[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Does anyone else think VR will result in games being watered
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 134
Thread images: 29
File: vrstamp.jpg (400 KB, 1620x599) Image search: [Google]
vrstamp.jpg
400 KB, 1620x599
Does anyone else think VR will result in games being watered down and homogenized into extremely simplified cinematic walking simulator experiences so that they work within the limitations of VR?
>>
That's science fiction anon. The industry would never go into that direction.
>>
I am worried that you cannot move in a VR game without moving in real life.

Seems like a huge problem that should have figured out a long time ago. Teleporting is not a viable alternative.
>>
>>341266679
Yes
most games i saw for VR at E3 were watered down experiences, killing floor did it and someone else but i forget
>didnt fall for the VR meme
enjoy your face wii fags
>>
A little late for that
>>
>>341266679
>wear glasses
>cannot into VR due to glasses

wew lads, guess I dodged a bullet.
>>
Weeeell, I personally think VR has LESS limitations than flat games.
Nausea is an issue but I think it will go away as people get used to it.
>>
VR is fucking dumb and only good for porn
>>
>>341266679
VR is already dead, nothing to worry about.
>>
>>341266679
I want it to do well for technologies sack

On the other hand personally I think it's something I will literally never be interested in
>>
>>341267790
>sack
Sake*
>>
>>341266679
Well no shit. First there's no known sure method for making a good vr game. Second, the selling point of vr are is the feeling that youre actually there. What is the best way to let you enjoy that than cinematic experiences? It won't be something that lasts forever but you can't expect perfection from something so new.
>>
>>341266679
The thing i dislike most about it is for somebody like me who really doesnt care about VR or have any real space to play it in is games like RE7 that were clearly built around it will be garbage with a normal controller.
>>
>>341266679
>Like they aren't already.
>>
>>341266679
We already have that thanks to consoles
>>
I learned today that the only people on /v/ actually excited for VR are indie devs themselves here to shill their own games.

Seriously the other VR thread had a dev that was openly brazen in his shilling.

It's a dead platform. The only people who are buying VR headsets are devs developing games for other devs.
>>
>Walking Simulators are turned into Hoveround Simulators so you can move without teleporting or actually walking
>>
People are just fucking stupid with VR trying to make the same games they make without VR. For example the lack of walking is something you have to build into the core of the game. So instead of being stupid and trying to make a shooter where you walk around. You change things to work well.

For example I remember way back in an Xmen game you had nightcrawler that could teleport around. Use that to make the teleporting a core part of the experience rather than some stopgap measure to make up for the lack of space. Or you make a puzzle game where the limited movement is a part of the game. Or you make a game with a jetpack. Or vehicle where you sit
>>
>>341266679
No. There will be VR games, and there will be non-VR games. It'll soon become obvious that trying to make a game be both won't work in most cases.
>>
>>341266679
There are tens of "standing one spot and shoot stuff" games.
That Serious Sam VR is just another one.
>>
>>341266679
Room tracking pisses me off for this reason. Games that use it can't use an environment bigger than a bedroom.
>>
>>341266679
>games being watered down and homogenized into extremely simplified cinematic walking simulator experiences
You mean like they already are?
>>
File: 2323.jpg (112 KB, 976x1062) Image search: [Google]
2323.jpg
112 KB, 976x1062
>>341266679
>mfw people still call these 3d glasses "virtual reality"
>>
>>341266679
no, nobody cares about VR for this to happen
>>
Its already like that.

Look at that serious Sam VR.

Your literally rooted to the ground.

VR is garbage
>>
>>341266889
Some people have reported that forcing yourself to get used to D-Pad movement eventually gets rid of the simulator sickness.
>>
>>341266889
Ankle bracelets to correspond to walking and carefully designed levels so that you'll always be walking in a circle.
>>
I never had the opportunity to try VR headset out yet.

I don't understand why the fuck you can just walk around like a normal game with a stick or KB+mouse

What's the fucking problem?
>>
>>341268298
>Panzer Dragoon-style rail shooter where you ride a dragon
>always automatically move forward so it gets rid of the movement problem
>shoot with a gun or knock on the back of the dragon to make it shoot fireballs
>limited movement by steering the dragon around with your hands
>allows for lots of varied levels and bosses
And it won't happen becaus making that would require actual effort be put into it.
>>
>>341268773

why do people keep posting these? who the hell is this woman?
>>
>>341268279
>VR walking simulators get called "segway simulators"
>>
>>341269573
>killer7 remake
>on rail so that is fixed
>extra stuff in that was obviously scrapped the first time around (as seen in Hand in killer7)
I know it will never happen but damn now i feel sad knowing what I miss
>>
>>341269359
Redirected walking works great if you have a certain minimum space. You don't get that space inside a house.
>>
>>341267374
Are you near-sighted or far-sighted?

Because if you're the former, you should be fine.
>>
So people are finally waking up to the VR bullshit. Took you guys long enough. Had I criticized VR before I only got shit like
>YOU JUST HAVEN'T TRIED IT YET
>IT'S AN IMMERSIVE EXPERIENCE UNLIKE ANYTHING EVER CREATED
>IT'S GOING TO BE THE NEXT BIG THING
It was fucking ridiculous.
>>
>>341266679
kinect all over again, huh?
>>
>>341269408
Accelerations can make you feel anywhere between kind of funny and literally sick. I've only had the "kind of funny" end on my gearVR so far, but I haven't done anything intense on the accelerations either.
>>
File: 1390627395241.jpg (85 KB, 317x466) Image search: [Google]
1390627395241.jpg
85 KB, 317x466
>>341269408
you can/will get nauseous. it's weird.

that dude who works on VR at valve put it simply, we have lizard brains. basically vr head sets LITERALLY trick your brain into thinking you're in a new world sinec your eyes are 100% fooled thanks to the motion sensors and crazy tv inside the head set.

so when you use an analog or wasd to move forward your entire brain is telling you "holy FUCK man why are you moving forward so fast all of a sudden? you didn't even move your legs fucker" and you get sick or feel weird.

the best games in vr are therefore ones you sit down in basically. unless you do what vive did and get roomscale, then you can actually walk with your own legs a bit. the teleportation thing they invented too helps for moving around because your brain doesn't think you're all of a sudden gaining velocity as if a hurricane appeared under your ass.

>>341269840
stop being gay
>>
>>341269840
I actually agree with the second point.

Problem is, that's all it is. Just an immersive experience that gets boring after a relatively short while.

Absolutely NO good games on VR. No point in getting it now at all.
>>
>>341269783
You do inside a basement so it should be no problem.
>>
File: 1460301623165.jpg (217 KB, 1100x1315) Image search: [Google]
1460301623165.jpg
217 KB, 1100x1315
>>341269192
I tried using a joystick to move. The disconnect feels like falling down when lying down on your bed.
>>
Waiting on an awesome first person dragon ball game for vr.
>>
The whole obsession with VR will eventually die down like motion controllers did. Companies are just trying to cash in while the hype is up.
>>
File: IMG_7582.jpg (386 KB, 1080x1920) Image search: [Google]
IMG_7582.jpg
386 KB, 1080x1920
>>341270026
i played a game, for like 3 minutes, where I was using a controller to drive a space ship with the DK1 and I felt like death for an hour or more. it was fucking weird.

i got really sick in general with the dk1 though and i'm pretty sure the newer head sets won't do that for me.

>>341270351
no it won't.
>>
>>341266679
I think it will pick up when it becomes more affordable and more people get to work on custom shit.

The best ideas usually come from those who do it as a hobby and don't have to focus on mass-appeal.
>>
>>341269964
>>341269935

So the games are completely gimped because some people might get a little nauseous?

That's pretty terrible. VR sounds dead on arrival. I literally thought VR was just "real" games but in 3D with head tracking for camera control. But I'm finding out the games are all very specific stuck to one spot or move verrrry slowly simulators.

Absolutely terrible.
>>
>>341269408
>I don't understand why the fuck you can just walk around like a normal game with a stick or KB+mouse
>What's the fucking problem?

There isn't any. You use your head as the mouse, and the gamepad as your analog movement stick.

Even the gear VR (which is just a fucking phone) has extremely precise head tracking and in FPS or turret games it is more responsive and precise than aiming with an analog stick, but not as quick as a mouse.

The downside is that you need to play standing up or use a swivel chair. Some people get motion sickness from this.
>>
>>341268173
I'm excited about the future of the technology, rather than what can be done now.

Making idiots buy them now, funds the path to tomorrow.
>>
I was excited for VR when I thought that it was just going to be existing first person games in VR.

Now the Oculus and Vive have almost no games, and the Playstation headset is just going to be shovelware that they shit out for 2 years and then stop supporting like the Move controller.

VR was a mistake
>>
>>341269823
literally both. like I cannot see shit father then a foot away from me with my glasses off.
>>
File: 1465264463466.jpg (27 KB, 625x644) Image search: [Google]
1465264463466.jpg
27 KB, 625x644
Can we watch 3D videos on YouTube on PSVR or not?
>>
File: image.jpg (115 KB, 464x495) Image search: [Google]
image.jpg
115 KB, 464x495
Havent tried vr but Ill still post my uneducated opinion: the thread.
>>
>>341271075
thats not both.

Do you have + or - glasses.
>>
File: DS7_9656.jpg (149 KB, 715x1080) Image search: [Google]
DS7_9656.jpg
149 KB, 715x1080
>>341270435
no, carmack or palmer also said something relevant on the topic of this issue.

basically you just have to make the velocity increase slow and gradual. in games in general you press w and instantly you're moving at full speed which is fucking weird for vr. like if you walk slow you won't get sick because then your body just thinks you're casually riding on a boat or something instead of being an F-Zero racer on planet no gravity.

vr litearlly puts your head into the game world so you can finally grasp the scale and depth of virtual worlds.

so like if you like anime tits you can finally see exactly how big and 3d they are, as if they were real.

or if you like space sims you can see how big a fucking sun is, flying right up close to it. it's great -- i never have and NEVER will see anything that large with my own naked eyes. vr is amazing because of that.

this little girl is seeing cooler shit than you've ever witnessed, you should feel bad for being an ignorant fag
https://www.youtube.com/watch?v=UAQCuB0K6Lc
>>
>>341270479
>The downside is that you need to play standing up or use a swivel chair.
what the fuck are you talking about
like seriously, is that what you imagine causes sim sickness? standing up and swivel chairs?
>>
>>341270892

They are just waiting for their killer app.

X-wing vs tie fighter remake in VR.

The battlefront VR mission thing at E3 this year looks more like a proof of concept. A true star wars flight sim is something people have wanted for a very long time.

Overall VR could bring back the era of the flight sim (kids would be surprised to hear it but PC gaming in the 80s and first half of the 90s was dominated by flight sims over all else).
>>
>>341271451
>that video
That's illegal. Little kidlets shouldn't use VR or see 3D until the age of 7 and up.
>>
>>341270892
>was a mistake
the same could be said about you, son.
>>
>>341271578

Standing makes it worse. Swivel chairs actually lessen the sickness effect.

Standing and moving, but without your legs moving, is what fucks people up the most. Sitting in a swivel chair gives your brain a bit of a break but some people still cannot handle it.
>>
>>341271451
>basically you just have to make the velocity increase slow and gradual. in games in general you press w and instantly you're moving at full speed which is fucking weird for vr
The exact opposite is the case, m8. You want to make your velocity changes instantaneous, because that way they're not perceived as accelerations.
>>
File: 10066661625_5089624c70_o.jpg (96 KB, 533x800) Image search: [Google]
10066661625_5089624c70_o.jpg
96 KB, 533x800
>>341271757
what are you gonna do about it
>>
>>341271451

I've seen my dick repeatedly enter and exit a girls asshole. That's been my favorite sight of my life, that little girl hasn't got shit on me.

Didn't that lying man that makes fallout say Fallout 4 will be fully playable on VR on the Xbox conference? That game moves just like every other AAA game so what do you think they will do to get that to work that others can't?
>>
>>341272098
People have actually played the VR version of Fallout 4 at E3. It uses teleportation, although it's been implied that's not final.
>>
>>341266679

"can't walk, game is so limmited"
"motion controls are trash. Don't try to tell me that you can do alot with motion controlls even though yo ucan interact with the world like i normally interact. X button is so much better"
>>
File: l_matsuoka_140409oculus15.jpg (255 KB, 1024x682) Image search: [Google]
l_matsuoka_140409oculus15.jpg
255 KB, 1024x682
>>341272098
the new head sets are better for the sickness than the dk1 which i was talking about. and like i said you just have to adjust velocity or walk slow to not get sick.

it's not a deal breaker either, most people don't get sick at all i'm just talking about old issues that have mostly been resolved.

also you haven't seen this, that's one of the most common sights on the planet you little bitch.

>>341272343
that's weird and not lore friendly, what the fuck?
>>
File: image.png (1 MB, 760x900) Image search: [Google]
image.png
1 MB, 760x900
>>341271451
This anon gets it.
>>
I like how those VR both hand controllers look to make certain games interactive. Imagine a game about using swords and other weapons, and angling the weapon in every possible direction
>>
>>341269408
https://www.quora.com/How-big-an-issue-is-the-nausea-problem-for-Virtual-Reality-products/answer/Steve-Baker-9
>>
>>341272801
Problem with swords and stuff is that you can't make the player's sword stop when it hits something, so you need to design around that.
>>
>>341272801
H3VR does some crazy detailed stuff with guns.
>>
>>341272801
Gamers would quickly learn just how much they suck as fencers and go back to games where the player character has at least some semblance of skill.
>>
File: tumblr_o4q2upKEdq1uzdynoo1_1280.jpg (374 KB, 768x1016) Image search: [Google]
tumblr_o4q2upKEdq1uzdynoo1_1280.jpg
374 KB, 768x1016
>>341272689

Man, why do Asians always wear really shitty quality skin color pantyhose? Like get something smoother, sheerer and more pleasant to the eye, you style lacking dumbarse. Something like pic related.

Why the fuck did I even study style and clothing production. I hate every single bit of my autism.
>>
>>341271625
See, I dont necessarily agree that it's a proof of concept. It seems, like the rest of that Sony showcase, that they're simply making extra VR mini-games as a bonus for their titles; they're not making core games.

The only one standalone game I can think of that actually showed game-play was Summer Lesson and that one has either stopped progress or just has been glossed over this year because of the bad press reaction last year.
>>
>>341273851
summer lesson's releasing in october
only in japan though
>>
File: l_matsuoka_140409oculus14.jpg (244 KB, 682x1024) Image search: [Google]
l_matsuoka_140409oculus14.jpg
244 KB, 682x1024
>>341273821
that looks worse honestly you shit taste human.
>>
>>341273019
That could be a big problem, but there's some ways that you can fix it. I don't know how janky it would be, but maybe have a rebound animation play, and you need to sort of re calibrate in order to hold it properly again.
>>
>>341266889
http://www.virtuix.com/products/
>>
>>341273821
Hey, at least you didn't study Psychology
>>
>>341274415

Look at that shit. It doesn't give her legs any definition. It looks like she has see through bags on her legs. Also it makes her legs look fatter and less well formed.
>>
>>341274857
Another option would be to make the enemy jump back when he successfully parries you.
>>
File: 1395710184694.png (479 KB, 779x784) Image search: [Google]
1395710184694.png
479 KB, 779x784
>>341275376
i can't argue with an autist of your calibre so i'll just call you gay
>>
>>341275376
>>341273821
i like you

got anything cool to read for people outside the field?
>>
File: 1456289574178.jpg (426 KB, 1361x2048) Image search: [Google]
1456289574178.jpg
426 KB, 1361x2048
>>341275882
>>
File: tumblr_o3rva26hZ91sqg8v3o1_1280.jpg (399 KB, 1200x1800) Image search: [Google]
tumblr_o3rva26hZ91sqg8v3o1_1280.jpg
399 KB, 1200x1800
>>341276072

On style, not so much. There isn't anything overly solid.

Otherwise there's a whole set of clothing material books, sewing, things like that. They really aren't interesting at all.

Working on your idea is interesting, reading about how not to fuck up clothing is not interesting.
>>
File: 1446454641960.png (806 KB, 1001x823) Image search: [Google]
1446454641960.png
806 KB, 1001x823
>>341266679
VR is our last hope for normies to leave gaming bros
The paradise is coming soon...
>>
>>341266679
VR is definitely going to get anything that isn't a walking simulator about discovering your genders banned by the government.
>>
File: 1440376314821.jpg (39 KB, 500x564) Image search: [Google]
1440376314821.jpg
39 KB, 500x564
>>341267374
>Years ago the glasses issue came up and literally everyone said 'It's not a problem. The headsets have plenty of room for glasses and adjustable lenses for glasses users
>>
>>341273821
Because they want to protect their legs from the sun.
>>
File: hurr.png (10 KB, 300x300) Image search: [Google]
hurr.png
10 KB, 300x300
>>341271389
>There are no such things as astigmatisms
>>
>wear a black T and jeans every day
>jacket in the winter sometimes hoodies in the fall
>swimming in tail
so what is the point?
>>
File: 1456551578518.jpg (560 KB, 776x1054) Image search: [Google]
1456551578518.jpg
560 KB, 776x1054
>>341266679

The way people envisioned VR (i.e. motion/walking controls) is way too expensive for the average consumer...so you're gonna get shovelware and you'll like it.
>>
>>341275376
those look like shit though
>>
Best case scenario we get a Renaissance of highly autistic cockpit simulators.
>>
>>341279498
Highly autistic might be a problem, because you want lots and lots of buttons for that.
>>
Only pedophiles have VR headsets to distract their kids while they molest them. Shit is fucking sick as fuck like these fucks.
>>341272045
>>341271451
>>
I don't believe so. Take my opinion with a gram of semen because I only had a DK2, but the best example for my argument is Half Life 2. That game seemed like it was built for VR. At the beginning when those cops are chasing you up the apartment stairs, my heart was pounding and I actually got that instinctual feeling of needing to run away. And I was playing with keyboard and mouse. Anybody who says Half Life 2 was a watered down, simplified cinematic walking simulator is someone whose opinion bears no weight in this place. That game was NOT originally designed with virtual reality in mind, and yet it is completely perfect for it.

At the same time, however, Todd Howard promised at E3 that Fallout 4 would get VR support within the next three weeks, so there's at least one watered down extremely simplified cinematic walking simulator
>>
>>341269823
vr works well with glasses.
having no problem with mine
>>
>>341266958
>face wii

This is hilarious. But fuck you, VR is gonna be fun as fuck when I'm flying my virtual Boeing 747s
>>
>>341281618
definetly worse if yo uare glasses wearer because the god rays seem to get stronger as it becomes much easier to get fogged out. This is my exp with the cv1 so far.
>>
>>341281618
I had a DK2 set up at my studio, and everyone I knew who wore glasses (as in most of the people I know) had no problem in VR. The alternate set of lenses came in handy a couple of times, but most people could simply wear their glasses with the headset on no problem.
>>
https://www.youtube.com/watch?v=P4yrKDNVnJg
>>
>>341271914
>Standing and moving, but without your legs moving
nothing to do with the legs, its your inner ear that does not register forward motion, when your eyes do though. this disconnect is fucking with your brain.
>>
File: g8q5GHV.jpg (52 KB, 638x696) Image search: [Google]
g8q5GHV.jpg
52 KB, 638x696
>>341273821
>>341274415
>>341275376
>>341275882
>>341276167
>>341277692
>>341278414
>>341279428
>>
>>341282040
>into the twin towers
>>
File: tumblr_o5kouldq0g1re196ho1_1280.jpg (230 KB, 960x1280) Image search: [Google]
tumblr_o5kouldq0g1re196ho1_1280.jpg
230 KB, 960x1280
>>341279428

No it doesn't
>>
>>341283184
>kitty knees
Maybe if you're a 10 year old girl
>>
>>341282187
i have polarized glasses which reduce glare, and i have this anti fogging spray i use on my vive and my glasses.
>>
>>341282992
Exactly.

Although I'm sure we can all agree by now that 9/11 was just George Bush and his holograms at work again
>>
>>341267374
Join the rest of the world in wearing contacts you fukin nerd
>>
>>341266679
VR won't be mainstream because nobody wants to strap googles around their heads all day.

VR will be a subset of games, which will be simplified, cinematic walking simulators, but that's fine because there are other games to play.

Not to mention that the vast majority if not all of AAA games these days ARE simplified, cinematic walking simulators already.
>>
File: tumblr_ny80ryZanz1rzcya0o1_1280.jpg (1 MB, 1280x1918) Image search: [Google]
tumblr_ny80ryZanz1rzcya0o1_1280.jpg
1 MB, 1280x1918
>>341283882

Maybe you're a faggot
>>
>>341266679
Right now VR is walking sims and shooters because those are probably the easiest things they can do. Give it another decade and maybe we'll get somewhere.
>>
>>341284062
Bush was a hologram m8. Chaney was the real man in charge.
>>
>>341284492
10 years is way too much time. 5 years tops.
>>
yeah, i'm afraid it might end up as a toy for causals, so far not a single game is using VR in any truly interesting way
the only real application for VR that could interest hardcore gamers are driving simulators

but that needs a beast of PC to actually look good
>>
>>341284426
>flats
*throws ups*
>>
>>341285532
I have a Rift and I tried NEKOPALIVE on Steam, and it was amazing. I had a boner the entire time looking at the anime characters in front of me. The waifu age is real, it's only uphill from here.
>>
>>341286194

So this is what anime does to people. Make them become faggots.
>>
>>341286916
>implying I watch anime
That woman is just plain ugly
>>
>>341287454

I bet you fap to JAV and consider that hot.
>>
>>341284309
Contacts scare me.
A friend I know had a problem with his laser eye surgery that causes him to take in too much light making everything too bright.
I'll stick to my glass.
>>
>>341266679
Well if some devs would get their shit together we might see some new Joystick hardware and some damn awesome Flight Simulators. And I'm not talking about flying civilian planes, I'm talking about some real deal fighter jets to space shuttles. But its all just a dream for now.
>>
File: 1443239992562.jpg (26 KB, 328x466) Image search: [Google]
1443239992562.jpg
26 KB, 328x466
>>341266679
>Does anyone else think VR will result in games being watered down and homogenized into extremely simplified cinematic walking simulator experiences
You say this as if it hasn't happened long before VR even showed up.

Personally all I really want from VR is game where you just sit in a theatre and watch anime whilst your waifu sits next to you and watches with you.
A lot of people report the resolution isn't good enough for watching TV yet but it's only a matter of time.
>>
>>341288156
Your friend should sue.
>>
>>341266889

You can move. Some people get motion sickess, some don't. Most do get used to it after a few days.

I played through whole Half-Life2 on Rift, and had no problems whatsoever.
>>
>>341286916
please post more ugly girls
>>
>>341288585
nobody gives a shit about flight sims, they arent worth the money to make
>>
>>341267484
>Nausea is an issue but I think it will go away as people get used to it.

Nope, even if I did it is just so fucking weird sliding on the floor even using running in place locomotion.

Only truly effective locomotion solution at the moment if you do not want to be limited by physical space is teleportation.

But that doesn't fit in nicely with most games and you still have to reposition yourself if you move around the room and get close to the boundaries.

Treadmills I've seen so far where you slide your feet on a slippery pad and stand in a harness around your waste does not feel natural and you cannot go prone but you can switch between moving and seated which is something I crave for in games that involve entering vehicles and exiting them.

As a positive with a treadmill you wouldn't have to worry about running out of space but it still won't feel natural as you are not actually accelerating so you can still get nauseated.
>>
For some reason I cant find any information about VR experience with bad eyesight, I have like -.5, in each eye, one with myopia and the other one with astigmatism, how fucked am I? I only use my glasses to drive and to watch the white board in school.
>>
>>341293995
>it still won't feel natural as you are not actually accelerating so you can still get nauseated.

The reports from the people who have the early backer kits is that the treadmills help reduce nausea by quite a lot. It's enough that it makes even injected games playable in sessions measured in hours rather than minutes.
>>
>>341294661
>I only use my glasses to drive and to watch the white board in school.
Same here. I really doubt the angular resolution on Vive/Rift/PSVR is high enough for your eyesight to matter, especially since I'm pretty sure they all focus at 130cm or so. It certainly isn't the bottleneck with my GearVR.
>>
>>341294661
You probably don't even need to wear your glasses in VR. I'm similar and I don't wear them in the headset. Resolution is still low so you can't really see in the distance anyway.
>>
>>341291771
Speaking of Half Life, if valve gonna say anything at E3 this year?
>>
File: 1416764002389.png (157 KB, 516x440) Image search: [Google]
1416764002389.png
157 KB, 516x440
I think in order for VR to actually survive, it needs to be separated from video games. If it stick to gaming it'll be a fad and will drag down any form of gameplay and creativity.

I think it should a different platform altogether, maybe a new way to use the internet but it SHOULD NOT be in vidya if it wants to live. VR may very may be a multi-million dollar platform if its done correctly
Thread replies: 134
Thread images: 29

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.