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What are your thoughts on Killing Floor 2?
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What are your thoughts on Killing Floor 2?
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>>341644894
I thought I'd never hear an odd mix of industrial metal and Christian metal in a game.
>>
Great fun to play casually. Once you start playing the higher difficulties/take it seriously, the game falls apart.
It only improves upon number 1 in 2 ways, which are graphics and hitboxes. Everything else is either a downgrade or similar quality.

Just look through most helpful on steam review page and look at the number of people with hundreds of hours giving negative reviews. I checked a bit and couldn't find any positive reviews there.
>>
At least it didn't completely kill Killing Floor 1. Seems like the servers aren't as empty as they were when they announced Killing Floor 2. That's a positive thing right? Was actually going to try the game this weekend, but after last nights thread, I changed my mind.

The game is a co-op experience, why the fuck are they balancing it towards a vs. mode that no one wanted?
>>
It is shit and it is dead
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>>341644894
Regret buying it honestly senpai.
>>
It's fun and I'm enjoying it, but I'm also late to the party so I have no idea why so many people are hating on it other than the developers being lazy.
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Fun game though I only ever play with friends. Would be a great game if Tripwire weren't pants on head retarded, opened their fucking ears and stopped pretending that anyone cares about versus.
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>>341646274
1 year and no improvements have been made for real. Most promised things never came around and they're already working on VR Killing Floor or some shit.

Very bad.
>>
a lot more fun now that sharpshooter is out and there's more maps. tripwire keeps making really retarded moves though, like putting in a cash shop before actual content, or balancing single player around the unwanted vs mode, but I'm still having fun
>>
Resistances.
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>>341644894
bad
>>
Tripwire Interactive simply do not know what they are doing.
Killing Floor is a simple zombie shooting game. They are trying to turn it into some kinda retarded Diadlo like RPG what with all the resistances and perks for the classes.

You don't need any of that shit, it was dumb as fuck having perk levels in KF1. It added annoying grinding and nothing else. No one liked having to dumb hours into demo before it got even remotely decent and worth playing. No one likes doing that in KF2 either.

Just make classes that have unique powers and weapon sets. Give zeds more moves to attack and defend themselves. Make interesting maps of all sizes.
There, you're fucking done.
Tripwire are hacks, KF2 is probably the last game I will ever buy from them. They said they would do EA right. They said it would be out by 2016. It's half way through 2016 and all the perks have yet to be released and they are breaking the game more and more with each patch. They do not know what they are doing.
All they know how to do is lie and build hype.

KF1 is vastly better than KF2. The only thing KF2 has going for it is graphics and gore. The hitboxes in aren't even better. KF1 had this easy simplicity to it and it made fighting zeds fun. The head bobbing simulator that is KF2 is not fun to play. Good fucking luck getting multiple headshots on a crowd of gorefasts with a shotgun as they all bob and weave their heads into and out of the line of fire.
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>>341646716
>1 year and no improvements have been made for real.
except the game has barely been out more than a year, and it has improved tremendously.

It already has 2 Perks more than KF1, and a new game mode.
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>>341644894
I regret buying it.
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>>341644894
Changed my opinion of Tripwire from being good though slow devs to being a sellout trash studio. Selling DLC and crates before the game is even finished is fucking disgusting. Never buying anything from them again.
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>>341646792
>gorefasts take like 6 headshots from a medic pistol
>sirens take like half a M14's mag in headshots
>crawlers taking less damage from shotguns
>crawlers taking less damage from fucking fire of all things
>bloats
Worst part is that it doesn't even make the game harder, just way more tedious than it has to be.
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>>341644894
Ruined by SJW agendas and a strick no fun policy. Also TF2 hats.
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>>341644894
I
want
a
fucking
refund
>>
>>341644894
Great Mobile Game
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>>341647237
uh no, it just reached 8, which is only one more than kf1. the core problem is that updates are piss slow, and they cant seem to balance for shit., or even designate proper roles to classes, everything is all over the place
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>>341647574
>just way more tedious than it has to be.
I don't get how they don't realize that slapping on more health to the zeds does not make it funnier.
Everything above Hard on KF1 was boring as fuck to play. HoE? More like Kite for 5 hours in a tediously boring parade of shit.
Zeds need less health and then there needs to be twice as many of them. Colts should come in packs of 20. They should be all killable with one well place shotgun blast.

I would much rather fight 500 zeds that die reletively easily than fight 250 zeds that need to be blasted in the face 5 times before they lose their head... only to continue walking forward for another 20 feet because decapitating something means nothing I guess.
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>>341647237
Do you even own the game?
>>
Buyer's remorse hard. Don't buy this game if you value your money.
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>>341648108
well, to be fair a headless zed is basically harmless and dies in 5-7 seconds anyway.
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>>341648189
Yes.
Hell, I've been playing KF games since the pre-release demo of the 1.0 mod.
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>>341644894
One of two games I regret buying, the other being BS:I.
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>>341648083
>uh no, it just reached 8, which is only one more than kf1
It still fucking counts. Dont try to move goalposts.
Kids like you don't even remember how fucking broken and barren KF1 was during its launch. No Demo, no Lv6, no Husk, many perks had only ONE weapon for years, hitboxes and netcode sucked ass ... I could go on.

Yeah, it got a lot better later on, and I've put over 600h to it at this moment. however, KF2 has been VERY stable and balanced since the beginning, which is a good step up from the original. ADHD fags just are buttmad that it was not 200% bigger and better than the original day 1.
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>>341647237
Lol no you can see how lazy they have been by not updating the DBShotgun reload animation to include 1 fired shell and two

For a game that they themselves catalogued as "gun porn" that's a pretty nasty overlook. Also the perks have 4 weapons and 2 of them are useless.

And the maps are few. Also the physics aren't very good, even if they're extremely gory. The impact on the weapons do not reflect the PUNCH of the first for instance. Everything explodes in gibs randomly, the shotguns for instance, do not launch the bodies like heavy objects, but rip them like jello and then fall off.

The balance is off too. The Fleshpound was menacing in the first, right now is just a nuisance, whereas the Scrake lost its tank status and became the new FP.
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>>341648401
>5-7 seconds
is a lot since all these maps are so fucking small.
it's not like KF1 where there were lots of large open spaces or areas to walk to.
go too far in KF2 and shit teleports in front of you. walk three steps and you're at the edge of that section of the map. you can sprint around one of the lager maps in under a minute. In KF1, it would take minutes to run around a map as a lvl6 zerker with nothing but a knife.

decapped zeds still walking at you worked well in KF1 since you could easily keep your distance. It was a part of the game to be able to kite. in KF2, you are punished for kiting well and all the maps are small and easily ran around. either you move too fast, or the maps are too small.
either way, you and the zeds get around too fast to be able to do anything. can't run away because teleporting. can't hold ground because they just keep waddling forward or there's shit coming out of the walls all around you. speaking of that last bit I typed, why does Tripwire think sitting in one spot all game is bad?
what the fuck else you suppose to do? sit right outside a zed spawn zone? why the fuck wouldn't you hold down in a spot that is easily defended?
the game isn't fun what with all the zed spanwers all over the place. when there were only 3 or 4 places zeds came from people in PUGs still had trouble keeping them contained. most games I play in KF2, no one is able to do anything since there's like 6+ zed spawn zones for every decently sized hold out spot.

in general, the maps in KF2 are fucking awful and ruin everything.
>>
zed resistance ruined the game, literally half the classes don't do any fucking damage anymore
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>>341649169
you must not have played with this sharpshooter update because the scrake goes down in like two hits of the railgun, and the first one stuns him long enough for you to reload
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>>341644894
It's a fucking trainwreck.

Priorities all wrong, censorship, blatant shilling to bring their score up, slow updates, no communication, insulting the players...
>>
>>341649019
why would you release a game that is in such a sad state instead of just waiting til it is 200% bigger and better, than releasing it?

oh yeah because they can make a lot of money jewing people over with crates and skins.
thanks Tripwire!
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>>341646792
>Fighting stalkers now
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I FUCKING HATE the reappearing ZEDs behind you. The first one was about kiting and welding doors. In this one they're teleporting behind you all the time.
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>>341649546
You like these "subtle resistances"?
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>>341644894
It's pretty good

Dev's are a bit incompetent though

I don't think it's nearly as ruined as people make it out to be
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>>341649175
>shit teleports in front of you

I'm so fucking tired of running from something to heal, only for it to come around the corner in front of me anyways.
>>
>>341649169
I was going to make some awful joke about how they technically have 5 because muh knives but fuck that, I have standards.
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>>341649546
>Tfw main Commando
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>>341644894
New resist system is shit. I dont mind they are trying to add more reasons to have varied teams but they absolutely overdid it.
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>>341644894
irredeemable
>>
>>341650203
teams are less varied now
basically if you aren't playing medic, sharp, commando, or slinger you are dead weight
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>>341649759
>there resistances are very subtle
>very
>subtle
>Scrake, FPs, sirens, stalkers, crawlers 0.3 to fire
>medium and big zeds have a 0.25 mod to nuke
>every zed save for stalkers has 50% melee resist
>every zed save for clots have 20-30% resistance to handgun
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>>341649840
Everyone is.
Literally no one likes or even defends the teleporting. It is an awful mechanic that should have been removed month 1.
Instead it's still here, a year later.

Wanna know why?
Because without it, zeds would get stuck everywhere because Tripwire still, in this day and age, can't fucking figure out how to do pathfiding for NPCs.

KF1 had this problem pretty bad. Zeds getting stuck in spawns and stuff holding up rounds. Their solution? Make them teleport to you when you get away from them.
That's not really a bad idea, if they teleport behind you somewhere so you can still kite.
Nope, the geniuses at Tripwire thought having them teleport in front of you was better.
Fuck kiting am I right? Seems to be what TWI thinks. But they also dislike players sitting in one spot and holding down.
So what is it TWI? Kit, hold down a spot, or what? What the fuck are players suppose to do is you punish them for doing either of the two options open to them? There is no third option of flying up in the air. You either sit still or run. Yet both are punished.
Why?
Because TWI do not know what they are doing. They just slap shit together and hope it makes money.
They also lie a lot so that helps.
>>
I just played it a while ago and its a lot better since I last played it. More maps and it has the fucking sharpshooter at last.
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>>341647574
>Bloats
>the zed whose whole gimmick is it's only weak to head shots
>now is only weak to fire
>they gimped firebug so much with zed resistances that nobody even bothers with firebug anymore

John Gibson you fucking idiot. He has to be the fucking prick holding everything up, team members have made tons of weapons on their own time as fucking mods, what is slowing them down when they are supposed to actually be working?
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>>341649983
Im so bored with the perks like, holy shit, Commando is boring because you're using the same 2 weapons all the time, the Support has 2 shotguns that work the same until the AA12, and the other perks are underwhelming. The Firebug isn't as messy and crispy as the first one, it doesn't feel like you're shooting FLAMES but a 1 second sprite in front of you and that's it. Berserk is bad overall and not very rewarding.

Haven't tried sharpshooter since i gave up with the game many months ago. Might as well try it again but i can't point out why is the fun gone since it's almost the first one remade. Something just doesn't click the same.

Also Tripwire are scumbags and already working in another title without finishing this one. People warned me, they warned you about them, and still fell for it.
>>
What I expected
>A group of british as fuck loonies shooting zombies while calling each other twat, wanker, bellend, and throwing dosh at each other, and insulting the zombies, while listening to dosh metal

And I was very disappointed with what I got. Hardly any banter between the characters. Voice commands are shit, can't even insult players. Characters not exclusively british. etc etc.

Gameplay is fun, but it just doesn't have that same feel to it.
>>
>>341644894
All the maps are extremely samey and all small as shit ( Where the fuck are maps like mountainpass or farm? )

Gunplay still feels a bit floaty
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Tripwire is trying to kill it dead.

>inb4 someone blames consoles

ACCEPT IT YOU FUCKS THEY ARE HACKS
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>>341649787
>Spiders based enemies
>figebug class gain exp from killing them
>Lets splat ob them 70% fire resistence for no fucking reason.
>Oh and stalkers now have 75% shotgun resistence
>And every zed has a permanent 50% damage reduction to every Berseker's
Weapons, while re-work the perk by removing the passives and slap them into the perk choices, forcing him to pick a determined set to just survive.
>Lets make him even more useless by nerfing parry damage reduction from 90% to 50% and keep the unparryable attacks
How can anyone be so incompetent
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>>341650357
>crawlers 0.3 to fire
Bloody brilliant idea there, Tripwire. Make a trash enemy that the firebug gains bonus experience from killing have a high resistance to their main source of damage.
>>
they just added sharpshooter back in, let me guess, it's still the best class in the game?
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>They add all this resistances bullshit because of zeds dying too quickly in fucking mode
>They instead just don't separate both modes
>mfw
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>>341651379
sharps are literally the only class that can down big zeds now
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>>341650524
>Tripwire still, in this day and age, can't fucking figure out how to do pathfiding for NPCs.
>zeds STILL jump on chest high obstacle for no reason instead of sidestepping them
Be it console, guardrails- they jump on any obstacle be they cysts, bloat, husks, fleshpounds, making any place that isn't flat a deathtrap because they spazz out around every piece of decor.
>>
>>341651512

meant for >>341651273
>>
>>341651541
Not to mention they're so bad at pathfinding that instead of trying to find their way through the level they just warp zeds around.
>>
The game died when they added microtransations and hats before sharp shooter.
>>
>>341651273
Between the resistance bullshit seen in >>341649759, lacking good means of dealing with trash enemies and your grenades being utter fucking dogshit it starts pretty painful.

Then you get the railgun and absolutely destroy scrakes and fleshpounds on 6 man Suicidal despite only being level 2.
>>
So how's that new character? Can she bantz?

Also why is she wearing a dress and heels when they said they didn't want any impractical characters?
>>
>>341651929
read the thread, TWI goes back on their word 24/7.

Also, why did they even do all this shit? Like, do people actually play VS?
>>
>>341651541
That is another annoying shit mechanic. They also walk right through doors that are open so if you're walking down a hallway and there's an open door on the side, suddenly a gorefast or some shit with pop right out of the door and hit you. They utterly butchered doors in killing floor. They are not helpful at all, it is best to weld them all a little so zeds can knock them all down and get them the fuck out of the way
>>
>>341651763
>railgun
M8, with the stun perk (@lvl 10) you stun scrakes in 2 M14 shots, funpounds in 4-6 depending on how quickly you shoot. If you have a mando/support/medic next to you big zeds can't even get close to you.
>>
>>341644894
>Taking out the Insult Players command

It's shit m8
SHIIIIIIIIIIIIIIIIIIIIIT
>>
>>341651929
Guy in a banana hammock when
>>
>>341644894
Collapsing in on itself
>>
>>341652927
>taking out "you're all fur coat, no knickers, bitches" because bitches is sexist
>blocking modders from putting it back in
>>
I am a HUGE fan of the first one, pic related.

But the 30 minute playthrough they showed off years ago looked not-fun to me. The zeds all shared too close of a resemblance to each other, as opposed to how easy they were to identify by silhouette in KF1.

Tried KF2 during a free weekend and wanted to like it, but quickly learned to hate it. So many things I loved from the original are absent or changed in KF2.

Glad I didn't pay for it. Sad it wasn't a worthy successor to one of my favorite vidya ever.

And KF1 servers are kind of dead these days.
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>>341653180
>blocking modders from putting it back in

You fucking wot
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>>341653180
>blocking modders from putting it back in
Explain
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>>341653180
ITS CALLED BANTER, ITS SUPPOSED TO BE PLAYFULL AND OFFENSIVE
>>
Tried to like it since I loved the first one, but it just feels cheap to me.
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>>341653329
They hate fun. They went out of their way to block chat wheel mods, model mods, and their magic code blocked people from replacing Patty's song with abandon all for months because for some reason it didn't obey the same rules as all the other songs in the game.

The chat wheel by the way, is shit nobody likes compared to the near instant voice menu, but consoles can't use v57, so it had to go. But don't worry, PC is still the lead platform. (http://forums.tripwireinteractive.com/showthread.php?t=102726)
>>
>>341649019

I feel the need to interject and point out that he did not "move the goalposts". You said there were two new perks, and he corrected you to say that in fact there is only one.

A person can only "move goalposts" if they put them down or agreed to them in the first place. You were simply mistaken is all.
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>>341653412
1) people mod things
2) Tripwire learns of it
3) Tripwire patches the game
4) mod is broken
5) modders leave.
>>
>>341653828
Eh, I was a lilithfag in bl for the fast. I can live with this.

That stuff about blocking mods is bullshit though.
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Tripwire have killed it. When it first launched it was great and promising but now it's still in early access six months after it was supposed to be finished and is expected to remain in it for another six. They've fucked the game's balance completely and implement new content at a ridiculously slow speed.
>>
>>341644894
lol
>>
>>341644894

would be so much better in third person, with mixed zeds, upgradeable/mopdified weapons akin to resident evil 4 and quest objectives.
>>
fuck off yoshillro
you killed the game and have the audacity to shill it
>>
>>341647128
>probably the last game I will ever buy from them
>probably
>>
>>341651929
impractical is code for anything that upsets SJWs amd gemerates negative publicity
>>
>>341653828
That i didn't know. I loved KF1 soundtrack, and to be honest, Demon Hunter are bad. Zynthethic aren't known to anyone but are better than the screamo thing that DH is.

Man i really didn't knew about it. That's so fucking low i don't even know what to think about TWI anymore.
>>
>>341654348
No it fucking wouldn't
It would be good if it were more like the original.
>>
>>341651045
>inb4 someone blames consoles
I think it's more fair to blame Tripwire's perception of the console market. It's another case of them trying to appeal to a wider audience while abandoning what the already establsihed community wants. Unlike RO2 though I don't think they are going to reverse course this time or at least not until it is far too late to save the game.
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>>341644894
SJW game developed by SJW studio, sold to facebook for oculus rift exclusivity.
>>
>>341653828
What the fuck

I loved making maps in KF1 and trying the mods out of the servers, but never thought about the cash shop interfering directly with the modding scene until now. That may be the reason they're blocking anything that looks like fun.

Also wtf, KF1 enemies had silly banter and voice acting adn this one has none. It had the Hillbilly Horror event and Christmas Event that showed it was all about a silly edgy horror flick like Grindhouse or 90's movie.
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>>341655069
Yeah, they sure are pandering to consoles. And who can blame them? All that feedback from the console players so far in early access vastly outnumbers the amount of pc player feedback.
>>
>>341654724
>listening to metal vocals
>>
>>341645102
>industrial metal and Christian meta

Sounds like the shit the president of the studio makes. I guess its the only way people are going to put up with his shit music I guess it isn't hard to swap some audio files though.
>>
So, how long till the players drop back to 1500~ ?
>>
It's shit. The soundtrack is shit. The characters do not have banter anymore between them. The ZEDs do not talk. The weapons aren't there. The perks aren't there. The maps are few. The modding potential is halved. Pathogen and Abandon All aren't in the game. The Fleshpound sucks. No new zeds. Microtransactions added before a real update. Still Early Access despite being a year.

But the worst of all is that they already ABANDONED IT FOR ANOTHER DEVELOPMENT.

It's real shitty. But TWI lost all credentials and points they had for KF1. And that's a long fall.
>>
>>341655651
I quite like demon hunter
>>
>>341655116
>we ask ourselves is this an interesting character?
>rae's biography doesn't give her any interesting personality besides that she's not like her "boring coworkers"

Please, I'd rather play as one of her coworkers. Fuck dumb rockabilly slag, give me a depressed british office worker.
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>they replaced the Scrake sounds which were good with slow fucking dinosaur noises while Fleshpounds still sound like shit
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>>341655883
Demon Hunter in all their years of career hadn't a single catchy song as Pathogen, from the amateur zYnthethic band.

Literal whos.
>>
>>341655903
Im still mad that they didnt added a fucking guy with a huge as fuck anit-Hazard\Radiation Suit with a Cleaning maniac disorder.
>>
>>341655903
Isn't that basically what Mr. Foster is?
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>>341656145
>Scrake isn't even a threat anymore due to sharpshooters and if they somehow make it past the lightrails they just enter into a rave party with jabbing and taunting
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>>341656374
Pretty much, there's a reason you see so many Foster's and almost no Donovan's or Hayato's.
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>>341655903
Where's the fucking russkie? I want my fucking russian character
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>tfw KF1 was one of my favourite fucking games and I would post religiously on their forum and shill constantly for the game when TWI was just a bunch of dudes in an office above a church rocking out and devving a gory shooter until they became out of touch in 2013+ and now they completely fucking murder the game and any potential it had
>>
>>341656697
>you will never kill zeds with your Adidas tracksuit and platform shoes
>>
>>341656774
Goddamn KF1 was so good. TWI did everything they could do wrong. Now we have a game that will never be as good and will be dead by the end of 2016, if not Q1 2017.

The only thing which will keep them afloat is Red Orchestra Vietnam.
>>
Fuck Tripwire.

People said to not trust them with Red Orchestra 2 and didn't believed them.

Fuck me.
>>
Where has Alan Wilson gone? Has John Gibson finally had him killed?
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>>341656668
I like Hayato.
>>
>>341657820
RO2 was fixed though. It may lack some things here or there that RO had but it's still a very solid game that's a lot of fun to play if you have someone willing to host a server with decent settings.
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>>341644894
The recent patch killed the game with the "resistances" system. Higher difficulties are beyond broken, with half of the perks absolutely unusable on them when those perks worked perfectly before.

What's worse is that TWI is actively banning and deleting all negative posts on both their forum and their steam forums; while also launching a free weekend to boost their steam review score with .5 to 5 hour playtime "itz gud cauze zombies" reviews after the vast majority of reviews in the past 30 days have been overwhelmingly negative and well-constructed criticisms since there's literally nowhere else besides /vg/ to criticize TWI without being banned and censored.
>>
I just downloaded it because its free for the weekend but it crashes when i start it
>>
>>341644894
I played the mod for UT2004 when it came out ~10 years ago and back then it had the potential to be something really cool and innovative (that was pre-L4D, the game still had single-player). Then L4D came out and Killing Floor turned to what it is now.
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>>341658591
>to boost their steam review score
Well it certainly isn't working
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>>341644894
>berserker can parry attacks
>lol not anymore
>>
Fun with friends, I wish they would had some crazier weapons though.
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>>341658862
>Here's your FREE CONTENT PACK champ, just remember how good tripwire is to you!
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>>341659073
I wish there was more than 4 for every class since they've already made them as mods.
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>>341658862
>new female character
Shouldn't it just say new character? Why the fuck does gender matter in an announcement?
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>>341659436
I guess they're pretending that she isn't dogshit.

Not that I care. I only ever play as Alberts and Strasser.
>>
>>341658862
It is actually, it was down to 40% this morning before the free weekend hit, now it's climbing back to the mid-upper 40s. If it goes below 40%, it says "mostly negative" instead of "mixed."

I just picked the game up for the first time in ages before being disgusted by the new changes, and when I visited the /vg/ general they were cheering as it got closer and closer to 39%. The timing couldn't have been better to disappoint them.
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>>341659436
>Why the fuck does gender matter in an announcement?
You know the answer already
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The resistances bullshit made me drop it for good.
What the fuck are they doing?
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>>341659436

Definitely retarded and shameful pandering.
I say despite wishing more games allowed the player to be female.

Pfft. The lack of banter in KF2 and the fact that it's in first person makes it matter less who/what you play as.
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>>341659436
As shitty as that is, consider that each patch is heralded as "FREE" content! How generous of TWI to give us these patches for free, during this early access game development!
>>
HOLY SHIT WHY DOES THE GAME CRASH
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>>341656332
zYnthetic is a single dude, I think.
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>>341659865
>What the fuck are they doing?
Proving that KF1 was all luck, and that they had no idea what the fuck they were doing. Now that they have a budget and a goal it becomes clear that they don't have a fucking clue what made KF1 so successful or how they can not only replicate it but improve upon it.
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>>341660124
All people wanted was literally KF1 with better graphics and maybe some new maps, weapons and perks. Thats it.

How did they manage to fuck that up?
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>>341660389
>How did they manage to fuck that up?
Literally the question everyone's been asking, and the only answer that makes sense is that TWI is just incompetent and a bad developer.

I honestly enjoyed the game more at EA release when there were only 4 perks and 3 maps, and two of those perks basically didn't work. The game now, despite adding decent perks and some okay maps, has had so many nonsensical changes that completely fly in the face of what made KF1 good.
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>>341653169
Underrated post.
>>
>>341660389
The same way that most succesful small devs fuck up. They get greedy and go after the wider audience while pissing off their established fans and failing to rope many new ones in.
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>>341658591

>Posting privileges: Only players who own Killing Floor 2 are allowed to post in this forum.

Holy fucking cow I never noticed that,I was able to post on steam community forums but now I can't do that anymore cause I don't fucking own their game

So fucking tempted to register 20 steam accounts,download the game and give 20 negative reviews cause they fucking deserve it
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>>341660124
I thought they weren't the one who made the KF1 mod, i.e. they didn't balance the first one at all, only the weapons, and we know how unbalanced the dlc weapons were.
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>>341661783
If you did I'd applaud you. I didn't think they were that bad until I did some digging the past few days after the recent updates and found out just how shitty and downright totalitarian (for a game developer at least) they really act.
>>
Beautiful weapon animations, cool gore.
>>
Generally liking it, though...

Zynthetic's music is great as usual, but IMO, the licensed music kinda ranges from mediocre to garbage. Kinda wish they went with straight up thrash metal and death metal, instead of this metalcore/deathcore crap.

And why in the fuck did they add in Versus mode? Hell, why before finishing all the perks? Just seems like a waste of time and money, honestly.
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>we don't want to make rash changes. That's why we implemented resistances that cut several's perk damage by 50% or more without saying at any point that we were going to.
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I found this amusing.
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>hey guys what does our co-op horde shooter need
>is it PERKS AND MAPS AND WEAPONS? Nahh what are you on about?
>ITS OBVIOUSLY A HALF-ARSED VERSUS MODE AND A SHIT BALANCE PATCH THAT ALSO RUINS CO-OP
>also lets add microtransactions which people despise, instead of using the functional system of dlc packs

RRREEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
I'd also like to add that the latest patch ducked up audio balance. Many weapons - most noticeably the starting shotgun - have sound heavily biased to the right channel. How they even did this without meaning to is anyone's guess. The dual Deagle brand Deagles also have weird inverse fluxtuating sound directions while reloading.

It is genuinely enough to make me not play the game, it's so distracting and irritating.
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Shitty gameplay decisions? In my fps sequel to a game that was pretty much fine as it was?

It's more likely than you think.

Click here to stay tuned!
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>>341665459
>Boss our few fans are asking for more content, they wanted the same level of content KF1 had and Sharpshooter!
>I see
>Give them a vs mode

>Boss our fans are starting to abandon the game, claiming we don't care and demanding Sharpshooter, swat and martial artist! What should we do?
>Start microtransactions, we need more money as fast as we can
>Gather the team, we need to start developing a vr mode for our early access game
>But what about demo balancing and content?
>Give them two community maps, rape demo's RPG, destroy Berserker and introduce a resistance system to fuck everything up
Why did they throw everything in the air? They used to be based devs
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>>341666518
Tripwire were never good, don't you remember red orchestra 2?
>>
v52
>>
>>341644894
A tragedy. I've spent 800+ hours on KF. My friends played on Suicidal all the time and would always be laughing and just having a great fucking time mixing weapons and maxing out our perks to no end. We got the weapon packs ( the one with the flare gun was objectively the best ) That was our game; now it's garbage. I have no more hope for TW anymore.
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I'M NOT LIKE THE OTHER GIRLS
YOU'RE ALL SO BORING
I'M SO DIFFERENT AND ROCKING
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>>341667767
>hey guys we're not gonna add hot girls in bikinis because thats unrealistic in a post apocalyptic scenario
>here's a fat chick in a dress and heels though
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>get bored
>get back because new update
>pick zerk because pretty cool rework
>go full speed light melee dmg
>puck zwei
>just like russian horde
>ican barely kill anything
>takes few swings to kill zeds
>switch to comm
>9mm with backup perk
>gorefast appears
>shoot on once
>head is still attached to his body
>shoot second time
>pops
>bloat inc
>switch to knife
>hit him 4 times into the head
>i die to his vomits

Nope, get your shit together with this tripwire.
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Is the game worth the $20 it has now in Steam?
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>>341668642
Right now? Fuck no.
>>
Tripwire is trying really hard to ruin it but it still fun
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>>341667767
>wears 50's attire
>has tattoos everywhere

Tripwire are dumb.
>>
>>341668624
They wont.
They're banning everyone who critizices the game on their forums, so in a couple of weeks the only people left will be fanboys who'll gladly accept any shit they do.
KF2 is dead, anon. Move on.
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>>341669006
That's a pretty common "style" these days
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>>341668624
>Thinking a light swing Berserker build will EVER be viable
You were a fool to think this
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>>341664001
>Introduced Microtransactions and resistance while community begs for the sharpshooter perks so they can battle higher difficulties easier with pubs
>>
>>341667767
I thought KF2 was after KF1
How is this practical in any sort of way? Didn't they said they wouldn't add a bikini clad woman because it didn't fit?
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>>341667767
Literal marry-sue dev self insert
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There was no way around it.
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>what are your thoughts?
>>
I'm starting to think the resistance system, on top of being absolute shit is also bugged.

Like it doubles and triples the more people are in the room.

>>341667767

Would it kill Tripwire to just add a normal looking woman? I'm fine with Ana, she's a punk rocker type but Christ, give me Ash back, or Ms. Foster or the Pat's daughter, completely normal looking ladies not these things.
>>
>>341668624

>Pretty cool re-work.

They took the zerkers main attributes and turned them into perks, with this new system you could be in worst shape in terms of pure defense or speed on top of that the new resistance system gives almost all zeds 50% resistance to your attacks AND some of them have knockback.

Yes you read that right, Zerker does 50% less to everything but Stalkers and Fleshpounds, they also removed the high damage mitation from parries so its basically pointless to go for parries now outside of wanting to get stumbles which isn't needed since any class can outpace raging scrakes and you and just time your block against fleshpounds for the lightest part of his attack to de rage him.

I mained zerk exclusively, they needed a nerf badly but they just made him useless, the resistance and knockbacks made it 10 times worse.
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>>341670625
>They took the zerkers main attributes and turned them into perks

You goddamn motherfucking what?
>>
>>341670625
The patch extended note says that they thought it was too OP and decided to change it
Without realizing that it was never OP but was balanced enough to help the team survive while dealing great damage to big zeds
I wonder how the hell is it going to be possible now in HoE with the berserker?
>>
>>341671428

Zerker had passive speed, fast attacks and damage resistance, all of that are perks now.

>>341671497

1 medic, 4 sharps and one firebug, nothing will even come close to you. Microwave rips through trash, big zeds melt to any sharp gun
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>>341671497
Tripwire balances the game around normal and hard, they don't even know there's HoE in the fucking game.

So you better like those nerfs and resistances that seem fine on normal and hard but quickly fuck your ass into oblivion once you start playing the game for real because TW will take another 3 months to change it.
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>>341669006
>>341669180
>These days
Rockabilly has been a style for longer than either of you have been alive.
>>
>>341671984
I know what Zerker had. I spent ages leveling it to 25!

And now you're saying he's fucking worthless with no passives to help?
>>
>>341671984
1 medic, 1 commando for stalkers and crawlers, and 4 sharps with one or two railguns.
>>
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>>341665459
>Game all about co-op vs waves of ai
>Hey lets add versus mode
>Also lets balance the game around that by adding resistances
>Wont that effect the normal game mode?
>huh??????????????
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>>341672121
God rockabilly is shit. They designed an entire character around this?
>>
I regret buying it, KF2 was the first EA game I bought since I liked the first but it turned into a shitheap.

It was a lot of fun for a while but then TWI started doing stupid shit and I lost interest.
>>
>Try to play Zerker again
>Perks changed a bunch.
>Have to choose between slow and not dying or fast and die
>Parrying and blocking now lets a bunch of damage through
>With the damage reduction, perk changes, sledgehammer radius nerf, and resistances, do a bunch less damage overall, thus making sure you get to eat even more damage you're not as good at eating anymore + being slow now.

Just remove this perk from the game. End it all.
>>
>>341672121
I'd rather have the rockabilly dude
>>
>our game is too easy what do we do?
>I know lets make all our classes play like shit

Literal monkeys working at Tripwire, they fuck up more and more with each update.
>>
Forget about the game ever existing and pray they don't go fucking up Killing Floor 1 out of spite and wanting to force people to get this shit game.
>>
Is it true grenades can't stack anymore?
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>>341672767
I'm fucking amazed they managed to make Berzerker weaker than it's launch edition
>>
I have 36 hours on this game from free weekends. Hurts me to reinstall KF2 everytime just to see if they improved or not this fuckup.
>>
>>341650524
Was this really that big of an issue in KF1? I've put hundreds of hours into the game and never came across this happening once. At worst you'd get to the trader with 2 zeds left and have to wait forever because everyone voted for a fuckhuge map like mountain pass or farm.
>>
>tripwire ceo at the pc gamer show at this years e3
>expect him to reveal info on missing perks along with new maps and new weapons
>instead he just shows some gas ass vr shit and a trailer for an update that came out literally a week prior
>not even any info on Rising Storm 2

Jesus fucking christ the STATE of this company.
>>
>RPG radius reduced to 250 (was 1000)
>C4 radius reduced to 400 (was 800)

Zed shrapnel
>radius reduced to 200 (was 800)
>damage reduced to 10 (was 200)

>zeds have 50% melee resist and in any case zerk damage was nerfed

So that's three perks you kick on sight.
Good update.
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>try out it out because free weekend
>easily the slowest move speed I've ever seen in an FPS
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DLC weapons when?
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>>341677195
>RPG radius reduced to 250 (was 1000)
>explosive weapons that can't take out groups
>when Demo didn't need nerfs
>they didn't even change the fucking explosion effect to match

I'm not touching this game again until Tripwire sorts their shit out
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>>341677195
>Demo is designed to explode huge groups of trash
>Reduce his explosion radius by 50%-75%

FOR WHAT FUCKING PURPOSE
>>
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>>341658591
4 sharpshooters + 1 Medic + 1 anything else on ANY difficulty = Nothing will ever get close to you

Sharpshooter is so stupidly broken right now it's laughable.
>>
>>341649175
They wouldn't even be that bad if they didn't include sprint. It sterilizes the tension and makes the maps seem smaller than they actually are.
>>
Is the first game more active than this one?
>>
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>>341680354
>Sharpshooter is so stupidly broken right now it's laughable.
>panic easily when things get close and can't headshot for shit

Yeah, easy mode!
>>
>>341681072
>being this bad
>>
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One question.

Why?
>>
At least 20 player servers are still lots of fun.
>>
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Damn, I'm getting old.
>>
>>341672287

Yea pretty much, you can still zerk wall but the class is mostly worthless now, you have to choose if you want speed or resistance now.
>>
>>341681362
Munney, of course!
Oh wait. Characters don't even say that anymore.
>>
>>341647574
wait WHAT
>crawlers take less dmg from fire
FIREBUG HAS A WHOLE THING DEDICATED TO GIVING YOU EXTRA XP FOR KILLING CRAWLERS
AND I WAS WONDERING WHY BLOATS ARE FUCKING INVINCIBLE NOW
>>
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How Killing Floor 2 should have been done.
>copy the first game mechanically one for one into new engine with new graphics and sounds and what not
>then launch microtransactions/cosmetic DLC
>run an opt-in beta program as a separate game, implementing changes, taking in feedback before refining them and then finally putting them into the base game after a couple months of testing and polishing
>>
>>341682091
Time traveler pls go.
>>
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>>341667767
Give me back Ash Harding or Rachel Clamely already
>>
>>341683171

I know right!

What the fuck where they smoking
>>
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>>341683198
>taking in feedback
>>
>>341644894
I have 250 hours on this game. Its shit. You're better off playing the first game.
>>
>>341647574
>Crawlers take less damage from fucking fire

Do they even know their game?
>>
>>341684468
Don't think so.
Here's a loading tip:
>Fire is a great way to keep zeds away from you. Fire alones takes a while to kill zeds, but it keeps them occupied.

The forum post of the update explicitly state they want firebug to "support" now. What they don't realize is that fire panic actively hinders the team by making headshots harder while letting zeds advance at a constant pace and blocking vision to other zeds. Since fire doesn't kill anymore, firebug is now a "kick on sight" perk, along with zerk.
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