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what was the symbolism of this level design?
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what was the symbolism of this level design?
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>>341792363
It symbolizes how fucking ineffective the level design team was.
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>>341792363
Dark souls 2 was shit.
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>>341792363
Remember how all the Souls games (and Bloodborne) are designed so you can see areas coming up with great vistas? Dark Souls 2 doesn't do that.
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>>341792363

ITT: people pretending to know anything about level design
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>>341793050
Holy shit those repeating wall textures. Could they not have thrown in one or two variations, maybe some cracks.
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>>341792363
Remember how in all the other Souls games the middle and end of a level have a shortcut unlocked from the other side? Dark Souls 2 doesn't have that.
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>>341793050
It kinda does from Majula
Also you can see places like Earthen peak earlier in that path
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>>341792363

Scraps of Life overshadowed by dreams
Baby, don't worry coz you ain't alone
Only time running days without nights
Tears pass through
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>>341793050
>level design
>giant box with some props & textures blatantly repeating
>"professionals" worked on ds 2
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>>341792514
>>341792736
>trying this hard to fit in

don't worry, no one will insult you. epik replies you might get a friend
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This is allegedly level design.
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>>341794813

Anor Londo 2.0.
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>>341794359
>i like this game, so they're negative opinions must be some sort of meme

It's been a few years, so you can stop sucking DaS2's dick and come to terms that it honestly isn't good.
>>
I liked ds2 for the bone fist and nothing else and I am really sad something of similar caliber didn't make it into ds3 but oh well
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>>341794813
This one is actually fine, it's a hallway leading up to the boss, it's supposed to be dramatic.
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Hello.
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Pure excellence.
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>it's a DS2 is bad thread
We get it, you didn't like it.
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>>341792363
how are other souls games compared to dark souls 2? It's the only one I played and it was okay apart from so repetitive levels and bosses and some bloodborne from a gaming event
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>>341795660
was that the place with the gay mage snipers?
i wonder what they were changed to in sotfs
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>>341793771
Why run around like a pleb through retarded shortcuts when you can teleport? LMAO DS1 fantards
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>>341795780
DS1 and BB are the only better ones.
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>>341795660
>mfw shrine of amana pre-patch
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>>341795780
Better than 3, worse than the rest.
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>>341795909
Because if the developers weren't complete shit at level design you would have bonfires every 2 seconds.

>>341795910
DaS3 and especially DeS are way better than 2.
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>>341796060
>DS1.5
>better than DS2

loving every titter
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This is allegedly boss design.
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This is allegedly good level design.
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>it's a contrarian children thread
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>>341796135
More of DaS1 is way better than any of DaS2. Other than lore its not even that similar.
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>>341795780
2 is the worst one. I can't speak for BB though.
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>>341795912
>inb4 some bow faggot waltzes in and tells you how easy it was and that you should've gitten gud
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>>341795660
The only good thing about that area is the boss, easily my favorite boss design in the game.
>>
Congrats on your 200+ replies thread, OP.
>>
Replaying it now, it really isn't THAT bad of a game, but when you've already played all the other games in the series (Demons and BB included), it's just impossible to not see the amount of bad decisions. Animation, level design, lore, etc, all of it failed to deliver.

I still manage to have a lot of fun with it, tons of equipment, many possible builds to try.
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>>341796276
Whats wrong with that? The only item there sucks too.
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>>341796407
Thank you, sir.
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>>341796060
>just stack everything and connect it with ladders
>GENIUS
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>>341796285
That's every thread on /v/.

Anyways there's nothing wrong with having a preference that doesn't match critics.
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>>341795912
How did anyone have trouble with this part? You need to git gud
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>>341796398
It was way too easy
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This is godlike level design. Praise FROM and PREPARE TO DIE XD
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What's wrong with DaS3?
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>>341796604
Nothing much. It was pretty fucking excellent but it could have been even better.
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>>341796604
Other than Izalith being shit again and poise (for PvP anyway) nothing.
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>>341796596
>he died at the bridge wyvern
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>>341796604
A bit too short, a few areas are underwhelming (Capital is a big offender)
Seems like less weapon variety than DaS2
Miracles are still shit
Darkmoons are just reskinned blue sentinels
No shrug or No Way emote
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>>341796285
>critics
lol, now show the user scores
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>>341796749
>implying you didn't
So either you played with a walkthrough on your legs, either you're the shittiest liar this website has ever seen.
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>>341796604
It has no identity of its own. The fanservice has no brakes in the game.
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>>341796997
Well it's meant to bring an end to the series.
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>>341794813
>>341793771
>>341793050
>>341792363

>it's a "we're going to ignore the shitty graphics and textures of dark souls 1, also pretend that DS1 has better world design despite the fact that the you're constantly teleported around the world by demons/birds/serpents, and never mention most of Dark souls is filled with "gotcha" enemies that knock you off or poision you to death from range"
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>>341796604
Extremely linear. You can't choose to beat the bosses in a different order. Every area is well rounded by themselves but these areas are linked together in a straight line.
DaS was a beautiful, convulted mess where everything is perfectly connected to each other.
DaS2 is a spider web where you can choose the path you take but cannot stray too far from each paths
DaS3 is like a train where each area is a wagon of convulted and wide area but only leads to the next area.
>>
>>341796882
It simply wasn't my first Souls game, therefore I knew what to expect and how cautious I should have been about my surroundings.
Protip: look at the burned ground
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>>341797060
Well to this day, I'm still convinced they could have done a better job at wrapping things up.
>>
>>341796882
>scorch marks
>obvious area to duck under
>if you sit back and watch carefully you can find a spot where you can sprint to the obvious area to duck under
sometimes I wonder how /v/ can even enjoy a series like dark souls
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>>341797127
>DaS2fags still fucking exist
Holy shit.
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>>341797127
>despite the fact that the you're constantly teleported around the world by demons/birds/serpents

What? The bird brings you to Lordran. That's fine. The serpents bring you to the Firelink Altar. Demons?
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>>341797219
>he never tried to take the drake down and pussied out
How to detect a shitter.
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>>341796882
I heard all the hype about how the game is so hard and saw the oil shit on the ground + enemies that could have fire bombs, thankfully the fucker shows up after one of the knights is aggro.
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>>341797236
I don't think you need to defend DaS2 to realize DaS1 has plenty of shit design and runs like garbo
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>>341796882
I've played through the game many times and have literally never died to him the first time he appears.
Dying to him while trying to get to the sunlight altar is another story....
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>>341797316
Bring you to Anor Londo
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>>341796604
covenants are way worse. 3 blue covenants, yet no invading the guilty. 2 area defense covenants with no real difference, purples are a good idea but not used to its full potential, most of the covenants have a really hard time finding other players, and there's only 8 covenants this time around despite the redundancy.
the decision to make the game more linear, but the areas more open is great the first time through, but makes replays much less interesting.

still a good game though
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>>341797476
Are they not gargoyles? And what's wrong with that? The regular ate has been broken/sealed. It's an interesting way to reveal Anor Londo. None of these sequences somehow disprove that DaS is far more interesting and interconnected than DaS2.
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>>341797236
>DS1 fanboys still as delusional as ever
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>>341796604
literally everything about the multiplayer is utter trash
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>>341797365
>Wow I just started this game and there's a fucking dragon that knocks out half of my health with a single breath of fire
>better go fight it right now and waste my time so I'm overleveled for the next areas I haven't even seen yet
how to detect a retard who only plays souls games because they're SO HARD FOR HARDCORE GAMERS LIKE ME
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>>341797616
>half my health
Have you even played the game?
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>>341797606
>his evidence for DaS1 being shit is PvP faggotry builds
Because those don't exist at all in DaS2 right?
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>>341793383
You weren't mean to see them, the lightning engine would've covered them with darkness. The removal of the lightning engine was what made DS2 so ugly looking, to keep a good framerate. Bloodborne decided not to follow this route and had massive drops that everyone complained about, but after about 2 months (if that) and a couple patches it had really stable performance.

I wish DS2 would've gone for that route instead.
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>>341795721
Who was the brilliant mastermind behind this?
>so we have this boss that's not that difficult for a late-game boss, how can we make it more difficult?
>just put like a dozen armored enemies with long-range weapons
>also, remember that the player is vulnerable while going through the fog gate, we don't want people just running to the boss, now do we?
>oh, one more thing, put a bell under the stairs and have some hollow ring it, you can never have too many enemies!
Velstadt was fucking easy, but putting a gazillion Syan Knights here is just stupid.
>>
Defending dark souls 2 is the newest, most effective form of bait, since it's deeply disturbing that anyone could ever defend that stinking turd of a game

It's pretty effective. I'll have a go at it and fish for (you)'s: DS2's mobs of enemies are a good way of increasing the difficulty
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>>341797585
>are they not gargoyles?
Nope, they're bat demons, you find more in DS1 (and in DS3 because they weren't tired of going all "HEY REMEMBER THIS GAME YOU LIKED" in this game)
>And what's wrong with that?
Nothing in my book. I like all the games in the series.
>>
>>341797606
>>341797812
This is the problem with DaS threads during the day. Nobody can have rational fucking discussion. It's everyone trying to 1-up or snipe each other instead of just fucking talking.
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>>341797882
Nice meme.
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>>341797676
The fire breath does quite a bit of damage if you get hit by it the first time square on, yes.

I'm not very interested in squaring off about a GIT GUD contest, but dying to the drake is a sign of a retard or someone who has never played a souls game before.
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Who the fuck thought shit like this was fun? Its not challenging, its limiting your options and making you play like a pussy.
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>>341798124
>the fire breath does quite a bit of damage if you get hit by it
You don't say, captain obvious.
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>>341796056
>Better than 3,

Explain yourself.
>>
Why did Dark Souls 1 get incredibly mediocre after Anor Londo?
>>
Dark Souls 2 feels like if you asked someone who never played Dark Souls to make a sequel.

Just like how the comic book feels like if you asked someone who never played Dark Souls to make a comic book.

It's based on characteristics of the game (lore, difficulty, character design) and uses the elements in superficial fashion.
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>>341798141
Either you're gud enough, or you just ignore them. What's the problem here? They're slow as fuck.
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>>341798141

They are incredibly slow both in their movements and their attacks. You can easily get in 2-3 hits depending on your weapon between their swings.
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We can all argue whether the level designs are good or bad, but one thing I think we can all agree on is the bullshit infinite stamina on some enemies that kept spamming the same attack until they would inevitably hit you.
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>>341798141
gee I dunno wiz king
try rolling?
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>>341798203
Do me a favor and go read the previous posts you autistic
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>>341797616
What a smug bitch
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>>341798518
you mean like in ds3
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>>341798535
Nice projection, mi amigo.
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>nice iframes you got there, bitch
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>>341798141

Of all the actual bullshit in DS2 this is what you choose to post?
>>
Do you people even actually like souls borne games?
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>>341798685
*backstabs you unironically*
thanks!
>>
>>341798628
I never project, FRIENDO
>>
>>341797606
>katana
>mothers mask
>havels armour to min-max poise
>darkwoodgrain ring
Cancer playing cancer here, nothing to see.
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>>341798819
My bad, then, pal.
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>>341798428
>>341798515
>>341798520
>>341798730
The stupid pieces of shit embody what went wrong with DaS2's PvE, pick away at them when their attacks sync, kite them like its an MMO or run. Anor Londo had sentinel assholes too but they weren't fought on a narrow staircase.
>>
>>341798685

>implying you roll the attacks

Let me just step back and hammer your face fag.
>>
>>341798378
I feel like people really exaggerate how bad the second half is, the Crytal Caves are short and boring and Izalith is straight up shit, but the Archives, Tomb of the Giants and New Londo are all pretty good, and there's also the DLC.
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>>341798948
Be less obvious next time.
>>
The only part la of the level design I think is rally terrible were Bon fires too close together and that windmill leading into bowsers castle.
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>>341799085
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>>341798890
Good health to you, buddy
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>>341795660
Boss is ok. Fuck that area as a whole tho.
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>>341798792
Yes, but only the good ones
>>
>>341797127
>implying that dark souls has shit world designs
It has shit transitions to anorlondo and the undead asylum, other than thate ds1's world design is fucking fantastic, it empowers the player to skip parts of the game they don't like at the cost of an increased challenge, don't like blight town? The vast majority of it is skippable, don't like the gutter? Go fuck yourself, ds2's world design (and 3's) was hot garbage.
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>>341799060
>I feel like people really exaggerate how bad the second half is

They are. From 2012-2014 it was always "Lost Izalith sucks a lot," and that was primarily because pre-patch the dragon butts had a larger aggro range. Somehow, in late 2015, it evolved into "the entire second half is mediocre." You can definitely see they were pressed for time, but it's not that bad.
>>
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>>341799176
And to you, sport.
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>>341798141
Parry them and they never get back up
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>>341796060
I love the way they changed this area in Sotfs
>>
>>341799208
Protip: there are no good ones, only the ones you like.
>>
>>341796285
>>341796285
>Dark Souls 1 gathers an obsessive, autistic fanbase
>critics say "Well, I guess we better score DSII high so the autists who get upset if their favorite franchises don't always get at least 9/10 don't crucify us.
>Dark Souls 2 comes out, is met with some mixed and negative responses from its autistic fanbase
>critics say "Guess we better not rate DSIII too highly in case people are as mixed as they were for 2 and decide we're hacks"
>>
>>341799594

Yes. Critics are based entirely on 4chan userbase opinions. You got it!
>>
>>341795660

Why are you people having so much problems with shrine? Can't you all dodge for shit? I know you idiots already got that second dragon ring or 20 end for warrior builds so I can't for the love of the gods in Anor Londo angry with this stage. It was easy to breeze through even with the swamp walk and I'm not even talking about Sotfs version that was also easy via pre-patch.

Just to add it's also the most comfiest area since the patch since the lighting made it a really atmospheric cave area. Makes me want to nap and chill in the water thinking about souls.
>>
Dark Souls 2 had the best level design

I wish this "Dark Souls 2 meme" would stop. The game is so fucking comfy with his King's Field-looking environment and secrets to be found EVERYWHERE which really encourages you to explore every inch of every location.

The only downside of Dark Souls 2 is just some of the enemy hitboxes, that's it. Otherwise, it's the BEST Souls game.
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>>341799336
thanks for reminding me to stretch my boy
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>>341799842
the "dark souls 2 sucks meme" I mean
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>>341799842
>The game is so fucking comfy with his King's Field-looking environment
I can see the resemblance.
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>>341799867
Always.
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>>341799738
Very sardonic, not well thought through.
4chan was not even intimated and does not constitute all of gaming.
>>
>>341799371

Basically every area was better with Sotfs yes even Iron Keep you fags. So I don't know why they are still using complaints from pre-patch DaS2 when we are already past that and they can avail Sotfs instead.
>>
>>341792363

I like Dark Souls 2 more than 3. Kill me.
>>
>>341799842
This is a bit of interesting bait, a real high quality bait, you'll note that the bait is written in english, giving this bait a nice european history, it's hard to tell when this bait was constructed, whether it was at the time of dark souls 2's release or in the "post ironic shitposting" age, however the inbuilt defense of saying that the hitboxes were the only flaw allows the baiter to dodge any spam of webm's showing off these terrible hitboxes, a fine bait.
>>
>>341798141
try parry, in short literally git gud
>>
>>341799769
Not to mention the game near-drowns you with magic deflecting shields throughout the game..
>>
>>341796882
It's not hard to look at the bridge before you run in like a retard. The stairway on the right is obvious as shit.
>>
>>341795910

I unironically agree with you.
>>
>>341799974

Wasn't VR kings field supposed to be announced at the Sony conference.
>>
>>341800090

I like DaS2 Sotfs more than Bloodborne so please drown me in acid.
>>
>>341800064
Gotta disagree there. Iron Keep in sotfs was almost unbeteable without a fuckton of poison arrows.
>>
>>341792363
NO MIYAZAKI TOUCH
>>
>>341796398

Yeah this area was fucking horrible. Boss Design was great but the fight was underwhelming
>>
>>341799769
Here you go: a nice, friendly reply for you :)
>>
>>341800281
trio ahead,
try back
and one at a time
>>
>>341800381

Thanks friendo :^)
>>
>>341800000
test
>>
>>341796882
I'd be surprised if someone did die on the bridge. The first attack isn't enough to kill someone, so you had more than enough time to scamper to safety.
>>
>>341801042
The drake is bullshit if you try to fight him, though.
>>
Is this hard to pull off?
https://www.youtube.com/watch?v=WNMyFU02bPI
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>>341801626
https://www.youtube.com/watch?v=4ZcvTJk5lyE
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>>341801174
The actual fight was poorly designed. But dying to the breath in the first encounter is sad.
>>
>>341795838
Much like the rest of SOTFS, they just placed more of them
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>>341801904
>pulls it with a bow

what a vagina. I see people play this game and pull everything without ever trying to approach. Monsters in DaS3 have pathetic aggro range.
>>
>>341797127
>"gotcha moments"
Fuck off Joseph.
>>
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>>341797867
>oh, one more thing, put a bell under the stairs and have some hollow ring it, you can never have too many enemies!

Fuck that asshole. I found him while I was trying to beat Vendrick later in the game, but by that point I was able to just dash through all the enemies.
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>>341801626
It's just timing.
>>
>>341804193
>jolly cooperation
>>
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>>341792363
Speaking of level design, what the fuck is wrong with DaS3 and bonfire placement?
>>
>>341805109
The first one is for the Princess boss fight and the other is for the archives area.
>>
>>341805556
I don't think that less than 10 seconds of running a straight line without any obstacles or enemies around is reason enough to give the player another one.
>>
>>341806396
I'm a lazy fuck, so i appreciate the bonfire.
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