231.jpg
79 KB, 717x960
>>342554635
>They were probably thinking more like a disney antho animal or something.
There is nothing "Disney" about that character design
>>
>>342527162
Looks great, but find a way to actually incorporate the geometry into level design, maybe preseeded and prerendered fractal dungeons?!?
>>
2 failed kickstarters. No one believes in us. We have a reputation as a scam.
But we are still working on it.
>>
>>342525624
I'm more of an "idea" kind of guy. Feel free to hit me up though.
>>
>>342556924
>>342556691
What if the robot dog is shown nude first just to verify that there is nothing underneath the underwear?
>>
>>342536675
Do you ever progress anymore?
>>
>>342557232
FUCK OFF
>>
File: level 4.png (7 KB, 513x383) Image search: [Google]
level 4.png
7 KB, 513x383
>>342555519
Literally just followed someone's 10 minute tutorial and turned it into a single-screen single-item collecting game with like 8 levels. That said, I did try to get as much variety out of the levels as I could, despite only having the barest mechanics possible (move, jump, collect diamond). It's called Roger the Hogger if anyone's curious to look it up on gamejolt.
>>
>>342557397
I have a job during the summer, it's hard to do shit during that time. Give me about 2 months.
>>
>>342553009
The difference is this game >>342542130
has gay anal sex scenes
>>
>>342554721
>>342553815

Why was I ignored!

I requested HELP and obtained NONE!

Werent we suppose to be /b/ros?!
>>
It's coming along great. But I'm an ideas man. I require people with skills like drawing/animating and programming to get my game off the ground. You guys don't know of any people willing to work for a share in the games profits do you?
>>
>>342529124
They actually are dreamworks. Not sure why he posted that though. Based on filename he's probably super new and just found the image recently.
>>
What are some good tutorials to start out?
>>
>>342558149
Some of ShaunSpalding's tutorials are nice if you're using Game Maker, but don't copy everything he does. Some of his stuff is a bit redundant/unoptimized
>>
Asked this last time, nobody answered it but I'm a faggot so I'll ask it again.

Is RPG Maker okay for babby's first RPG or are there other engines that can do it better with just about as much inexperience in coding
>>
>>342535201
There's nothing special about any skill, people with a long time invested in one reflexively say this sort of thing to protect their perceived investment's value, but obviously no one starts with more ability to do anything.
Motivation precedes learning, thinking anyone can or should learn 'abstractly for learning's sake' is a hilarious mindtrick of a meme, you won't remember that which doesn't include a reason to be committed to memory.
>>
>>342541687
Where are those assets from? They're pretty cool.
>>
>>342558305
If you want to learn, make a text RPG in your language of choice (Python is a good pick if you're starting). If you just want to make a game, RPG Maker will let you shit out a generic JRPG provided you're smart enough to follow instructions
>>
>>342556547
The lore deepens.
>>
>>342543159
No idea what this is, but that's a great line. Makes me think of something you'd find in Goblet Grotto.

>>342556421
Making UI is honestly boring as shit. If you want to get motivation back, start working on other more interesting systems.
>>
File: 1465956557732.jpg (434 KB, 1080x1080) Image search: [Google]
1465956557732.jpg
434 KB, 1080x1080
>>342535201
I'm the sprites/artwork/level design guy and I gave up on trying to learn programming. I try to keep a basic knowledge of it so that I can easily communicate how something should work in-game to a programmer and how the sprites should be arranged, stuff like that. I also try to make sure with them the concept/idea is at least do-able before even working on the actual assets for them to assemble.
>>
>>342557724

pls respond
>>
File: grab(4).webm (1 MB, 1366x768) Image search: [Google]
grab(4).webm
1 MB, 1366x768
soon
>>
>>342553815
you won't learn shit by 'studying', try 'doing'

you won't remember shit if you have no context to apply what you're learning

I'd say start with UE4 BPs, they translate directly into engine functions which are completely exposed for editing
>>
File: moth overworld icefall test 1.gif (14 KB, 250x250) Image search: [Google]
moth overworld icefall test 1.gif
14 KB, 250x250
Just finished this animation of Moth's overworld action.

Some frames are off, but it works for now.
>>
Currently trying to get tile collision to work in GM. Is there any way to detect which tile is placed is in a given area? I know you can check by layer, but checking by tile would be much more efficient.

Is it even worth it compared to object collision? I'm currently utilizing both.
>>
>>342560578
Why would you want to implement tile collision in first place?
>>
>>342557250
What's your idea then, ideaguy?
>>
>>342559523
>their dead
>>
>>342558149
what >>342558290 said and also heartbeast
>>
>>342541772
FUCKING beautiful. Demo, website, any way to donate? This is great, man
>>
>>342525624
I have written the story and made plans.
also have fleshed out the mechanics, combat and systems, i have yet to make anything happen yet in an engine or anything.

I'll never make my RPG
>>
File: 2doors.jpg (168 KB, 1336x545) Image search: [Google]
2doors.jpg
168 KB, 1336x545
Getting info boxes sorted out for world interactables currently.
Next step, opening doors and doing room transitions.
>>
>>342557770
What's the game about? 3d, 2d?

>>342561541
Share it m8, I like to dev but don't no ideas or story. Maybe we can help each other.
>>
How do I learn 3d modelling and animation?
How difficult would it be to create low poly animations and environment? I'm talking Ps1 level graphics here with chibi proportions.
>>
>>342561943
Not to difficult if you know how to mess with the program.
Look up on youtube, it literally took me a few hours to make my first model (which was pretty much just a bunch of cubes but it helped make more complex ones as I tried)
>>
File: 1466121078735.png (311 KB, 652x669) Image search: [Google]
1466121078735.png
311 KB, 652x669
>>342556543
>>
>>342561725
i wanted to make a RPG, based around dwarves being assholes and dragons being innocent.

The game takes place entirely without a colossal mountain. The Player plays as a husband-wife couple of dwarves, a shield maiden and a dragon poacher (remember dragons are people)

Plot is that the dwarves stole the foot of a thunder god and that pissed the god off, the god began rampaging and destroying everything but the dwarves have been running away with the thunderfoot still in their possession, the dwarves come across the dragon mountain and try to ask for refuge, the dragons refuse, the dwarves break in, killing dragons and escaping the gods wrath as it destroys the countryside in an orgy of lightning and fire. now theyre stuck inside this mountain with these dragons.

Wanted to have a 4-character party, turn based RPG with grids for placement and movement in battle.

Wanted to make the game pseudo 3D, like FF7 and Crono Cross, 3d characters and battle arenas but with pre-rendered areas while exploring, also along the lines of Crono Trigger, i wanted enemies to be completely visible and have ways to run around and avoid battles.
>>
Polling for features because I'm always too tired to keep working on a WebGL engine.
>>342557857
>>
>>342560785
Everything I've read has stated that too many objects leads to poor performance. Although as far as I'm aware, that's only true when the objects are given code to execute. I'm worried just about performance in the long run. Placing objects over every "wall" tile is also tedious and time consuming.

>>342557770
I have no idea how to program either, anon. You just have to give it a shot. No one will take you seriously if you won't put in the effort to actually make a game. Just try to create your idea using an engine of your choosing and get your game into a playable state, even if your code is shit. As long as it works, you can show it around to try to get others on board.
>>
>>342562785
As long as you're not spawning a bunch of stuff it should be fine, remember to deactivate objects outside the view and check for collisions on the moving objects instead of the walls.

>Placing objects over every "wall" tile is also tedious and time consuming
Don't you have to place tiles manually too?
>>
>>342527743
>>342527830
>>342535246
>>342546350

come on guys, 15 year old PCs can render the mandelbrot set in 2D. Adding a 3rd dimension doesn't suddenly make it impossible, you just have to cluster small geometry the same way you'd only show a single pixel in 2D.
>>
>>342562613
i have only had experience writing game systems for tabletop games and pen n paper RPGs, but i think making something close to a JRPG in regards to gameplay, but a CRPG with mechanics and dice rolls might be interesting.
>>
File: Express lane.webm (928 KB, 720x480) Image search: [Google]
Express lane.webm
928 KB, 720x480
>>342525624
Working on the beginning area as it is on my todo list in preparation for demo day. Trying to have multiple ways to go through areas. Wallkicking will always be known but it won't be required for anything non-optional. Also you can walljump off a single wall by attack canceling the walljump, but I think I'll just keep it.
>>
>>342563903
looks smooth as fuck actually
>>
>>342527162
It is possible in real-time using LODs and/or somewhat complex shaders
>>
>>342563903
Looks pretty solid so far
In terms of physics that is
>>
>>342527162
Live 3D fractal rendering is already possible.
In-browser using nothing but a single fragment shader script, in fact.
http://glslsandbox.com/e#33504.0
>>
>>342563903
what did you make this in?
>>
>>342564103
>>342564413
Thanks anons. Hopefully the boss fight isn't considered literally impossible by anyone who bothers to play it and get to it. Or it has some game breaking bug I didn't know about.

>>342564920
Gamemaker Studio.
>>
Any good program to replace photoshop that i can make sprites for unity?
Dont feel like paying for that shot...
>>
File: screen_cap_1.jpg (1 MB, 1920x1080) Image search: [Google]
screen_cap_1.jpg
1 MB, 1920x1080
who wants to play my prototype?

I want to make a turn based RPG like the ps1 Final Fantasy games.

https://pandan.itch.io
>>
>>342563185
It's good to know that I'm doing the right thing. However, I'm currently using a tile map for a height mechanic using tile layers, so I figured I may as well use it for collisions as well.

>Don't you have to place tiles manually too?
Well yes, but placing wall objects over them is twice the work.

Performance is one issue, but workflow is another.

Thanks for the replies, anon.

>>342563903
Looks better with every post. Well done.
>>
>>342565572
Gimp
GraphicsGale
Aseprite
>>
>>342565572
Paint.net
its free, and lightweight
and for sprites, its perfect
>>
>>342565771
Thanks
>>
>>342556893
fuck nodejs and everything about it. Such a shit fucking language that suddenly became used everywhere
>>
>>342565572
>photoshop
>paying

anon i've got some good news for you
>>
File: 1449038474054.png (82 KB, 694x801) Image search: [Google]
1449038474054.png
82 KB, 694x801
>>342556543
>>
>>342565572
You hardly need photoshop if you're using sprites, unless by sprite you mean high definition drawing.
>>
>>342560997
Open world SRPG. You roam a grid-based overworld and choose when to engage enemies. Then the immediate area turns into a battlefield and you place your units and battle ensues. The open world less allows the player to choose the ideal situation for any encounter. Flank enemies and gain the high ground before engaging for a tactical advantage, choose to engage near a corridor for kiting, or fight with your backs against the wall for no back attacks. As you roam the overworld, there is an "engagement" ring around you and enemies. When the two overlaps, you can choose to engage in battle. Weather and other conditions affect visibility, so if you choose to walk through a foggy wood, you might be ambushed by a pack of wolves. Battle revolves around a similar "engagement" system, where classes gain bonuses based on how many enemies are targeting them or vice versa. For example, warriors gain a defensive bonus for every enemy engaging them in combat, and posses a skill to force nearby enemies to target them. Rogues, gain an immense attack bonus for attacking enemies not engaged with them and posses a skill to make enemies break target from them, and etc.
>>
>>342565661
got anymore screens?
>>
>>342566486
>>
>>342565771
>>342565801
Thanks alot ill check it out.
>>342565861
I know i can pirate it, i installed ps6 long time ago, and for some reason the crack was identified as a virus and removed to the vault or some made up shit, dont feel like dealing with it last time took my a few days to install it.
>>342566164
Just some basic character design and stuff, dont need it to be super hd.
>>
>>342566486
>>342566665
its a 3 "room" prototype demonstrating camera swaps and movement relativity and shit
>>
>>342565661
that's a cool idea, pre-rendered shit is pretty comfy. good luck
>>
>>342557770
Indie teams generally don't have room for ideaguys. There's so little money to be made that you can't afford more than a couple dudes and usually everyone has to bring some talent (programming/some sort of art/music).

If you ACTUALLY want to work in games you gotta learn something other than ideas. Everyone has ideas.
>>
File: newhover.webm (3 MB, 1180x560) Image search: [Google]
newhover.webm
3 MB, 1180x560
>>342566760
>>342566665
>>342565661
p cool

>>342563903
Showing some real commitment here, I remember seeing this way back. Looking good.

>>342560497
report all moth posters


Anyway, tiny video from me since I posted one in the other thread. Still working on vehicle physics.
>>
>>342566771
Looks like it's rendered real time though.
>>
>>342567454
this looks fun
>>
>>342567529
i just assumed from the angle and the general look and feel of the screenshots that it was pre-rendered. i guess with modern technology it's pretty easy to do ps1 era pre-rendered stuff in realtime
>>
>>342562321
I tried doing this just for an exercise and it ended up being more complicated than I anticipated. Is there any reason you'd ever want to avoid using an operator or is it just a brain teaser?
>>
>>342567935
uh... do you know what a loop is?
>>
>>342567935
>and it ended up being more complicated than I anticipated
It can be done in a single for/while/repeat loop. It can also be done recursively
>>
>>342568036
>>342568072

I didn't say I didn't know how to solve it. All I asked was if there was a reason for it.
>>
>>342568240
you also said it was complicated which it clearly is not
>>
>>342568306
actually i'm sorry i did not need to insult you
>>
>>342567454
wow its really coming along, nice wrk
>>
>>342568306
I'll take it you don't know the answer to my question... Thanks/
>>
>>342568240
The point is to weed out people who can't think for themselves.

If you can't do a simple multiply without the * then you can't program on your own. So you won't be hired.
>>
>>342568551
the answer is no for basic operations like + and *, and maybe for advanced operations like sqrt or pow (which are technically functions and not operators)
>>
>>342568551
function mult(a,b){
var answer = 0;
for(var i = 0; i < b; i++)
answer += a;
return answer;
}

console.log(mult(2,3));

result: 6

please kill yourself
>>
>>342568072
You should never do that recursively. You'll blow the stack very quickly.
>>
>>342569340
Actually I just realized I'm also retarded and should kill myself. Forgot about negative values.

function mult(a,b){
var answer = 0;

if(b >= 0)
for(var i = 0; i < b; i++)
answer += a;
else
for(var i = 0; i < -b; i++)
answer -= a;
return answer;
}

console.log(mult(2,-6));
-12

This is a bit better
>>
>>342569694
>this answer
whew, don't apply for a job any time soon
>>
>>342569909
why? what's yours?
>>
>>342569694
Code duplication is awful, you should kill yourself. Even if it's for such a simple example, you're setting yourself for acceptance for such garbage. If you know it's negative then just mult the result by -1 before returning.
>>
>>342567695
>>342568514
Thanks!
>>
File: JJJJJJ.gif (2 MB, 552x425) Image search: [Google]
JJJJJJ.gif
2 MB, 552x425
p. good so far
>>
>>342570298
>that cool attack from stick man
good shit
>>
>>342569340
Not only did you fail to answer my question, you completely failed the example you thought was so simple. This is getting embarrassing.
>>
>>342570298
Fuck yeah, loved me some battlenetwork.
>>
>>342569340
function mult(a,b){
var answer = 0;
for(var i = 0; i < b; i++) {
answer += a;
}
return answer;
}

console.log(mult(2,3));

result: 6

Don't format your code like a fucking mongoloid.
>>
>>342570510
hurrrr
>>
>>342570416
It's a stretch to say anon 'completely failed' but it's also absolutely telling that you still imply that it was a hard question when it totally fucking wasn't.
>>
File: 1461152408443.jpg (457 KB, 755x597) Image search: [Google]
1461152408443.jpg
457 KB, 755x597
>>342570298
You better finish this
>>
>>342531195
your sprites look nice.
>>
>>342565948
this one is kind of meh, but are there more? Some of these others had me chocking with laughter.
>>
>>342569340

you'd also have to account for double negatives
>>
>>342570909
Check >>342569694
This will work on ints perfectly. Won't do floating points correctly though. That gets a bit more complicated.
>>
File: ultimate trigger.png (3 MB, 1040x2826) Image search: [Google]
ultimate trigger.png
3 MB, 1040x2826
>>342570895
They're saved somewhere, but I can't find them. Sorry m8, instead have a solution to fizzbuzz.
>>
>>342571006
That doesn't work with negative numbers, anon.
>if(b >= 0)
Means it doesn't run if it's a negative. If you want that shit, you have do something like
function mult(a,b){
var answer = 0;

for(var i = 0; i < abs(b); i++){
if (b > 0){
answer += a;
}
else {
answer -= a;
}
}
return answer
}

Although, I'm tired as fuck, so there might be a mistake in there. Also what the fuck is that coding style, it looks like a pain to read.
>>
File: KX01oG4.jpg (59 KB, 400x593) Image search: [Google]
KX01oG4.jpg
59 KB, 400x593
>>342571006
oh fuck, i've had too much whiskey tonight to be commenting about anybody's intelligence fuck
>>
>>342570298
>copy/10
cant come up with something original can ya buddy
>>
>>342571330
nigga you honestly think 4chan is keeping your formatting? Also you didn't check the quote, it has the fix for negatives because I too am tired as fuck
>>
>>342571330
you might need to check your glasses
>>
File: enemies shrink for some rason.webm (1 MB, 548x438) Image search: [Google]
enemies shrink for some rason.webm
1 MB, 548x438
>>342570696
>>342570363
>>342570463
thenks senpaitachi I'mma keep up the progress

>>342571403
I don' know what you're talking about ;;
Thread replies: 255
Thread images: 94

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.