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Unreal Engine or Unity? Which one would you choose?
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Unreal Engine or Unity?
Which one would you choose?
>>
>>342223210
What do you mean, choose?
>>
UE by far
>>
UE obviously
>>
>>342223210
3D: UE
2D: Unity
>>
>>342223210
i use unity at work
>>
Unity is probably the shittiest engine avaiable
>>
UE since i've actually used it before
>>
>>342223210
If I had to make a game, Unity
Overally I like UE more, obviously
>>
I don't know the difference between the two and I may never will because I just don't care what engine my game is in as long as it is fun
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>>342223414
>2D: Unity
kek
>>
>>342223210
Depends.
UE4 is super accessible but the code/visual scripting dual thing isn't for everyone. Some things are done better like animation management. Some thing are done worse like material management.
Unity is a little less accessible, has way better interface, more documentation and an asset store if you don't like programming everything down to shaders.
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>>342223285
>>342223382
>wanting the "UE look" instead of creating your own look and feel in Unity
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>>342223568
yes? is there a problem anon?
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>>342223645
>implying engine has anything to do with "looks" unless using the default shaders
dumb animeposter
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>>342223668
It's bloated. Flash tier of bloat. It's better using other 2D engines (like GameMaker) for 2D games.
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>>342223604
UE4 has an asset store
>>342223645
>wanting the "Unity look" instead of creating your own look and feel in UE4
>>
>>342223792
>>342223645

>wanting the "already existing engine look" instead of making your own look and feel with your own engine
>>
>>342223210
Obviously UE
>source available for free
>doesn't perform like dogshit
>no C# garbage
What's not to like?
>>
>>342223786
It's as bloated as you leave it to be. It has one of the most detailed and clean inspectors/interfaces with a high level of control, and anything you don't want imported/included, you just don't.

GameMaker is excellent, but for much simpler projects.
The level of animation control you get in Unity alone is worth the transition imo.
>>
UE has royalty and Unity cannot be modified freely so I'd write my own.
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>>342223708
In his defense, this seems to be what most Unreal kiddies do
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>>342224029
see you in 5+ years anon
>>
>>342223889
>>342224029

>i write my own engines guize, get on my level lol
>>
>>342223786
>Using Gamememer
Might as well literally just use Flash at that point
>>
>>342223940
>C# garbage
C# is to C++ what C++ is to C. Get with the times.
>>
>>342224001
>It's as bloated as you leave it to be
Anything is. Doesn't make it Unity less performance-ly better though
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>>342224256
C# is to java what C++ is to C.
Rust is the future anyway.
>>
Unity but use openGL and traditional C# classes rather than gameobject and monobehaviour shit
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>>342224297
>Rust
Look at this loser
A real pro could do the same and more with just Visualbasic
>>
Unreal all the way
>>
>>342224307
>unity but use the slowest, buggiest graphics library backend with the non-portable C# classes
As expected of unityfags, the only decisions they can make are garbage ones.
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>>342223792
>UE4 has an asset store
Completely useless because there is barely any content and most of the content is overpriced anyways.
I don't even use the Asset Store for Unity but for beginners it might be quite helpful since there is a fuckton of great free content.
I would argue that UE4 visual scripting is better for prototyping too.

>wanting the "Unity look" instead of creating your own look and feel in UE4
https://www.youtube.com/watch?v=foOLQ_QfWdo
This is a game I made in Unity, does it look similar to Besiege or Umbrella Corps (two other games made in Unity)?

Engine as nothing to do with looks, if you keep the default settings it's your problem for being lazy shit, the same mistake is frequently made on UE4 since it has great default shaders.
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>>342223210

Unreal.

Especially that UE4 is a lot better than piece of shit known as Unity.
>>
>>342224270
Ofcourse C++ will always outpeform C#, I mean that's the whole point of UE and it's choice of language.
But for smaller 2D projects, with drastically less coroutines, rendering orders, loading triggers, multithreading and all that memory-hungry coding, I find C# much much more elastic and versatile.
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>>342224256
>windows only

fuck off
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>>342224448
>gaming without windows

This is a joke right?
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>>342224448
.NET/Mono is open source, you know.
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>>342223210
Crytek. Unreal takes 5% so your looking at over a 3rd of your profits gone when you go to sell your game
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>>342224394
It looks like literally every other indie unity shovelware.
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>>342224528
Dx is the smallest platform
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So how long would it take me to make a Valkyria Chronicles knockoff with either of these.
Aside from the obvious "Never"
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>>342224447
Just use blueprints, significantly more elastic and versatile than C# while also being orders of magnitude less verbose.
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>>342224620
As opposed to looking like literally every other unreal shovelware?
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>>342224551
Sure, if you think a 50x slowdown is reasonable.
>>
>>342224687

>literally 10x worse performance than actual code

what the fuck is wrong with you
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>>342224620
>shovelware
Is this what you call prototypes and proofs of concept? Ok then.
It doesn't even looks like the other Unity "shovelwares" I made.
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>>342224557
CryEngine also takes a 10% of your revenue.

Amazon's Lumberyard uses a CryEngine fork though, and you only got to pay Amazon if you put multiplayer in the game.
>>
I use Unity, wouldn't mind learning the Unreal Engine. But I'm fine with using Unity as it is now.
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>>342224029
>will take at least 5 years unless you have a big skilled team to even approach the functionality that any of the commercial 3D engines have now
>By then, they'll be even more advanced
>5 years with nothing to show but an already outdated custom engine and still no game whatsoever
Enginedevs are the worst
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>>342224734
Better than 100x worse performance than actual code, like you get with unity.
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>>342224756
Nah it doesn't just subscription
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>>342224557
>5% = 33%
lel
>>
>>342224675
Assuming you're working solo and you know literally nothing about game development, about 7 years.
>>
What's with the "Unity has bad performance" meme? I'm in the middle of making a relatively graphically intensive game with quite a few physics calculations on the go, and I use an old crappy laptop for the bulk of my programming. For the most part, everything works fine.

Is it just people who don't know how to code properly?
>>
>>342224781

Except I am stating an objective fact rather than baseless hyperbole
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>>342224687
>blueprints in UE

For all it's ease-of-access behaviour and simple yet powerful visual scripting concept, it really is a very resource hungry tool. I get that people would use it for huge ass projects, without individualising scripts and making global interconnection and what not, but for the simple metroidvania, it's overkill dude.

I really like the way it's done though, and I'm sure I'll be using it at one point, but for my current project it's much too much. Also there's no harm in knowing both.
>>
>>342224908
>Is it just people who don't know how to code properly?

Yes
AKA most indie devs
please be better than that
>>
>>342224557
>Crytek
Have you ever tried to get anything done with this piece of shit?
It's made for medium-sized development teams and it's also fucking terrible, you're better off making your own engine at this point.
>>
>>342224846
Including market place share idiot its 35%
>>
>>342224908
/v/ generally just hates Unity, and has for the longest time.
>>
>>342224976
Sandbox editor is easy as fuck
>>
>>342224983
>backpedaling this hard
>literally "I was just pretending to be retarded"
lmao crytek? More like crymoar.
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It is possible to (theoretically) make a game in unity and not inform anyone that it's made in unity? Or does unity require you to put their logo in your credits or some shit?
>>
>>342224908
Even the smallest 3D unity games require top-of-the-line GPUs to maintain 60FPS. Prove me wrong. Protip: you literally can't. Unity is a piece of crap.
>>
>>342225123
As soon as anyone sees the graphics they'll know it's unity. Even if you decide to remove all graphics, they'll be able to tell due to the horrible performance.
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>>342225123
You can do this. You have to pay to remove the Unity splash screen tho iirc
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>>342225245

That just involves paying for the pro version. And you can just turn off the default settings pre-window (which is the usual instant giveaway of a unity game)
>>
>>342225152
>I don't know how to optimize performance
Sounds like you're just a pleb to be honest, maybe you should stick with Game Maker until you can handle the big boy engines?
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>>342223210
If I'm writing for mobile, then Unity, because there's actually popular games written in Unity for iOS and Android, unlike UE, which has amazing tech demos written by Epic and suspiciously nothing of any note by 3rd parties.
>>
>>342225058
What a rational position to take. Not like it was used to build games with 10s of millions of players like Hearthstone.
>>
>>342223210
Unreal for 3D
Godot for 2D
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>>342225341
Sorry anon, I wasn't talking about your basement dweller imaginary dream game you're making in your head. I was talking about real games actually published in practice demonstrating real-life performance and capabilities of the engine in reality.
>>
Just fucking pick one fucking engine and stick with it until the project is done.

Then pick a different engine. Then another one.

Once you've done time in actual game development, you'll realise that none of this shit is important. In the real world you never use one single thing for the rest of your life, you generally include shit from a thousand different sources.

Just get that fucking game done, and stop asking on this piece of shitposting board, you'll only get more confused and insecure.
>>
>>342223210
Both are very good for different reasons. I personally like ue4 better but the bloat is absolutely ridiculous. You need to get another 1tb drive just for ue4 projects while Unity is super easy on the resources. Published games can be as slow as 30mb while in ue4 they are a minimum of 1gb, no matter the content.
>>
What about Source 2?
>>
>>342225620
>Once you've done time in actual game development, you'll realise that none of this shit is important.
The only people who say that haven't even tried using any tool in the first place, let alone a 3D game engine, let alone have they tried their hand at any kind of game making activity.
>>
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>>342225341
>Sounds like you're just a pleb to be honest, maybe you should stick with Game Maker until you can handle the big boy engines?

>People talking big about being master game programmers on fucking /v/

Top comedy
>>
>>342225643
Meanwhile in real life my UE4 game is 4mb right now.
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>>342225739
How? Even things I make with no audio and 100% in-engine materials that are flat colors still publish to ~1gb.
>>
>>342225659
ayyyyyyyyy
>>
>>342225058
Making fun of Unity is a meme. Few people unironically hate it.
>>
>>342225841
Do you start from a template? Which one? Do you use the latest master from github? Did you set your link and compile options right?
>>
>>342225672

Really... So what about all the super successful games that have made millions using "engines", libraries and tools no one has even heard of, or have been shat upon heavily by engine purists like so many people on this fucking board?

You know what the main difference is? Resolve and execution. Sure it matters which enviornment you develop in, but for absolute indie beginners (like many of the people here asking "which engine?" questions) it really is irrelevant to choose the right engine without knowing why you chose that particular engine except the fact that "hurr someone on /v/ told me Unity sux and UE is the shit, so i listened to them".

You'll get nowhere in a million of years by blindly listening to why someone prefers something over something else, unless you get it done and learn for yourself, which is what 90% of the population of these threads need.
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>Start game
>Powered by Unity
>Alt + F4
>>
I'd probably use the Godot engine because its BSD licensed which means its really open source which means more money for me.
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>>342225675
>People talking big about being master game programmers on fucking /v/
I'm not a professional game developer, but I am a software engineer for a living. It irks me to see people (mostly filthy nodevs for that matter) ripping on Unity when they evidently have no idea how to use it to it's actual potential. It's pretty reasonable for me to assume that people who dick on Unity's performance either can't code and/or optimize at all, or are nodevs who got salty because they tried playing the latest Unity meme game on their literal toaster.
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>>342226119
Congrats, you're clinically retarded.
>>
Unity runs like dirt on a lot of systems.
>>
>Superhot beta
>runs good
>Superhot release, add levels and visible arms
>runs like shit
so this is the power of Unityâ„¢
>>
>>342226137
>Superhot
>Cities Skylines
>Pillars of Eternity
>Yooka Laylee
>Endless Legend
>Endless Space
>Hearthstone
>Bad Piggies
>Deus Ex
>sea of new 3D web deploy games

>hurr I don't play them because Unity!
Kill yourself.
>>
>>342226465
Those are all complete ass...

Were you trying to make a point of some kind?
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>>342226186
Fair enough, I do iOS dev professionally and had to stop reading /g/ for the same reason.
>>
>>342226541
>CS
>ass
>>
>>342226541
You have shit taste in all things. I bet you listen to rap.
>>
>>342226591
Are you paid to shill this or what?
>>
>>342226591
A simcity clone that reeks of cheapness and can't even match a game from 13 years ago? Yep, it's ass.
>>
>>342226186
Curious how according to you, you're literally the entire person in the universe who knows how to use unity "right". No professional developer, no amateur developer, not even the unity devs themselves are actually able to produce a game that produces at a stable 60 fps. Please share your expertise with the rest of the world since you're the only person who has the knowledge of how to unlock unity's secrets.
>>
>>342224394
Here is a UE4 game

https://www.youtube.com/watch?v=jJdLtfGgDWw

Does it look similar to Gears 4 or Street Fighter V (two other games made in UE4)?
>>
>>342226803
the only person in the entire universe*
wew
>>
>>342226830
Reminds me of Geometry Wars or Super Stardust. I'd get it if it were on PC.
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>>342226830
You should especially mention ggxrd since it uses unreal engine as well.
>>
>>342226830
No it doesn't? So you agree with me? Do you even read the posts you're replying to?
>Engine as nothing to do with looks, if you keep the default settings it's your problem for being lazy shit, the same mistake is frequently made on UE4 since it has great default shaders.
Engine has nothing to do with looks.
Devs being lazy and making the mistake of keeping default settings has nothing to do with the engine.
Is it clearer for you now?
>>
>>342226967
UE3 though.
>>
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Unity.

3D and 2D
>>
>>342223210
Unity is moving their engine to a subscription only service, so UE4 wins.
>>
>>342226591
CS is the best of city simulation games.
>>
>>342227204
is free, but if you want to talk about which engine is better br ptice then cry engine is the best. Is Open Source, pay what you want and just pay if you neeed extra services.
>>
>>342227320
0/10
>>
>>342223210
If you're a small indie dev, then Unity. The asset store and the community support is unparalleled and invaluable for getting your game made.

But if you've got a decent budget and a team with dedicated coders and such, then UE4. It's technically definitely the better engine, but the asset support is really bad. If you want to do anything beyond a generic shooter game, you need to do the legwork yourself. Either by coding or with Blueprints.
>>
>>342227260
worst*
>>
>>342226803
Not that anon but seriously just stop playing on a fucking calculator and get a PC from this decade
>>
>>342227641
He's not wrong. For its price point, Cryengine is comparatively the best value. It's just an utter pain to use.
>>
>>342227747
Not that anon but it's a fact that unity runs like shit even on great hardware. For example, same computer that can max TW2 at 1080p 60fps gets less than 30fps in some cases in hearthstone.
>>
>>342227718
>>342227641
best, for me and a lot of people is the best and you can't do nothing to change it.
>>
>>342227204
>subscription based

source?
>>
>>342227991
http://blogs.unity3d.com/2016/06/16/evolution-of-our-products-and-pricing/
>>
>>342227718
Nigger you probably haven't played a lot of city building games, if any at all
>>
>>342228108
Not as bad as I thought tbqh. Still sucks dick
>>
>>342226198
not him but he literally wrecked your ass, if the best comment you can come up with is " cogrants" literally kill yourself reddit faggot
>>
>>342224734
>he doesn't know that BPs compile to native C++ now
go back to newgrounds kid
>>
>>342228108
this is since unity 5 is nothing new. They just changed the way to pay but i'm still thinking that unity is the Sony of game engines
>>
>>342228386
Previous it was $1500 for the base package and $750 to upgrade to the next version which was about a 2-3 year gap. The new prices have you paying $1500 for a 12 month subscription, so you'll end up paying over twice the price of what you used to.

Johnny Ravioli's old habits die hard.
>>
>>342224901

Man that's fucking generous considering it takes a team of minimum 30 people to make it in 2 years
>>
>>342228768
>125$ per month for 12 months = 1500$
If this includes updates to next versions, is a better deal than 2250$ buying the actual engine forever, meanwhile paying for future updates.

>35$ per month for 12 months = 420$
Much better than 1500$, and 200k $ negligible revenue, sounds like a good deal.
>>
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>>342223645
>wanting the "Unity look"
>>
>>342229035
>implying there is such thing as Unity Look
>>
>>342229035
Try reading the thread before shitposting
>>
>>342228996
The $35 per month doesn't let you keep the engine once the subscription is up, once it's over your lose access to it. Only the free and $125 options let you keep it. The free version also grants you lifetime free updates while the paid options stop you from getting updates once the subscription runs out.

The new prices means you're worse off if you actually pay for the engine.
>>
>>342228509
Your tears are delicious, my friend.
>>
>>342229146
There is, as shown in this thread. Take >>342229165
's advice.
>>
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Both have a nice suite of features, but the one thing that keeps me going back to Unity is you never truly own products made in UE. You have to pay them a percentage of your sales for the life of the game (over a certain dollar value). At the very least Unity gives you that sort of freedom where you pay the one time licensing fee and be done with it.

Being held into a contract like that makes me extremely nervous; At any time Epic Games could renew the conditions and give you the middle finger. As unlikely as it may be it still makes me wary.
>>
>>342231397
You can also pay a one-time license for UE though.
>>
If I were to make a game with low to medium polygon with 512*512 pixel, not too complex lighting(actually I'm doing it right now). Is there any reason to use Unreal Engine?
>>
>>342232135
Yeah, people will actually be able to run your game without dual titan X.
>>
>>342228108
>Personal use
>Free
so basically nothing changes.
>>
>>342229165
Why should I bother reading the whole thread when I'm only here to express my own opinion?
>>
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Unity just hired the lead of Frostbite and they promised best graphics/performance by 2017, and frankly I believe them given their hiring spree.

For the sake of future proofing yourself, go with Unity.
>>
I'd use unity, because ue seems by default gpu and cpu heavy.
>>
>>342233309
>Frostbite
>performance
>>
For a mobile/multiplatform title I'd pick Unity.

For a big budget console/PC game I'd pick Unreal.
>>
>>342233196
Because your opinion has been invalidated by arguments and proof earlier in the thread, making your opinion irrelevant, making your post shit.
>>
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>>342233434
Because you know, Frostbite isn't leading visual quality/performance right now

Oh wait, I'm running this at 4K @ 55-60FPS on a $300 AMD card
>>
>>342233309
Great.

Call me when they get rid of their artificial keyword limitation.
>>
>>342233458
Correction:
>For a game with interiors or nothing of vegetation i pick unreal
>For a game with great enviroments and big forest or vegetation i pick cry engine.
>>
>>342228842

those 30 people are also experienced and have about 100 years of gamedev experience between them
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>>342233663
looks like shit :/ just being honest
>>
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>>342233878
>>
>giving up 5% of your earnings
Idiots.
>>
>>342234003
what?
>>
>>342223210
I've been using Unity for the last 2 years, but recently I've been looking into UE4 and it's integration with stuff like Substance and I'm thinking of making the switch.

Learning C++ shouldn't be too hard.

So far I think UE4 is better.
>>
>>342234014
For the value proposition they're offering, 5% is a fucking steal
>>
>>342234347
Why? What justifies 5% of your earnings? I can easily replicate Unreal's visual quality and performance.... So where's the value?
>>
>>342234438
>I can easily replicate Unreal's visual quality and performance....

If that's actually true, which is 99% unlikely, then why are you wasting your time writing games? You're more skilled than Tim Sweeney.
>>
>>342234595
The only thing wrong with Unity is their default shaders.

As for performance, assuming it's being done by a professional and not babby's first game, 64-bit performance is fucking great.
>>
>>342234595
unreal is just post proccessing.
>>
>>342233878
You will, of course, be able to explain why it objectively looks like shit, and show a game that objectively looks better, won't you? You're not just talking shit on the internet, are you?
>>
>>342232859
Free means you can't publish your shit. Free used to mean you could publish your shit.
>>
>>342235246
What? You can publish a game with the Personal Edition.
>>
>>342234734
Is that why krosmaster, clash of clans, heartstone, cities skyline, endless legend and kerbal space program all perform like molasses?

Where is your magical genius unity pro that nobody's ever heard of who's able to make non-slow unity games? I won't even ask what games that never-before-seen genius has made, just any kind of identification.
>>
>>342235246
You can publish with Free, it just comes with Unity's Early Warning System forced on.
>>
>>342235394
Until the changes, you can. Not after.
>>
>>342235581
Did you even read the blog article?

It literally says here:

>Unity Personal stays free. It comes with an annual revenue cap of $100K.
>>
>>342235490
The Forest.
>>
>>342236525
Game is apparently chuckfull of performance issues (who woulda thunk):
https://www.google.com/search?q=the+forest+game+performance&btnG=Search&hl=en-CA&gbv=1
First couple results are about how to improve FPS, next few are about the fact that the game has FPS issues, didn't even bother looking at the rest.
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