>Aonuma compares console's control pad to a car's GPS: "If you had it down in your lap, you're going to get into an accident!"
>"We realized that having something on the GamePad and looking back and forth between the TV screen and the GamePad actually disrupts the gameplay, and the concentration that the game player may be experiencing," Aonuma told Wired. "You have your car's GPS system on your dash. If you had it down in your lap, you’re going to get into an accident!"
>http://www.videogamer.com/wiiu/the_legend_of_zelda/news/zelda_director_admits_wii_u_gamepad_disrupts_gameplay.html
Took Nintendo the whole WiiU lifespan to admit that. Fuck their gimmicks.
Meanwhile, Starfox zero is literally this: the game
>>341619528
Please stop supporting Nintendo. They are easily the worst gaming company.
>>341619528
Wow. That's pretty crazy.
I don't fully agree though, I actually really liked always having the map on the gamepad in xenoblade chronicles x.
Also, now I'm totally confused about the NX. On one hand I could see them making it like this because the NX doesn't have a 2nd screen... but on the other hand the tablet is such an important feature in the game that it sorta seems to hint at the fact that the NX also has a tablet controller.
>>341619772
I put them on par with Activision nowadays. Nintendo flounders their IPs by trying to reinvent the wheel, or in some cases destroying the wheel all together. They blame the few fans they have left for not eating up their shit. They blatantly ignore what people want and seem to do things to spite them.
Nobody calls Nintendo out on any of this though. Anyone who has the chance to talk to them asks them simple shitty questions that they just pr spin to jerk themselves off. I am so done with them. Of course one of my all time favorite franchises is owned by them. It's dead anyway cause it requires effort to be made well and that's not Nintendos style anymore.
>>341619528
That's fucking hilarious. That's literally what the problem was with Star Fox.
Can I still download and play the new Zelda game on my gamepad?
Never plugged in my wii u into my TV and just been playing on the gamepad like a tablet it is.
>>341619768
You could just press select and seamlessly switch the screens. It's just like going into first person in many other games.
>>341620128
There are definitely good examples of when the GamePad can be used to the benefit of the game.
The very best example of this is by far Splatoon. Beyond the motion control aiming, you get a bevy of information on the touch screen about your team and the map, and super-jump controls to jump to your ally immediately, as well as certain special weapons like calling in air strikes.
You have to be careful about when you look at the screen, you won't do this when you're in the thick of battle but you can momentarily retreat to a safe spot to do what's needed.
This is contrary to Star Fox Zero which by far as the worst implementation. The game constantly demands your attention on both screens, due to the top screen being used to navigate (as long as there's no cinematic shit going on), and the bottom screen is used for accurate aiming.
The game says you use the cockpit view for precise aiming. Bullshit, you have no semblance of accuracy using the TV view because the crosshairs are only accurate to the laser's direction, not to their destination.
I even dislike how they used the dual screens for Mario Kart 8, moving the minimap onto the touch screen which I can't look at when I'm concentrating on racing. This is contrary to Mario Kart 7 where I could always focus on the top screen and glance at the bottom screen for tactical advantages such as when someone is carrying a lightning bolt or the threat of a blue shell, or inbound threats like bouncing green shells. This is much harder on the GamePad screen.
Xenoblade Chronicles X absolutely had the right idea, you use the GamePad like a Star Trek-esque computer tablet, you whip it out when you're not in battle to perform all kinds of navigational tasks, centric to the exploration and mapping of the alien world.
Nintendo Land also had great ideas, multiplayer and singleplayer games that make good use of the asynchronous displays of one against many.
>>341622575
>I even dislike how they used the dual screens for Mario Kart 8, moving the minimap onto the touch screen which I can't look at when I'm concentrating on racing.
They released an update not long after the game came out that allows display of the minimap on the television screen.
>>341622957
Okay, that certainly helps a lot.
>>341619528
>yfw this is Nintendo's "Anime was a mistake" quote
>>341622957
How did the day the pads and the really useful for free things.
>Maps
> Quick item and unit selection
> status bar ( just because you want to quick reference to it doesn't mean you want to go on screen all the time)
> remove play ( yes this is useful)
Having a touchscreen is useful but it simply can't be integrated into mean gameplay do any particular level. Not even in the same way motion control was.
I'll probably come standard next generation on all console as cost drop. But it's a convenience not a system seller.
>>341625265
>How did the day the pads and the really useful for free things.
w-what? English a second language anon?
NO SHIT SHERLOCK
I can't believe people actually compared it to 3DS saying it would work.
See, things like this make me wonder what the fuck happened when they were developing the Wii U.
>nobody had ideas on how to use the Gamepad for their own IPs like Mario, Zelda, DK, Kirby etc which barely use it
>they didn't ask third party devs if they thought the Gamepad was a good idea
>their own devs didn't like it
>despite all this, they still went through with it and made it into a commercial product
Seriously I don't get it.
One would think they would only finalize a concept after being sure they knew what to do with it, not just hoping they would get ideas in the future.
IN OTHER NEWS:
Man states the FUCKING OBVIOUS.
It only took him 4 years to come to this conclusion, /v/.
And that is the man in charge of Zelda.
>people will defend this
>>341619528
Wow, why couldn't they have realized this sooner? You know, when they were developing Star Fox.
>>341626279
I know it sounds bad, but I feel like he wasted a lot of time trying to force the Gamepad in because Iwata wanted that at all costs, and now that he's gone Aonuma doesn't have to try to pretend it's useful anymore.
>>341625125
That isn't a real quote though.
>>341626216
I think the biggest problem really was it was launched between generation. It's better than the 360 or PS3 technically, but still is definitely weekend on the Xbox one and PS4
Love playing Black Ops three on it but
Professional game designer realizes what everyone knew from the start.
I really wonder if these decisions are just pushed by executives and they have to roll with what they're offered.
>>341619528
>Took Nintendo the whole WiiU lifespan to admit that
They certainlty were not going to say that they were wrong until something new was coming out. And it's still impressive to see them admit they fucked up.
>>341625125
OH SHIT!!!!
Thanks anon, I didn't understand the joke in the OP until you explained it lol!
>>341622957
Wait what? I've been playing this for at least a year and had no clue
>>341626910
>>341627069
I think many of their devs knew that the Gamepad was shit but pretended to like it not to go against Iwata's will. Now that he's dead they don't have to fake it anymore.
I mean, one of the first things Kimiahima said was just that.
>>341619768
If you're a DSP caliber player, sure.
Star Fox makes it work, though.
>>341619528
The gamepad actually improved Wind Waker by a lot, though. I understand why he's saying this, but he implemented the thing in a game well beforehand and all.
So did they keep the GPS function for the gamepad in Zelda that they showed off in that demo footage a couple years ago or get rid of it?
>yfw They learn nothing and the NX has some other retarded gimmick to it
>>341627340
No fuck that, the core campaign of Star Fox Zero is actually very easy once you adapt to the shit-tier control scheme.
>>341627340
>you're not allowed to have the same opinion as DSP because ________
>>341627318
>Iwata's will
Surely you mean Miyamoto. The Wii U failure and 3DS getting a severe price cut to start selling scream Miyamoto in charge.
>>341627661
If this news is any indication, gimmicks may be built into the system already, but they might not try to force them as much in game design.
>>341627752
He's not a /v/recommended Let's Play artist
>>341626405
>Wow, why couldn't they have realized this sooner?
No, their ego won't.
>>341620128
That makes sense for an open world rpg. In that case, it's actually more immersing since if you were doing it irl, you would have to stop and look at a map to figure out where the hell you were
>>341627831
I love how people have transitioned from blaming Iwata for these things to Miyamoto.
>>341627683
Not if you 100% it, which is a big part of the appeal of these kinds of games. Oh, and the controls are great. I fully expect Nintendo to continue using gyro controls for their shooters.
>>341619528
Miyamoto is probably seething over this.
>>341627661
The NX already sounds good, fuck off, faggot
>>341619528
ironically aonuma's game has one of the worst looking inventory systems in a game made in the past 10 years and it could be helped a whole lot by using the fucking pad to manage that shit
Yet it's the only controller that's big enough to fit comfortably my giant hands.
>>341628169
t. early Wii U adopter
>>341627879
He is a recomended reviewer though.
What does your point and the point I just made had to do with anything
>>341628051
>blaming Iwata for these things
Iwara is guilty for letting Miyamoto do whatever he wanted.
Miyamoto was always the guy in Nintendo that pushed for everything to be a new and fresh gimmick and to make full use of the gimmick hardware. Iwata just kind of went along with it.
NINTENDO DON'T FUCK IT AGAIN
U DUN FUKD UP WITH THE WII MOTRS
U DUN FUKD UP WITH THE GAMEPAD
RELEASE A NORMAL FOKIN CONTROLLER U GOOK SHITS
>>341628221
i don't have a wiiu
i do have a ds though, and the ds is a pretty good example of MENUS being good for touchpad
>>341628051
>the controls are great
>Star Fox Zero
holy shit, i can't believe i'm reading this
>>341628576
Dual screens work perfect in handhelds, they are next to each other.
Dual screens on home consoles just plain suck.
>>341627996
Isn't that also the new Zelda though?
Are motion controls in SFZ so badly like they say? Besides that, theres another thing that make this game bad?
>>341627314
I think you just have to press - on the controller and it'll appear on screen.
>>341621430
You don't have to look back and forth the TV and gamepad in Zero though, since you can switch the cameras with the select button.
>>341627661
Nintendo never learns. Even when younger execs/devs want to do something that makes sense, they have to approach the board at Nintendo, made up of Pensioners who don't understand the modern World. The moment they begin to not understand what you're trying to achieve, they just say "No".
>>341626601
neither of them are.
>>341628789
The problem isn't the motion controls, so much as the use of dual screens.
It would be fine if you didn't have to look at the GamePad screen to get accurate aiming, but you do. Good luck actually aiming using the crosshair on the TV screen.
>>341628789
The on-rails shooting represents a minority of the gameplay. The open-range mode isn't nearly as good and the rest is the various vehicles, some of which have terrible controls and none of which are very fun.
If the game was just an on-rails shooter from start to finish it would have been pretty great, but there's not nearly enough of it
>>341622575
I just slammed the game pad screen for the horn in MK8. That's a far as that experience for the game went.
>>341627591
sounds like they got rid of it.
>WiiU Pad was a mistake
Really? Like the WiiU? Or the Wii and mote?
Nintendo has a freaking portable console that can be connected to their main console. They could use the 3DS for maps or some weaker shit or the damn amiibos as a secondary thing with the regular controller as a main thing.
Nintendo wanted the casual audience again, but then "hm... now what can we do to take advantage with this PAD..." oh yeah, that wastes more time developing, MONEY and makes 3rd parties to run way or not making ports that were on the PS or Xbox
>Aonuma compares console's control pad to a car's GPS: "If you had it down in your lap, you're going to get into an accident!"
Japan, please.
>>341629176
>Or the Wii and mote?
Still mad the Wii out sold the 360 and ps3 combined?
>>341621228
>all my favorite ips are relegated to amiibo and smash trophies
Why won't nintendo just make fucking videogames?
>>341628789
No, of course not.
You know how you can aim up and down in Splatoon? Star Fox Zero has you do that all around, and it's an incredible system that works really well, especially for dog fighting and boss fights.
People complain about having to use the second screen, but I personally only use it for precision shots and aiming in areas that the TV screen doesn't cover. It's actually a very immersive system, I'm personally disgusted at people who shit on it.
I will buy an NX day one if it can play 3ds games.
As much as I want to believe he thinks the gamepad was a mistake, I think this is a bullshit PR excuse for why the gamepad will not display anything, just like it doesn't in DKCTF. Not using the 2nd screen isn't a game direction choice, they're forced into disabling it because the game is so graphical complex for the Wii U that they need all processing power available and disabling the second screen earns them some extra resources, which translates to a slightly improved/more stable framerate. From what's being reported the game is already largely <30fps so the game needs every ounce of power it can get
I really hope the rumors of the game being visually the same on the NX turn out being false because I'm not sure I can tolerate a sub30 fps experience anymore, even if it's a good game underneath
>>341621493
The game can be played with the pro controller and the demo had off TV play, so 99% confirmed yes.
I love when consoles are about to die so the people behind them can start talking openly about them, what they did right, what they did wrong. The gamepad was a cheap piece of shit.
>>341625265
>How did the day the pads and the really useful for free things.
>>341628469
Everything worth playing on the wii u supports a normal controller
>>341619528
I don't really feel that way while playing xenoblade x but i get what this man says, i like the pad but a normal controller is more comfortable than the pad.
>>341628789
The controls are VERY much up to personal preference, with some people liking them and some never fully getting to grips with them.
Even if the gyro controls can be justified, nearly everyone agrees that the dual screen approach feels completely forced and unnecessary. Nothing drives this point home like the fact that some bosses /force/ use of the gamepad by restricting the camera on the main screen.
The biggest issue is that this game was made to serve the Gamepad, as opposed to the Gamepad being utilized to serve the game.
>>341627683
>the shit-tier control scheme.
0/10 awful taste. Try them before shitposting.
>>341630024
XBX did it right though. It wasn't displaying important info that you HAD to be looking at constantly. Like another poster said it felt like you were using an actual futuristic tablet for things you would actually do in the setting.
>>341621493
This. You niggers clearly have never played games on the gamepad. Works flawlessly.
>>341630171
No, this is retarded and untrue.
The gamepad view is the only reason that the bosses in this game work as well as they do. The cinematic angles, allow you to view the enemy, fly around it, and attack it all at the same time. It's actually quite interesting.
https://pietriots.com/2016/05/14/star-fox-zero-youre-improving-fox/
This article goes into depth explaining it.
>>341619528
Problem with that comment is Wind Waker HD exists and proves otherwise. Aonuma is just PRing to appease people that wouldn't even give the gamepad a chance.
>>341622575
I kinda liked what W101 did with it. Everytime you go inside a house, it switches to the gamepad to see whats going on inside.
thought it was a neat touch.
>>341629323
I care about games. Waggle is not fun. The eyetoy is not fun. The Kinect is not fun.
Wiimote gave them money? Sure. But lead them into this, the WiiU, the Pad, to a Zelda game that should have been out to a new-console thing with no date in sight. Even the Amiiboo they realized it was a mistake because people are collecting them and not using them for the games.
What saddens me is that Nintendo is the last one that could be a really gaming company, not a movie-gaming company like the others do now, but they do make shitty decisions in their main consoles. Even the previous Nintendo portables had better libraries in terms of number and variety than the 3DS that got a upgrade for few games...
I've been saying this as soon as they announced the wii u. Fucking retarded nintendo fanboys kept spamming "B-B-BUT IT'S LITERALLY THE SAME AS 3DS!"
It isn't because the field of vision isn't the same, but even the 3ds led to game interrupting gimmicks. It literally is only good for a map, or for displaying items on the gamepad to quickly touch to equip. Anything beyond that and it's a fucking interruption
>>341621228
>I put them on par with Activision nowadays.
Activision CEO (guess ethnic group) Kotick openly states that he is against fun in video game development, and hired business people just to do that.
>Wii U Gamepad will never come back
>off-screen play is forever dead in consoles
Fuck this shit
There are a lot of games where the gamepad isn't useful, and it's probably better for a future console to use a traditional controller (the Wii U Pro is a good controller).
That said, I feel there was a good potential that was never fully tapped. Pikmin 3 used the gamepad pretty well, it's perfect for RTS and other strategy games.
I would've loved a Metroid that used the gamepad for the map/inventory. The Prime series has a fantastic map system that would have worked perfectly on the gamepad.
>>341631308
If the customers don't want the gamepad, you don't force it on them.
The Wii U was a failure of a console.
>>341621228
>They blame the few fans they have left for not eating up their shit.
They only ever blamed the casuals that are no longer in the market.
>>341632758
Good. Make it an optional peripheral instead and don't force it.
>>341632847
>If the customers don't want the gamepad, you don't force it on them.
That's the thing though, they never really forced it. With the except of Star Fox which is gimmick the series, they basically let the consumer decide if they wanted to use the screen or not.
But again, people liked the way Wind Waker had already established it.
>>341628789
Once you git gud, the controls are easily the best part of the game. The problem is that the game doesn't provide enough compelling content to make you want to git gud. Compare to Wonderful 101, another Platnium game for WiiU with an unorthodox control scheme. You don't see anyone on /v/ complaining about that game's controls because that game was good enough and had enough compelling content to make you want to master those controls.
Where the gamepad truly shines is asymmetrical multiplayer. Nintendoland would be the perfect couch multiplayer game if it had more than a few games.
Instead of making games that used the gamepad creatively, they just forced it into entirely separate ideas. Third parties didn't do it because they don't want to touch shit outside of familiar formulas, but Nintendo dropped the ball on innovation. They were all talk.
The company needs young blood to lead their franchises forward, just look at Splatoon's success.
THEY'RE FINALLY FUCKING LEARNING.
IS THE AGE OF GIMMICKS OVER? IS NINTENDO FINALLY BACK?!
This also confirms we'll be able to play BotW with a pro controller, fuck yes.
>>341619528
>The game will also support the Wii U's Pro Controller, for players who prefer to play using more traditional control methods.
All I needed to know.
>>341619768
>>341621430
haven't played it, but why would you need a map in a rail shooter?
>>341619528
I love how people overblow everything said in a interview. He means is not ideal for this game, I'd wager it's mainly because if the pad was primordial they would need a lot of workaround on the NX. Now people will use it to support their shit views that it doesn't work for any game despite all evidence to the contrary in games that make good use of it.
I think there's something we're all missing here.
Why the fuck did the second gamepad functionality never was released?
>>341628469
Pls have sex
>>341634824
>despite all evidence to the contrary in games that make good use of it.
What games?
>>341634824
Like what?
I have TW101 and Bayonetta 2, Monster Hunter Tri and previously owned some Nintendo games on my Wii U.
Not a single one needed the Gamepad or didn't play better without it, including TW101.
The gamepad isn't an awful idea, it just has stupidly limited utility. It made for intriguing mechanical choices in survival horror games like ZombiU and Fatal Frame 5 for example. But there's so few ways to make that disconnect not seem like a detriment that it wasn't worth basing a console around it. Oh well, at least playing platformers on the gamepad was comfy as fuck.
>>341627394
i agree with this. The gamepad totally kept the flow of the game and it was great to both have a map when needed and be able to shuffle items without having to pause
>>341637074
splatoon, wind waker, xenobladex, zombie u, nsmbu
get some games for your system anon
>>341632758
I almost never used off-screen play. Nintendo is probably better off doing something like the PSVita.
>>341622575
The forced gamepad shit is the main reason I didn't get splatoon or starfox
>>341640238
Splatoon benefits from it, Star Fox suffers from it.
Its about time, the pad is good for maps and interfaces you can look at when your not in combat like in Xenoblade or for off screen play for something like Mario Kart but that's it. Constantly switching screens and looking down is annoying and causes things to come to a screeching halt and I really hope Nintendo abandons the stupid thing
>>341626910
>I really wonder if these decisions are just pushed by executives and they have to roll with what they're offered.
It's Japan, that's EXACTLY how this shit goes over there.
Honestly though, Miyamoto and Iwata really should get the blame for this though.
>>341619528
Did any wii u game besides that game and wario one and star fox zero do anything fun with this fucking tablet?
>>341634356
My biggest hope is that the NX benefits from this. I'm just worried they ALREADY integrated gimmicks into the NX before they came to the realization that nobody wants this shit and it doesn't work.