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Do you agree, guys?
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Do you agree, guys?
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Yes and no

If I recall you couldn't check someone's KDA in TF2
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Yes. The game isn't about getting kills, and K/Dfags are pure cancer and underage as fuck
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>>341741549
Kills/deaths aren't information you should be keeping track of in an objective based FPS like Overwatch. Giving that info just entices people further to focus on killing as many people as possible instead of escorting the payload or taking the objective.
>>
Yes. KDR was a cancer killing FPS games, especially team FPS games where KDR doesn't mean anything.
>>
>>341741549
God no, such a stupid tactic by neo blizzard
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I agree that Reddit is a casual hug box.
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>>341741549
Yes. It makes no sense in this kind of game.

No point in having a whole lot of kills but in the end you lost the game.
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>>341741549

I don't give a fuck about K/D, but I sure wish I could just get a short summary of how a player is contributing to the team, but people would just substitute that for K/D LOL U ONLY HAVE X TEAM POINTS FUCKING USELESS KILL URSELF so it's probably better without.

>>341741680

You can check their points though, which more often than not is a good representation of how well they are playing.
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>>341741885
But if they keep killing the enemies can't complete objectives
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>>341741549

yes but not for his stupid safe space shit

and toxic is one of the most used terms of 2016
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>>341741795
>>341741885
>>341741918
This
>>
Yep. Team based objective game, kills don't matter that much
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>>341741549
Blizzard has been always pushing hard to prevent casuals from accidentally realizing how shit they are. This is their main design direction in every single game.

In Heroes of the Storm, they use shared XP among the team, so someone who's trash will never fall behind in levels. It's "us" being low level, not "that worthless faggot who's just feeding the enemy".

In WoW, they are pushing raiders into random dungeons and LFR in various ways (valor for upgrades, runes, etc), so that casuals are carried through PvE content by people who actually know how to beat the boss.
>>
The problem isn't they hid K/D, I agree it's useless in this game type (CoD doesn't even show it every mode)

The problem is they hid EVERY stat.

Sometimes I'm playing and FEEL like the healer is doing a terrible job. Do I switch to healer and do a better one? What if he's actually doing fine and just got caught a couple times?

WHO KNOWS?

There's a complete lack of negative feedback at any point in the game, I'm sure this is by design. However it really impedes personal improvement.

That being said this is still my favorite game right now
>>
>fucking casual obsessing over kd and ignoring the objective
>hide kd
>fucking casuals trying to hide their shitty kds
>>
>>341742323
This

casuals are a cancer and should be dealt with as such.
>>
>>341741549
You can't check stats? Holy christ, Blizzard gets more and more casual with each release.
People who use the word "toxic" are just butt hurt pansies who suck at the game and can't handle being called out for it. You don't have to be an asshole online, but if someone is just fucking up every game they should probably pick a different character or spend more time playing with bots.
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>b-but K/D doesn't count!!!!
In TF2, Tribes, Battlefield and pretty much every single objective based game, the team with more kills still wins 90% of the time.
It's hard to capture/hold/move/destroy the objective when you're waiting for respawn.

If you have bad K/D, chances are you are a trash player, unless you are a healer.
>>
>>341741549
Why shouldn't people be able to see where everyone stands? To keep people from getting their feelings hurt?
When did gamers turn into such fucking pussies?
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>>341741549
Why did they make the game highly competitive if they didn't want people to care how well their team was doing?
>>
Don't care about K/D, but it would be very useful to know when a player is being fucking bad and needs to switch, whether it means switching healers or proving to the Widowmaker/Hanzo that they've not killed a single person for the past five minutes without having to resort to memorizing the killfeed.
>>
Only casuals care about k/d.
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>>341742632
10 years ago games tried to force you become better. Back then even WoW only had a single raid difficulty.

Now their design is hiding how badly you're really doing to make you feel better. instead of teaching you to become a better player.

This is also why most most new FPS games don't support dedicated servers, since then trash players would have to play with average level players, getting rekt. Matchmaking is the only game mode allowed, which carefully selects players of the same level to play with you, forcing a 50% win/loss ratio, no matter how shit you are.

The problem is, if shit players only ever play with shit players, they will never see how a good player can play. People become better through observation and inspiration. If you see a good player in your team or even the enemy team, you could see how he plays and learn from it. But if you are only paired with other shit players, you will stagnate on that level without having anyone to learn from.
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>>341743164
>which carefully selects players of the same level to play with you
That's actually the opposite of how it forces the win ratio
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>>341742616
My main issue with KDR fags is the bad ones (aka the vast majority) always camp because they piss themselves in fear of getting a death and having their numbers go down. Nothing is more frustrating than some limp dick faggot perched on a hill with a sniper and 5-0 k/d talking about how the team is shit, while the next lowest scorer on our team has 20 some kills.
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>>341741680
No, you can't, you only see their overall points, which can be earned from many things other than kills (and some sources earn double).

TF2 does it right, the only thing it would need to be absolutely perfect is to show time played. Because points:time is just more accurate k:d, for a class-based team shooter with dedicated support classes.
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>>341741549
yes, its by far the best thing they did with OW

because it quickly goes from winning the game to about KDR, its already bad enough that Bastions and auto aim turrets brag about how badass they are at the game by getting PoTG, when those characters get it the easiest without even a Q.

its also the reason why Heroes of the Storm has becoming more toxic since they introduced more stats to the score screen
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>>341741549
No, I want to know who's the faggot on our team that's dragging us down to call him out on it.

If you want to play a game with a community that acts as a safe space download Club Penguin, there's no scoreboard on there so you'll feel right at home.
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>>341743539
>toxic
Using this word automatically marks you as a trash player. Stop getting so butthurt when your teammates tell you that you're being useless.
>>
i feel like the terms toxic/bm were intended as jokes originally but a lot of people took it seriously for some reason
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>>341741549
>Tip o' the cap.
>>
Can't you just go to the recent player tab in the social menu to see teammate's stat?
>>
nope

https://www.youtube.com/watch?v=q-k3Ir7-N2o
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>>341743749
It was basically created as a retort to being called a noob/shit player.
For the longest times, trash players had no answer when they were called out. Now the magic word "toxic" was created, so they can use it against decent players trying to invalidate it when they are called out for dragging the team down.
>>
>toxic
bakc to reddit
>>
>>341741549

>tip o' the cap

mfw
>>
>>341742135

>and toxic is one of the most used terms of current year

ftfy

The word "toxic" shits up the internet just as bad as anything else. You'll note that it's always awful players whining about internet toxicity.

The same people refuse to pull their heads out of their asses to do a ten minute google search to read up on basic game mechanics.
>>
>>341741549
it's pretty stupid when you see that people are basically doing the same thing with medals

>I have 4 gold medals bro, what the fuck is the team doing, you are fucking bad
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>>341741549
Personal stats don't really matter that much in a team game. So yes, he's right, but for the wron reasons. Also this:>>341741795
>>
>>341742210
>In Heroes of the Storm, they use shared XP among the team
Which is a good move. It's a team game, might aswell have my actions benefit the team and not just myself.
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>>341744447
Then why does the team with more kills win almost always?
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>>341744625
I am sure you have statistics that back that up.
>>
>>341741549
>Edit: Holy cow guys!
Why do redditors write like this?
>>
>>341741549

This honestly changed nothing because of the medal system. Anyone with a gold medal will shit on the others and call them useless if they lose.
>>
>>341744625
More importantly: If player A sits on the payload and pushes it all the way across the map, while player B kills any opponents coming close, who was more important to the team victory? Neither, as the team couldn't have won without both of them. However one of them will have a lot of kills and one will have only few. Their team might end up with a lot of kills in the progress but their uneven distribution says little about individual player skill.

In short: Judging players by a single metric is just not practical in a game that has them perform different roles and tasks.
>>
>>341745186
It's highly unlikely that player A would get no opportunity to get kills, or wouldn't have to defend himself.
"A pushes B covers" it's never as clean as in your scenario.
>>
Kind of. I mean, as has been noted, it's an objective based game. On the other hand, it would be nice to have some leverage to tell people that are obviously under performing to get off Widow or Zenyatta and play something they're actually capable of.
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>>341745861
>"A pushes B covers" it's never as clean as in your scenario.
It's a simplified example.
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>>341745861
I've done that in TF2 more than once
>other team is too busy spawn camping
>sneak around their stupid asses
>push the payload to victory
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>>341741795
>The game isn't about getting kills
Remember all those matches won with literally no kills?

Me neither.
>>
>>341741885
>implying killing isn't the only thing that makes escorting the payload or taking the objective even possible
Are you retarded?
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>>341741549
I don't know about other people but only seeing my own stats on overwatch actually encourages me to try and play better. If I don't have at least silver on something I know I'm doing a shit job.
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>>341746386
Please stop destroying the illusion of trash players while they are fantasizing about being the cornerstone of the team with their 2-15 K/D just because they touched the payload for 5 seconds.
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>>341741549
No. If you're shit everyone should see that you are. You are to be judged on your performance in a game that is competitive. The issue is that blizzard keep insisting that bonerwatch is competitive instead of being a casual wankfest. They should just crack and admit that the game is not meant to be played on a competitive level and then they'd be free to do away with such things displaying stats.
>>
>toxic
Redpill me on this m*me /v/
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>>341742616
Not to mention in many game modes area control is pretty much a requirement to complete the objective, Badwater for example.

Good luck pushing the first point if the ramp is still controled by RED or pushing the second point if roof is still controled by RED.
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>>341746872
It's basically the retort for "you suck at the game".
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>toxic players

I hate this phrase so much. It's just a phrase for unskilled players to hide behind when better players criticize them. Sure, there are instances where the "criticism" is just shitflinging, but those people are just called "assholes". If you're just playing a game for fun, why are you playing with people above your skill level anyways?
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>>341742286
It's fucking easy to figure out based on how the game is going. Is your team dying too much? Then switch to another healer or tank. Is the other team not dying enough? Is it a specific player? Switch to his counter. Is it your team being shit? Too fucking bad, take the loss and then leave.
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If I have two gold medals and we're losing, I automatically assume my entire team is full of shit-eating retards, since I'm awful myself.
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>>341746173
Yeah, I remember playing on shit tier pubs too.
>>
Yes.

Not because it somehow makes the game better or makes people do a better job, or focus on the right thing.

It's a great idea because it allows people to suck at the game and not feel too bad about it.

It is the singular main reason casual players can get into Overwatch when they cant get into other team based shooters.

Its also done wonders for them in Hearthstone.
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>>341747262
>It's a great idea because it allows people to suck at the game and not feel too bad about it.
Do you believe this is a good thing?
It means people have no incentive for getting better.
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>>341747092
>Is it your team being shit? Too fucking bad, take the loss and then leave.
Or I could look at the metrics and try to pick up the slack for the team.

oh wait there aren't any
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>>341747262
>It's a great idea because it allows people to suck at the game and not feel too bad about it
So basically you think that being delusional and not feeling the need to improve is a good thing?

Are you obese by chance?
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>>341746516
Of course killing enemies is important, but killing enemies shouldn't be your focus. You shouldn't be running around the map rambo style focusing on killing everything, you should be focusing on whatever the objective is and killing the enemies that prevent you from taking/escorting said objective.
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You know the kind of objective based players that avoid kills and just bee line to the objective? Thats me. If someone doesnt see me and i dont have to shoot them i dont. I get to where i need to be and then do what needs to be done. Might mean that my score is 5-20 but the amount of work done pushing the objective makes up for it. During the overwatch beta i had a mei game that lasted like 15 minutes or somehting and i spent 14 of it on the sled moving the objective. I was like 4-1 and i know there were people in the game with at least 15 kills. My job was to sit on a point and push that point everywhere.

I still think that stats should be shown though.
>>
>>341741549
I do get a laugh when I join a game and two people go windowmaker and both of them only have a majority played in that class.
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>>341747379
It's better for Blizzard.

More people want to play the game, more people to match into games with, more people to buy cosmetic boxes.

It doesnt really matter if it makes the gameplay better or worse. "Good" players will eventually be able to match with each other in ranked mode anyway, so it wont even have an effect on competitiveness
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Why do i need to see stats when i can tell everyone is shit anyway?
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>>341741549
>EDIT: Holy cow, guys!
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>>341747379
Not that guy, but while it's not good for the game itself, it's good for making Blizzard crazy money. They only need the casual players to buy the game, and maybe a few loot boxes.

Meanwhile, the actual game is just barely deep enough to be relevant in competitive play, at least for a bit.
>>
>>341741549
It's annoying hiding it. But you can pretty much assume from having 4 gold medals as Zarya that you have some shitters on your team.

Calling them retarded for being bad won't make them improve, it doesn't do anything but make you look butthurt losing in a casual game.
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>>341747510
Why do you think that Blizzard would want to create that feeling in players?

Its in their best interest for everyone to have fun
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>>341747548
"objective" game mode is really just killing enemies near the objective, in a few different flavours.
In the end, players with a high number of kills, as long as they are at the right place, will still carry the team to victory.
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>>341747548
>you should be focusing on whatever the objective is and killing the enemies that prevent you from taking/escorting said objective
Which means you should be focusing on killing enemies 90% of the time.

Doing the objective is all about area control first and that is achieved by killing your enemies. K/D ratio is a good representation of how you contribute to that.
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>>341747726
Because they advertised Overwatch as a game that is supposed to be competetive, and player striving to play competitively are going to have less fun because of that.
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>>341747550
Why do you think you are able to push the objective? Because other players are busy killing enemies near the objective and on the way to it.
Anyone can do what you do, it takes zero skill.
You are not the player who's winning the game for your team. Those are the players who have killed the enemy near the objective so you could get there without getting massacred.
If you actually helped kill the enemy players instead of ignoring them, the rest of your team would have more time to form a group around the payload and push it as a team, instead of you running there, pushing it for 1 second and then getting killed.

A blob around the payload after you wiped the enemy team will push 10 times as much as your worthless suicide attempts on it.
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>>341741549
>Edit: Holy cow guys!
Nuke reddit just nuke that numale shithole
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>>341748106
>and player striving to play competitively are going to have less fun because of that.
Because you can't see a scoreboard and crying like an autist because your team is shit?
No anon, that's not how environment works,
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>>341748106
The competitive scene is in the minority here. Blizzard values money over everything, and this game is the perfect way for casuals to play and think "Oh boy, now I can be like the cool competitive players!"

Of course, it never goes beyond the thought.
>>
>>341748106
Not really. You're still going to be able to identify shitters, you're just not going to be able to shame them with their bad stats, and they can just brush you off as an internet asshole and feel reassured that they still were helping somehow

You will play more than they will, rise in level and be matched more frequently with other competitive players. And eventually ranked will come out and you'll have a real measure of skill.

It'll be fine.
>>
>>341748106
Competitive players don't touch Blizzard casual trash.
>>
>>341748304
>holy cow

How can people say this shit and call themselves functional, conscious, breathing human beings.
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>>341741680
Ya you can. enable mouse and click on there name
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>>341741549
It's really dumb, they should do a point system like TF2
>>
>>341741549
yes

Valve did the same thing with TF2

the game wasn't centered around kills and just points, and you got points for everything.
>>
>>341748228

Most of the time if you get past the outrunners there is one or two guys at the objective directly and are easy to remove. You also underestimate how much of a distraction a mei sitting on something pushing it is for people to shoot at so they get shot.
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>>341741549
I agree that it makes it less toxic. I disagree that that is a good thing. When a game revolving around competetive gunfighting has to be a safe space the world no longer makes sense.
>>
Kek, this game isn't about kills just like WoW Battleground pvp is supposed to me ''team play''. Everyone is doing what they enjoy, even if it's farming kills. I couldn't give less shit about other opinions, as long as my opinion is that kills matter.
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>>341742059
>>341743420
>>341748439

just to make it clear the K/D you see is not me
>>
>>341748307
Yes, less feedback from the game is not good if it's supposed to be competitive.

>>341748341
I understand they vaule money over everything, that's how any AAA company and business works.

The thing is as a consumer I have my own best interest in mind as well and should show my dissatisfaction with such practices.
>>
>>341747379
>>341747510
If you suck then you're never getting potg, gold medals, or getting up on the end game scoreboard. That's the incentive for the player to get better. Also
>>341746579
>>
>>341748518
You will never reach the top of the scoreboard without being good at killing though.
>>
If their fire mechanic worked better I would say their kdr censor is fine. The problem with it is that it's based on stats which is something but not necessarily what's winning the game. I've had a Lucio literally never use his heal or speed boost and essentially just idled on the point. Since I was zarya I could keep him alive and though I was on fire too, there shouldn't be confusion of who is winning the game if they want people to follow their lead. Not only that but it can be tough to get fire as shielding tanks even though they are typically the ones people should gravitate towards. I am constantly on fire with roadhog due to burst numbers in both healing and damage but I can be moving the shield to take objectives as Reinhardt and it doesn't stack up to healing. Eliminations can be slightly too generous too as many symmetras/dwarves will be the top performers on a winning team due to sentries yet be worthless on a losing team. I've obviously seen them work well too but it can be an issue.
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>>341748901
you get more points than just killing

an engineer with his dispenser gets gobs of points giving allies ammo and health. a medic always gets the same number of points as the heavy he heals, etc
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>>341749096
Yes, but as I said, you will never reach the top without being good at killing, with the possible exception of a medic because he is in fact the only class that is not supposed to kill all the time.
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>>341749305
You don't need to kill to get max score

heavies and scouts certainly don't get top points every round
>>
>>341741549
yes, it's an excellent system for reasons unrelated to muh toxicity. people find a way to be mean over the internet even without the ability to brag about stats.

plus, it's easy to determine how your team is doing. if you're roadhog and you have gold heals over your lucio, he's doing something fucking wrong. if you have a gold in eliminations, damage, and objective kills, then the other dps heroes on your team aren't doing very much (and given that a good team has at least one healer and one tank, you can usually narrow it down to calling the 2-3 players who should be performing on par with you complete shit). if you're a support with gold elims and even ONE medal in damage, your dps teammates are fucking garbage.

medals say a lot about how your teammates are performing, just not in hard numbers.
>>
>>341741549
I like it

i also like how it counts assists and kills both as "eliminations" so it artificially inflates my KDR, making my dick harder
>>
>it's supposed to be a "competitive" e-sport game
>it doesn't give esports faggots ANY statistics

so how do you judge who won? is everybody a winner and then they share a big group hug at FPS tournaments? sounds pretty progressive, i'd like that.
>>
>>341749602
>You don't need to kill to get max score
Yes you do unless you are playing with people who are worse than you by a large margin.

>heavies and scouts certainly don't get top points every round
Bad ones don't, because they simply didn't kill enough.

You can't possibly think an enginner can be on the top if there is a competent combo in the team.

If sniper isn't in the top 3 each round then he is doing something wrong too.
>>
>>341741549
>toxic
>Tip o' the cap
>Holy cow guys!
>Thanks for the support!

Christ.
>>
>>341749983
an engineer will get one point every single time he gives ammo or health to an ally that needs it. He'll get a point if his turrent kills or kill assists any enemy, he gets a point every time his teleporter moves someone

a sniper would have to kill an enemy almost every second consecutively to come up with the point generation that an engineer generates. A medic gets a point for every assist he's on plus a point for every time he heals a friendly. He gets a point for activating his charge up and another for using it on an ally
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>>341741549
Showing just kills on it's own? Absolutely. But i wish it had a system similar to Heroes. Showing how much damage they've done, how many kills, how many assists, how much damage they've taken, how much they've healed and how much time they've spent on the objective is something i really wish they did.
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>>341741549
https://www.youtube.com/watch?v=n7VAhzPcZ-s

>Good thing that he's not active any more, he would've ended the industry
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>>341750278
>a sniper would have to kill an enemy almost every second consecutively to come up with the point generation that an engineer generates.
You sound like don't even play the game at all since all you said in your post is not what happens in reality.

Engineers are almost never on the top of the scoreboard unless the rest of the team is incompetent, only in the top 3.

Medics are almost always behind their pocket.

Good snipers are ALWAYS in the top 3, often on the top.

Why are you trying to act smart if you don't know what are you talking about?
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>>341744028
based Steven telling the autistic people in chat to kill themselves while laying down truths about score

Is there something that the man can't do ?
>>
>>341741549
>toxic

Opinion automatically disregarded
>>
In Overwatch you can tell who sucks because they instalock Hanzo, Genji, or Widow. Don't need K/D for that.
>>
I haven't played it yet but I get that not letting people see stats could be a good thing because we're all prone to shitty games every now and then.

However, if there's games when I go full on beast mode and dominate everything I think it's cool and want people to know.

Do they still have like an MVP at the end or something...like they don't give the stats but say this player was the best during the match?
>>
>>341744253
i really hate "toxic" too that and "gross" you can just spot a sissy a mile away when someone uses those words.
>>
overwatch is a game where the entire point is to make casuals feel good. Hey did you get one point of damage on someone before they died, that kill counts tword you! no one will see your k/d ratio! good you can be garbage.
>>
No it's fucking retarded. The fact I can't see another player's kills/deaths/assists/obj time is a joke. And to the people saying kdr doesn't matter go fuck yourself. Every single one of you would take a 30-0 widow over 0-30 on your team
>>
No, I've had a few games games where I have gold eliminations as a tank character and I want to see what the fuck my offensive teammates are doing with themselves.

Even though KDR may not matter as much in a team game that doesn't mean it's totally worthless. An offensive character should be killing or harassing every opposing player that even tries to come close to the point, and if they aren't doing that successfully then they aren't doing their job. Low damage and low kills on an attacking map is a sign of a bad offensive player.
>>
Maybe they should keep stats that apply to objective-based games
>>
>>341751454
>Is there something that the man can't do ?

Lose his virginity.
>>
>>341741549
Only people who suck dick at games would think this. So almost all over overwatch's population.
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>>341753547
>implying
He just wants to be a wizard.
>>
>>341753547
he has a biological son...
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