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ITT: Games you would like to see remade with *good* art. They
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ITT: Games you would like to see remade with *good* art.
They don't Necessarily need to be pixel art games.
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>>342020346
Not a fan of those. Something about the style looks off. It's more kiddie than the original. Like a McDonald's toy lineup.
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>>342020070
undertale's art is fine. what is not fine is the varying resolutions of pixel art. if someone made a patch to fix that, the game would be objectively perfect.
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>>342020070
The art was the least of this game's problems
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>>342020070
I agree. The mc sprite and the ruins are especially bad. I say this as someone who loved the game too
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>>342020760
No, the art is not fine. Just look at the flat purple surface. He didn't even attempt to draw cracks indents, or other detail. It's flat and smooth. In supposed "ruins", where leaves are falling.

Look at the brick on the walls though. He gave the back walls a shot, they don't look terrible. But then when it came to detailing everything else, he was just like "fuck it".
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Some decent character sprites would go a long way towards making underrail not look like shit
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>>342020760
The art is fucking shit.
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>>342021820
there's no 'fucking shit' art. art can only be compared to itself.
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>>342022005
I'm not the kind of guy who calls stuff "fucking shit" ever, but I can admitt that at times undertales art is underwhelming. The ruins are disapointing compared to later areas due to their lack of detail, and frisk is disapointing compared to almost any other character sprite
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>>342020586
That looks great though, original doesn't look "mature" at all.
>>342020760
Undertale looks ugly, just admit it. Its understandable as toby was just a beginner but still.
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>>342020070
Not that the original looked bad for its time. I just want a modern (or at least Thief 3 quality) version with the same gameplay
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>>342022005
Eat a dick. This is clearly referring to objective visual quality, not "ahhhhrt".
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>>342023013
>objective
kill yourself
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ACE Team could probably do wonders with this.
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>>342023150
Is that your trigger word?
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>>342020346
They just don't look as memorable as Undertale's sprites. Undertale's sprites were simple and memorable.
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>>342022560
>That looks great though, original doesn't look "mature" at all.
No, it's not mature. But it's not "that" either. I don't know how to describe it. But it's just off. Like too round.
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>>342023241
yes
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its so generic anime that it hurts
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The new Zelda
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>>342023365
objective objective objective objective objective objective objective objective objective objective objective objective objective objective objective objective objective objective objective objective objective objective objective
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>>342023249
They look way better than Undertale's sprites. If you played through the whole game with those sprites you wouldn't be saying the same thing. Stop being a fanboy.
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>>342022823
Honestly I love the graphics of thief. something about the polycount that feels as simple as it can be without missing any important details. feel the same way about Dues Ex
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>we're actually arguing whether this game looks like a fucking pig turd
Of course it does
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>>342023615
Having opinions is being a fanboy. Nice.

I just prefer the original's sprites. I like that they aren't very detailed because it lets you imagine what they look like easier instead of having a definitive GBA looking spritesheet.
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>>342023274

Characters are competently sprited for detail, but the added detail loses the effectiveness of the original sprites silhouetting and style differences.

Toby needed a final pass for a more consistant style, but these sprites lose a great deal of the unique qualities of the original ones.

Metaton EX is the best example of the problem with the chunky, short legs. He should be tall, "athletic" and handsome, because that's the entire point of the EX form.

Likewise, Asgore is "reasonably sized" which defeats the shorthand of his original sprites: He's the king, so he's quite literally the biggest character in the underground: Imposing and monolithic to contrast his actual personality and complement his reluctant motivations.
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>>342023815
No, defending shit over things that are clearly better and clearly have more effort put into them makes you a fanboy.
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>>342024215
>clearly better and clearly have more effort put into them
Those are some hot raw opinions there, boy.
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>>342024402
Not to be rude but the GBA sprites definitely have more effort put into them

T. My Wife's Son
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>>342024402
Saying chicken scratch looks worse than the Mona Lisa is an opinion too.
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>>342024215
did you make the sprites you posted? i can't understand why anyone would be this livid over someone else disagreeing with you.

i get that he's dumb enough to call the original sprites "simple and memorable" as if non-effort is a good thing, but you don't gotta blow a gasket like this.
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>>342020070
3D remake of this never ever ;-;
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>>342024610
I'm not?
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>>342024215
You're impressed with how big, tight, and colorful those sprites are, without recognizing how they fucked up the style.

More GRAPHICS doesn't necessarily mean it's better.
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>>342024583
Yes it is, some people like impressionism.
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>>342024626
>3D remake
>3D
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>>342024540
That's because it's fanart. It's fine as a cute little "oh look they're nice looking sprites" but the game simply wouldn't be as good using those sprites in my opinion.
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>>342024705
They didn't "fuck up" the style, they made it non-garbage.
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>>342024704
you're this many replies in and still arguing just as strong over someone preferring one picture over another. i would call that pretty mad
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>>342024874
I'm not supposed to simply talk about things here anymore without being considered mad?
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>>342024742
a femake of the game with 3d models on the 3DS or NX would be pretty dope

inmagine this in HD with 3d models on the NX
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>>342023249

when will the minimalism meme die?, it spawns garbage reasoning like this
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>>342025057
you seem to be mistaking FE for a series that has a budget
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>>342020070
>>342021135
Toby actually did create an entire spritesheet of more detailed sprites for the Ruins.
These included detailed brick floors, crumbling walls, and overgrown pillars, but he cut them out and left the Ruins in the same visual style they were in during the beta, as to keep it feeling "familiar".
Kind of a shitty decision in my opinion, but if you dig you might be able to find some of them.
One of Toby's friends posted a few of them in an Undertale thread on Facepunch a while back.
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>>342024818
>Mettaton doesn't have sexy legs, he has chunky legs
>Undyne is chunky.
>Papyrus is wider
>Strangely, Alphys doesn't look any chunkier.
>Square Mettaton is tiny like Alphys.
>Everything looks bubblier.
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>>342025125
Hope it does soon, it just gives shit artists another excuse to make pixel games with zero-effort art and call it "elegantly simple"
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I enjoyed the game, but holy shit, it has some of the shittiest character models I've ever seen. Oblivion-tier.
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>>342025197
Serious? I'd love to see it.
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>>342025197
What a terrible, terrible decision. People wanted an improvement over the demo. Not for the final game to feel like the demo.
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>>342025125
Literally did not mention minimalism once. Being simple does not mean full-on minimalism.
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I'm tired of the ENHANCED HD ULTRA 3D EDITION meme.
A lot of games look distinctive because of their artstyle.
Now, I'm not saying that this is the case with Undertale, but it is definitely the case with quite a few games.
I remember seeing someone trying to remake Hotline Miami in a 3D engine, and they actually were doing a really good job. The game looked good, it looked like it played good, but the issue was that it didn't look like Hotline Miami. It just looked generic and boring.
Taking away the gritty, messy pixel art takes away half of the game's appeal. It loses the distinctive style that gives the game its atmosphere.
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I was so glad when undertale threads died off. Terrible meme.
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>>342025381
>>342025417
I'll go digging for it.
If this thread is still alive I'll post them.
As far as I know there's only one or two of those sprites floating around, because the guy didn't know if Toby would be cool with it or not.
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>>342025558
Why would you be glad? Just ignore them.
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>>342020070
It's called EarthBound you tumblrfuck.
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everything that isn't water looks like shit
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>>342025443

it stems from the same reasoning "more is less", it's just and argument from essentialism and it's complete garbage, he thinks the sprites are good because he's already familiarized with them but they are really just plain bad

Papyrus doesn't even remotely looks like he's supposed to, it's shit
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>>342025926
this, the overworld sprites often don't even fucking match the bigger sprites. how do people defend this guy's art
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>>342025613
I would seriously love the opportunity to remake Undertale's graphics. I'm not very good at creating things. But I'm good at taking things, and improving/refining them. I would love a shot at Undertale. It's the perfect project for someone like me. But I don't know how to mod games, so it's kind of pointless.
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>>342025721
>implying Earthbound looks good
Look at how they handled foreshortening. It's atrocious. It takes longer to walk across a room if you're standing near the bottom of the screen than the top.
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>>342025381
>>342025417
>>342025197
Here it is.
There might be more, but this is the only one I could find.
It's one of the signs on the walls you can read.
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>>342026215
Look up "how to mod gamemaker games". Boom.
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>>342026247
The heck? That's such a small crop, I can't really tell if it's better or worse.
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>>342020346
way better
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>>342025926
Who are you to decide what Papyrus was supposed to look like? Toby Fox had a style and he stuck with it. Read the other posts in the thread. Maybe it could have looked better, but I have yet to see a possible way they could have looked better while staying true to the style he was trying to portray.
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>>342026220
I think the foreshortening was crafty. Give everything a dynamic look.
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>>342020346
Maybe the Wii version will look like this
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Stardew Valley. I can't fucking stand the obnoxious faux retro style and those awful portraits and animations
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>>342026220
>No credit needed
>Don't steal
What the fuck?
Is that a double negative? How the hell do you use it then?
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>>342025189
Well nintendo considers it one of thier major franchises now

So you never know now

Maybe nintendo will finally give them an actual budget
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>>342020346
Am I the only person that doesn't like big, chunky, overly shaded pixel art like that?
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>>342026931
That looks like an N64/DS game
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>>342026847
Take credit for ripping it yourself.
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>>342025125
Minimalism is nowhere near as awful as realism. That's a garbage artistic trend if there ever was one.
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>>342027050
That looks amazing
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>>342026607

>Who are you to decide what Papyrus was supposed to look like?

I have eyes

>Toby Fox had a style and he stuck with it.

Fair enough, but I think going for the style "its supposed to look like garbage" is a questionable decision, at least Space Funeral had an excuse, Undertale is just shittyness for the sake of it

>Maybe it could have looked better, but I have yet to see a possible way they could have looked better while staying true to the style he was trying to portray.

Of course you are not going to find good art of an artstyle that revolves around looking like shit
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>>342027050
Ew, that faggy hip swaying ruins it. I mean, I know Papyrus was supposed to be a little fay. But that's still a bit much.
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>>342020346
I really like them honestly, I like some of the smaller details.
>red glint in chara's eyes
>sans has a blue tint while papyrus has a red tint
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Just play shin megami tensei, or it looks like Persona 5 will feature demon / shadow negotiation.
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>>342026931
>>342027050
>>342027386
these both look great.
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>>342027419
That's basically how he appears in game dumbass.
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>>342025837
I dunno man, I was playing it just the other day and thinking how "acceptable" it all was.
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>>342027603
No, in the game he's doing what he thinks is a heroic pose. He isn't swaying his hips back and forth like a little effeminate gay boy in the club.
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>>342027192

I'm not even saying that minimalism is necessarily bad but It has gotten out of hand, to the point that people think minimalism is a virtue on itself

Both minimalism and realism have their role and both can get fucking annoying when people obsses over them and start pushing it where it doesn't belongs
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>>342027836
I agree
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>>342027419
*fey
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>most of these mother likes don't anywhere close to the scale of mother 3, let alone earthbound
Really a shame, I'm hoping this trend of rejected atari 2600 art ends soon.
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>>342027528
/thread
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>>342028151
Thanks. I actually tried searching the spelling before posting, but I couldn't find it quick enough.
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>>342028239
In my opinion, the Mother games, while very good, are also very overrated. I preferred Undertale.
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>>342028481
Ehh, they play better with the exception of 1. Still I respect your opinion.
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>>342028481
Then you dumb.
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>>342028239
"Scale"?
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>>342029558
not him but
>the relative size or extent of something
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>>342029558
I suppose scale was not good word choice there, I should've said quality.
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>>342029692
Mother-like game's graphics don't come close to the size or extent of Mother 3's graphics?
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>>342028481
you have horrible tastes and I loved undertale
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>>342029990
Are you implying undertale's art is anywhere close to the level of the detail of earthbound or mother 3?
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>>342028481
It's better than mother 1 I'll give you that, but earthbound and mother 3? Not even close
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>>342020070
Zelda BTOW
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>>342033358
That actually looks like shit, especially compared to how it looked in-game.
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>>342028481
Underfags, ladies and gents. yes I know not all of you are this dumb but still fuck most Underfags.
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>>342033895
The last pose and shot is great. It takes all it can out of using the perspective.

And overall it reflects the time it's imitating pretty spot on.
It's just too bad that time looked like shit.
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>>342035523
I'm sorry, but this is way cooler. The 3D version is bad for a number of reasons I don't feel like listing right now.
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>>342036019
I'm not disagreeing with that, just giving credit where credit is due.
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