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Think of new and refreshing GAMEPLAY ideas that would add a new
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Think of new and refreshing GAMEPLAY ideas that would add a new mechanic to Dark Souls.

>Mounts
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>>341342509
horrid idea

spell crafting would be better. Tricky to balance tho.
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>>341342509
A functional and unique dual weilding system
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Deployable traps, like bear traps, snags and shit
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different swing speeds based on how long you press the button
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>>341342509
Weird Acid Wild West Bloodborne.
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>>341342509
They need to make a DMC style combat game with everything else like Dark Souls and with amazing netcode.

THINK ABOUT IT. FUCK. JUST THINK ABOUT IT.
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>>341345115
Yeah omg ur right cuhrazy wallrunning style combos is totally what Dark Souls is all about!
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>>341342509
Climbing.
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>>341345260
romance option with best girl Gwyndolin
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>>341345886
Climbing like in the new zelda or climbing like dragons dogma on enemies?
I think climbing like zelda would be better
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>>341344042
I like traps, but if they work on all bosses that would be too easy, maybe some though.
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Climbing on giant monsters and stabbing their weak points. No game has ever done that. ;)
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>>341344042

but there was already gwyndolin
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>>341346121
I was thinking more for PVP, i'd say bosses would usually be too big for them.
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>>341342509
Mounts sound cool but couldn't work in the ambush-style pokey environments

Archery was a semi viable build in DS2, would love to see more of that.

Necromancy would be awesome
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>>341342717
Spellcrafting would be pretty dank but yeah, it'd be massively OP if everyone could just shit out Homing Soul Arrows that also fire Soul Spears and explode into Farron Darts.
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>>341346272
Oh you
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>>341346028
this


It came so close in Bloodborne with getting that ring, only to be shot down immediately
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Charging spells so you can get rid of the "tiers" and focus on new spells like BB did.
>Soul Arrow
>Hold cast command
>Becomes "Heavy Soul Arrow" when fully charged
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Fun.
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number 1 and 2 headbands

number 1 headband makes you immune to invasions except by player with number 2 headband equipped

number 2 headband puts you at the top of the invasion que

logging out transfers the number 1 to number 2 and the number 2 to a random online player


ideally it would be a never ending game of souls king of the hill
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>>341346123
Didn't shadow of the collosus and Dragons dogma do that?
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>>341342509
Multiplayer that happens in real time without teleporting.
>>
Stop making them and let Miyazaki-san try to come up with something new
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>>341346778
Anon, c'mon.
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>>341342509
A decent netcode.
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Free-for-all arena PvP.
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>>341346989
Good one, anon.
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>>341347163
That wouldn't really work, most people would just spend the entire match running around without attacking because the second they stop they're going to get stabbed in the back, it would be much easier to just run around and wait for the player count to die down.
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>>341342509
Being able to chose how to wield your weapon.

Using a spear with a greatsword moveset or using a katana like a bow.
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>>341342509
motion-sensor controls: waggle to chug
kinect/PS eye camera controls: roll IRL to dodge ingame
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>>341347475
Archer get the fuck out of here.
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>>341343368
That was in Dark Souls 2
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>>341342509
Steal the stance system from Nioh
Its really cool and would make each weapon more unique and have more than 6 different swings for each weapon.

Or give weapons better movesets like Bloodborne where you swing more than just 2 ways when you hit r1
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>>341342509

- Can now jump normally. None of that sprinting lunge shit.
- Jump is severely effected by weight. You aren't jumping if you are wearing heavy armor. You wont jump high even in light armor if you are lugging around a greatsword. Common sense shit. You don't scale a wall if you have a ton of heavy gear on.
- You can jump over low enough attacks, like the horizontal swings of some ultragreatswords.
- Jumping itself adds no I-frames. Dodging with it is 125% timing based.
- Ledge grabbing and basic climbing introduced. With the right build the method you have to reach any location is very different.
- This concept can be applied to bosses, meaning you'll be able to scale some of them.

- Armor and its behavior changes.
- There is a 'tackle' linked to sprinting now, in place of the old jump.
- Weight is linked to it. The heavier you are, the more force behind your movement.
- Connecting with tackle staggers the shit out of your opponent if they aren't heavy enough to take the hit. Tackle can also break through a guard in specific scenarios. Directly hitting someone who has significantly less weight behind them then you will forgoe the tackle and just fucking flatten them - knocking them down.
-Tackle combos into most sprint attacks.
- The more you weigh, the more damaging drops attacks are.
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>>341342509
Dialogue choices when interacting with NPCs

A voiced character

Karma system

Hunger/thirst meters.
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>>341348224
>dialogue choices
you already have that

>karma system
you already had that too pretty much

the rest is no, just no
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>>341348224
>Hunger/thirst meters.
God no, the last thing Dark Souls needs is more tedium.
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>>341348503
>Dark souls
>Tedium

Why are you even here?
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>>341348070
I like the idea of the tackle, it would add a good new gameplay style for more aggressive players.
I could imagine it working like the kick and stuff.

Climbing I like but I think jumping would be a bit too drastic change to combat. Just leave it the way it is I say.

But i agree the weight should affect more than your roll
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>>341348070
This actually sounds really good.
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Can someone help me get the Rakuyo in BB? I get shrekt to hell by the two things.
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>>341342509
The more you die the more control you lose from your character, so if you die like 10 times in a row without using a humanity, then your character might walk slowly to a cliff or enemy on its own
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>>341349473
Cult-dagger one and watch them kill each other.
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>>341348947
>be undead
>not even death itself can harm you as you just come back at the nearest bonfire
>have to worry about eating or drinking
Also
>die of hunger in a matter of minutes because you keep dying often in these games anyways
Or
>starving takes a long time and punishes the player for staying alive too long

Any way, the idea is fucking retarded
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>>341342509
>Necromancy
>Different modes:
lvl 1 mode, 1 LIFE mode (will have items to avoid death)
>Random mimics
>Wandering strong enemies of different factions that fight each other and only drop honor points.
>Quickstep more viable thanks to counter, rolling only for strong attacks.
>Some weapons can counterstrike better
>In Dark Souls 1, 2 and 3 monsters eat you, squeeze you, blob you and rape you in every possible way without you being able to fight back. This should happen more often, but you should be able to try to escape with a quick stab, dodge or dealing X amounts of damage.
>Mounted enemies
>Skills such as "Red phantom mimics white phantom's name, looks and colour" or "Red phantom uses bait that attracts monsters into area."
>Some deaths not being final. Sometimes you may find yourself in different situations depending on who defeated you.
>If a hollow wrecks your shit you may wake up still human in the same area. If thieves get you you may lose gold but not souls... if X monster kills you maybe you wake up at their cave, surrounded by many monsters in the dark and needing to kill them quick before they eat you for real.
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>>341348070
winner. All those are pure gold.
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>>341348070
>Football tackling invaders off cliffs

Fund it.
>>
>>341342509
Archery system that doesn't suck
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>>341342509
A mode to become a random enemy (monster) npc in some one else's world.
Yes, you might die fast, but the player would have an npc opponent with a brain
>>
More Anri.

Better yet, threesome with Anri and Yuria.
Thread replies: 54
Thread images: 14

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