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ITT: Games better than the games that they clone. Sacred was
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Thread replies: 28
Thread images: 13
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ITT: Games better than the games that they clone.

Sacred was a Diablo clone, with better classes, graphics, more content, mounts, and an open world.
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>>340673025
It came out 3 years after D2 and it's ten times worse. The gameplay is complete ass and not even close to D2 by a mile
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>>340673025
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Literally superior to Warcraft 3.
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Better than AoE2.
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>>340673880
I'll do you one better: Literally Warcraft 2 with starcraft hero-missions.
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Miles better than Doom
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>>340673025
>ITT: Games better than the games that they clone.
Saints Row 2
Not 1 or 3 or 4 of Gat out of Hell. SR2 was really a fluke
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>>340673025
>locked resolution to 1024x768
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Space Marine/GoW.
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Perfect Dark
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>>340673025
>tfw Sacred 2 was just not the same and Sacred 3 is so shit I refuse to acknowledge its existence
It hurts.
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>>340674738
Is Sacred 2 worth finishing ?
I have about 20 hours on it, but I stopped playing a year ago because I couldn't see the end of boring quests.
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>>340673025
Speaking of Diablo
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>>340674935
>I have about 20 hours on it, but I stopped playing a year ago because I couldn't see the end of boring quests
Same.

It just doesn't feel like first Sacred did.
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>>340674935
Just rush through the main quest.
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>>340674652

They are nothing alike though.
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>>340675045

>"Lag in a single player game" the gaem
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>>340675045
>no minion master/necromancer build
it's trash
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>>340676018
>minion master
what is constructor
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>>340673275

This.
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Debatable, I suppose, but boy did I love this one.
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>>340673025
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>>340677075
you are one cheeki cunt
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yall niggers never even heard of this one f a m
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>>340679039
Blade and Sword?
It scored pretty bad so I ignored it
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If only they hadn't released when wow was already huge.
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>>340673025
> better classes
Debatable, more and more complex, but complexity does not equal quality.
> graphics
No, Sacred looked pretty aweful, because its art design was very mediocre and 3D did not look all that good either.
>mounts, and an open world
Mounts were a necessity for a world that big because it was unnecessarily big so that walking those lengths was tedious, heck, riding the paths in the games was tedious as well.
But to the point, an open world is no positive. Not that it is a negative either, but Sacred´s world was really big and not filled with much that made the world fun to explore, so in the end, the big open world was more of a negative for the game, to which mounts were added to alleviate its inherent problems, a bit.

>>340673880
Maybe, but it was not at all like warcraft3 , it was actually a starcraft clone.

>>340675187
>They are nothing alike though.
This seems to be the overarching theme of this thread.
Thread replies: 28
Thread images: 13

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