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Anyone still play CoH2? How's the state of balance in it?
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Anyone still play CoH2? How's the state of balance in it? It's always been doing a seesaw thing throughout its life, did things ever settle down in the last few months or is it still weighted towards one side?

I want to get back to playing, but it seems like Relic wants to stick with certain design choices and attempt to balance them instead of admitting defeat and trying something new.
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>>340597297
OKW is still a fuckery of a faction.
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>>340597548
It's been, what, two years since they were released? How can they still be retarded at this point? What the fuck is Relic doing?

I really wish we could just go back to the Elbe Day Update and call it there, that was the only time in CoH2 history that balance was really great, at least for 1v1 and 2v2. Once WFA hit, I haven't seen it anywhere near as close as it had been.
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>>340597708
They are even worse than they were before.

Before Luchs didn't come out in early game, and they had resource penalty at least

How?
Easy, Relic will favor axis forever.
Or because they need a faction that's easy to win with in an otherwise micro intensive game.
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Oh I forgot.
There is also the warspoil update, now you can buy bulletins, and sell duplicates for supply points that let you buy bulletins and commanders.
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>>340597548
This the games great, but OKW is just a bullshit factions.
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the balance preview looks promising.
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>Russian T-34s moved to T4, can no longer build T4 without having a T3 first.
The only advantage of the T-34/76, the fact that it can hit the board before the P4, has been negated. They simply come out too late for the pressure they can put on.

>Still nothing but riflemen for America's early game.
Zero strategic options for the USF still while every other faction has at least an MG or other support squad. This is compounded with the USF starting with 40 less fuel than everyone, a necessary thing because officer squads are too powerful to come out early, but instead screws up teching speed. They can't even start with extra ammo instead to take advantage of early BARs, mines, or bazookas?

>OH still somewhat lacking in early game presence in 1v1.
Mainly due to the weakness of grenadiers without support, but this has been somewhat addressed for the most part. Still too reliant on dragging the game out via a turtle to get to the vastly more useful late game tech.
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>>340598989
Actually it doesn't.

OKW new meta is just as retarded, if not worst.
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>>340598989
>>340599098
How much is changing here? Is there a preview I can read?
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Italians when?
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>>340599098
what meta?
OKW gets pretty ok frontline infantry, their shreck blobs are nerfed and volks become something else other than mules for carrying panzershrecks.
>>340599035
yes, germans are generally better late game while the allies are better early game. what's wrong with that?
Riflemen are the most versatile infantry in the game, scale well with us tech, and have tons more utility with grenades and are not that expensive.
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>>340599310
Sturms have shreks, Volks have STG.


>>340599385
It's worse, now their assault unit get shrek while volks can shoot at distance with fast DPS thanks to STG.
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>>340599383
Never.
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>>340599543

Japs?
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What does an OKW player do when all he tried failed miserably?
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>>340599310
try coh2.org
disregard the shitters that whine about their volksgrenadier shreckblobs.

Among other things, they made soviet t1 viable and added machineguns to the okw and mortars to the usf. Also, they removed the crush mechanic for medium tanks.

>>340599035
t-34s are cheaper than stugs, good against infantry and can trade relatively well with pz4s. just don't buy 1 at a time. You are supposed to swarm with them.
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i am russia here
delet thread game is bad towars russians of the time
world war second russians were brave and loyal not coward like gam depict, delet game thread cyka
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>>340599513
>assault unit
sturmpioneers are also incredibly expensive units, a glass cannon and have small squad sizes. The STG upgrade is like the PPSH upgrade for conscripts. It makes the volks better at mid and short range. They will still lose to better infantry like guards, upgraded riflemen or tommies.
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what did they mean by this?
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>>340599894
expensive for who?
OKW flows with mp, have you never played against an idiot who spawns 2 sturms in earliest?


It's stupid, but with everything in okw, it just works.
What will you do against 2 or 3 strums with a few long range inf, that you probably didn't blob since you're playing good.
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>>340599936
they just got pretty butthurt.

I suppose the campaign wasn't as emotional as the first one because it dealt with the entire war instead of a few small operations like CoH1. Ardennes assault was pretty fucking good though. everything from mission variety to the campaign system to based as fuck Lt Vastano.
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>>340599936
>Joseph Goebbels fans.


I think they could be right.
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>>340599385
Nothing wrong with that, that's how it was since the dawn of time basically. It's just that that balance has been messed with without actually changing it fully, resulting in weaker early games for allies without a corresponding decrease in axis lategame power.

The biggest complaint with things for a long time was how easy it was for Russians to steamroll the OH early game and use that momentum to carry them through late, and the reciprocal that if OH survived the early game and got armor out, the SU fell off hard and usually lost. They addressed the issue of SU wiping OH very hard at game start, but didn't do anything about the OH doing it late, so now it's much harder to get that early game advantage and exceedingly difficult to pull a victory without dominating the early game.

The USF basically took the SU's problems and amplified them tenfold.
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>>340597297
Oh shit, I thought this was another old generic WWII shooter, never looked into it before. Got these forever ago in a bundle and never touched them. Is CoH1 worth my time or should I invest in 2?
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>>340600134
Sturmpioneers are a glass cannon units. Their STGs shine at close range, and sturmpioneers being used as assault infantry against tommies, riflemen or the new penal troops means that they are going to get shredded while they get in position. Punishing OKW players for being stupid blobbers is easier, especially because they have to pay extra for their medics or spend munitions to heal their troops.

If someone goes mechanized truck, you beat their infantry up hard and reduce their capping power.
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>>340600689
It doesn't work that way with good micro.
I played against Hoi-Paul yesterday.
The fucker got me good with the usual meta, early rush with sturmpios, he knew exactly where I would stand and he attacked me from behind, nothing I could do.

And also distance or cover means nothing, against that meta all you can do is kit, so you're basically forced to blob against okw.
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>>340600601
SP for coh1 is better
MP for coh2 is somewhat more better and it has many more mechanics.
>>340600492
the americans don't have a counter to snipers other than rushing out a m20, which loses hard to the new 222. German early game is all about taking and holding important locations and teching up. Grenadiers are great for supporting MG42s, Panzergrenadiers are specialized infantry. The 222 is a pretty good vehicle to swarm allied light armor with because of it's cost and health buff. You just gotta use your units right.
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>>340600992
what faction were you playing as, if I may ask?
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>>340601115
British.
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>>340599637
It's no trouble cranking out a few of them, but they're now coming out slightly later than German armor which usually destroys their Russian equivalents tank for tank. Also, the Stug has nearly 66% more DPS than the T-34 and tends to score far more kills on infantry squads in protracted battles, for less fuel and manpower as well.

My complaint was the only thing that made the T-34 truly viable was the fact that you could pull it out just a little ahead of an OH player and use it as a swift bludgeon to dislodge his troops before they got armor support. With the Stug and P4 now coming 2-3 minutes before the T-34, the T-34 is simply too late to the party not to be rendered obsolete by call-in armor or T-34/85s. It was never a problem that the T-34 was weaker than the opposition, since it still served a purpose.

Relic has a history of doing stupid changes like that, trying to make vehicles match each other in direct combat instead of letting players decide what roles they can fill and adapting the meta accordingly. It's like when they increased the price of Deff Dreads in DoW2 by three times as much to bring them in line with their health buff -- they were never to be used as something to absorb a lot of punishment, but something fast and relatively fragile to punish players with a lack of AT.
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>>340601027
>The 222 is a pretty good vehicle to swarm allied light armor
You can do a lot more with 222.
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>>340601027
That's what made Germans so weak at start for the longest time, not the fact that their good units were behind tech trees, but that their basic units benefit far more from hitting critical mass so they can cover each other's weaknesses. Russians flourished for a long time because most of their units were good for operating independently, letting a Russian player secure a lot of land early on for faster teching while Germans had to play more conservatively.

Has the 222 changed in any way in the last several months? I don't remember having trouble with it before as the US, but that was before the change to engine damaged across all grenades.
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>>340601204
what map, and when did you get your 1st vickers?

>>340601225
the t-34/76 costs less fuel than the stug, and is better against infantry. They changed the MG to be consistent against the infantry IIRC. It still has higher mobility than the stug and attacks better. A pz4 and a t34 will duel for a long time at max range because their penetration is mediocre at best, and it will still swarm anything short of the tiger at medium ranges. The problem isn't with the t-34 per se. The t-70 is just much better at wiping squads and early harrassment so people go for it far more easily. The caveat is that it is useless during the lategame, unlike the t-34.
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I don't like company of heroes because I feel like flamethrowers are extremely powerful when they should only be good against units in cover or buildings
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>>340601748
I didn't vickers, I do sim city.

I don't know the map names, that one with houses right side and a field left side.
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>>340601331
jej
>>340601737
they got a health buff and a cost decrease, so now it operates as an anti support weapon/light vehicle unit. a pair or triplet of 222's will shut down the US LT techtree.
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>>340601748
What's the current cost of a Stug? I remember it used to be 60 fuel vs the T-34's 80, has that changed?
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>>340601964
Call-in is 70fuel
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>>340601964
stugs cost 90. they have done that for a while. It only does good against infantry at vet 3 when you have the MG upgrade.
>>340601871
angoville?
You didn't use the best MG in the game at all?
A vet 1 vickers MG in one of the angoville houses shuts down infantry assaults because of it's increased rate of fire,
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>>340602135
I did at some point, microing them in angoville is hard because there are several dead spots from where he can throw grenades.

Mind you I could have won the game at some point where I had 5 bofors in the map.
But the early game just killed me, I was too late in resources.
That's the problem with sturms.
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Who /commandos/ here?
>>340602071
what call in?
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>>340602324
>Not being /guards/


Call in Stug.
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>>340602071
That was another change I disliked, removing the slow from button. But I guess the PTRS did get a nice penetration buff, so it kind of evens out.
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>>340602316
>5 bofors
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>>340602414
guards are pretty meh. The VAs for commandos are dope and they are like irish ninjas.
>>340602414
Stugs aren't call in. Unless you are talking about the stug 3 ausf e.
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>>340602439
It works my friend, it works.
Frankly, I was even surprised how a player like paul had all that difficulty against bofors.
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>>340602554
Yes, they are decent enough for what they are.
I'm talking about the Stug that comes with the assault squad doc.

>>340602428
Button is garbage, but it can serve sometimes.

I still remember back when it disabled main gun, even Tigers were afraid.
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>>340602583
yeah, sure. it works. Its also extremely cheesy. at that time you would be better off to go for a cromwell somewhere and bully his infantry by driving over them.

>paula getting BTFO by von ivan on his stream
toppest of keks.
>>340602827
just stop triggering me with those 222s.
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>>340602827
That was the great thing about it, it was a harsh ability that punished vehicle blitzing but wasn't really useful for much else (Button something at max range, they drive back two feet and break it, but if you catch something closer to your guards, it'll stay useless for 20 seconds, long enough for the PTRS to get some hits in or an AT gun to finish it).

Relic made the change to prepare for the change to AT grenades, which were no longer going to disable engines when tanks were at full health. I think it was an interesting change, but I didn't really like it much.
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>>340603046
>>
post units with best banter
>does wanking make you deaf.
kek.
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>>340603080
>Relic made the change to prepare for the change to AT grenades


>We wanted to dial back this ability as it was over performing and created frustrating
experiences to the receiving player.
>Over performing and created frustrating experiences to the receiving player.

>Created frustrating experiences to the receiving player.


Created frustrating experiences to the receiving player.
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>>340603046
>>paula getting BTFO by von ivan on his stream
>toppest of keks.
I remember momo4sho, even he was like "Bofors are way too good, we're going to lose this".


The same guy that spammed leig before the revamp.
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>>340597297
The game will never be balanced because of asshurt russians/americans/nazis thinking they are always the weakest faction.

At least they unfucked the war spoils system a bit. YEARS after they should have done it but small victories I guess.
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>>340603954
>At least they unfucked the war spoils system a bit.


If anything, it's worse than before now that you can't stack them.
Which ruins the whole point of not auto-salvaging duplicates.
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>>340604297
But they do auto salvage, don't they?
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>>340603725
same with the volksblobs running around with their panzershrecks m8. a low skill ability that does a ton of damage is pretty fucking gay.
compare it with the tulip rockets.
>>340604297
they never intended for it to stack in the first place.
>>340603935
pack howie>Leig
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>>340604594
Only if you farmed them with a script.
If not, you have the choice of keeping them.


>>340604617
>they never intended for it to stack in the first place.


Well they should, bulettins are useless otherwise.
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>>340604784
bulletins are more like small flavor things that increase your unit's utility marginally, like 3% faster reload speed and all that. Its a neat thing.
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>>340605053
>3%
Das nothing man.
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I got CoH2 in a Humble Bundle but never fired it up. I enjoyed the first one (for the hour and a half I played it), so do they play the same?

Or is it a DoW to DoW2 sort of change?
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>>340605723
it plays the same. give the campaign a spin and wallow in russian butthurt.
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>>340605610
KEKED
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Anyone up for a game?
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>>340606110
I am too drunk to join. I am watching japanese people play total war and laughing
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>>340603381
>Yes, they are shooting at us, comrade obvious!
>Just a shtrafniki, no great loss
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>>340606473
Ok.
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>>340605610
They shouldn't even exist in a game with any pretense of competitive balance, but maybe if they're kept to such a low value people will still get the feeling of progression/customization without compromising the balance.

Between pointless and harmful, I think they should be gone entirely.
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Is relic the best VA guy in the industry
>rifleman talking about big businessman conspiracies during the war.
>they are going - "fuck patton"
>>340606912
its pretty fricking pointless.
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