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This single bonfire perfectly describes the level design of Dark
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File: DaS2 SotFS Iron Keep Bonfire.png (3 MB, 1777x1000) Image search: [Google]
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This single bonfire perfectly describes the level design of Dark Souls 2.
>>
Better than having a door that does not open from this side, would be much better if they were all just ladders that needed to be kicked down
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>>341729012
>he didn't explore Iron Keep properly
ahahaah
>>
>>341729012

I cant belive they didn't patch that
>>
What about the one right nextdoor to a bunch of archers?
>>
Forget that, what about the Cathedral of the Deep in DS3?
It was game ruining shit with all those fucking knights running around.
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I'm more amazed by this, I think it's most useless bonfire ever.
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>>341729012
There's another if you kill smelter

>>341730136
Cathedral of the deep was a great zone though, very tight knit despite being entirely based on "door does not open from this side"

Also they're called Cathedral Knights for a reason
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>>341730136

What? I never had any issues with bonfires there.
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>>341729012
>an interesting optional area that uses interesting architecture to convey its setting?

>>341729795
I think it's intended you kill them 12 times

>>341730543
If you've played this area for more than five minutes you'll know those things are dopey as shit, slow as fuck and barely aggro at mid range

Come on guys, the worst Bonfire in Dark Souls II by far is Straid's Cell; even a DSII apologist like me can't deny the insanity required to pull that one off.
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>>341731818
Why did the mummies respawn?
Who reviewed this area and said "looks fine to me"
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>>341732021
It's weird how they're human-shaped and yet explode in a weird gas explosion. Their function is not to be a challenge fight; it's to frustrate and impede in a semi-comical way. But a room full of like 7 of them PLUS an NPC who is vulnerable to that damage and stands next to where you spawn in is super bad. Again I think it's meant to educate you to kill them 12 times, but Straid is such an important NPC it's still stupid.
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>>341730136
Some of the random undead worshipping there were strong, so they gave them armour and made them knights. Not much more to it.
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>>341729012
That bonfire isn't for the iron keep

>>341730543
That bonfire is so you can refill your sunny D
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>>341729768
It was intended newfag
If you took that bonfire you had to start iron keep again from dragon rider bonfire
>>
What's the point of this thread? Dark Souls 3 has even more retarded bonfire placement.
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>>341732486
It was so that retards like you dont hate their game for being too difficult
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>>341732486
Most of that is because of adding boss bonfires

That's what happened with the archives/dragonslayer ones
Boss bonfires were added and not checked
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>too stupid to understand the point of that bonfire

You shouldn't be playing DS2 if something like this is even way over your head. Everything they say about the anti DS2 meme mob is true. You're all just a bunch of mouth breathing dimwits.
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>>341732615
>It was so that retards like you

What? I have never once complained about the difficulty in any Souls game. I think you are confusing me with someone else.
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>>341732856
>unironically defending the worst game Fromsoft has ever done
>>
>>341732856

Dark souls 2 is retarded and you know it. I don't think there's any amount of posts praising it that would change my mind after beating it once at launch

It's just so retarded for all the reasons we already went through in a million threads. yet STILL there are DS2fags who defend it, it's incredible. Got over it a long time ago though, let them rot with that piece of shit game
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>>341733336
good game actually
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>>341733729
Let me guess, it was your first?
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Dark Souls 2 would be the worst Souls game ever... if Slashy Souls didn't exist... what the fuck was that?
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Fucking B team
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>>341732856
>conflating the artificial difficulty argument with the gripes about horribleness of das2

What a dishonest picture. Really shows how desperate das2fags are now.
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>>341733945
A free endless runner as a joke to promote ds3
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>>341733945
What the fuck is this
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>>341733729
It really isn't.
I'm playing through Scholar of the First Sin as my first experience with Dark Souls 2, and after having played Bloodborne and Dark Souls 3, this game pales in comparison so fucking much. It's like they deliberately made the game frustrating as fuck and swam you with a metric fuckton of enemies just so their game would be hard, and it's artificial at best. They took the meme of Dark Souls being hard and bumped it up to 11 without realizing what they were doing, or they did realize it and they were snickering to themselves.
>>
I've never played any of the Souls games, just seen some "let's plays".

Which one would you recommend for PC?
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>>341734269
Another mindless sheep parroting what the Internet says.

I miss those times where people played it for themselves and made up their own minds, and were able to grasp the nuance beneath the surface level.
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>>341734373
DaS1 and 3
Ignore 2.
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>>341734373
they're all good, but the port of 1 is pretty bad, you'll want to download mods to make it better.
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>>341734459
This. Go for the first one.
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Ds2 is not a horrible game, it's pretty great compared to today's industry standard
but yes, the weakest of the series

one of my main complains about this game is how fucking lazy some of the rooms and corridors are modeled ingame
there are times where you find yourself walking down some cubic, uninspired, symetric box-looking walls ever seen
just fucking slap a fucking brick texture into a flat vectorial wall
what a fucking joke
I was jelly as fuck, when I was looking at bloodborne footage, where everything blooms with exquisite detail and atmosphere
even a empty room was crowded with assets and layered decoration in walls and floor

tl;dr = level modeling in ds2 is fucking shit
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>>341734445
Not that anon but I pre-ordered das2 and got all the dlc for pc.
Even got a friend to lend me his xbone so I could play it the month or so earlier it came out for console.
I played the game before you.

It is shit.
I made my mind up during playing it.
It is the worst souls game.
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>>341733729
It had fun weapon types and movesets which helped replayability and pvp, but other than that it looks like shit with half finished areas never intended to see the light of day and questionable level design. The DLC optional boss runs are pretty memorable though since they are all bullshit.

5/10 desu senpai
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>>341734459
>>341734562

Alright.

Thanks, friends.
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>>341734159
>>341734232
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>>341732856
this t b h

fucking YOLO cucks complain about """"artificial difficulty""""
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>>341734445
I have the fucking controller in my hands right now playing it for the first time. I occasionally get some semblance of enjoyment, but overall, I'm questioning whether or not if I want to continue. It is in no way a bad game, I've played much, much worse, but it's just so fucking annoying in certain ways that it's hard to get much enjoyment from playing.
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>>341732430
If it was intended, then there should have been a taller ledge. It's so fucking stupid because you should easily be able to climb it if it was any other game.
>>
where are you supposed to go after iron king canonically if you exclude DLC area?

shaded woods? black gulch?
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>>341732856
why are the screenshots not widescreen?
reeeeeeeee
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>>341735093
You don't need to see the whole screen, HURR
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>>341731818
Straids Cell? Excuse my idiocy, I just recently started playing DaS2, but the mummies never aggroed me. I just unfroze Straid and let the mummies sit snug.
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>>341735000
black gulch, iron keep, sinner's rise and tseldora are done in any order. though the game kind of directs you towards sinner's rise first.
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>>341735208
They changed that in scholar
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>>341735175
>HURR

2009 called, m8.
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>DS2 is not bad just not the best Souls game
Nah its the best souls game right now, if you think its bad than deep inside you hate DS1 even more but just play because you want to be part of the Myiazaki dick sucking group.
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>>341732486
No it doesn't. Retard.
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These two bonfires perfectly describes the level design of Dark Souls 3
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>>341735330
Only /v/irgins are retarded enough to claim the director not only doesn'T matter but you are not allowed to like the better game because the director attached to it is better.

It is like saying Terminator 3 is the only good one. If you are being honest with yourself you hate terminator 1 and 2. You are just a james cameron dicksucker.
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>Das2 alters the souls formula making it more about individual encounters and putting greater emphasis on spacing and properly timing your attacks
>people who fail to realize this and just try to play it exactly like one get frustraded and call artificial difficulty
but there is still undefendable things like the aldia ogres
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>>341730136
Cathedral of the Deep is overall one of the best areas in all of Soulsborne.
>>
Which game had the most disappointing final boss fight.

My vote goes to 2.
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>>341735401
They do?
Because the grand archive bonfire is easily the best with all the shortcuts and shit.
And the fact that they didn't break their own rules by still having the Dragonslayer bonfire even though it is useless is also nice.
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>>341734638
>I played the game before you.
What a terrible argument. You think that has anything to do with how good the game is?
I could bring up how I have 500+ hours logged but even that is a shit argument.

>>341734823
Stop playing then. If you don't enjoy it, that doesn't make it a bad game. It's also completely valid for you to not enjoy it; but I'm saying when you invest enough time you grow to learn to see the expertise underneath the top layer of the game that new players see and parrot as being "bad". Like polishing a diamond there is so much stuff in Dark Souls II that is just flat out ignored because it's not the way Dark Souls did it.

Most of the stuff the critics say are true; sure: hitboxes are janky at times; the world geography doesn't completely make sense; turning iframes into a stat is questionable; there some weird bonfires in aggro range of enemies; warping from the beginning is questionable; waaahhh you start out as a boy instead of just going straight into the character creation. Yeah, all of those are "issues". But focusing on those things, which are such a small, tiny spin on the Dark Souls formula, instead of focusing on the supremely cool shit like working covenants, Pharros contraptions, immensely improved PvP, powerstancing, improved upgrading system, etc etc, is to undermine not only the work that went into Dark Souls II but also the lessons Dark Souls I gave us.

>>341735208
Scholar of the First Sin changed a bunch of things. Many things like that were good but some of them were just giving in to stupid idiots who didn't understand the game, for example "WHY ARE THERE NO HEIDE KNIGHTS IN HEIDE?" The obvious answer being that knights go on fucking pilgrimages; why would they just hang around where they come from forever?!
>>
>>341735508
DS2's would have been cooler if it were more of a boss rush and you had to fight all the throne of want bosses in a row.
>>
A lot of bosses in DKS2 suck too.. Covetous demon, Prowling magus and Congregatio, the gank squad (those 3 idiots in the DLC) and the jewel of shit https://www.youtube.com/watch?v=vxFoSuN7Ans
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>>341735330
>le /v/ contrarian meme
No one could be so retarded as to actually like DS2, right?
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>>341735401
Sorta, but the main reason for that bonfire is a closer shortcut to Twin Princes
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>>341735208
>>341735264
>mfw using that bonfire near Straid's cell with him being free and standing outside on your right
>when I tried to go out didn't see I aggroed some mummies
>run and roll like a motherfucker ACCIDENTALLY hit Straid with my weapon
>think to myself that I FUCKED UP forever
>get out of that area
>return to it after sometime and Straid is cool with me BUT now he stands with his weapon in his hands being ready to kill
nice
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>>341735401
yeah dark souls 3 has some pointless bonfires.
like this anons pic for example and the bonfire at the second area is not needed since there is a bonfire right after those three dogs a block away from where you get dropped.
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>>341734445
>I miss those times where people played it for themselves and made up their own minds,
>>341734638
>I did
>>341735630
>What a terrible argument.

You are beyond retarded.

I give up.
I am sorry for assuming you are anything but retarded for liking das2.
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I think the door that requires the souls of 4 of the strongest beings in the land (or a million fucking souls) just to bypass a knee high pile of rubble speaks more for Dark Souls 2.
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>>341729012
>first time going through
>climb the ladder
>accidentally backstep
>land right on the ledge again
That boss was a real letdown
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>kill an afker by the bf before lost sinner
>know that the enemies will kill him when he respawns, making him lose his souls and be at a permanent SM loss
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>>341730543
Farming spot for the blind fellows.
Having to get past these creepy guys after running through the entire area.
Can use it to unsummon the jester by dying.

No this one had its uses.
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>>341733336
It's the best of the trilogy.
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This single bonfire perfectly describes the level design of Bloodborne
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>>341735936
What the fuck is Soul Memory anyway?
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>>341732856
Hilariously enough, YOLO is the single best approach to not only that area but most areas in DS2. I ran down the stairs, climbed up the ladder and was fighting sentinels without taking a single hit after 1 minute.

Same goes for Bloodborne, but the combat is so fast-paced that it barely even matters. Also you don't die nearly as much because it's easier.
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>>341730543
It's there as a farming tool. Those things drop dragon bones. Dumbass meme mob can't figure out even obvious things. No wonder mob mentality and memes govern your existence.
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>>341736024
You have the worst taste. Never get into game design or into any position where you have any influence on videogames.
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>>341736087
Any souls you collect, even if you die and lose them, permanently affect your online presence
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>>341736049
Same shit in DaS3 after Dragonslayer armour and DaS2, push a board down to unlock a shortcut to your last bonfire... 5 feet from a new bonfire.
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>>341736049
Maria's doesn't show up until after you kill her, nerd.
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>341736024
Here's your (You) you desperate piece of shit
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>>341736049
what area was that? was it from the main game or DLC?I didn't play the DLC
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>>341736180
So?
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>>341736167
Dragonslayer's bonfire was for Lothric and Lorian.
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>>341735264
Welp, that explains that. Thank m8
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>>341736223
So it doesn't matter. Every single boss in the game gives you a lantern so why should she be an exception?
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>>341735634
you can technically do that if you want
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>>341736256
So you needed to walk an extra 20 feet, just like >>341736049

Don't defend DaS3 if you're going to shit on BB in this image, it's retarded.
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>>341736049
>A lamp for defeating a boss to fight the next boss to get a second lamp because you get lamps after defeating bosses
Those two are completely pointless afterwards though, so not much of an argument.
>>
>>341735401
the problem with DaS3's bonfires is that for whatever reason, they decided to go the DeS route of having bosses drop bonfires. which leads to some bonfire proximity worse than DaS2
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>>341735630
>didn't use the DLC fixed DS2 argument
I like you. You have the right idea on the series and DS2 is my least favorite of the bunch easily, but I can also appreciate some things in it.

You did forget to mention Soul Memory though.
>>
>>341736087
It's how matchmaking works, instead of using Soul Level the game uses Soul Memory, and Soul Memory is the total amount of souls you've acquired by any means but for convinience there's also tiers so that its not down by the number on which people you can connect, certain items can get you up and down some tiers to find friends or foes easier.
>>
I just started playing Dark Souls 1. Why is the dodge roll speed so slow? The character just flops onto the floor and takes about a second to get back up, which completely contradicts what I see in gameplay footage. Does it get faster when the dexterity stat is increased? (I know about the weight thing). My class is knight

I don't want to start a thread asking this and google gives nothing so I'm asking here
>>
>>341736542
You need to pump resistance. the first 10 or so points are going to feel like nothing but the change starts to become obvious after that.
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>>341736137
who hurt you
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>>341736542
Keep your equip weight under 70% for a better roll, under 50% for the best roll if I remember correctly
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>>341736542
Equip load actually doesn't mean what it think you means (like most of the game's stats). You should actually read your equip limit as 1/4 the number it says it it.
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>>341736542
Your equipment is heavy
Rings and leveling endurance / taking off armour helps with roll speed, if you wanna fast roll take most of the armour off
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This bonfire perfectly describes that you need to get good.
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>>341736542
Resistance gives ADP in DS1
>>
Lost Bastille is my favourite area in DaS2

+ comfy as fuck
+ good and challenging bosses
+ tons of secrets and I MEAN IT
+ multiple ways to get to the location

- fuck mummycucks and those fuckhuge guys in Sinner's Rise
>>
>>341734887
I really hate this argument, a game only has to work to its own mechanics. Crying about not being able to jump or climb in dark souls is like crying that Mario can't punch enemies in Super Mario World.
>>
>>341736607
:^)
>>
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>>341736223

The point is that Bloodborne (and Demon's Souls) have a set rule that you get a lamp when you kill a boss. The vast majority of areas are one lamp at the start then the rest of the way is shortcuts to reach the boss who drops the lamp. In a rare few cases, for example that bit of the DLC you highlighted, you have two bosses back-to-back so it keeps with the rule that you get two lamps close to each other. Generally though the lamps are very spread out.

The reason Dark Souls was different is because it had no warping, so players needed to be able to find a bonfire more often in the first half of the game to repair their shit, which is why areas will have multiple bonfires. Bosses don't spawn them (besides Seath) because the player will be heading into the next area which will have one anyway.

However since Dark Souls 2 had warping from the start but players were used to having a relatively large amount of bonfires, you get this situation in 2 and due to the success of 2 3 having bonfires bunched up in certain places and being useless.

tl;dr DS2 fucked up DS3 and is to blame for all its faults
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>>341735093
They appear to be cropped, anon.
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>>341736691
can you activate the illusory walls in the ruin sentinels boss fight while the fight is going on?
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>>341735630
>for example "WHY ARE THERE NO HEIDE KNIGHTS IN HEIDE?" The obvious answer being that knights go on fucking pilgrimages; why would they just hang around where they come from forever?!

problem is some of those knights made no sense.
heide Knights in hedie was perfectly fine and gave the area a bit more thematic cohesion. as did the one in the cell in sinners rise, and the one in the pit with the iron mask. there was also the obnoxious bonfore ascetic farming needed to get the whole set, something they fixed in scholar, for both the knights and red phantoms
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>>341729012
>This single bonfire perfectly describes the level design of Dark Souls 2.
You know that you can jump back from the top of the stairs right?
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>>341736705
Something else fills a similar function.
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>>341736049
I was about to post this example. Obviously, it's just so they don't break their own rules of "Every boss leaves a lantern", but it's still silly.
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>>341736649
It's just that I see footage of players decked out in armor rolling much faster

>>341736607
nice meme bro
>>
>>341736738

*no warping from the start, the lordvessel enables it but the level design was done with most of the game zones not having warping.
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>>341736691
>not Earthen Peak with the Desert Sorcereses
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>>341729012
>trap bonfire

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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>>341736871
Raise endurance to get higher equip load. Some rings help with that too
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>>341736871
Because they're wearing havel + fap ring, which gives you monstrous equip loads along with what you get from your endurance.
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>>341734887
it takes like few minutes to kill 4-5 blue manlets + accidental invader
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>>341736738
>tl;dr DS2 fucked up DS3 and is to blame for all its faults
thats bullshit and you know it. the problem with 3 is they decided to combine DaS2's bonfire placement with DeS bonfire boss drops.

not to mention theres tons of DaS2 improvements they totally ignored.
>>
>>341732856
You should see the YOLO fags crying about Iron Keep.
It is hilarious.
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>>341736691
>placing about 5 exploding NPCs near a merchan
>bonfire at sinner's rise right next to a bunch of archer's that attack you on spawning
I struggle to even remember much of DaS2 it's been so long. But I remember shit bullshit.
Sentinels were a pretty garbage boss fight too.
>>
What do you guys think is the worst area in DS2? I think it's a toss up between Iron Keep and Shrine of Amana
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>>341737029
Shaded Woods is the ugliest but Iron Keep is probably the least fun to play. One of those.
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>>341737029
Those were both good areas except for the boss fights.
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>>341737029
The gulch, or whatever it was called. The shitty dark poison area that's just a gauntlet of bullshit. The only redeeming factor is it's short and there's a (hidden) bonfire near the boss gate.
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>>341737029
I actually liked the shrine of amana.

It looks nice and only being able to see the holes in the ground with a torch was great.

Ruined like so many things in das2 by the abhorrent enemy placement.
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>>341736815
Yeah and that random dragon in Heide adds to it too, right
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>>341737029
personally, i didnt like Tseldora's one way construction.

Iron Keep was somewhat fun, and could be comfy at times, and amana was easy if you used a high magic resist shield or magic parry shield, or high magic resist items- plus a bow. instead of being one of those "WAAAH BUT I WANNA PLAY SHIELDLESSS! WAAAH BUT IM A STR BUILD WHY SHOULD I USE A BOOOOOW!"
>>
The same people who think DaS2 was good are the same people who thought Batman v Superman was good.

Shit tastes gonna shit tastes.
If you like the taste of shit, fine. But lets not forget that the vast majority of people with brains do not eat shit willingly.
>>
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>>341737189
Black Gulch gave me cancer. Hell, I even grew to think The Gutter was a decent area, but fuck the gulch.
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>>341729012
>oh neat a bonfire I need some rest tho
>...
>JUST
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>>341737183
Yeah if you want to pretend that DS2 is an archery simulator
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>>341736778
No idea but i think not?
>>
>>341735630
I held no opinion for Dark Souls 2 prior to playing it for myself, and so far I'm 21 hours in and I'm at Iron Keep. I think I've done all the optional stuff for now, like the Horse boss and Black Gulch, so I've sorta been taking my time and as I said, I occasionally feel like I'm enjoying myself, but most of the time I feel frustrated because I'm constantly swarmed by enemies and lack the type of mobility Bloodborne and Dark Souls 3 had, which is understandable because Dark Souls 2 did come first, but things like making your I-frames and being able to drink Estus faster attached to your Agility and forcing you to level up your Adaptability is one of those things that seem alright on paper, but makes you kinda waste your levels, in a sense. It's pretty much a necessary stat to level up.
Also, I don't think janky is the right word for Dark Souls 2 hitboxes, it's more like, unfair. Smelter Demon's hitboxes are straight up fucked, and they feel more intentional than accidental, like a lot of this game's stuff.
Most of the areas I go through I feel more like running through because I'm constantly swarmed with shit, Black Gulch is a good example of this, and in my opinion, if the player feels like that, it's not really great level design. You should make the player want to explore your levels, not going through them as fast as possible so they don't have to go there ever again.
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>>341737294
>random
>there's a boss called "dragonrider"

anon are you a retard
>>
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I bought it yesterday while it was on sale because I'm currently playing DaS. Is there anything I should know similar to this image?
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>>341736705
Doesn't mean it isn't bad design.
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>>341736049
>>341735401
Does anyone actually have an issue with these? I mean it's silly yeah but if you think about it for 10 seconds it's pretty fine.

>>341735936
That fucking bonfire on the tower before Lost Sinner is the worst shit ever. Any bonfire that has enemies that aggro as soon as you spawn in is just genuinely horrible level design.

>>341735630
Smart dude, people who shit on DS2 are morons who want to hop on the bandwagon of hate. Power stancing was cool as shit and I was really disappointed to see how DS3 handled duel weapons. The online was also much better integrated into the game too, really sad to see how poorly DS3's online worked.
>>
>>341737356
Damn dude how bad are you?
>>
>>341737430
Would you like someone to hold your hand? Perhaps play it for you?
>>
DeS>DaS>DaS2>DaS3

fite me
>>
>>341737294
there's a literal dragon in Heide in SotfS?
>>
>>341737480
>people who shit on DS2 are morons who want to hop on the bandwagon of hate.
Because it's impossible for people to genuinely dislike it.
>>
>>341732706
The reason for archives/dragonslayer bonfires is because invasions and summons. You cannot summon or invade in boss areas, so if the archives bonfire din't exist, invasion in that entire area would be much harder.
>>
>>341737489
I'm bad because I don't want to spend 30 minutes sniping enemies? DS2fags are the most delusional fuckbois ever
>>
>>341737526
>fite me
I don't fight the mentally handicapped :^)
>>
>>341737623
You don't need to snipe anybody.
>>
>>341737569
Before the cathedral of Blue. Basically on the opposite side of the area from the after boss bonfire
>>
>>341737526
BB = DaS3 > DaS1 > DeS > DaS2

Played the games in order of their release. This is objective.
>>
>>341737569
Yes right before the fight against not-Ornstein
>>
>>341729012
you can actually get back from there by dropping from above, but that's obviously not intended
>>
>>341737618
thats bullshit. youd still have to place your signs right after the boss room, which means waiting around. it would still be a pvp spot
>>
>>341737623
You don't have to snipe anyone ever.What are you talking about?
>>
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>>341737808
DaS > BB > DaS3 > DeS > DaS2
>>
>>341737808
>DaS3
>better than anything except MAYBE DaS2
>equal to BB

BB is, even pre dlc, way better than DaS3, and id say even DaS2 is better than 3.

the fuck is wrong with your taste
>>
>>341737919
DaS1 only wins if you imagine what could've been.
>>
>>341737947
>id say even DaS2 is better than 3.
Get a load of this guy
>>
>>341737029
Iron Keep and Shrine of Amana are both fantastic. Don't get bootyblasted just because they fucked up your specific play style - Shrine of Amana wrecked me more than anything else in the entire game, and then my friend played like a year later and beat Shrine of Amana with only 2 deaths because his character used a bow. For some reason I didn't use a bow on my character so I lost out. Completely my fault. Conversely, my melee-strong character demolished Iron Keep whilst he had to run around plinking away with arrows. The diversity of areas in DSII means you have to constantly adapt how you play, and that's part of the genius.

That said, the worst area in the base game is probably Brightstone Cove Tseldora because it's confusing and has too many one-way paths and doors that only open from one side and those gay ass mages shooting you from afar and two bonfires very close to one another both VERY far from the boss fog.

Including DLC, Frigid Outskirts. But even both of these areas have their charm.
>>
What is bad about dark Souls 2? J/w. currently playing Dark Souls 1 and having a blast will probably buy dark souls 2 someday
>>
WHERE DO I GO AFTER IRON KING REEE

>spidershit beat
>shaded woods says you need King Piece or someshit
>that huge rat FUCK I haven't beat it yet

I DON'T WANT TO GO TO BLACK GULCH PLS NO

I dropped the game for like a week already but I need to return
>>
>>341736691
The jumping shortcut in Lost Bastille was horrid and the bonfire and NPC within range of enemies is dumb garbage.

>>341737443
Depends on what you're arguing. Are you saying that locking the player in a section of the map for no real reason is bad? Then yeah I'd agree. Saying that using a small ledge as a clear means that you can't go back because of how the games mechanics works? Nah, that's fine.

>>341736853
Kinda? I guess a better argument is people crying about the fact that you can't blow down wooden doors with a grenade launcher in Resident Evil. It makes sense in the real world but from a game play perspective it's retarded.
>>
>>341737947
>even DaS2 is better than 3
Holy shit what the fuck is wrong with YOUR taste?

DaS3 is the best bamco souls. It has the best bosses by far. Only beaten by BB.
>>
>>341732430
You're the newfag. How can a scrub like me -whose only action games were DaS 1+2 - clear up the belltower above that bonfire with enough estus to reach the next bonfire without dying a single time ? How can that happen when you're claiming the only option is to start over?

Git Fucking Gud you filthy casual.
>>
>>341738064
Bad news anon
>>
>>341738050
Anything anybody can consider a problem with DaS2:
https://www.youtube.com/watch?v=UScsme8didI

>inb4 people sperg out over matt
>>
>>341737404
>3 Dragonriders in the game
>None of them ride dragons even when they are available
>DragonSLAYER is in the room right next to the dragon
What even were they doing

Also putting a dragon in Heide totally ruins the surprise and tension of Aldia's Keep's boss and the Dragon Aerie
>>
>>341737526
What I fail to see here is how Dark Souls 1 and 3 are actually separated by anything.
They're the same game, save for certain additions to combat in 3, although you can see some creative bankruptcy overall.
Dark Souls 2 is a complete digression from the series' established design philosophy and basically everything else except for the general setting.
>>
>>341737480
>Does anyone actually have an issue with these? I mean it's silly yeah but if you think about it for 10 seconds it's pretty fine.

I think the point is that all the games have shitty bonfire placement, but some people, like op, need reminding that ds2 isnt the only guilty of this. People act like ds2 killed their parents.
>>
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>>341732856
I wrote a long ass response to this picture about a year or so ago, finding all the faults with this image and why comparing it to the other previous comic was disingenuous.
Should have saved it and made it into an info-graphic.
>>
>>341737856
The thing is, you can still invade people that are sitting on the bonfire, or fucking around the bonfire. And considering the delay it takes to find a possible invading stop, to actually invading him, it's much better to have the bonfire in the area.
>>
>>341733336
I'm pretty sure they've made much worse games than that. Some Kings Field and Armored Core games were nearly unplayable.

Fuck... I think DS2 is better than all 2 Otogi games despite loving that franchise.
>>
>>341738138
I KNOW THE BOSS WITH THAT BLACKED FIRE PITS

FUCK
>>
All the Souls games are garbage.
>>
Good changes DaS2 made that FROM removed in DaS3 for some retarded reason

>Ascetics, not to respawn enemies but to respawn bosses
>Able to use a weapons full moveset in the left hand
>Powerstance
>Upgrading shields actually improved their stats, not just the stability
>Depleting your stamina caused your character to breathe heavily
>You didn't lose your momentum from falling down 2 feet
>Poise wasn't as retarded as in 1 or as useless as in 3
>Really fun NPC invaders where they didn't act like just another enemy
>Interacting with the environment unlocked secrets, like lighting all the scones in The Gutter
>Other secrets like the pig and the pickaxe
>Pharros Lockstones and Fragrant Branches to manipulate the environment
>Getting wet reduced your characters lightning resistance while boosting your fire resistance
>NG+ didn't just increase enemy HP and damage, it added new enemies and items
>rolling in poison pools made your poison build up continue even on dry land because you were still covered in it
>rolling in snow/poison/water covered you in it, and it slowly disappeared
>You could activate several pools of blood at once, resulting in hilarity
>You could be invaded even if you were hollow and if the boss was dead, but at a lower chance
>You could burn an effigy to block invaders, but as a result you blocked summons as well
>Poison builds were not only viable, they were useful
>You could roll in more directions when locked on
>Hexes were fleshed out
>White phantoms couldn't Estus with an invader in the world
>Small soapstones if you wanted help with the area before a boss, without having to Black Crystal to solo the boss
>Ds2 made full use of the elemental rock paper scizor system. In ds1 and ds3, It is Just a minor bonus

Now watch and see how "BEE TEEM" memers deny that these were good things that should've been included/expanded upon in 3
>>
>>341738038
You don't need a bow.As long as you deal enough damage and have enough stamina to dispose of the casters fast you can just run to them kill them and run back to cover.

You can also use spells/miracles/hexes/flame spells are not as effective cus of the water.

People who have problems with this area simply are under leveled or have a bad build.

I did the shrine without firing a single arrow with my str/great hammer build.Just run and spat go to cover..run ad splat..back to cover.
>>
>>341738381
Demons souls is literally a masterpiece
>>
>>341737375
I'm the guy you responded to and I think your points are pretty valid. Yeah there's a lot of "I don't want to go back there" involved in your first play which I think is, in part, intentional - because when you have to come back later (Iron Keep for the Pursuer/secret items, Black Gulch for Abyss convenant/Giant souls) you're significantly more powerful and the feeling you get from your new domination of the area really instills a sense of progress. The areas are tough, and then you come back later and you see that you're even tougher. Fair point about the i-frames though; I don't think it's necessarily a bad idea (especially considering the levels you gain in DSII tend to be roughly 100 higher than DSI by endgame) but it needed some explaining.
>>
>>341738429
What's wrong with the npc invaders in 3? Alva wrecked my shit a few times with his fucking guard break murakumo bs
>>
>>341738038
Are there people who played through the Shrine of Amana without a bow/crossbow? You could easily freely aim either one and they scaled off of different stats. I guess magic and pyromancy first players got fucked but I really enjoyed the area and how the fire worked with gauging water depth, along with the whole firefly thing.
>>
>>341733336
Dark Souls 2 is a good game.
>>
>>341738176
Fuck off Matt
>>
>>341736650
to beat artorias? he's not that hard
>>
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I think one of my biggest problems with Dark Souls 2 is just walking into walls pressing the use button trying to find hidden paths because there's really no clear distinction to my knowledge between a hidden path and just a wall.
>>
oh boy, it's another "ds2 is bad" thread
alright, I wait for the arguments, you mut also provide pictures of your steam library to show you just don't parrot everyone because it's "cool" to follow the hate trend

come on
>>
>>341738429
>>Ascetics, not to respawn enemies but to respawn bosses
Give the player way too much control over the world. Removing the feeling of being a small part of it.
Fuck that. Retarded mechanic only good in das2 to counter even more retarded non-respawning enemies.
>>Able to use a weapons full moveset in the left hand
Doesn't add much really but okay.
>>Powerstance
Many of the movesets in das2 are bad. But the worst are the powerstance movesets. They make me sick in my mouth. The dual weapons in das3 and bb are so much better and interesting.
Conceptually powerstancing could be great. It is shit in das2.
>>Poise wasn't as retarded as in 1 or as useless as in 3
Yeah I sure as hell doN't remember havelshitters everywhere in das2.
>>Interacting with the environment unlocked secrets, like lighting all the scones in The Gutter
That unlocked what?

Nobody is saying everything in das2 sucked. But the core. The level design the combat the boss fights.
Like all the meat of the game sucked so much.
>>
>>341738703
There is a miracle that summons special messages that reveal some of the illusionary walls.

The breakable walls usually have a tell.
>>
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>>341737919
This is correct. DeS was great but DaS will always be the daddy.
>>
>>341738050

The world is much less consistent than ds1. They have some cool set pieces but dont feel that well connected. The game is also slightly more linear than ds1 (but still 10x more open than ds3)

Also, arround 80% of the bosses were a variation of "huge humanoid in heavy armor", and it gets boring after a while

While the game was very balanced build wise for pvp, it had a step down in matchmaking balance (but made pvp more constant. ds2 pvp is usually considered the best, specially after ds3 matchmaking being broken as fuck)

Long story short, it have improvents, it had flaws, but people bandwagoned into it being the worst thing ever.
>>
>>341737029
Obviously earthen peak. Fuck that fucking place.
Iron keep was a breathe of fresh air after that shit.
>>
>>341738050
>ADP (retard stat that gives you more i-frames during rolling, and makes your estus-drinking animation faster.)
>Soul Memory (every soul you get increases SM, even if you die and lose all the souls, even if you use the souls to buy shit. SM is used to match-make online)
>retard level design (see op img)
>Focus on quantity>quality in the boss fights. (most bosses are bad, there're a lot of bosses)
>More floaty character, fuckedup controls
>Awful graphics (worse than DaS, arguably worse than DeS)
>Co-op areas in the dlc (DLC are mostly good desu, but every one has a "co-op area" that is literally artificial difficulty)

It's not an terrible game, still worth playing, but the worst soulsborne by far.
>>
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>>341729012
Thanks consoles.
>>
>>341733729
>>341733336
DaS II is the worst soulsgame.

It's still a good game and much better than most games released around the same time.
>>
>>341738695
More what you do at that bonfire than before it.
>>
>>341729012
Remember how Demon's Souls had mantling?
>>
>>341738940
I'm wondering how they fucked up the graphics so bad. Even in sotfs. Is it the lighting? It looks like a washed out ps2 game sometimes, but other times it looks really nice
>>
>>341738695
Did you play offline?
How can you see the Oolacille bonfire and not see 20 invaders queuing up for your ass?
>>
>>341730136
It is an incredibly well designed area built around finding shortcuts.

Just like the Great Archives, which only had one bonfire and you had to keep opening shortcuts instead of finding checkpoints.

Overall, DS3 has very well designed areas.
>>
>>341739072
>Slayer of Demon's bypasses shrine of winter by climbing over the small pile of rocks
too OP, pls nerf
>>
>>341738703

>Not understanding that hidden walls and objects have been done this way for a long time.

>Not checking every trash can in Pokemon

>Not hitting the use button in various JRPGs looking for shit, Tales of Destiny being one of them.

This ain't new and if you look at the word you used, "hidden", you'll see the flaw in your bitching.

Granted, I've seen some games where hidden paths are obvious, but is the fucking point in that?

Do you really want shit kinda out of the way, but discernible and never a challenge to find? I mean, you're playing Dark Souls 2, it's fucking challenging.
>>
>>341738660

The argument of that post is that alva, besides being a decent hard fight, has generic AI.

This is more a thing from the dlcs, but it had invaders with unique mechanics, jester thomas would wreck your shit in and BM you. There was a guy who used chameleon and backstabbed you upon opening a chest, there was a witch without retarded AI, so she doenst tries to cast a 3 second long spell while you are in melee range with a fucking fume greatsword.
>>
>>341738106
>best bosses
>literally all big humanoid dudes with swords and fire attacks

it had the most boring bosses. very few were memorable outside of 2prince, nameless and soul of cinder.

it has a bad case of sameboss, since almost ALL of them are fire element, and almost all of them are the same kind of big armored dude with a sword and a firey second phase

id argue 2 had more variety even if the bosses were shittier gameplay wise 2 is about on par with 1 as far as boss variety goes. half armored dudes, half monster-types
>>
>>341738176
fuck off matt
>>
>>341733336
That simply not true and you know it. King's Field still exists.
>>
>>341738176
Everything in this video is correct. I adore Matthewmatosis. But again, there's too much focusing on insignificant bad changes instead of even acknowledging the good changes. He really opens with "YOU START AS A MAN SO IT'S REALLY BAD IF YOU WANT TO PLAY AS A GIRL"? Like, really? Does anyone even remember that two-minute sequence?

Plenty of other issues he mentions have since been fixed or are just a matter of opinion. I don't get why he had so much trouble with Watcher and Defender, or even the Royal Rat Authority. Which is an OPTIONAL BOSS.

Really, the worst offender is Soul Memory but again I can't help but feel that From was making an attempt to improve the Dark Souls formula and got shat on when any attempt didn't go 100% to plan. What about using Effigies from anywhere? Why are Lifegems all of a sudden bad, but Miracle healing is fine? Because of the immense kneejerk backlash against Dark Souls II, From basically made DSIII out of Dark Souls I and said "we're fucking done". Great. The way Dark Souls II was going suggested they were going to do a Final Fantasy-style of game series where each iteration takes place at a different time/place using similar assets and ideas. Now look what we have: Dark Souls I HD with all of Dark Souls II's problems.
>>
>>341739116
During all of my characters I've literally never gotten invaded in Oolacile, even though I always make sure to be human to get invaded by my waifu.

I also played the game for the first time in January, though, and have had like 8 characters. So maybe I'm just unlucky
>>
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>>341739093
The possible explanation is that they made a game, planned the textures and areas, all based on the lighting, but they had to remove it in the last moment, so shit like img related should never be visible.
The dlc looks much better because they didn't have this problem.
>>
>>341738949
yeah what happened here
>>
>>341739283
>witch without retarded AI

Don't remind me. Putting a caster on the opposite end of a narrow walkway within aggro range of a tanky and disruptive enemy forced me to actually get good at fighting invaders.

The chameleon guy also got me the first time I encountered him.
>>
>>341736542
slow roll: >50% equip load
fast roll: >25% equip load
xtreme fastroll: <25% equip load

little spoiler: there's a ring that makes your xtreme fastroll even better by adding iframes
>>
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FAVOURITE BOSS FROM EACH GAME:

>DeS
Fake Allant
>DaS
Sif
>AotA
Kalameet
>DaS2
Looking glass knight
>DaS2 DLC
Didn't play
>Bloodborne
Gehrman
>ToH
Orphan
>DaS3
Soul of Cinder
>>
>>341739312
>>literally all big humanoid dudes with swords
Wanna know why this was common complaint about 2? Because their movesets were boring unimaginative turds, very similar to an actual player swinging the respective weapon classes, unlike 3. The monster ones weren't much better off either.
>>
>>341729012
Anyone got that picture showing how Iron Keep is literally floating in the air if you zoom out the map? Now that's poor level design.
>>
>>341739093

Not exactly sure why they didnt fix it on SoTFS instead of applying that shitty black filter in a couple areas.

Here is the proper fix:

https://www.youtube.com/watch?v=3Mv5fUWOxrU

>My vanilla looks and plays better than sotfs.
>Vanilla is completely dead pvp wise, need to play sotfs with shitty graphics to even have an invasion.

At least invasions still not nearly as dead as ds3 convenants
>>
>>341739491
Well to be fair, it is a critique. Not a review.
>>
>>341732252
Those black nights respawning was a mistake.
>>
>>341739491
Miracle heals require stat investment, take forever, and don't heal as much as estus. With all the extra healing in DS2 it takes away from the pressure of the limited healing with estus. I don't think it's that big of a problem but that's what I see wrong with it
>>
>>341739642
Good taste. I'd recommend trying DS2 DLC because the bosses are fantastic, notably Elana, Fume Knight and Ivory King. Unfortunately they all have some shit bosses as well, but all the really bad ones are optional.

Nice to see someone who doesn't suck off O+S and well.
>>
The game encourages too much sniping. Every once in awhile it's fine, but when I have to sit in an area for 5 extra minutes just getting all the people that will snipe the fuck out of you, then it's a problem.
>>
>>341739642
>DeS
Didn't play
>DaS
O&S
>AotA
Artorias
>DaS2
Velstadt
>DaS2 DLC
Fume Knight
>Bloodborne
Didn't play
>DaS3
Nameless King
>>
>>341738759
>Doesn't add much really but okay.
adds strategy. you can use a main weapon in your left hand while keeping an off hand in your right.

for example, keeping your backstabbing weapon in the right hand because only that one can backstab, and your main weapon in the left.

it also allowed for dual weilding (outside of power stancing)

it was just yet another option in how to play and it was appreciated

>But the worst are the powerstance movesets.
>he doesnt remember powerstanced havelixodons

powerstance was gimmicky, but extremely high skill. you needed to be a very skilled player to get full use out of them. they had their uses. it wasnt as shit as you think.

>That unlocked what?

an NPC phantom fight that netted you the black witch set
>>
>>341739751
The fuckers with the magic maces? I agree
>>
>>341739902
O+S was good, and Sif wasn't exactly challenging, but the music was fantastic, so was the atmosphere. The limping during the end of the fight gives it emotion and the fact that if you do it after the DLC you're met with a different, sombre cutscene is a nice little detail.
>>
Of the ones I played

Dark souls pre lordvessel>>>>>>Demon souls>Dark souls 2>>>>>>Dark souls post lord vessel

Demon has shittier bosses and mechanics, overall atmosphere is the only amazing thing about it, grass and souls memory is complete fucking shit no matter what you say. Dark souls 1 is amazing at the beginning but falls apart completely after anor londo to the point that you might as well stop playing and dark souls 2 never manages to reach the highs of the previous games but keeps itself steady in the same decent quality the whole time,
>>
>>341739642
>DeS
Monk
>DaS
Gwyin
>AotA
Manus
>DaS2
The 3 dudes that trow their shields (forgot name)
>DaS2 DLC
Fume knight
>Bloodborne & ToH
no ps4
>DaS3
Prince bros.
>>
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>>341739695
Taken directly from the game files themselves.

The only thing holding Iron Keep in the air is a narrow elevator.
>>
>>341739902
>Elena
>good
Gross dude. That's fucked up
>>
>>341739989
Also the guy with the berserk armor and not!dragonslayer
>>
>>341740119
who cares kid
>>
>>341733336
>i've only played dark souls but i can still comment on fromsoft as a hole
Nine Breaker was pretty bad.
>Avoid the drone
>>
>>341739959
>>341740091
You guys should really try and play Bloodborne if you ever get the oportunity.
>>
>>341739642
>DeS
Allant
>DaS
Quelaag
>AotA
Sanctuary guardian
>DaS2 with dlc
Fume knight
>>
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Are DaS2 fans really this insecure as to say that everyone who hates DaS2 either hasn't played it or is just parroting everyone elses opinion of it?
>>
>>341740302
you care enough to reply

dark souls 2 is garbage
>>
>>341738949
I still can't believe that the ps3/360 generation lasted 8 years, at least 3 years too long.
>>
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>>341740390
Yes
>>
>>341739642
>DeS
Old hero

>DaS
Manus

>DaS2
Fume Knight

>BB
Gascoigne

>DaS3
2prince
>>
I think dark souls 2's biggest problem is the way enemies can continue to turn, even in mid-attack, in order to hit you, like a homing missile. That and attacks that swipe all around the enemy. It's like they couldn't think of interesting movesets or program good ai, so they got homing attack that don't require and infinite stamina. In addition to infinite stamina, enemies could unleash attacks with almost no warning, even if they were slow in general.
>>
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>>341739642
>DeS
didn't play I'll kill myself sooner or later
>DaS
O&S (kill Ornstein last)
>AotA
Kalameet and Artorias get a tie here
>DaS2
Looking glass knight
>DaS2 DLC
Fume Knight
>BB
Father Gascoigne
>ToH
Lady Maria or Ludwig
>DaS3
Champion Gundyr or the fag brothers
>>
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>>341737029
>>
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>>341740302

People used to bash ds2 with that, but now that miyazaki made canon in dark souls that "places converge so fuck geography, have a the catacombs of a desert under a swamp", it doenst matter for them any longer.

Still was a funny meme.
>>
>>341740597
Giant drake mace knights are the worst examples of this
>>
>>341740650
fuck I remember that thread. that was fun. shame noone saved it
>>
>>341740161
Certainly better and more engaging than Nashandra. Her hexes and pyromancy put pressure on you to always be aware of what she was doing, and the summons could fuck you up if you just rushed straight at her.

I don't really understand why she summoned Velstadt in particular, maybe she wanted to get dirty with him or something?
>>
>>341740650
>>341740695

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAa
>>
>>341740695
what the fuck is this?
>>
>>341740650
>>341740695
Time and space are convoluted in 4chan...
>>
>>341740798
Professional level design
>>
>>341739642
>DaS
Nito
>AotA
Artorias
>DaS2
Looking glass knight
>DaS3
Abyss Watchers
>>
>>341736705
Weren't there other ledges that you could climb by pushing against them?
>>
>>341740736
>Giant drake mace knights are the worst examples of this
Just roll into sprint and disengage to gain some distance and than engage again.They are fine enemies just too hard for the casuals.

I mean seriously.Most of you are so bad at the game that had to cheese 90% of the enemies.
>>
>>341740798
ladder shortcut to iron keep
>>
>>341740971
I didnt say they were hard nigger I just said they keep swinging
>>
>>341739642
>Demon's Souls
Maneaters
>Dark Souls
Ornstein & Smough
>DS DLC
Artorias
>Dark Souls II
Looking Glass Knight
>DSII DLC
Burnt Ivory King
>DSIII
Nameless King
>>
>>341740736
they are designed to punish turtling. they only go nuts if you shield. roll and they are ezpz
>>
>>341740923
In Demon's there was, not in any of the others.
>>
>>341735630
>waaahhh you start out as a boy instead of just going straight into the character creation

I always operated under the assumption you were so hollowed out, it's supposed to be impossible to tell what sex you were.

You got pretty fuckin' dank at maxed out hollowing.
>>
>Huntsmans copse
>open door and get attacked by enemy
>Aldia's keep
>open door and get attacked by ogre

A lot of poor level design in this game
>>
>>341741195
So move away you idiot don't just stay under them rolling like a retard until you run out of stamina.
Jeez how stupid can you be?Hit and run,hit and run and you do it until they are dead.It is like you people are playing games for the first time.
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