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It's going to flop isn't it
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You are currently reading a thread in /v/ - Video Games

Thread replies: 255
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It's going to flop isn't it
>>
>>340634803
>xbox one exclusive
yea
>>
>>340634803
If its not on steam then yes it will.
>>
>>340634860
It will also be on pc i think
Let's hope it won't be a windows 10 exclusive
>>
>>340634860
I thought it's getting a pc release as well.
>>
Probably. It doesn't have anything going for it aside from the admittedly great art direction.

Seems like one of those games you'll play once because it looks neat, and then never touch again.
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>>340634803
>chromatic aberration
>>
>whole game is just boss fights
yes
>>
>>340635053
You'll be able to turn that off.
>>
>>340634803
Is it going to be windows store exclusive? Or will it be on steam?
>>
>>340635053
old projectors are notorious for chromatic aberration

and since it's going for an old cartoon style it's actually valid for once you colossal autist
>>
>>340635136
WRONG
https://www.youtube.com/watch?v=xy0bpSyeCuQ
>>
>>340635136
H-he doesn't know...
>>
>>340634803
Probably but I couldn't care less. I'm going to buy it, it looks cool as shit.
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>>340635150
It's on their website www.cupheadgame.com

>available 2016 on xbox one and steam
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>>340634860
yea
>>
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>tfw peacock won't have a cameo in this

>>340634963
>>340634941
It's coming to PC, yes. It won't be windows store exclusive, it'll be on steam too.

I don't know if it's exclusive to 10 though.
>>
>>340635246
>bog-standard platformer with 8-way shooting
Fuck's sake. I can put those mechanics together in GameMaker in half a day.

This game is all grafics. Gameplay is basic as fuck.
>>
>>340635246
looks awesome, but fuck same enemies over and over, no challenge
>>
To all the people who thought it was going to be a boss rush: did they ever say it at any point? Because all I've seen is people who thought it was going to be one just by the trailer, and people who quoted the first group as a "source".
>>
Probably, since it's mostly just style over substance. But i'm still gonna get it, since it looks awesome.
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who's the most phenomenal extra-ordinary fellow?
>>
>>340635246
>whole game is just platforming and boss fights
>>
>>340634803
>Windows 10 exclusive
yup, it's gonna flop hard
>>
is this local co op?
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I hope not.
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>>340635498
A shame. Peacock would be the best secret boss.
>>
Ori didn't flop, so I don't see why this will.
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>>340635695
https://twitter.com/studiomdhr/status/630452766582960128
>yup
>>
>>340635246
looks like shit desu
>>
>>340635136
>it's ok when Shadow of the Colossus does it!!!

Fuck off
>>
>>340634803
>Platformer
It's going to be a good game, but it's not gonna sell well
>>
>>340634803
Why is it taking so damn long?
Generic indie platformer #8874 can't be that complicated, can it?
>>
>>340635971
They added levels because people said they did line like it being just bosses
>>
>>340635783
>Secret boss
>Phase one is her riding around in her car taking potshots at you
>Phase two has her fighting on foot, throwing George and Lenny around, teleporting around the stage and doing Argus Agony

It could've been so cool.
>>
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>>340635859
Oh cool I didn't know this, now I def buy it
>>
>>340635971
Because it's not pixel """"art""""
>>
The hype for this game has been excessive considering after all it's just a 2D sidescroller/platformer with a quirky art style.
I foresee this going the way of Unravel.
>>
Rubberhose is such a cool underutilized style. Probably because making everything move all the time takes a lot of effort.

https://www.youtube.com/watch?v=KJzWGkgFcTU
>>
>>340634803
>chromatic aberration: the game

Just fucking fuck my fucking visuals up senpai
>>
>>340635971
The entire game is made with hand drawn cells. It takes a while, just ask skullgirls.
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>>340636048
>quirky art style
It's Fucking hand drawn you Fucking pleb
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>>340634803

It could flop, but I'm going to judge the game based on the gameplay, not sales. The visuals have my balls, and I like the Commander Keen style level select. It could be a good game, but I'll have to wait the timed exclusivity to go away.
>>
>>340636058
You're the umpteenth person to bring this up so you get to be the umpteenth person to be told that there's a fucking toggle for the aberration you cockguzzling fagrider.
>>
Feels weird having megaman movement, shooting lasers out of your finger to kill shit, but having an old timey cartoon look. Doesn't seem like stuff Mickey Mouse would do.
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>still can't turn off the chromatic aberration

sry but I can't look at the game for more than 10 seconds without my eyes straining
>>
>>340635594
YOU! SINBAD THE SAILOR!
>>
>>340636043
Pixel art probably takes longer.

They need to sketch, draw then pixelize it
they only need to sketch and draw it here
>>
What is it with this game that sends people in a crazy assumption rampage?

First people said it had been cancelled, then that it was just a boss rush, then that it was exclusive to the XBone, then to the Windows store, and now to Windows 10.
>>
Microsoft wins E3 if after the conference they say this game is available.
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>>340635246
Is the actual ingame sounds?
The music is good but the sound effects are fucking garbage man.
>>
>>340636273
>fucking Major Nelson in the thread trying to shill this meme game

Do you honestly think chromatic aberration will be an optional thing in this game? They were clearly going for the old-timey projector feel.

I actually guarantee they will make it permanent because of the aesthetic
>>
>>340636414
It's shills who try to create discussion.
>>
>>340636324

Try messaging the devs about it. they might be based and have it be an option for more visual sensitive people.
>>
>>340636512
It got you too.
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>>340636414
The game looks cool and i'm scared that it either won't sell well or the gameplay will be shit.
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PS4 when?
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>>340636475
They literally couldn't release it in a better way. But it that probably won't happen.
>>
>>340636682
Never because it's a videogame and Sony hasn't funded one of those since the PS1 died.
>>
>>340636607
>the gameplay will be shit.
we already know that but retards will buy it only because of the art, like Ori
>>
>>340636661
Thank they started from the bottom and now they're at the top
>>
It has absolutely no sticking power, like all indie games.
>>
>>340634803
It's a matter of when.
>>
>>340635532

If I may play doubles advocate here, there are a lot of platformers with "standard"/uninteresting mechanics that shine because of exceptional level and enemy design
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It's just boss rush so beyond it's artstyle its not that interesting. It can't flop though because it's not a straight exclusive
>>
>>340636959
Jesus christ read the fucking thread retard. https://www.youtube.com/watch?v=xy0bpSyeCuQ
>>
>>340636362
>implying they don't go straight to pixel

That's how the grand majority of pixel games are made

And for cuphead they used actual hand drawn cels
>>
>>340635532
>>bog-standard platformer with 8-way shooting

So was Gunstar Heroes and that is still one of the funnest platformers to date.
>>
>>340635662
>whole game is a whole game
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Yeah I'll just wait for the definitive edition on PS4, cheers.
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>>340634803

The chromatic aberration in it makes me nauseated.
>>
>>340636936
>shine because of exceptional level and enemy design
yeah, this isn't one of them
https://www.youtube.com/watch?v=xy0bpSyeCuQ
>>340637049
>mobile endless runner garbage
>>
>>340634803
They're gonna need a tall drink after this, that's for sure.
>>
>it's going to flop
I swear, /v/, I fucking swear.
This sales shit needs to go.
>>
>>340637252
>That
>Endless runner
I know it's tough using your brain when you're a weeb, but at least make an attempt.
>>
>>340636510
>Do you honestly think chromatic aberration will be an optional thing in this game

Yes. Case in point: They built entire fucking levels for this game because people wouldn't stop crying about platforming segments. Chromatic aberration is the second biggest complaint, so it stands to reason they're gonna address it too.

You shitbird.
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>>340637252
have you never seen an actual endless runner?
>>
>>340637252
What kind of shit experience do you have to call that an endless runner? Uninspired, maybe, but come on.
>>
>Imma judge the game based on one level: the thread
>>
Everyone crying about chromatic aberration needs to be culled so they don't pass on their pussy ass weak eye genetics to the next generation.

Oh wait this is /v/ never mind the next generation should be ok
>>
>>340637554

>I'm gonna judge the game off the one level they showed us with the intention of impressing us.

That's perfectly valid. You wouldn't go see a movie after watching a terrible trailer because "maybe they only showed us the shitty parts and the rest is good.".
>>
They've nailed the atmosphere of 1930s cartoons so well I keep expecting to see some era-appropriate racism.
>>
>>340637749
It doesn't bode well if this is all they have to offer for their platforming announcement.
>>
Why the fuck are all you goddamn babies whining about chromatic aberration? I thought the whole damn point of the look is to recreate all this old animation but apparently it's too authentic for your delicate baby eyes.
>>
I predict it will flop, but that it will be great and have a small, dedicated fanbase

it will be ran at AGDQ every year and over time, and the average person will be aware of it but not play it

when the sequel comes out, it will blow up like dark souls did, available on more platforms, and everyone will call fans of the original xbox fanboys who can't accept the original was shit
>>
>>340637982
they learned a new word, so now they spout it constantly to make themselves feel smart
>>
>>340637158
Gunstar Heroes has weapon combinations, which is a game mechanic.
>>
>>340637765
James Rolfe go back to bed
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Oh look it's another "everything is going to flop xD meme" thread
>>
>>340637765
>"maybe they only showed us the shitty parts and the rest is good.".
I actually laughed. This is what people really do. And when I say I'm not interested in it because of a two minute trailer they say I'm sexist or racist.
>>
>>340638112
Fuckin' THIS!

Seriously, you people aren't gonna play the game anyway, why trying to diss out something important to the game's style just to sound smart?

You want to be smart and cool? Ignore the things you don't like and leave them be!
>>
>>340638224
That doesn't really change the core of the gameplay unless you just combined Homing + Laser and held down the shoot button.
>>
>>340634803
Who cares? It looks good and I'm gonna play it.
>>
>>340634803
It's been in dev so long no one gives a shit anymore.
>>
>>340638335
James pls
>>
>>340638492
>Who cares?

I don't know, maybe the people who made the game?
>>
>>340637252
it isnt good, but it's not an endless runner either.
>>
>>340635053
>buzzwords
>>
>>340635246

>HP counter

This makes me more interested in the game. suggests that bosses aren't 1hko any more and that you can upgrade.
>>
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>>340638423
It's not important to the style though. Nobody actually associates it with old projectors, if they did you wouldn't have to go around telling people that it's accurate. Nobody would have noticed if it was never implemented.

Even if it is accurate it's a bad idea to include it because it's ugly as shit. Making art is about deciding what's best not doggedly sticking to what something "should" be like.
>>
>>340635053
It actually fits with art style of the game you dolt.
>>
>>340635579
So are the Persona games and Jet Set Radio games. Style can carry a game if it's stylish enough.
>>
>>340639127
Just because you go around projecting doesn't mean what you say is true.
>>
>>340634803
>It's going to flop isn't it
Undoubtedly, but I'm still glad it's being made.
>>
The aberration in this game is fucking with my eyes
>>
>>340638332

I think you're just fucking sick of all the "Overwatch is gonna die just watch xD xD xD" shit.

So am I, all the fucking lolbabbies and dotadrones ruining everything.
>>
Reminder that Shadow Complex was also an Xbox exclusive.
>>
>>340639237
Jet Set Radio Future flopped hard.
>>
>5 years to make a 5 hour platformer

lel
>>
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>>340639453
Apparently I'm an expert on projectors so yes it does

check mate nerd
>>
It's not going to flop.

Xbox, Nintendo and sometimes even PC games sell better than ps4 movies.


>Ps4s best selling game ever is a mere 2 mil

Pathetic
>>
>>340635246
Man, those levels have no reason nor rhyme to them. They just decided to put some shit together, also the enemies feel out of place.
Nortorious green munchers, blue pots, yellow yoshi coins and red mushrooms. What were they thinking?
Anyone feel me?
>>
>>340636153
And? It could be dick drawn for all I care, it's still the only reason it's got any attention at all.
>>
I honestly have no idea what the gameplay is like, I only have a vague interest in this game for the old cartoon style it has.
>>
>>340639946
>>340635246
Meant to add, it looks like Mario Maker trash
>>
Xbox games haven't floped. The only one is quantum break.

The rest are subject to click bait articles by kotaku which nitpick and pull numbers out of their ass.

> Game sold 0 copies at 4 am in Ethiopia ! LE FLOP XD
>>
no one posted fish waifu boss?
i mean, she even has sexy pics already!
>>
>>340634803
stupid craphead poster
>>
>>340635246
Hot Damn. Looks like even if mn9 bombs I'm still getting a fantastic run and gun platformer this year. Also lol at everyone saying that looks easy, the person playing that clearly knew all the patterns. That shit looked almost GnG tier at some places.
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>that feel when you actually really like chromatic aberration

It should always be optional though.
>>
>>340639492

On the Xbox console that actually sold units, yes. Are you stupid?
>>
>>340635901
He wasn't complaining you fucking idiot.
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Game will definitely be good for a niche as long as the boss fights and platforming stages have actual difficulty to them. It will fail financially as it won't make enough on the Xbone platform and needs a reliance on Steam sales and even Humble Bundle shit to break even from the fees and mortgage the dev team used to make the game,
>>
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>>340640642
My fucking hombrero.
>>
>>340634803

>Platformer

Who the fuck still plays that shit
>>
>>340641258
The game has been in development since 2010, when everyone and their mother made platformers
>>
>>340636682
Pretty sure you can play this on any laptop.
>>
>>340640642
>>340641168
I have terrible eyesight and it only makes things worse for me and gives me an awful headache. I can't do it.
>>
>>340634803
probably because people don't like good games nowadays
>>
>>340637252
Seems like a huge problem for small teams making modern platformers is that we've already had the age of God-tier platformers a long time ago, so its hard to do anything of note that can be compared to any of countless legendary platformers that came before it. A pure platformer just seems hard to get right.

>>340637252
>endless runner

Do you know what that even is?
>>
>>340635246
>these boring ass platformer mechanics

I wish it played more like yoshi's island in terms of gimmicks and shit you can do
>>
>>340642483
>Do you know what that even is?

Boring, uninspired level design that looks like it was ripped from an endless runner. How you and several other anons were not able to understand what he meant by that is astonishing, even if he could have worded that better.
>>
>>340639127
/v/ is the only place that I've ever seen it bitched about. Mostly because apparently Bloodborne has it, so it must be bitched about every time it's in something to make those complaints seem more valid.
>>
>>340642728
No, I mean, "endless runner". You don't seem to know what that is.
>>
>>340642728
Its like you've never played one of these kinds of games before except maybe megaman 2.
>>
>>340636048
Kill yourself you fucking newfag
Just put a bullet in your head you fucking faggot
>>
>>340634803

I'll try it to see what the aesthetic gimmick, but that doesn't mean I'll buy it.

I'll only buy it if the gameplay is either extremely polished, or innovative. You can't sell a game on gimmicks to me.
>>
>>340636129
>just ask skullgirls.
skullgirls is digital animation

this is done on paper hand-drawn and inked
the backgrounds are watercolored

the only thing that's done digitally here is the coloring of the characters/bosses themselves that's it
>>
>>340634803

Chromatic Aberration: The Game

fuck that noise...
>>
>>340642979

>Point out that the level design is terrible compared to other games in the genre, to the point where it looks like a procedurally generated mobile game.
>"Clearly you've never played other games in the genre".

???
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>>340643005
>>
>>340637049

>Dat music.

General platforming looks like a culsterfuck though. I guess it could be worse. Still looks fantastic.
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>>340642884
see
>>340642728
>>
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>>340637252
Yes it actually is one of them
Kill yourself you tryhard hipster
>>
>>340639057
How about reading a book before you call things buzzwords?
>>340639580
>>340639453
I've actually used some old projectors, and I've never seen chromatic aberration as severe as this. CA is found on shitty lenses usually at the edges of the image, not fucking everywhere. Next it should be out-of-focus to emulate the effect of incompetent projectionists.
>>
>>340643276
Because you're wrong.
>>
The level looks great
Has a very early 90s arcade feel to it

Haters can go suck a dick
>>
>>340643369
>being retarded on purpose

You may as well just close the thread and start fresh in the next one, nobody is going to take you seriously.
>>
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>>340636661
No idea why the fuck anyone thought it was a good idea to add that. Cartoons used to have that shit because old technology. That doesn't mean it's good. That would be like saying a developer making an HD remake of a game needs to port over the bugs that existed in the original in order to be true to the original artist's vision.
>>
>>340643560
Chromatic Aberration is just a /v/ buzzterm. It's literally something they had to look up to give them one more thing to bitch about.

Nobody on this board even knew what it was till like last year, when suddenly it was the devil.
>>
>dumb niggers in this thread don't know the difference between an endless runner and platformer.

So by their logic rayman 2 is an endless runner?
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>>340643651

I'm not the one who repeated himself and tried to pass it off as an argument. Try saying something other than "you don't understand what an endless runner is" when someone points out that your level design looks like one.
>>
>>340639237
>Jet Set Radio
>Style over Substance
This is a meme
Jet Set Radio is a pretty well designed game(despite it's 2000 floaty controls being pretty dated nowadays)

JSRF on the other hand...maybe...that one is more of a casual collectathon compared to the original one of the Dreamcast
>>
>>340636490
I think that the effects are the best
>>
>>340635971
>Why is it taking so damn long?Generic indie platformer #8874 can't be that complicated, can it?

They are making all the graphics as if it was a 1920s cartoon. Hand drawn, hand painted cels and backgrounds. This takes an ENORMOUS time to do, even for Disney it takes years to get a movie's worth of animation, and they are tracing real peoples movement half the time.
>>
>>340639553
No it didn't
It sold about the same as the original on the Dreamcast

JSR has always been a niche game with a cult following
>>
>>340643732
It's all personal preference, anon. I like it much better with it than without it to be honest.
>>
>>340643732
>That would be like saying a developer making an HD remake of a game needs to port over the bugs that existed in the original in order to be true to the original artist's vision.

If it is a bug that adds to the gameplay, then yeah, they should bring it over. Combos in Street Fighter 2 were caused by a bug, are you saying that they should fix that on the HD remake?
>>
>>340634803
If you don't want it to flop and you want to play it, buy it
>>
>>340635896
How about you say why shitposter?
>>
>>340643732
I don't think bugs are part of a developers vision.

Retard.
>>
>>340642509
>yoshi's island
intothetrashitgoes.jpg
literallybabys1stplatformer.gif
overrateddogshit.png
>>
>>340643870
Except it bears no relation at all to endless runner games. Yet you keep saying it. Hence, you must not understand what it means.
>>
>>340644204

That was his point, you idiot. I disagree with his point, but he is correct that neither bugs nor chromatic whateverthefuck were part of the developer's vision.
>>
>>340643762
Sure maybe, but I'm not complaining about the game itself, the platforming sections look sort of generic, but the game overall looks fun. Chromatic aberration was made popular due to the CG photorealism guys who figured out if they split the reds or blues in their digital images it made them look more "photorealistic" as in real to a photo taken on a shitty disposable camera and not real to life. Since then it's been used and abused in digital art ranging from 3D CG to fucking digital paintings (where a lens isn't even inherent).

I don't give a fuck about what /v/ thinks for the past few years but as a person who works with cameras and knows how far people will go to limit chromatic aberration in film and photography I find it really unsightly and distracting.

I know /v/ anons like to shitpost about niggling things just so they can turn every game into a disaster, but this waters down legitimate criticisms as "oh, a shitposter."
>>
>>340643898
I found Future to be the better game of the two. I found both to be style over substance. That doesn't mean I think they're bad at all, style, like I said, can carry a game. Sometimes is not important that what you're doing is super-complicated, "deep" gameplay. Style is really important game design.
>>
>>340644371

But I clearly explained how it related to endless runner games, which is why I pointed you back to it when you kept repeating yourself.
>>340642728

If you're going to be autistic about it, let me rephrase myself without using the words "endless runner":

The level design looks like procedurally generated garbage.

You're the idiot who assumed I was talking about gameplay or something -- of course it's not an endless runner.
>>
Gonna play this for sure once i get the xbone, whenever the hell that might be

I'm actually very excited for it, same with mn9. I enjoyed the drama around the latter and it baffled me how the developers kept fucking up, but it still looks like a fun as fuck game. I can't be the only one thinking like that?
>>
>>340637765
They showed plenty of good challenging bosses tho, this is probably an early game level
>>
>>340644703
No you didn't. You just said "it looks like an endless runner", then referred back to where you said it looks like an endless runner.
>>
>>340644480
>the platforming sections look sort of generic
The platforming is not supposed to be the point of the levels
Have you ever played Gunstar Heroes?
This is a Run 'n Gun game not a Platformer

People keep expecting an Action Platformer like Megaman here but this is not what the game is supposed to be...the game is inspired by Gunstar Heroes,Contra 3,Alien Soldier etc. those kind of games which never really had interesting platforming in them and were just about shooting the living crap out of everything while avoiding to get fucked
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Amazing art-style with shallow gameplay. Platforming was a huge mistake.
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>>340634803
I don't think it will sell well at all if it's going for an Xbone exclusive. No exclusive on that system has ever done well
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>>340644852

Oh, I'm sure. It will probably be a fun game if the between boss segments don't drag it down. I'm just saying it's fine the judge at least the platforming part of the game off the single level they showed us because trailers are meant to showcase the most impressive bits.

And "early game" in no way excuses "boring".
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>>340634803
Is that Bluto from Popeye?
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>>340644537
>I found Future to be the better game of the two.
That's because you're a pleb who prefers easy games

Jet Set Radio was designed very well you have no idea what you're talking about
https://www.youtube.com/watch?v=aSMJoPfOv0c

Just because you have no skill doesn't make it a "style over substance" game which it is not

The game's stages are very well designed and award skilled play
They gameplay is arcade-y in it's design in that you have to tag targets on a timer while the police is chasing you and the faster you can do it the better the rank and getting all the targets including the green ones can be very challenging

The characters also each feel different with some of them having less spray cans,some of them being heavier/lighter,some of them being weaker etc.

It's far from "style over substance" no matter what people might say
JSR is a well designed game albeit a bit dated one
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>>340643449

If it is on steam, then the game is saved.
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>>340644890

If you don't understand what a level in an endless runner platformer looks like, then why are you lecturing me on not knowing what an endless runner is? Anyone who's played an endless runner platformer would understand what the level design in one of those looks like, thus understanding what I meant when I compared the level design in this game to that.

Excuse me for assuming that you've played one before. You see, and endless runner platformer has generic mashes of platforms and enemy placements -- which is necessary because it's randomly generated nature. When I compare this game to an endless runner, I am saying that very little thought went into the design.
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>>340635246
WAIT THERE ARE ACTUAL LEVELS?

I THOUGHT IT WAS JUST A BOSS RUSH GAME
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>>340645936
A lot of people wanted levels so they added them in.
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>>340644240
Jeff pls
>>
I will probably end up being a really good game made with lots of love and care but the fact that it's exclusive to xbone (and seemingly PC too never heard of that before this thread) it's very likely to end up a commercial failure. Yeah.
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>>340643732
>That would be like saying a developer making an HD remake of a game needs to port over the bugs that existed in the original in order to be true to the original artist's vision.
they did for ocarina of time 3D. They only removed the bugs that would make the game unbeatable. No one complained
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>>340645936
The "levels" are only mini games for getting cash apparently.

>>340634803
Your dick is going to flop.
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>>340646081
Honestly, I think it should have stayed as a boss rush because the best part of Run n´Gun games are the bosses.
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>>340646497
>The "levels" are only mini games for getting cash apparently.
So it's like Alien Soldier, then? The levels are tiny and unimportant and there's a boss fight every other screen.
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>>340634803
>2D artsy platformer

It'll be the Xbone's best game this year.
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>>340646504
Agreed, but at least the game doesn't really lose anything for having levels.
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>>340646504
>because the best part of Run n´Gun games are the bosses
the devs echo your statements
but they had to do it to appease the millenial babies
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>>340646984
>artsy
no
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>>340647373
Half the appeal is the artstyle, pleb.
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>>340645524
You could do this same shit in Future though. I get that JSR came first so you feel the need to defend it, especially since it's a Dreamcast game, but I never said it bad, bro. Calm yourself. I just said I like JSRF better.
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>>340644972
I did play Gunstar Heroes and Metal Slug(s). It's not just the platforming it's also the gunplay and enemy positioning, which really feels like an afterthought, and in fact probably is. Gunstar Heroes and Metal Slug are actually balanced around weapon types and weapon pickups in the level, and in the case of Gunstar Heroes weapon combination is an important part of the game. I'm not saying it looks abysmal, it just looks very generic.
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>>340647285
That's fucking stupid. When did devs start considering listening to people in Twitter to be a good idea? I can't think of a time that it's improved a game at all.

Of course it's probably executive meddling rather than the studios themselves.
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>>340634803
>Realized 3 quarters into development that Bosses are suppose to test skills you've learned in a level.

>Game has levels now.
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>>340635246

Even the first Metal Slug and Contra games had more platforming and better enemy positioning than that.

This is shallow as fuck.
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>>340647373
I don't think you understand what is meant by the word "artsy"
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>>340643762
Ask me how i know you haven't been on /v/ for more than a year
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>>340637158
>So was Gunstar Heroes and that is still one of the funnest platformers to date.

Nigga what?

Gunstar had 2 player types, several weapons, melee combat that had throws, punching, kicks, slides and wall jumps and tight ad fuck level design that brought it all together.

That game was anything but standard.
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>>340634803
I really, REALLY hope it doesn't. I love platformers too much man. Do we have a release day yet?
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>>340647969
Dude MS 1 was easy as balls except for the fucking gate which was only "hard" because it's one of the shittiest boss fights ever and yet it takes ages so you just lose patience.
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>>340634803
>the only good run n gun game this year
>looks a lot more fun than Mighty Scam 9
>this thread
>complaints about the art style and gameplay
>and chromatic abberation, even if over half of this thread doesnt understand what it means
>oh wait it's summer
>>
>>340642483

What kind of excuse is that? They have a ton of material to take notes from, even from their own genre and they deliver a pretty shallow one. They don't have to reinvent the wheel, just make it good. The level design and enemy placement doesn't really make use of the mobility you have and that's a crime.
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>>340637243
I wish devs understood that it's not just a matter of taste.

Chromatic aberration is a literal eyesore for some people. It makes my eyes cross.
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Every Cuphead thread
>lol xbone exclusive fuck this game
>hurr durr it's just a boss rush game
>chromatic aberration sucks, I bet you can't turn it off
>dude peacock should be in the game lmao!
>dumb cartoon hipster shit
>WHY ISN'T ON PS4!!??
>>
>>340643732

Well, pause glitch is still in MM Legacy Collection and I don't think it bothers anyone. At this point its a feature. They even mapped a separate button for "MM1 Pause".
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>>340648525
So you're saying a whole group of people who don't understand what chromatic aberration is just COINCIDENTALLY came to this thread to shitpost about it?
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>>340648731
oh no someone is discussing a video game

kill yourself faget
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>>340648934
every time chromatic aberration is mentioned, it carries the same weight as every buzzword /v/ picks up because they're one gigantic parrot that can't form opinions by themselves
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>>340647489
that's the whole appeal
without the art style it's just another mediocre retro platformer
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>>340649161
>shitposting
>discussion

wew
>>
>>340635246
Looks better than Mighty Number 9
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>>340648494

The game's difficulty isn't in question.

This level doesn't look difficult either. It's repetitive. After going a small distance, you've already experience what the entire level has to offer. It drags on for far too long and doesn't offer anything new even after the halfway point.

MS1 kept it interesting by changing up the backgrounds and layout. Start is pretty flat, you're introduced to enemies and weapon pick ups in a jungle environment. You get into an open field with a crashed plan where a mini boss fight with a helicopter happens. After that, you move on to a swamp area with new enemy types and a hell of a lot more platforming. You're introduced to the Metal Slug and given a big barricade to go nuts on. You then reach a waterfall area with tanks and finally come across the boss.
>>
>>340647695
Except that JSRF had semi-automatic scripted rails which took no skill at all so gtfo of here
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anyone know if there's a big, fat torrent floating around with 1930's cartoons?
>>
>>340648934

Gee, it's like we don't do that with every other buzzterm, you cuck
>>
>>340647703
It looks the same as Gunstar Heroes
You're practically memeing at this point
>>
>>340648568
It's not an excuse, I didn't even say that Cuphead did it well. I'm just saying that everyone has already played the "all time greats", and that trying to make more is always going to get you compared to them.

It's like trying to get people who've played older RPGs excited about modern "RPGs" without a shred of the depth of choice.
>>
>>340648128
"artsy" is a codeword for "pretentious"
that shit should be used on games like Journey or Ico or bullshit like that
>>
https://www.youtube.com/watch?v=gua71Ia7rAU
>>
Yeah I'm pretty hyped.
>>
>>340649712
JSR grinding didn't take skill either, dude. I noticed no difference between the two in terms of grinding. Guess I'm just that skilled. It's not like grinding in an actual skating game in either JSR title.
>>
>>340648254
The first level in Gunstar Heroes looked pretty similar to this one but longer
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>>340648731
this
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>>340649374
>without the art style it's just another mediocre retro platformer
no it isn't you jaded shithead
end yourself
>>
>>340649915
I enjoy games like that. IDK why every single game that gets released needs to be exactly the fucking same. Anything that isn't designed to make the player feel like a super skilled expert gets shit on. Maybe I just want to play something that has great visual/audio direction.

For example, neither Dead Space or Nier were difficult or deep in terms of gameplay. Yet both had great things going on in the audio department.
>>
>>340635246
looks like utter boring shit
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>>340649616
Id put what's been shown of the game so far on the same level as ms1's start but more difficult.

The only question is if this is an early part of the game or not, and I think it probably is given the background and the fact that normally these gameplay trailers are from the start of the game.

Also the boss fights seem to be the main focus of this game and they all look great so far.
>>
>chromatic aberration

Just because you can doesn't mean you should.
>>
>>340649616
Metal Slug is not a Boss Rush game
Cuphead is a Boss Rush game with some platforming levels inbetween

They're in the same genre but they're different games
Cuphead is more similar to Alien Soldier than Metal Slug
>>
>>340649991
>JSR grinding didn't take skill either
yes it did
this is where I stop taking you seriously

bye
>>
>>340636936
Did you do that on purpose?
>>
>>340650231
Nobody is telling you to not enjoy them
Heck I enjoy Ico but it's a pretentious "muh video games can be art" game in the end
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>>340636682
Never eber
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>>340635246
kek I got the feeling this was all flash and no substance
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>>340648631
I dislike it, but I think someone earlier said it could be turned off.

>>340649249
Which is a problem with /v/ and not a problem with criticizing chromatic aberration. It's misuse and overuse are well-known in various media disciplines. Just because shitposters spam it to death doesn't mean it's not shit.

>>340649797
You didn't fucking play Gunstar Heroes or just played the first level if you think that. Also doesn't address that there's a lot more going on in terms of weapons and movement options in Gunstar.
>>
>>340634803
Of course. There's no market for these kinds of games right now.
>>
>>340649249
What do you even want? This game has chromatic aberration. That's an indisputable fact. How the fuck are we supposed to discuss it if according to you we have to tiptoe around the phrase because you think it's a buzzword?

You think it's a buzzword because you've seen it a lot recently and apparently you can't fathom that it's because it's an actual recent trend. No according to you if you complain about one thing too much it becomes a buzzword and is therefore meaningless.

People dislike chromatic aberration because it's not just ugly, it's offensive to your eyes. Ugly games can be fine, plenty of fun games are ugly or have ugly areas. Chromatic aberration when used completely unsubtly can be outright painful to look at. It's not a meme to hate it when it's literally simulating a fucking error.
>>
>>340636661
I see absolutely no difference between these two pictures. What should I be seeing?
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>>340650001

There is no first level. It's a stage select.

The blue gem level, if that is what you're referring too, is loaded with a variety of enemy types and boss fights and a gimmick section. This barely has 3 enemy types.
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>>340650714
>the first level
cuphead is also just the first level
which is what i'm saying you shithead
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>>340650736
Compare the petal to the right of the face in each image. In the top one there's a lot of yellow bleeding off it into the sky. That effect is going on everywhere but it's most obvious there.
>>
>>340650715
>There's no market for games right now only for "cinematic experiences"
ftfy
>>
>>340650751
the green level is what i'm referring to
>3 enemies
I counted upto 6 including the chompers
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>>340650723
It's simulating an error because it's literally simulating color projectors that showed 30's theater cartoons.

That's what majority of /v/ users don't get, which is why using chromatic aberration as a criticism for this game is fucking retarded. It's like if you wanted to make a horror game and wanted to simulate 70's slasher films then used film grain to enhance the experience, but retards like the ones in this thread complain about it because it's "offensive to your eyes".

It's a buzzword because anytime it's spotted shitposters cling on to it like it's some kind of legitimate criticism, overlooking the context of it's use in the first place just to get (You)'s.
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Why are there so many underage faggots?
Go play your COD BITCHES
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>>340635246
>6 years to make this

Oh boy.
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>>340651549
I already explained why that excuse is dumb. >>340639127

It looks bad. You should not make your game look bad just to win accuracy points. The fact that you have to explain to people that it's for accuracy is bad. It is a bad decision.
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>>340651549
The biggest point is that it can be turned off which these shitposters pretend to ignore

I will say tho this effect is making the game too blurry for my taste so I will turn that shit off whenever I play it
Emulating the chromatic aberration(or more accurately it's color fringing) is a very hard thing to do correctly and I think it looks too overpowered here
>>
>>340650325
>>340650351

Not him, but all he said was
>[the platforming] is shallow as fuck.

And you immediately change the subject by saying "it's a boss rush game, lol". Did he imply otherwise? Does good gameplay in one area excuse bad gameplay in another?
>>
>>340648731
/thread
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>>340652012
The platforming is shit on Metal Slug too...namely that there's barely any in there...in fact the platforming in Cuphead looks more difficult because of the bottomless pits
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>>340652223

It would be absolutely fantastic if someone read a reply chain before responding. It's doubly embarrassing if you're one of the people I quoted and not just someone popping in.

As >>340649616 already explained, difficulty has nothing to do with it - what platforming (including enemy placement) there is is better designed. A mishmash of platforms and enemies might be difficult, but it's not necessarily good design.
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