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What went wrong? The Early concept stuff looked so good
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You are currently reading a thread in /v/ - Video Games

Thread replies: 22
Thread images: 8
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>>342164902
Nothing, game is great. Ignore the /v/ infested Zelda and Overwatch shills
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>people wasted hundreds of dollars backing this
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>>342165007
Yeah, listen to this MN9 shill instead!
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>>342164902
They got the con- part right at least.
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>>342164902
maybe vernon got to it
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>>342164902
This part of the documentary was shot in the Spring of 2014 when we were still at a very early stage of development, and it is a great look into how Inafune and the staff approached the development of Mighty No. 9.
Now that more and more footage of the game is out there in the form of trailers and gameplay videos, we hope our fans enjoy watching this documentary and comparing how aspects such as KIMOKIMO and Komaki's sketches or the designs and ideas from the Inti Creates team are represented in the final product.
The release date is right around the corner! I am sure everyone is looking forward to it just as much as we are!
Until next time Mighties! (`_´)ゞ
-The Mighty No. 9 Team

>We the backers don't even get the game before the other people who are buying physical copies
>Everyone will have the game before us

NEVER have I been so livid of being cheated like this. Inafune can go to fucking hell for this
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I got red flags as soon as the Demo had us stop 2 seconds in to watch a 4 minute cutscene that couldn't be skipped, and if we died, had to RE-WATCH THE ENTIRE THING
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>>342165092
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>>342166898
I got red flags as soon as I saw the demo was DX9
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>>342165049
A hundred dollars is a small price to pay to publicly humiliate Keiji Inafune.
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Lazy sidescrolling 3D
https://youtu.be/uF9rohnRvwg?t=4

Effort sidescrolling 3D
https://youtu.be/eUmVAr2Ng8s?t=234

MN9 falls under lazy. 3D only to make production faster. The bare minimum required for a 3D game, its only purpose being to eliminate the need to animate separate sprites and various other things, instead of creating a detailed 3D environment with the extra dimension.
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>>342165007
>People talk about new games that they like

WHOA
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>>342167784
For the sake of platform consistency, here's DKCR on 3DS. Maybe comparing a 3DS game to a PC game isn't fair, but it's about more than graphics. It's the detail and animations too.

https://youtu.be/o2TlOOuk1Vw?t=186

I know Retro is a larger studio, but the point still stands. $4 Million should have done more.
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>>342164902
They likely ran into technical limitations on some platforms, and difficulties in managing the various asset tiers.

At multiple points they likely ran into conflicts between the original vision, what was possible with what they had made/their tech stack, what was possible to put out on each platform, and what was feasible given their other technical limitations (stretch goals, etc.)

This is what several iterations of compromising and settling for less will get you.

More importantly,
Scamstarter or Kickscammer?
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>>342167012
UE3.
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>The Early concept stuff looked so good

That's because the kickstarter was still going.

That's why you don't pay in advance to con men.

Let that be a lesson you stupid worthless fucks.

West got literally cucked by japan.
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>>342166983

this is beautiful
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>>342164902
tight budget
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4 M I L L I O N
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>>342164902
>looked good

hahahahahahheheheah
Thread replies: 22
Thread images: 8

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