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You are currently reading a thread in /v/ - Video Games

Thread replies: 95
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What made this game so great?
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Marketing
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(you)
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It's remaster ;)
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>>340845280
its casualization
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Mods
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>>340845280
The fus roh dah meme was okay I guess
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Jeremy Soule
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>>340845280
It was great, until The Witcher 3 made rpgs great again
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Being an adventurer, until a traumatic event destroyed that and the only work I could find was with the town guard.
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I wonder how many sales that obnoxious Harry Partridge animated song got for Bethesda.
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Nothing. Its a boring bland shitgame with everything terrible in it. Can't even name anything good about Skyrim.
Mods make it mediocre so there's that.
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I actually found it really comfy. All the different NPCs and quests are fun, even if most quests are just killing shit. It sucks that Bethesda can't make a complete game and needs modders to finish it, but whatever. Now I play as a qt wood elf with my qt pure blooded vampire waifu.
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I really liked the way Bethesda removed and streamlined the gameplay and content. It's so easy to pick up and play. I don't have to worry about my attributes or being stuck with certain skill focuses since they removed classes.
The quest marker means I'll never get lost or get stuck in a quest. In fact, I barley have to think at all while paying Skyrim. I just follow the marker and I know I'll have a fun time.

How they made quests more focused on the action was a really good thing too. RPG back in the old days might have focused more on the story side of things but that's was only because hey didn't know how to make good combat.
But Bethesda have perfected combat in Skyrim and they know it's the game's greatest strength so I'm glad I get to kill something almost constantly. I'd probably get bored very quickly If they didn't centre the game so much on the combat.
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>>340845280
The Uninstall Wizard
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I will forever hate Bethesda if they release a Skyrim remaster as their next big game.
If they want to do that AND release the next Elder Scrolls at the same time, then whatever. But if that is their main game this year, I'm fucking done with this company. Thats some Nintendo level rehashing.
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>>340845280
I like how the melee combat and the magic was so boring that you could only have fun by going archer. Archery is underrated and needs to be in more games.

Especially with the perks to give bows twice as much damage, have a 50% chance to stagger enemies, and slow time by 50% when zooming in.
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The story and world was actually presented very well given the scale, meaning most players felt immersed and invested as they never have before in Corridor Shooter 7. Great for those players, bad for the ones who actually play RPGs regularly. Thankfully, now that players have been introduced to the basic concepts, the next game should be less linear and hold actual depth pls ;_;
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>>340845280
TESVI
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what is with all these threads recently?

Is Pete trying to convince us that Skyrim is more worthy of a remaster than Oblivion?
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>>340845280
The world looked nice, apart from that it's pretty damn shit
>Boring bland NPC's, somehow less personality than in Oblivion
> 90% uninspired quests, more importantly the main and faction quests were shit too
>Dungeon design was worse on average too, with a few alright ones in between I must admit
>They dumbed down just about every single aspect of the game
Dragonborn DLC was a step in the right direction, but it still doesn't redeem the massive dissapointment Skyrim was
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It's the comfiest game of its generation
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i remember being so hype after the announcement hoping that skyrim would fix oblivion's mistakes

i'll never trust pete hines again
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Fus Ro Dah
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>>340845912
Not sure whether that's an allusion to the arrow to the knee joke or an allusion to one of the many rape mods out there.
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>>340847110
>not happening
):
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>>340846268
weak
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>>340845280
It's mostly homosexual fan base had a special type of autism which Bethesda seemed to tap into.
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This is literally the 10th skyrim thread in the past 10 hours

Shilling for the skyrim remaster announcement tomorrow, todd?
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>>340845280
The fact that the voice acting is so bad you can modify it to suit your needs, like those marriage extended quests. Somewhat unrelated example:
https://www.youtube.com/watch?v=jpJ7NihviVU
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>>340847110
I'd argue the story actually wasn't presented very well since the NPC's were bland af and the voice acting was quite shitty. Also even if they did present it well I thought the story was pretty damn dissapointing, hinting towards a confrontation with the thalmor that never fucking happens
>The only remotely interesting person in the entire fucking world is Neloth
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>>340845280
Its property to trigger /v/ with a 100% chance
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>>340845597
Can Jeremy Soule even make bad music?
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>>340845912
Ya know the arrow to the knee thing means he got married, thats why hes a town guard so he can stay close to his family.
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theres literally nothing to do except jack off in this game
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I was pretty excited to try shouting at enemies until they crippled it with no skill tree and a huge cooldown. Whoever put this shit out with a legendary hero whose claim to fame was dragon shouts and then decided he wouldn't be great at shouting, or even be the only fucking character who could, needs to be neutered.
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>>340845325
This

I didn't even realize I was playing a shit game until a dozen hours in. Once you're under Todd's spell, it's all over for you.
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>>340845280
It came at just the right time in my life when I needed a distraction to get through what would have been difficult times, just as Morrowind had done years before.
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>>340850401
>what would have been difficult times
So you needed help getting through times that weren't difficult.
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It's still one of the most played games today due to its infinite replayability because of its large modding community.
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>>340849451
>tfw I installed my first sex mod not too long ago

It feels like I have started walking down a dark road of shame without turning back.
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>>340850656
It'd be easier to get porn about Skyrim than to mod it in. SFM created Skyrim porn is miles better, too.
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Stealth archer is the only thing that made the combat fun.

Melee is so fucking boring and magic is boring as well. It takes a shit load of mods to make either interesting. I eventually got mine to play like a half baked platinum game, but it only worked half the time. There really isn't fixing magic, the best you can do is have magic to support stealth archer or a heavily modded melee character.

The quests can't be fixed, they are all the same damn thing and the dungeons don't hold up. You can find some great modded dungeons and quests, but that doesn't change the core games all to much.
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survival and camping mods that made traversing the mountains an actual journey
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>>340845403
Are they actually remastering it?
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>>340850634
>infinite replayability
if you leave your mentally retarded child in a sandbox, sure he will stay there till the end of time
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>>340845325

FPBP
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>>340850797
Good, I didn't want him anyways.
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>>340850757
Wouldn't put it past them. They get to resell the same game on the PS4/Xbone and have the mod community provided them with everything they need to justify $60
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>>340850731
>shoot someone in the head while sneaking
>"must've been the wind"
so challenging and fun
Face it, Skyrim's combat was shit all around
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It came at a time when corridor shooters were pretty much all we were getting - CoD, Gears, Battlefield 3 etc. While it is very simplified and streamlined it means that the game is very open, with so much to find while exploring. It might be a rare weapon, a new town, some quests, it doesn't matter.

It's all standard RPG fare yes, but it was presented so well with such a great setting and at the perfect time to release. Plus the feeling of adventure running through that game is amazing, I love it.
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>>340845597
This.

The music was amazing, I really want an Elder Scrolls 5 just to hear more of his music.

https://www.youtube.com/watch?v=--RU438cUM0&index=2&list=PL8CB7943AB56938F8
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>>340850930

I never said challenging, just fun. I liked the myriad of ways I could sneak into a area and just one shot kill people. It made going back into old bandit camps and dungeons less of a drag.

Also its great with survival mods, having to hunt for food and water as a archer was great.
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>>340850703
It's about the self insert though.
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>>340845280
Attention to details, varied and nice looking world with tons of shit to do, built on a well liked lore, with just enough RPG for more casual players to enjoy.

Fun but flawed, following the same Bethesda logic of "knee-deep ocean". They always drown the players with tons of stuff right at the beginning, until you realize twenty hours later there isn't as much depth as you hoped.

But since it's /v/ it's a 2/10 worst game ever made gave me ebola
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>>340851283
What kind of archery did you go with? I started with regular bow and arrow then I leveled my Conjuration until I could summon a Bound Bow. I really liked using it. Archery in general. Especially after you get to slow down time while you're aiming.
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>>340850656

Loverslab is a dark but great place, eventually you fall down the same hole the rest of us get to, submitting yourself to slavery mods.
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>>340851394
I wouldn't give it a 2/10, but anon
>attention to details
>varied and nice looking world with tons of shit to do
Those are exactly the things that went wrong.
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>make a potion of enchantment
>make an enchantment of alchemy
>make a potion of enchantment
>make an enchantment of alchemy
>make a potion of enchantment
>make an enchantment of alchemy
>make a potion of enchantment
>make an enchantment of alchemy
>make a potion of enchantment
>make an enchantment of whatever
>one shot everything
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>>340851497
Will I be the slaver or the slave?
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>>340851468

I've done traditional bow classes and bound bow classes. Bound bow is a really powerful bow, its actually pretty game breaking early on, its even great towards the end game because unlimited arrows.
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>>340847110
>the next game should be less linear and hold actual depth
That's not the way it works, bro. The next game will be more linear and have even less depth because their sales have shown that's what the customer wants.

And if the next game doesn't sell as well then that means the one after has to be made even more linear and even more shallow because clearly the last game wasn't shallow enough.
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>>340851625

99% of the slavery mods are you as the slave.
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>>340850145
They put most of their effort into the first couple hours of the game. The whole Helgen thing was to trick you into thinking dragon fights were going to be good. Then the winding, interesting path to Riverwood, which was the biggest village in the game and the only one with anything interesting going on. You walk through Whiterun and see people talking to each other, you help the companions openly and all that. Then you realise it never happens again. People stop talking to each other or only repeat the same line over. Everyone walks in a circle around the town and doesn't do anything else.

Truly a bait and switch game.
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>think about replaying skyrim
>remember the hundred+ essential mods you have to install to bring the game up to playable standard
>lose interest in replaying
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>>340845280
The modding comnity
/thread
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>>340852474
>already have skyrim installed
>realise that any attempts at playing it seriously will devolve into just using it for the porn mods yet again
>play other games because even that's boring as shit to do
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>>340845280

sexlab
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>>340851570
Man, say what you want, but details is one of things Bethesda gets right. When Irileth says she's going to get the guards to Riverwood, you can follow her and she actually talk to the guards, which you can then follow to Riverwood where they'll stay.

Heimskr actually gets jailed if the Imperials win Whiterun.

And so on.

And the world is varied. The area around Riften doesn't look like the area around Dawnstar, or Whiterun. And you've got plenty of shit to do.

I'll agree that they fucked up (a good part) of the quests, but you can't tell me the dungeons in Oblivion were better.
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>>340852817
>browse to /v/
>see this post
>read your contribution
>realize i made a mistake
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>>340852916
She gets 4 fucking guards to do it. They're fighting a fucking dragon and she gets 4 guards and gives them a really shitty speech about dying that somehow inspires them.

It was a half-assed attempt at detail. Like someone remembered, at the last second, that they couldn't just throw the player and the jarl's personal bodyguard at a dragon attack with no help from the city.
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Is there any way to truly disable shadows? I could do it back on the og version and it did fix my performance, but 'disabling' them now doesn't even turn them off.
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>>340853127
No, that's when you go to fight the dragon, she picks up two or three guards after that to defend Riverwood.

And you have to look at the scale of things. You have maybe 10 guards in Whiterun at the same time, so dispatching 4 of them is nearly half of their forces.

I bet if the engine didn't struggle as much with loads of NPCs, the cities and numbers of inhabitants would be far more.
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>>340852916
>but you can't tell me the dungeons in Oblivion were better.

Yes. Yes I can.
>they were less linear
>they weren't 90% draugr
>they didn't rely on the same shortcut theme every time
>they had way more "secrets" and stories told over diaries etc

Also, if they pay so much "attention to details" why does every guard tell me to stop fucking around with my little magic shit when I'm the archmage?
Why does killing the emperor have literally 0 effect on anything?

And so on.
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>>340853305
TES with proper scale would be amazing.
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>>340853416
>summon a flaming, skeletal horse from the realm of souls
>guard walks by and jokingly asks if you can conjure him a warm bed
Those guards must've seen everything. Nothing fazes them.

Either that or the amazing display of magical prowess got him horny as fuck and he wanted to bang. In which case there are lot of gay guards in Skyrim.
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>>340853416

The draugr overruning the tombs was annoying, but it was the shit with gobelins and zombies overrunning caves in Oblivion.
I don't remember the diaries in Oblivion, but Skyrim had quite a lot too.
I agree with the shortcuts, it's annoying it's always the same, but its beats backtracking like in Oblivion.

The guards' scripts were completely fucked. That's another proof Bethesda has some good artists, but the programmers seems incompetent at times. They actually have tons of varied lines, but since they scripted it in a way that the lines that come back the most are the basic lines, were they tell you to piss off, and so on.

Also, they'll tell you to stop fucking around because you're frightening the people in the town, since Skyrim's people hate magic.

>>340853524
I agree, but they'd have to remake their engine from the ground up, and that seems costly and unlikely.
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>>340854431
Surely they could just get their hands on one of the many readily available engines.

What's that one everyone is using nowadays? Unity? Why don't they just tweak the hell out of that and build a TES world in it. They've got a multi-million dollar budget and an army of programmers.
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>>340854792
The problem most people seem to take for granted when dealing with Bethesda is that they are the only ones in the industry to make these kinds of games for a reason:
making an open-world game where each object on each table, bookshelf or crate has its own properties, physics, weight, and that can be interacted with by both NPCs and player is costly.

Add to this that every NPC is usually different and not randomly generated, has a schedule which go beyond go from A to B, and that the player can decide to kill at any moment, maybe you can understand why they're just upgrading what they already have.

It goes far beyond anything what other devs usually do, which is: non-interactive objects, randomly generated npcs who don't really do much go from A to B.

A Skyrim-like game on Unity or Unreal Engine wouldn't work, the engines just aren't built for it.
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>>340854431
> but it was the shit with gobelins and zombies overrunning caves in Oblivion
Oblivion had more varied enemies though, just the undead enemies had multiple types of skeletons, zombies, ghosts, wraiths and eventually lichs.
Also there were imps, trolls, ogres, minotaurs. All missing from Skyrim. Also almost all daedra types from Oblivion were absent. As far as I remember it didn't have:
>Scamp
>Clanfear
>Daedroth
>Spider Daedra
>Xivilai
And in return Skyrim added
>Falmer
>Draugr
>Werewolves
>Hargravens
Oh and dragons, seems like a shitty exchange to me.
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>>340855838
Falmer were just goblins by another name.
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>>340855838
to be fair, I did forget some. Skyrim also had
>Trolls
>Giants
>3 types of Dwemer enemies
But you'd still be fighting Draugr 90% of the time so it's easy to forget these
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I just played a little Skyrim yesterday.
>finally check out that Calling of Boethiah quest marker
>creepy priestess says I can join their sekrit club if I sacrifice one of my followers to their evil pillar thing
>nah m8
>kill priestess
>kill her cultists

>SUDDENLY HER MANGLED CORPSE IS REANIMATED WITH THE SPIRIT OF BOETHIAH
>"MORTAL, YOU DARE ATTACK MY WORSHIPPERS"
>oh fuck yes here we go
>"AS PUNISHMENT I ORDER YOU TO SACRIFICE ONE OF YOUR FOLLOWERS TO MY EVIL PILLAR THING AND JOIN MY SECRET CLUB"

What the fuck man

Why would you go to the trouble of programming such an awesome contingency event just to make it do that?
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>>340856443
Because Skyrim treats you like a baby and doesn't expect you to stick by your decisions.
The casuals might start whining when they have to start another playthrough to complete the quest.
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>>340856443
The sane kind of people who would hire eighteen different voice actors to all read the same three pieces of guard dialogue
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>>340856443
>not going right back to riverwood to get Sven to the pillar
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>>340856945
I gave up that Dunmer fucking shit from the archery store

Hope your life was worth 500 septims, bitch
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>>340846268
1/10 bait try harder
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>>340856881
This.

Skyrim expects you to do everything in the game. It expects you become leader of the mages guild and the companions and to sell your soul to the evil daedra while fighting against vampires with the dawnguard.

There are very few choices.
It's either do this or don't do this.
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Mods made it pretty fun, but after awhile you kinda get bored with it. The itch is coming back though and I might go through the whole modding process again and play it.
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>>340850859
I honestly wouldn't mind, and would probably buy it.
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Because of the mods, making it one of the objectively best RPGs ever.
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>>340858430
Someone mentioning bound bow gave me the itch to play it again. I want to make a dunmer using archery and magic. Go for conjuration for bound bow weapons, but mostly archery, and throw in some illusion magic. No shouts and no main storyline.
Would go companions if there was an option to NOT become a werewolf and instead hunt the werewolves, clean house and make the companions great again.

But the mod process turns me off.
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Weird fetish mods.
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>>340845280
The combat is pure trash - easily the worst gameplay of any modern game, the stats are brainless, and the questlines are retarded simple. The cities are small villages and the villages are little huts, the npcs are robots, the game does not even recognize the player's accomplishments.

This "game" is practically the textbook definition of a "walking simulator" - the only good things about it are the music and the scenery.
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