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Playstation VR will be shit
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Calling it now, PsVr won't render 2 seperate images to achieve full stereoscopic effect. It will fake it like you press the pseudo 3d button on an early 3dTV.
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>>341412437
I have one pre-ordered. keep or cancel?
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>>341413286
It's a gimmick, even if it's a shitty gimmick it all depends on the games that it will have - so cancel and wait till something is out that's worth playing.
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>>341413947

> i've never used one
>my opinion counts

o-okay
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>>341413947
This is a reasonable train of thought. $500 for something that maybe useful is a gamble. thanks
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>>341414056
>You can't make predictions based on the hardware and if it will be actually capable of rendering two seperate images

Maybe they will make a good fake ass 3d effect - won't change that it probably will be a fake ass 3d effect or "PS neo required" for real 3d.
But since the neo specs already leaked it doubt it will be doing a good job.
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>>341412437
You know it has already been demoed repeatedly, even I have tried one at the rezzed event in London and it's as good as the rift in my experience ... It's not like it's going to suddenly be a surprise shit
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>>341412437
I can't see how they do it even semi-well on PS4 hardware.
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>>341414590


oh look. a decent opinion
>>341414514
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>>341414590
This.

People have seen it, you could play on it at many public events they've done, it's not as if they've kept it secret and unplayable till release.

General consensus is its just as good as the oculus and vive
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>>341414831
>>341414590

You know that there is a chance that demo conditions at presentations won't actually be comparable to what the consumer gets?
It happens all the time in the games industry.
And still, not being capable of rendering two seperate images will make problems in the long run since you can't do everything just with a good algorythm that splits your screen.
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>>341415104
Well considering the demos at rezzed were of two games which are basically near finished as they launch with the ps vr set I'd find that unlikely that theyd change much.

There is no reason why it would randomly significantly downgrade when the latest shown at very public events are expected. Like I said before I felt it was comparable to the rift at the event because they had a kiosk with different vrs, wouldn't say it was better or worse just very similar to how each other work. I don't particularly care about vr so I'm getting neither.

This thread seems to just be you grasping at some vague straws considering its not hard to go to an event and try it yourself really and it's not likely at this point that it'd be different on release
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Apparently it suffers from awful latency and tracking issues.
>Sony banked all their E3 on a DOA Eyetoy 2
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>>341415486
Not from my experience, it worked fine, the games were a bit average but it was accurate and did it's job.

Maybe it has issues on another game but I have not heard of this
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>>341413286
Get it on amazon and return it if shit.
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I know a lot about the technical aspects of VR, and there's no way PS4 accomplishes this in an acceptable way with just the hardware they have. I'm not fully clear what the specs of the PS4 are, but if it struggles to obtain 60 FPS without even 1080 then I don't see how it plans to obtain anything short of a mini game with VR.

Microsoft has the right idea, they're redoing their whole system not giving a fuck about console generations before attempting to utilize VR.
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>>341415412

>Hardware isn't capable of rendering 2 images
>Has to use an algorythm to achieve 3d effect
>Can be good algorythm but this will make problems in the long run if 3d games start off and become more sophisticated

I think this is a reasonable train of thought and not really grasping at straws. It's just a prediction, if you disagree with it because you were able to witness two games would be in you logic just taking the straw from the other side of the opinions on psvr.

Of course i can be wrong and it will be doing good in the long run, but i see problems coming for that thing because the hardware won't be able to render 2 images at the same time thus making it the cheapest but most incapable alternative to go VR
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>>341415936
>>>341415412 (You)
>>Hardware isn't capable of rendering 2 images
But it does
>but i see problems coming for that thing because the hardware won't be able to render 2 images at the same time
... But it does? People have tried it, heck I have tried it

I don't care for your non-technical babbling, I'm saying I have tried it, it works the same as rift, I don't know or care about how it works but it does.
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>>341415915
The ps4 also has a new console arriving. I'd imagine you'd get better quality vr on the new console. But the vr headset does work very well with the current ps4 regardless.
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>>341412437
don't care. i'm pre ordering it. sony is saving vr whereas the others are eight hundred dollars and have nothing but overpriced mobileshit ports with shoehored vr functionality sony is bringing the true experiences to vr. this is real vr this is for the players.
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I spent an hour in in the occulus playing eve and it was great. I spent 20 minutes in the psvr playing whatever the robot is fps is and I had intense nausea after 20 minutes and had to stop. I don't get sea-sick and I can read comfortably on a train or in a car. Perhaps it was just the game and it's narrow fov. At any rate I will not be buying the psvr
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>>341416595
Fuck off pc cuck jelly
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>>341416154
There is no proof that it's able to render 2 images at the same time and the processing power of the ps4 makes it nearly impossible to achieve at a standard that would make it attractive to current consumers.

The fact that you witnessed two working titles doesn't tell us about the methods that were used to achieve the stereoscopic effect (nor if it was acieved on unmodded out of the box ps4s) and using an algorythm still can make problems for the devs in the long run.

Like i said maybe they outdone themselves with the thing, but i highly doubt that it can compete for very long since the PS4 lacks the processing power.

So I think it's just a cash grab to get the money of people with no knowledge how 3d headsets actually work and what they should be able to do.
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>>341416595
I played that robot game too, I can see where you're coming from, it feels too fast paced for a vr game and the fov if you call it that is quite jarring, comparing to eve is quite different though, I think it's the game more than the headset
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>>341416256
I don't trust it. One of the things I can tell playing around with the Oculus and VIVE is that the resolution is too early for this tech. Even at what we consider HD today in each eye, it is awkward to look at anything that's a distance from you and is why a lot of VR games contain themselves to smaller rooms.

Playstation VR is half the resolution of Oculus and VIVE.
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>>341416707
>no proof that it's able to render 2 images
Do you even hardware bro?
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Is VR really a thing? Are people actually asking for VR in games? How did this shit take off so quickly
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>>341413286

>not waiting for PS VR Slim
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>>341416595
And the vive is even better
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>>341416842
>Some Quack salesman showed me that his miracle tonic can grow back my hair, cure cancer and make my penis bigger - it has to be totally true, who cares if the laws of pharmacy, chemistry and biology say it's impossible
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>>341416898

>so quickly

Its taking about 4 fucking years since the Occulus was first shown
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>>341416707
>>341416707
>>341416707
>>>341416154 (You)
>There is no proof that it's able to render 2 images at the same time and the processing power of the ps4 makes it nearly impossible
I wasn't aware you're a technical expert of the ps4... Regardless the proof so far is the people who have played it and even the specs itself which I'm sure you can find with a quick Google
>The fact that you witnessed two working titles doesn't tell us about the methods
Ive already told you it was identical to the rift...
>since the PS4 lacks the processing power.
According to whom, you?
>So I think it's just a cash grab to get the money of people
What you think is in blatant disregard to anecdotal use and even technical spec. You are essentially jamming your fingers in your ears to people who have used it, if it was poor quality you'd hear of it everywhere because they've demoed the device at literally hundreds of events now.

Do yourself a favour and just get yourself to an event before spewing crap and randomly pretending to be an expert on the technical in and outs of the ps4 when you haven't even tried the device, and when you ignore those who gave tried it...
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>>341416824
>Playstation VR is half the resolution of Oculus and VIVE.
Well that's just a blatant lie friend
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>>341412437
PSVR will be shit because there's no point for VR outside of porn games.
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The specs are pretty publicly available I don't know why this thread exists.
It's pretty much on par with the competition, there's plenty of reviews and plain spec comparisons on a simple search through Google.
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>>341415486
You can move faster than the Move controllers can pick you up.
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>>341417079
Do yourself a favour and preorder the psvr and get out of the thread.
If you by now still don't know what the ps4 specs are and how they are lacking you either suffer from traumatic memory loss or are getting paid to forget them.

I just stated obvious doubts about the capabilities of it that you are trying to dismiss with the least effort possible.

If you want it that much to be good you'll probably need therapy to convince you otherwise - thus making you the perfect consumer for this (any every other) product.

Have fun with it, anon.
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>people questioning the psvr works on PS4
As much as people like to meme the PS4 has handled technical masterpieces like uncharted 4, even if you don't like the game you can't deny that it's an impressive graphical powerhouse that rivals the graphics of high end pc games on a relatively cheap and outdated device.
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>>341417079
okay let me try to explain it this way:
witcher 3 on ps4 : medium settings 28fps
witcher 3 on my pc: ultra settings 65fps

can my pc do great vr? No
Will the ps4 do great vr? take a guesse
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>>341413286
Never pre-order always wait and see
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>>341417623
Your 'obvious doubts' are nothing more than stupid uninformed assumptions you have without trying it and without paying any attention to people who have tried it ITT, the easily findable specs and unbiased comparisons online or even listening to the thousands of other people who have tried it at public events.


You pretend to know about technical impossibilities of the ps4 on no basis other than your assumptions. You are very silly.
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>>341416707
>IT DOESN'T RENDER TWO IMAGES

>But It does

>BUT IT CAN'T

>But it clearly does.

>BUT IT'S NOT POWERFUL ENOUGH

>Hundreds of people have tried it. If it really couldn't, hell, if anyone who tried it SUSPECTED it of not being able to do that, we'd know about it, but nobody's said anything

>IT'S OBVIOUSLY A CONSPIRACY. I'M RIGHT, EVEN THOUGH I'M ONE MAN WITH ZERO EXPERIENCE OSTENSIBLY ARGUING AGAINST HUNDREDS OF PEOPLE WHO HAVE

You're not very bright, are you?
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>>341417730
A device built purely for the console it is on will perform better than something older tech on generic pc for a more broad use.

Also anon relevant post:
>>341417706

Also where did you get that the witcher 3 runs at a medium on 28fps on ps4, your ass? Source that comparison.
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>>341417706
And Uncharted 4 runs at 30 fps. You want screens that are an inch away from your eyes at 30 fps?
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>>341417876
>>341418017

Because the specs of the headsets will have an impact on the processing capabilities of the system - just wew

here is a simple piece of logic of another anon:
>>341417730

But hey simple logic can't stand a chance because you saw something different - go visit a magicians show in vegas your heart will stop
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>>341414632
it doesn't run on ps4 hardware
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>>341418059
VR games are obviously paired down, graphically.

And the VR by itself has hardware that creates interpolation frames, effectively doubling the frame rate of anything it shows.
It's not an elegant solution, granted, but it's possible.
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>>341418059
Fps isn't purely directly linked to technical specs. The vast majority of Console games across the boar are often purposefully capped to 30 as a bottleneck rather than the technical prowess being a bottleneck.

Also I played the psvr, I don't know what fps it was but it played fine, I didn't have any issue with fps that I noticed. My only complaint is I didn't really enjoy the games but that's a different argument.
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>>341418017
>But it does
>ultimate argument in every conversation

what are you 6?
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>>341418158
Okay, one, the Witcher 3 was terribly optimized on consoles.

Two, Playstation VR games are optimized to run with the VR graphics-wise, simplifying textures and minimizing objects on screen to maximize FPS. Also, the VR itself computes interpolation frames.

It's not powerful enough to render games that look as good as a high-end PC, granted, but that doesn't mean it can't still do it.
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>>341418158
>still pretending it's not technically feasible even after having it pointed out the number of people who have tried it, the easy to find specs online and the literal hundreds of comparisons from all different technical publications

Muh fingers in ears syndrome
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>>341414831
It's definetely not as good as the Vive.
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>>341418556
I haven't tried the vive but it's as good as the rift from my experience.

Granted the games on show for the rift were mostly indie shit (though aren't most vr games) but the psvr games were on par if not better looking than the rift games shown, the mech one is a very pretty game
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>>341418194
That just alters the image being rendered to the PSVR so it can be displayed on a TV simultanously. The devs already confirmed the processer unit doesn't add any performance to the VR.
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>>341418479
>Muh fingers in ears syndrome

Yeah tell me about it, how can you become a blind follower of a consumer product while disregarding any doubts a simple look on the hardware and logic produces to the point where you defending a multi billion dollar company fearlessly in the internet?
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>>341418694
Well then, there's no way PSVR is gonna be any good.
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>>341418784
Maybe because we have had plenty of non-sony associated people play with it and look at it?

Msybe because there's plenty of specs posted and comparisons done even by people with no interest in games?

Christ almighty you are desperate to not be wrong
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The PS4 is perfectly capable of generating two images at high resolutions and ideal frame rates for VR. The question really is how detailed and complex will those games be, and will the content be worth the entry cost.

Please learn how the world works before feces starts gysering out of your face holes.
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>>341419081
>comparisons done even by people with no interest in games?
Why should we listen to amateurs?
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>>341419081
>We have had plenty of non-sony associates play with it
>we have had
>non-sony associates

Like i said, the chances are still high that due it's shortcomings it will have problems to compete in the long run despite doing fine showcasing two games, mr sony associate.
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>>341418784
Why are you still pretending to be an expert in what the ps4 is capable of? As others have pointed out it is capable of playing games like uncharted 4 which, memes aside, has been one of the best looking games ever made.

Why is it so hard to comprehend that if wizardry can make a game as technically impressive as uc4 happen on a ps4 then surely a peripheral completely designed to work on a ps4 will be functional.

They are selling it at a low price loss to get people on board, they aren't going to shop out something they think is underpowered and shoddy fir low reviews to come flooding in. Think for once.
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>>341419231
>The PS4 is perfectly capable of generating two images at high resolutions and ideal frame rates
It can barely manage one image, how's it gonna do two?
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>>341419351
Good meme
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>>341419351
>the shit has now filled your basement, drowning you
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>>341419258
Because they have technical expertise? Something gamers clearly don't have.
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>>341419574
How can people with no interest in games have technical expertise in game hardware?
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>>341419818
The oculus rift wasn't originally designed for games. The psvr is essentially the exact same tech as the rift.
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>>341417001
well show me the fucking law then dipshit.
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>>341416898
It's mind blowingly good.

As soon as you try high end VR, you'll understand.
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>>341414395
its 300
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>>341419960
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>>341420071
I wouldn't say mind blowingly good...
It works, it's interesting first time using it
But ultimately not many games will benefit from it, and games built specifically for vr are just kind of bland and boring
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Anybody else thinks that VR should stay away from vidya?

I mean if VR stay in vidya it'll be a dying fad and would be limited to walking simulators and FPS. I think VR should be more in tune with cyberspace and porn. It may very well be the new internet
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>>341420318
I think vr will eventually be a big part of vidya, but these early steps are just that - very test-like, the games are quite average and experimental and nobody has nailed good intuitive controls or use yet.

Give it 5 years and I'd say vr will be common use
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>>341420168
1920 * 1080 * 90 = 186 624 000 pixels per second. The PS4s pixel fillrate is 25 600 000 000.

I fail to see your point. Do GearVR work according to you?
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>>341420643
The GPUs that Vive and Rift recommend as "minimum" specs to run their headsets have more than 3 times the Pixelfillrate and it'S still not an ideal experience.
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>>341412437
All I want is to be able to play the PS4 without a TV. If it does that, it's all I need from it.
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>>341421281
Fair enough.
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>>341421193
That depends on the application.

PSVR does not have the same graphic levels as a PC game. Also both Rift and Vive has larger screen size.
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>>341414590
This. Ive used pretty much every VR headset out there and psvr is literally the same as occulus
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i'm convinced that every single outlet claiming to have demoed the PSVR is shilling. the near-universal acclaim and constant reiterations that it's graphically on-par with Rift and Vive, is just too unbelievable. especially when those same outlets are simultaneously capable of drawing out exacting comparisons of the rift and vive themselves, which really are near-identical hardware.

This thing is 3/4 the resolution of the other two major HMDs, which are themselves already being beaten in resolution. It's going to be running at reprojected 60FPS for 90% of experiences, and there's no way that won't be noticeable versus an actual 90FPS.
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