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So I just beat the original Zelda for the first time, and I gotta
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So I just beat the original Zelda for the first time, and I gotta say, how the fuck can anyone call this a good game? Even for it's time there's design choices that only an autist would come up with. To progress in a lot of the dungeons you have to bomb the walls to reveal another path, but there's no clue or indication to where these passageways are. So you just have to fucking waste your bombs on every single possible wall, grind for more bombs, then keep trying more possible walls, grind more bombs and hope you eventually find the right hole. Defend this nostalgiafags.

And the final boss fight with Ganon is completely fucking retarded. It's literally 100% luck based. He spawns around the room at complete random and is invisible. You cant predict where he'll spawn next and I repeat, is invisible, you literally have to swing your sword around blindly hoping you'll strike him. Seriously, defend this, I fucking challenge you to defend this.
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>>342480474
You're right. It's complete shit. It should've been the last Zelda game made.
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>>342480474

You can't understand this game if you didn't play it when it came out. The real adventure was figuring out with a little help of your friends where the secret passages were, drawing maps and everything

>you'll never ever experience that

;_;
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>>342480737
>instead you get to experience that with the new one
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>>342480670
Shut up fag. From what little Zelda sequels I've experienced the proceeding games are bretty damn good, but this original game can only be enjoyed by a blinded moronic nostalgiafag.

>>342480737
So you're saying bombing every single wall, grinding 20 minutes for 8 bombs, bombing more walls, grinding 20 minutes for 8 bombs, bombing more walls was fun? Kill yourself.
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>>342480842

Your autist friend would do it for you

(implying you had friends)
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Best Zelda

That's why Nintendo is coming back to it with the new game.
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>>342480474
It was literally the dark souls of its time. That was the appeal and the love for it.
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literally literally literally
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>kill room full of enemies
>bombs drop
>bomb walls before picking them up and find a secret path
>pick up bombs to get back to max capacity before leaving
How hard is that?
Also, look at your map and figure out where bomb-able walls are most likely to be.
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>>342480474
Tell me one dungeon in LoZ that couldn't be found by NPC hints or the included manual.
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from software made a remake and its pretty good, like 6/10.
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Because games had to be a lot longer back in the day as kinds usually owned very little games in comparison to then.

To make games last longer they did stuff like that so the game would be (artificially) longer. It's a product of it's time, it's not meant to be held up to today's standards.
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>>342480842
Not either of those guys but you talk like an edgy teenager. No need to be so abrasive.

If you weren't enjoying searching for the right wall to bomb, why not look it up? So that you could protect your "hardcore gamer" ego? If you don't find that element fun there are guides that will tell you exactly where you need to bomb the wall.

Lost of games were made that way back in the day to prolong playtime. Go back and try out the old metroid games and you'll find the same thing. Some people really enjoyed this. It meant that you needed to really explore every nook and cranny and talk with your friends about it. Personally, I never really liked the "where the fuck do I go" style of gameplay, but I can understand why other people did.
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>>342481843
I don't know which souls game required you to bomb walls to figure out where to go next... I always thought it was fucking obvious where you need to go except in maybe DS1 where it wasn't clear how to get to the Capra Demon.
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>>342481825
Level 7 and 8 both had walls you had to destroy to progress with zero clues.
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A lot of the walls you could bomb were easy to figure out by looking at the map. If there was a connected room on the map, try using a bomb.
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>>342480474
That's what the guide is for. You either work it out with your friends (who were either psychic or were hiding their guide to show off ) or you used the guide where necessary and used your skills for the rest.
I don't like playing that Zelda anymore, but I enjoy playing Zelda II so whatever.
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>>342482127

Piggy backing on this, Nintendo had pay-per-minute help lines that were actually far more popular than you'd think. My older brother got busted on the reg for calling them
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It was cryptic shit like this that caused the crash of '83. Everyone got sick of this shit so stopped playing. I'm surprised zelda didn't bomb, it was like a relic when it was released too. Classic case of half decent graphics meming success. Nes was meant to be the start of the end of cryptic shit like zelda has, yet it's one of it's most famous games. Ironic.
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>>342482287
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>>342480474
>yes you will never be able to truly and honestly connect with people who only know a world with the internet
I remember a time where the coolest kids had pagers.
I remember a time when you could roam the neighborhood freely as long as you started heading home when the streetlights came on.
I remember a time when the thrill of discovery was meaningful and exciting.
The world before 2001 was not just a different place, it was a different universe.
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>>342482287
Do completely invisible paths sitting over instant death pits count?
And don't bring up that the dev's put a message sigil floating in the middle of one. It's still a bad design and you know it.
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>>342482574
Oh sorry, I forgot about 3d DGH and assumed you were making some smart ass remark about one of the souls games (because someone had made a souls comparison earlier in the thread). My bad.
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Games back then were intentionally made with dumb design choices and artificial difficulty to make them last longer.
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>>342482682
I might be one of the only people on earth who liked Crystal caves.

There were snow flakes that were falling from the air that land on the invisible pillars. I really don't understand why anyone thinks that the area is cheap or hard or whatever.
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>>342480474
I feel the same about Ocarina of Time these Zelda games have aged like shit and are casual to boot.
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>>342480842
I recently played it for the first time as well and it's nowhere that tedious, you're just a moron
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The first good Zeruda was LA.
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>>342482954
>and are casual to boot
How to spot a tryhard child.
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>>342482583
>there are people on /v/ RIGHT NOW who have always had high-speed internet in their life
>they will never understand what life was like before computers were common in every home
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>>342482369
In one of the dungeons you have to bomb walls before you can reach the map.
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>>342483004
Well what I described is exactly what you have to do unless you used a guide.
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It came out in 1986, it's quite good compared to many other games at the time. Some people like the open endedness and mystery of random discoveries. Though doing it methodically can be extremely tedious without a guide. It entertained people back when there was no internet and that was your game for the year
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>>342480474
>implying the bombable walls weren't blatantly obvious

>use context clues
>find wide, uncluttered spot in wall
>usually lead by a "dead end"
>bomb the center

its not that hard
fucking context clues
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>>342482127
This, action-adventure games like this in the NES days were something you and your friends would spend an eternity on, every little tip you could find on a mag or something was valuable. Zelda was far from the only game like this.
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>>342483246
Selling guides was kind of the point.
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>>342483503
There were no context clues in the first Zelda, every secret passage looked like any other wall with nothing around it
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>>342480474
So how'd you like the 2nd Quest?
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>>342483624
So you concede I'm completely correct? Thanks.
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>>342483730
It was a different time. You kids wouldn't understand.
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>>342483689

Think he meant with the map. And the pattern was that it was always the center of a side of the wall, so there was at most 3 possibilities.

The over world is completely random, but don't think any progression critical items are hidden like that
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>>342480474

do what we did when we played it and draw your own map, bitch
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>>342483796
>t. 21 year old
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>>342483903
The 8th dungeon is hidden under a tree you need to burn down, but it's the most obvious burnable tree in the whole game. It's practically screaming "burn me down".
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>>342484362
Not to mention the 7th dungeon gives you the ability to use the candle an infinite number of times on the same screen so you have an incentive to spam the fire as much as you like.

The overworld I have no problem with. Every mandatory item is hinted at as well as the locations of the dungeons. The final boss and bombing of the walls within the dungeons is what I have a problem with.

I notice no one has tried to defend the final boss fight either.
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>>342483689
seems pretty obvious to me
the blocks funnel you in and the doors are asymmetrical

I get that they're not all like this
As cheesy as it sounds, you just have to feel for the ebb and flow of the dungeon.

>It seems like there should be more going on over here
>this room ends so abruptly
>its force feeding me bombs

I remember overworld bombing was mad easy.
Stuff would funnel you into a spot.
You would run into a suspiciously vacant area.
The wall would have an obvious misshapen section.
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>>342484884
Didn't the 2nd Quest overworld have a bomb spot where you had to use the ladder to stand on one specific spot over a four screen long river with no other landmarks?
While rocks were falling on you.
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So is anyone at all going to attempt to defend the final boss?
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>>342485824
2nd quest was basically a "hard mode" though.
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>>342483246
I did all dungeons except 9 without a guide. Just looking at the map will usually give you enough information which of the 3 sides you need to blow up. Sometimes they even hint at it with block placement and obvious dead ends. You're just spoiled by the handholding
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>>342480474
Because it was made in 1986 you fucking retard. Of course it's going to be dated compared to later games. It's still a classic and an incredibly important game, so that's why people respect it.
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>1990
>People have fun completing Zelda using maps, instructionbooklet, nintendo power etc

>20XX
>Everything is a google search away in pdf fornat
>People try to play through Zelda blind

Zelda is a game you can play wrong. Why didnt you use your smart phone for something useful for once
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>>342480474
C'mon, OP, give me more than two complaints to work with, here.

>need to grind for bombs and bomb every wall
Nigga, you barely need bombs for most of the game. And they usually give you the map so that you aren't going in blind. Dungeons also give you a fuck ton of bombs for clearing rooms and shit.
It's also obvious that you haven't actually played most of the game because you don't know that you can upgrade your bomb bag.

>Ganon fight is retarded
I agree, but it's not completely random like you say. His fireballs tell you where he is, and he moves around in a circular pattern around the room(though he switches from clockwise to counter-clockwise).

If you're going to complain about anything it should be grumble grumble or figuring out that you can burn bushes.
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>>342480474
So have you tried playing any of LoZ's contemporaries to see how they compare, like pic related?
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>>342486806
Lots of good posts ITT, but pretty much this.

I know OP is specifically complaining about dungeons and Ganon, but you should have at least been referencing stuff like pic related
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>>342487480
And this
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>>342480474
Surprise. most old games are just oldfags blinded by nostalgia.
I played most loved games from nes all the way to n64 and deamcast and they always are overrated.

For example, super metoroid? Completely broken and outdated, doesn't even hold up compared to zero mission or fusion.

Ocarina of time? Outdated and overrated, majoras mask was better and more compact.

Castlevania? Only good one was 4, the old ones are too stiff and slow, while the older ones like sotn are grindy and require collecting items just to progress on the other side of the castle, very annoying.

Let's not even mention games like crash , spyro, turn based rpgs (outdated as fuck) , megaman games (X was good) , doom1-3, sonic, and other games.

TLDR: it's just nostalgia clouding the oldfags opinions on old games, they weren't special, pretty much the same games we have today.
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>>342487583
And there's also plenty of maps like this if you really need to be walked through the game.

>>342487672
Low-effort b8 m8
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>>342487672
>Castlevania? Only good one was 4, the old ones are too stiff and slow
This is bait.
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>>342487480
>>342487583
This is just beautiful, I really miss when manuals had cool shit like maps and hints.
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>you have to waste bombs
That's called 'exploration'. There's also a guy in level 7 that gives you more bombs. And you get a plethora of them from killing enemies. There's literally no complaint you should be making except in level 9. And even then, the problem is more about the level design, not the bomb locations. You can get through all of level 9 and only bomb 3 walls. 2 more bomb spots if you want the red ring.

>wah the last fight with ganon is luck!
He has a perfectly predictable pattern AND you can just stab at where you see the fireballs appearing. AND it only takes 3 stabs before he turns red. Its honestly harder finding the silver arrow than fighting Ganon.

Perhaps you just aren't cut out for older games. I would suggest you don't try something like Dragon Quest I or II as they will make you cry.
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>>342480474
There isn't any defense. Anyone that calls Zelda 1 or 2 a good game is delusional.

Good concept, yes.
Good game, no.
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>>342482583
To add onto that, I remember the dawn of internet and AOL and Dial Up. I remember my parents buying me my first PC back in 1999. They were completely computer illiterate and I was about 10. Google wasn't really big or well known yet. I learned how to use a computer all on my own by messing around with it in my room. Even learned how to use DOS and simple batch scripts.

I remember the time before internet, the transitional period, and the post internet world, all before I turned 18. I also remember the time before cell phones, the rise and fall of flip phones, and the invention of Smart Phones as I graduated High School and the first Iphones started coming out.

Goddamn shit changed so much between 1990 and 2009. Shit is incredible.
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>>342487786
Play those games again old man and you'll realize your oh so prescious castlevania doesn't hold up one bit.
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>>342487672
Shit taste and/or bait

You're right about Metroid and Ocarina though
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>>342480474
>Even for it's time
how the fuck can you know that?
you werent even fucking born in 85
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>>342487989
Castlevania 4 is one of the worst mate. Get some taste.
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>>342485824
2nd quest was dark souls
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>>342480842
>nostalgia

I played it for the first time last month and I loved it, only guide I used was looking up the manual online. The game gives you hints on EVERYTHING. Bomb walls can usually be figured out by looking at the damn map.
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>>342487672
>For example, super metoroid? Completely broken and outdated, doesn't even hold up compared to zero mission or fusion.
kys
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>>342487786
Well duh
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>>342486806
It's a little different back then because you never got every single thing in the game spelled out for you, and you never knew what you were going to get. Besides it's not like the game itself isn't filled to the brim with hints.
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>>342487989
Castlevania IV is probably the worst of the lot of Classicvanias, Rondo of Blood, Chronicles and Bloodlines are the best.
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>>342488173
Floaty controls

The stupid ass tube you have to blow up and you literally have to use a guide for this

The back tracking

The boss battles were whatever.

Super is overrated. Especially when Zero and Fusion fix everything wrong with it.
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>>342480821
There is no adventure when games hold your hand and, if that's not enough, you can look up anything you can't figure out on the internet.
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>>342487278
>If you're going to complain about anything it should be grumble grumble or figuring out that you can burn bushes.
Grumble grumble was obvious as fuck.
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>>342488542
Nice to see some classic bait here.
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Am I stupid, or is the only way to "activate" statues to walk into them and take a hit? Because thats the only thing that seems to happen to me
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>>342488523
It's just you're nostalgia talking. 4 introduced 8 way whip mechanic and it single handedly fixed all the shit from the old ones. The nice graphics and levels also helped. Chronicles was the next best one, the others, overrated.
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>>342488809
Don't touch them from their front.
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>>342488854
>fixed all the shit from the old ones
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>>342488542
Only retards didn't think to break the tube.

Theres empty space above/below it.
The map show you you can go up or down
Theres a freaking broken tube a few rooms away.

Herpderp.
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>>342488618
The new one isn't even out yet, and they've said they understand that handholding is bad.

>I can ruin it for myself so the game is shit
cool
>>
Man, 10 year olds are retarded today.
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>>342488884
You need to replay old classicvanias. Really aged badly. No diagonal whip, not able to control your jump, the limited level variety. Really horrible games.
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>>342488919
Their idea of what constitutes handholding has changed from what it was in the 80s. They're still going to hold your hand. Just not as tightly.
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>>342488542
Actually I was using the big bombs whenever I didn't know what to do because they'd reveal hidden power ups too.

Man super was an amazing game. It's too bad fusion and zero had to be ruined.
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>>342488618
The new is anything but holding your hand.
You have an intro cinematic and then off you go, do whatever the fuck you want, it's like dark souls but without being linear
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>>342488098

by playing its contemporaries
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>>342482369
>>342487935
THIS.

OP is a genuine, certified, imbecile. As is everyone in this thread posting that agrees with him.
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>>342480842
Calm down, man.
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>>342489045
>not able to control your jump
That's how it's supposed to work actually. Why does every video game character have gravity powers?
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>>342489071
http://www.polygon.com/e3/2016/6/16/11951678/legend-of-zelda-breath-the-wild-skyward-sword-e3-2016-wii-u-nintendo

If they learned that Skyward Sword was very handholdy, they know what handholding is, and there won't be much, if anything, if it keeps to what they've shown.

I have faith in them.

and yes I know Polygon a shit
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>>342488854
8 way whip was the single worst thing they could have done to the franchise
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>>342489045
>No diagonal whip, not able to control your jump
Why are those bad? Just because you expect them to be there?
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>>342489365
Hard games are only good when they don't introduce artificial difficulty like the old castlevanias.
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>>342480474
Hit the walls and they make a different noise instead of wasting bombs and time.

Gannon is the last boss and hes difficult. Dunno what else to say about it... did you want a piss easy boss?
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>>342487672
Shit taste. "Newer = better"? While there is a trend that developers learn from their mistakes and make better games, sometimes they try something new and fuck it all up.

>Super Metroid is broken and outdated
How so?

>Super Metroid doesn't even hold up compared to zero mission or fusion
ZM is boring because they tell you where to go all the time. Fusion is incredibly linear, and misses the point entirely. Both are good games, but they feel more like the newer Castlevania games than Metroid.

>MM > OoT
Both are bad, but I agree with you. The combat is boring, the puzzles are either "key on lock" or completely nonsensical, and there's hardly any exploration. Never understood the appeal of 3D Zelda.

>Castlevania? Only good one was 4, the old ones are too stiff and slow
Kek.
Oh no! No 8-directional whip that reaches across the entire screen? This game sucks!
Castlevania 1 and 3 are both great examples of good level design. The devs know that you're locked into your jumps, they know you can't move while whipping, and everything is designed around that. Each move is strategic, you can't just rush through without thinking.

>games like sotn are grindy and require collecting items just to progress on the other side of the castle
Grindy? Elaborate.
Also that's the whole point of a Metroid-style game. You get upgrades that unlock new paths. If the game is designed well, you don't have to travel too far to get to those paths. Haven't played SotN specifically but the DS ones don't have too much backtracking.

>crash, spyro
Haven't played either, but Crash just looks like a standard 3D platformer. What's wrong with it?

>turn based rpgs
Yeah, turn-based combat is usually pretty boring, but I think it's possible to make good turn-based RPGs.

>megaman games(X was good)
What are you even saying here? Both the classic and X series are great.

>doom1-3, sonic
All great games. Also, most Sonic games after Adventure 2 are total shit, which goes against your point.
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>>342489501
>Dunno what else to say about it... did you want a piss easy boss?
A want a boss that asks you to test your reflexes and experience in order to beat it, not a boss that randomly teleports around the room WHILE INVISIBLE, forcing you to literally swing your sword around randomly like a retard hoping you get lucky enough to hit him.
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>>342489493
Oh shut up you child, Castlevania is one of the crown jewels of game design, you're just bad.
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>>342489595
Wow gannon is pretty hardcore.
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I literally beat this game when I was 5 with no guides. Is /v/ really this awful? You don't have to bomb every wall, the openings are usually centered in walls in dungeobs which meant only 3 bombs a room. The only places/secrets that were hard to find were in bushes, but you get a better candle for that. Ganon is only luck based if you fucking suck. He should take you no kore than 2 minutes to beat, even if you flail your sword out like a retard.
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>>342489616
That's just your nostalgia talking.

But that's okay, can't argue against someone who believes in "the good ol days"

pic related is what classicvania shouldve had from the start.
>>
Zelda was fine. If you want bullshit, you should be talking about LttP. You couldn't even HIT Ganon if you didn't relight the torches. Out of magic? Too fucking bad, you lose.
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>>342489540
> he took the bait
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>>342489253
Well you can't really control how hard your character is going to jump off the ground, so breaking physics in mid-air is a bit of an accepted alternative.
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>>342487835
I miss manuals.
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>>342489797
I have no nostalgia for Castlevania since I didn't grow up with it, I was 20 when I played my first Castlevania. It's just that I'm not absolutely mentally retarded and am able to recognise a good game when I see one. You're just terrible at games so you need to come up with excuses for the game being bad instead of you.
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>>342490046
I remember the manual for Digital Card Battle, that shit had passwords scattered across the manual that you could turn in for cards in-game.
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Zelda 1 is not a difficult game and they give you hints on where to go and a guide for the first three dungeons. The rest is easy enough to figure out on your own. The only weird shit is in the second quest.

However the game is just boring because there's zero variety in level or enemy design. It's quite possibly one of the most repetitive and sleepy games I've ever played. Thankfully it's over in like six hours. Just because you can skip the order of dungeons and play them in any order when there's nothing noteworthy or unique about nay of them doesn't make it a good game. ALBW does this in a satisfying way by actually making it worth doing that.

Zelda II has actual level and enemy variety, because the side scrolling style of gameplay wasn't as limited by the NES. It's a much more fun game. Not my favorite Zelda game, but certainly beats the hell out of the first one. The first Zelda isn't a bad game, but it's neither a hard one nor anywhere near the best Zelda game.

The game isn't as boring as Dark Souls, though.
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>>342489798
>Out of magic?
How?
And even if you did need magic, you can just exit the fight.
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>>342490046
Who is this jizz genie?
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>>342487835
>I've recently had to recycle around 80lbs of manuals. I held on to them for years and would take them out to read, but I just didn't have room in my new place for them. I kept the maps though. Had to keep them. I'll frame them and hang them maybe but probably not.
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>>342489929
Pressure sensitive buttons could have fixed that. Changing direction in midair has always been stupid if your guy couldn't literally fly like powered-up mario or something.
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>>342482332
Wow, the last two dungeons in the game were difficult to navigate? Who could possibly think that was a good idea?!
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>>342490635
No you nostalgiafag. That's called artificial difficulty if there are no hints or clues.
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>>342490392
At least sell/give them away. I have plenty of old games missing their manuals and there's plenty of people in the same situation.
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>>342490294
ALBW is better than Zelda 1 when it comes to dungeon order? Could you explain your thought process?
In Zelda 1, it actually mattered which dungeons you went to because you would find items in there, and the later dungeons were much harder(especially when Wizrobes are involved).
In ALBW, the dungeons are mostly the same difficulty and have no items(aside from sword uprades and armor tunics).
>>
>>342489797
I love Super Castlevania IV above all others, but it was also my first Castlevania, and I acknowledge that the 8-way whip made nearly every alternate weapon in the series redundant.

Are you sure YOU'RE not the nostalgiafag?
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>>342490726

>That's called artificial difficulty if there are no hints or clues.
>artificial difficulty

Shitty artificial difficulty is the final dungeons in FFIII and IV DS. Which force you to grind to get past basic mobs, while the final boss is a pushover. Zelda is just free roaming. Some people will figure it out quickly and others, like you, struggle with it. But the game is not actively sabotaging you from advancing.
>>
>>342490817

Because the dungeons in ALBW actually have some kind of level design to them and aren't the same square room with 5 slow ass, easy as piss enemies in each of them. There's zero variety in Zelda 1, thus no worth in doing the dungeons in any order.

Oh hey, I can go to 5 before 1 or whatever, big fucking deal. They're hardly different. Both are just about 15 plain-ass rectangle rooms.
>>
>>342489797

the number of available options isn't correlated with the quality of the design. the commitment when making a jump is a core part of the gameplay
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>>342480821
>shitty web "journalists" like GameExplain are going to get Breath of the Wild three weeks early and spoil every single fucking thing in their videos
>>
>>342480474
>>>/vr/
>>
Yes it was designed with selling guides in mind, coming from an era where arcade games were the norm.

However it was fine since they since then improved upon this. However they haven't really done anything with the franchise since ALLTP, yes I liked the GBC Games but they weren't true sequels
>>
>>342491805
>Watching Gamexplain
There's your problem.
>>
Man, when I was in elementary school, all the kids I knew were casuals who barely even played video games. I definitely wouldn't have been able to learn any Zelda secrets from them. About the only game anyone really played was Pokemon Red and Blue.
>>
>>342491670
What kind of logic is that? The game sucks so there's no value in, for example, getting the Magic Rod early?

I agree that ALBW is better, but in terms of dungeon order it might as well be linear. It would actually be much better if it was linear, because then the level designers could design around more than one item per dungeon.
>>
>>342487303
That game. That... fucking... game.
>>
>>342480474
You're completely right yet idiots will defend it with MUH HANDHOLDING, GIT GUD and bullshit like >>342480737.

Truth is this game has always been complete shit and only retarded autists liked it back in the days. The only reason people still defend it is because they won't let go of nostalgia. It's a miracle the franchise didn't die after the first one (which is a good thing).
>>
Kids had some crazy patience back then. If a game made me tap every single space on the wall for that one spot that sounded different from the rest so I could bomb it, I'd just quit. Who the hell has time to poke walls all day? I have a job, not to mention other games to play.
>>
>>342492556
>I have a job
Now you do, video games are designed for those without a job
>>
>>342482332
The ingame maps also provided enough indication on where likely bombable walls were.
>>
https://www.youtube.com/watch?v=ww_PjqYQi5E
>>
What contemporary guides were there for LoZ? The manual tells you how to get to the first 2 dungeons...the game included an incomplete map but once you were finished with dungeon 5 you were fucked...was there a nintendo power guide or some other strategy guide?

How many here have legitimately beat the game without any help?
>>
>>342493195
Nintendo Power.
>>
>>342480474
>how the fuck can anyone call this a good game?
It's not a good game, but some people have really positive memories playing it and positive memories inevitably become nostalgia.

Anyway, the point is that not every game starts off amazing. Usually it takes one or two games. The Legend of Zelda didn't hit its stride 'til A Link to the Past, Sonic the Hedgehog's best game was 2, etc.
>>
>>342493195

I got the game when I was three years old. I finally beat it at nine years old. And if anything, my friends gave me contradictory advice that made it harder to finish. Shit like "did you know if you bomb the falling rocks it warps you to level 9" and "the flute will take you to level 8".
>>
>>342493490
Did you beat it without any guides?

>>342493359
NP had a second quest guide...to my knowledge they never covered the 'default' first quest.
>>
I liked Zelda 2
>>
>>342484852
yeah, the final boss fight is pretty lame. Just beat second quest last night and ganon kept teleporting to the same spot so it was over in ten seconds
>>
>>342493195
The manual tells you everything you need to know to beat the game, and the map helps a lot.
It isn't hard to beat without a guide, but a complete map and real advice speed up the process considerably.
>>
If you can't handle Zelda 1 without bitching then I would love to see you play the first 2 Metroid games.
>>
>>342488542
>tfw this single part of Super Metroid could be used as an accurate measurement for how stupid someone is
>>
>>342484852
The Ganon fight is pretty indefensible especially in a game with bosses like Manhandla or Gleok, or enemies like Patra.
>>
>>342491805
>watching the content
>upset when you now know what's in said content
>>
>>342493568

Yes. I never had Nintendo Power and I beat it before I even knew what the internet was. Remember, I got the game back in 1986 with my NES.
>>
>>342489798

that fight's horrible because of the ridiculous item switching between the wand and the arrows, not because you run out of magic. you have 3-4 bottles by the end of the game and if you actually bothered with the overworld all of your items should cost 1/2 magic, you have no excuse to run out.
>>
I actually played through this for the first time the other day and it's the first zelda i've ever beaten
great game especially considering how old it is
maybe a little tedious and cryptic though
>>
>>342493195
Level 6 is easy to find and the locations for 7-9 are told by NPCs.
>>
>>342480842
If you look at the dungeon layouts, you can usually figure out where to bomb. There are also very, very few required walls to bomb. Finding secrets on the overworld was a little more BS, but I think the required ones (like bombing death mountain, etc) are more because of a poor translation. There are only a couple of places in the game that I could see a player going in blind actually having issues with unless they were retarded. Let's list them:

>Grumble Grumble
>Whistle on lake
>Going up Mountain
>Bombing death mountain
>Lost Woods

And over half of those do have in-game hints.
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>>342480474
I can't play the first zelda after completing link's awakening cause transition between screens is just too slow and enemies appear only after it's finished.
>>
The save system is stupid.
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>>342487935
The fight with Ganon IS luck, but you can come prepared and trade hits/be fine. Even speedrunners who are fucking good at the game sometimes die to Ganon because he's luck based.
>>
>>342489501
Walls do not make any sort of noise in the first game. Ganon is also piss easy, he's just luck. I don't agree with OP at all, but why are there so many retards in this thread just lying? His bomb complaints are dumb, but your counter-argument is straight up fictitious
>>
>>342496006
Let's change the discussion then. Would it have been OK if the walls made noise?
>>
>>342495127
All of this shit is piss easy.
>>Grumble Grumble
There's a guy that sells meat. Throughout the whole game it's purpose is a mystery to you. Suddenly there's some guy blocking your path going grumble grumble. Wait, let me guess, you're American?
>>Whistle on lake
I figured this shit out before I even talked to the man who specifically hints at this. Another lake but with no fairies? Something was clearly up and the whistle was the first thing I went to.
>>Going up Mountain
The girl in the waterfall literally tells you to go up up up.
>>Bombing death mountain
This is the only one that's kinda vague. Someone did say go to spectacle mountain, not sure if they specifically said bomb it. Either way this leads back to my original complaint of bombing every single fucking space until you get lucky so I looked this spot up online.
>>Lost Woods
There's a guy who literally tells you north west south west.
>>
>>342496461
Yes. A really simple thing but it would've solved a humongous issue with the game. Those two things I complained about, bombing the walls and the Ganon fight are literally the only two issues I have with the game. Only two issues, but they're glaring problems, not limited because of the NES, they only exist because the game designers were talentless hacks.
>>
>>342496582
Shit nigger, I wasn't saying I personally had issues with it. All I'm saying is those parts in the game I could understand someone getting stuck because the solutions are not intuitive and the messages from NPCs are rough at best.

>>342496461
Eh. I actually prefer it the way it is. Cracked walls or ones that make noise just take away the actual thought process of finding a secret in itself. It becomes a "pay toll, use bomb." The solution in Zelda I is to make bomb drops about twice as common as they currently are. To stay stocked up with any sort of regular usage for things like darknuts it's best to manipulate the item drops.
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>these people are the reason Zelda became a bitchfest with hand holding
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>>342481958
This is why NES games are incredibly overrated imo. They are hard to a fault. Not hard because they were made well.
>>
>>342480474
git gud shitlord.
>>
It's really dated and yeah, cryptic and piss easy overall
I'd rather have a casual and easy game than an easy and cryptic one, but nostalgiafags will kill me for making this post
>>
I just bought it yesterday, it's okay I guess. On level 3 already, not enjoying myself as much as I thought I would
>>
>>342498343
Are you using a guide?
>>
>>342498429

No, not yet at least
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>>342493195
I'm pretty sure my older brother got this book with the game. Back then they didn't even have a name for player's guides, so they just labeled it as an extra instruction book.
>>
>>342496582
>Wait, let me guess, you're American?
What is with yuropoors calling everybody Americans?
>>
ITT: Teenager goes back to play "The Classics" after being trained by modern AAA games that he'll be handheld the entire way.
>>
>>342499042
Cause Americans are notoriously stupid.
Hell, that's the reason Final Fantasy V didn't get released in America. The nips figured it was too complicated for Americans.
>>
>>342491139
Not the same anon, but no, it does not make the weapons redundant. You can have boomerangs out while whipping + you can move along with your boomerangs.

All weapons also have longer range than the whip (the flaskbomb has longer if you are standing above something)

Lastly, 3x any weapon except daggers are fucking crazy good. I'm still relying o 3x Boomerang vs Dracula because it makes the battle a hella of a lot easier. Actually, it makes most battles easier since you can spam them faster than your whip.

Stop parroting Arin
>>
>>342488542
>Floaty controls
lol
>>
>>342499315
>Cause Americans are notoriously stupid.
t. yurocuck.
>>
>>342488854
>4 introduced 8 way whip mechanic and it single handedly fixed all the shit from the old ones
No it destroyed a good part of the old ones, but you're too dumb to understand that.
In the earlier castlevanias the secondary weapons you could find offered new ways to attack while the whip gave you a basic one.
In 4 the whip mechanic makes secondary weapons mostly obsolete and removes a big element of the game.
4 is a game for retards who were too stupid to manage their weapons.
>>
>>342480474
>trolling this hard
>being this stupid
>op is both
fucking lol
>>
>>342499315
Our C's are your A's.
We are all stupid.
>>
>>342499452
The rest is obvious bait but the floaty controls do actually suck.
That's why Redesign is a good hack. It removes that shit.
>>
>>342499439
Boomerang is about the only one that's consistently useful, because it allows you to still use the whip and deal extra damage. I've found the throwing axe useful for the cavern boss, but that's about it. The rest are just playsafe tools and not really useful.
>>
>>342480842
>>342480474
>My opinion in 2016 retroactively nullifies the fun everyone had in 1986.
ok...
>>
>>342493910
That and the room where you must run to get past the disappearing platforms.
>>
>>342502064
And the wall jumping room. Super Metroid is pure kino in video game form.
>>
>>342502376
Super Metroid came with a goddamn walkthrough. They knew how bullshit it was.
>>
>>342480474
>blind playthrough
>not knowing the bombable wall sound different when you hit it with sword
>wah Ganon is too hard to beat
>never played Zelda 2
>not maxing bombs before a dungeon
GIT GUD, literal children have beaten this game without difficulty, quit your bitchin
>>
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ITT: people forget how much more patience they had for video games as a kid.
I'm not so impatient that I can't enjoy the original Zelda like OP, but JRPGs like EarthBound are such a chore to get through. Glad I was able to play it when I was 13 so I wouldn't be disappointed if I'd waited until now before starting.
>>
> (who were either psychic or were hiding their guide to show off )

Brought back memories. Thanks, Anon.
>>
>>342480474
Nobody raised on modern games calls the original Zelda good. The people who played it when it was new do, and their collective opinion on a game that everyone at least considers a "classic" matters more than what one contrarian faggot thinks about it.
tl;dr nobody cares, dumbass
>>
wahhhh its difficult and rewards patience/exploration and grinding- poor baby needs his hand holding
>>
>>342503894
patience and exploration are worth rewarding, but have you ever had fun grinding when the payoff for doing so could have been the result of doing something that wasn't boring and awful
>>
>>342497665

Games are only hard if you're bad at them.
>>
Where in the fuck is LEVEL-2
>>
>>342504191
In a bridge by the sea.
>>
>>342504191
The starter map was already posted over here.
>>342487480
>>
>>342495127
>Lost Woods
I brute forced it when I was 5 within a few minutes. Overthinking it is actually worse for you, because it's really a natural pattern.
>>
Listen op, you stupid faggot. You downloaded a rom and are bitching it's too hard. Games had manuals that contained how to play. There was no "tutorial" level to coddle you. If you were an illiterate shit (like you) you were fucked. But all of this is beside the point because you're an underage piece of shit.
>>
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>>342480474
>this is what botw is being based off of
>>
>>342480474
They were expecting you to look up a guide either from the booklet or Nintendo power.
>>
>game literally came with a map if you bought it new
>"it was so great to have to draw a map with friends!"
OP just skip it and go to Links Awakening or the Oracle games. No reason to play thr original except to say you have.
>>
>>342505267
>just skip it
Just skip the best game in the series?
>>
>>342480474
Except this game isn't hailed as the best Zelda by anyone.
>>
>>342480474
what is it about millenials throwing a tantrum that makes them so funny to me?
>>
>>342480842

Jaysus

It takes like 5 minutes to grind for bombs, blue enemies drop them and the dungeon map gives you plenty of clues as to where the bombable walls might be.

It's only death mountain that really starts fucking with you.
>>
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>>342505439
Everybody else does.
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>>342504971
>>
>>342506002
Stop.


Stop.
>>
>>342497665
>too hurrd
You're supposed to get gud, and the games are mostly arcade length so they don't take long to beat once you're gud.
But Zelda 1 does have a lot of obscure "call the nintendo fun club!" bullshit.
>>
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>>342506212
>>
I'm bad at video game the thread!

Or I'm retarded the thread...or a child, but probably both.
>>
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>>342506212
You know this is the shit they would do. Try to force maymays for the twitter crowd
>>
why no LoZ rom hack made in the Oracles engine? OoA doesnt count
>>
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>>342506212
>>
>>342493419
>The Legend of Zelda didn't hit its stride 'til A Link to the Past

Alttp shitter pls go, your game sold worse than Zelda 2.

All the fundementals of what makes Zelda great were in the first game.
>>
>>342480737
My brothers and I collectively beat this game over a few years when we were younger. Each of us would occasionally play alone and find something new, then share it with everyone else so we could figure out what to do next. It probably took us so long because of retarded vague hints in random locations but finally getting to the end together is still my second favorite video game memory, after the time we beat FF Crystal Chronicles together.
>>
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>>342507380
OMG you autist! What are you, like some gay neckbeard fat loser living in his parents basement?! I shouldn't have to play a game that long to beat it. Sometimes I just want to come home and smoke some weed and relax with my gf, not have to use items to advance.
>>
>>342506912

Because gameboy Zeldas are piss easy and using oracles combat in loz would just make the whole game be just as piss easy. Not to mention the lack of screen and you just being retarded
>>
>>342505837
But I'm playing it and my ass hurts
>>
>>342480474
You're an idiot. Taste is subjective. Weak bait. Also, you didn't beat it, you're not good enough so you never will, and your favorite game wouldn't exist without it.
>>
I've been too spoiled by modern games to play LoZ anymore.

>In order to save, you need to either die or press down and A with the second controller on the menu screen.
>Every time you save, you go back to the starting area.
>The slow screen shift
>Game starts you off with three hearts no matter what regardless of how many heart containers you have so you need to farm hearts if you wanna use the sword beam
>>
>>342482371
Zelda 2 which is so broken you have to use a guide like castlevania 2. That's retarded
>>
>>342480474

Is this a summer thread?
>>
>>342482565
Apparently you never played a snes. Bof is one of the best examples of it
>>
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>>342506212
>>
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>>342507127
>>342506212
>>
>>342509304
It's a very dated game. Some things can't be helped. This was back in the days when the concept of "saving" games was new and unusual.

Nowadays, even short sidescrollers have proper save features.
>>
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>>342507380
Some of the retarded vague hints wouldn't have been quite so vague if it weren't for translation issues. There's a lot of great info available here:

http://legendsoflocalization.com/the-legend-of-zelda/first-quest/
>>
>>342512062
Is there at least a romhack with a better translation? Also, maybe a dedicated save menu that doesn't require a second controller or dying.
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