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So we can all agree that the Doom movie from 2005 is pretty much
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So we can all agree that the Doom movie from 2005 is pretty much pure crap. How do you make
a good Doom movie though? What needs to be done? Story? Actors?
>>
is this kino?
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>>340527737
replace the rock with cena
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>>340527737
You do what the new game did and stop pretending anyone cares about a story in Doom.
100% gratuitous fanservice with a 90 minute runtime, 75 minutes at least of which is grade A demon killing action.
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>>340527737
you don't.

People need to realize already that some titles on other media formats do not translate well into movies, or vise-versa. Nor is getting a film adaptation some superb recognition and milestone that everyone should aim for.
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Not every game needs to have a movie.

Plus, they could'v made it about, oh I don't fucking know, DEMONS instead of fucking down syndrome
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look at the very first resident evil movie.

the ratio of zombie scenes to story scenes was 99:1

doom was all about this big story of what was going to happen when all we wanted was to see someone kill demons for an hour.
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I think it could work as a sort of music video/violence porn short(ish) film.

Industrial Metal playing with gratuitous violence (all practical effects) playing out with Doomguy killing hordes of demons in creative cinematic ways.

Throw in a barebones plot (oh no, demons) and keep Doomguy silent and maybe faceless.

Get creative with the violence, cool shots and editing techniques, basically make it a showreel of stunts, gore effects and cinematography.
> obligatory 10 minute continuous scene of demon slaying with no cuts
> first person segments
> first person, from the Demon getting killed (do a GoW3 and show eyes being gouged out from the gougee's perspective.
> hell, make it 3D
> by the end Doom guy would be knee deep in corpses and sopping wet with demon blood
> run time of 30-45 minutes.
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look at the opening to doom 4

now make a movie where that tone was mantained instead of immediately devolving into "doomguy, go press this button"

action does not mean storytelling inaction. develop the world and the characters through the things they do rather than long scenes of guys standing around talking

in particular i'd look at mad max: fury road as a general template of how to do this sort of thing
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>>340529614
This
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>>340527737
Make it literally just like Hardcore Henry, ft doomguy from the doom series. And demons instead of dudes and robots.
And slightly less story.
It would be 10/10.
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>>340529735
And If you haven't seen hardcore Henry, definitely check it out before you start thinking of a doom movie.
A solid use of an hour and a half.
https://youtu.be/7_bVVN3nWDs
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