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>"no one fucking wants VR shit" Is this true? Honestly.
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>"no one fucking wants VR shit"

Is this true?
Honestly.
Is this here to stay or not?
>>
>>341940736

it's definitely here to stay. literally every video game company is pouring tons of cash into developing VR games. the vr helmets that are being sold right now are basically like the big clunky cell phones of the 80s and here in a few years shit will be tiny and streamlined all to hell. it will be sweet.
>>
It all depends on the software
>>
I want it for FPS games. It's just way too expensive for what it does.
>>
>Covering your eyes
>Ever

What if some stealthy niggers break in and I don't notice until it's too late?
>>
>>341941113
wrong
>>
>>341940736
It's still early technology. In the next decade or so it's gonna get pretty big I think. I don't think it will take over regular video games though, it'll be its own thing.
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>>341941279
How am I wrong? It costs $500+ and i get to decide what i want.
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>>341941279
no u
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>>341940996
>tons of cash
oh, yeah, that eagle mini game from ubi is truly mindblowing. How about that XV minigame? Years in development probably.
What about those indie studios making $60 minigames that will be broke in a few months?

Some studios will give support like Bethesda to their already released games. But with time they'll realize no one actually cares.
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>>341941195
This legitimately is a factor for me. I already have to have at least one side off if I'm using headphones or the like. I don't care if I'd almost certainly notice if someone tried to break in anyway, the impact on my situational awareness triggers me.
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>>341941195

You tell your wife's son to keep watch while you play.
>>
I want it
>>
I'm certainly not supporting it in its current form until it advances further.
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>>341941449
incorrect
>>
They're doing VR demos at Best Buy and Gamestop right now. Go try it out for yourself. https://www.playstation.com/en-us/explore/playstation-vr/trial/

I got to play it today and it's super comfortable.
>>
>>341941195

Move out of your shit neighborhood

What if niggers break in when you aren't
home?
>>
>>341941708
Wrong.
>>
>>341940736
I don't care if it becomes a side thing but I really hope it doesn't become mandatory. I don't really have any interest in it.
>>
>>341941507
>>341941195
#justamerilardproblems
>>
more like

>"no one can fucking afford VR shit"
>>
>>341941496

I will spend the $400 to ogle Cidney


I wish I was kidding
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>>341941939
no that guy's just an idiot. we have this new thing called locks i don't know if he's ever heard of them.
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>>341941986
Oh, don't get me wrong. I'm just assmad that the whole VR industry is shit expensive minigames. But that shit's legit.
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>>341941906
>literally me
You sound like a cool guy, I'd like to suck your dick. No homo.
>>
>>341940996
>it's definitely here to stay. literally every video game company is pouring tons of cash into developing VR games
Not literally, and there's no guarantee that the market for VR just won't be enough to sustain it. A lot will ride on the success of the Playstation and Microsoft VR headsets to see if the mainstream will adopt VR with open arms.
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>>341941717

>None anywhere near me

Fuck
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>>341940736
>Here to stay

Who knows. All I know is that the common consumer of vidya doesn't give a shit about VR. They'll think it's cool as fuck while trying it at best buy and then forget about it.
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>>341941906

What if it becomes so amazing that all you have to do is put on some glasses and there you are, in your own virtual world fucking princess peach.
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>>341942274
Well it's nice to see someone else feel the same. I just assumed it was me being a cynical old fuck.
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>>341940736
Honest question: What do you personally see in VR? I can't stand the idea myself, as I don't see what it will add to the video game experience.
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>>341942515
I don't play games for immersion. Not at all. My favourite games would make for horrible VR. For example DMC3 is one of my favourite games. There is no way I can imagine you make that game in a way that jives with VR.
>>
They'll make a Sword Art Online game, it will sell a billion copies and VR will be here to stay.
>>
>all these children who can't afford VR and instead hate it
I understand tho. You'll change your tune when you get to interact with big 3D anime tits, trus me
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>>341941195
but I live on 16th floor behind thick steel door. I would be impressed to be robbed by spider man
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>>341942578
It's a better human-computer interface than staring at a small 2d screen
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>>341942096
Thats exactly why its called a BREAKin and not a WALK in. People pick locks, ram doors down, etc. Its not unheard of. Shit actually happens.
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>>341942858
>>341942820
sao will never be in vr form. Literally never. WW3 and NWO controlling materials will come literally centuries before a VRMMORPG ever becomes feasible
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>>341942939
How, exactly?
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Still think they need to redesign the headsets to be more aesthetic. Picture related, make them look like the left not the right.

But really. VR will probably take off if it becomes cheaper and gets some kind of system seller of a game. $400 for the cheapest headset right now is just too fucking much when there is still nothing of worth to play.
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>>341943168
http://gematsu.com/2016/02/ibm-japan-announces-sword-art-online-virtual-reality-project
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>>341940996

Sounds exactly like motion controls
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>>341940736
I cant see a single reason as to why it would take off over normal monitors.

Its simply too restrictive, and the barriers to using it are insanely high.

I think this iteration of VR will die completely. Maybe the next VR event in a decade or two will do better.
>>
>>341942858
So VR is exclusively for porn-addicted degenerates? Got it.
>>
I think it is really cool, I'd love to try it out and I think I could see it sticking around.
At the minute it is new, so it is expensive and there is fuck all games but somewhere down the line it will get cheaper and have a lot more games and uses.

The only thing that bothers me is that they call it VR when it is not even close to being VR.
It annoys me like hoverboards, they are a basically a segway without the stick, they do not even hover.
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>>341940736
If the porn looks good on it, it's staying homie
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>>341943029
>living in shitty neighborhoods
Upper middle class white neighborhood fag here. There hasn't been crime here in nearly a decade. I'm laffin at your life
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>>341942858
>who can't afford
Or dont want to waste money on a gimmick.
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>>341941717
neato I have some coming up in a week
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>>341940736
porn is all it could be good for
other than that itll go the way of the motion controller
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>>341942858
>You'll change your tune when you get to interact with big 3D anime tits, trus me
Yeah ok slimeball. That's what's going to make VR worth it. Doing something you can already do with a normal monitor while wearing a face monitor.
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>>341943476
I think porn might be the thing that saves it, could be the Golden age of POV.
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>>341942653
>i don't play interactive storylines with the intent of actually interacting if it's not button mashing

when will the memes end
>>
No one wants the shit for anything other than porn. Even the giantbomb guys said they don't give a shit anymore. They said it was cool last year
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>>341943564
Get there early because they hand out tickets. I arrived at 1pm and got the last ticket for a 3-4pm time slot.
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>>341940736
>Is this here to stay or not?

Yes, because VR is a gimmick that fascinates casuals to the point where the market for VR will become huge in the future.
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>>341943184
Well, stuff can be all around you and you can naturally interact with everything using your hands
Using a monitor with keyboard and mouse shows you very little and your control is very limited
>>
At the moment, not sure.
I have had a couple of experiences with the headsets and thought they were pretty cool but I dont think its there yet. Its not really VR and more like a slightly cooler surround screen, I want to be able to properly interact.
Also it seems too expensive.
I think it will have an initial burst of popularity before becoming dormant for about 20 years.
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>>341940736
I would buy one if it didn't cost as much or more than GTX 1080's do
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>>341943184

Better camera angles?
The feeling that you're in another world is a good experience as well.
I dreamed of this as a kid.
>>
VR will have about as much legs as the 3D tv/movie meme. People will try it out, realize its this expensive shit that gives you a headache, then return to the regular stuff
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>>341943821
Just like Kinect and Eye Toy and Wii!
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>>341943726
If the game is an in depth interactive story, why would VR improve it? How can you craft a fantastic narrative where "you" are supposed to be the protagonist? Just picking one positive example, how would VR make something like Silent Hill 2 better?
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>>341943624
... o-or with someone in person, anon
>>
It is obviously here to stay

It has been a dream for people for decades and we are at the brink of really getting into it.

There is no way they will let this be a gimmick.
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>>341940736
Even when I was a kid, the concept of VR was completely "Meh." to me. And I've always really loved games.

It just seems like a completely pointless luxury more than anything. There's nothing about it that truly enhances any sort of game experience, for me anyway. It's pretty much on the same level of Wii's wagglan, to me.
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>>341943901

VR giving you a headache can actually be fixed. Turns out the issue was actually low fields of view. Turn it up and it doesn't happen anymore.
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>>341940736
Considering after the initiate hype train it derailed. No.

Devices like these comes around all the time, if the initial hype doesnt immediately translate into success the device is dead 99.9% of the time.

VR so massively dropped the ball by releasing way too early and being unable to get the devices out fast enough. Had they waited 3 to 5 more years and developed the tech then actually had a release it might have actually taken off.
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>>341943901
You can't mount an oled monitor that is larger than your ceiling to your ceiling to watch tv from bed for the price of a vr headset though
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Flight games and vehicle games get the most obvious benefits from VR. Having a full cockpit view is just awesome. No radar taking up the top left side of the screen, look to the side and there's a 3D map of enemies.
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I like the idea but the tech still cant provide what I want from it

>huge clunky goggles strapped to your head
>very harware demanding, not many games can utilize full potential of it
>limited controls (you get motion sick if you walk manually)
>no OS and software designed for it. I want to be in fucking matrix not to play wii games
>no hand controls, just shitty joysticks

we are not ready to make that leap
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>>341942578

Imagine OutRun 2 as an immersive experience where you can look over your shoulder but keep deiving straight with natural motions, or just look to the side and see your girlfriend having the time of her life because of your excessive drifting
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>>341943836
>>341943864
Maybe this is just a personal disconnect, but I don't play games to be immersed into a fictional world, and to picture myself in them. I play games for the same reasons that I watch film, read novels, etc: To experience someone's creative vision. I don't play games to escape my own reality, so these "immersive" qualities don't really seem too appealing to me.
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>>341940736
Even if the entire video game industry dropped it cold turkey tomorrow the demand from other industries would keep it going. The genie is out of the bottle for VR and stuff like the rift and Vive are dirt cheap and have godly performance compared to what they were using just a few years ago.
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>>341944160
>Flight games and vehicle games

These + porn are the only things I'm interested in.
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>>341940736
How do these things not burn your eyes out of your skull?

Never had one on btw
>>
VR is something that can potentially destroy humanity. First it is just VR. Then it could be being able to play with just your mind and no other input. some people could sit in a corner for hours or days and not leave their game and eventually starve to death. Sure it happens even now but this will cause it to happen on a much larger scale if we keep going down this road.

Do not fall for this NWO depopulation propoganda.
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>>341944010
you're using comparisons, anon. silent hill 2 couldn't, because it's storyline wasn't tailored for a 1st person experience.
however, many tropes from silent hill 2 could be used in a VR horror game. a game that uses the players own personal fears and sins against them, forming them seemingly in front of the player, like those that haunt James in the town of silent hill
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>>341944103
Strapping tiny screens to your face is nowhere near the virtual reality anyone dreams of.
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>>341944010
I guess we are going to find out with RE7.
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I, for one, don't give much of a shit about it, and I honestly can't see any developer in the current industry producing anything truly impressive with it yet.

Maybe it'll be interesting in a decade or two. It'll only be good for porn games for a while, at the very least.
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>>341944041
I don't think you're going to meet too many anime people in real life. God help us if I'm wrong about that.
>>
I have zero interest in being "inside" a game so I really don't get the hype.

Besides that and the price I also think it's a pretty cringy look.

It's not going to completely die since it will keep its tech/internet addicted audience but to everyone else its the 3d TV's all over again...WHO CARES
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>>341940736
I think it is cool but I seriously can't be fucked to put on a mask every time I want to game. It got old fast, I had the samsung shit. Seems like this is more fitting for an arcade or some shit. Plus do I really want to be taken out of reality even more? I play games a lot and am not about to sit in VR all fucking day on days off. Jesus lord people ask how you can get more degenerate, well this is it folks.

I think companies are doing this just because they feel like they must. There is literally no indication or insurance that VR will really take off. They all just want a piece just in case it does take off, like anything it is an investment. There is no guarantee and nobody can predict the market in the end. That being said I give it a year before people don't care if they do at all. It will be the wii or kinect all over again, just because it is more fancy and way cooler doesn't mean much to me. There's no way it will become as prevalent as normal gaming or watching television.
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>>341944270
>$600-$800 for a peripheral
>dirt cheap
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>>341944237
If you hate immersion VR isn't really for you
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>>341944416

We're not get the kind of virtual reality people dreamed of in our lifetimes.

We'll never get some kind of holodeck like rooms they have on Star Trek in our life time. And even if we did they'd be so expensive no one could afford it.
As for plugging ourselves directly into a computer Matrix style? We still know barely anything about the brain.
>>
Basically every immersive first person game would benefit immensely from even basic VR compatibility. I'd replay GTAV for fucking forever if I got a headset and a VR mod. The really VR-enabled games are a long ways off though.
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>>341943503
>white neighborhood
don't worry, Obama and HUD are hard at work to fix that.
>>
I kind of like the idea of VR and it's potential but at the moment there isn't much to it.

I just hope the Jews don't kill my chances of being with a waifu before it's too late.
>>
When the technology is better it will be cool, but at the current stage it's a shitty gimmick
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>>341944730
I seriously don't understand why companies think people would want to pay console price for an attachment .. They have a lot of confidence that is for damn sure.
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>>341940736
Can't wait for new better hardware tbqh.
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>>341944976
Because PORN
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>>341944730
It's cheap for what it offers, just not cheap enough to be affordable for most people
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>>341944876
>people will buy this shit for muh immersion alone

Welp, looks like were getting more bullshit that will hold gaming back. I just want good games and now retards like yourself are going to be pandered to.
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I feel that VR is going to kill gaming for good.

It's aleready kinda dead with most games feeling restrictive as fuck, and a lot of them being made into "MUH CINEMATIC EXPIRIENCE" instead of something with fast and good gameplay.

VR will kill "gaming" as we know it and it will dumb down gaming even further.
>>
>>341942869
but if spider man does come to rob you , you wont see him because of your headset
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>>341945031
Just like with any porn it gets old though. And since the porn is so focused on you there isn't a ton of variety, just some dick on a couch and a life sized version of whatever whore in your face.
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>>341945153
>>people will buy this shit for muh immersion alone

Why else would anyone buy a VR headset? The whole point is to get more immersed.
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>>341945153
Immersion is the entire point of video games and art in general. Immersion is the sum total of the feelings the game evokes from you. The more strongly your attention is captured, the more immersive the game is. The more fun the game, the more immersive the game, and vice versa.
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>>341945220
There's still time though. If VR flops nobody will develop for it, and if VR doesn't steadily sell nobody will care to develop for it. It's a fucking gimmick, people might buy it at first but it will get old. I'm pretty confident about that.
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>>341941195
Don't worry, you can just replace everything he stole using daddy's credit card, edgelord
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>>341945153
Outdated tech is what's holding gaming back
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>>341941939

>we don't have to worry about these problems in Euroland, we only let in the best and brightest people from the rest of the world ;^)

and he was never heard from again
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>>341943503
>Upper middle class white neighborhood fag here. There hasn't been crime here in nearly a decade

perfect area to hit then, you won't be expecting a thing. You're probably so comfortable that you don't even lock your doors
>>
It depends on barf/fun ratio and variety of games. It looks heavy though I'll probably buy one for Elite and other space sims.
>>
It costs $500+, that's insane. That's the price of another console for a very limited gimmick with few compelling games, just a bunch of hour long "experiences" that nobody has anything to say about other than that they're "promising."

Companies are banking on it just like they banked on motion controls because they desperately want something new to sell, and we all know how that turned out.
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>>341940736
>Is this true?
I don't think so.

Not EVERYONE wants VR and it's doubtful that it's the 100% end all be all future/next step for video games, but there's definitely a market for it as long as there's decent games/software to use on it and there continues to be.

Personally I just want a modded up Elder Scrolls/Fallout game so I can die in god mode harem porn paradise.

>Is this here to stay or not?
I think it'll have dips in popularity, and with the way things are going I could see Oculus falling off if they don't get their shit together, especially from a PR perspective.

Really it's just a matter of making sure the tech continues to grow and advance and (ideally) become something affordable for those outside of the hardcore enthusiasts. As of right now it's a few grand or something like that to get a machine that can run it as well as the equipment itself which just isn't really worth it unless there's some really good software for it, but so far there's just lots of lame experimental Wii Sports-style stuff along with "Well it's Skyrim but in VR!" re-releases/updates.
>>
>>341944357
How would a game be able to tailor to the personal fears of millions of player beyond surface level shit like spiders, snakes, the dark, etc? A first person narrative wouldn't be able to explore the depths of a protagonist's own person if the protagonist is supposed to be "you."
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>>341945482
False. Gaming is not all about visuals and consoles promote competition which leads to more games being made. VR being included just branches off gaming however. It is a fucking gimmick
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>>341944124

And anything sub 90fps
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>>341945664

You're not wrong

But that doesn't change the fact that a crime is still much less likely to happen there
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>>341945441
I think you are underestimating how dumb normies are. They just need to get something that's marketed well and they will get it. After-all CoD and similar games with a shitty slow and clunky gameplay sell like crazy, the over the shoulder "cinematic" camera view is also standard now in vidya wich also slows the gameplay by a lot and yet normies aren't having problems with that.


It will maybe take 5 years for VR to become a standard in the industry but the tech isn't going away for sure, since it's getting used also in non-vidya sector like medicine and for training new pilots
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>>341945912
The games being made are basically all the same though because you can't make anything better for keyboard/mouse let alone gamepad
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>>341945413
>Immersion is the entire point of video games and art in general

It really isn't. Immersion is a small part, I don't need to feel like I'm joe blow to enjoy the god damn game. Art is supposed to evoke emotion and show great craftmanship, immersion is literally a meme.
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>>341945852
>Really it's just a matter of making sure the tech continues to grow and advance and (ideally) become something affordable for those outside of the hardcore enthusiasts.
If the only people that buy it are a small group of hardcore enthusiasts no one is going to invest money in growing and advancing it.
>>
The rhetoric with VR and motion controls are the exact same.

>More "interactive experience"
>Eliminating the distance between the gamer and the game
>The controller is a barrier
>"""Immersion"""
>""""""Innovation""""""

This leads me to believe that VR will be gone in less than a decade just like motion controls and from their we either finally get back to making good controllers or we move onto a new gimmick like scent gaming or something.

It's not even good for Youtube screamlords because VR is underwhelming unless you're the one using it. And VR isn't gonna see real popularity because it's so goddamn expensive. Even poor families can afford a Wii or an Xbox with Kinect, but I can't picture anyone I know or anyone they know buying VR goggles.
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They are doing it all wrong so it's failing hard.
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Oculus might have fucked it up by exciting people too early. It will be about three years before VR is as good as how the average person imagines it.
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OP here

http://www.strawpoll.me/10523077
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>>341945912
Uh, technological innovations are what created video gaming in the first place, anon.
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>>341941517
Wouldn't that be my son?
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VR is probably going to make me motion sick and be unplayable for me unless I down antihistamines everytime before I play.
>>
Dying light and Alien Isolation are already reasons to get a Vive
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>>341946093
There's literally nothing stopping VR gaming from fading out just like motion controls. Even if the average normie decides they want VR it isn't exactly something to play with a group of people or anything, there's no incentive to use it on a daily basis. It is a cool little device people will use a handful of times and then it will collect dust. It won't last, only extreme shut ins will care that much about it
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>>341946553
Your point is? You don't need a powerhouse to have good games. Some of the best games can be played on the weakest devices.
>>
The problem is strapping that dumb thing to your face and becoming a complete anti social degenerate.

It doesn't matter what benefits VR brings when few people are willing to take that plunge out of reality.

It will always be niche tech for a specific...type of person.
>>
>>341946648
I guess you are porbably right.
>>
>>341946132
Let me bestow upon you a better definition for immersion than what you have. Immersion is how strongly your attention is captured. The stronger the emotions brought out of you, the higher the immersion. And there is simply no doubt that VR will elevate the entire first person experience to greater heights, from Doom clones to RPGs.
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>>341940736
it looks like the same shitty VR they were shilling for $5 a play in arcades in the 90s.
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>>341941195
Get some open headphones. And maybe a dog.
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>>341946648
Motion controls failed because the technology isn't close to being here yet. VR gaming probably isn't close, either. But that doesn't mean it couldn't become insanely popular if it some day made well done and cheap enough for the average consumer to purchase.
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>>341942858
I already have big tits to interact with, and fyi price is the single most important factor when introducing a new product on a market, let me tell you, normies won't be buying a bigass headset to play fifa or cod, at least not 80% of them, mainly because its impractical as fuck, looks dumb and it costs more than the console they bought, which can already play those games, who is gonna be the target audience for this? permavirgins that have been waiting years to see their waifu on 3d like yourself? good luck making a profit in that market.
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>>341946612
My friend has really bad problems with motion sickness, specifically in cars. He was not willing to try my DK2 at first, but gave in, and we were all surprised that he could handle it no problem. You need a good computer for the consistently high framerates, however.
>>
>>341940736
The market of people who can afford this and actually want it is too small. This market cannot support VR so it will go the way of wagglin.
>>
People want VR, but the VR we have right now just isn't very plausible.
Not everyone has a spare room that they can convert into the vr room.
And a lot of the games look like complete ass.
It seems only like something to be used for cafes and things like that.
People sitting down in a virtual environment and sharing things, like an interactive board game.
Dancing around, fighting goblins and accidentally punching holes in your walls, however isn't very practical.
>>
>>341943726
Well. Games like Baldur's game are good too, which also would gain fuck all from VR in my opinion.
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>>341946852
If VR doesn't get attention and buzz after being out for a year gaming companies will end up dropping it. It will be like the vita.
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whatever vr ends up doing wont really resemble what's being made now or will be out in the next year or two or three or more. it's ubiquitous at the moment and has keyed into the hype cycle newly ubiquitous consumer tech traditionally runs, namely: decades of speculation and prognostication seems like it demands a particular trajectory for things; because unification of purpose and desire is has got abstract value attached to it in the present economy massive amounts of time and money and labor get poured into actualizing that narrative, first on proof of concept, then manufacturing, then marketing, then product design, then launch, then an uphill climb to realize and sustain ongoing interpretation of the technology which is self-sustaining and ideally lucrative; initial cresting of critical mass in the popular imagination, trailed by a tail of attention and thereby value which varies wildly from tech to tech/product to product; inevitable tempering of expectations cum funding cliffdive as the implicit interpretive restriction of the technology start to emerge and themselves attain a kind of ubiquity; eventual dormancy for, again, some wildly variable duration; and then is eventually scavenged for clarity of intent, tech or interpretation at some eventual future point, at which point the loop closes.

so yea probably we havent seen or probably wont see for a minute anything out of VR that anyone really fucking wants. there are a lot of people chasing that, theyre approaching a critical mass of resources and commitment that we'll probably start to see some bona fide first drafts soon (all the painful self-contained 'experience' shit at e3's one version of that. so's tilt brush, so's a desktop, so's pov porn) that'll combined w further escalation will get us closer to knowing what this particular iteration's going to articulate hither to repossession. but at present motion seems like both a pretty apt comparison and also this VR wave/push's direct forbearer.
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>>341947364
the thing about this moment in games/lux u.s. consumer tech is that lots of what happens/what money is spent on is determined by a synthesis of social pseudoethics and hyperstratification-- unlike motion, VR's preeminent interpretations at the moment are categorically luxury and predominantly the domain of a particular strain of white middle class cultishness. so there's this desperate imbalance of commodity supply-- enormously more shit is being made for a tiny demographic of people to make a total fantasy-existence, whereby 'social justice' gets achieved by mass conversion to middle class living standards and ideology. it's the sort of convergence that's only really conceivable under total saturation of an economic culture by self-inflicted amnesia/brain trauma wrt how peace and exception get manufactured-- vr doesnt exist w/o such pervasive mass-scale erasure and denial of how the u.s. or any economy gets made and maintained. VR is at least honest and articulate in it's sociopathy it's super refreshing any time any one acts outright like 'yea it was me or them.'
>>
NOBODY gives a shit about VR. It's gonna be as big of a failure as the Virtual Boy. Mark my words!

way too expensive and games are boring shovelware shit. it makes people sick. it's completely uncomfortable to use for a longer period of time and has no mass market appeal. and you look like a complete idiot wearing the headgear. even 4chan loosers have more dignity and self respect.

even if it was for free, nobody would give a shit because the games will forever be shit. it will neve get a big enough install base.

i laughing my ass off at all those corporate motherfuckers who spent BILLIONS of dollars on it. FUCKING LOL!!!

even the neogaf vr shills have become hopeless because it's already clear as day that VR will bomb harder than Final Fantasy XV
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>>341940736
It's too useful to fail
Even Zuckerberg's greed can't destroy it
>>
>>341947263
VR has been a talked about concept for decades. It's not a handheld toy. There are other uses VR has in other industries, like pilot training, maybe engineering school, etc. Gaming might not lead the VR revolution, but it's going to happen at some point.
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>>341947364
>>341947476
tl;dr
>>
>>341946975
that's cool
>>
I generally prefer 3rd person games. I can't remember the last time I really enjoyed a first person game. Maybe Dark messiah?
>>
>Porn porn porn porn
What the fuck are you on about? you guys are so deluded you think /v/ is a accurate sample of the rest of the world? who the fuck is gonna spend 66 bucks to watch porn? you? yeah alright, but you are not the majority of the market, not even 20% the majority are casual dudebros that play Uncharted, do you think Chad will spend half his monthly salary on some glasses to jerk off? do you think he will put some fucking VR headset when he is about to watch "big tits teen gets pounded by hard cock" on pornhub? holy fuck you are really delusional if you think people are going to spend 600 bucks to jerk off with a mask.
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As long as it doesn't shit on existing things I like they can do whatever. All my favorite genres have nothing to benefit from VR like SRPG, JRPG and 2D platformers. The only stuff that would benefit so far are FPS and vehicular games.

As for the tech itself, it may or may not lift off. Just seems like a gimmick right now, but I understand the pricing since VR technology is still relatively new and expensive. To put it in Etrian Odyssey terms, it's like retiring an established character: you're going to have to go through years of shit stuff (especially if your favorite franchises start shoehorning VR as a major element in their main series games) before the VR technology and games finally become as good as what we already have right now.
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>>341947932
Oh god remember the transition to 3d? 90% of games were fucking awful as companies figured it out. We lost so many classic franchises because they couldn't hack it.
>>
If it was coming out at like $200 with support for all the most popular games it might take off, but it's doomed in its current iteration.
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>>341946767
A shit game you're immersed in is still ashit game
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>>341947932
>implying a 4D platformer wouldn't be baller as fuck
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>>341948065
You'll have to break some eggs to get an omelette. Some may turn out better, some will be the mistakes others build off from but I don't see VR being particularly worth it overall. They make it sound like a huge revolution but as I said, it only really benefits specific genres, 3D-reliat genres at that.
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>>341947842
>healthy human beings won't spend any money on sex
>t. St. Thomas the of Apostle Catholic Church
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>>341947476
>synthesis of social pseudoethics and hyperstratification

t. thesaurus
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>>341942515
That'd be cool and I support it but that's not really video games.
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At best the VR movement is just that, a slight move forward. The problem is that it needs a REAL GAME, a skyward sword if you will. Say what you will about Skyward Sword but at least that was a full game experience that used the peripheral from start to finish without feeling tacked on or a complete hindrance (this is arguable but just bear with me) it wasn't used as a convenient pointer or insert waggle function in place of a button.

Where the fuck is the Kinect? There was not a single serious AAA game that used the kinect as a main feature. It did not have a Skyward Sword and thus it's potential wasn't realized. It's a novelty for a family's christmas and then forgotten.

Only problem with Skyward Sword was that it kinda came late into the Wii's lifespan and the Wii U just completely threw everything it built up and restarted the quest to find the game that would justify the gimmick. I think VR is in this trap, companies keep tacking it on existing games that don't need it.
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>>341948212
Yeah. Like I mentioned further up I can't remember the last first person game I enjoyed. Mostly 2d or third person for me. Some top down as well. None of those stand to gain from VR.

Likely the next game I will buy will be either Odin Sphere or Monhun gen. Neither of those would gain anything from VR.
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>>341940736
VR seems cool but I've never tried it. It's also severly lacking in games that are not complete ass

I'll give it a year or two before seriously thinking about getting one, if it's still around
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>>341940996
Because motion controls stuck around forever.
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>>341948118
Been hearing this for 4 years now and VR has tripled in production since then.
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>>341948201
How could you be immersed in it if it's shit?
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>>341948353
>it needs askyward sword
>and before you say the Wii just sat on everyone's shelf IT WAS A BAD TIME
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>>341948373
A true VR experience wouldn't have to be first person, anon. You'd move figurines around like one would chess pieces.
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>>341946158
>If the only people that buy it are a small group of hardcore enthusiasts no one is going to invest money in growing and advancing it.

Fair point.

I think it'd be easy enough to sell casual folk on VR just based on what it's capable of being even if you just do the Wii talk show host demonstration circuit. The audience is 100% there, most just haven't been directly sold on it yet with something they want to use it for.
Making it more affordable or making the high price point an easier pill to swallow (mostly just having things to actually do on it that aren't "Look at this cool gimmick!") is the difficult part.

Considering Facebook invested what, 2 billion? to pick up Oculus they obviously see potential for it even outside of the gaming space, so if anything I'd be willing to bet the gaming side of things will benefit from the eventual advancement and revisions that VR's use in other fields/mediums and purposes.

It's really just up to these companies to actually MAKE the push for the devices to be used for things other than gaming.
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>>341948273
Not 600 fucking bucks, no, you can afford a year of prostitutes with that.
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>>341948496
I'm sure 3D TVs tripled in production at some point too.
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>>341948427
You're lucky
I found it amazing and now constantly think about it because I can't afford the current consumer headsets
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>>341948615
Really? I've never fucked a prostitute. What's the normal rate?
>>
I'm just waiting for the Singularity at which point plug your head into a computer and "Matrix except not boring" VR will be a thing, plus we'll all be immortal thanks to nanobots

or we'll all be dead and our technology will proceed to wipe all life out of the universe in an unending spiral of self-improvement
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>>341948615
>Not 600 fucking bucks, no, you can afford a year of prostitutes with that.
Only if you live in rural China though
>>
>>341948535
Because le first person it's like I'm really there
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>>341948572
People dusted off their Wiis to play Skyward Sword. That's my point. You're acting like the Wii wasn't a success that spurred all the gimmick shit we're going through in the first place.
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>>341948579
Civ wearing goggles and moving pieces would be no better and actually take longer than just clicking.

I just don't think I have the immersion gene or whatever. Games a series of challenges to be overcome with a narrative stringing them together, not a world to get lost in. For me anyway.
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>>341948727
Robots are the natural evolution of all biological life
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>>341948615
Where?
In my area blowjobs are a bare minimum 50 bucks even from sketch craigslist whores.

You're lucky to get actual penetration for less then 100.

Are you intending to only fuck 6 times in a whole year????
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>>341948491
They kinda did. Each console still has motion controls.
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>>341948598
I think a lot of people can't envision VR gaming because a real VR game that wins everyone's GOTY would probably be something really unique. It's a different medium, so people shouldn't think how 2D games would play on it. It's completely different than the switch from sidescrollers to "3D" models, because those were still in the same medium -- just different graphics.
>>
>3D is going to take off watch!
>Motion controls will take off watch!!
>VR is going to change the world!

When will they learn?
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>>341948491
>>341943304
Fun fact: PSVR will use the motion controls.
>>
Technology gimmick aside there hasn't been a single compelling game or application on a VR set to even interest me in one. That's the real problem. The platform itself really boils down to a new type of tv/monitor but the games themselves are leagues behind the experience we can get on any current setup.
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>>341948801
The Wii was a success but then again everyone dropped that shit and had buyers remorse. It was a family gimmick for a short time, and how well is Nintendo doing now? Wii U is failing and motion controls are dead.
>>
Have they made a online multiplayer VR ping pong yet? That's literally the only thing I can imagine giving a fuck about.
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VR is the new 2.5D
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>>341940736
It's going to stay but the tech isn't accessible for the general public unless china creates a bootleg VR that comes with a cheap rig
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>>341948491
they did stick around though
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>>341948720
>>341948762
>>341948862
I live in Spain and from what I know it you can get a bitch for like 40-50 bucks, of course is not going to be a 20 yo virgin cutie, but a hole is a hole.
Depends on the prostitute, but for 25, 50 bucks each fuck you can fuck once or twice per month, maybe its a dumb comparision but you get the point, its way too much money and too complex to wank off.
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>>341948862
>even from sketch craigslist whores
as opposed to what?
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>>341948065
>Oh god remember the transition to 3d? 90% of games were fucking awful as companies figured it out.

weren't there already 3D games on PCs even before the NES came out?
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>>341948930
Yeah but it's a side gimmick already fading fast. At one time it was THE thing. Everyone was pouring shitloads of money into making sure their system had its own unique version, everyone had to get their hands on these new, innovative games... and now? Do you know anyone who actually plays motion control games? Like... regularly? New ones? Replaying the ones they've had for years doesn't count.

Same could be said for shit like Guitar Hero. Biggest fucking thing in the world for a long time, still sort of exists, but does anyone really give a shit?

Will VR stick around for a long time, in some pathetic, life support-esque state where people are scarcely reminded "Oh yeah, that's still a thing"? Probably. Will it really stick around and be anything worth noting? I guess we could ask DDR.
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>>341940736
It's here to stay, just like 3D TVs.
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>>341940736
I think its rad as fuck and would pick one up if there was more meaningful content to play.

My biggest concern is everything coming out is just gimmick shit that has zero lasting power; it's the equivalent of the guitar peripherals of the kinect . I just wanna play Mirrors Edge 1 or GTA in VR.
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>>341946607
>Wouldn't that be my son?
>>
Play FPS with VR while on Acid
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>>341948978
VR made 3D and motion controls finally work as intended and more.

When will YOU learn?
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>>341949338
I wouldn't even compare it to guitar hero since GH was a device built around a very specific type of purpose or game. If that's the fate of VR the scope is incredibly limited. (Which it probably is anyway)
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>>341945482
All of the advances in technology for the past fifteen years has done almost nothing except increase "graphical fidelity". We're still playing games no differently from the turn of the century when the dual thumbstick became the established control scheme.

There was an inkling of potential in the motion controls of the mid 2000s after the Wii, but nobody utilized them well, it really was a case where the tech was not yet there. All the console devs jumped on the motion control bandwagon but it all fell apart. The same is happening again with VR. It had a promising showing in the beginning, and this time everyone jumped on it immediately before it really established itself at all.

I don't see VR going anywhere, because they are restrictive in their current iteration, locking you inside of a small square (not to mention many households not even having the kind of open space to use them safely). Instead, the advancements that VR made in positional tracking is where I think we may finally see an evolution. I couldn't care less about the goggles, what interests me are those very accurate wands that come with the HTC Vive. They're what the Wii remote wanted to be a decade ago.

>>341946553
Not at all. Video games from their inception were made on well established hardware, cheap stuff repurposed to display a game. Video games started on work computers. From them came very simplified systems that played things like Pong. Some of the first generation of consoles were just a box that displayed a dot on the screen that you could move around with some dials.

Video game consoles were existing hardware designed in simple ways. The innovation came from the software.
The greatest games of all time over the past forty years were hardly pushing the limits of hardware at the time of their release; they were focused on just being good games that made the most of the current standard.
>>
VR is neat, but it's not something I'd buy in its current state. The games seem like they have no replay value or depth. I also don't really like the idea of always having to turn my head or move my arms around and shit. That's not something I'd stick by.

Bottom line, it's just not really 100% there. It's more like 15%.
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>>341940736
It's here to stay but it's literally only for enthusiasts and idiots with more money than sense
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>>341949292
Dunno. I'm 27 and the NES was my first experience with games. I didn't really get into pc gaming until Diablo came out.

I think the point still stands though. A lot of classic games struggled to transition. I think sonic is a decent example.
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>>341949129
You're not really talking to me, I already said the Wii U threw everything away and failed. All I'm just saying from a critical standpoint that if you have a 20+ hour AAA quality game that can ONLY be played on the VR: It justifies it more. It felt that way with Skyward Sword.
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>>341949338
It literally all depends on the software. There are hardly any good games for motion controls so obviously they died off. Right now VR has nothing good so it's up to devs to figure out what works on VR and make it good
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>>341949109
>The real problem is that it doesn't interest ME!
>>
>>341940736
I'll want it in about 10 years when it's been worked on, polished, and perfected.
>>
>>341940736
I just can't wait to get high as balls and play some pretty VR game.
>>
a problem for VR is that there is no one "HOLY FUCK I WANT THAT" game yet

theres a bunch of individual "yeah that looks cool" titles, and an OCEAN of shovelware, but there still isnt that one game that fucking balls out fantastic enough to make everyone want it.
>>
>>341949523
I used my buddy's gear vr on acid. he put on the space app and it was really neat. I had a good time watching the stars play connect the dots.
>>
>>341949749
Not ace combat? I think that's pretty fucking cool.
>>
>>341949749
>a problem for PC and consoles is that there is no one "HOLY FUCK I WANT THAT" game yet
>>
>>341949573
>Not at all.
>talks about computers

That's what I meant. That was the technological innovation. Without that, you can't have video games. Now, if technology created video games in the first place, logic says that more technology will create another type of gaming, maybe improved over video games or maybe just different from video games.
>>
I'm not gonna lie. I tried out OR today at a convention, some zombie survival game, and it was pretty fucking hype.
>>
>>341940736
here to stay but not a replacement

Phil Spencer put it best, basically he said that in televisions infancy they just televised theatre and that's where VR is right now. We just need to give it time until good original ideas start coming.

right now racing games translate well to VR, but nearly everything else is really only meant for TV
>>
>>341940736
I want it when I can plug it directly into my brain.
>>
VR just seems like it adds a gimmick to game types that already function completely fine on static monitors. They don't really innovate and if they do its in a small and specific scope that doesn't encompass all types of games equally. It really only works for first person experiences which is pretty minor in the vast world of gaming.
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>be American
>get rekt in VR game
>throw VR goggles on wall
>>
>>341949828
Ace Combat announced VR support?

Fuck, the VR games shown at the Sony E3 conference look like they could be more fun than anything the Vive has but I'd rather get VR on the PC since it has more potential. I wonder if they'll let you use a Vive or Rift in place of a PSVR. wait this is Sony we're talking about.
>>
>>341940736
Do want, if only for Elite Dangerous, War Thunder and FPS, and my guess would be yes. I'd rather wait till I have a more capable rig and second or third-gen headsets come out.
>>
It's here to stay, and going to be very big. This is not a flash in the pan type technology, it will get exponentially better within like 10 years too, which is important

Arcades will come back so people can have big padded spaces to play VR in. The rebirth of arcade culture, even in a different form will be great
>>
>>341949623
Skyward Sword was garbage and so was the Wii so your argument is moot. In the end it failed, Wii U is a failure but so is the concept and gimmick of the Wii.
>>
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>>341942858
>You only hate it because you can't afford it.
>>
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>>341949985
>wall takes all the damage and headset is fine because homes and apartments in America are made with cheap materials
>>
>>341949957
So exactly what the DS did with its 'innovative touchscreen'? Throwing gimmicky bullshit into games that only need it to justify it being on the DS?

"No Dawn of Sorrow has to be a DS exclusive! See? You have to draw shit! How can you draw shit on a console?"
>>
>>341950243
Elite Beat Agents
>>
>>341940736
given that the input system still the controller, is nothing more than a glorified screen attacked to your head. so no, is not gonna last
>>
>>341949985
>be fat american
>spend seventeen hours hooked into virtual sex
>finally pass out
>head droops
>$1000 VR device slips off head and falls into bowl of mayonnaise on lap

fuck VR
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>Every VR thread, there's people writing massive posts of their 'expert analysis', on why it's a 'fad' and how the people who are buying and playing it are illusions or something.

>They obviously don't know what they're talking about, everybody knows it but still, they must keep doing it.

This baffles me to no end. Is this some condition like the feminist's reported 'mansplaining'?
>>
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>muh immersion
>games shouldn't be fun, they should be art
>people having fun is what's holding the industry back
>>
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>>341950060
Is there any indication yet though? It seems to me that a vocal minority of tech enthusiasts are just now buying these expensive setups and playing shitty physics simulators.

All E3 barely any big name company stepped to the plate other than "oh yeah it's VR compatible, here's a shitty demo" It's exactly what happened to Kinect and PSMove.
>>
>>341943864
How about preventing you from being aware of your surroundings? That sounds pretty dangerous.
>>
>2 tiny screens you put super close to your eyes
>DUDE VR LMAO

More retarded then any gimmick Nintendo has ever made.
>>
>>341950282
>given that the input system still the controller,
Vive has their motion controls and Rift has their own coming out soon. PS4 even has Playstation Move.

Which control system the game uses is entirely up to the game devs and not a limitation of VR itself
>>
>>341950287
Something like fat americans will no longer be a thing soon thanks to roomscale VR
>>
>>341950354
Not gonna lie. Brookhaven is more fun that Killing Floor for the sake of being "VR"
>>
>>341950340
At least there's not that same guy who spends every thread posting about how damaging it is for your eyes when he gets told every single time that it's no more damaging to your eyes than looking at a normal monitor, tv, or smartphone for an equal amount of time.
>>
>>341950365
VR is like sending man to Mars. It's a dream that people long for.
>>
>>341950243
Pretty much. Don't get me wrong it seems like a nice add on to gaming. I also think touch screens and motion controls were nice add ons. I just don't think it's going to replace gaming as we see it today. It's going to thrive in the space that walking simulators currently take up.
>>
I just want to know if you you use vr lying down without getting horribly dizzy.
>>
>>341940736
I'd like something like The World in the .hack games and show, but I know that probably wont happen or even if it does wont happen for a a long time.

For now VR hardware is still clunky and not practical to wear for extended periods of time, and games are nothing more than using the vr as a gimmick like nintendo does with all of their consoles now.

The potential is there, but without the people to bring that out it's nothing more than an unwieldy controller.
>>
>>341950243
Being able to have UI react to inputs directly. That was the whole point of the smart phone screen too. Fuck even games like trauma center showed that you could add fast responsive gameplay with only touch screen controls. Touchscreens are the more reliable gimmicks gaming ever had.
>>
>>341950412
>is not the same
>is waggle instead
given everyone and their mother hate the Move, Wiimote and whatever else.. all you are doing is killing VR further

and the omnidirectional infinity trend mills are about 600$ a piece
>>
The problem VR currently faces is that moving around with a controller makes people really sick. They have to either fix that or make good games that don't revolve around you moving. Also it's apparently fine if you are moving in a vehicle so maybe VR shooter games will throw you into a mech or something
>>
>>341950508
VR is actually useful though
>>
>>341940736
No one wants VR shit that requires you to teleport from place to place.
>>
>>341950369
You still have your ears and there's a grid in the game that pops up if you get too close to the edge of your playpen.
>>
>>341950637
>I'll wait for the HoloDeck
>>
>>341950619
Yeah, VR is going to be incredibly useful in non-gaming industries. That's why it's crazy people think it's never going to fully come to gaming.
>>
>>341949957
>It really only works for first person experiences

Not necessarily true. There's cool stuff you can do with, say, tabletop experiences where you're watching and controlling things from above. Although, obviously all VR experiences are first person to some extent because you're wearing the headset. But, I don't think that's quite what you mean, because if that were the case the statement would be meaningless.
>>
It needs to exist now so that it can actually get good some day. But I'm not personally interested in playing anything in its primitive stage.
>>
>>341941195
I dont live in a shit neighborhood
>>
>>341950508
Yeah which is exactly why I'm so not interested with the level its at. The dream is still a ways from being realized.
>>
>>341941195
How would you hear him break in anyway, out in your cuck shed?
>>
>>341950758
You could easily play third person shooters or grand strategy in your VR. Like, sit down in a virtual chair and play virtual Civilization.
>>
>>341950354

What does immersion have to do with the idea that games should be art? If anything, immersion is closer to the "fun" side of the spectrum than the "art" side (assuming that such a spectrum even makes any sense, which it really doesn't).
>>
For now it's merely vision and motion controls, but how about physical player feedback in the future? You play in a small room with cushioned pistons, when you get punched the pistons shoot forward and hit you. When an NPC touches you the piston lightly taps you on the shoulder. It sounds ridiculous but being able to feel things is the final step in making VR truly VR, but I can't visualize anything to make it work outside of that room concept or maybe a full bodysuit that inflicts pressure on you based on what happens ingame.
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