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Let this be a reminder that a large budget does NOT ensure a
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Let this be a reminder that a large budget does NOT ensure a good game.
$4 MILLION
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>>342512402
>large budget
>4 million

laughingstarcitizen.gif
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It's funny how people think 100% of a games budget actually goes to the development of the game.

They fail to realize there's shit like health insurance, leases for operating space, buying and maintaining of equipment, etc.

Not defending this piece of shit at all, but I just wish people knew what they were talking about.
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>>342512402
>4 million
>large budget
Why is /v/ so fucking RETARDED?
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>$4 million is a large budget

The worst harm that Kickstarter has done to the industry is that people genuinely think you can make a full game on the amount of money you get from the average Kickstarter. $4 million is fucking nothing when you have to pay several people their salary for two years, plus equipment, office space, licensing, etc.
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>>342513632
>>342513650
>>342512559
Its large considering the game is a half-baked mega-man clone.
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>>342513013
>nobody has said that the budget is solely for development
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>4 Million
>10 Consoles
>3 years of dev time

Yeah, Maybe if everyone was getting paid sub minimum wage and dev consoles/releasing games were free.

To be honest, of those 4 million, over half of that is probably going to backer rewards alone.
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>>342513848
The way this board talks about it, it sure seems to be implied.
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>>342513770
Please show me your math, I'm interested in how you arrived to the conclusion that $4 million is more than what the game should have cost to make.
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>>342513770
No its not you retard
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>>342513650
>Several people

Exactly. This game needed maybe eight people to be developed in two years.

That's 1.2 million if you're exceptionally generous and give them all 80k a year for something that shouldn't take two years to make if you're remotely intelligent.

Meanwhile Batallion 1944 is being made on almost a tenth of that, and it's an UE4 FPS with ambitious multiplayer mechanics and completely transparent finances.
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>>342514246
How many platforms is it being ported to?

What sort of backer rewards are they giving?
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>>342512559
It's a huge budget for indie kickstarter games, there are games under 1 million that had 20x times more effort put into it
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>$4,000,000
>large budget for a video game
God I hate you retards.
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>>342513972
>10 consoles

Why?

Why wouldn't they just develop it for core platforms, then port it after it succeeded? Why waste so much dev time and money on licensing?
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>>342513770
No, it's not. 4 million is fucking NOTHING.
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>>342514390
and they were ported to 1/10th of the consoles.

Look at the initial demo. if Mighty Number 9 was PC/PS4/XB1 exclusive it wouldn't have any of the problems we have now. The problem right now is console parity.

Microsoft has known clauses that disallow games to look better than the Xbox 360 version. I really think that and porting it to PC/PS4/XB1/PS3/PSV/360/WiiU/3DS/Mac/Linux fucking caused a huge slew of problems. you can't just press a magic "port" button and have it run.
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>>342514448
Came here to post this.
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>>342514357
PC/XB1/PS4, like intelligent people because they know their audience.

Physical copies of the game, gold and platinum personalized dogtags, T-shirts and in-game cosmetics that match the art style.
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>>342513650
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>>342514459
Because thanks to everyone going "NO I WANT TO PLAY THE GAME ON 'X' CONSOLE" this is what we got with stretch goals and Mighty Number 9. literally killed any chances of the game being a consistent experience.
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>>342514390
You do realize the KS money is not 100% of the budget for most games, right? KS games are divided into several camps:

> developers cut a deal with an outside investor where if they can raise X amount on KS they will cover the rest of the expenses
> already established developers that have millions saved up and are just trying to raise a little extra
> game is mostly done already, funds are just for some finishing touches
> game is done by one dude / a group of friends in their spare time while most have day jobs
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>people think 4 million for a game of the quality of Mighty No 9 is not much
What?
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>>342513650

Just how many salaries would you need to pay to make a shitty megaman clone? 10? 12? 25?
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>>342515076
Nobody is saying that. They're saying it's not a large budget.
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>>342514448
For a 2.5D Mega Man rip off? Yes, yes it is.
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>>342512402
how is 4 million dollars for a video game a large budget?
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>>342515215
Since context was given to what kind of relations those 4 million must be seen I don't see why people must sperg over 4 million being a small budget for a fully featured A game.
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>>342515172
Not even.

1/2 sound

2-4 programming (which can be trimmed down or moved after the bulk of work is done)

2-4 modelling and animation (which can also be trimmed)

1/2 texture artists

1 game director

1 person with marketing and sales experience

1 testing firm to farm the game out to
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>>342515172
Depends. It you just get a couple of dudes and get to it then not many, but in the case of MN9 it was made by an actual company, so that means they have to pay for a bunch of administrative/maintenance people, office space, and so on.
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>people think every indie dev has millions to spend
Many indie devs make great game on the side living off purely from their salaries.
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>>342514867
Needs more "finished games", put Darkest Dungeon and Undertale
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a-are the credits really 4 hours bros?
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>>342515570

>that means they have to pay for a bunch of administrative/maintenance people, office space

But they have other projects, don't they? And it's not like office space costs a million dollars a year unless you've got some real primo property.

I have no doubt that they blew through 4 million but surely it's due to incompetence rather than actual cost to deliver a good product.
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>>342515824
They scroll pretty slow, and there's 70,000 names to scroll through. You can skip them in chunks of 10,000 but if you're name is 19999 or 29999, it's a long wait.
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>>342515824
Longer than the game itself? Yep.
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>>342516015
>I have no doubt that they blew through 4 million but surely it's due to incompetence rather than actual cost to deliver a good product.

I don't think anyone here is in a position to make that assessment.
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>>342512402
It's a shit budget, but hey look at Yacht Club. They're rolling in dough.
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>>342512402
they didnt learn from the old republic
they wont learn from this
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It is not a lot of money compared to big ass studio games but it is a lot when you consider Dragon's Crown was made with what, 1 million?
>>
At least the game looked better on my PS4 than the beta did on my PC.

The graphics haven't changed, but at last the TV screen hides certain things.

It wasn't a BAD game, it just has some problems.
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>>342515824
It's four hours of "A Generous Backer".
They couldn't even get emails out to these people.
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>>342516259

Considering other 'actual' companies have developed more for less money it's a pretty safe bet.
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>>342515172

The NES Mega Mans had tiny teams under 10 people.

But a modern 3D game needs more people.
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>>342515545
>2-4 programming
>for TEN FUCKING PLATFORMS

What fucking world do you live in?
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>>342514867
>>342516283
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>>342516996
The graphics of mighty no. 9 look like shit though. I bet it's more time consuming creating the sprites for the megaman x games than it is creating the graphics for no.9,
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>>342517725

Don't under estimate how devs can blow money on stupid shit, and have bloated costs. 3D is more complex and easy to waste time on. You can get a nice 2D engine running pretty fast and then start work on sprites and everything else. 3D games can be a sink hole.

MN9 looks like it was a lot of work and effort for terrible results. The worst of both examples.

Porting ate up a lot of the budget, and the Lowest Common Demoninator approach led to shitty graphics. Thank you 3DS!
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>>342514867
/thread
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>>342517164

Okay do you know the actual numbers then? It took them 3 fucking years 2-4 programmers doesn't seem like a stretch.
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>>342512402
>People didn't learn from Double Fine's double-three sized ruse cruise.
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>>342517997
The fans wanted a 2d game.
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>>342517997
>Don't under estimate how devs can blow money on stupid shit, and have bloated costs. 3D is more complex and easy to waste time on
We're talking about professionals here. I can imagine that they got fucked over because of the 3DS though.
>>
>>342512402
>Let this be a reminder that a large budget does NOT ensure a good game.
Nobody here thinks this
>>
Fun fact: money doesn't make videogames. People make them. You can have all the money in the wo t ld and still mane a shitty game if the people have no talent and or are being led by a retard or group of retards.
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>>342518515
>We're talking about professionals here.

Who thought making 10 versions of the game at the same time was a great idea.

Just because peopel are "professionals" doesn't mean they can make really stupid decisions. The standard approach is make the base game, then port from there.
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>>342518754
You can have god tier programming and art talent but if you have no time managment talent you can still blow your deadlines and budget.
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>>342517997
>>342518515
I thought UE3 didn't work on the 3DS?
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>>342518926
>Who thought making 10 versions of the game at the same time was a great idea.
It probably is the reason of at least one million of the budget. It's also not a bad idea at all since it will earn you tons of revenue if done right. They should have done only the major platforms at first since porting between PC, Xbone and PS4 is really cost effecient. Only after the major release they should have delivered the other platforms one after another.
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>>342514039
No, we all know that the budget goes to more than just development. It's just that theoretically, if the overall budget is astronomically higher than what the goal actually needed,the amount of money that could go towards each area of funding would be higher as well, for the most part. As it stands, the game we got does not look, feel, or play like a game that actually utilized a $4million budget properly. It does not feel like professionals actually created it. It seems more like a project hashed out by a group of college students over a year for a Game Design 102 class.
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>>342518321
>people payed for double fine to shit out another half baked game.
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>>342518754

Holy fuck phone posting is not funposting. Look how the fuck did I manage to spell "world" that way?
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>>342518595
>nobody here thinks this
you'd be surprised anon
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>>342516462
What bugs the shit out of me is that I answered all the emails and surveys I got on time, gave them my name, and they still didn't include it, so clearly at least a chunk of those "generous backers" are people that got overlooked by sheer incompetence.
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>>342520313
did you actually want your name in the game
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From what I heard half of that 4 million went to taxes and kickstarter rewards. So the budget was more around 2.5 million.
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>>342520401
No, but seeing that they managed to fuck up even that was like the ultimate fucking topper on the shit sunday.
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>>342520313
did you actually sat there for 4 hours looking for your name?
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>>342514357
>How many platforms is it being ported to?
Like eight or so.
PC
PS3
PS4
360
Bone
Wii U
3DS
Vita

The worst part is that it doesn't even run properly on all but PC.
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>>342514448
>4 mil
>not huge for a kickstarter that asked for $900,000
>not huge for a simple platformer
>not huge for a rip off game
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>>342521224
I just watched the credits on youtube and skipped everything, because I don't hate myself enough to skip to 10,000+ and sit through 4000 names while shitty rap plays.
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>>342512402
4 million is a low budget ps2 game

Which is exactly what MN9 is
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>>342513848
>>342513848

that's literally the main complain ''4 millions for this!!!!''
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Reminder that the ending credits are longer than the actual game
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>>342522138
Maybe when the PS2 was current gen. Now? Definitely not.
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>>342522254 See >>342519728
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>>342514753
The clause only applies to PS3 and Wii games, and even then, several devs have gotten away with it anyway.
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It doesn't matter how much money you have if you don't have any fucking TALENT.
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>>342523880
>several devs have gotten away with it anyway.
Sorry dude but if it was a multiplat it was worse on PS3.
Thread replies: 80
Thread images: 8

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