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Will Dawn Of War 3 revitalize interest in the RTS genre?
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Will Dawn Of War 3 revitalize interest in the RTS genre?
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No because casuals don't play RTS. They think it's boring
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>>341431337
No.

DoW 1/2 + Men of War : Assault Squad 2 is all i want.
>>
There are enough MOBAs out there, so no.
>>
>RTS
>aka who can click the fastest
Nobody is interested.
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>>341431337
Wake me when the add campaign with the guard.
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>>341431441
Ironically enough, the most boring RTS games are the most popular RTS games for casuals.

Such as halo wars and dota
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>>341431758
>Dota 2 RTS bait activate
Stop.
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>>341431640
Hey lil timmy, hows call of duty 9? I really love the feature they added where the more I suck at the game, the better I do! We need more deathstreaks in gaming because actually putting thought into what you do is boring. I was playing this one fps the other day and it didnt let me regenerate my own health. what a snoozefest. i just wanna shoot people zzzzzzzzzz
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>>341431337
No, only a really, really good Warcraft 4 could do that.
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>>341431836
>Dota was literally a map in an RTS game
>MOBAs aren't just lower-skill RTSs
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>>341431967
He's not wrong you realize
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I just want a turn-based video game remake of the tabletop, is that so much to ask for?
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>>341431337
The alpha pretty much looks like a MOBA where you also have some (vague) degree of control over the creeps, so no I can't imagine a non-RTS game revitalizing the RTS genre.

Also, goddamn the map in that alpha looks so bad. It literally looks like some sort of Z grade moba map with how linear and sterile it is.
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>>341431337

it feels like they tried to mash dow 2 and dow 1 together.

too bad dow 2 was absolute trash so the game will be 5/10
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>>341431967
Ok.
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>>341432071
That would kill the tabletop
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It's a pretty fucked up time to be alive when a Halo game looks like a better RTS than DoW
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>>341432071
>>341432262
>There will never be a good turn based mutliplayer game that doesn't take days to complete on match.
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>>341432041
>someone agrees with me
/v/ isn't entirely hopeless.
>>341432049
"who can click the fastest" represents RTS?

Uhm, no? Not at all? If anything that is FPS.
>>341432154
DoW always had heroes, and they confirmed theres base building.

Funny thing is, you can look at a trailer for a moba and say "it looks like a RTS where you have no control over the creeps, and you can't build more units."

Guess what came first.
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>>341431337
>Shit moba graphics (I'm not going to get into an argument because I wont give in, the style of graphics they have chosen aren't bad but don't suit 40k and when compared to dawn of war 2 and even 1, are very much worse)
>God awful animations -Gabriel Angelos, doing a fucking FRONT FLIP in TERMINATOR armor hahaha Speaks for itself.
>No cover system
>3 races, not to mention the same 3 we've played the shit out of in previous dawn of wars (lmfao)
>Boring gameplay, just a big shitstorm no tactics everything just shooting the fuck out of each other (huur like de tabletop den xD)
>Boring entry level base building, no defensive buildings, no walls, no turrets
>Guaranteed DLC out the ass

No, this game is dead on arrival.
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>>341432421
>It's a pretty fucked up time to be alive when a Halo game looks like a better RTS than DoW
Halo wars looks terrible too. People need to face facts that nobody with even the slightest amount of talent or creativity is making RTS games anymore and the genre is dead until further notice.
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>SEGA
People were really thinking this will be good?
>>
Rip Brian Wood
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>>341432176
hey lil dude, having D3 and WOW in your list its nothing to be proud of
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>>341432421
They've dropped the ball on the artsyle. Everything is too polished.
Even the effects are somehow off, all flash and no real impact for drop pods etc.

I'd consider it a downgrade from DoW2.
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>>341432049
>I never played an RTS in my life
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>>341432568
pre-alpharius
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>>341432825
Those are automatically on the launcher, even if you don't own them.
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>>341432071
I think there's something similar to that on steam but I'm not sure if it's out yet.
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>>341432825
Those are automatically on your b.net clinet even if you don't own it.
>complaining about D3
>not hearthstone or HotS
I like all 3 of those games but HS and HotS are far more disliked here than diablo 3.

Most of diablo 3's hate was just "I have to wait a extra day to play? OMG 0/10"
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>>341432537
It looks like a moba because the non-hero units are esentially irrelevant cannonfodder. The entire point of the gameplay trailer was to show effortlessly the hero units curbstomp regular units while shrugging off their firepower. RTS and RTT games are about controlling several units tactically to beat the enemy's units. Mobas are about using heroes with hotbar special abilities to kill cannon fodder and other heroes.
Guess which type of game DOW3 looks more like?

Also you should probably consider turning off your trip unless you want people to think that you're a total faggot.
>>
>>341431441
>>341431758
The Trip is half right, but the most popular RTS games were always the most casual ones except for Starcraft i guess.

Command and Conquer is casual as fuck throug the whole series and that was one of the most popular game series.

And absolutely no one played something complex like supreme commander
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>>341433125
actually i dont care about anything relased by blizzard since long ago, the last game i buyed from them was war3, i also own diablo 2 battlechest, sc:bw and rock and roll racing. i dont even know how their loader looks now
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>>341433127
forced anonymity is a wonderful thing.
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>>341433495
Its nifty. I can ERP with girls without getting onto WoW thanks to battle.net.

Seriously, bash WoW all you want, but it's great for roleplaying lewd things.
>>341433479
>mfw I consider starcrap casual because "Limiting the amount of units I can have makes it harder!"
Any korea lover who says starcraft having a 200 unit cap instead of an infinite cap like for CnC makes the game harder, then you're basically saying MOBAs require more skill than Starcraft.

Also just because its a sport in a country that can send you to jail for looking at porn doesn't make it the best game of all time.

I like starcraft, i like some mobas, but if I want a show of skill, I play a no-limit cap RTS.

42-1 bitches, undertaker ain't got shit on me.
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>>341431337
WTF is that giant machine on the space marines side?

Is there any relevant reading on them because I've never seen them no tabletop.
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>>341434078
Its imperial knight. small titan piloted by a knights errant.
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>>341431337
Nope. Warcraft III and DotA turned casuals away towards light strategy hero shit. Starcraft 2 is probably the great white hope of the RTS genre honestly because of its focus on competitive play.
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>>341434141
>imperial knight
Ok, thank you.
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>>341433495
yet you still try to talk authoratively about it. classic /v/
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>>341433127
>The entire point of the gameplay trailer was to show effortlessly the hero units curbstomp regular units while shrugging off their firepower.
So in other words, you haven't played dawn of war 1.
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>>341434078
>hasn't seen a titan in tabletop
I feel sorry for you.
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>>341433959
>CnC games
>not turbo casual

Ayy lmao
CnC is babbies first RTS.
And that has nothing to do with unitcaps or not.
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>>341434304
You as well, it seems. Let a hero walk into three tactical space marines with heavy bolters and see what happens.
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>>341433959
>disconnects 8
nice ragequitting bitch tits
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Why do they keep promoting loyalist dogs of a rotting corpse?
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I'm sorry, but that's looks like shit

What the fuck were they thinking
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>>341434490
Sorry that you slanted eyes doesn't allow you to see more than 200 units on the screen.
>>341434564
Actually, two things.

One: It's a trailer, demo-magic is a fickle thing.
Two: Three tactical marines, or three tactical marine SQUADS?
Three: Play dark crusade single player, fully upgrade a warboss with the shit you get from winning games, send him into a enemy base by himself.

Shhh boy shhhhhh~
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>>341434448
>Forgeworld will charge 5000 dollarydoos for a real Emperor-class titan
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>>341434610
not that anon but mismatches were frequent in zh
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>>341431967
>RTS fan
>Complaining about muh CoD so casual when he likes Dawn of Mobs

Grand Strategy or death, you nigger.
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>>341432262

How can you kill what is already dead?
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>>341434874
>spend like 30 bucks total for a 1000 point army of orkz i got via ebay
>some marine comes into the store with a warhound that costed him like 500 bucks
>destroy it cause power klawz
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>>341434448
That's a Imperial Knight, not a Titan
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>>341434216
Is it even possible to get into Starcraft 2 this late into the game? Are there enough new players to practice with?
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>>341434806
>One: It's a trailer, demo-magic is a fickle thing.
Yeah, but the whole point of the trailer is to show off the hero and the big mecha, while almost ignoring the regular units, so it's safe to assume that they will play a big part in the later game.
>Two: Three tactical marines, or three tactical marine SQUADS?
Yeah, I meant squads.
>Three: Play dark crusade single player, fully upgrade a warboss with the shit you get from winning games, send him into a enemy base by himself.
Until you can prove to me that we saw a fully upgraded hero at the end of a single player campaign in the trailer my point still stands.
>arguing with a tripfag
I have no one but myself to blame.
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>>341435318
No it isn't.
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DoW2 and CoH2 was bad


I don't really think it's going to cut it because Relic isn't the old Relic
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>>341435358
I tried to get into it and there are absolutely enough new or bad players.

I just didnt like the game, because it feels more like a dexterty test than a "strategy" game.
Seriously mechanical skill trumps everything in that game and is way too dominant.
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>>341435358
I recently got back into it after not playing since 2012. Timings are difficult getting a hang of again but its super fun. They fixed so many problems from the base game that were annoying as hell.
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>>341434078
>doesn't know about Titans

You're a fucking faggot, holyshit.

I only went to /tg/ four times and have absolutely no interest in 40K lore and even I know about this shit.

You can stop pretending hardcore anytime now.
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>>341435368
>Yeah, but the whole point of the trailer is to show off the hero and the big mecha, while almost ignoring the regular units, so it's safe to assume that they will play a big part in the later game.
Well, yeah they'll play a big part, hero units always have. Black lotus in generals, paladins in warcraft 3, even in starcrap 2 protoss motherships did that.
>Until you can prove to me that we saw a fully upgraded hero at the end of a single player campaign in the trailer my point still stands.
Alright, watching this video again.

https://www.youtube.com/watch?v=aEQM9sbQ4fk

The force commander or whoever he was was fighting eldar in mostly melee range, which... lets be honest, he would usually win. Ignoring the bits where its army against army, too.

That only leaves the babby titan(i know its a imp knight or whatever, still calling it babby titan).

If you send a squiggoth, against 3 squads of tact marines with heavy bolters, the squiggoth wins. As does most, if not all the big one unit things.
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>>341432176
>3k shitter
>bronze sc2
/veeeee/
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>>341435951
It's not a Titan, though. So much for your outrage.
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>>341431337
No it looked dogshit and the whole knights in game is fucking retarted when they can't just roflstomp everything around them but actually take several seconds to take down a single eldar guardian.
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>>341435992
I thought that guy was talking about the captain, too. Watching that video he doesn't do anything unbelievable. The titan seems no stronger than a baneblade. Even it had support throughout the video.
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>>341436346
Also, its eldar.

Fucking. Eldar.

In a head to head firefight.

Calling this moba-like this early is asinine.
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>>341436062
I don't like 3k but I love bronze.
Might start intentionally losing games to stay there if I ever get back into SC2.
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No. It won't. For anyone.

The people who like RTS are either growing out of games or dwelling into elitist groups who shun away new people. The genre isn't growing, and neither is its community. RTS has been a niche genre since Starcraft and it's fated to remain on life-support with a game every now and then until it finally dies.
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>>341438234

It's because the RTS genre as we understand it basically tries to appeal to 3 different people.

The economy/base-builder nerds
The warnerds
The gookclicker APMers


Nowadays the first and second groups have 4X/GS (a huge game genre)
The third have MOBAS (a huge game genre)

There's no place for RTS left.
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>>341434294
no i just recognize shit when i see it and right know blizzard produce nothing but shit, with the expection of the Porn fps.
there was time when WOW was new and i really wanted to play it but i lacked the money and the proper pc to play it, i worked had, payed my debts and when i finally had the money and the time to play it the game and the lore was raped to death, its carcass filled with the corrupted metzen man juice, then it came the new "lore" for sc2 and i could give a shit about diablo 3 anymore.
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>>341438234
>>341439148

Spot on.

Look at Starcraft 2, if Blizzard can't reignite the interest in classical RTS games no one will. Least of all Neo-Relic.
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>>341431337
>bright vibrant colours
>titan war machine that's not a towering monstrosity
>painterly art style

What the fuck is this?!
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>>341441341
>Titan war machine

M8 That's a Knight. Look'em up. They're like Titans but logical on the usual 40k Field.
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>>341432262
>>341432071
Literally what Tabletop Simulator is for.
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>>341432568
>moba graphics
>I use words, I don't know what it mean
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>>341438234
>>341439148
The real problem with RTS is that everyone wants the ESPORTS crowd, while ignoring the fact that even ultra popular RTS games only have a fraction of the playerbase who play multiplayer AT ALL. Ergo all their marketing and development completely misses the point and puts all of the resources and attention into the multiplayer.
The end result is that every contemporary RTS game has had a lip service single player campaign and an aborted Esports scene because they never even achieved a decent playerbase to kick off the multiplayer in the first place.

There is a place for RTS games, just like there is a place for space games and isometic rpgs. The problem is that RTS developers have stuck their heads all the way up their asses in pursuit of esport dollars or because they are ex-esporters themselves and now we have to wait for the old guard to die off before the genre can be reborn.
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>>341443786
It's called Wargame or Act of Agression
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>>341431337
no

0 chance

it looks like it sucks
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>>341431337

I think people need to accept the fact that the golden age of RTS is long gone and that the genre will never be as big as it once was.
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>>341433479
>And absolutely no one played something complex like supreme commander
SupCom:FA sold 1.5 million copies anon. Yeah for modern AAA titles that's nothing, I know all the giant companies seem to want 5-10million+ blockbusters these days, but 1.5 million is still plenty significant. It's not some <100k indie or weeb niche, even if it's not at all top tier territory either.

It's had an alright long tail too. There's still a solid 10k or so active players in a given month thanks to FAF, so the multiplayer scene remains more alive then a lot of more modern games, and for a nearly decade-old vidya with zero official support whatsoever (developer completely dead in fact) that's plenty respectable. So despite being a complex non-clickfest RTS that's not at all in the mold of *craft or CnC, I don't think it's fair to say it hasn't done reasonably well.
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>>341431337
I hope not too much. I was gonna do that with my own indie project.
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>>341443786
Its worse than that

They design the game for casuals in mind and copy from other RTSs what they think casuals liked, you end up with an aborted incoherent mess
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>>341431337
No

It looks complete turd
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>>341431337
>has worse graphics than DoW 1
>has framerate issues in its own gameplay trailer
>ruined gabriel angelos' voice

Nope, relic done fucked up with this one.
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>>341431441
DoW1 was a pretty entry level RTS tbqhwy, at least as far as the singleplayer campaign goes.
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>>341443786
>The real problem with RTS is that everyone wants the ESPORTS crowd, while ignoring the fact that even ultra popular RTS games only have a fraction of the playerbase who play multiplayer AT ALL.
Very fucking good point anon, this has been a long standing irritation, particularly since it completely ignores the natural and organic development of, you know, ACTUAL SPORTS. IRL, people tend to follow what they themselves play (or played in school at least), the most popular sports in a given area or country tend to mirror the most popular sports amongst kids/adults. The professional mega profitable leagues that have developed came as a slow evolution that started with much more humble, everyman origins, and even now ultimately depend on maintaining that connection. Because only a tiny fraction of a percent of humans have the qualities and drive needed to be top-tier competitive, there has to be a huge base of normals to work from, of which only a fraction will ever play even school-level serious, a smaller fraction will keep playing after school, and an even smaller fraction will go pro, and a final fraction of a fraction of a fraction of a fraction will make it into the global-class events.

Esports aren't some special snowflake just because it's on a computer, the same laws of statistics and human psychology and physiology are going to be universal because it's about the human, not the medium. Even with Starcraft 2, where Blizz pushed MP very, VERY hard, they themselves stated that 50% of the player base literally never even opened up MP at all, ever. Not even one game. But SC2 had a solid Esports scene for a few years, despite massive flaws, because lots of people had played it and enjoyed watching it even if (or full on because) they didn't do MP themselves. They could understand what was going on and feel a connection.

Can't skip that community building, fucking retard devs.
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>>341432176
>SC2
>RTS

May as well be a RTT compared to other games. Stop being such a pleb.
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>>341445512
>i have zero knowledge of starcraft
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>>341445639
>can't read

It's an RTS, but a really pathetic one.
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>>341445795
No, anon. You're just shit at it.
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>>341445067
>They design the game for casuals in mind and copy from other RTSs what they think casuals liked, you end up with an aborted incoherent mess
No anon, the problem is they DON'T design a game for "casuals" in mind, or perhaps more accurately the whole notion is completely twisted. They've got their whole "feeder" belt entirely fucked up, the way that always happened in the past is that the primary input would be the single player campaign, which would be focused on providing as much fun as possible and let people build up from casual to ok. There'd be some small extra difficulty from "hard/brutal" or whatever, but most RTS SP campaigns weren't ever "hard" in anyway unless you set yourself special goals or challenges (or there was some extra bit the game had). Merely winning was doable by practically everyone.

THEN, people who loved the campaign and were super pumped and wanted more but couldn't wait for something official years down the road would want to play with and against their friends. Often still at a casual level, though some would desire to be more competitive. That's where the community really gets going, and it's from there that eventually you build up to hard core esports.

Now though it's all fucked up. They simultaneously fail to have a "casual" entry (MP by default is already out of that) and also fuck up the MP so that the true skill cap is bad too, so it sucks for literally everyone.
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>>341445973
Well I haven't played it anon. And I don't really intend to.

Anything I've seen of it pretty much points to it being lame as fuck compared to SupCom and Planetary Annihilation.

There's a fucking absolutely tiny unit cap, and you can't even zoom out all the way, making the entire game feel like your head is strapped right down to the ground.
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>>341446472
>i haven't played it, but I'm going to talk about it as if I know what I'm going on about

Genius, anon.

It's not the same style of RTS as supcom and pa, at all. It's a much faster paced style of gameplay. You're comparing Counter Strike to Quake.
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>>341446019
Why are you so dense?

they design the fucking game with casuals in mind and it ends up being shit

Yes they focus on the multiplayer not because they want the esport audience necessarily but because they think the multiplayer is what keeps people around as thats the fucking case with shooters

I agree that the campaign is what gets poeple involved with the game but the mechanics of all the newer RTSs are dogshit

Starcraft 2 was the only one who went MUH ESPORTS and yet they utterly casualized the game which led gook clickers not to play it up until blizzard started to drop enough cash to persuade them and left when money ran out
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>>341446646
>It's a much faster paced style of gameplay.

lol what the fuck are you even saying anon? Of course they aren't the same style of RTS. SCII for example is pleb shit.

It's faster paced because there's far less units and because of that far fewer potential tactics and strategies that are available to the player, making each fucking step a rush for who can click the most shit.

It was even said before, "aka who can click the fastest". Which is pathetic when you think about true strategy, aka the least work possible for the maximum gain.

>you're comparing things

OH NO, PEOPLE ARE COMPARING THINGS AND IT'S HURTING MY HEAD REEEEEEE

Why else would people fucking compare things if not to more easily spot the differences? Absolute fucking retard.

Kill yourself.
>>
RTS will never be popular.

There's too much skill involved: Multi-tasking twitch skills and high level strategy skills.

There's a reason the much more diluted MOBA's are more popular.

1. Only have to focus on 1 (sometimes 3-4 ) dudes at a time.

2. Strategy is baked into the map for you.

3. Can blame teammates for losses, or can be carried by teammates when you suck ass.
>>
I just want another game with multiplayer similiar to dow2
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>>341446472
I'm the guy who SupCom posted above, I fucking love FAF and think it (unfortunately, because I wish it had been surpassed already) remains the best RTS ever made. But stop being a stupid faggot, Dune II, Warcraft, C&C, Starcraft, and so forth are absolutely RTS, they fucking defined the genre. Yes, Total Annihilation was mixed in there and was an excellent rethink and attempt to take things in a more expansive direction, but that doesn't make the others non-RTS or your ridiculous "RTT", actual tactical games have also long been a thing with the original defining example being Myth.

Based on you laughably mentioning PA as your second example rather then TA I'm assuming you're really young, so being a little stupid is forgivable, but seriously don't talk about shit you've never even touched yourself.

Also, arguably no real time game, including SupCom, has truly reached a really high level of "strategy" yet. Taking SupCom, the ideal would be that every bot (or at least groups) had a player customizable arbitrary action tree, like how to prioritize units it encounters taking into account its own strength, its group etc. The goal would be that you could give overall orders and not have to consider "micro" at all in general, you'd be able to say "seize that hill, flank that group" and so on, and your units would actually fight reasonably intelligently and be able to dynamically reprioritize on their own, at least based on info from their own local theatre of battle. It'd be up to you to keep track of the overall war, think long term, plan out well into the future etc. Everyone over time would build up their own "army" of custom scripting and semi-AI and such, which would be part of the meta. You'd do that sort of thing mostly before any given game though, and take time afterwards to analyze what worked and what didn't.

So far no game has really approached that. It's a shame SupCom was never open sourced, it'd have been a great place to start.
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>>341447334

Also would like to add that with the advent of online play people started to realize how fucking bad they were at RTS.

It used to be people just played with their shitty friends and AI, so they didn't realize how bad they were. Now with ranked matchmaking being a thing people give up when they realize they are garbage.
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>>341447257
>starcraft is about clicking faster than the opponent

You've already admitted that you haven't even played the game you're bitching about, and damn, it shows.

My point is that you're comparing completely different games. You hold guns and shoot things from a first person perspective in both CS and Quake, but they're radically different. You control an army and construct bases from a top down perspective in both PA and SC, but they're radically different.

If you think there's few potential strategies and tactics in SC, you're a retard. SCBW has been played competitively for 17 years now, and new ways to play are STILL cropping up, even though at least 14 of said years has had hundreds of people play the game professionally for 12+ hours every single day. If you think a game like that is shallow, you have brain problems. I'm sorry that you're too slow to follow what's going on in a game of SC.

I don't know why I'm even responding, you've already admitted that you haven't played the game, you're just another drone with an irrational hate for a game you don't understand the basics of.
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>>341447110
>Why are you so dense?
Why are you?

>they design the fucking game with casuals in mind and it ends up being shit
No, even if they think they do. Would you say all of Command & Conquer games, Starcraft, Broodwar, and so on were all designed for casuals in mind? Because they absolutely were. It was intended that basically every single person who bought the game no matter what would be able to finish the single player campaigns. Those were not fucking shmups. Even on the "hardest" difficulties the challenge was pretty minimal particularly once you figured out the AI's many, many limitations (often purposeful).

All the later multiplayer difficulty came from continual refinement and evolving meta of what was at the core casual single player fun.

Now though they push MP and try to make it "casual friendly" when literally by definition any competitive MP is automatically out of casual territory. So they end up fucking it up all around. That's what I meant by twisted, they're taking something inherently harder core, dumbing it down, but it's still not casual friendly except now it sucks for actual harder core AND the casuals aren't interested.
>>
The fact that art style got off the design floor into the game is evidence enough for me this isnt a real 40k game.

Its a damn shame, because even though I hated DoW2 I would have played a new version of it if it had another good campaign.

But this is so completely missing the mark on everything.
>>
>>341431337
looks like shit
half moba half rts

no way
>>
>>341431337
not with these iphone graphics.
>>
>>341447257
You are talking out of your ass to people who have extensively played both Starcraft and SupCom (and TA before that). Who do you think you're fooling here? You have literally no fucking clue what you're talking about and it's blindingly obvious to all of us that have actually played the games.

I bet you're shit at SupCom too actually if this is how you are. What's your rating on FAF?
>>
>>341431337
Considering it was pre alpha I thought it looked pretty good. Happy that it's back to DoW1 style play.

Get the core game play sorted first then polish everything else, I just hope the VA work is as good as DoW1
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>>341448241
>>341448281
>muh grafix
>>
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>>341431337
>that art style
Whats going on here?
>>
>>341447443
>hurr durr these games are also rts stop being mean to them
>also ur underage so dont talk shit >:(
>arguably no videogames are strategy because you can't just give out orders
>so far no game has approached that

Well faggot. Maybe if you stuck your head out of your fucking ass for a second and stopped being a self absorbed cunt in whose delusions apparently PA isn't also a good example of an RTS, you might notice that you can actually DO THAT THING IN PA.

In PA, you, and friends, can play on the same team, and they can control the units, while you issue instructions to them while observing the larger scope of the battlefield and not even having to lift a single fucking finger. Exactly what you have actually brought up. All except for it being actual AI. But I guess it's not a videogame if it's not AI controlling the units, or some stupid logic like that right? Right?

In fact I even know a way to make the RTS genre more popular with the spastics who like DOTA. Let them control individual units with a few different skills, while also taking on the orders of the supreme commander, and bam. Hell games like Natural Selection spearheaded this kind of shit, and was quite popular.

>>341447901
Just lol. There's not even a point in responding to troglodytes who can't read.

>don't compare different games
>thinks I'm talking about few tactics and strategies in SC but really I'm comparing it with PA and SupCom where COMPARATIVELY SC IS PRIMITIVE DESPITE IT POTENTIALLY BEING AMAZING IF IT HAD CAME OUT IN 1990 AND NOT 2010

But of course you wouldn't be able to wrap your head around it, so you bark the same retarded shit at me because you are a moron.

>>341448398
>u dum
>1v1 me fag

That's all your shit little post is. Not even worth calling you what you are.

Anyway, I'll stop responding now, since I've apparently offended your little hugbox, and I'll let you get on with whatever discussions would take place between easily angered little aspies. Take care now.
>>
>>341435951
titians are giant robot space ships that would be bigger than the entire field of play. that tiny little robot is an imperial knight, a miniaturized titan with a solo pilot, something you never see at table top because of their cost.
>>
>>341434078
Everyone is saying it's a titan, but it's actually an Imperial Knight.
>>
>>341449814
>In fact I even know a way to make the RTS genre more popular with the spastics who like DOTA. Let them control individual units with a few different skills, while also taking on the orders of the supreme commander, and bam. Hell games like Natural Selection spearheaded this kind of shit, and was quite popular.
This has already been tried and it was shit

Dota is not an RTS and doesn't compete with RTSs. Most people who play dota also play RTSs
>>
>>341444559
has there been any other RTS in the past 10 years that did at least somewhat well?
the only ones i can think of are supcom and starcraft 2. apart from that, nothing at all.
>>
>>341450208
The CG trailer made them look colossal.
>>
>>341450340
>This has already been tried and it was shit

Natural Selection was pretty good anon, why is it shit?
>>
>>341431337
>Terminator squads are running as fast as regular marines.
Is this normal?
>>
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>>341431337
It's already confirmed that they want the MOBA audience and are taking majority of influence from DOTA so it's going to be dog shit. Fuck Relic, I'm disgusted
>>
>>341450663
Natural selection 2 sucked and i was talking about a chinese dota clone that actually did what you described

it was terrible
>>
>>341431337
>I dont know wtf is going on on my screen, the game
>>
>>341450848
Shame you didn't like it. It was pretty good.

>chinese anything
>being good
>>
>>341432537
>"who can click the fastest" represents RTS?

It does. At least for SC2. Game is so fucking stale and 'balanced' that it is less about matching your opponents tactic or wits and more about who can execute their build order faster.
>>
>>341431640
you are an idiot and never played dow1 or dow2, but dow3 looks like what you described

fuck sega
>>
>>341448131
this post is very accurate, and i feel a lot of devs could learn a lot from it.
competitive multiplayer and 'casual' dont mix, period.
if you design your multiplayer to please 'casual' players then you end up with a clusterfuck of bullshit like heavy RNG or rubberband mechanics, which stop strong players from dominating weak players all the time and thereby make the game a lot less appealing to people who seek out actual competitiveness.
>>
>>341445271
>graphics looks like fucking cartoon mobile phone game
>framerate of 5-15
> eldar units have billions of hp for some reason
>they removed all kill finishers and enemies just get thrown into air like dolls
>pop cap looks like way lesser than in dow1 :(
>looks like they removed on field buildings like turrets and i doubt that we could be able 2nd or 3rd base like in dow1.
>just 3 races in at release rest in dlcs and i'm not sure if they will ever be released since i doubt old fans would like to play this shite and new don't give a fuck about dead genre

RIP DOW RIP THQ RIP RELIC RIP SEGA

actually fuck sega and relic
>>
>>341445512
starcraft 2 = cookie clicker rts
>>
>>341445639
we got butthurt asian blizz drone
>>
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why doesn't have to look so shit
even now days dow 1 looks better
and why do they have to insist on transferring any features at all with failure that was dow 2
>>
>>341449208
we are dota 2 mobile phone catoonish game
>>
>>341450792
/thread

even fucking graphics looks like dota 2
>>
>>341448131

>Why are you?
Im not. YOU ARE

>No, even if they think they do. Would you say all of Command & Conquer games, Starcraft, Broodwar, and so on were all designed for casuals in mind? Because they absolutely were
No they fucking werent

Go play those games on hard

and come back

You will fucking lose over and over until u git gud specially old blizz games, you can't beat those games in hard without knowing the games inside out specially W3 where the AI cheats like a motherfucker

After you do that go play SC2 on hard. Its literally a cakewalk

>Now though they push MP and try to make it "casual friendly" when literally by definition any competitive MP is automatically out of casual territory. So they end up fucking it up all around. That's what I meant by twisted, they're taking something inherently harder core, dumbing it down, but it's still not casual friendly except now it sucks for actual harder core AND the casuals aren't interested.
Are you fucking serious? They can say one thing and do another

Why did you ignore everything i wrote?

Name 5 RTSs besides SC2 that went full muh esports. You fucking can't. They just used the same logic they use with other genres, multiplayer keeps the game alive and helps them sell shit Single player doesn't and single player gets pirated. Of course everyone hates it but the games end up bombing and or dying really fast

They don't care about it being mechanically competitive or not they just care it fucking makes money and they keep aiming the games at casuals

They fucking butcher a bunch of popular games mix the thing they thing casuals are going to like, every release ends up being garbage
>>
>>341443786
To be fair, SC2 has probably the best single player campaigns of any RTS ever. It also has co-op missions that I haven't played but I don't see why their quality what be significantly worse.

They're doing so much for the casual crowd, yet the game is still mostly dead.
>>
Trust me, i'm an expert. DoW3 is shit and will continue to be shit. They don't know what they're doing with this one. They're trying to merge DoW1 and 2, which is like trying to merge Company of Heroes with Generals. You'll end up with a mess that doesn't know what it's supposed to do. This is 2016 and we should either have massive impressive scale (we had a thousand 3d units on screen back in in 2007) or it would need to be deep as fuck. This game lacks depth and it lacks scale, and uses a graphical style that offend most 40k fans.

Absolutely everything is done better in either DoW1 or 2 which are both fantastic games. (I will defend them both to the death).
>>
>>341449161
Style and design, anon. RA2 looks fantastic even to this day, just like HL2 still looks fantastic. They fucked up the style with RA3 and made it cartoony, and they're doing the same with DOW3.

the 40K universe is supposed to be grimdark and grimy.
>>
>>341452814
Incidentally it pisses me off when /v/ writes about whether games are "deep" or "shallow." They are extremely nebulous terms and for most posters it seems to just mean whether they like it or not.
>>
>>341452814
This
RTS is dead save for warhammer fan service and giants like total war
>>
>>341452719
>They are extremely nebulous terms

Maybe if you have trouble understanding the human language.
>>
>>341431447
Men of War is a pure RTT not RTS.
I also don't like to micromanage 100 retarded soldiers in MP.
>>
>>341453807
>total war
>RTS

Anon...
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>Watch DoW 3 gameplay vid
>Shoehorned female character piloting the imperial knight (and possible love interest)
>Gabriel Angelos flying through the air in Terminator armour like he's in a fucking chink cartoon

What the fuck is Relic doing???????
>>
>>341454078
>love interest
for whom?
>>
>>341431967
>No ecchi
>Can't play sniper in DotA, Flint Beastwood in HoN or sniper in TF2
>Thinks his opinions matter
Fuck off.
>>
>>341453197
>Incidentally it pisses me off when /v/ writes about whether games are "deep" or "shallow." They are extremely nebulous terms and for most posters it seems to just mean whether they like it or not.
They aren't if you play video games, they are essentially making reference to games in general with or without certain features and mechanics
>>
Should I play DoW2?

I love DoW1 but want to play with better graphics.

Also any good mods for DoW1?
>>
>>341452719
>No they fucking werent
Yes they were you piece of shit.
>Go play those games on hard
>and come back
Hahahaha. Are you actually calling yourself hardcore and think that any of those on hard were the slightest actual challenge in any way? Holy shit. There are so many trivial ways to curb stomp an AI in any of those games, hell finding those itself is the only real way to have fun if you get even half way decent, it's not about winning because that's a given, it's about finding the most ludicrous way to do it.

Those games were designed in mind with people who had never even played an RTS at all (they had to be obviously), and it was 100% intended that basically every single player could finish the campaigns.

Man, posts like this really make me feel old. I remember even just 10 years ago when it was completely standard accepted wisdom that SP was fun training wheels and then MP was where you learned to fight for real. Now we've got people who actually think SP campaigns were "hard core". God damn.

>W3
Do you mean WC3? If so extra lol, my fun at the end of that was beating the final NE by stopping that rapid construct base before it could even get off the ground, destroying all the workers, and then going and having a drink while I waited out the timer.
>>
>>341453861

Whoops meant to reply to

>>341453197
>>
With the rise of MOBAs, RTS has become a pretty niche genre. It's too taxing for most people who just want to play a couple of games for fun and blame everything on their teammates.

With only 3 notable exceptions (Starcraft, Company of Heroes and Age of Empires) RTS games are dead. But Relic and 40k are well known enough to keep a good core audience playing DoW3 if they don't mess it up. It won't bring many new players to the new genre though, don't rise your hopes.

Pls buy Grey Goo, it comes on the humble bundle for $4, it's kinda fun but 100 players on peak hours makes it impossible to find decent games ;_;
>>
>>341454078
>Gabriel Angelos flying through the air

He has BIONIC LEGS
>>
>>341454439
Yes
It's mainly a MP game and most people moved to Elite Mod.
Campaign in all versions is great tho.
Don't listen to compstompers that say this game is shit.
>>
>>341454441
>Yes they were you piece of shit.
No they weren't you fucking asshole

>Hahahaha. Are you actually calling yourself hardcore and think that any of those on hard were the slightest actual challenge in any way? Holy shit. There are so many trivial ways to curb stomp an AI in any of those games, hell finding those itself is the only real way to have fun if you get even half way decent, it's not about winning because that's a given, it's about finding the most ludicrous way to do it.

>Admits he didn't play the games
>Does a personal attack after the realization his words have literally 0 value

>Those games were designed in mind with people who had never even played an RTS at all (they had to be obviously), and it was 100% intended that basically every single player could finish the campaigns.
>Already admitted he didn't play thegames
>Keeps writing
No. They were designed for people who loved the genre just like all games were designed with this in . Unless you were GOOD at the game you weren't going to beat them in hard, SC and WC3 even in normal were hard if you didn't understand the gaem mechanics.

>Man, posts like this really make me feel old. I remember even just 10 years ago when it was completely standard accepted wisdom that SP was fun training wheels and then MP was where you learned to fight for real. Now we've got people who actually think SP campaigns were "hard core". God damn.

>Im totally not a 15 year old who just admitted he didn't play the games

>Do you mean WC3? If so extra lol, my fun at the end of that was beating the final NE by stopping that rapid construct base before it could even get off the ground,
What final NE? The final mission of NE was surviving archmionde the only wayo f cheesing this was buying mines and an invulnerability potion and blowing up the Undead structers

You still haven't named 5 RTSs that went full muh esports

DoW 3 is going to be shit and die pretty fast
>>
Are Knights piloted like Titans or are they just bigger Dreadnoughts (a coffin)? I read conflicting things.
>>
>>341453197
I have the same problem when they use words like "cartoony", "not dynamic", "feels wrong", "fun" and "MOBA"
>>
>>341432695
>No, this game is dead on arrival.
didn't they do company of heroes and the other dawn of war?
>>
>>341455238
Knights are piloted by mercenaries
>>
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>>341455159
>No. They were designed for people who loved the genre just like all games were designed with this in
>loved the genre
You are both underage and literally retarded. I directly listed games that STARTED THE GENRE. By fucking definition people couldn't "love the genre" as it existed later before Dune II because it was one of the first even somewhat modern RTS in existence. The 90s overall were a huge period of overall market growth in the PC period, there were constant floods of people coming in who were 100% new to vidya of any sort period, who were new to computers period.

Anyway, it's clear you've been firmly dated, you weren't alive in the 80s and have a room temperature IQ to boot. You also wrote shit like
>Single player doesn't
Despite blizzard themselves directly stating that only half the player base of SC2 ever touched MP at all. You're asserting that these companies spent tens of millions of dollars on single player campaign stuff on a whim, not because, you know, it fucking made them lots of money. Because single player sells.

>The final mission of NE was surviving archmionde the only wayo f cheesing this was buying mines and an invulnerability potion and blowing up the Undead structers
Holy shit you're so bad at videogames and talking like hot shit anyway. Though I guess that makes you fit right in this time of year!
>>
>>341433959
Lol fuck off and uninstall you shill
>Gotta win to grow the e-penis
>O shit I'm losing
>Disconnect for better win to loss ratio
>>
>>341456908
>Listed
No you didn't at least not to me


>"love the genre" as it existed later before Dune II because it was one of the first even somewhat modern RTS in existence. The 90s overall were a huge period of overall market growth in the PC period, there were constant floods of people coming in who were 100% new to vidya of any sort period, who were new to computers period.
Literally buzzwords: the paragraph. You fucking wrote dune 2 because that what you found on google

Dune 2 was fucking hard on hard. Older games were even harder becasue they still had the arcade mentalitty, since they were short to make it worth the purchise they made htem hard to prevent people from finishing them a couple of ours. In W1 there was little margin for error, if you didnt complete in the way it was intended you would auto lose

>Anyway, it's clear you've been firmly dated, you weren't alive in the 80s and have a room temperature IQ to boot. You also wrote shit like
Another non argument personal attack

>Holy shit you're so bad at videogames and talking like hot shit anyway. Though I guess that makes you fit right in this time of year!
>Wrote Incoherent non argument to be able to personal attack again

DoW3 is going to be garbage

no one is going to play it

all the forums are going to be with nothing but hartred

another wasted opportunity

You still haven't listed 5 RTSs from the last years that went full muh esports
>>
>>341435358
Yeah it's possible, you don't need to play a late game to win, this is good for people who don't know nothing about map control and macro.
>>
https://www.youtube.com/watch?v=1vsl2k0E9XM

jesus fucking christ
>>
>>341455941

I'm still playing CoH 2, what the fuck else am I going to play, nothing comes close to satisfying that crave.
>>
>>341459342
looks like dota

warcraft3 killed the genre
>>
a long time ago my brother got a DoW1 that included the game and some expansions? ( i think)?

how is DoW2? thinking about it lately.
>>
>>341435609
Its what I say, there's too many ways to win in SC2, if you don't have a good strategy and nice macro you can try to win in early game with a fast attack, that's why SC is too fast, newbies can beat a good players.
>>
>>341431337
It literary look like they took all the shitest parts of one and two with none of the good. No cover system, shit graphics,shit voice acting, i like both DoW games but this looks like absolute dog shit.
>>
>>341432071
DoW 2 was alot like the table top but people seemed to hate it.
>>
>>341460273

Its different to DoW, if you liked it over CoH then you may want to let the game slide. It takes alot of elements from CoH and ports them in, alongside a smaller unit cap, commander units (heroes essentially) and a lack of base building. (There's only the one)

Multiplayer is/was the soul of the game and something I definitely enjoyed. I'm not sure if its still as big as it once was but I believe there are a few people tottering around on it.

It even has a decent coop function in Last Stand if thats your ticket.
>>
>>341460273
Good, more like the tabletop i found it much easier to turn the tide of battle in a game with a well excuted attack. More micro intensive then Dow 1.
>>
>>341431337
I only played two and I liked it because it was basically an ARPG with some extra goons running around.

Hope they stick with that instead of going traditional RTS.

Fuck that gay shit.
>>
it wont. rts is dead, held together by a few franchises like starcraft and command and conquer, and now dawn of war. been like that for a long time now. no one new is going to get into rts that havent already been in rts games with this. they might with halo wars 2 because its on console, but they wont play a pc rts.

its a shame too. dow 3 is looking pretty good (though the artstyle/animations are a bit lame, the gameplay itself looks clean and nice.) I just hope they dont make it either too casualized like halo wars and make it boring for people who can actually play rts games, or too esports like starcraft 2 and make it boring for most of the fanbase. it felt like they almost got it down perfectly in dow 2 and dow 1 wasnt far behind.
>>341461831
its already stated that they're making it more like dow 1 than dow 2. but thats fine. relic rts games are different from other rts and thats good, people like that, its why they're so successful.
>>
>>341450208
But senpai. The Imperial Knight is a titan.
>>
>>341462063
>held together by a few franchises like starcraft and command and conquer

lol
>>
>>341462812
it is, though. all the other rts games in a long time have been shit. c&c hasnt been good but it still has a brand name that people know about. same with starcraft 2. what other rts is out there thats even going to get a sequel outside of the 'big 3'?
>>
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>>341463051
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