>Jump is B
>Attack is A
>menu
triangle
>jump
X
>cancel/back
circle
>interact
square
Objectively superior configuration.
>>342050756
You playing DMC on the PS2, there, mate?
>d-pad for movement
>>342051118
>triangle for menu
>not start button
>>342051369
Triangle is for the in game menu, equipment and shit.
Start is for options/save/load/etc.
>>342050756
>Jump button is up on the d-pad
>>342051252
>d-pad for movement
>it's an isometric game
>>342051478
>triangle for in game menu
>not select
>>342051580
Select is a relic of a by-gone era.
>Circle is used both to open the camp menu and to cancel out of menus
>>342051030
B for bounce
A for attack
>>342050756
THATS OPINION NOT NEWS
>>342051747
But B doesn't make you leave the area.
>>342051691
you're scum
>>342050756
why do some shit devs ignore standards
>>342050756
>Press X in QTE
WHERE THE FUCK IS X
>>342052520
wat
>jump is on the left shoulder
>>342051146
SotC actually, anon
>>342052612
If you play more consoles, X can be anywhere
You can't be that quick in QTE
>>342052018
>cookie
That's chocolate.
>start opens menu
>start doesn't close menu
>holding up makes you jump higher
>holding the attack button makes you jump higher
>double tap to run
>alternating left/right quickly causes you to run
>"Press Start to Begin"
>start doesn't do anything, you need to press a different button
>shaking the Wiimote
>button combinations for basic abilities
>5 unused buttons
>>342052642
Every 3D game needs that option.
>>342053216
>double-tap to run / dash at all
>>342050756
>Jump button is A
>Literally everything else is B
>O is cancel
>X is confirm
>left mouse button controls left hand
>right mouse button controls right hand
>Faster button
goes faster
>Doug button
...
press y to aim
>>342053216
>PC game tells you to press any button to go to the menu
>Keyboard doesn't work only mouse
>>342054961
>any button
If you need to press a button, the mouse is your only option. The keyboard is comprised of keys, not buttons.
On Nintendo controller:
>B is attack
>A is jump
>X can't be another attack button to compensate
>jump is j
>crouch is c