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>no overworld music >no hearts >no chest opening animations
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>no overworld music
>no hearts
>no chest opening animations = no hype for new items
>no get item fanfare
>world is empty as fuck
>the weapons are uncreative
>stat based items, with no special gameplay attached to them
>muh 100+ shrines that all look the same, no unique dungeons
>Next to no npc's
>no level design at all
>climbing looks like shit
>2 enemies in 4 kilometers
>muh ruins that all look the same

Is this what you wanted? Congratulations then.
>>
t jaded 35yo
>>
>>341311952

exacly what i wanted. thanks.
>>
Im not egoraptor. I care about classic zelda
>>
>>341311952
Don't you have movie games to look forward to, sonygger?
>>
>>341312368
prove him wrong
>>
>>341312690
There is nothing to prove wrong when nothing he said was true.
>>
>>341312665
the overworld looks empty as shit, compare it to witcher 3's world, even skyrim for fucks sake has more interesting landmarks and things to do,
>>
>>341312793
> nothing right
ok retard, there is overworld music called birds chirping
>>
>>341311952
I forgot you played and beat the whole game already.
Please tell us more about how you know EVERYTHING about the game from watching .01% of all the content
>>
>>341311952
>100+ shrines that all look the same, no unique dungeons
They already said there will be dungeons and the shrines are only auxiliary
>>
>>341312665
I want no movie games I want zelda. Like TP and Windaker. With a cool narrative, and creative world. Id rather prefer a small condensed world fully handcrafted, than this big empty and generic unity3D terrain with the occasional bokoblins
>>
How the actual fuck are you people so goddamn negative about this game?

There's over 100 trials AND normal dungeons. They fucking said as much the moment they confirmed the number count.

There's next to no NPC's because they're AVOIDING PLOT DETAILS ON PURPOSE.
>>
>implying open worlds have no design despite the fact that people have been world designing pretty effectively for over a decade now
>implying 2 shrines = every shrine in the game
>implying "no hearts" is a legitimate criticism
>>
The smaller the over world the better the zelda game, prove me wrong.
>>
>>341311952
>no chest opening animations = no hype for new items
>Wanting superfluous time wasted on watching a cutscene
Your movie games are waiting for you on Xbox/PS4 currentcuck.
>>
Cant believe you catched all of this faggots with that bait
>>
>>341313821
deflection
>>
>>341313537
I bet you a hundred, the other shrines will have the same look, maybe different colored bloom. And there will always be the same old guy at the end.


The world looks cool on screenshots but walking around will get boring pretty early
>>
>>341311952
you forgot no TOWN PEOPLE
>>
Another franchise falls victim to the open world meme.
>>
>>341313821
Fuck off Arin
>muh its a game i dont need cutscenes
>>
>>341311952
I tought arin was a redtie
>>
>>341313479
>How the actual fuck are you people so goddamn negative about this game?
Because it doesn't look that good. Design philosophy was clearly taking things from other open world games, and hoping they mesh well together. To people who play open world games it's nothing we haven't seen before - and to be perfectly honest, doesn't look all that well implemented.
>>
>>341314053
>breath of the WILD
>>
>>341314053
The game dips to 10fps with little on screen. Do you think the game can handle NPCs with complex scripting?
>>
There will be no Towns...help ;_;
>>
>>341313962
I mean, I'm not expecting there to be wildly different themes or anything. But I don't see how this is any different from breaking open a rock, finding a whole, and beating 3 monsters to get a heart piece.
>>
>>341311952
You've had those for the past 30 years you fucking retard
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>>341313107
it was at least 5% of the content.
>>
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Apologize.
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>>341314053
>Because they showed everything and aren't holding back so there's still shit that's new to see.
>>
>>341314621
Don't fucking start with this meme

I refuse to believe a single fucking person could be so deluded with hatred to believe that this linear, repetitive, handholding, slow piece of shit is any better than what we have right now
>>
>>341314621
I liked the game, It had its flaws...I wish they would just create a nice balance between this style of zelda and the new one
>>
>>341311952
Damn, this could almost be Skyrim pasta
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That's it I'm done
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>>341313962
I don't see how that matters as long as there are the conventional 4-8 Zelda dungeons/temples to beat
>>
>>341311952
it has exactly the same feel as wind waker in later stages right from the get go. Vast and depressing. Unless this has a godlike storyline im not spending money on this.
>>
>>341314972
thats the sad thing
>>
>>341312665
>anyone that doesn't like a nintendo product is a sonygger!!
>>
>>341311952
It's almost like the game isn't finished or something
>>
>>341314548
That's probably just the stream, it happens when they're talking too
>>
>>341315051
But In WW you had at least the 5-6 Islands that were unique, interesting and well designed
>>
>>341314621
Never. I vastly prefer Twilight Princess over Skyward Sword.

If anything, the only interesting things in SS are the Silent Realms. Those were fun to play.
>>
>>341314590
The demo is 1%, confirmed by Nintendo
>>
>>341311952
>>no overworld music
a shame
>>no hearts
good
>>no chest opening animations = no hype for new items
good
>>world is empty as fuck
as any other Zelda
>>the weapons are uncreative
sword and bows are still the same. everything else is new
>>stat based items, with no special gameplay attached to them
literally only souls games have special gameplay attached to weapons
>>muh 100+ shrines that all look the same, no unique dungeons
???
>>Next to no npc's
they said they avoided npcs and story on purpose and we still saw one
>>climbing looks like shit
as opposed to no climbing at all
>>2 enemies in 4 kilometers
wrong
>>muh ruins that all look the same
what?

>Is this what you wanted? Congratulations then.
yes, thanks.
>>
>>341314621
Still a disappointment
>>
>>341311952

>no overworld music

Would by annoying running around 20 minues and listenting to the same music

>no hearts

You can get meat shrooms now

>no chest opening animations = no hype for new items
>no get item fanfare

Yes this was a bummer

>world is empty as fuck

Makes it more comfy

>the weapons are uncreative

Not really

>stat based items, with no special gameplay attached to them

Something that was never in a Zelda game before

>muh 100+ shrines that all look the same, no unique dungeons

Thats just shitposting
Because they allready said this Zelda has large dungeons

>Next to no npc's

Not true

>no level design at all

Didnt you see the fucking Trailer at the beginning of the show?

>climbing looks like shit

Nah mate

>2 enemies in 4 kilometers

Exxagerating like a retard

2/10 Shitpost again
>>
>>341311952
I didn't watch the whole thing, what kind of stuff can we find in the world?
>>
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>'People' actually a bought a WiiU
>>
>>341315484
>literally only souls games have special gameplay attatched to weapons
What is DMC, castlevania SOTN, Drakengard 3, etc
>>
>>341314621
Skyward Sword is what influenced alot of what we got though
>>
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>>341311952

>brief judgement based on a demo
>brief judgement based on a demo
>brief judgement based on a demo
>brief judgement based on a demo
>something that, according to me, is an issue
>another ''issue''
>another picky complaint
>my opinion
>my opinion

>Is this what you wanted? Congratulations then.

whatever you say, faggot
>>
>>341315510
Apples, mushrooms, trees, grass etc.
>>
>>341315496
>You can get meat shrooms now
That's the worst thing they showed, you can now just pause whenever to eat 99 mushrooms and regain all health, so you're never in danger anymore. Same problem with Dragon's Dogma
>>
>>341315510
mushrooms, apples.....let me see, you can find the normal sword, and the big sword + 10, and sometimes you find Normal Sword + 5
>>
>>341315893
NINTENDO WON
>>
>>341315726
Action games
>>
>>341315704
>sour grapes
>>
>>341315950

Same problem in every other Zelda where you could use a potion or a fairy
>>
>>341315726
>comparing zelda to curaaazy action games

you're really reaching for straws now, huh
>>
>>341311952
>I don't care
>I don't care
>I don't care
>yes there is
>no it's not
>ruins look creative though
>that's wrong
>that's wrong
>that's wrong
>that's wrong
>why
>could have a point there, or enemies could be more dense elsewhere
>same coloring waaah
>>
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>>341315484
>literally only souls games have special gameplay attached to weapons
I fucking hate soulsfags so much jesus christ
>>
>>341315726
>>341315484
Dude, all items in Zelda have unique gameplay attached to it. This one only has replaceable weapons. where is my grappling hook, where is my flying bug, where are the cool items
>>
>>341316232
Meant runes not ruins
>>
>>341316162
At least in that game you were limited to a max of four things, and you'd have less than that for the majority of the run. Plus you might want to take a magic potion or something like that, here they're letting you take as many healing items as you can find basically. But Zelda has had a huge problem with difficulty for ages now
>>
>>341316313
>where is my grappling hook, where is my those are items you find in dungeon, not weapons
>expecting a demo to show you every item of the game
we saw the magnet. there are items but are obviously in dungeons as always.
>>
>>341311952
Don't forget about

>amiibo's
>weapon durability in a game known for a single all-powerful sword you use for 60% of the time
>Link looking like a 12 year old girl who can push boulders five times his size

Once they put in the wolf link amiibo shit I knew for 100% they are just copy pasting what Bethesda does.
>>
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>>341312665
I know you onlt live in your little Nintendoland, but in the outside world there have already been at least 20 AAA open world games in the past 5 years.

Zelda introduces nothing new. We can already spot some of the typical open world faults.
>>
>>341315024
>he bought a wii u to begin with
LOL
>>
>>341316975
>game isnt out yet
>DUDE IT INTRODUCES NOTHING NEW LMAO
>>
>>341316915
>>weapon durability
This, they want way overboard with that. Weapons breaking every few hits, ridiculous

>>Link looking like a 12 year old girl
My favourite part
>>
>>341314621
Abso-fucking-lutely not
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Could Breath of the Wild be a loose remake of the original game?
>>
Also

YOU CAN NOT FUCKING ROLL
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>>341317187
If they had something new, they would've shown it
>>
>>341317282
I can see Nintendo fucking up the durability really hard. First half of the game "rusty weapons" break in 2 hits. Second half is master sword that doesn't break.
>>
>>341312665

>zelda cucks will defend this

This game is just as bad sony's cinematic turds.
>>
>>341317438
MAYBE YOU NEED TO LEARN IT IN ONE OF THE 100 OF SHRINE
>>
The Zelda Cycle starts anew.
>>
>>341315778
like having a fucking stamina system?
worst thing ever
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>>341317187
Did you not see the hour+ of gameplay footage, suplemented by commentary explaining the overall structure of the game and as well as smaller mechanics?

Also, the game might be out today if rumors of the leak are true and if the only thing Nintendo did to this build was introduce a time limit which can easily be disabled.
XCX is 19gb
this demo is 16gb
It's probably a nearly completed build of the game. Hackers only need to dump it and find a way to disable the time limit

Regardless of all that rumor shit, if you played a handful of open world games you can already see where Zelda is going.
>>
>>341316975
>typical open world faults
Like what? Also Zelda has always been open world.
>>
>>341316915
>weapon durability
Yeah I get that they were trying to force us to mix up what weapons we were using, but the inventory management is going to be a pain in the arse
>>
>You can use Swords, axes, spears, and clubs as weapons. There may be more.
>Different armors. Not just the Green Tunic.
>You can only carry so many melee weapons.
>Weapons have stats, like, A.Sword does 10 dmg and B.Sword does 15 dmg.
>So, while there aren't levels, you do get gear with diff levels, basically.
>Weapons have durability.
>Sticks and bones are also weapons.
>Ganon confirmed.
>Bunch of side dungeons called shrines.
>There is a bit of stealth. Seems optional.
>>
>for years zelda fans want all this shit
>finally get it
>BAAAAAH ITS NOT ZELDA ANYMORE

I love Zelda and the game looks fun. Stop being fucking shitposting retards.
>>
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>>341311952
>muh 100+ shrines that all look the same, no unique dungeons

We've seen one shrine. There are like a hundred. What makes you think they're all exactly the same?

They also said shrines do not replace unique dungeons.


Not even gonna bother replying to the rest, go kill yourself neoroach
>>
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>threadly reminder that this is one small section of the map and they purposely picked one that was desolate so that they wouldn't reveal any plot elements
>>
>>341317438
well, you can jump now instead
>>
>>341311952
>world is empty as fuck
Explain, because I see a very rich nature-filled world anon
>>
>>341316915
>weapon durability in a game known for a single all-powerful sword you use for 60% of the time
Oh wow it's like OoT's Giant's Knife or something
>>
>>341311952

We only saw one small area of the entire game today, so half your items are assumptions. When will you niggers learn?
>>
>>341318343
I see zero npcs and enviroment only.
>nature-filled
like the grass popping out of nowhere when you run around?
>>
They need to show some fucking towns and NPCs, but it looks like the area in the demo is just a huge field. Presumably other regions of the world are more populated and have buildings and shit, but they really need to show some of that because right now the game looks like it's just a big empty meadow with some enemies here and there.
>>
>>341318343
grass + trees, bravo nintendo
>>
>>341317779
Not in the modern open world design. Which you'd know all about if you've played any of them.

As for faults, for instance, I can already see nearly all trees are copy/paste and look same-y because every single one of them needs a similar structured log for gameplay mechanics such as chopping it to cross a valley. Same thing for throwing bowlders, there is exactly ONE model of a big rock with which you can interact. They even used the same model for the metal version of an interactive bowlder.

Level design isn't interesting at all (it is to look at, but not so much in the moment to moment gameplay) as well as enemy placement, it's just barebones groups of 3 enemies placed randomly.

A lot of those things (such as asset repitition, bland gameplay level design, bland enemy placement) have occured in many open world games and have already been solved in others, but Zelda is a step back because it's Nintendo's first of this kind, at this scale
>>
>>341311952
>Implying you know anything more about the game than what they chose to show you.
>>
>>341318089
Two shrines actually, and each one were different. One had a magnetic theme and the other revolved around bombs and catapults.
>>
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>>341311952
It looks amazing to me so far desu, it's actually something I didn't know I wanted. It feels like classic Zelda with some new shit added on.

I think they've gone all they can with the Zelda formula and I'm glad they're trying something new(ish).
>>
>>341315876

>Nintendo focusing their entire E3 on this demo to sell us on the game
>WELL IT'S JUST A DEMO YOU CAN'T JUDGE IT BASED ON THAT

Sure thing kid
>>
>>341311952

Why are you attempting to make it out to be like the shitty CD I games op
>>
>>341318656
>They need to show some fucking towns and NPCs
This, and not just the big city and one town like in the other games
>>
>>341318596
>I see zero npcs and enviroment only
They are avoiding story/NPCs for spoiler reasons
>>
>>341311952
Sure is a lot of text when you could simply say its a 3d Zelda so its 100% guaranteed crap
>>
>>341318343

It's fucking empty, no cool landmarks, just the same generic forest. No monsters or NPCs either.

What is nintendo doing?
>>
>>341318884

>Demos are the final product, FINAL DESTINATION

-10/10, get brain surgery
>>
>>341318975
You say wild enemies are spoilers? Harmless wildlife are spoilers?
>>
>>341318018
So it is every open world game these days?
>>
>>341311952
>stylistic choice but fair enough if you don't like it
>replaced with food exactly the same mechanically but with more depth + expanding heart stuff
>still has animation just not so long lol
>yeh maybe I agree this is a problem
>considering we've barely seen anything the opposite appears to be true what with using skeleton's arms
>not true again we've seen different gameplay between a 1h sword 2h sword an axe and a spear
>we have seen 2 shrines that were completely different mechanically and seperate dungerons confirmed
>might be true but is this bad?
>thought it looks pretty good desu
>does seem a bit sparse i agree
>we've barely seen any ruins

2/10 bait (mainly clarifying for anyone who is confused)
>>
This is everything I've ever wanted from a Zelda game. Thank you very much.
>>
>>341319165

>B-B-B-BUT IT'S JUST A DEMO!
What's the fucking point of a demo if it doesn't give you an idea of what the game's like?
Go be a boot-licking fanboy somewhere else.
>>
>>341311952

Don't forget

>tree canopies are still 2D sheets
>item durability
>SS stamina wheel returning
>text boxes will appear for new items every time you restart the console

The last one made TP and SS unplayable for me. Nothing pissed me off more than the game pausing every time I'd pick up a yellow rupee or treasure for the first time every time
>>
>>341311952
>no overworld music
We've hear some in different parts of the small plateau they're on
>no hearts
Small hearts? Correct
Big hearts? Have to see if they still have those in dungeons, I doubt they took away big hearts.
>no chest opening animations = no hype for new items
Only autists get hype from this.
>no get item fanfare
We still get one, albeit not the same one.
>world is empty as fuck
And full of secrets if them taking a page out of Zelda 1 is anything to take their word for.
>the weapons are uncreative
We haven't even seen all of the weapons.
>stat based items, with no special gameplay attached to them
They're only durability stats
>muh 100+ shrines that all look the same, no unique dungeons
There are unique dungeons, they confirmed it on the stream.
>Next to no npc's
Well the demo does take place in a small closed area where it's only purpose is to show off the world, there probably will be small towns throughout the entire world.
>no level design at all
Again, it's a demo of a small part of the game.
>climbing looks like shit
It looks good, like Spider-Man climbing.
>2 enemies in 4 kilometers
So you want 100 enemies every 10 centimeters? You'll break a lot of weapons quick.
>muh ruins that all look the same
We've only seen two, I'm sure there will be some that look different in other areas.
>>
>>341311952
>no overworld music
This is a shame

>no hearts
This is a good thing

>no chest opening animations = no hype for new items
>no get item fanfare
This a good thing for most items, it would be annoying if it played the fanfare everytime you opened a chest that contains a generic item. We still haven't seen the dungeons yet so they might keep the classic animations for the important items

>world is empty as fuck
It has more content than any 3D Zelda game, the only issue so far is that there are no towns/villages

>the weapons are uncreative
It's more creative than any other Zelda game

>stat based items, with no special gameplay attached to them
Each weapon attacks differently, again it's more depth than previous Zelda games where you were stuck with a sword only

>muh 100+ shrines that all look the same, no unique dungeons
They literally said that there would be proper dungeons, shrines are basically like the little holes that you fall into in Ocarina of Time, except they're much larger and are actually interesting

>Next to no npc's
A bit sad, but it means no forced story (which is a good thing)

>no level design at all
We've not seen any of the dungeons and the open nature of the world means that there are numerous ways to approach things.

>climbing looks like shit
There's nothing really wrong with it

>2 enemies in 4 kilometers
You don't want enemies absolutely everywhere in the overworld, that would make it tedious to traverse

>muh ruins that all look the same
We've literally only seen one area and one ruin.

Basically, you're an idiot who has no idea how Zelda or game design works.
>>
>>341316645
for god sake there's a fucking raft. Like, there's gonna be loads of items.
>>
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>le open world is bad maymay
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>>341319105
This, the world is too big. That means they just focused on size instead of filling the world with meaningful content, and what interesting stuff there is will be spread insanely thin. This game is going to take ridiculously long to fully explore, there's no way the mechanics will be interesting for that long. Also they need to focus on making travelling fun, not just holding a direction
>>
>NO TOWNS
>NO TOWNS
>NO TOWNS

DEAD ON ARRIVAL KEK
>>
>>341319264
(You)
>>
>>341317779
>Also Zelda has always been open world.
>>
>>341319562
What's the point in a big empty world that has nothing to do, and is tedious to traverse
>>
>>341318820
I kinda agree with this, It's like they realized they will never achieve shit copying OoT and tried something different.

Doesn't mean it's gonna be good but at least it's not gonna be bad on a Twilight Princess or a Skyward Sword way
>>
>>341318596
>every single square inch of the world needs to be filled
>>
>>341319471
>demos are the perfect forms of pre release examples
>"u r just a fucking nintendo fag loser, while im here to shit on everyone here because my tastes are better underage fag go teethe your mommy /troll logic by 18 year old co ed who just found 4chan

Apparently someone hasn't heard of demo material "still being in development"

Congratulations, you've just gone down to -50/10

If you were a high level employee of a company I wouldn't doubt your expertise would have you level that enterprise for shipping out not working prototypes for the public as you label it "definite final product".

Get a new brain faghard
>>
>another identical looking shrine
Wow!
>>
why do people expect a fallen kingdom to be bustling?
>>
>>341318732
Id rather have a thousand trees that look the same but you can interact with them than 100 trees that look different but are just trees.
>>
I agree that the 100 identical shrines are retarded. At least put a fucking bow tie on one of them.
>>
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>>341319798
>big empty world that has nothing to do
It's actually just a big world. Plenty of things to do and to find if this demo is any indication.

>and is tedious to traverse
There are plenty of different ways to travel around. Running, gliding, climbing, sailing, and that's just what I've seen from from watching 5 minutes of the demo here and there.

The major point of an open world is that it lets players travel in any direction they want, find anything they want, etc. It's about freedom as opposed to the boxed in linearity of non-open world games. This "open world inherently bad" meme has gained too much traction on /v/ imo. It's parroted by mindless retards who want to pretend they know what they're talking about when it comes to game design. Open world is amazing when it's implemented right, as it closed world.
>>
>>341318732
There are regular Zelda dungeons too. I don't think having one rock is that big of a problem if other stuff in your game is good. Also the game has a lot of TECHNOLOGY.
>>
>>341314262

They say, again and again, they're taking notes from the original Zelda game.
>>
>>341311952
No overworld music is the only thing I'm upset about. Come on, this is Zelda, home to some of the most iconic video game bangers. I sort of get that it's a big world it'd get repetitive but come on, just divide up different songs by different areas.
>>
>>341318732
You cant really say shit about level design and enemy placement when weve seen an incredibly small portion of the game.
>>
>>341314621
Fuck no. I hated Skyward Sword and they've redeemed themselves with this.
>>
>>341320330
>we need an exciting new setting for our new zelda game
>oh, i know, what about a boring and empty wasteland with reptitive scenery and architecture
>brilliant

this was another miyamoto decision, wasn't it?
>>
funny thing is it's the only thing at E3 that'll even end up buying because everything else was trash
>>
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Why does 3D zelda get a free pass when it's shitty?
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>>341319583
>source:neogaf
>source: nintendoeverything
>source: neogaf
>>
>>341320449
>Plenty of things to do and to find
Such as

> It's about freedom as opposed to the boxed in linearity of non-open world games.
It's about the sacrifice of developer control over the player, and therefore pacing + structure
>>
>no hearts
Why is this a fucking flaw holy shit
>wanting to chop down grass for hours every tine you take damage
>>
>>341313092
Did you get your hands on full version or something?

Stop trying to spoonfeed us your shit.
>>
>>341320842
careful you'll trigger the nintendrones

it seems like the game is doing a lot of things right but the way they are showing it off is really shitty
>>
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Looks fun. Looks like they actually went back and saw what people loved about games like the early Zeldas that was missing lately, that being freedom and ability to choose many ways how to solve problems, and decided to focus heavily on some of that for a change of pace. If 3-hit bosses are gone we can finally call this series saved.
>>
>no hearts
>a bad thing

stopped reading

you're a casual and your opinions are automatically invalidated
>>
>>341314621
So the Cycle begins again.

Fuck you, I ain't apologizing for shit.
>>
>>341313275
Is it confirmed that it used unity ?
>>
The combat looks better than ever, if they can fix that weird lag whenever you hit something
>>
>>341320904
Such as 12 kinds of brown pants with sightly different stats.

Wtf does weapon durability, different weapons and armour add in a game where all enemies are fucking braindead?
>>
>Nobody remembers the bigass map from the first part of stream.

Also monolith is working on this game too, expect something like planet mira.
>>
>>341311952
it's not even zelda anymore
>>
>>341321062
>casual
The new healing system breaks the difficulty
>>
>>341320174

Yeah yeah, anything negative in the demo is absolutely because it's just a demo and the game is sure to actually be flawless but they just haven't shown us that yet and we're not allowed to judge anything that looks less than amazing about the game until we've played the full game to 100% completion, gotcha.

You're either a troll or a Nintendo zombie so whatever.
>>
>>341320398
Have you seen all 100 of them?
>>
>>341313572
Skyward Sword had a smaller """""""""""""""""""""""overworld""""""""""""""""""""" than WW and it was by far the worst.
>>
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Please tell me someone made a webm of him hitting that rock to oblivion.
>>
>>341321378
>breaks the difficulty

another way to say "artificial difficulty"

kys casual
>>
>>341313479
the only thing that more means in video games is lower quality

you'll beg for a more linear zelda before the end
>>
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>>341320454
Dragon's Dogma also has a lot of TECHNOLOGY and didn't save it from having a bland open world. The best part is the DLC which is a better designed dungeon & boss run.

>>341320353
Thing is, both issues have already been solved. There are open world games out there with destructable environments that DON'T look copy/paste. Zelda is re-using so many assets and is a clear sign of earlier open-world games, it's 5 years behind the rest of the industry

>>341320528
Well, they should show something that actually represents the game, then. (which they did, you just want to deny that)
And they did show grasslands/snow/dungeons, as well as commentary explaining their overall design philosophy. Unless they change quite a lot until release, which I doubt they'll alter anything to the core of the experience, it'll end up in the same ballpark as the demo.
>>
>>341321062
>you're a casual
Yeah we can now pick up hearts (mushrooms) to use whenever we want, super hardcore bro
>>
>>341321357

>Im an underage faggot who started with OoT
>>
>>341320904
>Such as
Kill enemies, find hidden treasure, dungeons, NPCs. Like I said, I haven't been watching the demo super closely, but everytime I do take a peek at it they're always doing a bunch of different things.

>It's about the sacrifice of developer control over the player, and therefore pacing + structure
Why is developer control over the player a good thing? More developer control over the player and more linearity means less options and less freedom for the player. "Pacing" and "Structure" are for movie-like video games. Open world games are the exact opposite of movies. The player takes the game where they want to take it.
>>
>>341321391
I assumed they'd be the replacement for perfectly round hole dungeons.
If it makes you feel any better, I'm still excited for the game.
>>
>>341321519
I'm saying that letting the player pause whenever they want to heal all their damage with a supply of practically infinite healing mushrooms removes all difficulty, shitposting retard
>>
>>341321613
>run around slicing grass for unlimited hearts

vs

>items you have to use sparingly

casual dumbass
>>
I can't wait to see shieldsurfing speedrun strats
>>
>>341320449
things to do in new zelda
>kill a camp of monsters
>chop down trees
>>
>>341321062
>>341321826
The mushrooms respawn.
>>
>>341321680
>"Pacing" and "Structure" are for movie-like video games.
While I completely agree that we should move away from cinematic games I don't think having pacing and structure is a problem. I don't want to experience all the game has to offer in the first 5 hours or so I want mechanical developments and similarly I dont' want 10 new gameplay updates in one hour and then wait another 10 for the next one I want them to be spread out so I can explore one and move onto the next and not be overwhelmed.
>>
>>341320330
they literally set it in a fallen kingdom so they wouldn't have to put as much effort into it
>>
>>341321874
It's been a while since I tried to talk about an unreleased game on /v/. I forgot that this is what you do. Simplify and understate everything for the sake of shitposting.
>>
>>341321519
If you want difficulty for difficulty sake then don,t equip any armor.

Have fun
>>
>>341321680
>Kill enemies
Would anyone actually seek out enemies to kill? As if the combat is so good that they don't get enough from the enemies that they actually have to fight

>find hidden treasure
What interesting treasure did they find in the demo? All I saw was armour that gave stat increases

>NPC
I only saw one

>Why is developer control over the player a good thing?
As I said, pacing and structure
>"Pacing" and "Structure" are for movie-like video games.
Jesus christ you are retarded
>>
>>341314621

skyward sword still is an ever will be garbage tho, it's only saving graces are the sandship and ancient cistern
>>
>>341320449
>assumptions about what you can do in a game that isn't out yet
>>341321874
>assumptions about limitations in a game that isn't out yet
>>341322126
Explain to me how you two are any different.
>>
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>>341321826
>>items you have to use sparingly
>>
>>341321386
How is anything you just said false?
Its fine to say you dont like it but damn people in this thread are just assuming shit based on what little weve said. You absolutely should play a game first before you judge it.
>>
>341311952
>>no overworld music
So?
>no hearts
So?
>no chest opening animations = no hype for new items
Sitting through a 15 second unskippable animation wasn't hype, it was annoying. The items themselves are what were hype.
>no get item fanfare
So?
>world is empty as fuck
Bullshit. It looks like there's tons to do. A few small patches of empty space doesn't mean the whole world is. Fields exist. There's no reason some can't be in the game.
>the weapons are uncreative
They only showed the basic ones. Master sword wasn't horribly creative and that was used for 99% of the previous games. The more creative items will be revealed later.
>stat based items, with no special gameplay attached to them
See above.
>muh 100+ shrines that all look the same, no unique dungeons
Baseless assumption.
>Next to no npc's
Baseless assumption.
>no level design at all
Complete bullshit. They don't randomly generate the areas. You faggots have no idea how open world games are made.
>climbing looks like shit
It looks like climbing.
>2 enemies in 4 kilometers
Bullshit. Anyone who watches gameplay footage can see otherwise.
>muh ruins that all look the same
Baseless assumption repeated for extra retardation.
>Is this what you wanted?
It looks great so far. Off yourself for being such a miserable shitposter.
>>
Reminds me of Link's Awakening.
>wake up somewhere mysterious
>entire job is to wander around looking for problems
>there's no Zelda, have to find a makeshift one
>jumping
>do things in whatever order you want
>>
The more I see aimless wandering in this Zelda (and there's been several hours of nothing but that in that demo), the less interested I get in the game.
The lack of music also becomes increasingly striking. This new Zelda really feels like a void. Tell us, Nintendo, what fills all this space?
As a comparison, take Skyrim - a type of game that I'm not very into, but the sort of thing that influences Nintendo's new take on Zelda.
Skyrim is chock full of NPCs with their own storylines who send you on quests. There's always stuff going on, you always have goals.
New Zelda has...moblins to kill? The wind blowing through grass? It just feels so empty.
>>
>>341322306

In real life I don't usually act up like this to any random bypasser on the street.

In fact I'm just a causal ass Zelda fan; my favorites are the non multiplayer Zeldas; ie Link's Awakening and Minish Cap.

Diehard here has a jihad for Nintendo. I don't know what snatched his pussy crush away or killed his dog but he obviously needs to lay off the hate.
>>
>>341322046
You get what you earn when you earn it, no artificial "pacing" and "structure" to keep you from that. That's one of the major points of sandbox/open world games. If there's a 10 hour span of you not getting or experiencing anything new or interesting, that just means the game has poor/low content.
>>
>>341313275
>Like TP and Windaker

But those are trash compared to OoT, MM, and ALTTP
>>
>>341322679
Link's Awakening is designed as a HUB, not some shitty open world game
Huge difference
>>
>>341319798
>This "open world inherently bad" meme has gained too much traction on /v/ imo. It's parroted by mindless retards who want to pretend they know what they're talking about when it comes to game design. Open world is amazing when it's implemented right, as it closed world.
This, so much. It's amazing how idiotic the people here can be when it comes to anything open world.
>>
>>341313275
>and Windaker.

>Id rather prefer a small condensed world fully handcrafted

way to contradict yourself in two sentences, goblin

>>341314590

And Detroit: Become Human's trailer is 90% of its content, what's your point?
>>
>>341323025
>>341319798
Too bad this game feels even more empty and artificial than Oblivion
>>
>>341322194
>Would anyone actually seek out enemies to kill?
To get past them or to get what they drop. The same reason anyone kills any enemies in video games.

>What interesting treasure did they find in the demo? All I saw was armour that gave stat increases
Useful items. Similar to the interesting treasure you find in any video game.

>I only saw one
It's a demo.

>Jesus christ you are retarded
Not an argument.
>>
Tradition has been the number 1 enemy of Zelda for a long ass time. As far as I'm concerned, with how far this series has fallen, the more they do to stray from the OoT formula while still keeping it as an exploration focused action adventure, the better.
>>
>>341322679
>foraging for princesses just like we used to
>>
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This is going to be the Nut & Bolts of Zelda.
>>
>>341314621
No. As much as I hate the open world meme I'd say the new game already looks better than that garbage.
>>
>>341321568
>jumping to conclusions
They cant show the entire game world, they have to keep sone surprises for when the game comes out. The point of the demo was to show the basics of the game for the first time.

>not liking dragon's dogma
shit taste confirmed
>>
>>341314621
Nothing to apologize for. It was a better game than the two that came before it and I always said as much. Wind Waker is the true mainline Zelda shitshow but babbies who grew up with Gamecube idolize it.
>>
>>341322306
>assumptions about what you can do in a game that isn't out yet
We've seen it happen in the demo. Sure there's a slight chance it gets cut, but if you're going off that logic then the game can't be judged at all.

>Explain to me how you two are any different.
I'm being objective about it. I've literally never ever played a Zelda game, the last Nintendo console I owned was a Gamecube in 2003.
>>
>>341323269
great opinion bro
>>
>>341323325
he's right about bitterblack isle being the best part of the game though
>tfw we'll never go to the moon
>>
>>341323298
Zelda series isn't currently dead though - and won't be permanently buried if this game turns out badly. That's a huge difference.
>>
This is the game Nintendo drones literally deserve
>>
>>341311952
>no overworld music
Fair complaint.

>no hearts
>no chest opening animations = no hype for new items
>>no get item fanfare
Oh darn.

>world is empty as fuck
Fair complaint, the biggest problem with all open world games that none of them have solved.

>the weapons are uncreative
Killing enemies by beating them to death with their own arm or using a magnet to drop treasure chests and shit on them.

>stat based items, with no special gameplay attached to them
>muh 100+ shrines that all look the same
>Next to no npc's
>muh ruins that all look the same
Gameplay demo from the first half hour of the first area of the game.

>no unique dungeons
They confirmed that the shrines aren't replacing dungeons, chimpdick.

>no level design at all
What in the actual shitting fuck are you even talking about

>climbing looks like shit
Reach harder

>2 enemies in 4 kilometers
SCATTERED ENEMY ENCAMPMENTS?! HOW BORING, THERE SHOULD BE ENTIRE ARMIES INFESTING THE OPEN WILDERNESS WITHIN 3 MINUTES OF STARTING THE GAME
>>
>>341321409
Wind Waker is the worst mainline Zelda. Period.
>>
>>341323196
>To get past them
It's insanely easy to bypass enemies because of the stealth shit they forced in

>Useful items
Like the stick you picked up 50 times already

>It's a demo
Yeah, to show off a games features. Why would the demo be so unrepresentative of the final game?

>Not an argument
Wasn't responding to one, "pacing is for movies" is the stupidest thing I've read all day, and I've been in every E3 sticky
>>
>>341323445
>I'm being objective about it
And others aren't because they're negative?
You're all in the same boat, judging a demo.
>>
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>>341322306

I'm neither of them, and I think you're worse than both. They're making assumptions based off what IS shown to them, through the trailer.

You're making assumptions off information that you don't know, and you assume that there will be more (when there's no sign that it's more deep than what was shown).

You're basically a retarded Christfag or Mudslime.
>>
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>tfw you're the only one who's liking the SotC vibe this has going
It even has the tall as fuck shrine in the middle of the overworld and the longass bridge on top of the enormous fucking enemies. Like just from watching this I can tell they're looking at SotC for a lot of inspiration.
>>
>>341317420
Shiggy already hinted at it being a re-imagination when he was on the stream. I'm pretty hype for it
>>
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>>341314621
SS is a weak as fuck game, the last one for the 3ds is mediocre as fuck, and this one looks to be shit.

I waited 5 years for this garbage? Thanks nintendo. I waited for 5 years and got an ugly bland handholding game after TP came out. I aint waiting 5 more years for you to shit on what used to be a pretty good franchise.
>>
>>341317779
>there is exactly ONE model of a big rock with which you can interact.
Holy shit you mean like every other 3D Zelda?
>>
I think the newest iteration of Zelda is always so different from the ones before that contrarians say "this is shit".

People hated toon link but now it seems classic.
>>
>>341323598
Those are literally all issues with the individual game's tuning. I'm arguing for the sake of open world in games.

>>341323616
"there's le literally nothing to do in this le game!!" isn't objectivity.
>>
I'm cautious it's going to be like MGSV, where it's a big open world, but there's fucking nothing to do in it and it just gets dull and repetitive.
>>
>>341323185
>feels
You played it? No, you haven't. You watched the exact same footage as the rest of us did, and it's apparent the overworld isn't empty.
>>
>>341324027
That's literally what open world means.
>>
>>341323936
>Those are literally all issues with the individual game
You could see that I was directly responding to your comments on Breath of the Wild right?
>>
>no x
>no y
>no z

pretty tired of seeing this kind of post on /v/

instead of whining about muh x being gone, consider how necessary the element was and if anything could replace it
>>
>>341324138
>and it's apparent the overworld isn't empty.
It's pretty apparent that it is empty actually
Is it the first open world game you ever saw?
>>
What are some good open world games
>>
>>341324228
but I like scub
>>
>>341324160
Morrowind had a good one. The only real thing I ever hear people shit on with MW is the combat.
>>
>>341311952
>no overworld music
ok

>no hearts
different, but can be manages

>no chest opening animation = no hype for new items
what are you 12

>world is empty as fuck
we've seen 5% of it and its not even done

>the weapons are uncreative
subjective

>stat based items, with no special gameplay attatched to them
we have not seen them all

>muh 100 shrines all look the same, no unique dungeons
we have not seen them all

>Next to no npc's
we have not seen them all

>no level design at all
we have not seen them all

>climbing looks like shit
could be better

>2 enemies in 4 kilometers
do you know what you're talking about

>muh ruins all look the same
we have not seen them all
>>
>>341324182
You could see that I said I'm arguing for open world in games, right?
>>
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I hope the piano chimes in occassionally at least.
I'm really not a fan of open world games where all you hear is a randomly played bird sounds.
Then again, TP and SS did a pretty garbage job of mixing field into battle theme. TP mostly because the battle music was shit and SS because the battle music was just maracas+dundunDUNDUNDUNDUN.

I guess you could say SS' battle music was shit too. Compared to the rest of the mostly forgettable soundtrack, at least.
>>
>>341324027
That's literally every open world game. At least this game has the benefit of having dungeons.
>>
>>341324482
Morrowind isn't open world, fuck off.
>>
>>341323643
I like it, too. Even the ultra calm and occasionally non-existent soundtrack seems fine by me.

Open world games tend to be at their best when they go heavy on the atmosphere.
>>
Damn. This shit reinforces just how cool and imaginative OoT's world is. I know we haven't seen everything, but you just get this procedurally generated vibe

Nintendo just wants that Skyrim/Witcher 3/Fallout money
>>
>>341321409
The surface overworld absolutely destroys anything Wind Waker could muster.
>>
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The open world is dull as fuck. If they were trying to copy the first Zelda here, they failed. That game's open world was engaging because how challenging navigation was - you had to actually survive the enemies on each screen and work out a path to get to where you want to go, which might mean memorization or map making, since the screen weren't all connected to each other. Here, you can easily avoid enemies using the new stealth mechanics and navigation is simply placing a way point and holding one direction to move towards it, with slight variation.
>>
>>341311952
There are unique dungeons, the shrines are just a bonus
>>
>>341319583
>Source: My Paenus waenus of course ;)
>>
>>341324561
I asked you what the point of that game's open world was specifically here >>341320904
, and you responded here >>341321680
, in case you forgot. If you don't want to talk about that game anymore, fine
>>
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>>341324482
No it didn't, Morrowind was pretty empty if you went too far off trail. Only cliff racers.
>>
>>341311952
Just as i wanted, fuck nostaliga
>>
I don't think there is a game series that makes me as sleepy as Zelda can. The ones after MM anyway. Just watching this footage is making sleepy. Is this series for people eith insomnia.
>>
>>341325196
>tfw this image made me flinch pretty damn hard
Shit.
>>
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>>341324847
This feels more like SotC than Skyrim.
>>
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>>341318596
>2 enemies in 4 kilometers
>>
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>>341323325
>They cant show the entire game world
I have no reason to think the rest of the world won't work exactly the same way. They have shown the core gameplay elements.
Of course each part might have a different gimmick, like more gliding in one area, lava in another area, extra climbing and verticality in another area, etc. But the core, the basics, were already shown.

>not liking dragon's dogma
I do love it, but the open world design isn't all that special. Just as I can see Zelda's is also mediocre and bland.
In the end Dragon'sDogma did itself a favor with less bland open-ness, and a more structured, closed and design area with better enemy placement and fun bosses.

I am a wizard and can guess how your Zelda eperience will be:
>Honeymoon period for the first couple of hours as you find and play around with the various open world game mechanics
>Soon enough you "get" the pattern and the repetitious nature of the open world design
>Mini-dungeons will simply be bland time-wasters with repeated designs and not that interesting treasures inside, you'll most likely start ignoring them after a point.
>the 4 major dungeons will be the absolute highpoint of the game. You'll finish the first one and want to jump to the 2nd one, pretty much rushing through the boring open world to get to the meaty content.
>Once you finish the game you'll think:
"Man I wish they spent more time with these fun and complex dungeons, I'm sure the open world took a lot of their time and resources.. oh well"

There ya go.
>>
>>341325402
this is going to be like sotc without the sweet look and awesome monsters
>>
>>341323325
>implying the world in DD wasn't generic as fuck
People remember it for the class abilities, NPCs, and monsters.
>>
MASSIVE DAMAGE
>>
>>341325540
>Man I wish they spent more time with these fun and complex dungeons, I'm sure the open world took a lot of their time and resources..

that's like the opposite of skyward sword
>>
>>341325503
That's actually great in concept.
>>
>>341311952

You're retarded aren't you?

Nintendo is specifically showing a limited amount of information ebcause they don't want to spoil the entirity of Zelda before it comes out.
>>
question jaded faggots, when the game comes out and it ends up being regarded as the greatest zelda to date, will you make a thread to apologize?
>>
>>341325882
This, and having sprinting take up that much stamina was terrible
>>
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somehow nintendo managed to have the worst e3 conference ever and the worst zelda game ever. they constantly outdo themselves in just how bad they can make things get.
>>
>>341311952

>world is empty as fuck

I love this one because welcome to literally every Zelda game that has ever existed. What a bogus complaint toward a specific game, instead of the series as a whole.
>>
>>341325840
its going to be like sotc but with actual combat and things to do besides riding to the next boss
>>
>>341326362
this games style has nothing on sotc
>>
>>341325936
>implying they spent time on the dungeons
Please, they were too busy making you understand the importance of the goddess and her song. Now go fetch some notes, boy.
>>
>>341326195
Now that's horse shit and you know it. The 3d Zelda games always have something happening in the fields.
The 2d zeldas even moreso.
>>
>>341325840
>>341326362
>>341326560
Samefag.
>>
>>341326560
I didnt said a thing about the style, but this zelda looks great anyway
>>
>>341326791
what?
>>
>>341326745

It really is not horseshit. What exactly did OoT and MM have going on in their over-worlds all the time that this game isn't bringing to the table?
>>
>>341315950
>same problem with a highly praised game that got multiple high selling rereleases and ports
do you even run this through your head before you post it?
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