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It just has such great... gamefeel. Y'know?
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You are currently reading a thread in /v/ - Video Games

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It just has such great... gamefeel. Y'know?
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>the game teaches you the controls because if you randomly press buttons you'll learn the controls
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>>342202905
Wikipedia entry for game feel:
>Game feel is the intangible, tactile sensation experienced when interacting with video games.
>intangible, tactile
>intangible is an antonym of tactile
You can't make this shit up.
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https://youtu.be/LjTx6ATNlzg
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>>342203441
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Of course /v/ lacks the emotional intelligence to understand such a basic concept.
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It's honestly not that too farfetched of a term

Fuck, I've taken a lot of culinary classes and have heard tons of professors use the term 'mouthfeel' to describe texture and consistency. Why can't there be a similar term to describe games?
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>game is bad because it is 3D and navigating 3D space is hard
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>>342203856
I want to mouthfeel you anon
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>>342203683
it's pretentious enough of a term to make fun of. I mean I get what the meaning is but it's sort of like the term atmosphere where you can apply it to just about anything and not have to elaborate on specifics.
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>Charm
>>
>gamefeel
>not ludo-kinesthetics
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>>342204134
LUDO
NARRATIVE
DISSONANCE
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>gamefeel
Meaningless term we're suposed to make fun of.

>comfy
A perfectly valid indicator of game's quality.
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OP is the reason video games arent considered art.

>lol why wuld vidjeo gaem be art
any project that makes you feel something that transcends language is art. I've seen you guys act like fucking pussies trying to describe the emotional attachments you feel when all the elements line up for even a brief second in a game, and thats all thats needed. Just look at people picking animal crossing 1 over new leaf without knowing why.
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>>342202905
What does that mean? Is it basically the feeling you get when playing a good game?
Why would that warrant a wikipedia entry?
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How many necks do he have currently?
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>>342204051
>it can be abused by drooling retards who never elaborate on anything in life so it should be banned from indepth discussion

so how about you kill yourself?
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>>342203856
that doesn't really work unless gamefeel is the feeling you get from pressing buttons on a controller or the vibrations from the controller or w/e

gamefeel is basically like calling something fun but trying to dress it up as academic, it's a pretentious term which is used in a defensive "i could explain why this is good but i'm not going to (but i definitely could)" way when the user certainly is not capable of explaining why

it's actually worse than it sounds though because the point isn't to communicate information about the game but the person who says it, every sequelitis video is less about the game in question that it is about arin himself

if you disagree with me then explain why someone would say "this has good gamefeel" when they could say

a) why it's good
b) that it's fun but they don't know why

there's no such thing as good gamefeel because there's no such thing as a universal interface for interacting with games which can elicit a feel that could be measured as good or bad
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>>342203050
Except the enemies and level design forced you to learn so it's good design. Arins a faggot but you're a bigger one for failing to understand a very simple point.
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>>342204051
>pretentious
funnily enough, the only people who call stuff pretentious are pretentious themselves

it's just a stuck up asshole word
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>>342204350
>so it should be banned from indepth discussion

who said anything about banning a word. calm down autismo gizmo.
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>>342204480
i'm more mad about him shitting on demons souls for having messages with button layout tutorials at the start of the game

megaman in no way communicates to the player what the buttons on the controller do yet he acts as if it does then criticises other games for failing to live up to an imaginary standard

the das method was really good too since the messages are non-intrusive, concise, clear and optional

also the part about wall jumping was retarded too
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>>342204436
It's a subjective term when deciding if a game controls well. I think secret of mana 2 is clunky in its attack movements and transitions. I, thus, would say I dont like the game feel. When you ask me why, I'd go into detail about the frames of animation, hitstun, delay, jerky control input, and a mild overall failure to immediately signal the player that their input was received. Your strawman arguments are awful, and using arin as support just shows it. Letting a literal single person destroy a word for you is beyond pathetic.

Inb4 faggots question my opinions on the game. That's beside the point and I don't give a shit.
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>>342204517
so does that make you a stuck up asshole too?
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So which game has your favorite gamefeel?
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>>342204818
megaman doesnt NEED to. That's the goddamn point. If a your mom played it, she could take damage, but learn everything through the first level. Anyone can figure out what megaman does, but its still designed well for mental people.

Dark Souls is a great way as well that fits its game, and is probably the better way to teach a player, but its a nonissue with megaman because it fits a game where you heal with health drops every other enemy. Both are designed well. This is a very simple thing to grasp.
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>>342204235
Games have been art until recently.
What's making them "not art" is the poisonous influence of academia which considers things like menstruating on a blanket "art."

Academia is killing/has killed video games, a genuine, thriving artistic subculture and tradition with its own homegrown terminology.

I hope the student loan bubble bursts and unis go bankrupt.
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>>342204828
>When you ask me why, I'd go into detail about the frames of animation, hitstun, delay, jerky control input, and a mild overall failure to immediately signal the player that their input was received.

but why would you say it has good gamefeel when you could just say this instead? especially when you're (presumably) analysing or discussing the game?

>Letting a literal single person destroy a word for you is beyond pathetic.

it's not just one person though, almost everyone i've seen using the term "gamefeel" uses it as a cop out to maintain the facade that they know what they're talking about, it's a basically a term that exists to use as a copout
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>>342205035
Super Mario World for mid-air movement and the ability to throw things upwards the second you pick them up, which is also seamless as you just have to run into it. The cape feels like there's effort put into it as well. Crouch jumping is also very slick, with a nice amount of slide to the end
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>>342205035
Mortal Online

first-person, gritty aesthetic, and always being in danger made my fucking heart pump
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"ludonarrative dissonance" is the "vinyl just sounds warmer" of video games
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>>342205168
>but why would you say it has good gamefeel when you could just say this instead?

Are you a fucking retard? Do you not get how language works in society?
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>>342203856
>mouthfeel

You mean texture?
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>>342205035
Any game where I can jump and continue moving in different directions.
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how a game feels when you play it is one of the most important things but /v/ still disregards the whole concept even though they pretend to be such experts at video game design and mechanics
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>>342205035
A lot of people don't feel the same way but I love the feel of controlling Donkey Kong in the Retro Studios DKC games. I'm assuming gamefeel is the combination of physics and controls that gives movement a natural feeling, yeah?
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>>342203683
>Emotional intelligence
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>>342205035
Dark Souls

Going back and playing it after playing 3 it was clunky as hell, but it just made me remember that that clunkyness is what makes the combat what it is. When you remove that, you lose that tension and satisfaction
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The story was well shadified and embraced ludonarrative dissonance in a way that diegetically gamefelt good
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Someday /v/ will be just e-celeb threads unless something is done to end this fucking garbage.
Mark my words.
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>>342205035
Skullgirls. I don't like that the reset-heavy metagame is so brutal, but the base controls, inputs, and combo mechanics are the most fluid of any fighting game I've ever played. Just doing stuff feels really smooth and responsive.
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>>342205781
Dark Souls 3 was Bloodborne without all the stuff that made the faster pace good

It was a middle of the road between DaS and BB which traded the benefits of both for a thoroughly bland, functional combat system with no identity

It fuckin sucked
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I think the fact that this very thread has multiple different definitions of "gamefeel" proves that the term is complete shit.
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Egoraptor is nothing compared to Mr. Ludonarrative Dissonance here when it comes to being the king of pretentious shitheads
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>>342205932
I feel you completely on that. It goes to show that it takes a real vision to make gameplay iconic and memorable, and DaS3 was really muddled with adjustments and accommodations
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>>342206028
> Killing barbarians in Civ games is racist because cultural relativism.

D R O P P E D like 9 videos before that one because hes an idiot with a thesaurus.
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>>342206007
I think it proves that /v/ is shit
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So what the fuck is "gamefeel" exactly?
Is it games like Mega Man or something where you play it and the controls and physics just feel right?
Or is this some pseudo-intellectual bullshit?
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>>342206267
/v/ is shit, but that doesn't mean we're wrong.
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>>342206293

It's a way to say you like the game without actually understanding / explaining why you like the game. "It just works!" / "It FEELS good" level of nonsensical argument.

As far as i can understand it's basically just another way of saying a game is well designed.
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>>342204818
>the das method was really good too since the messages are non-intrusive, concise, clear and optional
>>>>optional
Not if you want to know how to jump
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>>342206293
It's literally just how a game feels in its controls and physics/responsiveness/etc.

It's often a completely subjective thing, but it's still easy to identify when any of that feels bad in practice.
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>>342206557
or do the heavy leaping attack, or pimp slap
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>>342206232
You didn't miss much, his most recent videos have him discussing the "git gud" meme, promoting indie shit as revolutionary and taking 20 minutes to say something about fallout 4 we all realised in seconds after initial footage.

I feel like he used to be better than this. Not good, but at least worth watching, dunno what happened.

https://www.youtube.com/watch?v=I3LXq4TZuQE
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>>342206623
>It's literally just how a game feels in its controls and physics/responsiveness/etc.

So why say "it has good gamefeel" instead of "it has responsive / good controls." Is it just a special snowflake way of saying it or a cop out like >>342206469 says to excuse not actually knowing what about the game is good other than the 'feeling'?
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>average looking
>have been told I have "a voice for radio"
>never bothered with anything like that
Is it too late for me? Could I go on Youtube and start spouting shit about video games and make money?
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>>342206779
No, it's just a shorter way to say it.
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I've completely written off Egoraptor's sequelitus after watching his Ocarina gameplay.

He literally does almost every single thing in the worst way and refuses to learn/try something else.

I respect what he does as an animator and entertainer, it's ridiculous how much work he is doing nowadays. But his opinions on games are shit.
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>>342206909

Except you have to take the time explain 'gamefeel' to anyone who hasn't seen Gamegrumps / Egoraptor.
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>>342207034
The term is literally its own definition. Most people don't need that explained to them.
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>>342204921
i never called anyone pretentious

the other guy did though
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>>342206827
You may as well give it a go. You can always shill your videos on here for the first few months

>>342207089
You could take it to mean any number of things though
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>>342202905
Why do people like David Bowie die while this two chin chump lives on.
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>>342207173
Not really, no. "Gamefeel" just means "how a game feels." It's a pretty damn intuitive term, especially if English is your first language.
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>>342203918
>There's a disconnect with the room when you target enemies.
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>>342207089

If you want an actual discussion picking literally the most subjective blanket term possible probably will lead to the need for clarification of the specifics behind said 'feel.'

If you want to orate to a pack of 12 year old mongoloids on youtube so they can parrot said opinions i suppose it has some legitimacy.
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>>342207360
How something feels could means lots of things lol

Does it feel weighty? Does it feel scary? Does it feel unfinished?

Not all of these refer to the controls or interactive parts of a game but they're all valid ways of saying "how a game feels".
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>>342207353
>le david bowie was great meme

At least pick an actually good musician.
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>>342207360
Keep guzzling acamemia's cum you two bit hack
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I've always thought gamefeel means how the game responds to your inputs and includes things like the weight of movement and sound effects.
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>>342207906
That's a combination of a lot of things though, from animation to physics to controls.
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>>342208148
But what are physics and controls? Those are sort of catch-all terms for a lot of things too.
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>>342208148
Yeah but I mentioned those things as they relate to the player's inputs. I'm probably wrong about the consensus of what gamefeel means but I interpret it as a rather expansive term.
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>>342203596
>fitzthistlewitz
IT'S NOT FAIR, WHY DID HE HAVE TO GO
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>>342204051
>atmosphere

You mean... Mise en scène?
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>>342203918
To be fair, navigating in 3D space on a 2D screen isn't the most intuitive thing in the world.
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>>342204436
gamefeel is the satisfaction you get from shooting certain guns in certain games

it is a combination of visuals, audio, and outcome that makes doing it satisfactory.
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>>342211552
gamefeel this

*whips out dick*
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>>342211865
terrible gamefeel

you'll never please anyone like that
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>>342211865
Not his time!
*holds up spork*
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>>342212064
>tfw ywn fuck katy teh penguin of d00m
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>>342204228
I'm not surprised summerfags don't know what it's like to be comfy
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*activates pot of greed*
*draws 2 more pots of greed*

it has good game feel and satisyfing kinaesthetics
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>>342204235
>>342204235

you're a complete idiot and you probably post on /mu/. if you can't actually articulate why you like something than you probably don't have an extensive enough vocabulary. there is no lack of critical analysis for Gravity's Rainbow and Moby Dick, none of it resorts to vague abstract associations. I'd shudder to think that your intellectual pollution might one day enter a legitimate art field.
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>>342212220
comfy is a dumb meme used by nu-weebs and redditors
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>>342205165
someone's jealooooous
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>>342202905
I don't have a problem with this term. It's simply a catchall descriptor for a well crafted game.

You could contest this and argue that we should just say it's a good game. But in my opinion game feel is subtly different and is more to do with immersion and control fluidity.
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>>342213634
come off it anon.
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>>342214147
control THIS fluidity

*whips out dick*
*pees on you*
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>>342205035
Probably DMC4. Everything just flows so damn good.
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