[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Why has every Mario game sucked after these two masterpieces?
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 156
Thread images: 18
File: super-mario-galaxy 1 &2.jpg (77 KB, 736x460) Image search: [Google]
super-mario-galaxy 1 &2.jpg
77 KB, 736x460
Why has every Mario game sucked after these two masterpieces?
>>
>>340468182
Set the bar too high. The new ones don't suck, but definitely aren't up to par on what these games are.
>>
File: 1403320974836.png (257 KB, 550x659) Image search: [Google]
1403320974836.png
257 KB, 550x659
They literally poured every idea they had left for platforming into those games and Rosalina's storybook triggered Miyamoto's autism and drove him to ruin all of the RPGs
>>
>>340468182
>3D World
>sucked
>>
>>340468396
Yes? And? Is there supposed to be a rebuttal or are you just going to write it off as memes because you're butthurt about it?
>>
because they realized they can be lazy and anything with the mario name on it will sell
>>
>>340468371
Not just the RPGs anon, he sought to destroy Mario lore in EVERYTHING except Mario Kart because its lore is that sacred
>>
>>340468838
It's actually pretty funny that MK8 was so amazing amidst the rest of the series turning to shit
>>
For the same reason that SMG2 isn't a masterpiece.

SMG1 put in effort.
>>
>>340469067
>SMG2 isn't a masterpiece.

It's level design is damn near perfect
>>
2D Mario > 3D Mario
>>
The problem is that where do you possibly go after Galaxy and Galaxy 2?
>>
>>340469124
Almost. Except for the part where it either feels like a retread of the first game, a retread of itself, or lacked sufficient exploration.

The Grinders made for fucking amazing anticipation, however.
>>
>>340469517
>lacked sufficient exploration

What needs exploring? You see a platform and jump on it
>>
I really liked the ice flower. The fire flower sucked balls, and that motherfukcing spring somehow made it back in the sequel.
>>
>>340469343
Galaxy 3
>>
File: wojak crying.png (21 KB, 400x400) Image search: [Google]
wojak crying.png
21 KB, 400x400
>tfw 100%'d SMG1 but never beat SMG2
>>
>>340468593
He's only being as vague as you were with your reasons to dislike it. Can't expect people to write paragraphs of text explaining why it's well designed when the person they're replying to doesn't have anything to say about it other than some dismissive shlock.
>>
Because those two "masterpieces" combined were outsold by a half-assed 2D Mario game on the Wii.

So instead of giving the 2D Mario games care and attention since they're obviously the Marios that people want to play, Nintendo instead tries to make 3D Mario games like 2D Mario to convert 2D Mario fans to 3D Mario.
>>
>>340470434
>they're obviously the Marios that people want to play

3D Mario thoroughly outclasses 2D. Even Sunshine is better than most of the 2D games

It's just that normies are so brain-damaged that they actually can't handle proper 3D gameplay.
>>
>>340470243
>Sold SMG2 but didn't beat the last level awhile ago
>Want to replay but don't want to rebuy
Fuck me I'll never sell a game again.
>>
File: quentindidn'tmake this.png (204 KB, 680x642) Image search: [Google]
quentindidn'tmake this.png
204 KB, 680x642
>>340468838
>caring about the lore in mainline Mario/platformers
>b-but Miyamoto!
what are you some autistic sperg?
>>
You guys still play Mario? Everything after the ORIGINAL Super Mario World sucks, except the racing ones. Those are fun.
>>
>>340470579
>3D Mario thoroughly outclasses 2D.
Except it doesn't. Not a single 3D Mario even approaches the quality of SMB1, 2, or 3.

Even the worst 2D Mario game is still better than the Best 3D Mario game.
>>
i remember fapping that one week after playing SMG2, I was LITERALLY on cloud nine, I've never had my head so far up in the clouds before
>>
>>340470679
>SMB1

Take the fucking blinders off

It was revolutionary at the time, but a platformer were you can't go backwards is fucking trash now
>>
File: My Thanosides.jpg (37 KB, 294x274) Image search: [Google]
My Thanosides.jpg
37 KB, 294x274
>>340470579
Sunshinefags are at it again
>>
>>340468182
Nice meme.
>>
>>340470598
softmod your wii ya dingus
>>
>>340470772
>but a platformer were you can't go backwards is fucking trash now
GIT GUD
I
T

G
U
D
>>
>>340470775
>Even Sunshine

I hat Sunshine as a 3D MArio game. Still would play it over SMB3 though
>>
File: megameh.jpg (44 KB, 149x167) Image search: [Google]
megameh.jpg
44 KB, 149x167
>>340470243
>>340470598
>download Mario Galaxy 2 for $10 off e-shop on my Wii U
>realize I traded in my only nunchuck when I traded in the Wii years ago
>>
>>340470865
>I hat Sunshine as a 3D MArio game
no you don't nigger
>>
>>340468182
Because they haven't approved Sunshine 2 yet.
>>
>>340469517
>Exploration
Salty 64 fag spotted. There are more 3D Marios without exploration than with. Face it, 64 and Sunshine were just the outliers. Mario has never been about exploration, but sheer platforming goodness.
>>
File: Falseflag King.png (79 KB, 706x674) Image search: [Google]
Falseflag King.png
79 KB, 706x674
>>340470865
>>340470772
>>340470579
>look ma! i can falseflag on 4chins!!!! XD
>>
>>340470913
Yes, level design and structure are trash
>>
File: 1464226123459.jpg (192 KB, 1280x1082) Image search: [Google]
1464226123459.jpg
192 KB, 1280x1082
>>340470679
>being this delusional
>>
File: 1465165677976.jpg (41 KB, 499x665) Image search: [Google]
1465165677976.jpg
41 KB, 499x665
SMG2 = SM3DW > SMB3 = SMW > NSMB

The top 5 best Mario games, in order.
>>
>>340470865
I don't even think classic mario is that great but come the fuck on
>>
>>340471210
SMB3 is not that fun. World, Land 2, and some of the NSMB games are much better
>>
>>340468182
That's a funny picture of 64 and Sunshine, anon.
>>
>>340471209
My negro
Although I haven't played the original NSMB
Why people are so desperate to shit on 3DW always baffles me, as it's an amazing game.
>>
>people want to play a mario game without exploration

what is this retardation
>>
File: 1435954104024.jpg (28 KB, 549x442) Image search: [Google]
1435954104024.jpg
28 KB, 549x442
>>340468182
>Why has every Mario game sucked after these two masterpieces?

You grew up.
>>
>>340471497
>I never played the galaxy games

They have secret stars and comet medals to look for
>>
>>340471497
>people want to play a mario game WITH exploration
Leave exploration for your Zeldas, Mario games are for platforming not backtracking and wandering about worlds.
>>
File: 1450861662098.jpg (66 KB, 325x513) Image search: [Google]
1450861662098.jpg
66 KB, 325x513
>>340471481
Because it's not exploration based. People wanted another game like 64. 3DW is the exact opposite end of the spectrum from 64.
>>
>>340471575
I was talking about 2D mario
>>340471618
What is this retardation
>>
>>340471497
3D Mario has been better since stopping with the exploration meme. Compare 64 and Sunshine to masterpieces like the Galaxy games and 3DW.

Just because 3DLand was shit doesn't mean the rest aren't 10/10 platformers.
>>
Those games's were shit
>>
3DW wasn't a full budget Mario game, it was just a 3D spinoff of NSMB

The Mario game that the Wii U should have gotten was pushed to NX, we should get news of it when the NX is unveiled
>>
World was good your nigger
Nsmbu is also good
>>
File: 1465111043678.png (77 KB, 259x335) Image search: [Google]
1465111043678.png
77 KB, 259x335
>>340471308
this, desu senpai.
SMB3 is such a shit game compared to SMW.
>no yoshi(s)
>cape is superior to tanooki
>smw has a better overworld and secrets
>>
>>340471762
How dare you talk about 3DW and Galaxy as if they have anything in common
>>
>>340471776
>should get
No, 3D World was amazing. Fuck you if you didn't like it, go back and replay your shitty collect-a-thons. 3D courses are so much better.
>>
>>340471762
The galaxy games have the perfect blend of platforming and exploration

3D world is just platforming
>>
>>340471863
I liked it, it's just not that ground breaking Mario experience you expect every Nintendo console to have. NES had one, SNES had one, N64 had one, GC had one, Wii had one. Wii U did not have one.
>>
>>340471846
SMW is such a shit game compared to SMB3
>Yoshi
>Cape is inferior to Tanooki Suit/Raccoon Leaf
>SMB3 has better overworlds and secrets
>>
>>340471858
They do. Absolutely amazing linear level design. Linear doesn't mean bad, and the Galaxy games and 3D World proved that.

The worst levels in Galaxy are the ones that are the most open ended. Beach Bowl, Honey Hive, etc.
>>
>>340471209
Fucking flawless taste. Though I think NSMBU/Luigi U is better than NSMB.
>>
>>340471664
Why do people want another 64? I thought fans didn't like rehashes. Plus, as an adaptation of mario into 3D, 3D World actually makes more sense than any other 3D Mario installments.
>>
The last good mario game was sunshine.
>>
>>340470995
>Mario has never been about exploration, but sheer platforming goodness.
this logic can apply to the fact every Mario game that sidescrolls or move off one frame screen outside the Arcade DK originals/Mario Bros./DK '94/MvDK/aren't real Mario, aren't even true to Hiroshi Yamauchi Mario games
>>
>>340472028
I rank NSMB higher because of the extra side content and freshness. NSMB wasn't getting stale at the time, but from a quality standpoint, NSMBWii U definitely had a better main game. If NSMB2 wasn't a thing, it would be held in much higher regard.
>>
>>340472014
Wow, you have terrible taste
We need to be able to brand people like you
>>
>>340472010
The ground-breaking aspect of D World was by having the best multiplayer I've ever played in any platformer, that and being the most faithful adaptation of Mario into 3D.
>>
>>340472013
>shit: the post
>>
>>340472169
It's true. Beach Bowl is nowhere near as good as the linear Bowser Generators, for example. I mean, Beach Bowl isn't a gimmick level like the spring mushroom levels, the manta riding, or the ball, but those are shit for different reasons.
>>
>>340472135
>I rank NSMB higher because of the extra side content and freshness.
That's fair. Most of my love for the original NSMB comes from the bosses. Such variety, and almost all of them were new enemies.

>>340472169
>he liked Honey Shit and Beach Bore
kek
>>
>>340472050
if people are universally okay with having another Galaxy rehash after 2, i want mines.

also
>X is one person
>>
>>340472202
>the most faithful adaptation of Mario into 3D.
If you love 2D Mario so much why not play a 2D Mario? 3D Mario should not be "2D Mario with 3D graphics". It's its own thing, as has been established by the 64/Sunshine/Galaxy main series
>>
>>340472304
That's another thing I preferred, how original the bosses and levels were. Everything just felt so unique, it was the first time we'd seen anything like it in over 10 years. NSMBWii U reused a lot of bosses, stages, and gimmicks, though it heavily improved on them all.

I just think the originality, release date, and extra content on the NSMB cartridge makes it overall better in my eyes. If I ranked them all based off of only the singleplayer, my list would be a little different. SM3DW just isn't the same without a bunch of friends. I'd probably rank it at 4th place instead of tied for first if it were singleplayer only.
>>
>>340472473
3D World is a natural evolution of the Galaxy games. Thanks for proving his point.
>>
>>340472556
3DW is NSMB in 3D
>>
>>340472473
I think you misunderstood, when I say adaptation I don't literally mean the 2D games in a 3D environment. If you'd actually played 3D World, you'd know it mixes a lot of design elements from SMG int there too.>>340472473
>>
>>340472584
It's more like Mario Galaxy, but actually in the Mario World.
>>
>>340472202
>that and being the most faithful adaptation of Mario into 3D.
Yet it wasn't fun, just like how 3D Land wasn't fun. It was better than 3D Land, but that's not an accomplishment.

2D Mario and 3D Mario do different things, and trying to make one like the other just ends up making a game that's not as good as either.
>>
Threads like these always remind me of that one review I read online when Mario 64 was new and the guy thought it was a neat game, but a lousy Mario game. It was more of a Zelda game to him.
>>
>>340472670
>Yet it wasn't fun
What makes you say that?

Also see >>340472648
>>
>>340472670
>Yet it wasn't fun, just like how 3D Land wasn't fun.
Sweet baseless opinions, broski.
>>
>>340468182
Because you're a GCbabby with no sense of taste.

3DW is better than Galaxy 2.
>>
File: i ain't gonna to do it.png (452 KB, 1280x720) Image search: [Google]
i ain't gonna to do it.png
452 KB, 1280x720
>>340472667
>3D World is Galaxy-lite meme
>>
>>340472759
>What makes you say that?
The fact that I didn't enjoy a single second of the time I spent playing it going from world 1 to world 8.

At least it didn't piss me off like 3D Land did.
>>
>>340472687
They remind me that /v/ doesn't play games, especially those that are the most negative about them. I mean jeez the empty reasoning people give for disliking certain games in the series never ceases to amaze me.
>>
>>340472892
But why didn't you enjoy it?
>>
>>340472880
Not him, but 3D World really does have a lot in common with Galaxy, it has a few levels dedicated to SMG, complete with music from SMG to match, not to mention playable Rosalina.
>>
>>340468182
Even these aren't amazing, they're mostly good as audiovisual spectacles and they lose their luster on repeated playthroughs.

The Mario series went downhill because everyone who had vision and inspiration stopped trying, and were replaced by those perfectly content to follow the road already traveled.
>>
>>340469343
we've asked that since the beginning, it was visionaries like Miyamoto who saw the way. There's nobody left with that kind of creativity.
>>
>>340473343
>The Mario series went downhill because everyone who had vision and inspiration stopped trying, and were replaced by those perfectly content to follow the road already traveled.
This is literally false though, 3D World for example has the same game designer behind it as the SMG series.
>>
>>340473012
It wasn't fun to play. The controls and physics weren't satisfying, only serviceable. I could do generally what I wanted to do, but the levels threw nothing at me that I found engaging to overcome. It's a very by-the-numbers game and the Captain Toad levels were a refershing change of pace from the monotony of the rest of the game.
>>
>>340473558
Could you give an example of what you mean regarding the controls and levels as described?
>>
>>340470319
i wasn't OP.
>>
>>340473178
>it has a few levels dedicated to SMG, complete with music from SMG to match, not to mention playable Rosalina.
that's your excuse?

Galaxy had homage levels to Whomp's Fortress, one of Sunshine's secrets, similar physics to 64 Mario, and even orchestrated music from past games.

yet the entire game isn't just some extension to Sunshine's secrets or 64 with linear courses only+gravity gimmick

fuck off with your Galaxy-lite meme.
>>
File: IMG_20160608_184408780.jpg (991 KB, 2592x1944) Image search: [Google]
IMG_20160608_184408780.jpg
991 KB, 2592x1944
>>340472648
>you just haven't played it
I love this meme, the implication being that the Wii U sold so poorly that it's impossible anyone could actually be expected to have both played 3DW and not thought it was the best game ever

To the contrary, I think it's the people who played it who deserve the most to be upset because they own a Wii U and they were deprived a proper Mario game because the system didn't sell well enough to warrant releasing one on the platform

God this has taken me 10 minutes. I hate you fucking faggots with a passion. It sold 12 million units, why is it so unbelievable people own the god damn thing. ESPECIALLY on /v/, the only place people even talk about the thing. I shouldn't have to constantly prove I own a Wii U, "You don't own one" is the biggest copout argument
>>
>>340468182
>tfw playing through Galaxy and the Luigi run doesn't seem worth it
>>
>>340473657
Can't give you a specific example because it's been like a year and a half since I played the game and the whole game is pretty much a blur with nothing standing out.

All I remember is that I didn't find it interesting to play and that I breezed through the content without incident.
>>
>>340469631
>implying that meticulously and mathematically planned platforms exist in a naturally occurring world

>>340470995
See the above.
>>
>>340474256
>Mario
>naturally occurring
>>
>>340473842
SM3DW has homages to SMB3 and classic Mario, jazzed-up Mario music, and a mix of physics from the 2D and 3D games that I felt was balanced perfectly, especially so for multiplayer. I don't even get what your babbling about being extensions to the series is about, as 3D World stands on its own (it's barely alike even to it's technically predecessor, 3D Land).

>>340473998
Honestly, you've either played little of it or just have shit taste and limited yourself to 3D Marios instead of enjoying what makes both 2D Mario amd 3D Mario great.
>>
>>340474178
How convenient.
He can't really say why but trust him guys it's just bad!
>>
>>340474581
>I don't even get what your babbling about being extensions to the series is about, as 3D World stands on its own
see >>340472667 >>340472556
>>
>>340471924
Fucking this.
>>
>>340474783
None of those posts are trying to say "it's just more of Galaxy", they make it quite clear that it's a progression from what Galaxy had. 3D World has moments where it feels like Galaxy, and moments where it feels like SMB3, and moments where it feels like SM64 (although admittedly less often with that latter one). It's clear to those that have played it that SM3DW is like a mashup game of all Mario's platforming styles.
>>
>>340471924
>Galaxy
>exploration
>>
>>340475085
>and moments where it feels like SM64 (although admittedly less often with that latter one)
because there's literally none of that in 3D World
>>
>>340474428
>not naturally occurring

Why don't you go play a mobile runner game, or maybe some other shit platformer like Crash or Jak?

Because Mario's been trekking existing worlds since SMB1.
>>
>>340475242
see
>>340471575

Just because it doesn't buy into the open world meme doesn't mean there's no exploration.
>>
>>340474581
I've completed it minus getting every stamp because I didn't feel like clearing every world on every character at that point. The save above doesn't have all the stars because I got a 5.3.2 Wii U when I decided I was done with Nintendo and I wanted a hackable system. This was way before the 5.5.1 exploit came out

>instead of enjoying what makes both 2D Mario amd 3D Mario great.
This is the problem, there's nothing in 3DW that is "what makes a 3D Mario great". It is, by all intents and purposes, a 2D Mario game.

Whether you like it or not, the pseudo-open world, collect-a-thon aspect of 3D Marios is what people LIKED about them, not even necessarily the fact that they were in "3D".

You could just as easily make a game like 64/Sunshine/Galaxy in 2D and it would not be considered a "2D Mario" because the gameplay would be completely different than the other 2D Mario games.

Likewise, that's the antithesis of what 3DW is. 3DW is like if you made a 2D Mario game using 3 dimensions. When I think of a 3D Mario game, "3D" is ultimately not the part that stands out to me, which is why I don't consider 3DW even being one.

I'm not even saying it's bad. I mean, saying something is the worst among godly things makes it sound like it's bad, but it's simply not as good as the others.

And it also feels significantly cheaper. NSMB games are low budget titles and 3DW is no exception in this regard. It square, blocky and thus easily repeatable assets, a limited amount of sound tracks especially when compared to the godly Galaxy games, probably the most uninspired and limited amount of bosses in a 3D Mario game, and most of the levels feel like they've been thematically stolen directly from the NSMB games

If Galaxy is an AAA title, 3DW is that B-tier spinoff that they put out to placate fans in the interim. The fact that Mario games are not numbered is the *only* reason there's any argument about whether it qualifies as a main series Mario or not.
>>
>>340468182

gimmicks
>>
3D Land was bad and 3D World looked ok I guess
>>
>>340475242
>implying you can't dick around in most of the galaxies
>>
>>340475356
>Because Mario's been trekking existing worlds since SMB1.

There's nothing natural about it
>>
>>340475331
There's enemies that reappear from SM64 and levels were you have to explore a landscape (usually to find items to open an exit). SM64 is a pretty odd Mario game though so none of the rest of the series plays much like it.
>>
>>340471575
>>340475382
>They have secret stars and comet medals to look for
so basically just keys in SMW or fucking Star Coins in NSMB
>>
Galaxy 2 is the best 3D Mario game
>>
>>340475428
I could understand you feeling that SM3DW is inferior since it disregards most of the standardized design aspects of previous 3D Mario games, but I honestly feel these choices made it better for it, not worse. I've always loved Mario as a platformer, I've cared little for the exploration focus that, to me, is shoehorned in to what should be a platforming title first and foremost.
>>
>>340471308

>World is better than 3
>>
>>340475865
There's room for both.

I think as long as you recognize why some people are disappointed, then you recognize what the problem is: there is actually a desire for the collect-a-thon, exploratory type, regardless of whether or not you like that type yourself
>>
>>340472761
>sweet baseless opinions m8
>why are they baseless?
>why because I disagree with them, of course! xD

3Dworldfags ladies and gentlemen. If you don't mindlessly praise 3D world as the greatest mario in existance, they you are beneath them.
>>
>>340475485
More natural than SM3DW and SM3DL were.

Are you denying that SM64, SMS, and SMG1 were reasonably made to resemble locales?

Because you're wrong.
>>
>>340476192
No, I understand that perfectly well. Whay I don't understand is people saying "it's just NSMB in 3D" when it has miles more in common with SMG and the original super mario trilogy. I think the only things in common with NSMB are wall-jumping and 3 stars per level (akin to NSMB's 3 star coins per level), but its otherwise got nothing alike with the NSMB series.
>>
>>340476403
I certainly don't see how it's an inherently good thing
>>
>>340476335
They're baseless because he literally gave no basis behind his statements, they were just empty statements with nit even a hint of reason.
>>
>>340473553
what makes 3D world so good? Is NSMB in 3D the new meme?
>>
>>340469343
Non-euclidian geometry

I don't know what that means but it sounds cool
>>
>>340476461
Let' see here:

>Objective is to touch a flagpole at the end of the level
>All the characters express themselves in noises and gestures
>Extremely linear level design (even moreso than Galaxy)
>Power-ups (except for the star) are permanent until you get hit

And that's not counting the points that you already brought up. Face it, 3D World is NSMB with a z-axis.
>>
>>340476645
3D World is good because it very competently blends together elements from classic 2D mario amd modern 3D mario together amd tops it off with the best multiplayer in a platformer I've ever played.
>>
>>340472013
>Yoshi

Made me laugh but holy shit you have a point
>>
>>340476931
All those points listed apply to any 2D Mario, most noteably SMB1 and SMB3.
>>
>>340477091
And since the NSMB franchise is a revival of 2D Mario, you're just proving my point.
>>
>>340477237
Doesn't prove anything in your favor, I already said that 3D World mixes 2D abd 3D conventions, it doesn't matter if NSMB happens to also use some of those 2D conventions when it does so for the same reason (to pay homage to the original SMB trilogy).

Face it, you never had a point to begin with.
>>
>>340477489
List me the 3D conventions it uses vs. the 2D conventions. Come back to me when you realize that the latter far overshadows the former.
>>
>>340476461
One of these days I should really sit down with 3DW and NSMBU and do a side by side...
Pretty much every stage theme that occurs in NSMBU is also in 3DW. 3DW has a handful of original ones. The Asian castle theme, the switching-electro-planks theme (don't remember what it's called, honestly was quite boring), the food/desert-themed ones, the savannah.

One of the problems is the over reliance on skybox. Most of the levels are not grounded, they're abstract blocks floating against a skybox. Just about every 3D Mario game consists of this, but the good ones made you feel like you were actually some place that could be real and not just.. well, an obstacle course that was created for you to complete, that no one could figure out how it would logically be connected, or connecting it all would be very expensive so they just made it all abstract and floating.

Someone actually made a nice drawing of this concept of how you could take one of the very first levels and make it better just by adding ground. Not sure if you know what I'm talking about, it's been posted a lot

But this is just another way how it's so 2D. In 2D mario games you have a pit and if you fall down it you typically die. You don't have to consider where it goes, whereas in most 3D Mario games, there are rarely pits anywhere because just about everywhere leads somewhere else. If you fall down you'll be in some other part of the level. But in 3DW, it's pits again, because the whole world is just floating blocks.
>>
>>340468182
Almost every Nintendo IP started sucking after they started selling out during the Wii gen, period.
>>
>>340477682
Why would it even matter if the 2D callbacks outweighs the 3D callbacks?
I don't really know all the callbacks and it'd take a long time to try and work that out so to put it simply I can't be bothered.

>>340477752
Almost all NSMB themes derive from SMB3. Why does everyone seem to forget this crucial detail? NSMB didn't create Grassy plains, deserts, ice tundras, beaches,...I think the only theme that originated from NSMB is poison swamp, of which there's just 1 level in that style (2 if you count the harder remix from World Fireflower).

I fail to see how floating landscapes, which there is a lot of admittedly, is even a negative - by allowing there to be deathpits, the game is able to provide adequate challenge when it'd otherwide be easy as sin. It's still generally an easy game, don't get me wrong, but it makes more sense from a game design standpoint to make the surrounding area basically a giagantic void pit for most levels for this reason.
>>
>>340476931
>All the characters express themselves in noises and gestures

What, did you LIKE Sunshine's awful cut scenes?
>>
>>340476571
I've yet to see any specific examples as to why SM3DW is so great. Simply saying "yhe level designs are good" isn't specific and honestly sounds like an excuse not to give real examples of the game.
>>
Hey, they could have easily just gone down easy street and made SMG 3 and continue with that franchise. They did not, and respect Nintendo for doing so.
>>
>>340478578
>Not liking Bowser Jr. voiced by Bart Simpson.

How does it feel to have such shit tastes anon?
>>
File: 2042381-718915_20130610_001.jpg (293 KB, 1280x720) Image search: [Google]
2042381-718915_20130610_001.jpg
293 KB, 1280x720
>>340478551
>NSMB didn't create Grassy plains, deserts, ice tundras, beaches,
It didn't but they look *so much* like the ones in NSMBU. The grassy plains, for instance, both have these rolling hills. That's something NSMB made, it didn't originate in the original games, and 3DW is obviously channeling it. I mean, NSMBWii is the best selling Mario game ever, as far as I understand, you really don't expect that they're in there trying to capitalize on what they *think* made it so successful? Honestly the only reason I think we're even here arguing is because Nintendo so long ago abandoned the concept of trying to make a good game for trying to make a good *selling* game that it's all they care about anymore

The floating landscapes aren't a negative, they're just cheap. It's cheaper to make an incohesive world. It doesn't need to make sense. Whereas Sunshine, I mean, you went to an Amusement park and it felt like an amusement park. Every challenge there was grounded in reality, even when you went inside a giant pachinko machine, it was still grounded. There was a reason for every platform in the game because every platform in the game was actually *something* and not simply there because "we need platforms in a platforming game so add some floating blocks here"

And yeah, 3DW was piss easy so that isn't the explanation
>>
>>340478649
Okay

The cat-suit, as stupid as it sounds/looks thematically, is a great powerup - you're actively encouraged to keep it yet it's not as common as other featured powerups had been in other Mario games. The cat suit itself is frequently used to give you access to hidden areas (usually for a star or stamp) via wall-climbing. On top of this, levels make great use of mechanics both old and new - for example, one ghost house level contains a question-block helmet with light attachment and many Boos, paradrybones and (that other ghost enemy I forget the name of), the light fixture kills boos as you travel on slow-rotating platforms.


In multiplayer, there's a degree of competition between players as you'd strive for the top score in a level (which yields a crown that can be knocked off on-hit). Such a simple addition but man does it make multiplayer a blast to play as you try to get that highscore whilst stealing the crown from the last highscorer. I could go on and on.
>>
>>340479059
Only one level uses rolling hills and it does so just to differentiate itself in that world, like how every level in 3D World does something new (which is why it's getting praised for excellent level daign, btw). I still don't agree with your notion that floating levels is a bad thing, they still have clear themes and decals so I barely even notice it except for the really abstract levels (such as those in World Star). Plus, it still makes more sense for a platformer to have floating landscapes rather than gimp the platforming design and challenge for the sake of looking a little kpre realistic. It's fucking Mario, nobody expects it to look realistic.
>>
>>340479603
I realize Mario isn't supposed to be realistic, and even Sunshine had abstract levels, arguably which were damn good levels and one of the few challenges in the game

But you can still make a challenge with environments that are grounded (for lack of a better word) and not just vaguely LEGO-looking blocks that float inexplicably for no other reason than you're playing an obstacle course

Galaxy had a few levels from what I remember that were basically a kid's toy chest, which isn't at all "realistic" and yet it felt so much realer like you could imagine being there. If that level was made during 3DW-era Nintendo, it would just be all floating bullshit with no cohesion. It's.. unimaginative, and dull.
>>
>>340468182
Galaxy 2 was so fucking bad, I couldn't even finish it
>>
>>340480119
Looking into it, toy time galaxy really wasn't a good example
>>
>>340480119
Did we play the same game? I only remember one level in the entirety of 3D World that looked like the lazy blockiness you're describing, any other level had a clear theme and ranged from looking okay (super bell hill, any underground level, castle/lava-based levels) to looking great (swampy levels, haunted mansions, theme park levels)
>>
>>340472013
You have bad opinions
>>
File: MaxPayne.jpg (21 KB, 338x354) Image search: [Google]
MaxPayne.jpg
21 KB, 338x354
I really didn't find Super Mario Galaxy to be that spectatcular. It was a fun way to spend some time, but it definitely grab me like 64 and Sunshine did. I don't see how jump and fucking spin punch seems to compelling to people. I severed bothered to get 2.

Now that I think about it, MGS4 and Def Jam Icon came out around this period too, this was a period of time where all of my favorite adolescent franchises just stopped being that amazing.
>>
>>340468182
>ur mr gay
>masterpieces
wew
e
w
>>
>>340480490
There are obviously better and worse levels within 3DW

Personally I didn't like most of the underground ones because they played more like 2D Marios than any other, since they were mostly 2D to begin with. It was like looking at Mario in an ant farm. It has depth, but not much, and not an amount that really changes anything

Even the better levels, though, had you playing on top of basically what were very, very high pillar platforms which you could fall off of into the void, the very first level even. Why are all the levels on top of very high pillars whose bases are below the clouds?

We're kind of going in circles here. Oh and I felt like those high contrast red/green/blue blocks appeared in a shit load of levels. Makes me think of legos
>>
>>340479230
So: the cat suit is cool and multiplayer makes the game competitive. If you like crazy power ups and competitive multiplayer, why not just play NSMBU? A series of games that were talored for multiplayer, rather than one that was forsed into it.
>>
>>340481109
SM3DW has miles better multiplayer than NSMBU - it really doesn't help that NSMBU fucked up by having player-on-player collision detection without a way to grab or carry players. Of it wasn't for boost mode there'd be no benefit to play multiplayer in that game, it'd only be drawback after drawback.
>>
>>340471664
>Because it's not exploration based
neither was Galaxy

Galaxy 2 even more so.

3d Land was a brilliant re-thinking of what Mario is, too bad people found out the don't actually prefer """"open-world"""" """"exploration"""""""" to actual platforming
>>
>>340472169
you are the one with no taste, my little friend
>>
>>340482532
>no u :^B
Thread replies: 156
Thread images: 18

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.