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Does /v/ play grand strategy games?
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Does /v/ play grand strategy games?
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No, but I don't dislike them
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>>342149889
This pic is the worst border gore I've ever seen in Victoria 2
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How do I play Hearts of Iron III?

I need some sort of video or something to tell me how to Hitler
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>>342149889
yes
my favourite thing to do in grand strategy games is impregnating my daughters and crusading in middle east
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Learning how to play EUIV is challenging for a tard like me
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>>342150836
It's actually easy. Learning the UI is the only hard thing about Eu4. You don't need to understand anything other than how to navigate the interface.
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>>342150349
Not anymore
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Does anyone know how the bug works where you annex Czechoslovakia before Germany uses its focus to claim the Czech side of things to make Germany forget how to play never start WWII?
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>>342150389
Enjoy spending an hour at the start of each playthrough with reorganizing the default OOB.
Also while HoI3 is awesome in a lot of ways, the shitty railroaded campaign and a retarded "threat" system that doesn't mind you eating up a whole continent as long as you aren't Germany kinda kills all replayability.

Just wait until HoI4 is properly patched, as apparently it turned out to be a lot better then people were expecting (people expected the worst).
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Of course.
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>>342152013
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>>342149889
>Spanish marroco
Yeah this would work great for everybody. Having North Africans travel freely to Europe (not that we aren't already exactly like them)
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>>342152190
Spain used to own huge parts of Morocco and still have two cities there, based american ignorant.
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>>342152013

huehuehue
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Hungary to the rescue

I've played HoI2 and 3 before
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>>342149889
i wish they would make a game like Rise of Nations again.
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>>342149889
I try to play CK2 every now and again but I always die to massive blobs and it's not fun at all
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>>342152448
Git better.
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>>342151831
Yeah you just run uninstall.exe
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>tfw East vs. West
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>>342152425
As much as I love RoN how is it related to Grand Strategy?
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>>342152634
I cannot into abusing the marriage system
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>>342152765
I mean there should be a twist between a GTS and a 4X game like you could advance into different eras (new RoN version)
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>>342152704
>you will never get to play as israel and btfo arabs by hook or by crook
>you will never get to wage soviet proxy wars in the middle east and asia
>you will never get to hold back the decline of empire and restore britain to its pre war glory

Paradox why have you forsaken us
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>>342152448
I always become the massive blob and get bored.
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>>342152940
You don't have too.
Blobbing is way too easy in CK2 as it is already. Which is why I like HIP which restricts all the OP CBs and puts them on cooldowns.
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>>342153026
It's hard to make it balanced. In RoN, navy suffers from that. Steel Dreadnoughts lose to fire ships (???).
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>>342153165
Attacking should be a multiplier (higher tech means higher multiplier) damage rather than static damage and better tech also has better advantage from their experience of warfare [flanking, retreat and return, etc]
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>>342152013
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>EUIII
>Trying to play with Sardinia
>Aragon destroy my ass after 10 minutes

Sardinia had hard life
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>>342153165
Anyway like the Vietnam war turned out to be against USA because they didn't have experience about guerilla warfare in an unknown territory (Vietnam's tech is lower than that of the USA) so it is possible for a Fire ship to destory a dreadnought in a stealthy mode.
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>>342154275
>implying USA lost the Vietnam War
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>>342154448
Nobody wins.
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>>342154448
Technically lost the war because of the Congress (I know my dad was in the vietnam war and he is mad about congress but the US won the war on its might but yknow, "CONGRESS")
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>>342154630
>>342154448
Also the USA left most of their military weapons in Vietnam and they destroyed it (They lost money on that, TAX PAYERS MONEY!)
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Why isn't there a space strategy game Legend of the Galactic Heroes style?
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>>342155173
please buy Stellaris
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How do I into navies in HOI4?
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>>342155712
>Join the allies if you play with italy
>let the brits take care of the rest

Playing with a Italy in the axe is like plugging an ODBII in a FIAT.
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>>342155712
Build submarines or destroyers, everything else takes too long to complete. By the time you can shit out a fleet of reasonable strength it will be 1950 and the war will be long over, US Navy + Royal Navy are literally invincible and you will never take control of the ocean from them so don't try.
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>>342150836
>>342150965
This. EU4 is babby-mode
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>>342150389
Play DH instead, also /gsg/ usually has some helpful links and the occasional useful anon to help beginners.
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>>342155173
>Grand Stategy LoGH
I'd play it
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>>342156447
If I group together a bunch of subs and destroyers everything should work out against the Japs?
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>>342152148
Reich should be neuter, not feminine. And capitalized. And you used a capital B instead of Eszett.

Please address these mistakes before posting again. Thank you.
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How's Hearts of Iron IV ? How much dumbed down/simplified compared to HoI3?
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>>342151831
>HoI4
>Pollacks still trying to take over Czechoslovakia before Nazis do
Obrzydliwe
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>>342157526
Italy with the allies doesn't require autism but the needing xp to modify your divsion is stupid as fuck.
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>>342151878
>apparently it turned out to be a lot better then people were expecting
Yeah, it gutted all the compexity HoI3 had and made combat so simplified fucking EU2 looks complex by comparison
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>>342153091

>not playing as Gamal Abdul-Nasser and creating a successful United Arab Republics, conquering Israel, and successfully leading the nonaligned movement


I've been playing HoI4 recently. Currently stalled out as germany in 1947, France is conquered, and all of eastern europe is either fascist or fascist controlled. Southern Italy is held by Britain and I can't fucking dislodge them, even with air support, and I have no fucking navy so I can't stop the constant naval invasions all over Europe.What do?

Pic is from my Spain game. Peace conferences are fucking stupid in this game.
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>>342157052
You'll have to make a big blob of ships, like 50 destroyers and 50 submarines, and with a good admiral. They die fast, but once the enemy fleet's screens all get sunk then the destroyers and subs swamp the bigger ships with torpedoes.

It all depends on what country you're playing, exactly. If you're not playing a nation with lots of coastal provinces (and thus enough room to build a shitload of dockyards) then you have no hope of ever starting a navy and all of those resources would be better spent just mass producing artillery and airplanes or something.

Construction and production takes a long long LONG time in this game.
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>>342157526
AI is horrible
Air combat is a fucking joke.
Naval combat is HoI1 brain-dead tier again (fastest average navy speed wins regardless of anything else).
Conquering provinces is a convoluted mess toward getting factories and airfields.
Shitload of obvious empty spots to fill with DLCs.
Impossible to stockpile resources.
Research is so gutted and simplified it's not even funny.
Army management is a joke.

But the production system is kinda nice, land-lease finally makes sense (aside maybe who needs to convoy this shit) and sending volunteers is really fun.
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>>342158284
>China in Anatolia
How the fuck did that happen?
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>>342158340
I was playing as the US. I had no idea what I was doing so I just haphazardly threw my navy against the japs and watched some boats sink.
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>>342157526
>>342158564
Oh, and peace conferences are retarded. You can grab pretty much whatever you want in them, so it ends with situations like Japan taking Wales, because they've fought with British in Malayas and happend to be allied with Germans.
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>>342158702
Peace conferences.
They are so awfully broken it's amazing it went to the game release.
For qualify in PC, all you need to do is part-take in a war. Doesn't matter where and with whom, because entire aliances are sitting at the table. So you can easily end up with situations where some insignificant 3rd rate country suddenly gets half of other country on the other side of the globe, because they were busy defending their own fucking borders (PC only account your loses and loses inflicted to enemy forces as a way of judging how much you can take)
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>see this thread
>start up my Denmark Vicky 2 game
>holy shit what am I doing? how do I even play this again? why did I stop playing halfway through a war?
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>>342157526

Production is the only noticeable improvement

The AI is braindead and are completely incapable of detecting or preventing encirclements, they will also frequently perform naval invasions which just result in them suiciding dozens of divisions
Air combat is too abstracted and it's impossible to make specific missions
Army mana is now required to adjust divisions, which makes no fucking sense
Military Access is automatically granted to allies, which can lead to some ugly ass maps and exploits
Pretty much any country can keep up with the majors in tech
No fuel logistics, apparently tanks are constructed with infinite tanks of fuel
The lack of OOB means you can just assign a high level field marshal to command literally all of your troops to no consequence.

All in all it's a pretty shit game
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>>342159472
>Army mana is now required to adjust divisions, which makes no fucking sense
It actually does - you need to test your unit composition and see what should be adjusted and how.
It's just so awfully implemented it makes me grind my teeth.

But pretty much yeah, everything else is correct.
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>>342158702

They were considered co-belligerents because they were fighting Japan. When the axis was defeated, they claimed Turkey (who had joined the war ~3 months after Germany had capitulated) and Iraq (who joined at the same time). The Soviets at least claimed the Anatolian coast and Istanbul, but even though they did all the work they didn't claim any real land. Yugoslavia is one of the Allies, and Berlin is independent and considered the 'Weimar Republic."
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>>342149889

Yes.
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>>342159472
>No fuel logistics
You mean no logistics at all. It's like I was playing arcade mode in HoI3.

The only good things in this game are production (still needs polishing, though) and the difference between support units on division level and actual batallions within the division.
Everything else - as expected - is shit.
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>>342159760 here

Here's an image of my most recent game. Southern Italy is defended by ~20 British units, I've got air superiority, but I just can't push into them even outnumbering them 5:1.
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>>342159757
I shouldn't need a magic abstraction number to attach an artillery brigade to my infantry division
It's ridiculous that you can be capable of producing artillery, but have no division compositions which utilize it

Most countries start with absolutely awful division compositions, just from a common sense perspective, and need hundreds of mana to fix
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>>342158714
Well that's a little different, since the US has lots of carriers and battleships. The carriers have to be stocked with naval fighters and bombers, which will have to be researched, and then produced in some factories, AND THEN assigned to carriers individually. You also have to order those aircraft into combat manually.

Heavy ships like battleships, battlecruisers, heavy cruisers, and carriers need protection (screening) from attack from lighter ships and aircraft. So, let's say a carrier should get AT LEAST 16 screens. That means each carrier should be accompanied by 16 destroyers and light cruisers. Battleships/battlecruisers should get 8-12 per. Heavy cruisers should get 4 per. And then just multiply like that.

If you're playing the US you don't have to give as much of a shit about the Atlantic and Europe, because Brittania rules the waves there. Just build a shitload of destroyers, put them in groups of 8, and have them search and destroy and escort convoys in the Atlantic. Everything else can just go to the Pacific.

This game is pretty shit, honestly. It needs a lot of work, it was basically released broken and unfinished so that Paradox can sell the rest back to us later in $15 chunks. Don't buy Paradox.
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>>342160282
Hey, read my post again. I speficically noted how the general idea is good, but the execution of it is god-awful.
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>>342160359
>Heavy ships like battleships, battlecruisers, heavy cruisers, and carriers need protection (screening) from attack from lighter ships and aircraft. So, let's say a carrier should get AT LEAST 16 screens. That means each carrier should be accompanied by 16 destroyers and light cruisers. Battleships/battlecruisers should get 8-12 per. Heavy cruisers should get 4 per. And then just multiply like that.
But anon, everyone knows since day 1 we are back to "highest average speed of fighting fleets wins". The amount of screens, unit power, armour, composition or models don't have ANY impact.
All that matters is that average speed of your fleet is higher than the enemy one. So all you need to do is getting some really fast model of either destroyers or light cruisers and you are golden, because you can win any combat due to this, regardless of numbers or real unit power.
I've plowed with most obsolete Japanese units through everyone just by adding bunch of destroyers with maxed-out speed. Replaced them for experiment with regular destroyers, just a tiny bit slower and lost the exact same fights.
Testest it long enough to be 110% sure it's speed that affects the naval combat

So fleet composition is bullshit, all you need is being as fast as possible.
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>>342149889
I play ck2 but after I gain so much momentum it turns into a incest/rape simulator where I just collect my enemies wives and daughters and turn them into concubines. Then I die and all 52 of my shitty garbage stat sons literally murder each other just in time for everything I worked for to implode upon itself
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>>342160359
>Don't buy Paradox.
Come to think about it, the only Paradox game I own legally is EU2 and Vicky.
As a bin sale and added bonus to the daily newspaper (!!!) respectively.
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>>342161010
Oh well disregard all that shit I said, I was just a fucking idiot to expect the different kinds of ships to have different functioning roles.

Just build 50 dockyards and set them all to mass produce Destroyer Level 3's with maxed out engine modifications and you'll win every battle.

What is happening at Paradox that they suddenly stopped being even halfway competent developers?
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>>342161010
So in the end fast and cheap is all that matters?
I feel so disappointed now.
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>>342161827
>Just build 50 dockyards and set them all to mass produce Destroyer Level 3's with maxed out engine modifications and you'll win every battle.
This is exactly what German AI does. Endless stream of destroyers, so then their fleet consists of Bismarck, Triplitz and 40 destroyers, so suddenly brits stand no fucking chance, as their screens are all obsolete (read - slow) and it doesn't matter they bring 10 battleships. Because those battleships are slow as fuck, this decreasing their average fleet speed, so they loose to two semi-good battleships with bunch of shit screens entire Royal Navy.

t. Paradox Naval Combat.

Ever since HoI3, where this started, they just can't fucking handle naval combat for some reason. Vicky 2 had this problem problem too
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>>342161909
Sorry to dissappoint, but yeah - fast wins over everything.
In theory, you could just improve your model for battleships with naval exp, so they would be faster, but using fast screens is simply easier and cheaper, given how extremely hard it is to gain any naval exp at all.
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I played a couple hundred hours of modded EU2, haven't touched it in a couple of years though. Have CK2 installed but haven't yet felt like learning a whole new system
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>>342161112
which to be fair is very realistic
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>>342161909
Same applies to planes. All that matters is speed and agility, so you can have crap weapons, but since you have better stats for positioning, you can easily shot down your enemy without much issues. Japan is extremely broken with this, since you can gain insane amounts of air experience from 2nd Sino-Japanese War. Then just upgrade your CAGs with faster bombers and interceptors and Americans will be dead before even having a chance to react.
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>>342159010
in my last game I thought everything went okay
then I saw iraq claimed half of japan

god damn shame, other nations actually showed restraint and republican spain, despite having control over a lot of territory was happy just puppeting the low countries, libia and ethiopia
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Why do the borders always end up so horrid
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>>342162854
I heard about speed and agility only mattering for planes. Is it also true that strategic bombing can seriously raise your war participation score?
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>>342163026
Shit AI + shit mechanics for peace conferences
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>>342151140
>>342158284
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>>342163276
that one is pretty logical, getting all your factories bombed is hella annoying
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>>342163276
Yup. But the best thing that raise your participation score is extensive convoy hunting, BluEmu style, when land-lease is going.
Jesus Christ, the game is so broken it's just insulting
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>>342163447
It's logical to extent. But you can literally throw a bombing of some insignificant province with zero industrial potential or strategical importance for a week and then claim half of Africa because of it.
My favourite is bombing Norther Ireland, since you don't have to bother with sizable chunk of British air defense in the process. Ther is literally NOTHING there. And yet you can force Brits to handle you whatever you wish.
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>>342163482
I also like just how bad the AI is at encircling and realizing its being encircled to the point even a token player controlled volunteer force in say the spanish civil war can end up deciding the whole thing
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>>342163753
Romania kept on pounding Crete with their outdated, leased planes that were simply making it hard for me to manage my air fleet, so I've handled them over.
They've got entire Egypt for few months of bombing Crete.
It's not logical. At all.
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>>342163753
given the game tracks the number of factories destroyed per day/month/year it should just base the participation score on that
I mean even if you never put a boot on the ground, if its your planes that have reduced the Ruhr industry to a smoking wasteland you've contributed to the war
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Just start HoI III, any advices?
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>>342163836
>Token
I've send 5 motorised divisions as Japan. "Token" my ass. I mean there should be some hard limit on divisions, or shit goes ridiculous. 5 divisions is enough to usually decide entire front, especially if they are mobile and the AI is brain-dead against encirclement.
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>>342164024
Play as Japan. Everything else requires too much work to turn your OOC into workable state.
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>>342164157
I'd consider 5 motorized divisions a token force, after all it really shouldn't be near as decisive as it actually is
but hilariously enough those 5 divisions are more valuable than even agressive lend-leasing
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>>342164337
When entire army of both sides consists of 40 divisions, sending 1/8 of that is not token.
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>>342164337
Land-leasing is hilarious way of gaining shitload of experience. I was selling my guns to both sides of the war. Both quickly got to the point of stalemate, because all wer perfectly armed. And I was raking mad experience, because the AI kept on proding the defense lines on both sides, using my guns for it.
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>>342164701
does sending all your leftover equipment after you upgrade your troops to the newest still give you full experience?
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>>342164337
If only land-lease was handled by my own convoys and not the receiving party...
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>>342164875
Of course. All that matters is that somebody somewhere is using your rifles to kill people. They can be even tier 1 rifles, but they are YOUR rifles.
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>>342164923
you can send them convoys as part of the lend lease
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>>342149889
>tfw you almost fell for the stellaris meme but pirated it and dodged a bullet
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>>342164875
Yes. And if you start with puppets, like Japan, it's a great way of getting even more experience and making your client state quite powerful. You can't use the old gear anyway, so why not strenghten your lackey and gain extra exp from it
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>>342149889
I saw theres a huge GoT mod for CK2, bought it off a cd-key website for like 7 bucks, tried it a few hours and gave up on the sheer amount of things you can do. It's just too complex for me in the end.
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>>342165042
that's a pretty good use for out of date rifles, only time I ran out of them was on my first game as soviet union where I barely used any tactics and just threw wave after wave of men into the germans with my infinite manpower pool
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>>342165110
Yeah, but that means you are giving those convoys away forever. Not fun at all. It would be better if you would simply convoy shit out, but keep your boats.
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>>342165154
>buying paradox' games at launch with 0 content
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of course
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>>342165294
guess its done to avoid cheesing the enemy by sending a shitload of weapon supplies on ships that can't be targetted by their subs
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>>342165354
its not even that the combat is flat out retarded. If it wasnt for that it might be ok for a LOTGH mod but I dont know how moddable it is.

Right now you just spam corvettes because muh evasion and they just overwhelm capital ships
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>>342149889
Yes.
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>>342165275
Well, in theory, you should use your old guns for training units, but training is the best way to get rid of old gear quick when having access to new one, as there will be twice as many requests from each division to get new hardware, and by default they will fill those requests for the most modern gear there is in the stockpile.
The only downside is that a country must be at war to get land lease or be your puppet.

But the real shame is how you can't sell hardware for resources, which would made more sense than the retarded "8 units of resource for single leased factory"
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>>342165414
>call game europa universalis
>is only fun if you play a non european nation because winning as something like france takes literally zero skill

also feels pretty neat starting as some shit tier african opm who's initial resource is fucking FISH
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>>342165468
Or because Paradox was lazy, so instead of writing proper script, they've just used the old one for targetting enemy convoys and not targetting convoys of third party.
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>>342165496
corvette spam isn't as good anymore
most effective ships I find are full crystal hull battleships with tachyon lances
don't need no shields or armor when you got 6k health on each ship
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>>342149889
I've been interested in trying one, I like 4x games, and they seem pretty similar to me.
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>>342149889
>there will never be a RoN remake
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>>342161827
>What is happening at Paradox that they suddenly stopped being even halfway competent developers?

Uh, shit like this always happened in the Hearts of Iron series before. Naval composition hardly mattered because carriers could sink entire fleets before enemy ships could ever get close to combat range.
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>>342149889
Does Total War games count as grand stategy? Also, how do I get gud at EUIV and CK2?
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>>342166406
>how do I get gud at EUIV and CK2
By unpausing the game and letting shit happen on it's own, that's how brain-dead those two are.
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>>342166237
Not him, but up until For the Motheland naval combat witout carriers was working just fine. Since FtM - speed wins everything. Sure, with carriers it's completely different discussion, but without them, it should just be about firepower, armour and fleet composition, not just speed alone.
I mean what is the purpose of half of ship stats, if they don't matter?
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>>342165185

Wow great! Now only if EXP actually fucking meant something

I cant recall any time ever that I havent had max army mana, or really had any need whatsoever to actually change my army divisions. In any country. At all. In fact its pretty fucking stupid division customization is blocked BEFORE you start a war, which is fucking stupid considering the whole point of the system is to adjust your units according to their situation. Even though it doesnt matter in execution because you can just get past fucking everything running 4x4 Mot Inf anyway.
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>>342166406
EU IV and CK 2 are barely GSGs. EU is a map painting mana management game and CK is just a glorified RPG. HOI II, III, Darkest Hour, and Vicky are the backbone of the Paradox GSG ventures.
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>>342166890
Well, you can max out army mana before actually starting the war, so you can have decent unit compostion from the get go, not half-way through the war
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>>342166406
total war games sort of flirt the lines between grand strategy and wargame
also in EUIV and CK2 try to play as starter nations and get the hang of things
EUIV a good starter nation would be something like Castille as long as you don't pick a fight with france at the start of the game and CKII playing as an Irish minor in the 1066 start is a good way to learn things as well (not earlier though, you'll get raped by vikings)
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>>342166513
>>342167072
>>342167190

Sick. Thanks. Have some butts on me
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