[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
D44M thread
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 197
Thread images: 30
File: image.png (563 KB, 481x556) Image search: [Google]
image.png
563 KB, 481x556
D44M thread
>>
>>341258942
What do you want us to say?
It's a tedious and repetitious Glory Killing fest in endless lock-down combat arena rooms, that are there to hide the very limited max enemy count on screen.

D4 is full of modern crap, the most annyoing being not only one, but THREE upgrade trees & level-up systems.

"Plot and exposition isn't crammed down your throat!"...except when the game literally sit you down to watch a legit fucking cutscenes.

Enemies are totally not a threat thanks to the GKs, and Chainsaw being a 1-hit insta-kill tool that fully refills your ammo and HP.

It's a schizophrenic mess with severe identity crisises, which people now only THINK means "oldschool". Especially the MP is a prime example of this shit, and you're just delusional, low-standard moron to think that the SP would be either perfect, or ANYTHING like Doom.
>>
>>341259191
>I played the game on Hurt me Plenty

Fag
>>
>>341259587
Nope. UV.
On lower modes there's literally no reason to do GKs.

Also the difficulty setting does not change the fact that the game's tedious, boring, LINEAR and EMPTY as fuck.
>>
>>341259761
Did we play the same game?
>>
File: Man violently weds two imps.jpg (86 KB, 540x619) Image search: [Google]
Man violently weds two imps.jpg
86 KB, 540x619
>>
I don't know about anyone else but I can't wait for the snapmap updates.
>>
>>341260146
Maybe you've just never played a pre-2002 shooter.
>>
>>341259761
t. piratefag
>>
>>341258942
>dood
>not the superior mom

>>341260147
Thanks mate

>>341259191
And you stop Having shitty opinions
>>
>>341260490
No problem, anon.
>>
>>341260357
I played and loved the original DOOM and still enjoy D44M. You are just an angry faggot
>>
File: T00T T00T, motherfucker.jpg (39 KB, 581x542) Image search: [Google]
T00T T00T, motherfucker.jpg
39 KB, 581x542
>>
File: Moooom.jpg (2 MB, 4032x2476) Image search: [Google]
Moooom.jpg
2 MB, 4032x2476
>>
>>341258942
I played the demo on ultra-violence

It's wonky. I spent too much time pressing F.

I dunno, I didn't like it, but I might be old.
>>
VULKAN UPDATE WHEN
>>
>>341260490
>P-Please stop having actual standards! You're hurting muh gaymer pride!!
FTFY.

Doom 4 sucks ASS.
Loathed it, even enough that I uninstalled it after 4 hours of gameplay.

The fighting seems sluggish, enemies jump up on the rafters for no reason, there's no more than 16 people fighting you at one time, enemies are clustered in areas mainly meaning the remainder of the map is just dead area. The glory kill system seems forced and pointless, not to mention you just kind of warp to enemies to go towards them. The lack of ammo is purely artificial, meaning you have a low max ammo count but there's ammo drops all over the fucking place plus every enemy poops out shells.

Map design is boring and feels completely linear. Secrets are not well hidden and just feel slapped on the map.

Honestly, it feels like any old generic shooter game except it has demons and dubstep. 4/10
>>
File: DOOD.png (451 KB, 351x500) Image search: [Google]
DOOD.png
451 KB, 351x500
>>341261195
SOON™
>>
>>341258942
The demo is pretty cool, I can run shit at medium settings FOV 110 without AA at 60fps.
>>
>>341261267
All these arguments are either wrong or just opinions desu
>>
>>341261532
I don't know, I agree with him. Especially the enemies hopping around randomly or the ammo count being stupid when every enemy drops whatever you're missing.
>>
File: d44m in a nutshell - Pelit 2016.jpg (237 KB, 916x610) Image search: [Google]
d44m in a nutshell - Pelit 2016.jpg
237 KB, 916x610
>>341261532
>You're wrong!! Those are just opinions!!!
How about you prove how I am wrong.
Meanwhile, you can watch this handy video so you know I'm not just some madman rambling on his own:

https://www.youtube.com/watch?v=v3OY0hDt5Sw
>>
>>341261805
nice try but I'm not watching your video.
>>
>>341261805
I don't need to watch some autists video to form my opinion on a game
>>
File: New Doom in nutshell - d4.jpg (140 KB, 500x500) Image search: [Google]
New Doom in nutshell - d4.jpg
140 KB, 500x500
>>341262082
>>341262261
>"LALALAA!! I CANT HEAR YOUUU!!!"
Stay mad, Zenimax shills.
Your game's shit, and people are slowly starting to realize it.
>>
>>341262780
Actually if anything it's the opposite, more people are finally giving the game a try and realizing their assumptions were wrong and that it's actually a fun game. Stay mad though, you're the only one stubborn enough to sit in these threads and scream your opinion in hopes of drowning everyone else out.
>>
>>341262780
oh it's you then, you post the same picture in every thread. Fuck off faggot
>>
>>341261267
>there's no more than 16 people fighting you at one time
I wish an actual Serious Sam was announced just to point you in that direction to fuck off.
>>
>>341261805
>muh steam charts numbers

cancer
>>
>>341261267
Did you ever think to consider those 16 monsters are a lot more of a threat individually than individual Doom 1 monsters?

The possesed soldiers have AoE blast attacks, Imps can lead fireballs, Revenants go for rocket barrages, Barons and Hell Knights can utterly fuck you up close, and Mancubi this time around have a close quarters flame attack to shrug off point blank shooting. Not to menation summoners harassing you with blasts while summoning Imps and even Hell Knights.

16 Doom 4 monsters are a lot more threatening than 16 of the same equivalent Doom 1 monsters.
>>
>>341262994
>Actually if anything it's the opposite, more people are finally giving the game a try and realizing their assumptions were wrong and that it's actually a fun game
I wonder what "assumptions". Anyone who did not realize how the SP would play after all that footage + interviews given by the devs, long before the release, are just idiotic morons.

The campaign did not surprise me one bit, it was EXACTLY what I told people already months ago: linear progressing through empty corridors, with obligatory combat rooms that spawn tons of enemies to kill (except I was wrong: there was never "tons" of enemies), in "cinematic" ways that make you feel badass (for the first 3 or so times maybe).

All the exploration was pretty much cut thanks to enemies refueling your pockets, yet they had to try and fill this shallow quota of "secrets", just so they could say the game has them.

It's also cute how all you shills cleverly avoid commenting on the MP and SnapMap, since everyone agrees they are shit. "PLZ review teh game as a whole entity, with all 3 parts!", said Beth-fucks when they denied press the early review copies.
OK then! Your game is 2/3 complete SHIT, and 1/3 lukewarm piss.

>>341263607
>I wish an actual Serious Sam was announced just to point you in that direction to fuck off.
I am actually very much looking forward to Sam 4.
That game will BTFO of nu-Duum. Hell, Sam 3 already does.
>>
File: 1225877112014.jpg (274 KB, 952x965) Image search: [Google]
1225877112014.jpg
274 KB, 952x965
I actually like the soundtrack in this game.

https://www.youtube.com/watch?v=EG_A-tF6yKo
https://www.youtube.com/watch?v=pNkQMtZAMAw
https://www.youtube.com/watch?v=j05hzwQf8pA
>>
>>341258942
>It's a tedious and repetitious Glory Killing fest in endless lock-down combat arena rooms, that are there to hide the very limited max enemy count on screen.

So you've not played it. Good to know. You do realise that Snapmap is not the same as the single player, right? And Good luck doing Glory kill spam on any actually hard difficulty.

>>341259761
Dude, stop fucking lying you retard. You can say shit like

>"Enemies are totally not a threat thanks to the GKs, and Chainsaw being a 1-hit insta-kill tool that fully refills your ammo and HP."

And then expect us to actually believe you've played the game on a difficulty that actually challenges anyone with experience in shooters. Spamming either GK or Chainsaw is the best way to get killed if you're stupid enough of a fuck to do that on Nightmare.

>The fighting seems sluggish, enemies jump up on the rafters for no reason

Oh, you mean the fucking Imps that are programmed to flee and try to keep you at a distance when possible, retard?

>The glory kill system seems forced and pointless
You mean except for the fact that it keeps you in the battle without you having to back off and hide behind corners and search for healthpacks? You fucking fuck.

>The lack of ammo is purely artificial, meaning you have a low max ammo count but there's ammo drops all over the fucking place plus every enemy poops out shells.

OH SO YOU FUCKING ADMIT THAT YOU DIDN'T EVEN GET TO THE FUCKING THIRD LEVEL YOU GODDAMN HACK?

>there's no more than 16 people fighting you at one time, enemies are clustered in areas mainly meaning the remainder of the map is just dead area

You really aren't even trying to hide the fact that you've not played past the few first levels now, are you? Let's ignore your dumb as fuck statements and talk about the fact that enemies are faster and tougher than in the original Doom, so from a design point of view it would be retarded to do 30+ enemy swarms all around you. And now I'm at the text limit, fuck
>>
File: 1456694412643.jpg (30 KB, 640x480) Image search: [Google]
1456694412643.jpg
30 KB, 640x480
>I have many regrets, Dr. Hayden
>>
>>341264001
>Did you ever think to consider those 16 monsters are a lot more of a threat individually than individual Doom 1 monsters?
Yeah, because they HAD TO make it so.
It was the same reason as back in 90s when Quake came out, and the hardware couldn't show more than a few 3D enemies at once.

But that's again moving the goalposts. The thing is, outside the tiny combat arenas, there are next to NO enemies roaming around the maps, at all! You are literally running around in empty corridors, only to get stuck in a tiny space to fight off (run in circles) slowly spawning mobs.
>>
I played the demo and really liked it. It's fast, fun, and feels pretty satisfying

I'll probably buy it when it's like 30 bucks
>>
>>341264225
>OH SO YOU FUCKING ADMIT THAT YOU DIDN'T EVEN GET TO THE FUCKING THIRD LEVEL YOU GODDAMN HACK?
That's not shocking at all.
>>
I just played the demo and holy shit what an absolute blast. I love it.
>>
>>341264225
>Spamming either GK or Chainsaw is the best way to get killed if you're stupid enough of a fuck to do that on Nightmare.

This. Chainsaw has limited fuel charges, and using it on a mancubi or Hell Knight and above takes a fuckton of fuel. And you can't glory kill that back. GK's also leave you still just as you exit the invincibility period, leaving you open for a stray fireball or blast to easily hurt you more than you gained.
>>
>>341264225
why did you reply to the OP???
>>
File: moderate chuckle.gif (2 MB, 500x350) Image search: [Google]
moderate chuckle.gif
2 MB, 500x350
>>341264225
>turbo autist spergs down every replies in the thread
>only ignores this one

like pottery
>>
File: 20160603110902_1.jpg (332 KB, 1920x1080) Image search: [Google]
20160603110902_1.jpg
332 KB, 1920x1080
>/v/ says game will be shit
>it's really good
like clockwork
>>
>>341265161
Clicked the wrong one and didn't bother to proofread.
>>
>>341258942
>>341259191

samefag
>>
File: Doom-Comic-Man-and-a-half.jpg (159 KB, 555x430) Image search: [Google]
Doom-Comic-Man-and-a-half.jpg
159 KB, 555x430
post the best songs
https://www.youtube.com/watch?v=j05hzwQf8pA
whats the one from hell with the choir singing?
>>
>>341265226
And now they are shitting all over it just so they can act all smug saying I TOLD YOU SO, when they played only the first level
>>
>>341259191
Can you suck my dick please?
>>
>>341260458
t. buyers remorse
>>
I haven't played it yet, but most people here who actually played the game seem to love it. Why was the game such a shitposting magnet if it actually turned out good?
>>
>>341265709
Titan's Realm
>>
Beat it yesterday. It was ....really fun....
>>
>>341266126
Because both hipsterfags that weren't alive when the original game came out hate anything new, and new fags from the days of ToRtanic that want every game to be massive flops
>>
>>341266126
/v/ gets butt blasted when they're wrong
>>
File: 4chan2.jpg (64 KB, 638x487) Image search: [Google]
4chan2.jpg
64 KB, 638x487
>>341266126
That's just how /v/ is, its a shithole of reactionary morons who just believe what the hivemind believes and think they're more "enlightened" than the average "casual scum". Once /v/ has decided a game will be bad, there's nothing that can change their collective retarded mind about it. They won't even try it out, and on the off chance they do, they'll suffer from major placebo. It's really, really sad.
>>
It would have been a lot better without the shitty upgrade system.
>>
>>341266328
>new fags from the days of ToRtanic

That was 5 years ago
>>
>>341266668
And? 15 year olds who came from that are 20 now, they've grown up thinking the only fun thing to do on 4chan is hope everything fails.
>>
>>341266126
What
>>341266328
said, I swear most of the faggots complaining about D44M are just BRutal Doom faggots that doesn't seem to remember how the old Dooms were like, and the fact that they had a sprint button.

Which is why it's so fucking stupid whenever I see someone complain that D44M is "Not as fast", even though the average speed is much faster and enemies are much faster as well, resulting in a much more fast paced combat most of the time.

Doesn't mean that the old Dooms were necessarily slow, they could make up the lack of speed in enemies through sheer numbers, both in bodies and projectiles and forcing you to use sprint that way.

I don't ever remember holding down sprint 24/7 though and I doubt anyone else did either.

I'm fine with people disliking D44M and not enjoying the upgrade system and shit, even if I personally think they are good in D44M but I really fucking despise the lies and shit being said.
>>
I wish they would remove the demon rune
>>
The only real question is if the game is worth $20 a year from now.
>>
>>341266668
God damn I've been here too long...
>>
video game kiddos don't have a single clue where the game really shines the lore
>>
File: 1382388608729.jpg (371 KB, 1066x512) Image search: [Google]
1382388608729.jpg
371 KB, 1066x512
>>341258942
Dood thread?
Dood thread.
>>
>>341266836
5 years is a pretty fucking long time, I'm pretty sure that a large amount of anons posting/lurking here now weren't even around for it back then
>>
File: 1250588635278.png (54 KB, 578x568) Image search: [Google]
1250588635278.png
54 KB, 578x568
Okay /v/, this game, right now. Buy or no buy? I liked the other doom games, for reference.
>>
>>341267220
Might want to wait for a sale. The future is probably looking brighter MP wise since id managed to get control of MP decisions back from Creative recently.
>>
>>341267101
Yeah but the thing is those newfags become somewhat-oldfags and inspired the next generation of newfags. 4chan has degenerated into what the 14 and 15 year olds of 2011 wanted it to be because now them and the people who learned from them are the majority.
>>
>>341267220
Get it, but I don't blame you if you want to wait on a sale.
>>
>>341267220
Buy. Everyone I've talked to who's played it and was a fan of the OG dooms loves it (including me) and everyone I've talked to that doesn't like it are underaged hipsters who probably didn't even play the originals until /v/ started shitting themselves because of D44M. Anecdotal but its true.
>>
>>341267394
I'm not much of a MP fan these days. I liked MP back in the days of fast arena shooters, but how is this games, MP? Also, how much content is in the single player, cause that's my main concern with this game.
>>
>>341266668
You're severely underestimating the time it takes the average shitposter to mentally develop. Every other board makes fun of this one for a reason.
>>
>people fell for the Doom MP is bad meme
>>
>>341267673
>Anecdotal

That does not matter one bit when the people who haven't even played it makes thing extremely obvious.
>>
>>341267720
It's damn fun, and since id confirmed they are in control of it now and even mentioned the PC player base, it's only gonna get better and more developed, which is fucking awesome
>>
>>341260147
>NOW KISS

on another note, does that brestplate look like a smug frog to you guys?
>>
I got it for $40 off G2A, even that's a bit too much considering I haven't touched it after finished it on the second to last difficulty.
>>
>>341266126
>Why was the game such a shitposting magnet if it actually turned out good?
It's honestly not even that good, it's 'okay' but not great, there's also plenty of reasons to regret spending money on it.
>>
>>341267817
At least this place isn't as bad as /tv/
>>
>>341267220
The single player is what's great about the game, so depending on your budget, you might perhaps want to wait for a sale. If you don't have any problems with money at all, you might want to go for it.

But before you buy, know that D44M does have some differences from the old ones. Besides the obvious ones, you're, on average at least, faster than in the original Doom. D44M has no sprint but is much faster than original Doom guy's walking speed but also a bit slower than original Doom guy's run speed.

The pace of the combat is pretty damn fast too since enemies are faster and tougher than in the original Doom but also less in numbers as a result.

New D44M has upgrade, with each weapon having two different upgrades that you can "Level" by spending points. Points are earned through various means.

There's also other upgrades (Increases max health, armour and ammo depending on your choice, as well as upgrades that improves other shit) to be found through the levels and there are "Rune trials" which are pretty much small challenges that gives you a Rune which has a passive effect. You can equip up to 4 runes.

I personally like these things, especially the upgrades since it does make weapons more varied and useful in various situations and some are pretty fucking fun to use, like the mini-missile upgrade for your heavy assault rifle that you can put points into to fire a shit ton of them until you run out of ammo or you release the fire button.
>>
>>341258942

>try the demo
>only 7 FPS

Welp, looks like it's time to upgrade my shitty, hand-me-down CPU I got from a friend
>>
>>341268503
Also, forgot to mention that the single player is 10+ hour long, more depending on difficulty and whether you try to find all the secrets or not. If you play on a difficulty that actually challenges you and gets you killed, you'll probably see 12-14 hours I think? That's just a pure guess from my part.
>>
>>341268308
I'd give this place 3 more years tops until it reaches the level of /tv/'s shittiness.
>>
>>341268815
>Also, forgot to mention that the single player is 10+ hour long
try about 7 hours on UV, if i were to go back and do UV I could definitely do it in 5, it's not that difficult
>>
>>341268929
It's actually gotten better than it used to be anon. 2011 was probably the peak of shitposting off topic threads and mods not doing their jobs
>>
>>341268308
Why did /tv/ turn out so bad? It was pretty small, then it somehow reached a shitposting quotient that seems impossible.

With /co/ it's obvious (tumblr cancer). But what the fuck happened with /tv/?
>>
>>341269163
baneposting

the meme was just too strong, but they didn't know...
>>
>>341269278
There has to be more to it, one forced meme can't just warp an entire board like that. What else happened in 2012-2013 to /tv?
>>
>>341269163
TV shows and movies probably have the widest and largest demographic of all the interests represented on 4chan. Of course it's gonna be bad with that many people there.
>>
>>341269430
Its not just a little meme
Its a big meme for you
>>
>>341269430
I vaguely remember Glau-posting and essentially growing waifuism, but that wasn't that bad.

It's really just baneposting.
>>
>>341269629
I think I remember hearing how waifuism (especially towards underage actresses) started getting purged over there a couple years ago.
>>
>>341267220
give the demo on steam a try
>>
The announcement of Quake Champions was pretty much id software's way to say "Doom MP is dead. We admit defeat"
>>
>>341270327
pretty much the opposite since they announced extended support for doom mp to drum up interest for quake
>>
>>341264225
>You mean except for the fact that it keeps you in the battle without you having to back off and hide behind corners and search for healthpacks? You fucking fuck.
Now I like DOOM and all, but this was cringe tier shillery, kys
>>
>>341270421
>pretty much the opposite

first stage: denial
>>
>>341269430
i don't think you realize the extent of brain damage baneposting inflicted to /tv/
>>>/wsg/1046940
>>
>>341265226
They were probably basing their opinion on the MP alpha/betas, which were fucking awful and I hope whoever was in charge of marketing got fired for showing off nothing but the shittiest part of the game
>>
>>341270614
>and I hope whoever was in charge of marketing got fired for showing off nothing but the shittiest part of the game

we can only pray
>>
>>341270503
Tell me how I'm wrong then, faggot. You going to tell me that being forced out of combat to look around for health packs is objectively better? I aint even saying it's bad, but the point of Glorykills and it giving health is pretty obvious here.
>>
>>341270614
The whole reason Bethesda released a demo was because marketing did such an awful job
>>
should I buy ultimate doom or return to castle wolfenstein?

looking for a cheap old shooter to play. both are on sale. hmm.
>>
>>341271107

>buying the doom iwads on steam

shiggy
>>
>>341271327
not sure what you're trying to tell me

just looking for some feedback. not worth starting a new thread over.
>>
>>341259191
Piratefags on suicide watch
>>
>>341271504

just pirate the old doom games, my man
>>
>>341258942
it wasn't good but everyone here thinks it was

i couldnt even stomach my way through like the 5th level. just boring as fuck.
>>
>>341270905
Why is marketing so out of touch? You think they'd be the ones who have their fingers on the pulse of the market, since that's their job.
>>
File: 3383095868_085b4b9f28_o.jpg (50 KB, 432x465) Image search: [Google]
3383095868_085b4b9f28_o.jpg
50 KB, 432x465
>>341264168
>>
>>341271327
Check the Doom thread on /vr/. Pastebin on it has links to all the IWADs. Just grab ROTC from GOG.
>>
>>341271107
Pirate it, the original creators don't care, and they pretty much admit that shareware, piracy, and open source is what made Doom so big.

People still make new Doom wads, even after 22 years. That's a testament to a game community.
>>
>>341270834
You're not supposed to leave combat in order to get health, you're supposed to get health between combats while you're exploring.

You do have exploration in the new DOOM, so I fail to see how you can say anything against health packs when the game and map design would accommodate them fairly easily.

The problem with glory kills is that you literally stop playing the game while the 2 second animation runs and it essentially gives you infinite health, seeing as enemy AI is paused while you're doing them.
>>
>>341266126
Every game has to be le epic bust because of TOR, and the new Doom makes one particular shitposter really mad or something
>>
>>341261195
Fucking this. I'm tired of having dips to 30s on my GTX 760.
>>
>>341268503
Well that all sounds pretty good, so I'm thinking I'm gonna give this game a try. One question, can points be re allocated or can all skills and weapons be maxed out by playing a lot? Games with limited upgrade points and no way to rearrange them scare me because I think I'll mess up my character.
>>341270091
I didn't know there was a demo, I'll definetly do that now.
>>
>>341271927
>People still make new Doom wads, even after 22 years. That's a testament to a game community.
This is what is great about old games like Doom and Marathon. Even today there's still people that make improved source ports, maps, total conversions, utilities and so on. Pretty cool to see a game that I grew up with continue to get attention.
>>
>>341259761
Linear? So you wanted open world Doom?
>>
>>341269163
/tv/ remained free from reddit cancer, which is why it seems so """bad"""
>>
>>341272026
>kills is that you literally stop playing the game while the 2 second animation runs and it essentially gives you infinite health, seeing as enemy AI is paused while you're doing them.

Confirmed for not having played the game. Animations are less than a second and enemies and imps still move and fire at you and can wreck your shit the moment you come out of the animation
>>
>>341272026
Glory Kill become situational on higher difficulties. If you spam them, it's actually a net loss of health because some cheeky imp will hit you with a charged fireball when you get out of the animation.
>>
>>341272570
>Animations are less than a second
With the upgrade sure, I literally notice my arms and hands relaxing when I go for a glory kill, it's really offputting to have such an abrupt pause to gameplay while some ebin animation plays.

The animations are nice, but it's just so boring to do glory kills and they take way too fucking long without the upgrade, maybe you are just 12 years old and never played Q3A back in the day so for you, a two second animation is "fast".
>>
Just played the demo today (didn't know there was one in the PS4 store) and I'm definitely getting this bitch as soon as I finish my Wolfenstein replay. I'm pretty surprised choosing to save Wyatt or Fergus made a notable difference.
>>
>>341271860
damn... never knew there was a retro board. that's where I need to be since I mostly play old cart games.

>>341271628
>>341271860
>>341271927
thanks
>>
>>341258942
What's the best difficulty to play DOOM on? Ultra Violence and Nightmare in the demo mission just meant that you had to rely on Glory Kills instead of pick-ups for your health. Does it level out well as the game progresses or is it best to play on something lower to get a balance of RIP AND TEAR and fast difficulty?
>>
>>341272026
The time it takes to glory kill is literally less time than it takes to walk over to the body, it lets you move much faster across the battlefield if you have multiple weak enemies
>>
>>341259191
If the game is so easy how come you haven't finished it in Ultra Nightmare mode?
>>
>>341273098
>MAYBE YOU NEVER PLAYED Q3A, AN OLD GAME, THIS MAKES ME SUPERIOR TO YOU AHAHA

Fuck off faggot, go back and play Quake if you love it so much
>>
How is the SnapMap stuff? Has anyone yet made a endless horde mode or something like it?
>>
>>341274027
7 enemies and 22 empty rooms
>>
>>341274027
Pretty bad in general. It's getting some improvements, but it's still pretty bad and bound to the console limitations if you play on PC.
>>
>>341273259
Ultraviolence is the minimum for a challenge I think.
>>
File: oh shit im dead aaaaa.png (345 KB, 450x771) Image search: [Google]
oh shit im dead aaaaa.png
345 KB, 450x771
>Download the Demo
>It was literally ten minutes long
>It's 8.06 GB
>I have entire games from only a few years ago smaller than this ten-minute GPU stress test

H-how big is this game?
>>
>>341273550
>click and wait for two seconds instead of just moving
>less time than it takes to walk over to the body
Not my fault they made the runspeed really slow. Even Shadow Warrior 2013 was faster.
>>341273876
That's quite the offensive attitude champ. Guess your dad never spent time with you. It's not my fault you have the reaction time of a girl.
>>
>>341274174
Are there going to be any plans to expand it for PC? Or is this another case of publishers not wanting PC users to get the best version of the game to avoid Sony and Microsoft butthurt?
>>
>>341274462
48GB on X1
MEGATEXTURES at work
>>
>>341274605
No, not really. They plan to implement the Hell modules and remove the 2 weapon limit, other than that snapmap won't change.
>>
>>341274648
They don't even look super great or anything, fucking modern games.
>>
>>341274462
About ~50GB. I want to delete it but I don't want to download it again in the future.
>>
So how does it compare with, say, Wolfenstein TNO?
>>
>>341270834
>You going to tell me that being forced out of combat to look around for health packs is objectively better?
It is.

And only reason there's those GKs, chainsaw, and hell, just normal kills giving you HP and ammo is the fact that nu-ID couldn't have big, open maps with tons of enemies on consoles without killing both framerate or sacrificing the 1080p they so proudly marketed earlier (and even then the final version auto-adjusts resolution down to 900p when shit gets hectic), so they limited combat into these tiny rooms.

Knowing that people would blow some fuses about lack of exploration and secrets, they then sprinkled around some shitty "collectibles" for you to "find".

>>341273628
because I seriously do not care anymore.
Like said earlier: higher difficulty does not magically "fix" this games major design flaws and restrictions.
>>
>>341275628
Same shit, a bit less "muh emotional cinematics".

Literally aimed for the same brain-dead demographic.
>>
>>341259761
>>341259191
It's very clear that you either didn't play the game and are regurgitating shit other people have said or you just played baby mode.

Another possibility is that you just have shit taste.
>>
>>341275990
B-but anon, I liked TNO and I thought /v/ did too.
>>
>>341258942
Who the fuck thought that platforming in FPS is a good thing? I tried to play the demo, but it's way too confusing and it took me over 30 minutes to even find the blue card. I don't see why some people are calling it a good FPS game.
>>
>>341276049
>Another possibility is that you just have shit taste.
Just because you're happy with mediocrity doesn't mean everyone else is.
>>
>>341276471
>over 30 minutes to find the blue key card on the first level

Anon...
>>
>>341276293
I wanted to like TNO because /v/ hyped it and because I really want good new shooters, but the constant cutscenes, tiny levels, how effective cover shooting was really turned me off. Felt like CoD with oldschool memes added in, but no actual oldschool design.
>>
>>341276293
TNO would have been great if they stuck to the action. That game had way too much filler and emphasis on the stupid plot.

>trying to have this game with a serious story that also has nazi moon bases and jew magic
Wolfenstein was never grounded in reality but it doesn't work as a 'serious' game. Give it back to Raven.
>>
that demo was fucking awesome, even if it was a short level that's not as good as the classic E1M1. Gameplay felt soo good and doomy. And it ran like butter. Regret not having 60 spare bones right now.
>>
File: 1464564235709.gif (25 KB, 105x124) Image search: [Google]
1464564235709.gif
25 KB, 105x124
>>341264225
>So you've not played it
It's like a broken record!

>You do realise that Snapmap is not the same as the single player, right?
Yes. But people claimed SM would be the savior of this shitty game. Except it's even more restricted than anyone first assumed. See: https://www.youtube.com/watch?v=ss8SyOhqk1I

>And Good luck doing Glory kill spam on any actually hard difficulty.
Had no problems doing just that on UV. If anything, the feature shouldn't exist outside maybe Berserker packs.
Sorry for not starting with Nightmare, which was literally a bullshit mode on OG Doom. And UN isn't available at the beginning without hacks.

>Spamming either GK or Chainsaw is the best way to get killed if you're stupid enough of a fuck to do that on Nightmare.
It doesn't take an Einstein to figure out that the Saw's best saved for heavy-hitters, while the normal canon-fodder you literally poke couple times with lower tier guns, then GK.

>Oh, you mean the fucking Imps that are programmed to flee and try to keep you at a distance when possible
When motherfucking Mancubus makes a 10m leap on the same ledge I am on, that's some serious bullshit.

>You mean except for the fact that it keeps you in the battle without you having to back off and hide behind corners and search for healthpacks?
Yes. Having to maneuver around the entire map at best, kiting enemies so you'd have better chances of fighting them off, all while managing the limited supplies on the map, were some of the highlights of OG Doom, and way better design than this literal wannabe swarm-shooter. I'd rather play Killing Floor for that fix, thank you very much.

>OH SO YOU FUCKING ADMIT THAT YOU DIDN'T EVEN GET TO THE FUCKING THIRD LEVEL YOU GODDAMN HACK?
LOL Y U SO MAD, bruh? I got all the way to the BFG labs. Then I just stopped caring. The game got very linear and tedious after the 2nd level.

>enemies are faster and tougher than in the original Doom
Yet you can 1-hit kill any one of them. GREAT!
>>
>>341264225
I've only played the "demo", which only includes level 1. How can I know any of the issues I found in the demo gets resolved in the non-tutorial missions? Is there good level design? Are there devious trap? Was the press f system put in place solely to remove necessary and evened out medkit drops and basically give you what amounts to regenerating health? Are the harder difficulties well adjusted and not arbitrarily set? Are there secrets at all? Are enemies placed in other situations than boxed in arenas?

With the 20 ammo system in place I very much doubt it will change to ammo conservation like the original Doom, even if you can upgrade your ammo pool all the way up to 100 there's ammo fucking everywhere, unless of course this changes later in the game. Having the game rely on abundance of medkits and ammo drops from simply killing enemies just doesn't sit right with me.
>>
>>341271671
id bi.
>>
>>341276758
No, I'm happy with a game that is a step in the right direction for modern FPS games. Just like Wolfenstein TNO.
>>
When does the new Doom get a H version?
>>
>>341276471
You literally must be retarded or you have never played a video game before that requires any sort of thinking.
>>
>>341278894
>How can I know any of the issues I found in the demo gets resolved in the non-tutorial missions?
I played the game much further than that, and I can honestly tell that no, they're not resolved.
>Is there good level design?
level 2 is kinda good, and the source of all of those "THE GAME IS NOT LINEAR!!" claims. The following levels, however, are nothing but pipe running, with occasional suspicious branching path that consists of a ""secret"".
>Are there devious trap?
No. There are, however, plenty of insta-kill bottomless pits on just about all sections that include PLATFORMING.
>Was the press f system put in place solely to remove necessary and evened out medkit drops and basically give you what amounts to regenerating health?
Yes.
>Are the harder difficulties well adjusted and not arbitrarily set?
No.
>Are there secrets at all?
Only ""Secrets"". You can literally walk into them, thinking they're the main route you were supposed to take.
>Are enemies placed in other situations than boxed in arenas?
In 99% of the game, no.
Like said, the game literally has a limit of around dozen active enemies on the map at once.
>>
>/v/ actually thinks D44M is good

if you ever needed proof that kids don't understand game design and we can't ever go back, this is it.

>glory kills are only a second long! they barely interrupt gameplay!

imagine viewing a beautiful waterfall and every 10 seconds, an airhorn goes off. it's only a short momentary blast, it shouldn't bother you! it doesn't ruin the experience of the flowing waterfall at all!
>>
>Yes. But people claimed SM would be the savior of this shitty game.
WHO fucking said it would be a saviour?

>Had no problems doing just that on UV
You mean besides the fact that you'll die almost instantly if you do spam it? Don't fucking lie to me, boyo.

>Yes. Having to maneuver around the entire map at best
Please don't pretend that the enemies were even remotely fast in the old Doom games.

>kiting enemies so you'd have better chances of fighting them off
You mean like you tend to do in the new D44M?

>OL Y U SO MAD, bruh? I got all the way to the BFG labs. Then I just stopped caring. The game got very linear and tedious after the 2nd level.
Then why the fuck do you claim that there's an "Artificial lack of ammo due to low max ammo" even though you can fucking increase it already on the second level?

>Yet you can 1-hit kill any one of them. GREAT!
You mean with the chainsaw that has a very limited amount of ammo that cannot be dropped from enemies?

>>341278894

> Is there good level design?
Depends on taste. The levels aren't circular, as in that you move around and get back to where you started. No devious traps.

Medkits are placed over the maps and the Glorykill system is in place to pretty much keep you in combat. On harder difficulties you do not get much health at all so it's nothing that refills your health to maximum, far from it. Health kit pickups gives at most 30 on Nightmare and you generally get 5-10 health from Glorykills I think?

>Are there secrets at all?
Yes, but there is an upgrade that shows them on the map. Doesn't mean you'll instantly find them but it will make it very easy to find them.

>Are enemies placed in other situations than boxed in arenas?
Yes, arenas are common however.
>>
>>341278498
snapmap and multi are the true disappointment of the game
the solo was good, nightmare is unlocked from the start, only not available in options but you can select it when you start the campaign, I think ultra nightmare is locked though. Maybe you should have played on nightmare, dunno about UV but I don't believe your hate boner against glory kills is justified, they got me killed a few times and I barely used them through fight past the start. Also I deactivated the highlight, that may have played a part. I think a bit larger map maps and more fixed enemies would have been better, also more enemies with less health, but the arenas can still be kited well enough. Maybe you don't like changing playstyle, I dunno, and I can understand some don't like it, but the solo was fine
>>
>>341281008
>On harder difficulties you do not get much health at all so it's nothing that refills your health to maximum, far from it.
Now that's just bullshit.
The game literally gives you MORE health the lower your HP is, and simply blowing up your enemies is gives you more HP drops than Glory Kills, which happen to also make you more vulnerable to enemy attacks on higher difficulties.

You can literally get full 100HP from a single enemy blown up with a rocket!
>>
It just doesnt feel real to me

the enemies arent placed, they run all over the place. health and ammo pickups arent placed, they are generated and adjusted to your current levels of health and ammo

everything feels like "dynamic" which is the biggest cancer in good FPS. good FPS need to be intentionally designed, not rely on dynamic systems

it just isn't fun. A lot of people here enjoyed it because they've never played a good classic FPS and think it is one. It just isn't. The design is newschool out the ass.
>>
>>341281489

>You can literally get full 100HP from a single enemy blown up with a rocket!
http://doomwiki.org/wiki/Supplies

Come on, keep lying to me, fuckface.
>>
>>341281098
>the solo was fine
That's exactly my beef here. So many games these days are just "fine". So few dare to go for "EXCELLENT".

It also infuriates me when people claim this shit is some kind of "return to roots" title, when the only common thing between nu-Duum and DooM is the fact that they're in first person. Apparently mere removal of the reload system is big enough plus for some people nowadays.
>>
>>341281874
Just to add though, you are right that it gives more health depending on your own health, but nowhere near to bring you back to full.
>>
>>341281874
I'm not "lying" to you, bitch nigger. There was an entire thread about this matter, and tons of footage online proving this.

When you get some +65hp drops from a single enemy, that's technically already the same as having regenerating health. As long as there is something to kill, and you're not playing on a gamepad, you simply cannot run out of health.
>>
>>341281975
What makes Doom "Doom"?
>>
>>341258942
>not "MOOM"
>>
>>341282496
not stopping unless you want to. a level being a level and not a collection of mini arenas due to console memory constraints.

just like with rage its consoles fucking everything up. thank god quake is PC only.
>>
>>341281975
you can't deny it's still an improvement over the average AAA shooter. I had way more fun with doom than wolfenstein. It's a step in the right direction, even if they still shit up a few things because consoles
>>
>>341282295
Except that 65 HP is impossible to get from a single enemy on any hard difficulty.

And the reason Regenerating health is shit is not because it makes it "Easy", but because it's a boring mechanic that breaks the pacing of the game and combat.
>>
>>341282954
Why can't I deny that? As a guy who grew up on the true FPS era I love doom and quake and all the great FPS of that era

But when I played Halo 3 I had fun. I never played a halo before. When I played Doom 4 I didn't any fun. Why is that? Why is it that Quake 1 is still fun to me, but new Doom isn't whatsoever?

The glory kills thing ruins the game and I gave them a pass on it thinking it wouldn't...I was wrong.
>>
File: This-is-the-Doom.png (2 MB, 3194x1436) Image search: [Google]
This-is-the-Doom.png
2 MB, 3194x1436
>>341282496
Tight level design consisting of abstract yet gameplay supporting, non-linear levels, clever enemy placement and combinations, visually and behaviorally distinct enemy and weapon types, limited supplies on the maps, secrets that can contain useful items and supplies, that can severely tip the scales for your favor.

Oh, and it's also a fast-paced FPS games without regenerating HP, reloading, gun-limits, or RPG mechanisms.
>>
>>341282945
>he doesn't like arenas

Arenas are way better than cramped shitty corridors. Hell, Play doom 3 if you want that, the only thing missing is your guy moving faster.
>>
>>341264089
Sam 3 was fucking awful, it was both a rehash of the first game but also an amalgamation of awful modern concessions including ADS, Sprint, QTE kills, and a fucking dull and boring art style + a terrible shoe-horned in plot.

SS2 might of been fucking bizarre but at least it had some creativity and variety. SS3 innovated a whip which was less efficient than just fucking shooting the enemies.
>>
>>341264468
this, it was good, ran 60fps on a 390 as well
>>
File: 1465862117696.jpg (150 KB, 720x722) Image search: [Google]
1465862117696.jpg
150 KB, 720x722
>dude what if we let players one shot enemies with a cinematic attack by pressing a button??! lmao.
>duude thats amazing
>lmao dude
>>
I just wanted burtal doom in three dimensional full HD glory.
I got cod meets demons instead.
>>
File: 1465913843177.jpg (16 KB, 337x132) Image search: [Google]
1465913843177.jpg
16 KB, 337x132
>>341260147
>>
>>341282945
>>341283747
Thanks for the Answers. I like the new Doom and I do think it's a good game in the franchise, but I haven't played old Doom in fucking ages. Never got into the modding community so I couldn't put into words what might be missing and could be improved in sequels to D44M. It has some of the things mentioned (Secrets containing useful stuff, such as a weapon the level prior you get it)

Include the things you said, keep the speed and arenas but also add roaming enemies and placements among other things. Maps could be made to be more circular too. The maps are nice in D44M, in my opinion at least, but more maps with more branching paths where the player can even get lost for a little while.

Also, the map is nice in D44M but I hope they do not include the upgrade that reveals secrets on the maps and also have more clever secret places.

Also, Glorykills and Chainsaw are fine to me, keeps you in combat. They just need to balance the health dropped from enemies and not have it scale on your current health I think so it's possible to keep yourself in combat if you're good enough but also prevent it from giving enough that you have no reason at all to run away and kite while searching for a health pack.

That's what I think they should do if they decide to make a sequel at least.
>>
>>341281781
>it just isn't fun. A lot of people here enjoyed it because they've never played a good classic FPS and think it is one. It just isn't. The design is newschool out the ass.

nigga I remember trying to naively fit the Duke 3D shareware version (which was about 5mb big) onto a floppy disk so I could play it at home, because I didn't understand that zipping a file only works once. I've played FPS games for about 2 decades and I still tons of fun with Doom 4.
>>
felt like a mediocre singleplayer painkiller
>go into room
>get room locked
>have to fight all the deymons
>room unlocks
>>
>>341286382
well a lot of people here are also dog-like and just have fun with any video game practically

no offense, i wish i were like you, but i'm just not. D44M has inferior gameplay to FPS 20 years before it.
>>
File: ss3 biomechanoid close.jpg (2 MB, 3840x2160) Image search: [Google]
ss3 biomechanoid close.jpg
2 MB, 3840x2160
>>341284590
>Sam 3 was fucking awful, it was both a rehash of the first game but also an amalgamation of awful modern concessions including ADS, Sprint, QTE kills, and a fucking dull and boring art style + a terrible shoe-horned in plot.
I disagree.
It was easily my GOTY. Fast paced, no bullshit regenerating health, gun limits, ammo limits, RPG mechanisms, and kazillion enemies coming at you at once. Not to mention it is beautiful as hell, and a superb PC exclusive (at the time) with sexy, gigantic options menus, great co-op features (including motherfucking split screen!), and ACTUAL modding tools.

ADS is only present in couple of the guns, and really serve no purpose.

It's cute that you call Sam3's melee kills "QTE finishers", when people circlejerking to D44M's literal "Press F to see animation + get health" system. In Sam 3, they simply are your most basic form of melee attack, they do not give you anything else than short fun, don't render you invincible, and become pretty much useless after the first couple levels. It did, however, give us the "rip & tear" in a game form, long before both Brutal Doom nor D44M came to be / got big.

"Sprint" was already present in original Doom and its clones, in case you've forgotten. Not to mention the default movement speed already beats that of D44M's anyway, with Sprint making Sam a goddamn speeding bullet-train.
It also brought a nice extra level of STRATEGY to the combat, which used to be mere "S+M1".

The artstyle was FUCKING GREAT. Sam 3 is a prime example how to enhance and modernize your enemy design well.

>Liking SS2
way to prove you're nothing but a casual console trash scum with taste of a literal cockroach.
I can't wait for Serious Sam 4 to come out and beat the shit out of the D44M in every possible way.

>>341285860
>Also, the map is nice in D44M but I hope they do not include the upgrade that reveals secrets on the maps and also have more clever secret places
Oh, they do.
None of the "Secrets" are clever.
>>
>>341287706
>"Sprint" was already present in original Doom and its clones, in case you've forgotten.

the difference being that it wasn't ever off, so no, it's more like walking was included in doom and its clones. not sprinting.

Serious sam 3 was awful, and going to lengths to defend it simply shows bad taste. Taking those enemy designs and making them "realistic" ranks among the worst intentional design decisions i have ever seen in any form of media. Literally historically bad.
>>
File: 1403717989465.gif (152 KB, 500x516) Image search: [Google]
1403717989465.gif
152 KB, 500x516
>b-b-but my artificial difficulty setting

Man, new-doom fags are pathetic. The game isn't even that bad so why are they being so fucking defensive?
>>
>>341288561
this

who fucking cares if someone doesnt like it /v/ is by far the single worst videogames board i have ever seen
>>
>>341288125
doom has sprinting, but it has no silly "stamina" so you can sprint 100% of the time if you wish

the default speed is about the same speed as doom 4, but sprinting is probably double that

sprinting is very nice for covering a lot of ground quickly, or for panicking with a chaingun
>>
File: welcome to SS3.jpg (625 KB, 1919x894) Image search: [Google]
welcome to SS3.jpg
625 KB, 1919x894
>>341288125
>"the difference being that it wasn't ever off"
Way to show your underaged-ness.
For a huge majority of the people, it was "off" all the time, with SHIFT being the go-to button only in few challenging "jumps" and SHTF situations.

Only later did people realize the glory of CAPSLOCK.

>>341288125
>Serious sam 3 was awful, and going to lengths to defend it simply shows bad taste.

And no, repeating your bullshit won't make the game awful. It's both a superb sequel to great series, and the ONLY actually well done, respectful reboot-like thing for a classic shooter game so far.

It's silly that you even consider anything in the game "realistic", failing to see that the OG games had fairly "realistic" looks in the first place. But then again, you are praising the literal shit-stain SS2, which went way overboard with everything, all while being severely restricted by the original Xbox's specs at the time.

tl;dr: Croteam only improved their own games and formulas, and I can't wait to see how they improve Sam 4, now that they've gotten the taste for non-linear maps and better puzzles than "find a key 2 door" via Talos Principle, which already my GOTY contender.

>>341288561
There's literal Zenimax shills on /v/. They showed their true colors last February, banning certain D44M images and Webms from being posted on /v/. Of course they're gonna be defensive about their shitty game.
>>
>>341289381
yes im underage because other people dont know the controls

ive been called underage more times in discussing doom and quake in the past few weeks than in the past 7-8 years on /v/ and im 34. hilarious.

>be one of the very few people here who were actually around for doom and quake as new games
>underage every time i tell someone how the games were played when they were new

and yet youre the fucking idiot who thinks serious sam 3 was a good game. built in mouse lag in the engine is the type of shit thats acceptable to you

tl;dr your SS3 defense the game is garbage. and you're about 15 more than likely for defending it so vehemently. Poor young people always do this, they defend whatever game they happened to own in their poor little household.
>>
>>341285182
> hey, what if we had a gun that instantly killed every enemy within a 5mile radius of the projectile and gave it unlimited range until it hit something?
> oh yeah, that's a sick idea
> what should call it?
> the Big Fucking Gun
> brilliant

How can they get away with this? How is having something extremly powerful but also extremly limited acceptable? The game is fucking ruined.
>>
>>341289832
Serious Sam 3 is a MARVELOUS game, that I enjoy going back from time to time. It more than exceeded all my expectations during the time when the brown&bloom military shooters were at full speed, and it proved that modern "oldschool" shooters are an actual possibility.

Got already 70 hours clocked to it at this moment, and I'd gladly go back playing it again now that nu-Duum has left a shit taste in my mouth.

And sorry, I'm at my thirties as well. Married, living a happy life with my gamer girl in our tiny, cozy house. Both of us and just about all our friends agree that the new Doom is merely a mediocre, overhyped mess with tons of issues, and we all have enjoyed Croteam's games in the past few years much more than anything that Bethesda or nu-ID have brought us so far.
>>
Im definitely getting this game when it goes on sale for $5
>>
>>341291293
>Serious Sam 3 is a MARVELOUS game

>start the game up
>mouse lag
>engine stutters
>too many visual effects like they just turned on everything possible in DX9
>bad visual design like using detail texture overlays which look like unreal 1
>engine stutters and mouse lag, to repeat myself

game sucks. Doom 4 sucks also, did I ever say it didn't? I said it sucks.

the best FPS in recent years is unironically halo 3.
>>
>>341291951

Im sorry to tell you this anon but halo 3 is 9 years old.
>>
File: nigga.jpg (172 KB, 500x447) Image search: [Google]
nigga.jpg
172 KB, 500x447
>>341291951
>halo 3.
>>
File: 345435543.jpg (302 KB, 947x491) Image search: [Google]
345435543.jpg
302 KB, 947x491
>>341266126
I enjoyed it, although it should've had a bit more trick n' traps -tier levels. Nonetheless it's at least 7/10, if you ignore multiplayer and snapmap.
>>
>>341292812
halo 3 was pretty good, which is why so many kids also thought it was good, because it was actually good
Thread replies: 197
Thread images: 30

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.