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>NO WE WON'T ALLOW YOU PLAY FIRST PERSON GAMES IN VR
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>NO WE WON'T ALLOW YOU PLAY FIRST PERSON GAMES IN VR

>But that's why we're interested in VR in first place

>NO I KNOW BETTER WHAT YOU WANT
>YOU WOULD GET SICK
>PLAY OUR SPECIAL VR EXPERIENCE™ WHERE YOU STAND IN ONCE PLACE AND YOU TELEPORT AROUND WITH A WAND LIKE MYST

>Well I'm not interested anymore. I just wanted to play regular first person games with VR goggles but it seems like we're not "there yet" at all and the promises about VR being a reality were lies. It's just another gimmick like motion controls or 3D

>WOW HAHAAH WHAT A FUCKING RETARD I BET IF YOU LIVED BACK IN THE DAY YOU WOULD BE SCARED OF TVs AND CARS

>WHAT ARE YOU POOR

>I BET YOU NEVER TRIED IT
>>
terrible thread
i dont even like VR but you're a jackasss
>>
this thread made me sick
>>
>>341612904
>>341613017
terrible posts
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>>341613074
ok but your thread is on page 8 and nobody is bumping. enjoy your 404

worst thread ive seen in a while
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>>341613325
Okay Palmer
>>
>>341612601
The lack of simple walking controls in a lot of VR games really fucking pisses me off, no joke. I don't get why everyone is so convinced that the "majority" of players will get motion sickness, I'm pretty sure it's actually a minority because anyone who's played any fast-paced video games for more than a few hours or ever ridden a roller coaster without getting sick won't have any problems.

>>341612904
He is, but I can honestly understand his frustration. Too many developers are developing for the vocal minority who claims they get sick, shafting everyone else and severely gimping their own content because they insist on making teleport wand tools you have to switch to any time you want to move instead of just being able to push forward on the trackpad.

That said, the games that DO allow you to just move freely- like Windlands & the Solus Project- are fucking great. They're not without flaws, but they definitely get the premise correct from the start, & unlike other games whose "comfort" options are "HAHA YOU GOTTA TELEPORT, EVEN JUST TO TURN", they just give you a cage around you that doesn't move, which negates motion sickness entirely (it's like being in a car or w/e, and if you get motion sick in the car you're not long for this world anyway)
>>
>>341613426
People have been making games run with DK 1 and 2 since they came out and people who actually tried them never complained about getting sick.

Even people WERE GETTING SICK developers should allow you to play their non-vr FPSs with the headsets because the things they're trying with these "experiences "is pretty sad
>>
Is it really that unbearable to have the ability to move in VR?
People said the same about Mirror's Edge and I never got sick playing that.
Other than general disgust I was playing an EA game of course.
>>
>>341614194
It's kind of a handy excuse to explain why everything targeting VR has no fucking content.
>>
>>341612601
Didn't they announce an fps in e3?
>>
>>341614537
Didn't they announce Fallout 4 and Doom in VR?
>>
>>341612601
That's why I'm excited for Scorpio. We might actually get decent VR games.

>motion sickness

Those are just glasses faggots who are just nerds and just love sitting on dildos 24/7.
>>
>>341614194
"Experts" are saying your inner ear too good at detecting subtle differences. When you're moving ahead in a game with an analog stick your brain can be tricked by the headset into thinking that you're moving forward but your inner ear still thinks you're sitting in one place and that makes you sick or something. Something like that.
>>
so there are really no games that let you walk around with standard wsad and aiming/turning with your mouse, but using vr device to be able to look around?
>>
>>341614765
They announced Fallout 4
I'm pretty sure the Doom thing is just VR experience where you walk around in hell
>>
>>341614765
>on Xbox One
>>
>>341614803
develop an implant that fucks with your inner ear whenever you move so that it doesnt happen i dont know dude
>>
>>341614194
Yes and no. If you just use standard FPS speed, standard controller turning and are sitting down, you are very likely to feel sick unless you spend the time to train yourself. If the game sets your speed and acceleration down to normal human values, and you stand up and turn with your body you can play practically anything VR with just a normal controller.

KB movement works as well, with forward being based on your head position rather than the mouse.

It's very easy to allow you to move freely, but it does require you to not be an idiot.
>>
>>341615116
XBOne doesn't have VR.
>>
>>341615035
there are a lot, but those are the ones developed for the Rift, and Oculus is owned by Kikesberg and has heavy DRM. If you have a Vive you're basically fucked, because every time the Revive compatibility layer is updated, Oculus also updates to make shit even stricter.
>>
>Getting motion sickness

You'd think this would have been eliminated from our genepool by now.
>>
>>341615035
They are plenty. Just hardly any for the Vive, because they want to shove their motion control dildos in your face.
>>
>>341614537
There are some developers who allow it but there seem to be a stigma against it.
>>
>>341612601
wtf are you even talking about

are you mad at one particular game and applying it to VR as a whole?
>>
>>341612601
Resident Evil will be playable in totally VR. So no, we are there, you can play in first person with VR. Actually I don't understand if this is actually your point but whatever.
>>
>>341612601
You're arguing with biology here, if your inner ear doesn't sense movement you're going to get sick. No company is going to put out a product that is going to make people sick, you should probably be able to understand why that wouldn't be good for sales.
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>>341612601
I want to play the Metroid Prime games in VR, with the Wii controls.
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>games without teleporting
Do you know that quick falling down feeling while you're laying on your bed? That's what it feels like moving with a joystick in VR. Fuck FPS in VR, I hope they always develop for people like me.
>>
>>341615456
All Valve needs to do is make OpenVR actually open source so Oculus can implement ATW for the Vive, and the store would be open to Vive users. But it pleases them to create a fake controversy so they can use useful idiots like you as their attack dogs.
>>
>>341612601
You perfectly summed up my feelings, OP. I haven't given up hope yet, but VR announcements wash over me completely now. It doesn't help that the tech is still a year away from being affordable.
>>
>>341615398
Scorpio ;-)
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>>341612601
You can just wait until it gets games nigga, not even hard.
>>
>>341614194
Its like reading a book in a moving car.Brain think you're sleeping so it start the harder work of cleaning your body, for lack of a better term but since you are awaken it makes you sick like when you get up too early in the morning.
>>
i'm pretty sure you can get used to the moving-while-static feeling...
>>
>>341615981
>implying they won't recall the old models when the new ones come out so you're still paying the same amount
west coast venture capitalist scum gonna west coast venture capitalist scum
>>
>>341612601
>NO WE WON'T ALLOW YOU PLAY FIRST PERSON GAMES IN VR
is this true?
>>
How many people actually do get sick in VR? Couldn't they explain the metrics in interviews?

If the number is substantial for people who buy headsets or for whatever large trials they put out, then all this development makes sense.
>>
>>341612601
>>PLAY OUR SPECIAL VR EXPERIENCE™ WHERE YOU STAND IN ONCE PLACE AND YOU TELEPORT AROUND WITH A WAND LIKE MYST

What is this bitch talking about?
So far I have seen first person games where you walk around except for Serious Sam VR which is utter shit.

I am out of the vr loop here, what happened?
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>people give a shit about VR

Welcome to the new Waggle.
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>>341616261
Not all VR is the same. Like hardly anyone understands this. Getting sick in VR depends on a bunch of things, and the biggest thing is the specific game, not the genre, not just the controls, but the specific game. There are a bunch of games with free movement that I can play just fine, and several I can't.
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>>341616524
VR is literally the best way to play flight and racing sims.
>>
people who buy VR atm are guinea pigs that are paying around 1000$ to be tested on

I'll be waiting at least 3-4 years until a decent VR console and VR games are released.
>>
>>341616256
Yes see this guy complaining >>341615825
It's very common
>>
>>341612601
>>YOU WOULD GET SICK
People who get motion sickness without any real motion involved are genetic failures and should suck it up.
>>
>>341613426
>I'm pretty sure it's actually a minority because anyone who's played any fast-paced video games for more than a few hours or ever ridden a roller coaster without getting sick won't have any problems.
This is just dumb, the motion sickness comes from the discrepancy between what your brain perceives and your body. Same reason people get sick reading in the car.
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>>341613074
terrible
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>>341616739
>implying
>>
can't wait until every VR game will require movement on the part of the user

all of you fat spergs won't be able to play most modern titles, and you'll be playing shitty indie games because that's the only stuff released for 2D monitors
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>>341617226
>I don't know anything about human physiology and how it works
Why even comment on stuff you have no clue about?
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I would get motion sickness from riding the fucking metro.
You know what I did? I rode that metro untill I got used to the movement and the sickness stop.
People need to stop being whiners and git gut.
>>
>>341616524
Kinect 2.0 had potential. VR is objectively better with motion controllers.
They were implemented before they were perfected, and sorta worked, but no better than controller, not even close.

Reddit like minded people wanted these projects killed so they could have more of the same old shit, and they remained as "gimmicks". You know what else was called a gimmick? Touch screens.

Back in 2002 Touch Screens were labelled "gimmicks", try to tell any mobile user now that touch screens are a gimmick.
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>>341617583
But if people did that, then they couldn't be convince that they just HAVE to get motion controllers and play simplistic games limited to waves coming at them in small rooms.
>>
>>341617386
>can't wait until every VR game will require movement on the part of the user
So that VR requires even more space and another $1000 peripheral?
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>>341616254
I don't mean the old models will get cheaper. I figure they're going to bring the price down eventually if they gain a foothold in enthusiast land. It seems like the only way it can be profitable.
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>>341613325
>ok but your thread is on page 8 and nobody is bumping
What did he mean by this?
>>
I've played this game in VR and it never made me sick, just unstable feeling at times on my feet.
https://youtu.be/3Ore5DG1qT0

Yet I've played a couple of VR games where I walk relatively slow with no crazy high flying action that made me feel super sick real quick. I don't understand it.
>>
>>341618141
Nah, they'll just keep using bleeding-edge components until the populace just gets used to the price point, allowing them to slow down and reap larger margins later. Just look at Apple's shit.
>>
>>341616169
Never had a single problem with reading in a car.
>>
There any good VR experiences not on the oculus store that are working now?
Something like New Retro Arcade or that Enterprise thing.
>>
>>341617735
You can get actual feedback from a touchscreen, which is cheap to produce and can be applied to any surface.

VR can never NOT be a big goddamn headset, so the comparison doesn't work.

In the end, all VR really is, is a TV with a gyroscope that you wear on your face instead of putting in your living room. If games acknowledge that, and make games that use VR as a tv screen instead of this htc vive COMPLETE IMMERSION INTO OUR MAGICAL REALM bullshit, then it might take off.

However, all we've really seen are a bunch of "play it for 15 minutes and shelve it forever" experiences, just like everything that was on Kinect and Wii.
>>
>>341617242
And not everyone gets sick reading in a car, same with vr.
>>
>>341618585
This, don't know what that faggot is talking about, people also read all the time on the bus and trains.
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>>341618675
Just pointing out that comparing it to a rollercoaster is invalid.
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>>341614803
There is a crystal liquid shit substance in your ears that can detect movement. If its out of sync with your brain then you'll get motionsickness, for example when you ride a car and don't look out of the window (reading or playing on phone). Same thing with VR.
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>>341617563
>Sleep in moving vehicles
>Read in the car
>Actually owned a fucking Virtual Boy because I was retarded
>Nearly jerked myself blind on those cross-eyed 3D porn images that used to be on /b/ a decade ago.
>Jumped on early occulus before all the shekelburg shitting
>Played the shit out of Elite
>NEVER GOT SICK

Works On My Body™
>>
>>341612601
Then don't buy a Rift, but Vive instead retard
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>>341618997
Vive is the one with more teleporting.
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>>341617226
>People who get motion sickness without any real motion involved are genetic failures and should suck it up.
A LOT of people get motionsickness from sitting in a moving car and their relative movement to the car is zero.
You literally have no idea what you are talking about.
>>
>>341618997
But Vive is where all the
>PLAY OUR SPECIAL VR EXPERIENCE™ WHERE YOU STAND IN ONCE PLACE AND YOU TELEPORT AROUND WITH A WAND
is coming from. Oh sure they also have the "roomscale" gimmick but all that does is just increase the one place you stand around. You still can't run or naturally move in an open world with that.
>>
>>341619118
Those people need to reconsider if they have any redeemable traits that need to be passed on.
>>
>>341619118
t. genetic failure

I've never heard of this problem from literally anyone, no one I met irl, no one I met online, no mainstream tv/newspapers/scientific papers/internet articles have ever talked about this, it's definitiely a fringe problem.
>>
>>341618675
I don't get sick reading in the car, but I have an oculus

>Half-Life 2
Played for an hour or so, but I felt bad the entire time.
>One of those many rollercoaster sims
Literally couldn't even hold a second. The instant the thing started to turn, I physically felt like puking. I forced myself through it several times, felt the same. I tried other rollercoasters and only that one did this to me (it was pretty ugly and barebone).
I was legitimaly surprised something virtual could do this. Since others didn't, I suppose it's a matter of graphics, camera management etc.

Also spent hours in those unreal 4 demos, didn't feel anything. And those were
FUCKING
MINDBLOWING

Especially the Couch Knights thing.
>>
VR is pretty cool but it's pretty much in the same area as Wii motion and kinect. It's much cooler and immersive but it basically just comes down to "do I really want to put it on after being at work/school all day" "nah I'll just play some normal games or watch television"

Then it will sit on the shelf collecting dust until you finally download more porn
>>
>>341619595
The porn sucks man, 360 and 180 with whirlgig is just god awful even after you try to fine tune it to be as close to scale as possible.

Call me when they make it roomscale, rendered seems to be the only way to pull it off currently until they figure out a way to make roomscale video and not panoramic 180/360
>>
>>341619523
Well guess its all in the execution then, good thing e3 was all about porting real games to vr

As avgn put it, "put doom in it, that'd be awesome"
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>>341612601
I didn't understand any of this
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>>341620205
Dumb weeb.
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>>341619906
only if the novint falcon people finally just break down and do a proper "attachment"
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>>341618414
Isn't Apple losing market share as a result?
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>>341619906
I had a fun time with it before returning it. I mean it was like they were right in front of me. But either way that shit gets old too, I just don't see VR holding on for that long. I'm just glad VR games can be played regularly too.
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>>341619210
I don't mind roomscale aside from the physical space limitation where you have to constantly recenter every time you get close to your boundaries.

I tired a UE4 online fps demo that uses running in place locomotion instead of teleportation. It was a little awkward at first but it felt reasonably natural compared to using thumbstick to move.

You basically squeeze the side grips and swing your arms in an arc like you are power walking. You can control how fast you are moving by how quickly you swing your arms. Sounds weird and I know some one will reply with wagglan but it didn't feel gimmicky.

You move from cover to cover anyways and use a combination of roomscale to peak around cover or blind fire and the locomotion to sprint from cover to cover or advance.

It seemed a little crude though since there was no momentum in it, could use some sort of smoothing filter as well.

It is not as fast paced and efficient as using mouse and keyboard on a monitor with traditional FPS. But it is way more fun if the gun mechanics are highly detailed.

I loved fucking around with the guns in H3VR and would love to see a game with that level of detail for gunplay. Simply reloading your gun is way more entertaining than pressing a single button and having to physically aim it.

There is no advantage in VR for fps aside from perhaps decoupled head and hand movement and having more control when peaking around obstacles.
>>
>>341612601
>yfw op is right
>>
>>341613325
>ok but your thread is on page 8 and nobody is bumping. enjoy your 404

>it's almost like you can bump a thread on 4chan or something, heavy shit ey?

this is what a faggot sounds like kids, take note. don't let this be you when you grow up.
>>
>>341615116
No, they didn't.
Did you even watch the bethesda show?
>>
>>341614783
>>341614783
>that's why I'm excited for Scorpio

why? it's just a PC with Oculus support, you could have the same thing right now
>>
>>341612601
>falling for the VR meme
>>
>>341622259
B-but couch gaming..
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>>341617583
this never happened
>>
>>341615057
No it's both games hastily shoehorned into a VR experience because neither Facebook Valve or Sony believes VR is more than a passing fad like 3D that's why they're not even willing to invest money in games for these pieces of shit.

That's how little confidence exists for VR now, AAA game devs don't even want to make games for it, there's no market, it's too much work for nothing. Enjoy your student unity project shovelware for $29.99 on Steam while it lasts.
>>
>>341618785
>>341614803
nah you're just casual beta faggots
>>
anyone who thinks they won't get motion sickness from playing fps games in VR have never used VR.

it really is an unpleasant experience, and it's something that has yet to be solved. first person games where you are sat down in the cockpit of a spaceship are fine though.
>>
>>341620069
Doom and FO4 aren't getting ported to VR, devs are making 'VR experiences' for those games. So you'll go around the Red Rocket, or wander around hell.

Doom's gameplay is too fucking fast for VR. I'm sorry but you could have a stomach of iron and you'd want to quit after 5 minutes of fighting.
>>
>>341623480
Not everyone has a baby stomach like you. That being said VR is a gimmick
>>
>>341623480
It probably doesn't count because you are technically in a mecha-cockpit, but I tried out Rigs which is a fast as fuck FPS and I never got motion sickness.
It may just have been me, but I get motion sickness all the time.
>>
>>341624206
>technically in a mecha-cockpit
Yes, anything where you are technically in any kind of cockpit works just fine for pretty much everyone.
>>
>>341622628
>RE7
>FF15
>No Mans Sky
>Star Citizen
>Fallout 4
>DOOM

Nah, there's no AAA companies planning to do anything with VR.

>>341624041
This was never confirmed or denied, quit shit posting. As for DOOM, uh the fuck you talking about? Wave 12+ of holopoint is just as fast if not more so.
>>
https://www.youtube.com/watch?v=MB5pdWO25ac

Touch doesn't look as stable as the Vive controllers but that might be the demo and the guy getting used to them.
>>
>getting motion sickness
>ever
>>
>>341624437
>As for DOOM, uh the fuck you talking about? Wave 12+ of holopoint is just as fast if not more so.

You're stood still in holopoint.
>>
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>>341623480
Look at this faggot talking out of his ass. This isn't oculus DK2 anymore you fucknut. I've had my Vive for a week almost now, I nor any of the dozen or so friends who have tried it out have experienced any kind of motion sickness and we're all new to VR.

Holopoint, Space Pirate Trainer, Hover Junkers, FO4, Overwatch, none of them have made anyone feel sick. Overwatch as tracer made me feel pretty fucking disoriented when blinking but that was the worst of it.

Keep shit posting poorfag, VR is here to stay.
>>
>>341612601
didn't oculus announce a bunch of shooters with their new controllers?
>>
>>341619523
I tested that rollercoaster sim, it was pretty disappointing (I don't know what headset it was, but it was a few years ago and I felt like I could see the individual pixels making up the screen) but I didn't feel ill at all.
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>>341624675
>You're stood still in holopoint.

Thanks for confirming you know dick. Holopoint allows as much movement as your place space is set for.
>>
>>341616278
The people used for testing the VR headsets got sick. Now the majority of VR games are 'teleporting cage' games with maybe 5 minutes of gameplay in them because you can't design anything complicated around an immobile player.
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>>341625030
You're a fucking moron. The issue with motion sickness in VR games ISN'T PRESENT IN ROOMSCALE GAMES. When you move in roomscale, the fluid in your ears recognises your movement, it aligns with what you are seeing i.e. your vision moves in the game. It's 1:1.

Movement in games where you use a controller on the other hand, do cause trouble. You might be sat down playing Skyrim in VR, running around and jumping, but the fluid in your ears is feeling no such movement. Your balance isn't detecting any movement. Your brain recognises a dissonance between what you are perceiving and what your ear fluid is telling you and it causes nausea. Same goes for reading a book in the car. It's not as pleasant as reading a book in a stationary chair because your ear fluid detects the movement of the car and the turns, but your eyes aren't seeing that movement because you're looking at your book.

I don't know what you're trying to argue here. Games that track your movement 1:1 won't cause motion sickness, which is why roomscale is such a good solution to motion sickness. But for games that have a larger playspace in game, the only solution so far has been teleporting. And all the devs behind VR who have been doing the research and design identify this problem. Oculus's launch titles had a rating on how 'comfortable' of an experience each game was, depending on the level of motion sickness they might cause.
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>>341612601

vrfag here
why is this so accurate
>>
Why the fuck did they rush this shit to market before figuring out something as simple as moving without making people feel sick?
>>
>>341625873
>this faggot cant read more than one post.
>>
Duke Nukem 3D made me sick.

It's literally the only game it ever happened in, Doom, Quake, Halo, even Wolfenstein 3D, they're all fine for hours but I could never play Duke Nukem 3D for more than five minutes without nausea and vertigo.

Am I retarded? What the fuck was wrong with that game's engine?
>>
>>341626175
you could say the same about cars or boats

not everyones a faggot anon
>>
>>341626834
You could say the same about cars or boats but it would make you look like a fucking retard.
>>
>>341615521
Motion sickness doesn't reduce the ability to reproduce nor does immunity increases the chance to reproduce, so there's no reason for it to be eliminated.
>>
>>341626964
>there are no people who get motion sickness from car travel
>>
>>341626779
Sometimes it can be very spesific, a friend of mine got sick from playing Descent but had no problems with any other games.
>>
>>341612601
Not really a fan of VR myself, but just out of curiosity, where did this conversation take place?
>>
DUDE WHAT IF WE MAKE QUAKE VR LOL
>>
>not getting an Omni treadmill
>>
>>341612601

Considering I got motion sickness from playing GTA V in first person then yeah, this bullshit excuse for VR will likely have the same effect.
>>
>>341626147
The perfect product.

Retard buys it. Decides to try it out on self. Dies stabbing himself and can never complain to the company.
>>
>>341627086
who didn't get sick playing Descent desu?
>>
I am probably 100% wrong about this but here is my blog post;

VR is new tech for normal people, so motion sickness is a common side effect. But just like every other new tech that causes problems, we just get used to it until it is strange to not have it.
My friendo has the Oculus so I have spent a good long while playing a whole bunch of games on it and at first I got motion sickness, but after a while I just got used to it, like it was second nature.
The problem we are having now is people who want to get VR want to try out VR first. So people go out, try VR for an hour, get motion sickness and assume that it will happen 100% of the time for every game, which it won't.
It's just a growing pain that we will get over soon enough.
>>
>>341624915
Wow you trying so hard for this community to not die, it's laugh-able.
>>
VR headset + Hand controllers with multiple buttons + Omnidirectional treadmill should be the minimum for VR gaming.

Anything less is just gimmicks.
>>
>>341618675
This, and I'm sure it's something most people can get used to

It's the same shit as 60fps movies, they won't make them because people aren't used to them, but they'll never get used to them if they don't make them
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>>341623480
Would that problem be solved if every FPS was about a guy sitting in a vehicle? Mechs?
>>
>>341627505
can't tell if this is about VR or my post desu
>>
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>>341627770
That literally costs $5,000.00
>>
VR is a meme. Does anyone even want this shit?
>>
>asians and women get sick
>claim everyone gets sick

lmao sucks to be inferior
>>
>>341616169
Wtf are you on? Did you go to medical school in Harlem?
>>
>>341612601
Kek. As if a slim black woman ever would be that product.
>>
>>341626175
>Why the fuck did they rush this shit to market before figuring out something as simple as moving without making people feel sick?
because it's not actually a solvable problem
>>
>>341613325
Nope
>>
>>341627930
Probably.
I think it has something to do with having a hud or not.
VR games with no hud seem to cause Motion Sickness, but ones with a HUD don't.

Rigs is a Mecha game that didn't cause any Motion Sickness for me, even though it is essentially just a FPS.
It would be interesting to see if Batman VR causes motion sickness, because his cowl would have tech in it for a hud, but it isn't a cockpit game.
>>
How do you even get sick in one of these? I tried the oculus a while ago and was flying around in war thunder, driving in sims, was literally bouncing around and flipping around in some shit for like 10 minutes and I've never thought once like I was going to get sick.
>>
why would i want a wii taped to my face for hundreds of dollars
i dont want a wii untaped from my face for 50$
>>
>>341628531
you've basically got it

All you need is a single static, non-moving point on screen and suddenly absolutely nobody gets motion sick. I'd wager that for most people, it's disorienting just because you can't see your body. That's why mech/space games where you're in a cockpit work- even if you can't see your /body/, you still have a point of reference as to where "you" are as the world moves outside.

Even just the hand controllers serve this purpose for me more than adequately though desu, helps with the presence a hundredfold & thus negates motion sickness
>>
>>341628942
>(you)
>>
>>341628732

People get motion sickness dude. Usually when their vision doesn't match the rest of their bodies actions.
>>
>>341628732
people are pussies with weak stomachs to begin with, try an "EXTREME" roller coaster sim or some shit that's as disorienting as possible as their first experience, get sick, and never fucking touch it ever again

>>341629269
even just the hand controllers completely negate this though, and the leap motion too

it gives you another point of reference as to what your body is doing and suddenly boom, you're fine
>>
>>341628110
>Functional VR Computer: $800
>VIVE Headset: $800
>Treadmill: $500
>Total Cost: $2100

>PS4: $400
>PS4Neo (because the only consolefags interested in VR have one already): $400+
>Treadmill: $500
>PSVR: $400
>Television Set: $300

$2000+

Unless you're stuck with a memejob (in which case I invite you to kill yourself so my taxes don't subsist you) and can't save up, this is all but affordable.

being a cute, well-paid nurse is amazing
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>>341629551
I'm also a nurse, but I ain't the cute kind.

Ortho reporting. Also Pic related.
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>>341629547

Not everyone gets motion sickness in a car or boat, but some people do. It's not hard to understand.
>>
Quick question that I can't be bothered to google so might as well just ask here.
I recently started using glasses, how do VR sets work with them? do you just put them goggles over your regular glasses?
>>
Reminder that Gear VR is just a box you put a $700 phone in
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>>341616169
This is the most retarded explanation of motion sickness I've ever seen. Did you actually make this up or are you just American?
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>>341613325
Also you were wrong
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>>341629925
basically, but you don't have to- I have pretty shitty eyesight but for some reason I find it just fine to use the headset without them. I think due to resolution issues it won't matter as much until the screen-door effect is eliminated & the average rendering view distance in games is vastly increased
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See, the thing is VR at its current state has much more interesting implementations than just videogames, but shitters on /v/ don't even consider this. VR should be considered a separate medium because of how much it actually brings to the table. Even so, there's a shitton of genres that can do VR justice, FPS games are just a stupid choice because even if the controls were perfect for it, it will get dropped like a rock due to fatigue, just look at the Wii. I'll be the first to admit that controls for 1:1 scale games aren't there yet, especially for walking, but limiting VR to videogames is stupid in the first place.
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>>341612601
If a FP Legend of Zelda: Breath of the Wild game ever released, I would willingly put myself in a coma for two years and get lost in it.
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only reason i'd buy a headset would be for elite dangerous, and I could even afford a vive at the moment but there's really no point when i'm already at the bleeding edge of panels and there's no real decent games that can utilize an HMD other than ED. most of the 'vr' titles on steam at the moment may as well be mobile games for the quality stretched thin between them all.

gonna wait for them to advance their human factor engineering so that it doesn't look like you've had a large asshole placed over your eyes for an extended period of time, and to maybe get the lenses to a more palatable state to reduce eye strain, not that i've actually heard much on that front.

present FOV also leaves a lot to be desired and they've really ought to jack up the resolutions on the headsets as graphics chips grow more mature.
>>
For all the people who want to control walking in a VR game with a mouse and keybaord/controller, how do you expect to look around? Do you move the camera with the headset, and control the crosshair with the mouse?
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>>341612601
Agreed entirely.

VR is a gimmick even worse than motion controls
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I just got an oculus rift 2 days ago. First person games and games that have artificial movement outside of vehicles definitely do not feel 100% comfortable even though I seem to be more tolerant of it than most people.

I'm able to play Windlands, a game with first person movement including flying through the air with grappling hooks without much discomfort. Even saying that, it still isn't 100% comfortable and the first five minutes of it was very sickness inducing.

The worst part about this whole thing is that it's very hard to tell when your body is just reacting to a game like an amusement park ride or if it's making you legitimately sick. I thought for sure I was screwing up by playing Windlands since it freaked me out at first, but after 5 minutes I was really enjoying the feeling and it didn't make me sick after all.

On the other hand, Eve Valkyrie struck a nerve in me when I tried it a second time on the 2nd day (The first day I could play it just fine) and I ended up sick, having to take a break for a full hour.

Even Lucky's Tale, an advertised game for the Rift isn't very comfortable to play. I'm fine playing it, but every so often my head movements and the camera movements don't agree and I get a quick feeling of sickness for a few seconds.

The teleportation mechanics in first person games completely eliminate motion sickness and make a game feel 100% comfortable. Anything in VR that doesn't make you artificially move your body worked incredibly well for when my whole family was playing it, but the two family members I showed with first person walking felt a little sick from it.

I can see it as more of something your body has to adapt to, and in the early days of VR I fully understand why companies would not want their customers to feel sick while playing the games.

On an unrelated note, Custom Maid 3d 2 in VR is amazing. There's nothing quite like physically getting on the floor to look up a virtual girl's skirt.
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Why do people want to use a fucking treadmill for vidya again? It would be pretty funny having a VR user in a regular FPS though. It would be like playing against a partially blind old man who has to take breaks.
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i don't need motion controls, room scale tracking, or a separate goddamn client to go through to play VR

i want a high resolution, high FOV, high-framerate headset with accurate and high frequency head tracking so that i can sit fucking still on my own goddamn chair using a HOTAS and pedals and be truly engrossed in a game that was made around inclusion of HMDs. the one and only way to properly perform movement is with something along the lines of a virtuix omni. fuck would a future ARMA title ever be crazy if you had to run around like you were in boot were you to use it.
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