/v/, what's that one game where all the effort was put into the first hour of it because the devs knew 99% of players wouldn't play past that?
>one game
Anon, that's pretty much all triple-A games made nowadays. Things like Steam and PSN's achievement tracking have shown that.
>>340533913
>l-look, I'm blindly hating on AAA too! uhhhh d-do i fit in yet??
>>340533798
Most NES games
>>340534298
get out.
>>340533798
Instead of one hour, games are simply hollowed out of objectives and content. Tony Hawk Pro Skater 5 was boring from start to finish.
>Those videos of the design team praising the game when there is barely anything to do
>>340533798
Stardew Valley. All the effort was put into Year 1 and bleeding into year 2 then the content just drops dead.
>>340534458
Yeah man, you tell him
>>340534298
Listen retard, all AAA games are literally COD. If you can't understand that, fuck off back to plebbit
If only it was just a recent phenomenon exclusively plaguing big budget releases.
But you know better. You know they've been pulling it since the beginning.
Most big titles have the big setpiece moment right at the beginning to pull the player in.
>>340534656
>reaching year 3 in one hour
What the fuck
>>340535807
I'm great at sleeping.