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Gamedev thread. What are you faggots working on? ARE you fags
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Gamedev thread.
What are you faggots working on?
ARE you fags working on something
>>
I'm lazily working on something. It's just my motivation comes and goes so progress is absurdly slow.
>>
>>340540830
i really need to learn pixel art, any tips?
>>
>>340541298
try
>>
>>340540830
working from home rn, just communicating with the guys at the office. We're contracting a particle fx artist. Shit's expensive. Stress all around. Missing my personal projects but feels like there's no time
>>
i've stopped working on my game because i need actual money, not fantasy money. Maybe one day, when i'm actually well off, i'd come back to it.
>>
>>340541991
You'll never be well off.
Do you need actual money for the development, or just to live?
>>
I started going through game maker tutorials the other day and it seems really neat. I think the event system makes it super easy to put a game together.
But what I have in mind is like a little isometric adventure game. Do you think it's better to stick with game maker for all the extra sprite stuff it comes with or would it be easier to just use Unity so I can set each scene really easily and then just rotate the camera? Like if I wanted to have elevators or slopes it'd probably be easier to just do it with 3D objects.
>>
>STILL putting Unity in there even though it spies on its players
Anyone considering using Unity for anything should be fucking shot.
>>
>>340541298
open up mspaint, draw pixels, bam, pixel art.
>>
>>340541298
Check out pixel joint, then read Cure's tutorial. Then honestly just try it. Keep your palette small and your canvas small too. Then just go for it. Looking up how to make a palette and a color ramp is also helpful
>>
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Finally. I've been waiting for gamedev thread for a long time.

It's me again, faggots. Give me your best cheesy, exaggerated, cringy spell names. Shit like "Hypernova" or "Chronoslash Omega"
>>
>>340544057
HYPER GUNDOWN
>>
>>340544678
I've got enough "hypers" anon
>>
>>340544804
NO YOU FUCKING DON'T
>>
>>340544865
okay, I'll take it

thanks
>>
>>340544804
Nova Gundown maybe?
>>
>>340544057
Superiore zeta wave
>>
>>340544057
SUNSTRIKE CASCADE
>>
Guys, if you have any 2deep4u shit referencing history (for example "Chrysippus' Curse" or "Monty Hall Problem") or psychology I'd be really thankful.

>>340545257
I haven't thought of putting word "nova" seperately, thank you.

>>340545373
That actually sounds pretty good, saving it.
>>
>>340545524
Oh, that's nice. I've been trying to design a boss of the sunlight dungeon for a while, sun related spells will help. Thanks.
>>
>>340544057
FLACCID FIREBALL
>>
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Decided to move on from the debug rooms and make some shitty attempts at making actual areas. Working on implementing 3 basic enemies right now that should be fitting for babby's first monsters. Didn't get anything meaningful done yesterday, just a bunch of setup, so here is an older webm.

>>340544057
Fimbulvetr
Absolute
Esoteric Calamity
Verus Death
>>
>>340545670
Listed them all, Fimbulvetr is my favorite. That's what I'm looking for.
>>
>>340545656
ULTRAVIOLET REVERIE
>>
>>340545910
Fuck, meant for >>340545697 too
>>
>>340545928
Keep posting anon, saving them.
>>
>>340543575
thanks anon <3
>>
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Just finished a space level for my smw hack
>>
I've been looking into making a game that has trains and automobiles running the rails and road. Not quite sure where to start.
>>
>>340540830

Oh hey, finally a page for this.
Had a couple of ideas for a 2D L.o.Zelda-clone. UE4's been fucking my comp in the ass, so I have to resort to Unity, and I have no idea how to use it. Any tips, /v/?

Also, story is basic. Team of dark edgefags get drawn to RE-style mansion and fight undead things
It's not meant to be a huge thing, but rather something to help me get used to Unity and adjust after dealing with UE4. Still have no idea what the fuck I'm doing
>>
>>340547823
There are some good Unity tutorials on their own website. Should help you figure out how to use the program at least.
>>
>>340544057
GARGANTUAN GIGABEAM
>>
>>340548564
That's so fucking ridiculous, I love it.
>>
I'm supposed to be working on states for my protagonist but the procrastination is hitting me hard.
>>
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I have billboard particles working.
>>
>>340548671
I've got one more
ROLLING RAINBOW ONE-TWO PUNCH
>>
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I can now save and load the files.
It has some few updating issues (data not displayed after loading) but by tomorrow I will finally get back to Unity and recode my own animated sprite class to use those custom data
>>
>>340548869
Thank you anon for your contribution, saved them all.
>>
>>340544057
ULTRADYNAMIC GIGASTRIKE
STRATOSPHERICAL POWERBOMB
PYRONUCLEAR BLASTCANNON
1080° SLASHING DRAGONKICK
EARTHSHATTERING PUSSYRIPPER
OMEGA SOUL REAPER
XENOTHRUST DIVEBOMB
>>
>>340543068
>spies on players

wait what?
>>
>>340549238
He's retarded.
>>
>>340544057
Starlight Nova
Stardust Cascade
Starfall Tempest
>>
>>340549189
>earthshattering pussyripper

my sides are in fucking orbit
>>
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Does anyone know how much monis you can make selling shit on the unity/unreal stores?
I'm looking at the stuff there and I can definitely match at least the average quality 3D models + Terrains.
>>
>>340546498
Very nice anon
>>
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>>340540830
>ARE you fags working on something
No I'm not
>>
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Does anybody still use Cryengine?
>>
>>340541298
I tried this already, it's hard
https://www.youtube.com/watch?v=A2f-NCRpMAU

PRACTICE
R
A
C
T
I
C
E
>>
>>340543068
wait what? Never heard about this since I don't pay attention to Unity.
>>
>>340544057
MEGACHARGED OMNIBEAM
THERMODYNAMIC DESTRUCTULATE
>>
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>>340540830
I made a fairly recent update:

https://thetagames.itch.io/dienworlds

Also, a Japanese blogger kindly translated the manual out of nowhere.
>>
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>>340550157
Thank you!
>>
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The enemy fighter doesn't really work but its something
>>
>>340553853
Oh shit is this a total conversion hack?
>>
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>>340553821
Also, when played on a machine with Japanese localization, the houses look cute!
>>
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>>340554082
If you mean like graphics and that yes
>>
>>340552514
lol

>>340548974
What exactly is this tool for?

>>340547823
>UE4's been fucking my comp in the ass, so I have to resort to Unity
Are you sure that's really a good idea? UE4 feels far more optimized than Unity.

>>340547168
Like OpenTTD?
>>
>>340541041
What are you working on?
>>
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This is the first game in steam, we manage to get into the store.

http://store.steampowered.com/app/457980/
>>
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I got lost on a mechanic-tweaking tangent while fixing a bug I noticed during boss-fight testing.

The biggest change is that you can now crouch+jump in mid-air to instantly trigger a hover (since there are no air crouch jumps) without double-jumping; DJing breaks your enemy air-momentum-matching so doing this lets you switch to a hover while mid-combo (hovering, you probably don't know, lets you use ground-combo attacks in air as you "walk" through it)

This is a really bad pass at doing this, I wanted to do something a little more complex to show it off (involving switching between propeller and aeroprop over and over by attack-to-block chaining switching the hover on and off) but my current crouch bind is C and my fingers just aren't meant to switch between shift, C and space with a good rhythm.

Tech used:
Crouch-hover
hovering ground melee
block stocking
trip-lifting
>>
Best engine to make a fighting game? Unity has problems keeping consistent framerates.
>>
>>340555170

More hands on as far as handling citizens go. It's rail lines that I'm not sure where to go forward with. Mainly smooth movement and having a connected rail line.
>>
>>340556026
Is Unity your first game engine? A locked framerate is something that every engine has a problem with.
>>
>>340556074
>More hands on as far as handling citizens go.
Like, you handle day-to-day rail policy stuff, like ticket handling, prices, timetables, etc.?
>>
Ideas

Concept art.

Just got to get a pc good enough to use any game making software.
>>
>>340556074
Anon, that doesn't sound like a game, it sounds like a job.
>>
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Put up my first game on the google play store 3 days ago. 2 years of very messy development with it starting on the PC with a friend as an online game, then scrapped once we didn't get any kickstarter funds. It was only scrapped because my programmer friend lost interest. Decided a year later to try to learn programming myself, then by chance found playmaker. Used it, learned it, and bam. Went through 6 different unfinished projects before I went back to Dega Madness to try and do it (as a single player game now) on android. Took around 4 months to make (I also work fulltime)

I find that the alpha maps in the title screen don't work properly on some of the lower end devices, just the ones that are set to unlit/transparent cutout (unity), so I'll have to go back and try to find out why. Also with my joystick that I designed myself, I had a problem with confining it to within a certain spacial distance. So you can move the controller all over the screen, but the player will only move if you keep the joystick within the bottom GUI area. Some players have problems keeping their thumb in that area, as they just tend to keep pushing it up the screen. Also some fairly bad lag on lower end devices. I'm not sure if that's because my game isn't optimized or if it's the phone.

Anyway if you have a decent android it should run fine, I'll have to find a way to try and bind the joystick though. For now just keep it within the bottom gui. Was fully made in playmaker btw.

***Game is called Dega Madness

The goal is to try to dodge all of the "Dega's" and reach the end. Each vehicle has it's own ability that can be used by hitting the "ability" button, and most abilities can only be used once per life.

Now working on a smaller, more simple "stack the blocks" type game.
>>
>>340540830
Anyone have any experience with first person dungeon crawlers? I'd love to make one but don't know where to start
>>
>>340540830

I'm trying to get back into Unity.

I wanto to make a clone of one of my favourite arcade puzzlers that I cant seem to find a decent copy of anywhere.

I previously gave up because my day job became too demanding.
>>
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Really shitty to be honest i just dont feel like working on it and im don't wanna keep working on more animations and a new character.
>>
>>340556406
>>340556571

It's more of a sandbox thing. Like building miniature towns and trainsets. No clue how fun it'll be. I just want to make digital miniature things.
>>
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finished coding in all party members and their special events in town.

currently doing hillbillies' faces.

https://www.youtube.com/watch?v=FNmbHkNFZ5Y
>>
>>340557173
Well, I'd say go for it. I don't know what it is - I just really like games with rail systems.
>>
>>340557594

I'm just fascinated with automated systems in general. I have a few ideas to make it more gamey, but I really want the emphasis on just building cool shit.
>>
>>340558006
It worked for Minecraft and GMod

Just take the creative factor up to 11 and it will be fun. More "toy" than "game" but who gives a crap
>>
>>340558006
Agreed with this >>340558332
>>
>>340555170
>What exactly is this tool for?
composite sprites. like the character + hat+weapon. all the position data. + palette edition for alts. Unity animator is nor really good for that sort of stuff . Also allowed me to test rle compression which ended pretty good, files are smaller in the end than the source picture
>>
>>340558332
>>340559360

Thanks for sharing. Already brainstorming creative ways to provide challenge completely removed from the building process. Been watching tons of stuff like this for inspiration. And in some ways is what I'm ultimately going for.

https://youtu.be/ACkmg3Y64_s
>>
if anyone needs a 3d modeler
hit me up

my portfolio is in the pic bottom left


i've been working with other /v/ dudes so it'd be fun to do more
>>
>>340560358
Going for the "miniature" aesthetic might prove to be very freeing, from a design standpoint. You can create a deep game that goes beyond the confines of realism.
>>
>>340561683

A design idea I want to follow is the idea that anything in game is in some way possible to physically replicate, even if certain models/toy concepts don't actually exist yet. The big freeing thing for me is I won't have to adhere to the realism that other city builders have to adhere to.
>>
>>340562135
That sounds really cool.
>>
What's the best option for a beginner who's short on cash and wants to one-man dev a few games?
I'm planning on spending my summer learning the basics on C++ and I ideally want to focus on 3D development, but I have a toaster PC.
>>
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>using a game engine
You aren't a programmer you're playing with lego blocks.

https://www.youtube.com/watch?v=TDbfCjkyjG4#t=8h12m14s
>>
>>340562385
lol, this guy again.

His twitter is filled with some of the the most paranoid, delusional, nonsensical things I've ever read.
>>
>>340562256
Well Unreal4 is free now and it uses C++ and blueprints, but I don't know how far you'll get with a toaster. Before I got my graphics card the default (mostly) empty room was so intense I could barely move the camera.
>>
>>340562385
>using an existing coding language
fucking casual, go make your own
>>
>>340562256
Godot.
People will meme about the 3D but its actually fairly decent, and its free as in freedom and no money.
You'll have to learn GDscript though, but its basically python so it shouldn't be too bad.
>>
>>340562885
>not using HolyC
Enjoy burning in hell.
>>
skullgirls/indivisible fan here,

what do you guys think of MikeZ as a gamedev?
>>
>>340562385
who came in deko's mouth?
>>
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>>340563269
get out mikez
>>
>>340563269
Go away evaxephon
>>
>>340544057
GIGA Z-DRIVE
COSMIC OMNISCIENCE STRIKE
NEGA-FLASH
>>
>>340563269
he's a coding monster
>>
>>340563269
is he even a dev?
>>
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Entities can now own a particle emitter, like gibs owning the "drip" emitter.
>>
>>340564227
>meatball gun
I want to play this
>>
>>340540830
I'm working on something pretty cool but just like >>340541041
my motivation comes and go.
>>
>>340565084
what is it?
>>
>>340540830
I tried, but I don't like making things alone, having people even just Idea guys makes me more motivated, but I have none of that.
>>
>>340562207

Thanks. Hope I can pull it off.
>>
>>340565303
i'll be your idea guy
>>
>>340563269
he needs to stream again for me
>>
>>340563269
who? what's special about him?
>>
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>>340565557
O-ok :3
>>
Anyone did HeartBeast udemy coruse yet?

How was it? Is it worth?
>>
Making game and got some real progress with but at point where i need voice actors. I know some voice actors who did some voice for mods and indie games, but i want to know how people seek voice actors. Is there is some kind databases with portfolios or somthing ?
>>
Lets say I want to make a Map with a Forest, Plains and a small city. How would I got about that?
>>
>>340544057
Alabaster Historia

something like a holy bursty spell
>>
>>340549189
I just pictured a Sci Fi game where an entire faction named their fleet of ships with names like this

brb
>>
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Instant gratification is important, so complex effects like this are a great reward to the player. That, and they get to go on and lay the rest of the game.

Still sorta kinda looking for artists, but at this point I'm probably just going to continue with the Shut up and Jam idea of release it for free and hope nobody sues you.

>>340563269
Good programmer, but his sense of game balance is questionable.

>>340544057
ULTIMITE GALAXY ENDER SUPLEX HOLD
>>
>>340544057
Flash of Mania

Berserk type control spell
>>
>>340568802
Kindling Judgement

deals damage based on the target's damage dealt within the last few seconds, then incrementally increases the target's damage taken over the next few seconds
>>
Anyone have any idea's for a quick and easy type of game? I'm so fucking blocked right now.
>>
>>340568712
What if the plains and city were elevated and then the forest was down the hill/mountain? Then you could have like a cool bridge leading to like a mineshaft for logs. And during the spring when all the trees are flowering it'd look super cool like an ocean of flowers.
>>
>>340568802
Pyroclasmic Ascension
>>
I'm at the point where the map is finished and I need to create enemies and all the assets. However I'm still learning how to use the engine while I work on it and I simply have no idea where to begin learning asset creation and animation.
>>
>>340544057
Lunatical Halcyon
>>
I want to make something like Divinity original sin as far as battle mechanics is concerned. Graphics can be different

I don't know shit about programmation yet but im willing to learn. Would obviously be better if it was more noob friendly than not.

which software should I buy ?
>>
>>340540830
I'm working on trying to get off 4chan so I can make some progress.
Its not going too well, but these threads usually help.
>>
>>340544057
Hungering Kiln
>>
>>340544057
Reckless Embers
>>
>>340569014
Is that your game in the webm?
>>
just started making this, how it look? of course i'm not gonna let the rest of the area be empty but so far what i got
>>
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>>340570624
woops
>>
>>340570624

Everything is quite bad. Are you making an RPGMaker game?
>>
>>340570734
Looks good but I hope you make the grass look a bit more varied.
>>
>>340570734
Your stairs look a lot like a bridge.
>>
>>340569694
Good Idea.
Elevated City over looking dangerous wilderness.... sounds like a plan.
>>
>>340554372
lol, those houses are cute!
>>
>>340571203
an RPG yes, not sure if i'd want to use RPG maker, maybe i might use gamemaker. i want to make things a little simplistic because i want a lot of different kind of areas, so i can ideally make more places with less time
>>340571252
thanks, i'll get to that
>>340571470
what are stairs but upward bridges?
>>
I've been world building for over ten years now, I got no programming/ game designing experience, but I got alot of pixel art experience.

Sure, I'll try to make a game if laziness and or depression defeats me first.
>>
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I have about 60 pages written down on my computer and in a notebook about a single game I'm going to do. About 4000 reference images I'm going to use for the art. I have no idea where to start with programming but I'm certain I could figure out the logic and math.
>>
>>340569014
Those giant vertical bomb blasts look solid but the little missile explosions could use a bigger burst of light in the center. All that empty space between the flowering plumes makes 'em look a little flimsy. Though since I don't even see the boss respond to being shot yet I guess you got bigger fish to fry.
>>
>>340571985
maybe start writing and showing off your art?
>>
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Still making this.
On unrelated note, anyone need a musician?
>>
>>340572990
What kind of game is it? RPG?
>>
>>340545697
What engine are you using?
>>
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>>340572273
This is a recent animation I made, its a good start for an enemy.

And yes, I know its small.
>>
>>340573095
Yeah, rpgmaker. Gonna try for some fun, cheery adventure.
>>
>>340572990
i love that robot please make plush toys of him when your rpg gets famous
>>
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>>340573580
Thanks!
Which one, this guy?
Also, grey or pink cloth, which is better?
>>
>>340573804
Not him, but I like the robot the game starts with.

Also, the grey cloth looks better on that red robot.
>>
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>>340540830
I've been wanting to make a game for a while to showcase my music, but I feel like that's a bad idea/reason to make a game.

If anyone wants a musician though, hit me up:
https://alto13.bandcamp.com/releases

I make not 8bit music too, its just that its easy to churn out.
>>
>>340573143
Gamemaker.
>>
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>>340570441
Yep.

>>340572140
I'm debating wither or not to have bosses flash on hit or just have a hit spark at the point of impact or both. Right now it's just the hit spark.
>>
>>340574601
>but I feel like that's a bad idea/reason to make a game.
Not at all! I've made games for that very reason; and even when I don't build games around a piece, making the music for a game is often one of my favorite parts of game design.

Try to build a game around a piece of music (doesn't necessarily involve timing, but also atmosphere, feel, etc.). It's been done before, but I think games like this can really feel good.
>>
>making a porn game
>every time I start making progress I get mad horny
>masturbate
>lose interest in the game
I'm making progress but damn is it slow.
>>
>>340574629
Looks cool anon.
Good on you for prototyping the mechanics before the art and all that. Are the enemy attack patterns predetermined or does it do specific attacks depending on how the far the player is?
>>
>>340574867
Thanks for the words of encouragement anon! I know nothing about making a game, more like a musician ideas man. But I guess I'll give it a shot.
>>
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>>340574582
Ahh, this guy then.
>>
>>340575043
Yeah, that robot is cute!
>>
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>>340575130
Glad you think so.
Here's some fanart some guy did in an aggydaggy thread.
>>
Does anyone know of any good places to find tutorials on how to use unreal engine asset creation and animation? Been looking for almost 2 weeks and I've found pretty much nothing.
>>
>>340574968
A combination of both. If it is in melee range it will only do melee attacks. If it is in mid range it will either run after the player (this rate needs adjusting actually) or do something that has ranged properties. If it is super far from the player it has a good chance of doing a fast leaping attack to close its distance or doing any of its ranged attacks. If it learned how to do the ice block attack, in the last phase it has a good chance to use that move to block your projectiles. In addition to that if you use your ice block to block its projectiles (mostly the slash attack) it will stop using it and have a higher chance to use its leap attack because its leap attack breaks the ice block in one shot (however it will take damage from the ice block if it hits it, but this gives it another opportunity to learn the ice block).
>>
>>340555849
What engine is this?
>>
>>340544057
>BANQUET OF SOULS!
>EARTH SHATTER!
>FROZEN TEMPEST
>DANCE OF 10,000 DAGGERS
>>
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We reached our stretch goal
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>>340540830
How hard would it be to make something like FFtactics for ios/android? Is there something like that already?
>>
>>340575309
Awesome. Glad to see more thought going into game AI, AAAs need a lot of improvement in that area. Good luck anon.
>>
>>340575923

>FFtactics for ios/android? Is there something like that already?

In a way, yes.
>>
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Making/testing attacks. Day job is eating too much time
>>
>>340575923
it's a genre, the same way earthbound-likes are.
Go right ahead.
>>
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>>340575923
Mechanics, assets, etc. will not be hard at all.

What will be hard will be the AI. Not to discourage you, but it can just be a massive roadblock for beginner (or even intermediate) gamedevs. Good, tactical AI is HARD. You're going to have to put a lot of thought into it, and have a firm understanding of how things like A* work.
>>
>>340575980
Yeah besides emulators I mean.
I ask because fftactics advanced is one of the best portable games ever. You can play one turn or 400 and it's still fun.
>>
>>340574680
What hit spark? That little circle? What is that, two frames? Man, I can't see shit when you unleash your missile barrage.

Now, I've always been a staunch believer in the white flash when you shoot a robot. It's so good. I can understand if you don't like it but at least do more than that. If you're killing a motherfucker it should feel like it, and not just after a couple seconds of sustained fire when they spontaneously drop dead. Shake 'em, spawn sparks or debris, flash white/red/any and all fucking colors of the rainbow. Do something.

And as always if you find yourself recoloring every enemy by hand to a basic effect like flashing, you fucked up. 9/10 amateurs are smarter than that and I bet you're among them but I always gotta ask in case you're that one fucking guy
>>
>>340576127
I still feel like game balance will be super hard, especially if I'm trying to make bank with a mobile game with an endless gameplay loop. AI is hard though no doubt.
>>
>>340576038
Unreal?
How long did this project take you to get to that point?

Where do I learn how to code? I know nothing.
>>
anybody using construct 2?

how goes it?
>>
>>340576236
I appreciate the feedback. I'll mess around with it tonight. There's also a sound that plays if it's vulnerable where your shooting, but that doesn't play well over a soundless webm.

And no, the sprites aren't recolored by hand. I'm not that incompetent
>>
>>340572112
Good luck, then!
>>
I am making a fish tank "game" where you draw creatures, attach personality traits, and then watch them do stuff to each other. You will be able to connect with friends and theirs will show up too. Probably not something that would interest /v/ but I like making it.
>>
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Got my first vaguely interesting effect in. It's a 'roll the dice' kind of buff which increases your damage done of three randomly chosen elements, but slightly reduces all damage done per stack.
The numbers might need tweaking later, but for the moment they're good - it inherently punishes spamming, with 8 stacks of each buff you'll have +440% damage to each element but -480% to all damage done for a 40% penalty in total.
>>
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I haven't worked on my game in like a month, and I'm going into management and I just got done scheduling my first semester for the fall. So the game I've been wanting to make is going to take way longer than I thought, so I thought polishing up my current version and releasing it for free this year, which was my goal for the full game, and just taking my time for when the actual full thing is finished and released. I'm getting anxious and just want to put something out this summer.
>>
>>340544057
Sub-Ultimate Pyrothermic Zone
>>
>>340577836
You piqued my interest, anon. It sounds comfy.
>>
>>340577836
sounds pretty cool and relaxing, post pics.
>>
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Trying to emulate Killer7's art style. Still need to figure out how to make the environment textures blend into a solid color the further they are from the camera like in K7. I'm using Shader Forge so if you have ideas, please let me know. Everything else needs work too but it's a start.

Would you play a game that looked like this?
>>
>>340577996
Don't have any screenshots yet, I'm still working out the systems for animation. It's actually way more difficult than I thought it would be at first
>>
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>>340562135

One example with the attention to detail that I want to achieve.
>>
>>340570734
Shit man whens the release trailer?

HYPE
>>
>>340579838
tomorrow ;)
>>
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A few months ago I asked this type of thread for a game to use for my shitty Game Design college course. Whoever you are, kind anon, you secured my A. Thanks so much. You know who you are, if you're reading this.
>>
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About a week away from putting out a private multiplayer build with the intention of balancing dungeon monsters.

Since that doesn't make an interesting screenshot, here's some of the desert architecture I'm working on.
>>
>>340578304
>Killer 7's art style
Sold.
Also, what is that thing in the picture supposed to be?
>>
http://www.strawpoll.me/10444154/
>>
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Just kind of halfway doodling up some crappy 2D assets, I've put my main project on hold because of lack of inspiration. Not even sure what this is gonna be, probably just an R-Type style shmup but with unconventional locales instead of spaceshit. Honestly don't know
>>
>>340579079
I can see this being wonderful and unique.
>>
someone give me a cool alt-world idea for my 2d zelda clone

Something like how OOS/OOA had subrosia and the season/time changes
>>
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>>340580346
Just a monster based on the Leraje from this picture. I haven't really decided yet what the monsters will be thematically but I'm looking at the Shin Megami Tensei and Kingdom Death designs for inspiration.
>>
>>340553821
This is pretty cool
>>
this is a boss song for agame https://soundcloud.com/effoharkay/my-bitcoins-r-gone-boss-tune
>>
>>340582368
That's really good
>>
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Just added in some UI, working on making it functional tonight
>>
So people bash game maker but it really seems like it is super popular, easy to use, and very customizable. Is it really recommended by /v/? Usually Im just told to learn c++ but game maker seems like something I can just sit down and relax with after a long day
>>
>>340544057
PRONE BONE DRIVER DOWN
>>
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im learning game maker to make my own solo projects

working on dungeon crawler game w/ a lazy programmer that may or may not ever see the light of day heres a half goblin from it

also stop making these threads they get me depressed i cant handle the fact that there are people here making actual progress and each time i see this thread i am reminded of my own incompetence
>>
>>340582865
Yeah, that's how it is. Making games in C++ takes a lot more time and dedication. You have to give a shit about all the stupid things GM will do for you.
>>
>>340582865

It doesn't matter what you use to make your game, as long as you can make an appealing game out of it. Gamemaker is your best bet for beginners, but you still have to put in a good amount of work for your game to be worth a single shit.
>>
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>>340578304
it all seems to me to be screenspace gradients and not based on distance
i made this real quick, maybe it can serve as an example and be easily expanded on
>>
>>340582865
I feel like Unity is more hyped by /v/ than GM, but I prefer GM. In general, GM produces more lightweight, optimized projects than Unity. It is also far better for 2D, which I would argue is probably a good place for people to start with gamedev.
>>
>>340562256
game maker for sure

you missed out on the deal where you got the whole package for like super cheap

im an artist and even i managed to make a simple game in gamemaker.
>>
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>tfw too lazy to learn 3D
>>
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>>340583263
in progress sorceror
>>
>>340583775
It's on sale now for 50% for $80
What was it when you got it?
>>
>>340584303
i forget. it was a humble bundle i think so like maybe 20 bucks at most
>>
>>340584067
What is your base for this design anon?
I'm kind of curious
>>
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>>340584552
dragons heaven and the works of moebius very inspirational when finding the visual style for the game
>>
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Made a bunch of stuff lately, check it out: http://nacidev.tumblr.com/
>>
Hey guys,

My studio is looking for an entry level "Ideas Guy", lots of creativity in here, hmu with a couple of your best ideas and I'll let you know if we should talk more
>>
>>340583263
>>340584067
These make me feel nauseous and I love it.
>>
what are some good entry level projects in GM for practice?
>>
>>340585256
don't start with GM for god's sake anon
start with a good engine while you're not used to GM yet
>>
>>340585256

Maze games
Vertical shooter
Zelda likes
>>
>>340585314
i thought GM is a good engine for beginners though?
>>
Been working on an mmorpg for the past 3 years. Can't tell you who I work for but:

>Primary, secondary, tertiary skill sets
>PvP zones
>Conflict resource towns for guilds to fight for each weekend and secure it for the week
>If your king/queen in your guild dies in the pvp zone your gear all unlocks and can drop upon death
>Elaborate uniforms and equipment for guild tier + winnings
>Bannermen
>Hall of fame with statue made of ascended kings/queens of guilds
>All gear is crafted
>Dungeons yield skins and mats to refine gear to a higher quality
>Marketplace sells: items to respec skills, change character, vanity items
>In-game auctioneer that is player driven but baseline is determined by NPC price

E3 2017.
>>
>>340585405
dont worry the guy thinks ppl are really willing to crack open a unity manual when they dont know shit about programming or 3d shit

make a great game and make it with drag and drop
>>
>>340585486
>>Bannermen
Is GoT: Seven Kingdoms finally happening?
>>
>>340544057
Ultimate HyperBeam ChronoWave-X
>>
>>340585065
oh hey senpai
>>
Just finished drawing on paper one of the major buildings of my game. Now the difficult part is to colour it when I finished drawing it on paint.

Is it bad (or illegal) if I use palettes from other games? Would it be really noticeable?
>>
>>340586294
>Is it bad (or illegal) if I use palettes from other games?
Nope, it's not like you can trademark fucking colors.
>>
>>340586294
>palette
>people noticing
go right ahead
>>
>>340544057
Omniberserk Strike
Chronomorph Omega
Ultra-Aether Slash
>>
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>>340583557
>>340578304
i expanded it a bit more, made it more controllable
>>
>>340585836

You will see come E3 2017.

Some food for thought: Guilds will be structured around the same hierarchy.
>>
how do I make a variable in blueprints
>>
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>ARE you fags working on something
My track was put on a Capcom game yesterday, is that dev?
https://www.youtube.com/watch?v=hC3mo8WrJYk
>>
>>340586442

https://en.wikipedia.org/wiki/Colour_trademark

http://mentalfloss.com/article/27396/quick-10-10-trademarked-colors
>>
>>340585836
>>340586481
I am not that clever can you just either say it or stop b8ing? I seriously doubt I'll remember your vague clues over a year from now.
>>
>>340586442
Haha. Yeah, it sounds stupid if you say it like that. But I'm really paranoic with this kind of things. What I'm also afraid of is of putting by mistake trademarked names to my characters. How are you supposed to avoid this? Do I have to know every trademarked name? Or should I look for trademarked names on google or something?
>>
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All the assets are placeholders, but you can more or less tell whats going on. It's going to be multiplayer based with several gamemodes and characters to choose from.

>>340584067
That's amazing
>>
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>>340585154
I should have mentioned the position is remote with a few yearly meetings.

Let's hear those ideas guys!
>>
>>340586541
Really? Congrats, then
>>
Did the one guy ever finish that one game where you could enslave lolis?
>>
>>340583263
Really cool, anon
>>
>>340586813
Looks cool
>>
>>340586831
MOBA with binding of isaac controls. Maybe you can even change the appearance of your character depending of the skills you get/choose.
>>
>>340586831
>MMO
>Dark Souls combat
>Zelda dungeons
>you can do basically anything
>photorealistic graphics
>VR support
>exclusively for Dreamcast
>>
>>340586617
>http://mentalfloss.com/article/27396/quick-10-10-trademarked-colors


Well, technically you're right, but it doesn't apply to what I'm asking. Thanks for the info, anon
>>
How do I make a FPS/ Tower Defense ala Wasteland Defense/Real Time Settler >mods from fallout New Vegas with out making collecting items to tedious?
>>
>>340586786
A google search should be fine.

>>340586617
From a cursory reading, it seems like those in most cases apply to specific colors applied to specific products. Like, a specific shade of pink applied to insulin products. I don't think a whole video game palette can be trademarked.
>>
>>340587784
How would Zelda puzzles work on an MMO? Laughed at the last part
>>
>>340587531
>>340587784
Come on me mateys, I would hate to tell HR her son was wrong about this site
>>
>>340587915
Instanced dungeons with randomly generated puzzles that require all of you to solve, in a randomly generated dungeon. Or, since it's a game where YOU CAN DO ANYTHING and YOUR CHOICES MATTER, you can probably sneak past the dungeon or convince the puzzles to solve themselves for you using a deep well-written dialog system.
>>
>>340588054
Screw you. I like my idea about the Moba.

2D open world RPG with a Megaman setting (technological setting, biometals, etc. and Megaman
Network battles.
>>
>>340588260
I like the idea of making the puzzles solve themselves. Maybe the MMO could have a setting like Planescape: Torment, where anything could happen
>>
>>340588054
Just try to mix genres/styles and then add something you like or something you think fits. Or just polish things found on a specific genre you think lacks a few things.
>>
Just want to say I've been watching a ton of videos and research on the miniature towns and model train set concept from earlier. Holy crap this rabbit hole runs deep.
>>
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We have an open team collab going in /agdg/, post progress with trip #rocket to join the team that will win Space Jam!
>>
>>340551084
how well does it handle open world with lots of models?
>>
>>340589025
lol I'm sure
>>
>>340589371
Fuck off. I'm here solely to get away from you, faggot.
>>
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>>340590527
Okay okay, smell ya later loser
Thread replies: 255
Thread images: 87

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