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>every achievement is unlocked through simple story progression
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>every achievement is unlocked through simple story progression
>>
>achievement for completing tutorial
>achievement for killing first enemy
>>
le welcome to dark souls
le welcome to resident evil
die once xDDDD
>>
>>342481193
>Achievement for starting the game for the first time
>>
>And so the journey begins
>>
>achievements
>>
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>>342481036
>multiplayer achievements
>achievement for being #1 on multiplayer leaderboard
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>>342481606
>you will never 100% those games with shitty tagged on multiplayer
>>
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>achieving anything
>>
>>342481732
>what is trueachievements.com
>>
>linear visual novel has achievements
>>
>>342481036

I like that though, it really lets you see the drop-off in players at certain points in the game and what players are generally up to when you can see trophy / achievement statistics.

Multiplayer achievements are objectively shit tier since they're missable if you don't get the game during the time that multiplayer is active. Achievements that are too obscure (such as go to this hidden area, walk through a wall, and hit a monkey with a wrench) are crap too since getting them in ordinary gameplay would be near impossible and getting them marks you as someone who actively goes around to hunt achievements.

Ratchet and Clank handled achievements well with skill points in-game = trophies. I wish more games did that kind of stuff.
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>multiplayer achievements
>achievements for doing something on a specific date or time
>>
>>342481036
>Achievement is locked behind wins in certain gamemode
>said gamemode is never present in matchmaking
>gamemode is present but it's playlist is empty 24/7
>>
>>342483009
I agree with story progression achievements, it's nice to see how many people get to whatever point in the game, but it's irritating when a good game cops out and every achievement is unlocked just by finishing the game without doing anything extra
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