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Any fun VR games? or is it just for porn?
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Any fun VR games? or is it just for porn?
>>
>>341927493
Not gonna lie, this one looks fun.

https://www.youtube.com/watch?v=dhIxY6G-UHE
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>>341927649
Can't draw for shit tho, but that tiltbrush thing looked fun
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Serious Sam VR is the only one which catch my attention, but nothing bigger besides that.
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I think you know the answer
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>>341928807
Their vids are okay, but once SFM gets VR support you are gonna see a quantum leap in porn.
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What about porn games?
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VR porn right now is pretty awful
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>>341927493
This VR meme is a joke and a waste of time. Why spend $800 on a vive when I could spend that money on a GTX 1080? Hell I could spend that money and buy most of the games announced at E3. Feel sorry for people who feel for this meme, but after motion controls, I think I learned my lesson.
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>>341929193
youre doing it wrong prob
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>>341929438
But it's fun
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>>341929451
There's a way to do it wrong?
>>
There needs to be a way to transform a 2D image into a full scale 3D model so I can fuck my waifu in VR
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I have a rift and VR porn is awful

it's just 360 video wrapped around your head

VR games have the potential to be fun but there aren't any great ones out there yet, just a few good ones
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>>341929818
Have you tried stuff like toy scale skyrim? That is suppose to be really cool.
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>>341929818
I thought the appeal of VR was to "move" around the scene with that roomscale shit? so you can see the porn from all angles as if it was really happening? shit man idk
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>>341929953
>toy scale skyrim
Literally what?

googled it and it gives me action figures of the dragonborn.
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>>341929953
nah I haven't tried that yet, traditional games in VR feel weird and make me nauseous
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>>341930112
You adjust the scale of the VR so that everything in the game looks like action figures come to life.
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>>341930872
got a link? idk how to set this shit up mang
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I plan on selling all of my consoles so I can buy five and a good PC. I can't wait. I wanna play tilt brush so fucking much.
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Off the top of my head:

Hover Junkers, EVE Valkyrie, Minecraft (gvr/rift/vive), I Expect You To Die, Subnautical, Audioshield, Project Cars, E:D, Call of the Starseed, Job Simulator, Metroid Prime

https://www.youtube.com/watch?v=KFi3x9eYHyo
>>
>use DK2 to fap to my animated 3d models
>it's amazing
>have to sell it to buy the "$350-$450" CV1
>left with nothing
>have to wait till 2017 to masturbate again
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>>341931705
https://www.youtube.com/watch?v=7_8gFdu0XXE
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>>341927649
How does this have 1.2 million views? Are a large amount of people really interested in something like this?
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>>341932680
>use DK2 to fap to my animated 3d models

Is it a special program or something?
I have some 3D models and shit I've made, but how do I get them into VR to see?
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>>341932709
Thanks m8
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Dolphin (the emulator) has VR support.

You can play Metroid Prime/Mario Kart/etc. in VR with the right settings.

>>341932396
>>341932396
>>341932396
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>>341929578
Not him, but is it really? I mean, I can't see myself having fun with VR for an extended period of time. Every game that I've seen has absolutely no depth, especially those that implement motions control.
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https://youtu.be/v5qjC032KQ0
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>>341933092
I just imported my own models into Unity and made them look at me while touching themselves in arousing poses
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>>341933410
>for an extended period of time

That's the thing, VR to me isn't like sitting down to play a 6-8 hour chunk of Dark souls 3, or fallout 4, or overwatch, or <insert game here>

It's more like pick it up and spend an hour or three playing space pirate trainer / tiltbrush / Skyrim / etc. Then putting it down and playing again tomorrow, etc.

VR (at least to me) isn't like a standard game platform to just dump hours into at a time, it's a quick burst of fun for a bit then play again later, if that makes sense.

And the porn when I want to fap
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Got a Gear VR from a promotion for my Galaxy S7 Edge. It isn't anything special honestly, especially VR porn. But I really need to get my hands on a "real" VR headset like the Oculus or Vive so I can get a definite view of VR before I dismiss it.
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>>341933410
Another anon here but I was a bit skeptical too and man when I booted up job simulator we all were cracking up here. It's not deep but damn is it fun and really good at tracking. Not to many big name games out there right now however

I can't wait for fallout 4 vr support now
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>>341933795
>Oculus or Vive
There is no "or" here, nigga.
Vive is the only choice, you get the fun roomscale shit on top of just basic sitting down in VR like rift.
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>>341933759
I guess it just isn't for me then. I just can't see much value from these sorts of games. Maybe VR will get some core games at some point.
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>>341927649
>Video uploaded the day before this one 85k views
>this one has 1.2 million views
something seems off
>teleporting for movement
>controller is used for representation of a hand instead of a hand
Oh for fucks sake why do they keep doing this shit. Is this a mandatory thing they have to implent with vr games to get them published on steam?
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>>341932969
it got posted on leddit
>>
I want to try VR before I spend $800+ on it but I don't have anywhere to do that
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>>341927493

I thought VR was just a gimmick until I used a VIVE

Unfortunately, it was all demos that I was able to play. But that spy one was fucking TOP TIER.

Sitting on my hands and knees and then bending all the way over to look down a hole in the floor and hitting my head on the ground and still being able to do what I wanted was pretty fucking legit.

That was the first time I really felt like VR was really gonna make games.
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>>341933991
Explain what you mean by teleporting, I keep reading this and don't get it
>>
>Really want to buy the Vive
>Everyone who has one says it's great
>Impressions still favourable even a few months in
>Still can't shake the feeling it's people trying to justify the money sink

fuccck

I can definitely afford to get one, so I think I just need to say fuck it and go for it. Still kind of sad to see that there's no killer VR game out yet, the whole teleporting to move thing definitely needs to be sorted out.
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>>341929438
>800 on a vive when I could spend that money on a GTX 1080? Hell I could spend that money and buy most of the games announced at E3. Feel sorry for people who feel for this meme, but after motion controls, I think I learned my lesson.
why not both? :)
>>
>>341934234
You don't walk around in many VR games. So to get around, you literally point to where you want to go and press a button to teleport.
>>
I don't see how they can fix the movement thing with VR, teleporting is literally the only solution unless you're a fucking spider and have extra arms to hold a regular controller for movement + hold the two vive controllers for interaction.

The only way to have infinite movement in a direction in your living room is with one of those 360 treadmills and that shit is not a simple solution

>>341934234
You have to point with a controller to the location you want to move to and you teleport to it, then you can move around that immediate area.
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>>341934234
Basically to move in a lot of games you teleport and move your play area with it by aiming and pressing a button rather than actually walking as that would run you into walls. So you can move around a little bit but almost all long distances are teleport hops
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>>341934286
You'd need both to use VR really
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>>341932059
Bruh, it's not worth it IMO. Got a Vive and a 1080. The "games" are light and experiences over priced and everything is short lived.

Just wait, the price will go down and everything will be good once AAA games get here. For now, it's really not all it's hyped up to be.

Keep your vidya, VR isn't there yet.
>>
>>341934253

As >>341934095

It's definitely a fucking huge purchase for very little. That's just the truth of it. It sucks, but there's so much potential there. I'm going to wait. My friend has one, so I use his. Maybe have a few friends go in on it, with the agreement that you'll buy it out from each other as time goes on. That's what I did. But my friend already bought me out.
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>>341934321
forgot pic
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>>341932396
Picking up pretty much all of these, but I am waiting for the steam sale to make sure I don't over pay.

Playing alot of The Lab.
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>>341933410
Games will come once VR headsets are actually affordable
Right now there's only like 100k people that have one

Also while most games now are just small tech demos with no depth I figure stuff like the archery thing or fruit ninja should be pretty hard to master and could be played all day if you enjoy improving your skills
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>>341927493
https://www.youtube.com/watch?v=d76-xknksv4
this alright for what is basically tech demo
Would be awsome if they could one day implement Multiplayer and get pinball machines running on the best freeware pinball simulator

>>341934321
are you telling me they didn't implement any sort of joystick or other control method dedicated dedicated movement on those controllers for manual movement
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>>341933795
I got my Gear from the same thing, but I've really enjoyed it. Minecraft, Omega Agent, and Esper2 are all fantastic experiences.

What I've enjoyed most though is showing my friends the thing and blowing their fucking minds

You'd be surprised how much normies love this stuff, even a 360 photo in good resolution gets gasps of awe every time


>>341934234
This is the biggest problem that exists in VR right now- people can't move more than a few meters square without a dedicated warehouse-sized specially designed experience like The Void (a VR theme park) or teleporting.

Moving normally in a videogame is fine, but when you do it in VR, it makes most people nauseous. Especially turning without *really* turning. So people have to "teleport" to locations, literally, by pointing to where they want to go, and then literally teleporting there. In the game.

Check out some vive gameplay if you still don't get it.
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>>341927649
>Game where motion controller is much more important than the headset
>VR title
You are fucking retarded.
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>>341934095
lol, same, I looked like a retard crawling and hiding from robots. But it was as fun as the first time we took home an NES.
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>>341934630
I hear they CAN let you walk around with controllers but that the sensation of moving without actually moving is pretty nauseating
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>>341934630
>are you telling me they didn't implement any sort of joystick or other control method dedicated dedicated movement on those controllers for manual movement

The funny thing is those discs that each of the controllers have could easily just be used for movement like a joystick, they're basically touchscreens. Problem is a lot of people are pussies and get motion sickness in VR from moving without actually moving their legs IRL, so teleport movement is the "Safe" option for now.

Or just sit your ass down and use a normal controller
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Reminder that Nintendo made motion controllers mainstream and VR is absolute trash without it.
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>>341934253
M$ stores have a 30 day return policy.
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>>341934875
That's what Vive is for
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>>341934693
Also
>MFW VRidge with the Gear VR
>Get some cheap motion controllers that work on PC off Amazon or something
>Budget PC VR headset
Personally I'd say in terms of the Gear exclusive stuff we had fun with Don't Talk and Nobody Explodes and I enjoyed Neverout, even if its puzzles are on the easy side I like the whole "We basically made a puzzle game out of the movie Cube" aspect of it
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>>341934630
People would literally puke. The way your brain works, if it LOOKS like you're moving when you're really stationary, your brain gets confused, and you get nauseous. Same vice-versa.

Especially when you look around without ACTUALLY turning your head and looking around. So normal WASD/joystick controls don't translate to VR, mainly because most people will get massive headaches/puke.

The few people who are playing stuff like GTAV in VorpX have stomachs of steel, or have spent a lot of time building up a resistance to it.

It's generally called "simulator sickness", and most people who get nauseous from VR get nauseous because of this.

Thus, teleporting.
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>>341934693
>Moving normally in a videogame is fine, but when you do it in VR, it makes most people nauseous. Especially turnin

Even teleporting makes me nauseous.
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>>341934321
With mobile tracking you will be able to play outside or turn your apartment into the game world
Either way you will be able to run around naturally

Treadmills are a meme
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>>341927493
not until VR gets made specificaly for porn, cheap and mass produced, only then will VR become a normal part of life, and then VR games will become common place
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>>341935007
Why not just play with a controller sitting down? What is the point of walking a few feet and teleporting around?
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>>341935007
>So normal WASD/joystick controls don't translate to VR, mainly because most people will get massive headaches/puke.

So how do people play Skyrim VR with no issues?
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>>341935049
teleporting can't make you nauseous because you're not moving
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>>341935061
>I can't wait to run into a street!
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>>341934981
I've tried several different ways of getting mobile VR to work with desktop games, but I've never gotten good results. Best I've had has still had huge latency.

Keep Talking and Nobody Explodes is on steam, though. Is Neverout that good? I should try it.
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>>341935061
>play outside
Enjoy walking into a lake.
>>
It's literally just for porn
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>>341935163
The change in perspective. For some reason... not sure why, it rotates you on ocassion, so without turning...

ie. left is now forward, forward is now right etc.
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>>341935248
>he doesn't swim while playin vidya
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>>341935385
>>341935248
>literally an underwater level
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>>341935132
Because being able to duck behind cover in real time is pretty fucking sweet. It's like that Japan cop arcade game but with full head tracking and not just a better time crisis
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>>341935140
You get used to it, given time. When I first played Hover Junkers I almost fell over when moving the craft, but now I'm fine with it.

>>341935132
It's more immersive. Being able to bend down a little, reach out to things with your hands, etc really helps for presence.
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>>341935132
You can, if it's a game like ETS2 or EVE Valkyrie. Cockpits give your brain some sense that you're stationary, to a degree.

Even just walking around a few feet in a relatively enclosed space is a really cool experience. In a greater sense, sure, it's gimped, but we don't have solutions for it outside of omnitreadmills and teleporting.

It's also incredibly immersive.

>>341935140
Read the rest of my post. Some people don't suffer from sim sickness as much, and most build up a resistance to it.
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Anyone play house of the dying sun with vive? Very interested.

EVE Valkyrie seems boring comparatively.

And Elite Dangerous is still "empty space" the game, no?
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>>341935239
RiftCat does a fairly decent job at it, though you'll still need to supply some sort of motion controllers.
Neverout is pretty good, I picked it up for $3 and it looks incredibly nice for the Gear, Good attention to detail with stuff like dust particles almost constantly floating around you and it has a decent amount of content for what it is.
I'd just say don't play it for too long because the biggest mechanic of the game is hugging walls to change your perspective in the cube, moving stuff around inside the room you're in by doing so and that shit WILL make you sick if you do it too long.
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>>341935169
>>341935248
Well the game world of course needs to be mapped to the real world, which would be possible with mobile tracking
That way you could run around alone in the woods while having an adventure like Secret of Mana and slay monsters with your VR girlfriend
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>>341927493
I got a samsung gear vr thing today. Was free so I don't feel obligated to justify owning it and I don't really plan on buying any games to play on my phone.

POV porn in vr is neat though. Haven't looked into any of the actual 360degree shit yet.
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>>341935584
>Elite Dangerous
I legit don't get this game, I heard it was great for VR so I youtube'd it and literally what the fuck even is it.

Some guy was on a spaceship for like 20 minutes and literally nothing happened.

What the fuck?
>>
>>341935676
Euro Truck Simulator in Space
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>>341935584
You still play house of the dying sun sitting and with a controller. Just lets you look around the cockpit. Super cool don't get me wrong
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>>341935007
>even after spending hundreds of dollars on "niche" hardware for now you still have to deal with games being made for the LCD and the weak
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>>341934026
So now that it got posted on /v/ how many million views will it get?
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>>341935857
Gotta get those normie bucks or the tech will never kick off.
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>>341935824
I realize, is the game... just generally, worth the $?
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>>341935857
VR stands literally zero chance of getting into people's homes if it requires them to have an instant immunity to sim sickness.

There's a difference between the VR enthusiast niche and the VR-enthusiast-who-also-never-gets-sim-sickness niche.
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>>341936018
Like, for just that game? No way. Honestly barely even for the steam library out right now. It's really hard to justify the cost unless you have a grand to burn on the headset and some good games for it. It's a really really fun toy with few uses right now. Down the line when bigger games get support bell yeah I'd recommend it. But as of now ymmv
>>
>Fallout 4 VR
HATE VR
>>
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>buy VR thinking I can just pirate all these overpriced tech demo games
>literally not one torrent of any of them on any site

F U C K
U
C
K
>>
>>341935261
After watching vr porn I cannot say it is pleasurable.

It would need something like a haptic body suit, like the tesla suit.

You cannot have a half assed experience, either you sunk your money into it or you get a really shitty experience. I would say AR might be better than VR right now for porn.

But at the moment it is better to simply hire good looking escorts than $2000 woth of porn equipment.
>>
>>341936084
I feel like the future of VR lies in third party perspective games.

Imagine a game like Black and White on VR. Or Sim City. Any game where you

https://www.youtube.com/watch?v=R3PJDlE4w8o
>>
>>341928807
Was there any hilarious Twitter salt that came from this? I quit paying attention awhile ago.
>>
>>341936213
I have a vive already... I am desperately looking for games.

It feels weird dropping $29 for a game I'll possible only play a few hours...
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>>341936627
Ohhh ok sorry misunderstood you, my bad. Yeah if you have the headset it's a good one for it! Out of ammo is pretty neat too
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>>341936482
>
The perspective and quality don't do it justice.

The is shipped goes exactly where your hand goes, and graphic fidelity is probably the best on the platform atm.

One of THE best VR games out and it's free... if Vive puts a few more of these a year, valve gets it.
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>>341936482
People have been giving games like Edge of Nowhere and Kronos or whatever it's called pretty good reviews. I've played Herobound on Gear and it turns a shitty Zelda clone into an enjoyable experience.

I don't think 3rd person games will move units, but they're better suited for VR than people think.
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>>341936716
The lo fi graphics gave me pause... I'm waiting for the steam sale. I'll be able to load up hopefully...


Wish a title list would leak.
>>
>>341936969
Yeah the graphics are a bit shit no denying that. Looks like duplo jihad in out of ammo. But damn it's fun swapping mags from your belt ducked behind a sandbag or chambering a bullet in a sniper only to fuck it up and have to grab it off the floor
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>>341936957
This. Imagine if they actually made a Zelda game in VR. It would be the definitive way to play the game. Even just imagine any of the older Zelda games but remade in 3D and in VR.

I'd play the hell out of that.
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>>341935867
About tree fiddy.
>>
>>341934698
There's a dissconnect with motion controls on a screen.
With VR it probably feels way better.
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>>341932969
graffiti is life

im stuck in 1999
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>>341937257
>Even just imagine any of the older Zelda games but remade in 3D and in VR.
Could probably do it with emulators.
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>>341937257
>>341937528
> Imagine if they actually made a Zelda game in VR.

BOY HAVE I GOT NEWS FOR YOU

https://www.youtube.com/watch?v=nrvLIZzFncI

https://www.youtube.com/watch?v=wYMlgAmpYjw
>>
A CCG like Yu-Gi-Oh or something would be fucking baller in VR now that I think about it, is anything like that being made?
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>>341934698
>>341937302

I think its a cool concept because it'll let me appreciate a graffiti on a real scale and with different light conditions.
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>>341937731
several

look up dragon front
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>>341937620
So how does that even work exactly? I have WW on dolphin, if I plug in a vive it just automatically knows? or do you need some special version of dolphin? or?
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>>341934321
>teleporting is literally the only solution
Moving with a controller feels better than teleporting for me in every situation
>>
>>341937731
>Yu-Gi-Oh VR

Oh god, I need it. I want to overly dramatic slap cards on a virtual table and do stupid poses and check this 5.
>>
>>341937302
It does feel way better. In fact, it doesn't feel just better, but it feels actually like how it should always have been. The best way I can describe it to someone who hasn't used VR, is to imagine you had a pair of transparent goggles, and you had a pair of controllers. Except, the transparency of the goggles only works on the controllers, meaning that everything else, the floor, your body, etc, is masked out (because magic, for sake of argument). It's essentially like augmented reality except instead of augmenting the whole world, it's augmenting only a pair of controllers. Hopefully that made sense.
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>>341937830
Not 100% sure, but start here:
https://dolphinvr.wordpress.com/

Probably going to need to do some serious tweaking to get an optimal experience. But it works.
>>
>>341937891
How would you hold both a controller and the 2 vive controllers to simulate your hands in-game?
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>>341938034
Cool, thanks
>>
>>341937620
>>341937528
That's probably something I'll try out, but I was thinking of something that was made and designed for VR from the start, not ported or hacked in thing. I've tried a lot of ports and hacks and they were mostly all terrible or imperfect, so I'm kind of tired of that now.
>>
>>341936957
>>341937257
Can someone explain what benefit there is to a third person game in VR? I especially don't understand these games that are VR exclusives.
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>>341937782
>Dragon Front

I'm thinking more along the lines of what >>341937934 described, performing overly dramatic actions with effects to complement them. Would be a lot of silly fun.
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>>341938474
I'm sure someone could do a quick mock up of that or something, it shouldn't be very hard. Someone's probably working on it right now.
>>
What are the limitations that is preventing me from streaming video from my computer to my Gear VR?
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>>341938064
I always figured the vive controllers had analog sticks. What a shame
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>>341938396
>>341938396
Unlimited perspective.

You look down on avatar, as god might, and direct him. Honestly just looking down on any small animated thing is amazing.


I'd jerk off to third person perspective porn. That needs to be a thing... right now.
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>>341938167
That's fair. Lots of this early VR software that people cobble together is really hacky/porty. Takes like three different applications to try and use a mobile HMD as a desktop one, plus it's a major pain regardless.

>>341938396
Depends. It can feel like you're playing with lifelike toys, it can feel like you're alongside your character, or it can just be more immersive in general.

It's not quite preferable to first-person in terms of sheer immersion, and it's not an experience that'll move units, but there's a benefit to it.

>>341938474
I would bet money it's being made with either vive or touch right now.
>imagining having a Duel Disk in VR
>mfw
>>
>>341938474
>>341938596
Literally how hard can this be to make? yugio games are ALL the same shit, it's just playing the card game. All you'd need to do is tie the card movements to the Vive controller motions and have you "click and hold" the trigger to pick up the card and you can move it around, then slam that shit down on the table and let go of the button to place the card, the controller rumbles, sound effects play, and fuck yeeee
>>
>>341938956
Go make it, Anon.

>>/agdg/
>>/unity/
>>/ue4/
>>
This looks fun
https://www.youtube.com/watch?v=7T42-FIphKM
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>Using VR to play Second Life
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>>341939220
SL is VR compatible? or is it just ghetto rigging third party shit?

YAFF
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>>341938396
Depending on the game...
The feeling of closeness with your character and being able to form a closer relationship. The feeling of being in that world physically. The feeling of experiencing something happening not necessarily as the character but as someone essentially right next to them, as if you were on an adventure with someone but at the same time, you control that person. The ability to judge distance and depth better for platforming gameplay scenarios. The ability to look and move in different directions separate from the camera because you have head tracking, meaning that you can now do interesting stuff like look and peak ahead to a location and see what's there before actually going there, or discover secret locations by leaning and looking around the environment. The feeling of playing with a toy set or being a puppetteer putting on a play... There's a lot of different things that you can do, but honestly I wish they did more crazy stuff more often, I'm sure there's more we haven't seen yet to be discovered.
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Has anyone played subnautica with VR? I don't own a headset but this is literally one the biggest driving points that makes me want one. This shit would be fucking terrifying if it really makes it feel like you are there, but Idk if it's legit
>>
>>341939220
>>341939326
>yfw Linden Labs are making a SL successor designed for VR from the ground up
>>
>>341939594
I haven't tried it yet but from what I've heard it is pretty insane.
>>
>>341939594
I hear on the forums they are looking into vive support when they update unity or something.

I too am excited. I just hope they fix the shallows becoming barren by then
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>>341938956
>>341938909
>>341938596

The more I think about this idea, the more I see the potential. The gameplay is already there for you, all you'd have to do is work on making the secondary stuff feel amazing.

Field cards would change the battlefield surroundings, you could have flashy invocations and sound effects for cards you dramatically hold up and then slam down, monsters stand around you, etc, etc. Make it multiplayer and allow people to tailor their avatar, sound effects, etc, to their liking and you're on to a winner. Imagine having a card like Mirror Wall activate and seeing a massive laser obliterate the enemy monsters, shit would rock.

Hell you could even have a social hub where people can open up packs together, trade cards, etc.

The real problem would be finding a lead developer who "gets it".
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>>341939668
Release date when.
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>>341939772
>Mirror Wall

oops, meant Mirror Force
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>>341939698
Doesn't it already work with Vive? at least the headset itself, not the controllers or roomscale
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>>341939831
still in closed "preview" stages

you can sign up for it but idk if you'll get in

It's slated for 2016 but I don't think they'll make it
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>>341939957
I think you had to use some third party shit. Currently only oculus native I'm pretty sure
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Damn, this thread is actually kind of comfy right now. I hope it doesn't turn into hurr durr, VR is shit, Ocucucks, Vive wii gimmick, etc shitposting like it usually does.

I remember posting in another thread and wanted to talk about E3 because I went there and tried all the VR but no one was interested.

How about now? Anyone want some questions answered relating to anything at E3?
>>
The stealth games that will come will be amazing i love hx3vr grapple system
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>>341940220
Anything gun oriented coming out that looked good?

Didn't follow e3 at all and not too into exploration/Lego boxes
>>
>tfw 1080 arriving Monday

ELITE AT MAX SETTING AND 1.5X RES VR HERE I GO

who else upgrading for better vr here?
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>>341940220
>Fallout 4 VR

How the fuck can they do the movement is all I want to know. the E3 demo had only the red rocket station and it was all teleport movement.

I can't imagine firefights where you have to run all over the place with fucking teleport movement, that shit is to hectic for that.
>>
>>341940619
1070 coming in this Tuesday. I'm just glad I get to actually play fucking witcher 3 beyond potato tier graphics and play some silky smooth heavily modded Skyrim, the VR is a plus.

Upgrading from a fucking 630.
>>
>>341927493
I've been enjoying "Out of Ammo". If the developer was more skilled at making games it would be an amazing strategy game. He's still working on it though, so I have pretty high hopes for it.
>>
>>341939594
Tried it on dk2 absolutely loved it. Its a wierd feeling at first well in earlier version atleast. So it took me a minute to get used to it not quite nauseas but idk just wierd. Got over it quickly and then i realized holy shit im in an ocean wtf is below me. So i went exploring some pretty cool stuff the ocean looks so bright and vibrant at night. There is some serious oh shit moments with giant sea creatures tho. Cool experience. But im still waiting for cheaper parts and a VR version of Rust which would be insane.
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>>341940464
As in (VR) games with guns in them or games that used gun VR motion controllers? Only one used a gun controller, and it was Farpoint. In fact, Farpoint was probably the best overall VR demo out of E3. It had the most polish, no glaring issues, and was just fun as fuck to go around shooting aliens on a Mars kind of planet. The skybox, art, and graphics were the most amazing I've seen on PSVR. And I was a god damn space marine. The gun peripheral also felt pretty nice and solid.

VR demos with shooting included Dead & Buried, Raw Data, Fallout 4, and Doom, in order of best to worst demo. There were some I think I didn't get to try though.

>>341940707
They used teleportation similar to The Lab, yeah. I didn't like it. Also a lot of features were just missing that are in the main game, I'm sure you can read more about it online somewhere. I think I heard rumors or news that they would experiment with different options for movement though.
>>
So is the vive headset 1080P at least? or do you get shitty graphics compared to what's on your screen?

if I run 4k textures on Skyrim or some shit and max ENB/Ultra settings, will that still look that way on the vive headset? can't imagine that tiny thing keeping up with your PC?
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>>341941442
Doom that bad huh? Im having trouble imagining it in vr to be honest. Must have been like a wave defense
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>>341940707

Wheel chair based movement could work.
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>>341936431
>buy something that only idiots with bad spending habits or people with lots of disposable income buy
>surprised when nothing for its pirated
>>
>>341941594
Its 1080 but things look completely different from inside the headset. A lot of things look kinda blurry at a distance, and a lot of the games seem to be set up incorrectly for the eye lenses. Valve's Lab demo and Out of Ammo once you adjust some settings are the only exceptions I know of.
>>
>>341934693
Fucking normies getting nauseous. I can spend hours in skyrim or minecraft without using teleport shit without even a tiny bit of nausea or headaches.
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>>341927493
Why not both?

I can't wait for October
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>>341941621
No it was less. It was basically just a tech demo with a few different scenes teasing at you. One you get teleported in a room with tables with different game assets on them. Another is just enemies going through random animations but you had a gun with limited functionality in one hand that you could use to shoot at them. One was enemies coming up to you and attacking, but that was mostly it, you didn't have anything else you could do, no movement options, no inventory, no menu, nothing. It was like an indie experiment only using assets from Doom. Also they really rushed the demo or something because it had some pretty bad graphics glitches.
>>
>>341941997
I've literally never been motion sick in my entire life, but I started feeling pretty nauseous playing Albino lullaby. I may have actually been getting sick though, because I laid down and fell asleep afterwards.
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>>341942136
Yikes. Expectations tempered then. I just hope fallout ends up ok. I would love to get lost in that world with vr. I don't even mind the teleporting too much but as the other anon said combat might get a little interesting.
>>
>>341942260
Fallout shouldn't be too bad, actually I think it'll be good enough, also considering the modding community to spruce up any pain points. At least they announced they'd actually really get it as an official release. When they announced Doom in VR, they didn't say what it actually was, just that they had some form of it playable at E3 in VR.
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>>341939594
It brings everything to scale and the waves look really cool, just stay in the shallows
>>
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>>341927649
But we're Americans, we can't draw because we're not Japanese. This means VR will fail.
>>
Tabletop Simulator is testing VR support. You can play Yu-Gi-Oh on that with other people, including those with other headsets.
>>
>>341942707
>just stay in the shallows
why
>>
>>341927493
It's for waifus.
>>
>>341943134
I have Thalassophobia and thought it was a good idea to get vr and subnuatica
>>
>>341940812

Jesus christ, make sure your PSU can take the jump.
>>
>>341935061
That's not a solution. How the fuck can my apartment be adequate when I need to walk across a space larger than my apartment?

And a better question, how can anything simulate something like walking up stairs or a mountain or some shit?
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>>341943938
Yeah, upgraded from 250 to 800. Was going to just get 700 but they had some promo
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E3 was awesome. Like fuck, there is some fun VR games going to come out, and Oculus Touch was pretty damn great hardware. I own a Vive and a Rift and I already had more fun at E3 with some of those games than any other that's out right now.

Remember this webm? That's how much fun I was having, many times over with different games.
>>
>>341941676
I'm surprised no one has made a VR game where you're a person in a wheelchair. That's basically the only way realistic movement could make sense with the current technology.

The game would probably be bad, but hey, it's not teleporting at least
>>
>>341944589
Names would be nice
>>
I really feel like first person mode in GTAV would be fun in VR. I know I'd still have to use controller and shit, but still.
>>
>>341944596
Still makes you motion sick with gamepad controls
Wheelchair is a good idea for seated experiences though
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>all this positive feedback

then why was /v/ shitting over all of sony's vr games during the conference? because they can't afford it?

I don't know about any of you faggots but I'll be enjoying sniffing Cindy's tits and riding at 120mph in GT sport
>>
>>341944589
Hot dogs, horseshoes and hand-grenades is a pretty good gun sim, you should check it out
>>
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>>341944596
There's been a few demos though. Off the top of my head, there's Dreadeye, that old StarVR Walking Dead demo, and the old Kitchen PSVR demo.

>>341944695
Well I am the guy from before, but other than Farpoint and Dead and Buried, a few I remember were really that fun, were The Unspoken, The Climb (using Touch), VR Sports Challenge (playing Hockey with Touch controllers, and getting into fist fights with other hockey players, all with 1:1 hand tracking - I'm surprised this game isn't getting more news/attention), Ripcoil, and for more passive experiences, Robinson: The Journey, RE7, and Here They Lie were really fun.

I should have taken more videos/photos of everything, oh well.
>>
>>341945391
becuase the PS4 won't be able to run it
>>
>>341945391
>sniffing Cindy's tits

More like sniffing the disgusting Cheetos-filled aura your filthy neckbeard gives off you virgin.
>>
>>341945620
did you look at the webm?

looked fine to me

even the other guy in the thread said farpoint was working real good. >>341941442
>>
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>>341945498
I have. I'm just emphasizing the glee on the guy's face for example.
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>>341945391
>$600 for a PS4K + $400 for PSVR just so you can creep on a single virtual girl in a shounen ai otome game that struggle to reach 30 FPS
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>>341945725
>More like sniffing the disgusting Cheetos-filled aura your filthy neckbeard gives off you virgin.
where do you think you are?
>>
>>341945806
>$600 for a PS4K + $400 for PSVR
how much does your pc cost? A GTX 1080 is $700
>>
>>341935635
This would be the most autistic looking thing in the world
>>
>>341945770
It was a joke spergo, and since when has a tech demo ever delivered and translated faithfully into its consumer release

>>341945792
Oh

Vr porn is weird, the people are smaller than scale and it feels like your fucking a pre-teen
>>
>>341946210
Around $600-$700 as well
But my PC I already own and it's useful for more than one thing

>>341946279
Just do it with your friends
Or roam the woods at night
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>>341933368
>metroid prime in vr

it tracks head movement and everything? my boner is happening.
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>>341945806
>$600 for a PS4K
You dont need a PS4neo though
and a PS4 costs $350 right now without any of the plentiful discounts.

Anyway, can't wait to try it out.
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>>341946336
Uncharted 4 did.

https://www.youtube.com/watch?v=ts2am8WRBXQ
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>>341932396
>the space pirate sections in VR
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>>341946656
>and a PS4 costs $350
try again
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>>341946336
>Vr porn is weird, the people are smaller than scale and it feels like your fucking a pre-teen
You've just got to find good shit. Once everyone figures it out it'll be a lot better.
>>
>>341946656
VR requires 60 FPS minimum with zero frame drops
FF XV struggles to keep 30 FPS on a PS4
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>>341946336
VR porn videos are a meme
The future of masturbation is 3d models
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>>341947140
I never said fucking a pre-teen with nice tits was a malus bud, I kinda like it
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>>341947157
>FF XV struggles to keep 30 FPS on a PS4
nice dank memes

solid 30 even on xbone

https://www.youtube.com/watch?v=NZnmCmAkN54
>>
>>341947285
Yeah that actually sounds pretty great. My brother showed me some vr porn on his rift today and it damn near convinced me to buy one. Think I'm gonna get an onahole first though.
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>>341945391
Some skepticism I can understand. I didn't play this one at the show since I heard it was one of the worst demos, but in general PSVR demos did have some problems, despite how much I was saying I liked them.

First of all, many of them get you sick, but I'm not someone who gets sick in VR luckily so I could see past that. Second, PSVR games generally did have very limited graphics. The best graphics was probably in Farpoint, but the others just went downhill to varying degrees. Resolution was the real problem more than anything else. When you use low resolution rendering and then upscale it in VR, the result is blurry looking distant objects or lots of jaggies. Most of the PSVR games had a problem with this, the exception being Farpoint and PlayStation VR Worlds, which still had just a few jaggies.

There are still things that are being done to improve rendering performance and graphics according to the developers I spoke with, but don't expect that great graphics on PSVR. What matters more, to me, is that they're fun games and have staying power. Some of them don't, but there are a few that I think will, once they come out. Farpoint is worth looking out for on PSVR, as is Robinson: The Journey, and RE7. The Batman, Starwars, FF things, not so much.

IMO, Oculus won VR at the show, then Sony. HTC wasn't really at the show - they set up camps outside the conference and didn't show off anything truly new.
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>>341947526
>Resolution was the real problem more than anything else.
/v/ says they don't care about resolution. they'd turn down all settings to low on their pc games and run the game at 720p 60fps than 4k max 30fps. /v/ even says 4k is a meme.
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>>341947852
The human eye can't detect resolutions higher than 1920x1080
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>>341948020
>>341947852

People hate what they can't afford. or in this case, it doesn't exist.
>>
>>341947852
Well I feel like I remember seeing a lot of people here being skeptical at PSVR's capability to run games alright, and what I saw certainly answers that question, meaning that they did in fact turn down graphics to make it run alright. If people truly do not care so much for graphics and resolution, then that to me is a good thing, because gameplay and art style and other things are more important IMO. Still, good graphics/resolution if possible can improve the experience when done right.
>>
Is Skyrim VR any good? I know you have to use third party shit, but does it give a good VR experience or is it shit?
>>
That other thread right now though. Glad this one remained relatively comfy.
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