>>340570427
>Section 8: Prejudice
Is it a game about being prejudiced against niggers and going through low income section 8 housing and killing them all?
Any Ubisoft game in the last few years, really.
>Watch Dogs
>The Crew
>The Division
All completely forgotten in a month
battlefield 1
>>340570676
I genuinely fucking forgot about The Crew. Wow.
Haze
Killzone, to an extent
>>340570427
>there was a second one
Literally didn't know that until today
>>340571161
solid ideas, horrible execution.
>>340570427
Why Did I Buy This: The Game
>>340571161
It's the same game except better
>>340570427
this game was really well design though, both the respawn system and the mid-level random objectives were great, and I am supried the random objectives thing hasnt popped up in other games too (the spawn system was very specific to the setting of the game)
S8:P was fun as hell for the couple months it was alive. The spawn/area control and movement mechanics were great.
Contributing.
>>340571503
Never played it, but was the spawn mechanic in any way similar to MoH: Airborne?
>>340570676
Did you know....?
There was a caveman version of FarCry called "FarCry Primal". Not many people remember it.
>>340571698
I bought it around launch and I've fucking forgotten about it.
>that yarn man game
Can you remember the name of it?
>>340572179
unraveled
>>340572179
Little Big Planet
>>340571019
Killzone 2s multiplayer lived a noble life, at least. One of the underrated gems of last gen, imo
>>340571619
well, never played that one online.
Still you did spawn from the sky and you could pick where, the thing is that each player could buy turrets (ground or anti-air) and enemy captured flags had turrets defending that flag, so you could spawn in one of those areas but to survive the fall you had to boost your character's shields and even then you would be in low health after hitting the ground (plus not being able to boost other features like damage, speed, or aim).
In the end you could spawn anywhere (avoiding spawn killing) while at the same time each team would "define" where their safe spaces were, even though they werent 100% safe (avoiding it feeling like random spawns and avoiding enemies spawning always on top of the other team).
This example is in a small map so there isnt much free space
https://www.youtube.com/watch?v=iW1pc3Bc4gw
>>340572179
>read it as yam man
Damn, and it sounded cool too.
Does anyone remember thinking this game looked super cool and how it ended up being super mediocre?
>>340571503
Doesn't Starhawk have the same spawn system?
>>340573301
I played the demo and flattened out the entire map, then raised it all. Then stopped playing it and forgot it existed.
>>340573360
Starhawk was a very underrated game. I loved it
>>340571161
I spent probably around 30 hours alone playing the multiplayer demo of this on the xbox 360, it's a shame the full game is such shit.
>>340573520
Yep, too bad Sony didn't market it for shit and forced the developers into mobile.
>>340571698
I loved far cry 3 and enjoyed Far Cry 4. But I wasn't touching that with... a stick.
>>340570427
I played that shit a lot but using GFWL was a massive mistake.