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Of course /vr/ loves Quake, but what does /v/ think of it?
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Of course /vr/ loves Quake, but what does /v/ think of it?
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Q 1 > 2 > 3 > 4
>>
2>3>4>1
>>
My opinion: 4>2>1>>>3

Objectively it's probably like: 1>3>4>>>2
>>
How do I get to play sound on that game, yes I downloaded the music separately it still wont play
>>
3 > 1 > 2 >>> 4
>>
How can you NOT like Quake?
>>
>>340554870
are you using quakespasm ?

http://quakespasm.sourceforge.net/music.htm
>>
>>340554593
one of the best and most important games of all time, quake was an era in my life, not just a game.

being an adolescent and young teen during the dawn of the internet was pretty amazing.

it makes me sad to see the positive response to the new doom, because the gameplay is bad and doesn't feel anything like quake etc
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>>340554593
Quake 1 has probably the best level design in any shooter. Quake 3 was extremely good
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>>340555014
Yes. And I followed those instructions.
>>
Quake is awful

The bullet sponge enemies ruin it
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>>340554925
by growing up with CoD and Battlefield
>>
I like Doom more
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>>340555085
what kind of music files are you using?
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>>340555085
i never got it to work properly. i downloaded a torrent on tpb that had the game + darkplaces + the music files in them
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>>340555195
mp3 files
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>>340555115
Makes sense. Just like kids who grew up with Quake don't care much for Asteroids or Space Invaders.
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Quake 1's level design is yet to be surpassed.

>>340554870
If you're using Quakespasm, set up your music folder this way

>>340555085
If the folders and files are indeed set up properly, then perhaps the reason why the music isn't loading is because your PAK files are from the shareware release. Extra files and mods are blocked from being loaded unless you have the registered release.
>>
>>340555087
If you're talking about Quake 2, definitely. There was a time when I actually preferred 2 to one until I revisited it recently. How stupid and foolish was I to fall for the sci-fi setting and notice the boring and straightforward level design. It doesn't even touch Quake's magnitude of ferocity and depth
>>
>>340555228
I might look for that

>>340555278
Thanks that might be the problem
>>
Never been a fan of Quake. Found them to be ugly and boring, especially Quake 2. I preferred Duke 3D back then.
>>
>>340554870
Use darkplaces and look for the quake music pk3 and drop it into the id1 folder
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>>340555068
People are praising it because it plays like a good Metroid Prime game, but MP is completely different in terms of gameplay and style compared to Doom and Quake. They made a decent game, but not a worthy successor
>>
I love this article that talks about the first hidden level in the game. I didn't even know American Mcgee worked on the level design on Doom and Quake, I loved his first Alice in Wonderland.

http://www.gamesradar.com/forgotten-beauty-quakes-hidden-ziggurat-map/
>>
>>340554593
Not really my thing, didn't find the gunplay fun like Doom
>>
Best way to play Quake 1 with bots?
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>>340555810
i'm not talking about the mp, but the sp which plays like a combination between painkiller and serious sam. zero id influence there. the QTE thing, though i gave it a chance, actually does ruin the game because the enemy damage is balanced around it.

MP is about 100 times better than i thought but it is fundamentally dead on arrival because they wanted to segment the player base with DLC. You can't even find matches for clan arena anymore, the only mode without demons, which is "I got the powerup so now I get kills! yay!"
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Got this 2 nights ago, thoughts?
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>>340555981
>playing ziggurat vertigo runequake in 1997 with gravity turned super low

good times. good times.

>>340556008
reaper bot
>>
>>340556056
The nail's too big. Try again.
>>
What went wrong with 2?
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>>340556056
yo that shits quack
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>>340556056
>video game tattoo
>visible with short sleeve shirt
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>>340556179
Creativity leaving the company
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>>340556179
It wasnt even quake they just stuck the name on it because they couldnt think of anything else
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>>340556556
cancer was fired from the company. there's nothing wrong with 2, it's a great game also

romero is definitively the "idea guy" of gaming who has no idea whatsoever waht is possible within engineering or budget constraints, and the only important work he ever did was over 20 years ago and couched in the work of other legends like tim willits and sandy petersen
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Now I downloaded a version that gives you the shotgun and the triple gun in the first room on normal
What the fuck? This wasnt there in the other versions
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>>340554593
Quake II is the pinnacle of the FPS genre.
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>>340556915
That's the stupidest opinion I've heard since "HL2 is the pinnacle of the FPS genre".
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>>340556915
So this is the best we'll ever see, huh?
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>>340556798
You can download the original CD image here:
http://www.old-games.ru/game/download/get.php?fileid=249&modal=1

Install Quakespasm after that. Don't forget to mount the disk on drive E: else the music won't play.
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>>340556798
some versions are modded for some stupid reason. if you check the description of the torrent it should tell you if its the original version
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>>340557203
>.ru
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>>340557243
>>340557203
Jesus christ so much bullshit I just want to play this old and popular as fuck game youd think it would be way easier
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>>340557139
dat floaty recoil
one of the things I didn't like about Quake 2
>>
PAK files
https://mega.nz/#!PdgmWBRZ!V--GmdhJL5vDKTJ2-3fx6iBLnIBHE9bcuAHKq4JjUo0

Music files
https://mega.nz/#!rBhGGbqL!bZON3OBL4kgOJ8RPETFpIkAfJBPOzixCYvRr8BOR_ZM

Download Quakespasm, put these shit in there, set up the music folder like in >>340555278 and you're done

More info here
http://pastebin.com/cpjZmazY
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i hope id does a reboot for quake a la doom
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>>340557139
That looks like garbage
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>>340557294
old-games.ru is a pretty legit site.

t. Russkie
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>>340557139
>Crouching in a corner while enemies light you up
>on the second level

lol, you don't get to have an opinion kiddo

>>340557476
only that gun has the floaty recoil and it is the design intent of the gun, so you haven't played the game
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>>340557294
It's actually a good site. Has original images for many old ass PC games, no need to register, can either download through http or torrent.
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>>340557529
>but muh retro fps
Quake 1 doesn't look any better.
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Is there any other source port besides DarkPlaces that preserves them? This is a major deal breaker for me when it comes to the authentic Quake experience.
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>>340557639
>only that gun

Nah I'm pretty sure guns other than the machine gun have it too more or less. Quake 2 is typical 90s floaty-core. One more reason original is better.
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>>340557370
Nigga just get dark places and look for the .pak files then look for the music .pke and drag and drop them into the id1 folder
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>>340557820
>Nah I'm pretty sure guns other than the machine gun have it too more or less

they don't. the floatiness is the design intent of the gun. recoil of that nature had not been seen in an FPS game yet. no other gun in quake2 lifts.
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>>340557679
I meant in terms of gameplay. You're just standing there shooting generic enemy #3. It truly looks like a modern FPS, not in its graphics but its lack of originality and boring and tried game design
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>>340557639
>not recognizing the demo sequence
>thinks he's hardcore
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>>340557710
quake should be played with directquake. quake should be made to look like software quake, in an engine that supports all features of software quake. I think quakespasm is also acceptable but i'm not sure about quit messages
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>>340557930
oh yeah the way shotgun's animation moves in the very same floaty way.
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>>340557930
i was actually quite sure it was the intro sequence at once but i guess i forgot exactly what happens in 18 years. i didn't remember the crouching in the corner

we can go right now and ill paste you in any quake btw. after a 10 year layoff.
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>>340557549
>>340557667
i'm skeptical, but I'll take your words for it.
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>>340557930
>shotgun with drum
>it's pump action
LMAO
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>>340558284
DAO-12?
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>>340557507
I hope they focus more on the horror element and atmosphere rather than trying to appeal to neo-Quake "LIGHTNING FAST OLD SCHOOL H4RDC0R3 ACTION" crowd that clings primarily to the multiplayer. Make it like a gothic Dead Space, Dark Souls the FPS or a non-shitty Doom 3.

DarkPlaces is a good example that you can only go so far with 1996 assets.
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>>340554593
a fucking disappointment
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>>340554593
So many years..

When the world was much better.
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Finished Scourge of Armagon last night. It's really fun but the final boss is kinda crappy.
>>
vQuake looked pretty damn good way back when. Never liked the game, though. Especially the weapon sounds; they just sounded crap.
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>>340558029
They're not there. I read the Quakespasm development history and apparently they were taken out in an earlier update. Is there any way to patch them back in?
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>>340558386
>DAO-12
isnt pump action. it's a revolver with a grip.
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>>340554593
Quake is a trash series except original tf. It wasn't as revolutionary as doom and didn't have the texture technology of unreal. Then by the time you get to quake3 the speed us upped because they wanted it to be an unreal clone.
>>
>>340554593
I never had a chance to play Quake 1, only played Quake 2 with the Xbox 360 release of Quake 4. It was just a series I never had a chance to try. I was born in 91 and played plenty of Doom, Doom 2, and so on, so it wasn't a lack of FPS interest at the time.

But yeah, back to Quake. I would absolutely love to play Quake 1 and Quake 2, but every modern release of them fucks shit up. I want the original game, just updated to work well with modern systems without tinkering. I want the original soundtrack. I want to -buy- them legitimately, to support more older FPS coming out in a better modern fashion. Stuff like RTCW, Hexen.
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>>340557496
Sound still doesnt work

I give up
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>>340558284
there's no reason a shotgun with a drum cannot be pump action.

>>340558589
Yes, by using directquake. You do not need to specifically use quakespasm. I was there for quake and imo directquake is better.
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>>340558660
>Unreal was ever faster than Quake/Doom
>not the other way around
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>>340558660
>It wasn't as revolutionary as doom

yeah that whole inventing internet play and inventing consumer 3d acceleration for video games didnt even make a dent

quake is actually far more influential than doom. doom created a genre which lived and then died, and would've existed anyway. without carmack's programming acumen we may have been waiting 2 more years for tcp/ip in games.
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>>340558675
nigga I did that /vr/ guide a week ago it works fine if you actually read that shit
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>>340558393
The atmosphere of Quake is excellent. I love entering Cathedrals and castles that boom with this old, gritty setting mixed with the Lovecraft enemies and industrial soundtrack. the claustrophobic level design fits well with the eerie and dark world.

I mean, when you open Quake the brightness of the game is so low because it fit with the universe of the world and how the lighting was so dark practically no monster needed eyes, the blood smearing the walls as if the Ranger entered some nightmare realm fighting through to destroy all the devilish enemies. Of course now Quake looks a bit edgy, but it stands the time with its heart-racing gameplay and level design and unique setting
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>>340558958
I did exactly as its said there, maybe is my computer.
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>>340558662
buy it from gog, it works. and you get arena and daggerfall with it.
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>>340558662
There's no reason to give money to id software. Nobody involved in doom or quake is there anymore except for kevin cloud, who is now an executive producer, ie moved past his competency into management and now does not make a difference.

download the warez, download the soundtrack, play in source ports that maintain the original experience. Not hard to do. whatsoever.
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>>340558662
Just use a virutal machine or DOSbox.
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>>340558445
Quake could have been so much more if the development team wasn't so busted to just make a reskinned Doom team more or less. Check out the book and Romero's interview, it delves more into what happened during the development of Quake. A shame Quake could've been so much more, but what we got still was great nevertheless.

https://www.youtube.com/watch?v=Pq__3XNvvHI
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>>340558967
>edgy

it doesn't mean anything. stop saying it.

>wow this game where you go to fight interdimensional evil monsters has gruesome level design
yeah no shit.
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>>340558967
>quake is edgy
>in 2016
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Love it. Can't get enough of classic FPS games honestly.
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>>340559025
Just do this >>340557203
It's important to mount as E.
>>
Quake's soundtrack is the best NIN album and one of the best videogame soundtracks of ALL time.
>>
I'm zipping up my quake directory that's got a ton of shit already set up and ready to go from the /vr/ guide.

I'll post a link to it if you guys want.

Its spoonfeeding newfags but fuck it, its quake, in quakespasm.
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>>340559226
Quake could not have been more than it was, it stands as one of the most important and greatest games of all time.

Romero is just saying exactly Peter Molyneux shit. Anyone who has been playing video games for more than a few years understands that shit like that never comes to fruition.

Romero wanted quake to be a fucking MMO game. in 1996. when people barely had internet access. Great idea.
>>
>>340558967
edgy =/= bad
>>
>>340554593
DUDADINN

SWOOSH

BLIBOBLPLIBLABILOLALB

HOOH

AUWWW

BARK BARK

TELEPORTING SOUND

BING

PSHEWPINK PSHEWPINK
>>
>>340554593
I've played so much Doom in my life, I guess I should really get around to playing through Quake 1 at least at some point here.
>>
My first and most beloved FPS game.

Wish they would bring Quake back to it's interdimensional pseudo-Lovecraftian roots, rather than keep it going as just a remixed Doom shootoff with Aliens instead of Demons.
>>
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>>340559447
AIGH AIGH AIGH

AUGH
ACK
AIGH AUGH

BRLHRLRHLR
>>
>>340559252
>>340559259
I'm not saying I find Quake edgy, but compared to today's games a lot of people would think that.

>enemies smeared with blood
>soundtrack with gritty and guy screaming at you as if this is postal
>dark gameplay that means sewious business

I mean just look at this video. I know the author wasn't serious, but its as if Quake would be mocked by today's standards

https://www.youtube.com/watch?v=W1ZtBCpo0eU
>>
>>340554593
One billion dollars > 3 > Pizza > 1 > Sawdust > 2 > Rotten garbage > 4 > Your waifu
>>
>>340555115

Ironically, CoD's engine was built off of the Quake engine.

Modern Warfare used a heavily modified Quake engine.
>>
>>340559498
man i kinda hate people like you desu

because the doom worship is a trend and quake is the outright better game it isnt even close. it doesn't make any sense to do this. why would you not play quake?
>>
>>340559385
Makes sense, but I think he still makes some good points regardless. There's a lot of the sides to the story though I'm sure, I haven't read the book yet
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>>340559608
>enemies smeared with blood
>soundtrack with gritty and guy screaming at you as if this is postal
>dark gameplay that means sewious business
sounds like call of duty
>>
>>340557203
>>340559362

>400Mb
>and have to mount it

Thanks for the link but Ive lost all motivation, Ill try again in a few years
>>
>>340559608
WHO
CARES
>edgy
>edgy

IT
DOESN'T
MEAN
ANYTHING

YES GORE CAN BE A DESIGN ELEMENT, LIKE ANYTHING ELSE.
>>
>>340559626
*Pizza specified is a crispy crusted pizza, with a sweet chilli base, topped with jalapenos, onions, pineapple, broccoli, olives, and shredded carrot. No cheese.
>>
>>340559373
I thought the slip was pretty similar
https://www.youtube.com/watch?v=kdFGgBsgD7s
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>>340557710

I remember the one that dissed your grandma or something when you quit. Or maybe it called you grandma. Dunno.

All I know is that I haven't seen the quit insults since I had the original game back in 96. They used to make me chuckle. Makes me wonder where they genuinely went and how they disappeared even.
>>
>>340559669
Honestly? I couldn't get it to work on my computer at the time and it was years before I would get a new PC, and I sort of forgot about it. Also I realize its THE multiplayer franchise but I never got super into playing multiplayer stuff. Ill get around to playing it soon. Probably this weekend now that I've got my mind on it.
>>
>>340554593
The worthiest successor to Doom possible, until Doom 2016 came out. Brilliant in its design and atmopshere, the transition from Q1 to Q2 and beyond is so fucking jarring. Hopefully someday I can visit those Lovecraftian dimensions again
>>
>>340559774
>no cheese
What kind of psychopath are you???
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>>340559557
>texture filtering
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>>340554925
Too few enemies on screen at one time.

Quake's main areas have a max of what, 6?

Whereas play Serious Sam, and there will be a point where over 40 get thrown at you. I think the max is about 80 at once in the Metropolis alley?
>>
>>340559717
Yeah, there's a lot of sides to the story. There's romero's side, where he doesn't really and can't defend himself, and there's id software's side where every single other person at the company said he was a cancer and that his ideas were inviable.

he was fired for a reason. he's not some amazing legendary figure in gaming that was martyred. he's a dumbass inflated ego having narcissist who had no idea what was actually possible with the technology of the time despite being a highly competent programmer (this points to manic behavior, and i find it highly likely that he's bipolar and it's never been mentioned)

Here's the john romero that people here seem to idolize:

In 1998 when he was making daikatana he needed a new mapper. So he came to #quakeed which was a thriving mapping and modding community on efnet and he asked. In the throngs of modders who included people who would later work for valve gearbox epic etc, he chose Killcreek, a young 20 something girl who had been mapping for about 3 weeks at the time.

that's john romero. A fucking faggot who had to import a russian wife despite being a millionaire. Imagine how that happens.
>>
>>340560000
Quake and Serious Sam are completely different games.
>>
>>340559669
Doom has more and better mods, and is a more complete, cohesive game. Quake is a happy accident that only plays anywhere near as well as it does by sheer dumb luck.
>>
>>340559764
Okay relax
>>
>>340560079
go to sleep, carmack.
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>>340559927
>Doom 2016 is a worthier successor to doom than Quake

honestly kill yourself, I have never meant it more than now.
>>
>>340559927
>enter big room
>DEMON PRESENCE DETECTED LOCKDOWN IN EFFECT
I'd say Quake is still more worthy
>>
>>340560135
I like Oranges more than I like Apples.
come at me bro.
>>
>>340559758
400MB IS LTIERALLY NOTHING
Are you stranded in an island with 64kbit available?
>>
>>340560205
>carmack cares about dissing romero in 2016
>>
>>340560221
Oranges are for plebs with broken toungue who cant taste the refined sweet/sour taste, the perfect ratio of water: content and appreciate the subtle aroma of apples.
>>
Best song coming through. By far the scariest track

https://www.youtube.com/watch?v=F6KuByhm6fs&list=PLE9667CC95C1A1ED7&index=3
>>
>>340560402
Orange = Pirates
Dog = DRM
Customers = Skub
Apples = Nintendo
Duck = Cowe
>>
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>>340560079
>he chose Killcreek, a young 20 something girl who had been mapping for about 3 weeks at the time.

So he ruined a potentially good game for the pussy?
>>
>>340560865
No, Daikatana never could have been potentially good. Ever. Every single person in the quake community was aware of this. I have seen revisionist history on /v/ that people were hyped for daikatana: it was the complete opposite. People were practically taking bets on how badly it would fail.
>>
>>340560952
Interesting to know. Thanks for the information I guess. I don't know why but I still have a lot of respect for Romero for his level design even though I'm sure he wasn't even that involved with all the levels.
>>
>>340561551
quake was mapped by romero, tim willits, american mcgee and sandy petersen. romero's contribution was significant, and great.

he is one of the best mappers of all time and i respect that skill immensely, but he is just the EXACT type of person who should never be in charge of anything. Wrong personality, wrong personality TYPE even at the basic level.

He will not ever produce anything relevant again, he's a relic. But you can still enjoy dooms and quake. :)
>>
>>340561551
He's a decent mapper even if he's a faggot
>>
>>340560540

Did Trent Reznor write that entire soundtrack? He needs to do more videogame soundtracks now with all the experience he has from film. The soundtrack for Quake builds an amazing atmosphere
>>
>>340562053
yes
>The soundtrack for Quake builds an amazing atmosphere
the ambient sounds with music off build a better one. The soundtrack is meant to be listened to a few times, not every time the game is running.
>>
>>340561776
I'm still a little excited for his new IP, I have a feeling it may be like a System Shock 2 type of game but with a more fast-paced gun play similar to Doom and Quake. I hear what you're saying, but why don't they let him just make maps for new games now? Or is it his ego and supposed level status and supposed creativity that wants him to create his own games? Either way, I think more people should take inspiration from his levels. There needs to be a focus on level design and aware AI in games, but then again they're going the way of online so its just a matter of good balanced maps
>>
>>340562203
I thought Chris Vrenna was also involved with the soundtrack but it cites that Trent Reznor did most of it? I could be completely wrong though
>>
>>340562252
>I'm still a little excited for his new IP, I have a feeling it may be like a System Shock 2 type of game but with a more fast-paced gun play similar to Doom and Quake

You created a fantasy in your head and you are excited about that. Please don't do this to yourself. trust me here.

>why don't they just let him
Who has to let him do anything? The guy has tens of millions of dollars. Do you think he has to be somebody's employee?

He fancies himself a visionary and is not one. Period.

>There needs to be a focus on level design
I agree. The younger generation doesn't understand how hard it is to make maps the quality of quake. Seeing wolfenstein TNO compared to quake in terms of level design strength here, made me piss blood out of anger.
>>
i made a couple \v\ plays quake threads and it was a blast, quake is my favourite series of all time

>>340556915
except quake 1 is better in every way
>>
>>340562203

I remember those NIN nailgun ammo boxes, was awesome seeing that for the first time.

I think I played with the soundtrack running all the time, but it's been so long. I really need to revisit it.
>>
>>340562585
What's the difference between Quake I and II? Only played Q1 and it's expansions.
>>
>>340562365
he's a performer. his involvement would've been playing an instrument. soundtrack is written by and credited to reznor 100%.

Trent also made all the sound effects for quake, which they later dumped and remade. I want those SFX more than most things in life.
>>
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>>340562507
Oh god, give me hope man. I just want a modern game that can match the fidelity and sheer quality of Quake or even Doom
>>
>>340562760
quake 2 is much slower, the enemies are generic and very bulletspongy, the levels are easily better in q1, and q1s atmosphere trumps the bland typical scifi stuff of q2, but its still a great game and worth playing
>>
>>340559641
Man, a lot of good games run on Quake engine. Some more I can think of are AM's Alice in Wonderland and Half-Life
>>
>>340562951
there are a lot of great modern games. john romero has never produced even a playable game since being fired from id software in 1997. I'm not sure what you want.

In twenty years he has not released a video game that counts as playable. He has released cell phone games and daikatana, which is among the worst video games of all time. Like literally the bottom 1%.

DON'T LOOK FORWARD TO GAMES. DON'T HOPE FOR GAMES. DON'T GET HYPE OVER GAMES. THIS IS THE LESSON /V/ IS SUPPOSED TO TEACH YOU
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>>340563062
>bulletspongy
>>
>>340554593
1 > 4 > 3 > 2
>>
>>340563408
>daikatana
>worst video games of all time

when will this meme end? its flawed but its definitely not worst of all time material
>>
>>340563520
sorry, it takes a huge amount of bullets to kill an enemy which makes it a very tedious process

happy?
>>
>>340554593
1>3>2
raven shooty game doesn't exist
>>
>>340563738
>best game in the franchise
>doesn't exist
>>
>>340563720
>I can dictate game design regarding one of the best games of all time, which stands with only a handful of others (that were made by the same people) at the absolute pinnacle of its genre

please go. I bet you think shamblers are rocket sponges, too.

lol
>>
>>340554593
It's great.

3 > 1 > 2 > 4
>>
>>340563607
It's not even on the short list of worst games.
>>
Hoping for a D44M treatment to a new Quake 1 remake

Hopefully with crossover, because you know, The Vadrigar and Quake 3 and the new D44M multiverse and actually canon.
>>
>>340563841
He was talking about Q2, you retard.
>>
>>340563932
it really is. you can't comment on it if you weren't around and engaged in pc gaming at the time, because the hilarious letdown of its delay and arrival is part of its story.
>>
>>340564049
thank you for pointing that out, you're very intelligent.
>>
Live > 1 > 3 > 2 > 4
>>
>>340564093
m8 I'm not here to brag about how much closer to death than you I am, but I probably am.

How much you were let down by the hype of the game doesn't alter the relationship of the quality of the game to all games that exist. You can find ten games on Steam right now that are less functional, have less effort put into them, and aren't even remotely entertaining by just looking through the Strategy First offerings.
Just think of all of the trash Atari and NES games that exist.

Daikatana was embarrassing for Romero and helped sink the studio, but it's not even remotely near the top of the pile of shit that is the games industry.
>>
Wasn't romero the main guy responsible for quake's gothic artstyle?

I really loved that gothic style with castles, monsters, demons and shit. Compared to that, quake 2 was really lame. I don't know, that strogg stuff tried to be sci-fi but wasn't really futuristic at all. I love sci-fi but that didn't click at all for me.

Unreal was a better quake sequel than quake 2 was.

The 4 mission packs were good though. Especially loved DoE, that pyramid level was amazing. Malice was modern/sci-fi done right.

P.S.: 1 >= 3 > 2.
I don't acknowledge 4 as a quake game.
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>>340564556

>Live
>Better than 3

Please end yourself.
>>
>>340563841
i was comparing it to q1 as anon asked, im not dictating anything you faggot its my opinion

>using rockets on shamblers
is this bait?
>>
https://www.youtube.com/watch?v=OipJYWhMi3k

The thing is, Quake pretty much defined what fast-paced shooters played like for quite some time - right until Xbox online babby shite COD 32: the coddening came around.

It spawned successors and alternatives, competitive online gaming was born from it, E-Sports would not be a thing without Q3 (which is, in it's essence, 'merely' a slick and refined Q1 or Q2).

You might wanna diss it, and that's fine, but don't think Quake hasn't been one of the most influential games down the line, because it has.
>>
>>340564661
>I don't acknowledge 4 as a quake game.
But you do acknowledge 2, which is worse in almost every regard?
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>>340563812
>mp nobody play
>quake 2 enemies with call of duty level design in sp
what a great fucking game.
>>
>>340564696
fuck this video is so great that im tempted to watch it again, ahoy makes amazing stuff in general
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>>340564583
>You can find ten games on Steam right now that are less functional, have less effort put into them, and aren't even remotely entertaining by just looking through the Strategy First offerings.

Yes and none of them had the budget of daikatana, which was among the highest of all time for video games at the time, if not the highest of all time.

>Just think of all of the trash Atari and NES games that exist.
Appeal to a previous era is irrelevant. Daikatana came out in 2000.

Daikatana is among the worst video games of all time.
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>>340564675
It is. Enjoy your outdated, inferior version with shit servers and more bots than players.
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>>340564778
>>mp nobody play
It was made for Q3 fags, unfortunately that was a mistake as Q3 fags refuse to acknowledge any other FPS.

The levels are nothing like CoD, though they aren't great either. Enemy design is top notch and far above Q2.
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Play it all the time still. It scratches an itch I have for old school dark themed shooters. Bonus is playing it with Darkplaces which makes it stand up to 2016 console standards and then some.
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>>340565024
>that pic
anon no pls no anon pls
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>>340563812
>best game in the franchise
>gameplay designed around hiding behind pillars and peeking out to shoot like it's some neo console cover game

funny that you'd think it was the best. i wonder why.
>>
>>340563812
I bet you like Doom 3 as well.
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>>340565024
>Bonus is playing it with Darkplaces
>>
>>340562252
I don't have a lot of hope in Romero but I'll be happy if something neat comes out of it
>>
>>340565152
>gameplay designed around hiding behind pillars and peeking out to shoot
It's not designed like that any more than Q2 or Q1 SP. I mean, unlike Q1 there are no magical projectiles that follow you behind corners almost perfectly.

>>340565274
I like Doom 3, though I do think it's a bad game and a bad Doom game.
>>
>>340564763
1 and 3 are the good ones, 2 and 4 were the meh ones.

But at least 2 didn't have reloading and cutscenes.
>>
>>340565434
yes it's almost like the magical homing projectile increases the tension of the fast gameplay as you know that it's chasing you and you have to account for that in your movement. It's almost like there is skill involved in making that projectile crash into a wall.

the fact that you compare that to standing stationary and popping out from behind walls is incredibly laughable. you don't understand fps design because you were raised on vomitous console fps.

fps is about moving, kiddie. not standing still.
>>
>>340554593
Better than Doom 1.
>>
>>340565586
>fps is about moving, kiddie. not standing still.
what about simulation?
>>
>>340565543
3 doesn't even have a fucking campaign. What a waste. At least it has an amazing engine, one of the best engines ever made. So much good games made with Q3 tech it's incredible.

>>340565586
I'm 29 years old, son. And I used cover pretty heavily in Q1 and Doom. In Q4 you only really NEED cover when you fight tactical dudes.
>>
>>340565904
those are military simulators, not fps
>>
>>340565595
I disagree
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>>340565931
using something and having something be a critical core element of gameplay are two different things

quake 1-3 are immensely succesful, best-all-time games that dominate their genre with near unanimous agreement.

quake 4 is a forgotten non-id software game designed around a bad engine, which had DOA multiplayer after following up one of teh most successful multiplayer games of all time, has bad visual design, and has bad gameplay design. Quake 4 failed financially.

your opinon can't be "wrong" i suppose, but your opinion can be awful and bad.
>>
>>340565904
Garbage.
>>
>>340566149
Quake 2 is a terrible FPS with slow enemies, the only positive element of it is weapon design for some guns.

It's weird to me when people talk about any FPS and say it's not about cover. If you can, you always want to minimize amount of enemies attacking you. Sometimes you can't, but not in Quake series (Sam games come to mind). If an enemy has a hitscan attack, you pretty much have to use cover. Top tier Q1 enemy is a hitscanner (though you can bait him in melee IIRC, but it's very risky).
>>
>>340554593
I love it.
>>
never played it.

it came out at the same time as the N64.

Guess what I was playing not Quake
>>
>>340566673
Doom 64?
>>
>>340566542
popping *into* cover to dodge shambler isn't the same thing as popping *out* of cover every time you shoot. I don't know why you refuse to acknowledge this

Quake 4 has neo-fps design. The player is expected to take cover. The enemies take cover instead of rushing the player. It's garbage and the game failed largely because of it.
>>
>>340566673
Turok?
>>
>>340566756
>enemies are intelligent and the player has to play intelligently
>this is a bad thing
Oldfags everyone
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>>340566753
>>340566953
Both great games at the time. I will never forget the crossbow and shotgun from Turok 64. I loved Doom 64 because my parents wouldn't allow me to buy Doom and I had to sneak to a neighbors house to play it. I loved it because I finally got to buy doom.
>>
>>340567095
>conflating more complicated design with better design

quake 4's great intelligent enemies must be the reason why the game utterly failed critically and financially

oh, what's that you say, logic and reason? having an animation of standing behind a wall and then popping out doesn't actually equate to any kind of "intelligence" whatsoever?
>>
>>340566756
>popping *into* cover to dodge shambler isn't the same thing as popping *out* of cover every time you shoot
You don't need to do that in Q4 most definitely except, again, for tactical strogg packs because those pack machineguns and railguns and use those with crazy efficiency.

Hell, you don't actually have a lot (or any!) cover in some battles. And regular Strogg guards are hitscan, but they have that thing where their aim isn't perfect if you move. Like Gladiators in Q2, you know, where you can dodge their attacks pretty easily.

Last time I played Q4 I would run up to most enemies, dodge and pop them with the shotgun, leaving my squad (forced teammates were the worst part of Q4, yes) behind. It was pretty fun. There are some enemies that didn't quite work so well on, like berserkers, but sitting in cover does NOT work against berserksers either.

Hell, the very final boss battle of Q4 is you running around a room full of monsters who spawn on all sides hitting boss enemy thing in the middle (incidentally, it's much more fun than both Q1 and Q2 bosses). Try sitting THIS out in cover!
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>>340567248
fwiw i will concede that makron is based entirely 100% on using cover, but that's because of the bfg, not hitscan

still a great boss and i still love him. i bet i could still beat him on nightmare with just the blaster.
>>
>>340567208
>why the game utterly failed critically and financiall
Call of Duty games are much more popular and financially successful than Quake ever been. Guess we know what the real GOAT FPS is!

>>340567375
You can shred his mech-form in seconds with the chaingun (god I loved Q2 chaingun), though you don't have to. His bot-form has the rail but it's also dumb and slow like almost every other enemy so I killed him with the default blaster once for kicks. Good game design!
>>
>>340567694
>much more popular and financially successful than Quake ever been

based on relative size of audience, they are not. but people like you don't tend to be able to think in relative terms. it's more difficult.
>>
>>340564868
>budget of daikatana

Who cares? The relative quality of a game is not a comparison of their budgets.

>Appeal to a previous era is irrelevant.

Is this a dumb person's attempt invoking a logical fallacy? There are numerous games for those platforms that a worse than Daikatana.

>Daikatana is among the worst video games of all time.

That's a nearly-meaningless statement.
>>
Started playing Quake some months ago. It is still fucking great. I can't believe how good this game feels to play after all these years. Movement is fantastic and fast, without being too frantic. Level design is non-linear, without being too complex(like Doom II's city maps) and the guns are all great and useful. Couldn't ask for more in an FPS, really.
>>
>>340568280
There's a reason why the audience is bigger though. Not only marketing and/or popularization of the hobby, CoD is more accessible as well.

>>340568443
The problem with Doom 2 city maps isn't complexity...
>>
>>340568529
I always felt it's that they're completely non-sensical and have no rhythm or reason to them. They feel uneven because of it.
>>
>>340568529
Yeah, I know. It's a poor choice. I don't really know what to call it. Size problem, maybe? No sense of direction? Quake maps are pretty small, but are packed with enough content to keep you interested. A good Doom or Quake map shouldn't last more than 15 minutes, in my opinion.
>>
Played it when it came out in the day. I've always loved it. The engine is so incredibly smooth and responsive and it was really taking 3D to the next level. I really enjoyed the castle level design and generally all of the weapons as well. I still speedrun the first episode occasionally.

Quake 2 was pretty much the opposite. The gunplay and level design in that game felt just awful but at least the soundtrack was incredible.
>>
>>340568831
>>340568902
They're ugly and have annoying features like sniper chaingunners. I still kind of liked Downtown. The first map though, Factory I think, oh god, you start in a giant shoebox with a couple of smaller shoeboxes inside and there's NOTHING ELSE there. It's so damn ugly. Plutonia has a nice city level, Odyssey of Noises.
>>
>>340568972
Gunplay is like the only salvageable part of 2.
>>
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RAAAAAAHHHHHH

PING
BONG BONG
BOOOOOOOOOM
>>
>>340569204
and this
https://www.youtube.com/watch?v=Z6VpX-feA2M
>>
>>340569492
Fucking hell, the soundtrack was legit.
>>
>>340569492
I never played it with soundtrack and this track doesn't really seem special to me, just generic "angry metal noises". I don't hate it, though.
>>
>>340569204
What.
Gunplay is about as atrocious as the rest of the game. Weapons feel weak as shit and sound pathetic. The rocket launcher in particular is an absolute fucking disgrace.
>>
>>340569806
RL is bad. SSG sounds good but it's great. Rail sounds amazing, chaingun is the best bullet weapon in the series, hyperblaster is coolio, BFG is alright. I love the GL for some reason.
>>
>>340569703
this, q1 soundtrack is much better
https://www.youtube.com/watch?v=qVOHTGYoM6E
>>
No I prefer witcher 3
>>
Uhh, I honestly think UT is better.
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