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You don't need two Mario RPG series at once, /v/.
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You don't need two Mario RPG series at once, /v/.
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why are you telling us?
>>
It's not a matter of needing. It's a matter of a developer does whatever they want.
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I agree completely, Tanabe-san.
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what about two pokemon RPG series
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>>342242242
WOAAAAAAH ORIGINAL TOAAAAAADS
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Okay. Then make Mario and Luigi more of what Sticker Star is then make Paper Mario a turn-based RPG again.
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>>342242465
I wonder who the villain of this game could be?
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>>342242465
>they are actually just copy pasted next to each other
Kill me
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>>342242242
How come the shitty paint bucket is paper on the cover, but is 3D in the actual game?
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>>342242740
It's only 3d for like the first second it appears, then it becomes paper I think.
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>>342242783
Really? How? Why?
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>>342242242
Then we don't need more than one platforming series at once, therefore Mario, Yoshi, and Donkey Kong games should stop being platforms in favour of making more Kirby game.
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>>342243647
I can get behind that. Has there ever been a bad kirby game?
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>>342243136
Because
DUDE
PAPER
LMAO
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>>342243757
Squeak Squad
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>>342243864
I liked it, mostly because I love unlockables.
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I'm glad to see that Color Splash haters are quickly getting overshadowed by people who are enthusiastic about the game.

Seeing toads try to scam Mario out of his win in the E3 demo really drove home how creative these games are.
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>>342243757
I might be okay with that too
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>>342243992
>creative
i wanted a game, not a neat tech demo
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>>342242242

then drop the Mystery Dungeon series or any other pokemon spinoff
or any Dragon Quest spinoff
hey some people consider zelda to be a RPG might as well drop anything that isn't a main installment
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>>342243757

Squeak Squad
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>>342242242
Fine, then make it a platformer/rpg like Super Paper Mario. I'll buy it day 1
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>>342243864
It's a steal on the Wii U. You can get it for eight buck, beat it in a day, and have a great time with it.

That's how I experienced it.
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>>342243992

>$0.10 has been deposited into your account
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>nintendo finally makes a graphically impressive game... but the gameplay is utter sticker star dogshit

i want to die
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>>342244460
>nintendo finally makes a graphically impressive game
PM64 has a better art style and holds up better.
TTYD looks better too.
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>>342244460
The kiddie aesthetic is almost necessary, trying to do anything realistic would simply highlight to everyone how woefully under powered their consoles are.
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>>342244460
you can't tell me that Brawl actually looked better than Smash 4, the brown n bloom look did nothing for the series except make Snake not look more out of place than he normally would
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>>342245040
They don't even have to be realistic though. The Zelda U tech demo looked great, and I wouldn't call that "realistic". There are other aesthetics asides from "plastic and kiddy" that they could try.
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>>342245389
>tech demo
A tech demo is pushing all the console could handle in a controlled setting, it's not an open world environment with tons of variables to keep track of.
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>>342243864
That wasn't a bad Kirby game.
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>>342242242
So they ditch the good one and keep the mediocre one? Classic Nintendo.
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>>342242242
Paper Mario came first though. Why should it be the one to step aside?
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>>342245754
Super Mario RPG came first, why'd it have to go?
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The main issues is that battles are almost completely pointless. Your paint doesn't seem to deplete nearly fast enough that it would require you to get into battles often. And you're further discouraged from getting into battles with enemies because from what the gameplay so far has shown, the pace of battles is really, REALLY slow. Action commands are no fun and no challenge because come on, how the fuck could you mess up such easy timing? Then it just becomes a chore to have action commands at all. Nobody likes action commands for attacks, it just slows things down. Just have him quickly attack the enemies and guarantee that net damage. Action commands for defensive maneuvers are still acceptable as there's actually some challenge in doing it as well as immediate consequences if you mess it up.

Mario & Luigi suffers from a similar problem in that you gain so many items that attacking normally is completely pointless, so you're having to sit through the same long-ass Bro Item sequence every single fucking turn. It's not an RPG, the gameplay has compartmentalized itself so much that it feels like you're playing through a loop of shallow mini-games.;

I never really cared for the Paper Mario series before, but I wouldn't have minded if they went full action and instead explored the mechanics of your attacks and paint affecting enemies and the world around you in real time. Instead you're still stuck with the dumbass combat system from the last three. Why? Really, why?

Why build anything around simple ideas and mechanics and makes the execution of them not unlike a Rube Goldberg machine?
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>>342245862
Paper Mario was originally called Super Mario RPG 2, so it's essentially the sequel.
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why can't we have both? I like M&L more than Paper Mario but it seems really asinine to alienate PM fans
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>>342242242
Paper Mario was the console series and Mario & Luigi was the portable series. Nintendo tried to fix what wasn't broken.
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>>342242242
They're right though. I just wish it wasn't paper mario that got redone.
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>>342245959
>Mario & Luigi suffers from a similar problem in that you gain so many items that attacking normally is completely pointless, so you're having to sit through the same long-ass Bro Item sequence every single fucking turn.

Superstar Saga got it right. Bros. Attacks in that game are quick and to the point.
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>>342246191
>dislikes Toad
>can't be assed to make up another species to be the other Average Joe in the Mushroom Kingdom
Fuck off, Shiggy. You're a closet Toad Lover and you know it.
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Post Bow.
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>>342246889
Bow is cute.
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>>342246484

Even in Superstar Saga, I'm skeptical of them. The only incentive is that they do more damage, so of course you're going to use them, especially when they don't make a dent in your Bros. Points, and when you don't even share that stat. It's a carryover of the classic MP that RPGs have. Now, in those early games it makes sense because you will use it up faster and you will need items to replenish that. You're using it to attack and defend and to heal and to inflict status ailments on the enemy. You're using it all the time. There's no such equivalent in M&L. Again, M&L is good for its defensive maneuvers, allowing you to jump or smack something to counter when an enemy approaches. But for attacks, take those action commands out. Instead, to make battles go by faster, they should have done even more things with countering enemy attacks. But they didn't, so M&L is merely a good game. And then the next one was less enthralling. And then the next one was even less engaging. And then the fourth one was bad. And then the fifth one was just a fucking chore.
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>>342247232
Can't argue with that
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>all these bitter paperfags coming out the woodwork to shit on M&L ever since that interview
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>>342248304
It makes sense why that would happen, disappointment is taking over them and the same thing would happen if it was vice versa.
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>>342248304
>love both series
>furious over the direction PM has gone in
>still love M&L
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>>342248304
>trying to split the fanbases
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>>342246889
>>342247232
>>342248003
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>>342247391
>And then the next one was even less engaging.

I'm surprised people think BiS is weaker then PiT now. BiS used to be a lot more loved as it's a much more solid and consistent game compared to PiT. That and DT and PJ are getting panned so hard, when they're still strong.
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>>342248849

I don't think it's surprising. The first game started decently enough but with some issues regarding carryovers from the classic RPG staples that didn't apply to their streamlined gameplay mechanics, and those issues were unresolved and worse, exacerbated with each successive title. Combine that with the lack of engaging new mechanics and you're left feeling sour on the series.
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>>342249053
>and those issues were unresolved and worse, exacerbated with each successive title.

But they have made some effort to fix issues people disliked about the series. Paper Jam finally made the tutorials optional, you can fast forward dialogue, and gyro controls from Dream team were dropped.

I mean what does BiS do worse compared to PiT?
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>>342249250
Not him, but I see Bowser's Inside Story as the "last hurrah" for the series.
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>>342242648
The Jews?
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>>342242648
Are they actually trying to pretend it's a mystery?
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>>342249685
Yes.
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>>342249685
>>342249771
Maybe it IS a mystery. You don't know.
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>>342249250
>I mean what does BiS do worse compared to PiT?
Not him but I hated how mini-games are everywhere in Bowser's body & the areas are less interesting in my opinion. Also while I get Mario is normally a 2D platformer I wish the 2D platforming sections in BiS were far few than what it is. It got the BP & Fawful back at least though.
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>PM:CS flops
>Paper Mario is dead
>PM:CS sells well enough
>future Paper Mario games will be just like it

I don't get it. Super Paper Mario was a step in the right but still wrong direction. If they just HAD to change up gameplay, at the very least it was still enjoyable. Instead they went back into derivative watered-down turn-based garbage. SPM had all kinds of secrets, partners, pretty big worlds to explore, a decent story and some post-game fun.

PMSS was a hallway with completely optional battles and bosses that took a minute or two once you slapped it with an overpowered sticker. Why go that way? Why not recreate what SPM did right instead of continue with one of their heavily criticized games?

It's clear that they have no intention of going back to the way things were in PM and PMtTYD, so might as well meet a happy medium.
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>>342249771
Why though? It's blatantly obvious to anyone with half a brain cell.
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>>342242242
We don't need shit games at all times too, Nintendo.
>>
Am I the only person on /v/ who LIKED Sticker Star?
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>>342242465
Actually, there are 5 of them and you have to find them in a cave. Their leader is a green Toad tho.
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>>342242242
can't wait to play this when it bargain bins
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>>342249950
Sorry about your double digit IQ.
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>You don't need two Mario RPG series
>Paper Mario is no longer an RPG
>M&L hasn't been good since the first game
I guess I don't need any Mario RPG series.
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>>342244460
Never have I seen a more bullshit chart that seemed to be sincere
Not one of those examples was an actual downgrade in aesthetics if you looked at the game as a whole
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>>342242242
>two
They dont have 2 though, which is why their justification for raping PM is absolutely retarded and just a lazy excuse.
M&L is hndheld exclusive series and Paper Mario is mostly for home console, so now the only thing they did was kill their home console games, but well this makes the decision of not buying their future home consoles do much easier.
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>>342249950
Of course not, but you're part of the seemingly minority.
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>>342249830
Watch the villain be FLUDD from mario sunshine: it wants to wash away all of the ink.
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>>342249950
I thought it was okay.
It's still not what Paper Mario should be. Sticker Star should have just been its own IP, not tied into Mario at all. Paper Mario needs to go back to its actual RPG structure.
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>>342249250

If we're being happy about merely being able to skip tutorials, something is wrong. As for what BiS does worse compared to PiT, splitting the game between two parties that never interact, for starters. Even PiT made having two parties worth it because they would come together to do more damage, so caring about the babies was worth doing. The puzzle elements only became more tedious, though.
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>>342249950
I'm sorry you have shit tastes.

What did you like about it and have you even played the original games?
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>>342250308
With how the Paint Stars look similar to Shine Sprites you may be onto something there. He's been neglected for a long time as well.
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>>342242648
I'm so fed up with this shit about airships in mario. It was cool back then, but now stop please, it is becoming obnoxious.
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>>342249950
>>342250559
Here Anon, this was slightly updated not too long ago.
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>>342250583
>He
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>>342250559
I thought it was fun and comfy

I haven't played the old paper mario
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>>342250431
>As for what BiS does worse compared to PiT, splitting the game between two parties that never interact, for starters.

I would say they do interact, just not constantly. Certain enemies and boss battles require the use of both the Bros and Bowser to work together. Many of the overworld obstacles at both gameplay and story points in the game require one to do something for the other, to help them all progress.

>If we're being happy about merely being able to skip tutorials, something is wrong.

The tutorials have always been an issue in the series since Superstar Saga though. For them to finally address that is a good thing and it shows they do listen to feedback.

>The puzzle elements only became more tedious, though.

That is pretty subjective, but PiT had a lot of tedious puzzles as well though. I'm not saying you can't prefer PiT over BiS, but every entry has their strengths and weaknesses. I wouldn't say the series declined. They just all have different things they're strong at, and different things they're weak at.
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>>342242465
There's also a green toad in a scarf. They're just pallet swaps of eachother.
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>>342243992
no one cares about you anymore pretendoautist
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>>342251370
Yeah, Green Toad is the leader; in the E3 presentation he said he had lost all 5 of his blue Toads comrades.
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>>342250559
>What did you like about it and have you even played the original games?

Not him but

>Pacing: no long between chapters’ segments, the cut scenes are brief (I believe the longest one is with Wiggler and that is about 5 minutes) and don't mess up the flow of the game (previous games can have 20 minute+ intermissions of at times pointless talking sections between almost every chapter).
>Challenge: The bosses actually put up a fight for once, a play through I did where I didn't use any of the bosses weaknesses (except the Hook) was fund since it requires a good understanding of the game mechanics. In previous games 90% of the bosses were complete push overs. In TTYD it wasn't uncommon to have more HP between Mario and his Partner than the Boss had.
>Level Design: The levels actually require proper exploration and the puzzles although not difficult are more challenging and require more thought. The previous games were a bit too "Simon Says" since every "puzzle" repeated a lot and the same solution with the same kind of partner (pic related puzzles happen even towards the end of the game).
>Open world/exploration: Paper Mario game. Only 5 worlds in the game but still more areas than any other Paper Mario, complex level design where discovery and investigation of the scenery is required to progress.
>Backtracking: By having a world map you can travel between areas really quickly and get from one side of the whole game to the other really quickly, backtracking was always a complaint in the old games because you had to go through so many screens.
>Gameplay: The non-linear design was pretty good and it felt was a good evolution of the adventure genre(e.g. King’s Quest). I also think the sticker based gameplay while flawed is a diamond in the rough, if refined right it could be better than PM64's and TTYDs.

It's why I think IS might be onto something by making a new style of Paper Mario while Mario & Luigi carries the old formula.
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I remember picking up my very first N64 controller around the age of 7 or 8. I fondly remember renting a copy of paper mario 64 and playing it for hours without even really knowing what I was doing, or where I should be going. Nonetheless, I was blissfully happy. I remember owning a Gamecube and getting a copy of TTYD on Christmas day and playing the first 10 hours of story that same day out of pure excitement from the fond memories I had just a few years prior. I still remember going out and buying my very own copy of SPM and enjoying these lovely pixelated partners, retro style gameplay mixed in with some of the same aspects I loved from those great old games. I continued playing these three games, SPM less so than the others, until the age of 20 over and over again, still finding new things to explore, challenges to complete and easter eggs to discover. I recently found myself holding a roommates 3DS with a digital copy of Sticker Star on it. "Don't play it, you'll only be disappointed" he said. Yet, I wanted to give it a chance play it through because I knew Nintendo wouldn't disappoint me because they had always come through in the series time and time again even with a huge battle mechanic change. I trusted them. I really gave the sticker mechanic a chance honestly I did, I even got interested in finishing my collection. However, the boss fights during which specific stickers were required forcing me to reset the game, look up where the item was, go get it, convert it into a sticker, time and time again wore me right down (1/2)
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>>342242648
Miyamoto
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>>342252994
It ripped into my childhood and told me that Nintendo doesn't care about its fan base, they only care about recycling to maximize revenue. As I continue to remain up to date on almost everything Color Splash, I remain in sadness. I think I am sad because children of this generation will see this...game as what Paper Mario is as a series. Parents will buy it and the kids will be happy and enjoy what they are experiencing, unknowing of what the past had to offer. I guess this really has become a nostalgia rant and I am sounding just like one of those 'old people', but I believe in these words. If you are just like me, please I beg you, don't buy Color Splash. we might not be able to verbally or through written concern express what we as the 'Nostalgia Community' really want, but when they feel it in their very own wallets, they will take notice.
Formerly, A Paper Mario Enthusiast
(2/2)
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>>342252650
M&L doesn't carry the old formula though, just because both games have action commands doesn't mean it is the same thing.

As both a fan of PM and M&L, seeing one series die for the other is just painful.
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>>342253191
>just because both games have action commands doesn't mean it is the same thing.

They have more in common than that. They both use a two player party, they both have action commands in the environment. They both feature platforming sections. The biggest difference is that Mario & Luigi is less serious and the characters aren't made of Paper.

Plus Paper Mario isn't dying off, like I said there's a number of postives from the new direction >>342252650, I enjoyed Sticker Star and will probably enjoy Colour Splash.
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>>342243992
>I'm glad to see that Color Splash haters are quickly getting overshadowed by people who are enthusiastic about the game.

How delusional can one person be?
>>
LOL
https://www.instagram.com/p/BGxeaOmMYwn/?taken-by=nintendo
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>>342254194
Look anon im not reading a novella that's sole purpose is defending an objectively bad game. If you like Sticker Star you have bad taste. That's the end of it. There's been post after post citing OBJECTIVE flaws in the integral game mechanics.
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do your part guys. let them know on there public pages.
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>>342255175
>There's been post after post citing OBJECTIVE flaws in the integral game mechanics.

Those points a very easily disputable. You only think the way you do because you won't read anything to the contrary.
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>>342242330
That is fine. But the developer will then not be allowed to bitch if Color Splash bombs because all the people who could have bought it were already burned by Sticker Star and don't want to buy Sticker Star 2.

The developer can make what they want, but they can't force the consumers to buy what they make if it's not what the consumers want. If the developer wants to have money so they can eat, they need to make things people want. So if nobody buys Color Splash and the developer ends up out of a job and on the streets, it's their own damn fault for making a shitty game nobody wants.
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>>342255938
>Battling uses up stickers
>The only thing you get in return is coins (not even enough to make up for the stickers used in battle)
>you could just save the stickers you have by not battling
>No penalty for running away from battles
>Enemies disappear from the overworld when you run

The game is fucking broken. "Run" is a 1HKO button. It's a shit game, and that's not even taking into account the fact that the sticker battles suck ass and are unfun. And I didn't even touch on the "thing" stickers or the awful 1 and done boss battles. The game is inherently flawed, starting at the battle system. And that isn't even taking into account the lack of a story or motivation to progress.
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>>342254194
I have played sticker star 3 times because I refused to believe paper mario was dead and wanted to find SOMETHING to redeem the game. I tried no thing run and thing run as well.

Yet I found nothing. There was nothing in sticker star that was in other PM games. At first I thought "this is just a spin off, the 3DS is too limited, they will give us a proper PM game next time like the two". But we see that isn't happening.

I liked to travel the world, to explore, to hear what each partner said. I played the two first PMs and SPM many times with different partners/characters to listen to what each had to say about everything.

PM is not just a RPG, it is about telling the story of multiple characters, species and the world. M&L have that as well, but you don't see much of the "baddies" side except for BiS, and even then it is really simple.

But M&L doesn't have that, Mario & Luigi don't speak. Instead, other characters do for them. SSS was pretty great, but starting with PiT Nintendo thought they HAD to have a character be there to speak for them. Stuffwell was fun, and I wouldn't have minded starlow but she has overstayed her welcome. The prince guy in dream team by himself would be enough, but I wish the game would be only about Mario & Luigi alone. Even by themselves, they had a lot of character even if they never speak a word.

I want a new interesting world with interesting NPCs. PJ was bland, and the battles dragged for too long. The toad hunts literally make the game a chore in that they are unfun and break the flow.
Another complaint about M&L series is about the bros items, in the first game Mario & Luigi had a lot of actions, yet now they need the "aid" of items to use attacks. It made sense in PiT since you had 4 characters, but now that it is only M&L by themselves why not give them back more abilities like the bros. moves?

In the end I like both series, but seeing Paper Mario die because "M&L is now the RPG series" is just a slap in my face.
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>>342256309
>Battling uses up stickers
>The only thing you get in return is coins (not even enough to make up for the stickers used in battle)

Nice lie, You get up to 300 bonus coins at the end of the level based on how many battles in addition to the ones for fighting battles. You are never better off not battling and you get far more for battling than you can get from the environment.

>you could just save the stickers you have by not battling

You could but most of the stickers are intended for regular battles and it's better to use those up and use coins to get the ones that are good against the bosses.

>No penalty for running away from battles
>Enemies disappear from the overworld when you run

So what?

> the sticker battles suck ass and are unfun.

They're funner than PM64 and TTYD since you're not just spamming the same attack over an over.
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I have seen the Trailer, i had to force myself to watch it, until i came to the point where you see one of the koopa kids. I literally wanted to break someones neck at exactly that moment. These pieces of shit are so fuckig overused to the point where no one should be excited about this
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I think I'll get this one.
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>>342257459

Me too
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>>342257174
>spamming the same attack over and over
I'm sorry, but I have to interject here. I was watching my buddy do his first playthrough of TTYD last night and he is NOTORIOUS in my friend circle for doing the OMG MOST DAMAGE GLASS CANNON shit and then complaining when it doesn't work out.

Playing this, he actually thought about his choice of badges in every section. He switched his badges out uite a few different times for different jump and hammer effects and even used just about every star ability multiple times throughout the chapter.

don't you dare try to dismiss the depth of the level up stuff.
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>>342257174
PM and TTYD had the badge system which added new skills. Besides, each partner had a different move and approach to combat.

Sure you can buy more stickers, but why would you do that? The game literally shoves hidden blocks where you can upgrade your stickers for free. I had a page full of infinijumps when I found the secret area in world 1 to paperize it in, just keep leaving the stage to get weak stickers then back in to upgrade them. Even so, there are hidden blocks in EVERY stage where you can just upgrade your stickers without spending a single coin. I completed the entire museum with stickers and yet I say the game is a mess.

If there was a fallback option to attacking without stickers, maybe people wouldn't complain as much. Stickers could be items only, or special attacks like badges were, while mario had jump and hammer as his default attacks. Some enemies would require more moves to beat faster (thus taking less/minimal damage), of course this would mean adding more enemy types that would be an actual threat and balance the game for that.

Sticker Star could be a good game even with the bland story, but the sticker system wasn't fully thought off and is flawed.
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>>342257367
I'm fine with the Koopalings. My problem is with the fact Bowser is very obviously the bad guy and they're pretending it's a secret, by not specifying who the master of the Koopalings is. It's a fucking joke.
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>>342242242
I BECAME ONE WITH TOAD! (LAUGHS)
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>>342257367
>>342257843
I just wish Morton was at least written better.
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>>342257367
Remember when people wanted the Koopa Kids to come back? Their appearance in Superstar Saga was actually exciting.
>>
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>a-at least they're doing something new
>th-that scene where they roll up the ground hasn't been done yet
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>>342257807
>>342257825

Both those game were unbalanced and a single attack was better than everything else. In TTYD for example Power Lift + Power Bounce completley trivialises everything. no boss can stand up to it.
>>
>>342258058
I don't know why he speaks like a complete retard. He wasn't smart in PJ but this is ridiculous.

A part of me hopes that the villain really isn't Bowser but instead some guy who hijacked his army. Why would they keep the Koopalings' master a secret? Why would Morton speak like even more of a retard than before? Who sent the "letter" to Peach anyway? It's likely not the villain, he wouldn't want to attract the attention of the one guy who tends to beat the shit out of villains. And what about the twist the developer was hinting at?

But with how mentally displaced the people making this are, I'm ready to be disappointed.
>>
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>>342242242
We also don't need a dozen Last of Us clones, but I guess Sony didn't get that memo, so here we are
>>
>>342258639
Also, a villain hijacking Bowser's army has been done several times before. In Super Mario RPG, in Super Paper Mario, in Mario & Luigi 1 and 3.
>>
>>342258524
Y'know, I don't get people who "Everything is made of Paper" thing. Yeah, the jokes are annoying, but if the gameplay didn't suck, they could do a lot more with the Paper mechanic if they just went back to the original roots of the series besides just powers.
>>
>>342258537

I literally beat the pokey boss with nothing but an album full of hopslipper. Any item/attack can be abused, that isn't an excuse to bad mouth the systems by only showing a specific combo, even less when thing stickers just kill the boss in 3 turns, thus trivialising everything, as no boss can stand up to them.
>>
>>342258639
you're giving them WAY too much credit, the Direct teaser and the E3 demo had BOWSER tape all over the place.
>>
>>342258078
Yeah they were exciting back then. but since they are in every fucking game of the IP i just hate them
>>
I also don't need two versions of Pokemon that are pretty much the same releasing at the same time, yet here we are.
>>
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>>342258812
>>342258639
Do you really think Miyamoto and IS are gonna be that creative this time around
>>
>>342258908
>the REAL villain is framing bowser with bowser tape

woah
>>
>>342258639
The villain isn't Bowser, it's Toad.
>>
>>342258823
it's just annoying, they beat you over the head with it. They weren't even actually paper until TTYD1, it was an art style in the first because of the n64 limitations. It was only called Paper Mario in english, it was Mario Story everywhere else. It was just a neat style with some gags here and there, it was mario but he was paper. Now it's the other way around. it's a stack of staples' copier paper with mario characters printed on it.
>>
>>342257367
>>342258078
They're just a way for Nintendo to be lazy and re-use them instead of making creative bosses. They flat out ruined the NSMB bosses.

I'm surprised they didn't add them in SM3DW after 3D Land had Boom Boom, Boom Boom with Tits and Bowser
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So I wonder why miyamoto didn't complain about the toads being ruined until Sticker Star? I mean it's been a thing since 1996, all of the sudden he's like.
>muh toads can't look different
Dude he needs to calm his shit down or be put down. Like does he not remember the other games or something?
>>
>>342257367
>>342257843
>>342258078
>>342258940
>>342259189
>fan demand is what brought the Koopalings back in the first place (m-muh bowshit jr)

>turns out the fans overestimated their long-term appeal

wew
>>
>>342259139
I'm just saying. If they took out the shitty jokes and made gameplay like the first 2, they could do some good shit with it
>>
Is Intelligent Systems addicted to Toads or what?

But yeah, I do agree we don't really need two Mario RPGs, so I would gladly sacrifice Mario and Luigi since Paper Mario were the ones who actually brought new things other than gimmicks
>>
>>342258908
Which is the point of having a villain hijack Bowser's ressources. Having Mario remove Bowser tape all the time and fight the Koopalings would be the perfect red herring.

I mean, why do they keep Bowser a secret? He's a regular character. In every Mario RPG where he's the main villain, we know about it from the beginning. Having Bowser tape, Bowser minions, the Koopalings and Airships absolutely reveal who is behind the whole thing. Unless, of course, it's all a red herring.

I would love it if the villain captured Bowser and it is Bowser who sent Peach the blanked-out Toad.

Another weird thing - the focus is on Shy Guys, not Koopas and Goombas. Not that those don't appear too (we've seen Koopas) but it's the first time that they are not the focus even though it's Bowser's army we're facing.

>>342258990
Well, we've already seen more creativity than in Sticker Star so far.
>>
>>342259391
Explain what new things are and how they are different from gimmicks.

>partners arent gimmicks!
>>
>>342259391
I don't know what Nintendo's obsession with Toad is recently
>Destroyed Paper Mario
>Got his own game
>Is now invading Mario Party
>>
>>342259116
>get to the final boss
>bowser is tied up and gagged in a chair
>toad emerges from the darkness
>talks about how his plan for the toad masterrace to erradicate all other races has been successful so far in the mushroom kingdom and now he plans to take over the world
>untie bowser, he joins you as a partner
>defeat toad
>this unlocks the REAL paper mario game we've all been waiting for with a new world, new enemies, story, classic gameplay, everything
>toad is defeated and we never see stickerstar 3
>>
>>342259391

>Paper Mario with combo attacks with all your party members ala Bros. Attacks from SSS
>>
>>342259291
yeah bowser jr was a good thing and a well written character. but not the koopalings dont even have a resemblance of character
>>
>>342259551
Paper Jam at least attempted to do that, gotta give Alpha Dream some credit
>>
>>342259391
It's not IS, it's mayamoto as the mario handler. He's fucking obsessed since NSMBWii was insanely popular. He's been making every mario title more like that since then. Every character design comes from a How To Draw Mario hand book and all story is relegated to Bowser stole peach. Get her back.

Even the fucking overworlds seeped their way into mario party and paper mario. it's garbage.
>>
>>342259494
A real Paper Mario could have a plot at least resembling this. They wouldn't go full Hitler, but evil Toad trying to take over the world would work.
>>
>>342259779
Didn't he try to fuck over Dream Team as well until Alpha Dream told him to piss off?
>>
>>342243864
Ignore everyone who says otherwise. Squeak Squad was bad, even for Kirby.
>>
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>>342242648
Tanabe and Iwata
>>
>>342259931
Updated version here
>>342246191
>>
>>342259249
I really don't understand why people try to put so much blame onto Miyamoto for Sticker Star. Yeah, he's partially responsible, but not nearly as much as people try to pin on him.

He never even said anything like that. During SS, he just told them no OCDONUTSTEEL, like the Pixls. Intelligent Systems was the one who interpreted that as "STANDARD COPYPASTA TOAD ONLY".

He even said he hated Toads 9 months before release anyways, so why would he want Sticker Star to be full of them?
>>
>>342260083
He didn't say he hated toads, he obviously said he hated only that specific toad that appeared next to the other 2 :^)
>>
>>342260083
If my boss told me I couldn't create my own characters anymore, I'd write the most generic trash ever just to get revenge and change his mind.
>>
>>342259492
Toads are the Syrian refugees of the Mario universe.
>>
>>342260318
But then it would still be your fault when it's not received well.
>>
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Daily reminder even Nintendo tried to hide this abomination
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>>342259139
pretty sure mario folded and rolled up in TTYD
>>
>>342260417
No, it'd be the company's.
>>
>>342260717
>I'm going to purposefully create shit and be a spiteful little bitch instead of actually trying to work within my restrictions
>So that means it's your fault!!

That's not how it works.
>>
>>342242242
are they really using red paint for the cover?
>>
I haven't played Mario and Luigi Paper Jam yet but wasn't that really bland with no OCs as well? Was that just because Paper Mario was there and tainted the game with modern Paper Mario's issues or is that just going to be what Mario and Luigi is like from now on as well?
>>
>>342259887
no idea
>>
but I prefer the paper rpgs over m&l
>>
>>342260875
I'm not tolerating needless restrictions my out of touch 60 year old boss places on me.
>>
>>342244460

The funny thing is that the "final" Zelda screenshot is actually just a proof-of-concept thing as well and the actual game looks even shittier
>>
>>342261004
The team came out and said everything was "bland" because they didn't want to oversaturate and fuck up anything, so people who were expecting shit like "Muh Dimentio and Fawful team up (Even though they're both fucking dead)" were dissapointed. They said it would go back to unique things in the next game
>>
>>342261004
Paper Jam has not one single new character but the writing is good and actually influenced by Super Paper Mario.

The developers also explained why. They were going to make a huge story at first, mixing M&L and PM elements, but then they realized that it was a clusterfuck, so they decided to make something simple instead so they could focus on the characters interacting with their counterparts.
>>
>>342258639
>I don't know why he speaks like a complete retard.
This is their attempt on being quirky. Like that garbage Jr. spewed in Sticker Star, this is this game's equivalent, not realizing it was clever writing that came first, then the quirk.
>>
>>342261139

Too bad faggot you're shit out of luck
t. Nintendo
>>
>>342249950
Probably.

I played it, finished it, and immediately sold it.
>>
>>342242676
Are you insinuating they should have made entirely separate models and poses for two identical toads in the same pose?
>>
>>342243992
Christ you're delusional. This is an obvious bait thread but you're such a retard you were baited when the bait wasn't even for you.
>>
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>>342261004

No Alpha Dream did the right thing with Paper Jam. They had tried blending everything together but they realised it only created a mess of a plot.

So they focused on a story with the core cast and their duplicates. Avoiding retarded fanfiction bullshit like pic related.
>>
>>342262642

That only means they're lazy anon. They could have at least used more colors/accessories on them.
>>
Just the big N making another remake of a remake of a remake of a game I played 20 years ago... that's all they do anymore. Why is anyone surprised?
>>
>>342262859
>the big N

???
>>
>>342262793
I would've liked to have Kammy Koopa and Paper Luigi, at least.
>>
>>342262793
>Avoiding retarded fanfiction bullshit like pic related.
Now you know damn well that's nowhere near the level of fanfiction bullshit.
>>
>>342262859
Paper Mario is the only case in which I wanted them to reharsh

Why must Nintendo do everything wrong
>>
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>>342262793
Why do people keep hoping the old RPG villains will come back? Literally half the people in that picture are dead. This isn't Bowser immunity, they're fucking dead.
>>
so whats the problem with color splash exactly?

>>342263419
was paper jam any good
>>
>>342261004
There's no point in recycling characters that have no relevance for any game other than the one they were made for.
>>
>>342263572
It's better than Dream Team. Not as unique as Dream Team, but better
>>
>>342263572
>so whats the problem with color splash exactly?
I don't know, maybe you could try to read the thread.
Look I'm being as polite as I can here.
>>
>>342263572
See >>342250678

Paper Jam is a fun but boring game with way too many gimmicks.
>>
>>342252650
So lets go through this shall we:
>Pacing: the reason the game has such fast pacing in the story, is because of the lack of a story. Cut scenes and dialogue are kind of unnecessary when theres nothing of note to talk about. Paper mario has been the one mario series (alongside MnL to a lesser extent) to actually have a story. And here you are asking them to gut it like in every other mario game.
>Challenge: Seriously? The bosses in sticker star were retarded. It was either ridiculously hard without the item, or ridiculously easy with the item. Who in their right fucking mind would put themselves through those battles with normal stickers? Thats pure artificial difficulty. The bosses in the previous games were pretty modest. They leaned slightly on the easy side, but were still a notable challenge and, most important, highly unique. Sticker star bosses were generic and boring. If difficulty is really an issue, that could easily be fixed with a difficulty option that raises or lowers the enemy stats.
>Level design: Yes, they made it more platforming esque. Which is fine, Super paper mario also did this. You know what else SPM did? It ditched the turn based combat system. This was a huge deal at the time, and it made me wary of the game at first. But it worked out great in the end. If the devs want paper mario to be more platforming and exploration focused, then ditch the turn based system. Instead, they have given us a shitty, gutted system that just makes us long for TTYD and 64.
>Open world: If anything, the previous games felt much more open, since they weren't locked to a map with individual levels. I don't know for sure if sticker star has more areas or not, but one thing is certain: the areas are much less unique. Sticker stars areas all use boring generic enemies and npcs. You don't fight giant alien mecha bosses on the moon, or solve a murder mystery on a train. Nothing much if note happens in sticker star.
continued in next post
>>
>>342263572
Mario and Luigi games are worth it just for the wonderful soundtracks by Yoko Shimomura

https://www.youtube.com/watch?v=GphACo5c0Y0
>>
>>342263064
Kammy Koopa was already dropped as a character as early as Super Paper Mario, and that was when Paper Mario was still "good"
>>
>>342263419
Doesn't Grodus die too?
>>
>>342264246
He becomes a living disembodied head, but he lives
>>
>>342255546

it's ok to criticize the game but doing it such an open, rude way next to a cute picture like that is in really bad taste
>>
>>342264221
>that was when Paper Mario was still "good"
No it wasn't.
>>
>>342264543
I really think people need to stop giving Super shit

I mean it wasn't like the first 2, but it's better what we currently have
>>
>>342263960
>Backtracking: The only notable instance of back tracking I can think of is the TTYD Twilight town. There are some other instances, but it overall isn't that bad. Sticker star has no back tracking because theres no fucking reason to ever revisit any of the boring ass locals.
>Gameplay: I was skeptical of sticker star when it was announced, but I was willing to give it a chance. After all, they brought the turn based combat back! In reality, what we got was a shitty card based gameplay. Throw out your jump card, beat your enemy, move on. No rpg elements. Stickers littered everywhere, but no reason to use them in battle. The system would need to be rebuilt from the ground up to ever actually be any good, but honestly I'm not sure if its possible. Why not stick to the tried and true and make new additions?
In the end, Sticker Stars biggest problem was its lack of a soul. The game was like a hollow log. It looked like Paper Mario on the outside, but was devoid of any substance on the inside. I've played TTYD twice to completion, and would sooner pick it up and play it again than I would Sticker Star or Color Splash.
>>
>>342264221
Kammy didn't really need to appear in SPM since Bowser got captured extremely early in the story.
>>
>>342257367
>where you see one of the koopa kids. I literally wanted to break someones neck at exactly that moment. These pieces of shit are so fuckig overused

They are the seven lightnings.
>>
>>342263419
still hopelessly waiting for Grodus's disembodied head to make an appearance in something
>>
>>342250270
im not even a fan of paper mario but damn it hurts to see those graphics to go to waste
>>
>>342246081
No

In japan Paper Mario is Mario Story. The M&L games got the Mario & Luigi got the RPG name with each instalment
>>
>>342264683
It's an awful game, with awful worlds, awful npcs (everyone is some kind of a shape? what the fuck), platformer gameplay and the much lauded story is no better than the previous two games.
>>
>>342265825
Super Paper Mario was the reason why Miyamoto went on his no OC rant.

Pixls were a mistake.
>>
>>342265782
What does that have to do with what he said?

Paper Mario's early titles were Super Mario RPG 2, then Mario RPG 64.
>>
>>342265825
The gameplay was going in the wrong direction, but it still had the "feel" of the first two games, which is one of the main things that made them so great and not just generic JRPGs.
>>
>>342264529
Autist have no ability for social, what did you expect
>>
>>342265825
shit taste tbqh
>>
>>342265782
They're all literally one and the same series.
Super Mario RPG
Paper Mario
Paper Mario TTYD
And all M&L games.

One and the same series. The Mario RPG series.
>>
>>342267027
thats retarded
shut up
>>
>>342256258
>Color Splash bombs
It won't. Hopefully, you'll realize you guys bitching and moaning about Color Splash are a minorance.
>>
>>342267289
After sticker star, previous fans won't buy.
And its a fucking wiiu game. This game was doomed from the start.
>>
>>342267624
It still has a slight hope to pass a million. Mario Party 10 did.

But if that happens (lol) I'm cutting myself with cutouts of Paper Mario
>>
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>>342260696
He did & this is gonna sound like bullshit but those were called curses. The game didn't seem aware he was paper unlike Sticker Star & Color Splash, they were just weird instances of getting weird powers from this Chest that was trying to seem like a villain. Not to say there were literally no instances of paper references, I mean in PM64 the story begins with Bowser taping Kammy where Star Haven is & in the Prologue he falls down gently like paper when Goompa's balcony thing is broken. Looking at the original proposal art doesn't make it seem like it was intentionally paper also, just 2D sprites in a 3D plain. But who knows, the original person (Naohiko Aoyama) who made that was the Art Director on PM64 (he didn't work on either TTYD or Super) but now has the full Director role (along with Taro Kudo) on Sticker Star & probably Color Splash.
>>
>>342267731
It will sell well, because the people who buy this game aren't buying it for themselves. It'll be a cute stocking stuffer the mom gets for their child. A colorful fun mario game. The sales will do fine.
>>
>>342267731
give us the livestream already. After dicks and crow i wan't assurance you won't run away like a dumbashit too
>>
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>>342268153
Do you think they ever came back to /v/?
>>
>>342263974
Hnngh why is she so based?
>>
>>342268441
Yes, if only because anonimity is the only way they don,t get btfo-ed time after time
>>
>>342268441
if the "fun is a buzzword" guy and tileguy still browse i dont see why that guy wouldn't
>>
>>342248304
I honestly assume anyone who likes one likes the other like me. They're both Mario rpgs that work fairly similarly, just with different themes and battle systems.
>>
>>342268153
Maybe they're still just trying to find enough dicks to fill a bag.
>>
>>342269086
i don't militantly hate M&L but i can't get into it. really dislike the whole having to dodge with each brother separately with separate buttons meme. doesn't feel right. i wish i could like M&L but i can't.
>>
>>342269089
At 300k= a bag, they would need close to 15 bags at this point, that's true
>>
>>342268441
>A gutted, generic mario rog
>Brand new Nintendo shooter, was a huge deal for being nintendos foray into the shooter genre, and brims with uniqueness
Not really comparable. True, color splash has mario, and will sell on that alone. But overall I can't see it selling well or doing well review wise.
>>
>>342269448
Yes yes, we all knew everyone said splaoon would be a roaring success back then ;)

Seriously, it's hilarious what dept you autists will go down to
>>
>>342267868

Holy fuck. I only now noticed that PM's design is based on small mario from World
>>
This game will probably sell well out of Mario recognition, but overall poorly compared to other Mario games.

This is only useful if they also hopefully make TTYD HD, which, IF it sells better, which it might due to good reputation, Nintendo might finally understand.
>>
>>342267230
How is that retarded? If anything you should blame the localizations for separating the titles of the games.

Paper Mario was a literal continuation of Super Mario RPG, and every game since has had the "RPG" in its title.
>>
>>342270676
they're still different series retard
PM started as an SMRPG sequel but they couldnt get the rights to use the name from square so they went in a new direction
they're in no way related beyond that.
>>
>>342269448
Splatoon was a new ip, of course it had its doubts. But it was clearly evident from th start that it was unique and interesting.
Color splash is neither of those. Its just got mario, thats what it will sell on. That nad lack of other wiiu games.

But go ahead, call me an autist and defend nintendos shitty handling of this series.
>>
>>342265782
He's referring to the beta name.
>>
>>342270856
And each Final Fantasy is set in a new world new character. It's still one and the same series.
There are reasons for why we haven't gotten multiple Mario RPGs in the same season.
>>
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>>342263974
I dont like it
It sounds way too similar to a FF song i cant remember the name of
Also this completely sucks in every way for a double bowser fight.
>>
>>342265825
You're right, just so you know. SPM is pretty awful. People downplay it just because its story was nice, but poor gameplay ruins whatever story and "soul" a game might have regardless.
>>
>>342272125
The reason people dont mind the gameplay is that it's not bad, but it's just bland.
>>
>>342271976
It really does sound like it was composed for something other than Bowser, honestly.

I would expect more deep rock guitar/heavy sounds for a Bowser track, rather than dramatic strings.
>>
>>342271965
is this bait or are you fucking retarded
they're made by different developers, have complete different artstyles, stories, tone, lore, characters, species, none of them overlap in any way outside of paper jam
they're different series all together dumbass.
>>
>>342272314
Replay the game, because it is atrocious. No excuses.
>>
>>342272418
Would you at least elaborate
Because by the time I'm done this thread will be long dead
>>
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I'm curious on how many people like/dislike Super Paper Mario so lets have a poll.
https://www.strawpoll.me/10548289
>>
>>342272370
Final Fantasy has also been worked on by completely different teams and divisions. Still the same series.
And just like Square Enix have been above and managing said teams, Nintendo have been above and managing the teams making the Mario RPG games too.
>>
>>342245754
This.

I don't see why Paper Mario gets the boot considering it came first and was the original sequel to Super Mario RPG.

I mean, the M&L games and Paper Mario games have some similarities but, I think it has a enough differences to be separate the games themselves without shelving the other.

Paper Mario I feel is more of a traditional RPG simplified. the numbers and damages being single digits mostly, simple action commands that give it some variety even if little and, the many customizable badges. M&L I feel is more like a traditional RPG but spiced up. The bros. attacks, how you can dodge or block attacks, double digit numbers, cards, etc.
>>
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>>342250583
did i do good
>>
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>>342273431
Would you guys like it if they brought the M&L dodging/counter attack system into Paper Mario?
>>
>>342273708
I don't see it working well with PM style, besides in TTYD there was superguard for dodge/counter
>>
>>342273691
Thats fucking great, I couldnt even tell it was shopped at first glance
>>
>>342273708
this image needs a "really makes you think" caption
>>
>>342273691
Honestly that's pretty great, I just wish the camera on the top-right wasn't there.
>>
>>342242242
That is the mentality that killed F-zero for Mario Kart and soon enough 3d metroid for splatoon.
>>
>>342243864
squeak squad isn't bad
>>
>>342273708
Nah, I don't think it'd suit Paper Mario, at least if it had gameplay like the first 2 games. The lack of dodging in Paper Mario made me have to think about my health more often which M&L has also but not as much of an extent since you either dodge it or you don't unlike Paper Mario where you're always gonna get hurt (unless you Super Guard which is meant to be really tight timing wise, wish it was way harder to do or nerfed in some way honestly since it partially takes away the aspect I mentioned earlier that PM64 had).
>>
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>>342273691
Nice subtlety
>>
>>342272807
Playing the game would be a much better idea since you can see for yourself, and I explain things poorly. But for a comparison, you can imagine it like "what if you took the gameplay of the sidescroller segments of M&L:BiS/DT and made a whole game like that, but with a PM aesthetic".
>>
>>342242242
Nintendo needs to just fucking kill off their sub franchises. They can't make half decent main series games, the fuck do they think they are gonna do with spin-offs. Kill Paper Mario, kill the sports games, end Metroids misery and kill every single pokemon spin-off. Actually kill Pokemon itself and literally just make Kirby games.
>>
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>>342274730
Not him but I replayed it a few months ago & enjoyed it. Not to say it's perfect, these enemies & bosses are a fucking joke. I had no issue with the general gameplay of platforming with a 3D ability though, it was fun to me. I felt the story needed to be toned down a little, it's not a bad story but it has a bit too much of it & needed to be shot down a little bit to TTYD's standards, that had a nice balance of it I feel (unless like it had the speed-up option that Paper Jam did).
>>
>>342275368
>these enemies & bosses are a fucking joke.
Seriously this was the biggest problem. I don't mind enforcing self-limitations to make games more difficult, but in SPM it's hard to just do that in the first place.
>>
>>342259469
Paper Mario combat is more intricate than M&L's.
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>>342245959
>action commands are no fun
>nobody likes action commands
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>>342274285
Either make super guarding even more difficult or make it so instead of taking no damage, you take half damage or 3 reduced damage or something.

Another idea could be that if super guarded, you guarded it like normal reducing the damage by one but you get an extra turn, maybe a bingo slot? I dunno.
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>>342273691
Haha, look at that.
>>
>>342276483
Any way is fine as long as it's not as over powered as TTYD had it, I almost super guarded everything I could with easy. It's pretty funny Super Guarding these huge bosses like Magnus von Grapple or Macho Grubba.
>>
>>342275349
>literally just make Kirby games.
kirby isn't even good. All the games range from mediocre to average.
>>
>>342278346
Your opinions range from mediocre to garbage
>>
>>342278526
coming from the guy who enjoys babies first platformer.
>>
i have a feeling that colour splash will be the only other sticker star-esque title
>>
>>342278814
pretty sure that would be called new super mario bros.
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