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Writing in Games
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You are currently reading a thread in /v/ - Video Games

Thread replies: 34
Thread images: 11
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How does /v/ feel that writing in vidya is getting comic book tier?
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>>341348679
>getting
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From the direction it's coming from that's an improvement.
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comic book tier is the best it could do

though to be fair interactive text adventures and longwinded rpgs have the potential to get their foot into the door of good writing
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>caring about writing outside adventure games and vns
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>>341348679
Just go read a fucking book. We're here for games.
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>>341348679
>implying it was ever good
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OP clearly hasn't played Trails.
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If you actually care about stories in games you deserve to be disappointed by awful writing
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>>341348679
Saddening Uncharted 4 Nadine was the worse villian in the franchise. Her inclusion just to beat up your male character was cringeworthy.
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I don't really get what you're saying. If you're going by E3, Watch_Dogs 2 has some of the absolute worst writing I've ever seen in a video game.

We've had games with great writing years before this though. Decades even.
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>>341349124

gee, two dead metaphors. i am persuaded
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Depends on the developer honestly.
Video games as an industry seem to be like movies, but with an even bigger corporate presence. Most of the more interesting things on the writing end are probably going to come from indie games or smaller projects that are more okay with challenging the consumer.
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>>341349230
Uncharted has always had abysmal writing. Amy Hennigs worst work and sony's inteference caused it. Glad she left
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>think "If a wanted story I'd read a book" was the dumbest phrase ever
>start reading books
>stop giving a shit about stories in most games
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>>341349289
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>>341349426
Please tell me this happened when you turned six.
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>>341349426

This desu

Environmental/aesthetic storytelling makes for much more memorable vidya
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>>341349230
Neil Cuckmann was the best antagonist in the Uncharted franchise.
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>>341349471
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>>341350019
I will give the writer some credit. I already hate this character in only a few short lines. I hope that was intended.
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>>341348679
Awful. Transgender people in Assassin's Creed. Gamergate jokes in Borderlands. The we are Anonymoose in Watch Dogs 2.
Its cancer
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>>341350461
He's intentionally over-the-top, yeah. But he grows on you after a while.
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>>341350757
No, not really. There's nothing amusing about a stalker.
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>>341351005
He's not just a stalker! He's also a staunch ally.
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>>341350757
I like trails and all but you don't honestly think posting a couple of sentences with no context is a way to get across that a piece of media has good writing do you?
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>>341351345
And he looks like a Nice Guy to a T. Yuck.
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I've just grown to despise cutscenes more and more to be honest
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>>341351428
I'm having fun, you retard. If you don't like it then ignore it.
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>>341348679
Comics are particularly shit these days but I hope you don't imply that any video game writer ever came close to mid-tier comic book stuff?
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>>341352000
Both vidya and comic writing has had impressive quality before.
Planescape is pretty great.
They've also had some real shitters.
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>>341348917
>>341348679
Thing is, narrative in an interactive medium is ideally told through interaction itself, so there's a bigger discrepancy between words, interaction and usually moving image (games) than with words and static images (comics). In comics, images can give punchline to words and vice versa, they're conjoined in a more natural way. Many of the best comics have huge cascades of text literally wrapping around images (Luther Arkwright, Sandman, Lone Sloane) while others use sparse interjections to underline the overall tone (Corto Maltese).

In video games, text is in harsh discrepancy with interaction, it always, without exception, breaks the pace of the game portion of the game in some way and even influences the genre of the game itself. Hell, in most games writing is used just to explain core mechanics, not to contribute much to the plot. There are devs who understand when the text can be used (SWERY and driving portions in Deadly Premonition, MGS games always used exposition OUTSIDE the gameplay) and words at best serve as welcome fluff and distraction from the core game, there is rarely a synergy. Written parts of video games always look far better due to interactive experience they get associated with; when excised and put on their own legs they inevitably come to a halt.


>>341352956
I disagree, there was never anything impressive about video game writing, storytelling is where it should go (Another World is still the best narrative experience in gaming).
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>>341353269
You've got a point, I suppose.
Flat text doesn't perform the best, especially if there's no choice in it.
When it comes to worldbuilding, though, some fantastic stuff can be done. Thief's world, for example, feels living and breathing despite minimal exposition on it. The setting doesn't even have a proper name or a huge map, but it all feels like it's there and it has a history to it.
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>>341354518
Yeah, it's very well done because Garrett usually just punctuates the moment, and it's wonderfully cynical.

>>341352956
I always thought that due to Planescape's catastrophically bad gameplay, it amounted to a visual novel where you can walk around a nicely done town. The amount of choices you're given when you go high CHA can start to skip the gameplay so much that you feel like you're constantly avoiding the game altogether. Try Age of Decadence, it makes VtmB feel like it has sparse dialogue options.
Thread replies: 34
Thread images: 11

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